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  • Application with both console and gui mode

    - by mridang
    Hi, I have a python console app. Like most python console apps it uses the OptionParser module to take arguments. I've now developed a GUI for my app using wxPython and i'd like to integrate the two. I'd like my app to be run both from the console and from the OS's UI. When it is invoked from the console it runs as a console app and when it is double clicked in the OS's UI, it runs as a GUI app. How could I do something like this? Could someone show me a a snippet of what the __main__ block should be like? Thanks a ton.

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  • how to read a file in other directory in python

    - by mazen.r.f
    i have a file its name is 5_1.txt in a directory i named it direct , how can i read that file using the instruction read. i verified the path using : os.getcwd() os.path.exists(direct) the result was True x_file=open(direct,'r') and i got this error : Traceback (most recent call last): File "<pyshell#17>", line 1, in <module> x_file=open(direct,'r') IOError: [Errno 13] Permission denied i don't know why i can't read the file ? any suggestion ? thanks .

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  • HTML Audio performance

    - by user1888309
    I'm working on HTML drum machine, and I`ve met some performance issues, rhythm start to break if BPM is higher than 110 but I'm expecting to make it work on BPM over 180. I guess that it can be related with format or codec of audio files, however it also maybe that my code is not very optimised (as I can see from JS CPU profiling it's not). So I'm expecting you guys give me some code review or some hints on optimisation. Although all similar projects I've found on internet didn't work good and maybe it's just restrictions of Audio API. By the way, it's very raw and sounds works only on Chrome under Mac OS, so any advise on audio encoding for web also would be great Project on Github pages Screenshot of Groove which breaks UPDATE Ok, I've found that I was encoding audio files incorrectly, after fixing that rhythm stopped breaking, and also it started working in Mozilla. But still there are issues on windows OS.

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  • Python having problems writing/reading and testing in a correct format

    - by Ionut
    I’m trying to make a program that will do the following: check if auth_file exists if yes - read file and try to login using data from that file - if data is wrong - request new data if no - request some data and then create the file and fill it with requested data So far: import json import getpass import os import requests filename = ".auth_data" auth_file = os.path.realpath(filename) url = 'http://example.com/api' headers = {'content-type': 'application/json'} def load_auth_file(): try: f = open(auth_file, "r") auth_data = f.read() r = requests.get(url, auth=auth_data, headers=headers) if r.reason == 'OK': return auth_data else: print "Incorrect login..." req_auth() except IOError: f = file(auth_file, "w") f.write(req_auth()) f.close() def req_auth(): user = str(raw_input('Username: ')) password = getpass.getpass('Password: ') auth_data = (user, password) r = requests.get(url, auth=auth_data, headers=headers) if r.reason == 'OK': return user, password elif r.reason == "FORBIDDEN": print "Incorrect login information..." req_auth() return False I have the following problems(understanding and applying the correct way): I can't find a correct way of storing the returned data from req_auth() to auth_file in a format that can be read and used in load_auth file PS: Of course I'm a beginner in Python and I'm sure I have missed some key elements here :(

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Most useful Python modules from the standard library?

    - by EOL
    I am teaching a graduate level Python class at the University of Paris, and the students need to be introduced to the standard library. I want to discuss with them about some of the most important standard modules. What modules do you think are absolute musts? Even though responses probably vary depending on your field (web programming, science, etc.), I feel that some modules are commonly needed: math, sys, re, os, os.path, logging,… and maybe: collections, struct,… What modules would you suggest I present, in a 1 or 2 hour slot?

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  • 2 Printers 1 Queue

    - by Shazburg
    My issue: When an order is processed, the same document needs to be printed on two printers. My proposed solution: Create a single queue in CUPS with a backend script that spits the job out to the two real printers queues. My problem: Documentation. Maybe I'm looking at every ring around the bullseye, but I can't find anything that lays out the rules for writing a CUPS backend script. In the end, I have several questions: Is there already an option to do this in CUPS that I've missed? The line I use to add my queue is "lpadmin -p MultiPass -E -v multipass -P Generic PostScript Printer". But DeviceURI is bad unless I specify a directory like "-v multipass:/tmp". Why is this? For testing, my script does nothing but capture ARGV and write it out to a text file one line per argument. Problem is, I'm getting nothing. Logs show the job as successful, but I'm pretty sure my meager attempt at a backend isn't even being run. I've tried to keep this question brief, so please ask for more info as I'm sure I've left out the most important part in all this. Honestly, I'm just done chasing my own tail. Thank you for your time.

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  • Integrate Python Projects Into Xcode

    - by Vynile
    Hi! I'm a Mac user, and one of my hobbies is programming. I use Xcode, the integrated IDE of Mac OS X. I started to learn Python programming langage, and I want to use Xcode for developing my scripts. I searched for weeks in the internet, but I didn't find something interesting. Firstly, I want to update the integrated interpreter of Mac OS X, that is on 2.6 version. And secondly, I want to create a Python project on Xcode easily, like I do with C & C++ projects. Can you help me? I really need help! Cordially.

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  • Determine cluster size of file system in Python

    - by Philip Fourie
    I would like to calculate the "size on disk" of a file in Python. Therefore I would like to determine the cluster size of the file system where the file is stored. How do I determine the cluster size in Python? Or another built-in method that calculates the "size on disk" will also work. I looked at os.path.getsize but it returns the file size in bytes, not taking the FS's block size into consideration. I am hoping that this can be done in an OS independent way...

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  • How to gather usage statistics for iPhone app?

    - by FX
    I am in the process of releasing my first iPhone app. It's a simple utility, I'd just like to gauge the release process, app lifetime and trends, just so it can help make more realistic choices in future apps. I think it would be nice to have usage statistics in addition to download stats from Apple. For example, how many times is the app opened by each user, what iPhone OS version do they have, etc. I think some of it would simply be to try and connect to a known URL on one of my domains, passing it anonymous information (let's say, connect to http://mydomain.net/stats?app=myApp&version=1.0.0&os=3.1.2&used=18). My questions are: is that forbidden in any way by Apple's rules? (none that I could find, at least) does that seem reasonable to you? are there existing frameworks that would do that simpler/better that writing my own code?

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  • How can I use my cell phone to establish a dial-up networking connection?

    - by gWiz
    I am using Windows 7 and have a BlackBerry with T-Mobile (U.S.). I have paired the phone with my computer over Bluetooth, which automatically creates a serial port for it. I am able to open the port in PuTTY and successfully issue AT commands to the modem, including dialing. However, while using Windows to create and establish a Dial-Up Networking connection, I get an error dialog stating "Error 678. The remote computer did not respond." In my testing, I also tried setting up a connection to dial a number connected to a phone. When attempting to connect over this connection, the phone does ring but the very moment I answer the call, my computer displays the above error dialog. What must be done to successfully establish such a PPP connection? Some special AT initialization string perhaps? To clarify, I'm not referring to the well-described and popular technique known as "tethering," in which the remote host of the data link is the mobile service provider. I am interested specifically in establishing direct data links with remote hosts other than my mobile service provider. Think old-school landline connection to your friend's computer or BBS. Edit 1 As grawity pointed out in comments, the missing piece of the puzzle is the actual modulator that is compatible with v-series protocols, which I expected to be built into the cellphone. So far the best only software alternative I could find is this experimental project. Edit 2 Found this forum discussion today. The participants state that there is no old-school modem in the BlackBerry. Edit 3 When I place a call in PuTTY with ATD, immediately after the call is answered (and the callee is initiating the handshake) the cellphone returns OK. This is not the expected behavior for establishing a data connection. The phone should reciprocate the handshake, and upon success return CONNECT. (Alternatively it should return BUSY or NO CARRIER, but never simply OK.) Windows DUN must be interpreting this as the "Error 678" I was seeing.

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  • Build Path issue with Java Android project when starting Eclipse

    - by Matt Smith
    I booted up eclipse to start on a project, and without typing in a word I already have several errors. package department.namespace; import android.app.Activity; import android.os.Bundle; public class DepartmentActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } At package department.namespace, it says: multiple marks at this line and the type java.lang.Object cannot be resolved. It is indirectly referenced from required .class files The import android.os cannot be resolved. Override cannot be resolved as a type The method OnCreate(Bundle) is undefined for the type Activity R. cannot be resolved as a variable. Since this JUST came up when I started Eclipse, how do I fix this?

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  • [tcpdump] Proxy delegate refusing connexion ?

    - by simtris
    Hi guys, I'm a little disapointed ! My aim was to build a VERY simple smtp proxy under debian to handle mail from a port (51234) and forward it to the standard 25 port. I compile and install a "delegate" witch can handle easily that. It's working very well like that : delegated SERVER="smtp://anotherSmtpServer:25" -P51234 The strange thing is, it's working on my virtual test machine and on the dedicated server in local but I can't manage to use it trought internet. I test it like that. telnet [mySrv] 51234 Of course, no firewal, no deny host, no ined/xined, the service delegated is listening on the right port ... 2 clues : The port is answering trought internet with nmap as "51234/tcp open tcpwrapped" have a look at the tcpdump following : 22:50:54.864398 IP [myIp].1699 [mySrv].51234: S 2486749330:2486749330(0) win 65535 22:50:54.864449 IP [mySrv].51234 [myIp].1699: S 2486963525:2486963525(0) ack 2486749331 win 5840 22:50:54.948169 IP [myIp].1699 [mySrv].51234: . ack 1 win 64240 22:50:54.965134 IP [mySrv].43554 [myIp].auth: S 2485396968:2485396968(0) win 5840 22:50:55.243128 IP [myIp] [mySrv]: ICMP [myIp] tcp port auth unreachable, length 68 22:50:55.249646 IP [mySrv].51234 [myIp].1699: F 1:1(0) ack 1 win 46 22:50:55.309853 IP [myIp].1699 [mySrv].51234: . ack 2 win 64240 22:50:55.310126 IP [myIp].1699 [mySrv].51234: F 1:1(0) ack 2 win 64240 22:50:55.310137 IP [mySrv].51234 [myIp].1699: . ack 2 win 46 The part "auth" seems suspect to me but didn't ring a bell. I could certaily do with some help. Thx a lot !

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  • Find&Replace using Python - Binary file

    - by Aaron Hoffman
    Hello, I'm attempting to do a "find and replace" in a file on a Mac OS X computer. Although it appears to work correctly. It seems that the file is somehow altered. The text editor that I use (Text Wrangler) is unable to even open the file once this is completed. Here is the code as I have it: import fileinput for line in fileinput.FileInput("testfile.txt",inplace=1): line = line.replace("newhost",host) print line, When I view the file from the terminal, it does say "testfile" may be a binary file. See it anyway? Is there a chance that this replace is corrupting the file? Do I have another option for this to work? I really appreciate the help. Thank you, Aaron UPDATE: the actual file is NOT a .txt file it is a .plist file which is preference file in Mac OS X if that makes any difference

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  • How does Mach-O loader recognize a bunch of NSString objects?

    - by overboming
    I have known that If you define a bunch of @"" NSString objects in the source code in Mac OS. These NSStrings will be stored in a segment in the Mach-O library. Section sectname __ustring segname __TEXT addr 0x000b3b54 size 0x000001b7 offset 731988 align 2^1 (2) reloff 0 nreloc 0 flags 0x00000000 reserved1 0 reserved2 0 If I hex dump the binary, they are aligned closely one by one with a 0x0000as separator. What I want to know is how does the loader in Mac OS X load these NSStrings when the program runs? Are they loaded simpily by recognize the 0x0000 separator or these is a string offset table elsewhere in the binary pointing to separate NSString objects? Thanks. (What I really want to do is the increase the length of one of the NSString, so I have to know how the loader recognize these separate objects)

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  • Verifying serialisation streams when used for messaging

    - by Nick
    I want to add distributed messaging to some applications. One target would be embedded and the other applications would be running on Windows. I'm thinking of having a connection manager, to which all of the applications would connect and communicate. I only need some simple kind of RPC mechanism. I've looked at Google Protocol Buffers, but I don't really like the idea of code generation. I'd rather use serialisation and somehow verify the format of the serialised stream. I.e. Perhaps send metadata about what the stream would contain so that each endpoint can verify it is reading the correct version. Does anyone know of any examples of this? Perhaps the message format could be read from a file which all the applications read to verify the stream format?

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  • Jetty: Stopping programatically causes "1 threads could not be stopped"

    - by Ondra Žižka
    Hi, I have an embedded Jetty 6.1.26 instance. I want to shut it down by HTTP GET sent to /shutdown. So I created a JettyShutdownServlet: @Override protected void doGet(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { resp.setStatus(202, "Shutting down."); resp.setContentType("text/plain"); ServletOutputStream os = resp.getOutputStream(); os.println("Shutting down."); os.close(); resp.flushBuffer(); // Stop the server. try { log.info("Shutting down the server..."); server.stop(); } catch (Exception ex) { log.error("Error when stopping Jetty server: "+ex.getMessage(), ex); } However, when I send the request, Jetty does not stop - a thread keeps hanging in org.mortbay.thread.QueuedThreadPool on the line with this.wait(): // We are idle // wait for a dispatched job synchronized (this) { if (_job==null) this.wait(getMaxIdleTimeMs()); job=_job; _job=null; } ... 2011-01-10 20:14:20,375 INFO org.mortbay.log jetty-6.1.26 2011-01-10 20:14:34,756 INFO org.mortbay.log Started [email protected]:17283 2011-01-10 20:25:40,006 INFO org.jboss.qa.mavenhoe.MavenHoeApp Shutting down the server... 2011-01-10 20:25:40,006 INFO org.mortbay.log Graceful shutdown [email protected]:17283 2011-01-10 20:25:40,006 INFO org.mortbay.log Graceful shutdown org.mortbay.jetty.servlet.Context@1672bbb{/,null} 2011-01-10 20:25:40,006 INFO org.mortbay.log Graceful shutdown org.mortbay.jetty.webapp.WebAppContext@18d30fb{/jsp,file:/home/ondra/work/Mavenhoe/trunk/target/classes/org/jboss/qa/mavenhoe/web/jsp} 2011-01-10 20:25:43,007 INFO org.mortbay.log Stopped [email protected]:17283 2011-01-10 20:25:43,009 WARN org.mortbay.log 1 threads could not be stopped 2011-01-10 20:26:43,010 INFO org.mortbay.log Shutdown hook executing 2011-01-10 20:26:43,011 INFO org.mortbay.log Shutdown hook complete It blocks for exactly one minute, then shuts down. I've added the Graceful shutdown, which should allow me to shut the server down from a servlet; However, it does not work as you can see from the log. I've solved it this way: Server server = new Server( PORT ); server.setGracefulShutdown( 3000 ); server.setStopAtShutdown(true); ... server.start(); if( server.getThreadPool() instanceof QueuedThreadPool ){ ((QueuedThreadPool) server.getThreadPool()).setMaxIdleTimeMs( 2000 ); } setMaxIdleTimeMs() needs to be called after the start(), becase the threadPool is created in start(). However, the threads are already created and waiting, so it only applies after all threads are used at least once. I don't know what else to do except some awfulness like interrupting all threads or System.exit(). Any ideas? Is there a good way? Thanks, Ondra

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  • Where is a good place/way to store Windows config files for Python scripts?

    - by thornomad
    I have a script/program I am working on that requires a configuration file (I am using ConfigParser). On linux, I will default to store these variables in ~/.myscript using the os.getenv('HOME') function. With Windows, I know I can use os.getenv('USERPROFILE') to find the User's "home" directory, however, is it a good idea to save a hidden file that way (ie, with the name .myscript)? I don't use Windows, obviously, but wanted to be smart about it for those who do. Is there a standard place/way to store these config variables on Windows?

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  • Simple Emacs keybindings

    - by User1
    I have two operations that I do all the time in Emacs: Create a new buffer and paste the clipboard. [C-S-n] Close the current buffer. [C-S-w] Switch to the last viewed buffer [C-TAB] I feel like a keyboard acrobat when doing the first two operations. I think it would be worth trying some custom keybindings and macros. A few questions about this customization: How would I make a macro for #1? Are these good keybindings (i know this is a bit subjective, but they might be used by something popular that I don't use) Has anyone found a Ctrl-Tab macro that will act like Alt-Tab in Linux/Windows? Specifically, I want it have a stack of buffers according to the last viewed timestamp (most recent on top). I want to continue cycling through the stack until I let go of the ctrl key. When the ctrl key is released, I want the current buffer to get an updated position on the stack.

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  • Can I move the order of XCode, Cocoa, and User Templates around in XCode 3.1?

    - by Warren P
    I followed the other questions on StackOverflow and made custom User Templates. Instead of replacing the factory default Cocoa class template, I have to pick a new user template. The order that is shown in XCode's New File dialog box is: iPhone templates first (great if you mostly do iphone development) Second the User templates Third the default Mac OS templates. I want my user stuff first, Mac OS templates second, and I want to bury iPhone templates in third and last place. The sort is obviously not alphabetical. And you can't drag/drop reorder. (At least not in xcode 3.1.3)? From stackoverflow

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  • connecting clients to server with emulator on different computers

    - by prolink007
    I am writing an application that communicates using sockets. I have a server running on one android emulator on a computer, then i have 2 other clients running on android emulators on 2 other computers. I am trying to get the 2 clients to connect to the server. This works when i run the server and clients on the same computer, but when i attempt to do this on the same wifi network and on separate computers it gives me the following error. The client and server code is posted below. A lot is stripped out just to show the important stuff. Also, after the server starts i telnet into the server and run these commands redir add tcp:5000:6000 (i have also tried without doing the redir but it still says the same thing). Then i start the clients and get the error. Thanks for the help! Both the 5000 port and 6000 port are open on my router. And i have windows firewall disabled on the computer hosting the server. 11-27 18:54:02.274: W/ActivityManager(60): Activity idle timeout for HistoryRecord{44cf0a30 school.cpe434.ClassAidClient/school.cpe434.ClassAid.ClassAidClient4Activity} 11-27 18:57:02.424: W/System.err(205): java.net.SocketException: The operation timed out 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connectSocketImpl(Native Method) 11-27 18:57:02.454: W/System.err(205): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:114) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:245) 11-27 18:57:02.465: W/System.err(205): at org.apache.harmony.luni.net.PlainSocketImpl.connect(PlainSocketImpl.java:220) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.startupSocket(Socket.java:780) 11-27 18:57:02.465: W/System.err(205): at java.net.Socket.<init>(Socket.java:314) 11-27 18:57:02.465: W/System.err(205): at school.cpe434.ClassAid.ClassAidClient4Activity.onCreate(ClassAidClient4Activity.java:102) 11-27 18:57:02.474: W/System.err(205): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2459) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 11-27 18:57:02.474: W/System.err(205): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 11-27 18:57:02.474: W/System.err(205): at android.os.Handler.dispatchMessage(Handler.java:99) 11-27 18:57:02.474: W/System.err(205): at android.os.Looper.loop(Looper.java:123) 11-27 18:57:02.486: W/System.err(205): at android.app.ActivityThread.main(ActivityThread.java:4363) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invokeNative(Native Method) 11-27 18:57:02.486: W/System.err(205): at java.lang.reflect.Method.invoke(Method.java:521) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 11-27 18:57:02.486: W/System.err(205): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 11-27 18:57:02.486: W/System.err(205): at dalvik.system.NativeStart.main(Native Method) The server code public class ClassAidServer4Activity extends Activity { ServerSocket ss = null; String mClientMsg = ""; String mClientExtraMsg = ""; Thread myCommsThread = null; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView tv = (TextView) findViewById(R.id.textView1); tv.setText("Nothing from client yet"); this.myCommsThread = new Thread(new CommsThread()); this.myCommsThread.start(); } class CommsThread implements Runnable { public void run() { // Socket s = null; try { ss = new ServerSocket(SERVERPORT ); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true) { try { Socket socket = ss.accept(); connectedDeviceCount++; Thread lThread = new Thread(new ListeningThread(socket)); lThread.start(); } catch (IOException e) { e.printStackTrace(); } } } } class ListeningThread implements Runnable { private Socket s = null; public ListeningThread(Socket socket) { // TODO Auto-generated constructor stub this.s = socket; } @Override public void run() { // TODO Auto-generated method stub while (!Thread.currentThread().isInterrupted()) { Message m = new Message(); // m.what = QUESTION_ID; try { if (s == null) s = ss.accept(); BufferedReader input = new BufferedReader( new InputStreamReader(s.getInputStream())); String st = null; st = input.readLine(); String[] temp = parseReadMessage(st); mClientMsg = temp[1]; if(temp.length > 2) { mClientExtraMsg = temp[2]; } m.what = Integer.parseInt(temp[0]); myUpdateHandler.sendMessage(m); } catch (IOException e) { e.printStackTrace(); } } } } } The client code public class ClassAidClient4Activity extends Activity { //telnet localhost 5554 //redir add tcp:5000:6000 private Socket socket; private String serverIpAddress = "192.168.1.102"; private static final int REDIRECTED_SERVERPORT = 5000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { InetAddress serverAddr = InetAddress.getByName(serverIpAddress); socket = new Socket(serverAddr, REDIRECTED_SERVERPORT); } catch (UnknownHostException e1) { mQuestionAdapter.add("UnknownHostException"); e1.printStackTrace(); } catch (IOException e1) { mQuestionAdapter.add("IOException"); e1.printStackTrace(); } } }

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

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