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  • Google Maps: marker icons are multi-drawing over same location, why?

    - by JakiT
    I'm using Google Maps and have the map set to height/width=100%. I noticed that when I resize the browser window, my map marker icons appear to redraw on top of the same location. Meaning, if I should only have 1 map marker icon on "987 Main St", when I resize the browser window - multiple map marker icons are being now draw on top of "987 Main St" that shouldn't be there. Any ideas why this is happening and how to prevent it? UPDATE: Link to actual code

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  • Does ASP.net 1.1 support Generic HttpHandlers ?

    - by Campos
    I need to get an image from a SQL Server as a byte[], and load it to a WebControl.Image. The only seemingly good way to do it that I found is to implement IHttpHandler and handle the request accordingly. But I'm stuck to using asp.net 1.1. Does it support ashx files?

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  • What side project/research should be chosen to increase my Marketability

    - by CheesePls
    I am a Junior CS Major at a Javaschool and I find myself having an easy time and thought there may be some good project or a language to learn or research in this newfound free time. What would you recommend so as to increase my ability to find a good job(somewhere that allows for continuous learning and treats its programmers well)after college? My thoughts were learning Scheme, making a working Zelda-like game(the original), find some open source project to help with.

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  • AI opponent car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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  • URL shortening: using inode as short name?

    - by Licky Lindsay
    The site I am working on wants to generate its own shortened URLs rather than rely on a third party like tinyurl or bit.ly. Obviously I could keep a running count new URLs as they are added to the site and use that to generate the short URLs. But I am trying to avoid that if possible since it seems like a lot of work just to make this one thing work. As the things that need short URLs are all real physical files on the webserver my current solution is to use their inode numbers as those are already generated for me ready to use and guaranteed to be unique. function short_name($file) { $ino = @fileinode($file); $s = base_convert($ino, 10, 36); return $s; } This seems to work. Question is, what can I do to make the short URL even shorter? On the system where this is being used, the inodes for newly added files are in a range that makes the function above return a string 7 characters long. Can I safely throw away some (half?) of the bits of the inode? And if so, should it be the high bits or the low bits? I thought of using the crc32 of the filename, but that actually makes my short names longer than using the inode. Would something like this have any risk of collisions? I've been able to get down to single digits by picking the right value of "$referencefile". function short_name($file) { $ino = @fileinode($file); // arbitrarily selected pre-existing file, // as all newer files will have higher inodes $ino = $ino - @fileinode($referencefile); $s = base_convert($ino, 10, 36); return $s; }

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • How to make software which will work like torrent?

    - by Nitz
    Hey guys How to make software work like torrent work? Bcz always when i see that torrent software then i am really amazed by their sizes and what they do in that sizes? How they managed the download by parts and then all together as soon as u downloaded full part? and as soon as you had great speed then your download speed automatically goes up? How to make software which will work like torrent means peer-to-peer? how to make this kind of software which can download from different servers and managed to know each users download and upload? and how they have pretty small size? which tech. they have used in that kind of software? Sorry i had asked many question. I know how downloading is happening means peer-to-peer all that.. but i don't know how they have built that kind of thing?

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • search engine crawling frequency

    - by Aditya Pratap Singh
    I want to design a search engine for news websites ie. download various article pages from these websites, index the pages, and answer search queries on the index. I want a short pseudocode to find an appropriate crawling frequency -- i do not want to crawl too often because the website may not have changed, and do not want to crawl too infrequently because index would then be out of date. Assume that crawling code looks as follows while(1) { sleep(sleep_interval); // sleep for sleep_interval crawl(website); // crawls the entire website diff = diff(currently_crawled_website, previously_crawled_website); // returns a % value of difference between the latest and previous crawls of the website sleep_interval = infer_sleep_interval(diff, sleep_interval); } looking for a pseudocode for the infer_sleep_interval method: long sleep_interval infer_sleep_interval(int diff_percentage,long previous_sleep_interval) { ... ... ... } i want to design method which adaptively alters the sleeping interval based on the update frequency of the website.

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  • What are the names of network interfaces on the Motorola CLIQ?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • SetCursor reverts after a mouse move

    - by Joe Ludwig
    I am using SetCursor to set the system cursor to my own image. The code looks something like this: // member on some class HCURSOR _cursor; // at init time _cursor = LoadCursorFromFile("somefilename.cur"); // in some function SetCursor(_cursor); When I do this the cursor does change, but on the first mouse move message it changes back to the default system arrow cursor. This is the only code in the project that is setting the cursor. What do I need to do to make the cursor stay the way I set it?

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  • Send mail from my web application

    - by lakshmanan
    I have a feature in my web app like I have to send mails from the server to many email ids (some kind of notification stuff) my web application is implemented in struts2. Possibly I have to use javamail api i guess. I am completely new to this javamail and sending mail from server. what basic steps I need to do to setup a mail server in windows, contact the server from my java web app. What api i should I use ? The web has very limited tutorials on javamail and they are damn complicated too. Is there any other api other than javamail by which I can send mail from my java struts2 web app. thanks

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  • What can I do to improve a project if there is a no-listening situation. Developers vs Management

    - by NazGul
    Hi all, I hope that I'm not the only one and I can get a answer from someone with more experience than me, so I can think cleaner and I don't get depressed with this developer's life. I'm working as developer for a small company three years now. In that three years I'm working in the same project and sincerely, I think this project could be used as a CASE STUDY because it has all the situations that cannot happen in a project and that makes a project fails. To begin with, and I believe you've already noticed, the project has 3 years already (develoment only) and is still unfinished, because in every meeting there is a "new priority" ,or a "new problem" to be solve or a "new feature" to be add. So, first problem is no target set. How can you know when something is finished if you don't know what you want? I understand Management, because they see an oportunity and try to get that, but I don't understand how can they not see (or hear us) that they'll lose all they already have and what they'll eventually get. Second, there is no team group. My team consists of three people, a Senior Developer, a DBA and, finally, I for all the work (support, testing, new features, bug fixing, meeting, projet management of clients, etc) aka Junior Developer. The first (senior developer), does not perform any tests on his changes, so, most of the time, his changes give us problems (us = me, since I'm the one who will fix it). The second (DBA) is an uncompromising person and you can not talk to him, believe me, I tried! In his view, everything he does is fantastic... even if it is the most complicated to make it... And he does everything he wants, even if we need that only for 5 months later and would help some extra-hand to do the things we have to do for now. As you can see, there is very hard to work with no help... Third, there is no testings. Every... I repeat, Every release of the project, the customers wants to kill us, because there is a lot of bugs. Management? They say that they want tests before the release. Us? We say the same. Time? No time. Management? There is always some time to open the application and click in some buttons. Us? Try to explain that it is not so simple. Management doesn't care... end of story. Actually, must of the bugs could be avoid with a rigorous work... Some people just want to do the show to the Management. "Did you ask for this? Cool, it's done. Bugs? The Do-all-the-work guy will solve." Unfortunally for me, sometimes the Do-all-the-work also has to finish it. And to makes this all better, I'm the person who will listen the complaints from the customers. Cool, huh? I know, everyone makes mistakes. But there is mistakes and mistakes... To complete, in the Management view, "the problem is the lack of an individual project management", because we cannot do all the stuff they ask, even if there is no PM for the project itself. And ask us to work overtime without any reward... I do say all this stuff to the management and others members, but by telling this, the I'm the bad guy, the guy who is complain when everything is going well... but we need to work overtime... sigh What can I do to make it works? Anyone has a situation like this, what did you do? I hope you could understand my problem, my English is a little rusty. Thanks.

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  • Is enemy / bot A.I. part of the model or controller in an MVC game

    - by Iain
    It could be part of the model because it's part of the business logic of the game. It could be part of the controller because it could be seen as simulating player input, which would be considered part of the controller, right? Or would it? What about a normal enemy, like a goomba in Mario? UPDATE: Wow, that's really not the answer I was expecting. As far as I could tell, A.I. is an internal part of the autonomous game system, hence model. I'm still not convinced.

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  • Using Entity Framework as Data Access Layer

    - by AJM
    In my ASP.NET application I want to implement by data acess layer using the Entity framweok so I can use it as an ORM tool. But I dont want the rest of the application to care that I'm using this or be polluted by anything entity frameowrk specific. I cant seem to find anyone who is using the entity framework exclusively in their Data access layer so I'm keen to see any online examples of this/ experience people have.

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  • Asset tracking in "real-time" - how best to display in browser?

    - by mawg
    I am developing an asset tracking system, standard LAMP, and now am wondering how best to present the data to the user in the browser. I expect to track and most a few thousand items, and to refresh them every second or so. I want to draw a floorplan or map of the area and represent the assets the assets symbolically on that (with different symbols for different classes of assets). Additionally, the user should be able to click on an asset to interact with it, and search for a particular asset and centre the screen on it, draw a circle round it, etc http://graphite.wikidot.com/ Looks good - is there any alternative? At its simplest, I suppose I could just generate a JPEG and display it, using CSS to let me know if/where a user clicks ... but what's the "best" way to do it?

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  • MS Query Analizer/Management Studio replacement?

    - by kprobst
    I've been using SQL Server since version 6.5 and I've always been a bit amazed at the fact that the tools seem to be targeted to DBAs rather than developers. I liked the simplicity and speed of the Query Analizer for example, but hated the built-in editor, which was really no better than a syntax coloring-capable Notepad. Now that we have Management Studio the management part seems a bit better but from a developer standpoint the tools is even worse. Visual Studio's excellent text editor... without a way to customize keyboard bindings!? Don't get me started on how unusable is the tree-based management hierarchy. Why can't I re-root the tree on a list of stored procs for example the way the Enterprise Manager used to allow? Now I have a treeview that needs to be scrolled horizontally, which makes it eminently useless. The SQL server support in Visual Studio is fantastic for working with stored procedures and functions, but it's terrible as a general ad hoc data query tool. I've tried various tools over the years but invariably they seem to focus on the management side and shortchange the developer in me. I just want something with basic admin capabilities, good keyboard support and requisite DDL functionality (ideally something like the Query Analyzer). At this point I'm seriously thinking of using vim+sqlcmd and a console... I'm that desperate :) Those of you who work day in and day out with SQL Server and Visual Studio... do you find the tools to be adequate? Have you ever wished they were better and if you have found something better, could you share please? Thanks!

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • Objects do not retain the frame that I give then when using CGAffineTransforms with Core Animation

    - by user170030
    Hi, I'm making a game where when a card is touched, it grows so that it is focused, and when you 'let go', it goes back to its original size and place. This seems pretty standard, however, when I add cards and move the hand around to accommodate different numbers of cards, touching the card makes it go to its original place, and not to the new place. This has been stumping me for a while now Any hints would be much appreciated. Thanks !

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  • Full Time Employee versus Contract Work?

    - by Elijah Manor
    What types of programmers tend to be attracted to full-time positions and what types are drawn to contract positions? Which type are you, and have you swapped between one to another? Does there come a time in a programmer's life when he/she typically switches from one to another? Do you find one more challenging than the other?

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