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  • What are the hard and fast rules for Cache Control?

    - by Metalshark
    Confession: sites I maintain have different rules for Cache Control mostly based on the default configuration of the server followed up with recommendations from the Page Speed & Y-Slow Firefox plug-ins and the Network Resources view in Google's Speed Tracer. Cache-Control is set to private/public depending on what they say to do, ETag's/Last-Modified headers are only tinkered with if Y-Slow suggests there is something wrong and Vary-Accept-Encoding seems necessary when manually gziping files for Amazon CloudFront. When reading through the material on the different options and what they do there seems to be conflicting information, rules for broken proxies and cargo cult configurations. Any of the official information provided by the analysis tools mentioned above is quite inaccessible as it deals with each topic individually instead of as a unified strategy (so there is no cross-referencing of techniques). For example, it seems to make no sense that the speed analysis tools rate a site with ETag's the same as a site without them if they are meant to help with caching. What are the hard and fast rules for a platform agnostic Cache Control strategy? EDIT: A link through Jeff Atwood's article explains Caching in superb depth. For the record though here are the hard and fast rules: If the file is Compressed using GZIP, etc - use "cache-control: private" as a proxy may return the compressed version to a client that does not support it (the browser cache will hold files marked this way though). Also remember to include a "Vary: Accept-Encoding" to say that it is compressible. Use Last-Modified in conjunction with ETag - belt and braces usage provides both validators, whilst ETag is based on file contents instead of modification time alone, using both covers all bases. NOTE: AOL's PageTest has a carte blanche approach against ETags for some reason. If you are using Apache on more than one server to host the same content then remove the implicitly declared inode from ETags by excluding it from the FileETag directive (i.e. "FileETag MTime Size") unless you are genuinely using the same live filesystem. Use "cache-control: public" wherever you can - this means that proxy servers (and the browser cache) will return your content even if the rest of the page needs HTTP authentication, etc.

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  • open ports on a cisco/linksys wrt54g2 v1.5

    - by Crash893
    Im upgradeing my router from a netgear fvs318 one of the problems im running into is on the old net gear i have opend ports under the "Add Service " for our voip udp 69 tcp 80 tcp 2000 udp 22026-62025 but on the new linksys/cisco rotuer i don't see any option to just open a port i see port forwarding (which i dont want because i have more than one phone) and port triggering that i have no idea what that does. does anyone know either how to allow open ports on this router or how to use port tiggering to allow my phones to work with the ports listed above?

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  • Functional testing in the verification

    - by user970696
    Yesterday my question How come verification does not include actual testing? created a lot of controversy, yet did not reveal the answer for related and very important question: does black box functional testing done by testers belong to verification or validation? ISO 12207:12208 here mentiones testing explicitly only as a validation activity, however, it speaks about validation of requirements of the intended use. For me its more high level, like UAT test cases written by business users ISO mentioned above does not mention any specific verification (7.2.4.3.2)except for Requirement verification, Design verification, Document and Code & Integration verification. The last two can be probably thought as unit and integrated testing. But where is then the regular testing done by testers at the end of the phase? The book I mentioned in the original question mentiones that verification is done by static techniques, yet on the V model graph it describes System testing against high level description as a verification, mentioning it includes all kinds of testing like functional, load etc. In the IEEE standard for V&V, you can read this: Even though the tests and evaluations are not part of the V&V processes, the techniques described in this standard may be useful in performing them. So that is different than in ISO, where validation mentiones testing as the activity. Not to mention a lot of contradicting information on the net. I would really appreciate a reference to e.g. a standard in the answer or explanation of what I missed in the ISO. For me, I am unable to tell where the testers work belong.

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  • Agile development challenges

    - by Bob
    With Scrum / user story / agile development, how does one handle scheduling out-of-sync tasks that are part of a user story? We are a small gaming company working with a few remote consultants who do graphics and audio work. Typically, graphics work should be done at least a week (sometimes 2 weeks) in advance of the code so that it's ready for integration. However, since SCRUM is supposed to focus on user stories, how should I split the stories across iteration so that they still follow the user story model? Ideally, a user story should be completed by all the team members in the same iteration, I feel that splitting them in any way violates the core principle of user story driven development. Also, one front end developer can work at 2X pace of backend developers. However, that throws the scheduling out of sync as well because he is either constantly ahead of them or what we have done is to have him work on tasks that not specific to this iteration just to keep busy. Either way, it's the same issue as above, splitting up user story tasks. If someone can recommend an active Google agile development group that discusses these and other issues, that'll be great. Also, if you know of a free alternative to Pivotal Labs, let me know as well. I'm looking now at Agilo.

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  • Microsoft Outlook 2007 Plain Text/HTML message behaviour?

    - by goldenmean
    I use MS Outlook as email client. When I receive email from certain email addresses(sender within my company/domain itself), and I use the reply button option to reply it, all the menus like - Font type, Font size, Text color, Bold, Italics, Text indentation, Bullets, numbering, are disabled. It doesn't allow me to use any of the above features. This happens only for some email id's where I receive mail from. Not all. Then when I checked in the message properties, it was Plain Text , rather than HTML. But shouldn't outlook allow me the formatting of the messages I reply/compose based on My settings which are HTML? How can I enable to have Rich text formatting enabled while I reply to a text mail?

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  • What is the point of dynamic allocation in C++?

    - by Aerovistae
    I really have never understood it at all. I can do it, but I just don't get why I would want to. For instance, I was programming a game yesterday, and I set up an array of pointers to dynamically allocated little enemies in the game, then passed it to a function which updates their positions. When I ran the game, I got one of those nondescript assertion errors, something about a memory block not existing, I don't know. It was a run-time error, so it didn't say where the problem was. So I just said screw it and rewrote it with static instantiation, i.e.: while(n<4) { Enemy tempEnemy = Enemy(3, 4); enemyVector.push_back(tempEnemy); n++; } updatePositions(&enemyVector); And it immediately worked perfectly. Now sure, some of you may be thinking something to the effect of "Maybe if you knew what you were doing," or perhaps "n00b can't use pointers L0L," but frankly, you really can't deny that they make things way overcomplicated, hence most modern languages have done away with them entirely. But please-- someone -- What IS the point of dynamic allocation? What advantage does it afford? Why would I ever not do what I just did in the above example?

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  • Quick Question, robots.txt Disallow: /*/ does what exactly?

    - by Exit
    A SEO firm suggested changing the robots.txt to: User-agent: * Disallow: /*/ Allow: /ims/ I'm not sure what that would do, but my guess is that is would tell all robots to index nothing but the ims folder. I understand the wildcard, but I'm confused by the slashes and don't know how they would play out in conjunction with the wildcard. * Update * I didn't mention that there is a sitemap listed in the robots.txt file, but according to one tech blogger, he realized that sitemaps trump robots exclusions. So, even though this says in Google Webmaster Tools that everything with a trailing slash will not be indexed, the sitemap contains the important links. I did notice that the link count on Google went from 360 to 336, and the sitemap links under the URL scaled back to 3 from 6. I'm not sure the cause or what links were removed, though. Perhaps it cleaned out garbage. I'm still clueless why they would add in 'Allow: /ims/', that seems pointless. And a quick list of what would index according to the robots rules above (withouth the sitemap) using /*/: domain.com Indexed domain.com/page.html Indexed domain.com/folder/ Not Indexed domain.com/folder/page.html Not Indexed

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  • Collision detection, stop gravity

    - by Scott Beeson
    I just started using Gamemaker Studio and so far it seems fairly intuitive. However, I set a room to "Room is Physics World" and set gravity to 10. I then enabled physics on my player object and created a block object to match a platform on my background sprite. I set up a Collision Detection event for the player and the block objects that sets the gravity to 0 (and even sets the vspeed to 0). I also put a notification in the collision event and I don't get that either. I have my key down and key up events working well, moving the player left and right and changing the sprites appropriately, so I think I understand the event system. I must just be missing something simple with the physics. I've tried making both and neither of the objects "solid". Pretty frustrating since it looks so easy. The player starting point is directly above the block object in the grid and the player does fall through the block. I even made the block sprite solid red so I could see it (initially it was invisible, obviously).

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  • In a 2D platform game, how to ensure the player moves smoothly over sloping ground?

    - by Kovsa
    See image: http://i41.tinypic.com/huis13.jpg I'm developing a physics engine for a 2D platform game. I'm using the separating axis theorem for collision detection. The ground surface is constructed from oriented bounding boxes, with the player as an axis aligned bounding box. (Specifically, I'm using the algorithm from the book "Realtime Collision Detection" which performs swept collision detection for OBBs using SAT). I'm using a fairly small (close to zero) restitution coefficient in the collision response, to ensure that the dynamic objects don't penetrate the environment. The engine mostly works fine, it's just that I'm concerned about some edge cases that could possibly occur. For example, in the diagram, A, B and C are the ground surface. The player is heading left along B towards A. It seems to me that due to inaccuracy, the player box could be slightly below the box B as it continues up and left. When it reaches A, therefore, the bottom left corner of the player might then collide with the right side of A, which would be undesirable (as the intention is for the player to move smoothly over the top of A). It seems like a similar problem could happen when the player is on top of box C, moving left towards B - the most extreme point of B could collide with the left side of the player, instead of the player's bottom left corner sliding up and left above B. Box2D seems to handle this problem by storing connectivity information for its edge shapes, but I'm not really sure how it uses this information to solve the problem, and after looking at the code I don't really grasp what it's doing. Any suggestions would be greatly appreciated.

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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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  • Is micro-optimisation important when coding?

    - by BozKay
    I recently asked a question on stackoverflow.com to find out why isset() was faster than strlen() in php. This raised questions around the importance of readable code and whether performance improvements of micro-seconds in code were worth even considering. My father is a retired programmer, I showed him the responses and he was absolutely certain that if a coder does not consider performance in their code even at the micro level, they are not good programmers. I'm not so sure - perhaps the increase in computing power means we no longer have to consider these kind of micro-performance improvements? Perhaps this kind of considering is up to the people who write the actual language code? (of php in the above case). The environmental factors could be important - the internet consumes 10% of the worlds energy, I wonder how wasteful a few micro-seconds of code is when replicated trillions of times on millions of websites? I'd like to know answers preferably based on facts about programming. Is micro-optimisation important when coding? EDIT : My personal summary of 25 answers, thanks to all. Sometimes we need to really worry about micro-optimisations, but only in very rare circumstances. Reliability and readability are far more important in the majority of cases. However, considering micro-optimisation from time to time doesn't hurt. A basic understanding can help us not to make obvious bad choices when coding such as if (expensiveFunction() && counter < X) Should be if (counter < X && expensiveFunction()) (example from @zidarsk8) This could be an inexpensive function and therefore changing the code would be micro-optimisation. But, with a basic understanding, you would not have to because you would write it correctly in the first place.

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  • Directory and Sub Directory listing

    - by shekhar
    I am trying to list the directory name (only name, not full path) and sub directories (only name, not full path) inside it. There is only one level of sub directories. I used below script to do this: @echo off&setlocal enableextensions for /r "PATH" %%G in (.) do ( Pushd %%G for %%* in (.) do set MyDir=%%~n* echo %MyDir% popd ) endlocal&goto :eof The problem with the above script is that it is showing root directory with the full path. How can I just make it show the directories in relation to the one I am working in?

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  • Windows Azure BidNow Sample &ndash; definitely worth a look

    - by Eric Nelson
    [Quicklink: download new Windows Azure sample from http://bit.ly/bidnowsample] On Mondays (17th May) in the  6 Weeks of Windows Azure training (Now full) Live Meeting call, Adrian showed BidNow as a sample application built for Windows Azure. I was aware of BidNow but had not found the time to take a look at it nor seems it running before. Adrian convinced me it was worth some a further look. In brief I like it :-) It is more than Hello World, but still easy enough to follow. Bid Now is an online auction site designed to demonstrate how you can build highly scalable consumer applications using Windows Azure. It is built using Visual Studio 2008, Windows Azure and uses Windows Azure Storage. Auctions are processed using Windows Azure Queues and Worker Roles. Authentication is provided via Live Id. Bid Now works with the Express versions of Visual Studio and above. There are extensive setup instructions for local and cloud deployment You can download from http://bit.ly/bidnowsample (http://code.msdn.microsoft.com/BidNowSample) and also check out David original blog post. Related Links UK based? Sign up to UK fans of Windows Azure on ning Check out the Microsoft UK Windows Azure Platform page for further links

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  • Which is more important in a web application code promotion hierarchy? production environment to repo equivalence or unidirectional propagation?

    - by ghbarratt
    Lets say you have a code promotion hierarchy consisting of several environments, (the polar end) two of which are development (dev) and production (prod). Lets say you also have a web application where important (but not developer controlled) files are created (and perhaps altered) in the production environment. Lets say that you (or someone above you) decided that the files which are controlled/created/altered/deleted in the production environment needed to go into the repository. Which of the following two sets of practice / approaches do you find best: Committing these non-developed file modifications made in the production environment so that the repository reflects the production environment as closely and as often as possible. Generally ignoring the non-developed production environment alterations, placing confidence in backups to restore the production environment should it be harmed, and keeping a resolution to avoid pushing developments through the promotion hierarchy in the reverse direction (avoiding pushing from prod to dev), only committing the files found in the production environment if they were absolutely necessary in other environments for development. So, 1 or 2, and why? PS - I am currently slightly biased toward maintaining production environment to repository equivalence (option 1), but I keep an open mind and would accept an answer supporting either.

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  • What should happen at the start of a software project startup?

    - by Willem
    A quick introduction My college semesters include a 8 week project working for an actual company with a software need in order to get some much needed practical experience. I have just started such a project with 5 other students. We're required to spend roughly 40 hours a week per student on this project. We're working with SCRUM as the software development method, this was assigned by our teachers. The question Day one of the project just ended which has created some questions for me as to how to start a project in the 'real world'. Our first day included working on a project planning document (not sure what the English term is), creating a appointment with the company for an introduction and the opportunity to start specifying the requirements and setting up some standards for the behavior within the group. However these items didn't take that long to finish. We've made some concrete plans for tomorrow and the day after we'll meet the company. This still leaves several hours of 'work-time' unspent. Is it usual not being able to fill every hour of a day for work at the start of a project or are we simply too inexperienced to see what work needs to be done at this stage of a project, or are we, perhaps, going through the above list too fast? How does this work in the 'real world'? Do you spend your time wondering 'what should I do now', or do you have a clear view of what you're supposed to do at that moment?

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  • Clean URLS on Hiawatha

    - by Botto
    I am using the Hiawatha web server and running drupal on a FastCGI PHP server. The drupal site is using imagecache and it requires either private files or clean urls. The issue I am having with clean urls is that requests to files are being rewritten into index.php as well. My current config is: UrlToolkit { ToolkitID = drupal RequestURI exists Return Match (/files/*) Rewrite $1 Match ^/(.*) Rewrite /index.php?q=$1 } The above does not work. Drupal's apache set up is: <Directory /var/www/example.com> RewriteEngine on RewriteBase / RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?q=$1 [L,QSA] </Directory>

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  • xkb layouts not working (in KDE?) after upgrade from Ubuntu 9.10 to 10.04

    - by Alan
    I customised my keyboard layout in 9.10 by editing the appropriate /usr/share/X11/xkb/symbols/ file. After upgrading to 10.04 I noticed it had overwritten all my modifications, so I recovered the layout and overwrote the symbol file's base entry. Sadly KDE (and, presumably, the entire OS) seems to ignore the files altogether. The help files don't mention anything about modifying layouts anyway (and the layout switcher seems to be using setxkbmap, which uses the above path according to its man page), so I'm at a bit of a loss. Do I need to compile this into some other format somehow or how do I get it to work?

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  • Debugging Windows Service Timeout Error 1053

    - by Joe Mayo
    If you ever receive an Error 1053 for a timeout when starting a Windows Service you've written, the underlying problem might not have anything to do with a timeout.  Here's the error so you can compare it to what you're seeing: --------------------------- Services --------------------------- Windows could not start the Service1 service on Local Computer.   Error 1053: The service did not respond to the start or control request in a timely fashion. --------------------------- OK   --------------------------- Searching the Web for a solution to this error in your Windows Service will result in a lot of wasted time and advice that won't help.  Sometimes you might get lucky if your problem is exactly the same as someone else's, but this isn't always the case.  One of the solutions you'll see has to do with a known error on Windows Server 2003 that's fixed by a patch to the .NET Framework 1.1, which won't work.  As I write this blog post, I'm using the .NET Framework 4.0, which is a tad bit past that timeframe. Most likely, the basic problem is that your service is throwing an exception that you aren't handling.  To debug this, wrap your service initialization code in a try/catch block and log the exception, as shown below: using System; using System.Diagnostics; using System.ServiceProcess; namespace WindowsService { static class Program { static void Main() { try { ServiceBase[] ServicesToRun; ServicesToRun = new ServiceBase[] { new Service1() }; ServiceBase.Run(ServicesToRun); } catch (Exception ex) { EventLog.WriteEntry("Application", ex.ToString(), EventLogEntryType.Error); } } } } After you uninstall the old service, redeploy the service with modifications, and receive the same error message as above; look in the Event Viewer/Application logs.  You'll see what the real problem is, which is the underlying reason for the timeout. Joe

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  • Meet the New Windows Azure

    - by ScottGu
    Today we are releasing a major set of improvements to Windows Azure.  Below is a short-summary of just a few of them: New Admin Portal and Command Line Tools Today’s release comes with a new Windows Azure portal that will enable you to manage all features and services offered on Windows Azure in a seamless, integrated way.  It is very fast and fluid, supports filtering and sorting (making it much easier to use for large deployments), works on all browsers, and offers a lot of great new features – including built-in VM, Web site, Storage, and Cloud Service monitoring support. The new portal is built on top of a REST-based management API within Windows Azure – and everything you can do through the portal can also be programmed directly against this Web API. We are also today releasing command-line tools (which like the portal call the REST Management APIs) to make it even easier to script and automate your administration tasks.  We are offering both a Powershell (for Windows) and Bash (for Mac and Linux) set of tools to download.  Like our SDKs, the code for these tools is hosted on GitHub under an Apache 2 license. Virtual Machines Windows Azure now supports the ability to deploy and run durable VMs in the cloud.  You can easily create these VMs using a new Image Gallery built-into the new Windows Azure Portal, or alternatively upload and run your own custom-built VHD images. Virtual Machines are durable (meaning anything you install within them persists across reboots) and you can use any OS with them.  Our built-in image gallery includes both Windows Server images (including the new Windows Server 2012 RC) as well as Linux images (including Ubuntu, CentOS, and SUSE distributions).  Once you create a VM instance you can easily Terminal Server or SSH into it in order to configure and customize the VM however you want (and optionally capture your own image snapshot of it to use when creating new VM instances).  This provides you with the flexibility to run pretty much any workload within Windows Azure.   The new Windows Azure Portal provides a rich set of management features for Virtual Machines – including the ability to monitor and track resource utilization within them.  Our new Virtual Machine support also enables the ability to easily attach multiple data-disks to VMs (which you can then mount and format as drives).  You can optionally enable geo-replication support on these – which will cause Windows Azure to continuously replicate your storage to a secondary data-center at least 400 miles away from your primary data-center as a backup. We use the same VHD format that is supported with Windows virtualization today (and which we’ve released as an open spec), which enables you to easily migrate existing workloads you might already have virtualized into Windows Azure.  We also make it easy to download VHDs from Windows Azure, which also provides the flexibility to easily migrate cloud-based VM workloads to an on-premise environment.  All you need to do is download the VHD file and boot it up locally, no import/export steps required. Web Sites Windows Azure now supports the ability to quickly and easily deploy ASP.NET, Node.js and PHP web-sites to a highly scalable cloud environment that allows you to start small (and for free) and then scale up as your traffic grows.  You can create a new web site in Azure and have it ready to deploy to in under 10 seconds: The new Windows Azure Portal provides built-in administration support for Web sites – including the ability to monitor and track resource utilization in real-time: You can deploy to web-sites in seconds using FTP, Git, TFS and Web Deploy.  We are also releasing tooling updates today for both Visual Studio and Web Matrix that enable developers to seamlessly deploy ASP.NET applications to this new offering.  The VS and Web Matrix publishing support includes the ability to deploy SQL databases as part of web site deployment – as well as the ability to incrementally update database schema with a later deployment. You can integrate web application publishing with source control by selecting the “Set up TFS publishing” or “Set up Git publishing” links on a web-site’s dashboard: Doing do will enable integration with our new TFS online service (which enables a full TFS workflow – including elastic build and testing support), or create a Git repository that you can reference as a remote and push deployments to.  Once you push a deployment using TFS or Git, the deployments tab will keep track of the deployments you make, and enable you to select an older (or newer) deployment and quickly redeploy your site to that snapshot of the code.  This provides a very powerful DevOps workflow experience.   Windows Azure now allows you to deploy up to 10 web-sites into a free, shared/multi-tenant hosting environment (where a site you deploy will be one of multiple sites running on a shared set of server resources).  This provides an easy way to get started on projects at no cost. You can then optionally upgrade your sites to run in a “reserved mode” that isolates them so that you are the only customer within a virtual machine: And you can elastically scale the amount of resources your sites use – allowing you to increase your reserved instance capacity as your traffic scales: Windows Azure automatically handles load balancing traffic across VM instances, and you get the same, super fast, deployment options (FTP, Git, TFS and Web Deploy) regardless of how many reserved instances you use. With Windows Azure you pay for compute capacity on a per-hour basis – which allows you to scale up and down your resources to match only what you need. Cloud Services and Distributed Caching Windows Azure also supports the ability to build cloud services that support rich multi-tier architectures, automated application management, and scale to extremely large deployments.  Previously we referred to this capability as “hosted services” – with this week’s release we are now referring to this capability as “cloud services”.  We are also enabling a bunch of new features with them. Distributed Cache One of the really cool new features being enabled with cloud services is a new distributed cache capability that enables you to use and setup a low-latency, in-memory distributed cache within your applications.  This cache is isolated for use just by your applications, and does not have any throttling limits. This cache can dynamically grow and shrink elastically (without you have to redeploy your app or make code changes), and supports the full richness of the AppFabric Cache Server API (including regions, high availability, notifications, local cache and more).  In addition to supporting the AppFabric Cache Server API, it also now supports the Memcached protocol – allowing you to point code written against Memcached at it (no code changes required). The new distributed cache can be setup to run in one of two ways: 1) Using a co-located approach.  In this option you allocate a percentage of memory in your existing web and worker roles to be used by the cache, and then the cache joins the memory into one large distributed cache.  Any data put into the cache by one role instance can be accessed by other role instances in your application – regardless of whether the cached data is stored on it or another role.  The big benefit with the “co-located” option is that it is free (you don’t have to pay anything to enable it) and it allows you to use what might have been otherwise unused memory within your application VMs. 2) Alternatively, you can add “cache worker roles” to your cloud service that are used solely for caching.  These will also be joined into one large distributed cache ring that other roles within your application can access.  You can use these roles to cache 10s or 100s of GBs of data in-memory very effectively – and the cache can be elastically increased or decreased at runtime within your application: New SDKs and Tooling Support We have updated all of the Windows Azure SDKs with today’s release to include new features and capabilities.  Our SDKs are now available for multiple languages, and all of the source in them is published under an Apache 2 license and and maintained in GitHub repositories. The .NET SDK for Azure has in particular seen a bunch of great improvements with today’s release, and now includes tooling support for both VS 2010 and the VS 2012 RC. We are also now shipping Windows, Mac and Linux SDK downloads for languages that are offered on all of these systems – allowing developers to develop Windows Azure applications using any development operating system. Much, Much More The above is just a short list of some of the improvements that are shipping in either preview or final form today – there is a LOT more in today’s release.  These include new Virtual Private Networking capabilities, new Service Bus runtime and tooling support, the public preview of the new Azure Media Services, new Data Centers, significantly upgraded network and storage hardware, SQL Reporting Services, new Identity features, support within 40+ new countries and territories, and much, much more. You can learn more about Windows Azure and sign-up to try it for free at http://windowsazure.com.  You can also watch a live keynote I’m giving at 1pm June 7th (later today) where I’ll walk through all of the new features.  We will be opening up the new features I discussed above for public usage a few hours after the keynote concludes.  We are really excited to see the great applications you build with them. Hope this helps, Scott

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  • Cisco, How to do a subnetting scheme using VLSM and RIP-2?

    - by Andrei T. Ursan
    I'm studying for my CCNA exam and I have to create a VLSM scheme using RIP-2 for the following requirements: (this is an exercise) Use the class C network 192.168.1.0 network for your point-to-point connections Using the Class A network 10.0.0.0, plan for the following number of hosts in each location: New York: 1000 Chicago: 500 Los Angeles: 1000 On the LAN and point-to-point connections, select subnet masks that use the smallest ranges of IP addresses possible given the above requirements. In all cases, use the lowest possible subnet numbers. Subnet zero is allowed. My guess is the following: New York: S0/0 192.168.1.1 /24 Fa0/0 10.1.0.1 netmask 255.255.248.0 - because we need 1000 hosts Chicago: S0/0 192.168.1.2 /24 Fa0/0 10.2.0.1 netmask 255.255.252.0 (for 500 hosts) Los Angeles: S0/0 192.168.2.3 /24 Fa0/0 10.3.0.1 netmask 255.255.248.0 (for 1000 hosts) Is this a good configuration? I'm reading the CCNA book but not everything is very clear, so I said to do some exercises... Thank you!

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  • Is there an alternative to HTML Web Sockets, now that Firefox 4 has disabled them?

    - by Pino
    I've been checking out some of the latest multiplayer engines in HTML all supporting multi-user games (Very nice) - I believe all these engines use Web Sockets for communication. That’s why we’ve decided to disable support for WebSocket in Firefox 4, starting with beta 8 due to a protocol-level security issue. Beta 7 of Firefox has support for the -76 version of the protocol, the same version that’s included with Chrome and Safari. Beta 8 of Firefox 4 will remove that support. Anne van Kesteren of Opera also announced that Opera are dropping Websocket support. We are confident that other browser developers will follow. Source: Websockets Disabled in FireFox 4 I've just come accross the above, so no sockets in Firefox 4 or Opera.... thats big. Is anyone aware of an alternate or is it Chrome or do we need to just sit and wait for the next release of the major browsers. More info : Rocket Engine appears to work with all browsers including IE8 (http://rocketpack.fi/engine/) what will it be using as a method of communication?

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  • ft_stopword_file not picked up

    - by Alex Holsgrove
    I have a VPS server with a company called Webfusion. I want to remove some or all of the FULLTEXT stopwords because some specific words needs to be searchable with my DB content. I opened /etc/mysql/my.cnf and added the line ft_stopword_file="". I restarted the mysql service, ran a repair table and then tried my MATCH query with no success. I ran SHOW VARIABLES LIKE 'ft_%' and it simply shows (built-in) next to the stopword file. I am running WAMP on my workstation, and whilst I realise this isn't configured the same as a commercial VPS, the above method worked just fine. Couple someone please offer some guidance?

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  • Why, when on Kubuntu I lose internet connection, am I unable to reconnect?

    - by Jonathan
    Using Kubuntu 11.10. Sony Vaio computer. Network controller: Intel Corporation WiFi Link 5100. If I connect to a wireless network, and the signal drops, then I am unable to connect to any network without a reboot. I can assure that the issue has nothing to do with the computer going to sleep, as I have experienced the above while using my computer continuously. Here is exactly what happens: Connect to network (at University, where the connection is not so great). The connection is broken There are three other possible networks available, but none of them can be connected to. I have tried off and on sometimes for hours. I am always able to reestablish a connection after a reboot. I can only think of two explanations. The first is that a temp file is corrupted when the internet connection is abruptly dropped. The second is that my computer actually corrupts something before the loss of internet connection, which causes the loss in signal, and inability to reconnect. However, I am not confident that my explanations are complete, nor do I have any idea how to test these things.

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  • How to read default key value with dconf or gsettings?

    - by Zta
    I would like to know the default value of a dconf/gsettings key. My question is a followup of the question below: Where can I get a list of SCHEMA / PATH / KEY to use with gsettings? What I'm trying to do, so create a script that reads all my personal preferences so I can back them up and restore them. I plan to iterate though all keys, like the script above, see what keys have been changed from their default value, and make a note of these, that can be restored later. I see that the dconf-editor display the keys' default value, but I'd very much like to script this. Also, I don't see how parsing the schemas /usr/share/glib-2.0/schemas/ can be automated. Maybe someone can help? gsettings get-default|list-defaults would be nice =) (Geesh, it was much easier in the old days where you just kept your ~/.somethingrc in subversion ... =\ Based on the answer given below, I've updated the script to print schema, key, key's data type, default value, and actual value: #!/bin/bash for schema in $(gsettings list-schemas | sort); do for key in $(gsettings list-keys $schema | sort); do type="$(gsettings range $schema $key | tr "\n" " ")" default="$(XDG_CONFIG_HOME=/tmp/ gsettings get $schema $key | tr "\n" " ")" value="$(gsettings get $schema $key | tr "\n" " ")" echo "$schema :: $key :: $type :: $default :: $value" done done This workaround basically covers what I need. I'll continue working on the backup scrip from here.

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  • Oracle Linux 6 update 3

    - by wcoekaer
    Oracle Linux 6.3 channels are now available online http://public-yum.oracle.com repositories. Both base channels and latest channels are available (for free for everyone) http://linux.oracle.com repositories. Behind our customer portal but effectively the same content. Source RPMs (.srpm) are being uploaded to http://oss.oracle.com/ol6/SRPMS-updates. OL6.3 contains UEK2 kernel-uek-2.6.39-200.24.1. The source rpm is in the above location but our public GIT repository will be synced up shortly as well at https://oss.oracle.com/git/?p=linux-uek-2.6.39.git;a=summary. Unlike some others, of course, complete source, complete changelog, complete checkin history, both mainline and our own available. No need to go assemble things from a website manually. Another cool thing coming up is a boot iso for OL6.3 that boots up uek (2.6.39-200.24.1) as install kernel and uses btrfs as the default filesystem for installation. So latest and greatest direct access to btrfs, a modern well-tested, current kernel, freely available. Enjoy. Since it takes a few days for our ISOs to be on http://edelivery.oracle.com/linux, I mirrored them on my own server :http://mirrors.wimmekes.net/pub/OracleLinux/

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