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  • yum update fails

    - by user1670818
    i have RHEL 6.3 [root@RHEL6 yum.repos.d]# uname -a Linux RHEL6.3-64-BuildMac 2.6.32-279.el6.x86_64 #1 SMP Wed Jun 13 18:24:36 EDT 2012 x86_64 x86_64 x86_64 GNU/Linux My /etc/yum.conf looks like [main] cachedir=/var/cache/yum/$basearch/$releasever keepcache=0 debuglevel=2 logfile=/var/log/yum.log exactarch=1 obsoletes=1 gpgcheck=1 plugins=1 installonly_limit=3 reposdir=/etc/yum.repos.d/rhel.repo The contents of my /etc.yum.repo.d/rhel.repo looks like [rhelrepo] name=my rhel repo baseurl=http://mirror.centos.org/centos/6.3/os/x86_64/ #gpgkey=http://mirror.centos.org/centos/6.3/os/x86_64/RPM-GPG-KEY-CentOS-6 enabled=1 gpgcheck=0 But my yum update fails with the following error [root@RHEL6 yum.repos.d]# yum update Loaded plugins: product-id, security, subscription-manager Updating certificate-based repositories. Unable to read consumer identity Setting up Update Process No Packages marked for Update please could somebody help

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  • Book resources for x86/x64 assembly programming on Win platform

    - by Scott Davies
    Hello, I ran a search for assembly language resources on stackoverflow.com and found some interesting results, but they seemed to boil down to two groups: 1) Assembly references to old ia32 architecture, such as the 80386 to Pentium 2) Windows agnostic books. Most of the commenters make the point that assembler is CPU dependent and that the OS is irrelevant, but it seems pointless to me to pick a book that has assembly examples that refer to MS-DOS interrupts and memory layouts. Likewise, learning assembler on Linux would seem to produce Linux executables Are there any: 1) Modern 2) x86/x64 3) on Windows platform - book resources available ? The reason I am targeting the Win platform is I would like to do low-level, OS internals programming, to supplement my Win C/C++ work. Thanks

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  • [PHP] - Lowering script memory usage in a "big" file creation

    - by Riccardo
    Hi there people, it looks like I'm facing a typical memory outage problem when using a PHP script. The script, originally developed by another person, serves as an XML sitemap creator, and on large websites uses quite a lot of memory. I thought that the problem was related due to an algorithm holding data in memory until the job was done, but digging into the code I have discovered that the script works in this way: open file in output (will contain XML sitemap entries) in the loop: ---- for each entry to be added in sitemap, do fwrite close file end Although there are no huge arrays or variables being kept in memory, this technique uses a lot of memory. I thought that maybe PHP was buffering under the hood the fwrites and "flushing" data at the end of the script, so I have modified the code to close and open the file every Nth record, but the memory usage is still the same.... I'm debugging the script on my computer and watching memory usage: while script execution runs, memory allocation grows. Is there a particular technique to instruct PHP to free unsed memory, to force flushing buffers if any? Thanks

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  • Reliably converting C preprocessor macros to python code

    - by manual-manuel
    Hi, I have a bunch of C macros the operation of which I need to simulate in python. I saw some pointers to pygccxml or ctypeslib etc. Are these the ways to go ? Or is there something out there that is better ? The C macros if and when they change, I would like the python implementation to be auto generated rather than having to make manual modifications. Hence the question. <my_c_header.h> /* #defines type 1 */ #ifdef OS #define NUM_FLAGS (uint16_t)(3) #define NUM_BITS (uint16_t)(8) #else #define NUM_FLAGS (uint16_t)(6) #define NUM_BITS (uint16_t)(16) #endif #define MAKE_SUB_FLAGS (uint16_t)((1<<NUMFLAGS) -1) #define MAKE_TOTAL_FLAGS(x) (uint16_t)((x & MAKE_SUB_FLAGS) >> NUM_BITS) /* #defines type 2 */ #ifdef OS #DO_SOMETHING(X) os_specifc_process(x) #else #DO_SOMETHING(x) #endif /* #defines type 3 */ enum { CASE0, CASE1, CASE2 } #define MY_CASE_0 ((uint16_t)CASE0) #define MY_CASE_1 ((uint16_t)CASE1) #define MY_CASE_2 ((uint16_t)CASE2) #define /*End of file <my_c_header.h> */ Thanks M

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  • When are referenced Assemblies loaded?

    - by Daniel
    I wrote a program that makes a reference to Microsoft.Web.Administration.dll, which is not present on Windows Server 2003. The program checks for the os and does not reference the dll if the os is 2003. if(OSVersion == WindowsServer2003) //do the job without referencing the Microsoft.Web.Administration.<br> else if(OSVersion == WindowsServer2008) //reference the Microsoft.Web.Administration.dll file.<br> When I tested this program on Windows Server 2003, an error occured telling me it couldn't locate the Microsoft.Web.Administration.dll. But when I separated the if-else block into 2 different methods as below, and the error did not occur. if(OSVersion == WindowsServer2003) //do the job without referencing the Microsoft.Web.Administration.<br> else if(OSVersion == WindowsServer2008) //DoIt2008Style(); So I wanted to know about reference file loading time in more detail. could you point me to some resources?

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  • Brief Explanation of C Supersets?

    - by Ben Hooper
    I'm getting more and more confused in regards to C's supersets the further I venture into the programming world. There's just so many versions.. C, C++, C#, Objective-C, Objective-C++ and God knows what else. I only know tidbits about these languages (some are object-oriented, some are procedural, C was originally developed for UNIX, C++ started as an extension and is used primarily on the Windows OS, Objective-C is primarily used on Linux and Mac OS/iOS, etc), but I'm not even sure that what I know is correct. I would just like someone to shed some light on what I "know" - a little bit more information about which are successive versions, which platforms each are generally used on, which are the best versions to learn, etc if anyone is feeling generous. :) Thanks. :)

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • Is it possible to use template and value at the same time on data-bind?

    - by Anonymous
    I have two sections of code. Code #1: <select data-bind="options: operatingSystems, optionsText: function (item) { return item.Name }, value: selectedOperatingSystem"></select> Code #2: <script type="text/html" id="os-template-detail"> <option data-bind="text: Name" class="body-text"></option> </script> <select data-bind="value: selectedOperatingSystem, template: { name: 'os-template-detail', foreach: operatingSystems }"></select> Both shows data from json correctly. With code #1, it updates the value when I select an item on the list while code #2 does not update anything when I change the item. I am pretty new to Knockout.js and have no idea why Code #2 doesn't work. Is it the limitation of Knockout that preventing me from using template and value at the same time?

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  • How can I know if a computer supports hardware-assisted virtualization before I purchase the computer?

    - by Poaters
    I'm an iPhone programmer who is no longer in possession of a personal Mac computer on which to use XCode. I have two Windows desktops, and I would like to run OS X in VMWare rather than purchase Apple's expensive hardware. However, neither of my machines supports hardware-assisted virtualization, which is required to virtualize OS X. I went shopping online for a computer today, since I've been planning to purchase a laptop anyway, but sites like Best Buy don't appear to give any indication of whether or not a product supports this. Is there any other site out there or some trick to figuring this out other than buying the machine and running Microsoft's nifty little detection tool?

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  • Why There is a difference between assembly languages like Windows, Linux ?

    - by mcaaltuntas
    I am relatively new to all this low level stuff,assembly language.. and want to learn more detail. Why there is a difference between Linux, Windows Assembly languages? As I understand when I compile a C code Operating system does not really produce pure machine or assembly code, it produces OS dependent binary code.But why ? For example when I use a x86 system, CPU only understands x86 ASM am I right?.So Why we dont write pure x86 assembly code and why there are different assembly variations based on Operating system? If we would write pure ASM or OS produce pure ASM there wouldn't be binary compatilibty issues between Operating systems or Not ? I am really wondering all reasons behind them. Any detailed answer, article, book would be great. Thanks.

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  • Android , Read in binary data and write it to file

    - by Shpongle
    Hi all , Im trying to read in image file from a server , with the code below . It keeps going into the exception. I know the correct number of bytes are being sent as I print them out when received. Im sending the image file from python like so #open the image file and read it into an object imgfile = open (marked_image, 'rb') obj = imgfile.read() #get the no of bytes in the image and convert it to a string bytes = str(len(obj)) #send the number of bytes self.conn.send( bytes + '\n') if self.conn.sendall(obj) == None: imgfile.flush() imgfile.close() print 'Image Sent' else: print 'Error' Here is the android part , this is where I'm having the problem. Any suggestions on the best way to go about receiving the image and writing it to a file ? //read the number of bytes in the image String noOfBytes = in.readLine(); Toast.makeText(this, noOfBytes, 5).show(); byte bytes [] = new byte [Integer.parseInt(noOfBytes)]; //create a file to store the retrieved image File photo = new File(Environment.getExternalStorageDirectory(), "PostKey.jpg"); DataInputStream dis = new DataInputStream(link.getInputStream()); try{ os =new FileOutputStream(photo); byte buf[]=new byte[1024]; int len; while((len=dis.read(buf))>0) os.write(buf,0,len); Toast.makeText(this, "File recieved", 5).show(); os.close(); dis.close(); }catch(IOException e){ Toast.makeText(this, "An IO Error Occured", 5).show(); } EDIT: I still cant seem to get it working. I have been at it since and the result of all my efforts have either resulted in a file that is not the full size or else the app crashing. I know the file is not corrupt before sending server side. As far as I can tell its definitely sending too as the send all method in python sends all or throws an exception in the event of an error and so far it has never thrown an exception. So the client side is messed up . I have to send the file from the server so I cant use the suggestion suggested by Brian .

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  • sqlite3.OperationalError: database is locked - non-threaded application

    - by James C
    Hi, I have a Python application which throws the standard sqlite3.OperationalError: database is locked error. I have looked around the internet and could not find any solution which worked (please note that there is no multiprocesses/threading going on, and as you can see I have tried raising the timeout parameter). The sqlite file is stored on the local hard drive. The following function is one of many which accesses the sqlite database, and runs fine the first time it is called, but throws the above error the second time it is called (it is called as part of a for loop in another function): def update_index(filepath): path = get_setting('Local', 'web') stat = os.stat(filepath) modified = stat.st_mtime index_file = get_setting('Local', 'index') connection = sqlite3.connect(index_file, 30) cursor = connection.cursor() head, tail = os.path.split(filepath) cursor.execute('UPDATE hwlive SET date=? WHERE path=? AND name=?;', (modified, head, tail)) connection.commit() connection.close() Many thanks.

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  • Why is glpk-java.jar not the same across all platforms?

    - by pruefsumme
    I'm using glpk-java in one of my projects. It provides a JNI to GLPK, a free LP/MIP solver. To use it under different platforms, you need different shared libraries (libglpk.so under Linux, libglpk.dylib under Mac OS X, glpk.dll under Windows) which is fully understandable. In addition, a java library is needed: glpk-java.jar. It's created as part of the build process. I was wondering why this JAR file (which only contains .class files) is different under different platforms? I.e., I cannot use the same glpk-java.jar under Linux and Mac OS X which means that I cannot put this file under revision control.

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  • Python code, extracting extensions

    - by user1434001
    import os path = '/Users/Marjan/Documents/Nothing/Costco' print path names = os.listdir(path) print len(names) for name in names: print name Here is the code I've been using, it lists all the names in this category in terminal. There are a few filenames in this file (Costco) that don't have .html and _files. I need to pick them out, the only issue is that it has over 2,500 filenames. Need help on a code that will search through this path and pick out all the filenames that don't end with .html or _files. Thanks guys

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  • Extra space while installing .msi

    - by Cristina
    I have extra space in my custom made .msi. The data to be installed has about 600MB and the installer says it needs 1.4 GB.Switching to a different location then the predetermined one (e.g from C:\Program Files\My_App to F:\My_App) shows that it always need approximately 800 MB on the Windows partition, which is in my case the extra space. Any thoughts on why is this happening? Also can this cause an installation error on a 64-bit OS? I've only installed it on a 32-bit OS and everything is fine, but one of my colleagues is having problems installing it on the above mentioned type.

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  • How can chunks be allocated in a node.js stream in object mode all at once?

    - by Quentin Engles
    I can see how buffers, and strings can be sent as chunks, but I'm having a problem thinking about how streams can be dealt when working in object mode. Say I have a byte stream from an http request message. I want to take that message, parse, and then transform it into one big object. I already know how to parse the message. What I'm wondering is if the message is big so it has many chunks, but I want to make one object for the output how can I make sure the data event waits for the whole thing? Is this just a matter of not using the push method until the chunked data has finished being sent? That would then restrict the stream data output to a smaller object which I think I'm fine with for now. As an added condition the larger data will be reduced in size after the the transform.

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • IIS browse directory problem on a virtual directory

    - by user335518
    I have two differents virtual directories mapping to the same directory on the OS. In one of this virtual directories I need to have the browse folders disable, and in the other one I need to have it enable. The problem is that when I changed one of them the other change as well. I thinks this problem is related that both virtual directories points to the same folder in the OS, but with the IIS6 I had this same configuration with out a problem. Any idea of a work around with this? Thanks!

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  • Low memory with 640Kb of live bytes?

    - by Chiodo
    Hello, i've a problem with my application that need to display a lot of images and video. After running ObjectAlloc tool, i see that the live bytes is 640Kb and the overall memory is 31,54Mb when the application crash. In the organizer i get a "low memory" report so i guess the app crashed because low memory but the ObjectAllocation data don't make any sense to me... Any ideas? This is the Organizer crash log: Incident Identifier: CDCAF38C-CFFD-4316-9C4A-5C8E37794B49 CrashReporter Key: 65390aeb97b2b81076576c3e33b025feb5db9202 OS Version: iPhone OS 3.1.3 (7E18) Date: 2010-05-19 10:07:19 +0200 Free pages: 372 Wired pages: 12260 Purgeable pages: 0 Largest process: DTMobileIS Processes Name UUID Count resident pages ATreeTest <1d51c3a5fef8b747c3a1be9405bdd52a 1150 (jettisoned) (active) DTMobileIS <69c3fa96db2f29474d62964aa1a69bfa 3316 notification_pro <8a7725017106a28b545fd13ed58bf98c 68 mediaserverd <3d3800d6acfff050e4d0ed91cbe2467e 464 (jettisoned) syslogd <8eddddc00294d5615afded36ee3f1b62 56 (jettisoned) apsd <32070d91b216d806973c8f1b1d8077a4 173 SpringBoard <324939a437d1cca1fa4af72d9f5d0eba 2475 (jettisoned) (active) accessoryd <8f21c8b376d16e2ccb95ed6d21d8317a 99 (jettisoned) notification_pro <8a7725017106a28b545fd13ed58bf98c 64 ptpd 129 notifyd <591dd4dd804b4b8741f52335ea1fa4ab 64 CommCenter 167 configd <85efd41aceac34ccc0019df76623c7a9 294 fairplayd 91 mDNSResponder 101 lockdownd <80d2bd44c0bcca273d48ce52010f7e65 285 launchd 71 End

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  • Good simple C/C++ FTP and SFTP client library recommendation for embedded Linux

    - by Roman Nikitchenko
    Could anyone recommend FTP / SFTP client C/C++ library for Linux-based embedded system? I know about Curl library but I need something as simple as possible just to download files from FTP / SFTP servers. Is there any recommendation to look for? Yes, SFTP support is critical. Actually I can even sacrifice multi-threading because I need only one stream at a time. And I'd like it to be able to work through memory buffers but this should be not a problem. Thank you in advance.

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  • Organization of linking to external libraries in C++

    - by Nicholas Palko
    In a cross-platform (Windows, FreeBSD) C++ project I'm working on, I am making use of two external libraries, Protocol Buffers and ZeroMQ. In both projects, I am tracking the latest development branch, so these libraries are recompiled / replaced often. For a development scenario, where is the best place to keep libprotobuf.{a,lib} and zeromq.{so,dll}? Should I have my build script copy them from their respective project directories into my local project's directory (say MyProjectRoot/lib or MyProjectRoot/bin) before I build my project? This seems preferable to tossing things into /usr/local/lib, as I wouldn't want to replace a system-wide stable version with the latest experimental one. Cmake warns me whenever I specify a relative path for linking, so I would suspect copying is a better solution then relative linking? Is this the best approach? Thanks for your help!

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  • How can I set the buffer size for the underneath Socket UDP? C#

    - by Jack
    Hi all As we know for UDP receive, we use Socket.ReceiveFrom or UdpClient.receive Socket.ReceiveFrom accept a byte array from you to put the udp data in. UdpClient.receive returns directly a byte array where the data is My question is that How to set the buffer size inside Socket. I think the OS maintains its own buffer for receive UDP data, right? for e.g., if a udp packet is sent to my machine, the OS will put it to a buffer and wait us to Socket.ReceiveFrom or UdpClient.receive, right? How can I change the size of that internal buffer? I have tried Socket.ReceiveBuffSize, it has no effect at all for UDP, and it clearly said that it is for TCP window. Also I have done a lot of experiments which proves Socket.ReceiveBufferSize is NOT for UDP. Can anyone share some insights for UDP internal buffer??? Thanks

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  • How do I ensure GUI responsiveness when using OpenCL on the display GPU?

    - by pauldoo
    In my relatively short time learning OpenCL I frequently see my application cause the operating system UI to become significantly less responsive (several seconds for a window to respond to a drag for example). I have encountered this problem on Windows Vista and Mac OS X both with NVidia GPUs. What can I do when using OpenCL on the same GPU as the display to ensure that my application does not significantly degrade the UI responsiveness like this? Also, can this be done without taking needless performance losses within my application? (Ie, if the user is not doing some UI intensive task then I would not expect my application to run any slower than it does now.) I understand that any answers will be very platform specific (where platform includes OS/GPU/driver combo).

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