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  • why does the array doesn't get initialized by global variable , even though it should not?

    - by ashish yadav
    why does the array a does not get initialized by global variable 'size'. include int size=5; int main() { int a[size]={1,2,3,4,5}; printf("%d",a[0]); return 0; } the compilation error is shown as "variable-sized object may not be initialized". according to me the array should get initialized by 'size'. i apologize if i am not clear but i feel i have expressed myself well enough. thank you!!!!!!!!!!!

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  • java memory usage

    - by xdevel2000
    I know I always post a similar question about array memory usage but now I want post the question more specific. After I read this article: http://www.javamex.com/tutorials/memory/object_memory_usage.shtml I didn't understand some things: the size of a data type is always the same also on different platform (Linux / Windows 32 / 64 bit)??? so an int will be always 32 bit?; when I compute the memory usage I must put also the reference value itself? If I have an object to a class that has an int field its memory will be 12 (object header) + 4 reference + 4 (the int field) + 3 (padding) = 24 bytes??

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  • Preventing ListBox scrolling to top when updated

    - by WDZ
    I'm trying to build a simple music player with a ListBox playlist. When adding audio files to the playlist, it first fills the ListBox with the filenames and then (on a separate thread) extracts the ID3 data and overwrites the filenames with the correct Artist - Title information (much like Winamp). But while the ListBox is being updated, it's unscrollable, as it always jumps to the top on every item overwrite. Any way to prevent this? EDIT: The code: public Form1() { //Some initialization code omitted here BindingList<TAG_INFO> trackList = new BindingList<TAG_INFO>(); // The Playlist this.playlist = new System.Windows.Forms.ListBox(); this.playlist.Location = new System.Drawing.Point(12, 12); this.playlist.Name = "playlist"; this.playlist.Size = new System.Drawing.Size(229, 316); this.playlist.DataSource = trackList; } private void playlist_add_Click(object sender, EventArgs e) { //Initialize OpenFileDialog OpenFileDialog opd = new OpenFileDialog(); opd.Filter = "Music (*.WAV; *.MP3; *.FLAC)|*.WAV;*.MP3;*.FLAC|All files (*.*)|*.*"; opd.Title = "Select Music"; opd.Multiselect = true; //Open OpenFileDialog if (DialogResult.OK == opd.ShowDialog()) { //Add opened files to playlist for (int i = 0; opd.FileNames.Length > i; ++i) { if (File.Exists(opd.FileNames[i])) { trackList.Add(new TAG_INFO(opd.FileNames[i])); } } //Initialize BackgroundWorker BackgroundWorker _bw = new BackgroundWorker(); _bw.WorkerReportsProgress = true; _bw.DoWork += new DoWorkEventHandler(thread_trackparser_DoWork); _bw.ProgressChanged += new ProgressChangedEventHandler(_bw_ProgressChanged); //Start ID3 extraction _bw.RunWorkerAsync(); } } void thread_trackparser_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker _bw = sender as BackgroundWorker; for (int i = 0; i < trackList.Count; ++i) { //Pass extracted tag info to _bw_ProgressChanged for thread-safe playlist entry update _bw.ReportProgress(0,new object[2] {i, BassTags.BASS_TAG_GetFromFile(trackList[i].filename)}); } } void _bw_ProgressChanged(object sender, ProgressChangedEventArgs e) { object[] unboxed = e.UserState as object[]; trackList[(int)unboxed[0]] = (unboxed[1] as TAG_INFO); } EDIT2: Much simpler test case: Try scrolling down without selecting an item. The changing ListBox will scroll to the top again. using System; using System.Windows.Forms; namespace WindowsFormsApplication1 { public class Form1 : Form { private System.ComponentModel.IContainer components = null; protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.listBox1 = new System.Windows.Forms.ListBox(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.SuspendLayout(); // listBox1 this.listBox1.FormattingEnabled = true; this.listBox1.Location = new System.Drawing.Point(0, 0); this.listBox1.Name = "listBox1"; this.listBox1.Size = new System.Drawing.Size(200, 290); // timer1 this.timer1.Enabled = true; this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // Form1 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(200, 290); this.Controls.Add(this.listBox1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); } private System.Windows.Forms.ListBox listBox1; private System.Windows.Forms.Timer timer1; public Form1() { InitializeComponent(); for (int i = 0; i < 45; i++) listBox1.Items.Add(i); } int tickCounter = -1; private void timer1_Tick(object sender, EventArgs e) { if (++tickCounter > 44) tickCounter = 0; listBox1.Items[tickCounter] = ((int)listBox1.Items[tickCounter])+1; } } static class Program { [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } }

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  • Any way to optimize this MySQL query?

    - by manyxcxi
    My table looks like this: `MyDB`.`Details` ( `id` bigint(20) NOT NULL, `run_id` int(11) NOT NULL, `element_name` varchar(255) NOT NULL, `value` text, `line_order` int(11) default NULL, `column_order` int(11) default NULL ); I have the following SELECT statement in a stored procedure SELECT RULE ,TITLE ,SUM(IF(t.PASSED='Y',1,0)) AS PASS ,SUM(IF(t.PASSED='N',1,0)) AS FAIL FROM ( SELECT a.line_order ,MAX(CASE WHEN a.element_name = 'PASSED' THEN a.`value` END) AS PASSED ,MAX(CASE WHEN a.element_name = 'RULE' THEN a.`value` END) AS RULE ,MAX(CASE WHEN a.element_name = 'TITLE' THEN a.`value` END) AS TITLE FROM Details a WHERE run_id = runId GROUP BY line_order ) t GROUP BY RULE, TITLE; *runId is an input parameter to the stored procedure. This query takes about 14 seconds to run. The table has 214856 rows, and the particular run_id I am filtering on has 162204 records. It's not on a super high power machine, but I feel like I could be doing this more efficiently. My main goal is to summarize by Rule and Title and show Pass and Fail count columns.

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  • Why this C program outputs a negative number?

    - by JMSA
    I have assigned the complement value in an unsigned variable. Then why this C program outputs a negative number? #include<stdio.h> #include<conio.h> int main() { unsigned int Value = 4; /* 4 = 0000 0000 0000 0100 */ unsigned int result = 0; result = ~ Value; /* -5 = 1111 1111 1111 1011 */ printf("result = %d", result); /* -5 */ getch(); return 0; }

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  • Segmentation fault before return

    - by donalmg
    Hi, Why does the following code seg fault before returning: int main() { char iD[20]; memset (iD, 0, 20); char* prefix; srand (time(NULL) ); int iPrefix = rand()%1000000; sprintf(prefix, "%i", iPrefix); int len = strlen(prefix); char* staticChar = "123456789"; //set prefix into ID memcpy(iD, prefix, len); // append static value memcpy(iD+len, staticChar, 20-len); cout << "END " << endl; return 0; } At the minute, the cout will display, but I get a segmentation fault.

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  • Beginner C: error: control reaches end of non-void function?

    - by Ting
    I'm trying to make a greedy algorithm and I get this error: greedy2.c:27:1: error: control reaches end of non-void function [-Werror,-Wreturn-type] } ^ 1 error generated. with this code: int man(int argc, char* argv[]) { float amount; do { printf("Input dollar amount owed:\n"); amount = GetFloat(); } while (amount <= 0); int coins = 0; while (amount >= 0.25); { amount = amount - 0.25; coins++; } printf("Number of coins to use: %d\n", coins); } What is wrong with my curly braces, and how do I fix it?

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  • store image in sqlite

    - by bbkaaka
    i have the folloing code : final Gallery g = (Gallery) findViewById(R.id.gallery); g.setAdapter(new ImageAdapter(this)); g.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { final ByteArrayOutputStream outputStream = new ByteArrayOutputStream(); Bitmap b = null; b=BitmapFactory.decodeResource(getResources(),*********); b.compress(CompressFormat.PNG, 0, outputStream); AlertDialog.Builder builder = new AlertDialog.Builder(Edit.this); builder.setTitle("Comfirm"); builder.setMessage("Do you want to choose this picture?"); builder.setPositiveButton("Continue", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { image = outputStream.toByteArray(); } }); you see * which need type int like android.R.drawble.icon. i want to store the picture when users click to picture how can i get the picture

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  • Fault address when malloc/free pthread_t across threads

    - by scleung
    Fault address occurred when i malloc pthread_t to save a newly created thread id and free it in another thread. Codes as follows: typedef struct _TaskInfo { // int dummy_int; pthread_t tid; } TaskInfo; void* dummy_task(void* pArg) { free(pArg); return NULL; } void create_task() { TaskInfo *pInfo; pthread_attr_t attr; // set detached state stuff ... pInfo = (TaskInfo*) malloc(sizeof(TaskInfo)); pthread_create(&pInfo->tid, &attr, dummy_task, pInfo); // destroy pthread attribute stuff ... } int main() { int i; while(i < 10000) { create_task(); ++i; } return 0; } When I uncomment the member dummy_int of TaskInfo it sometimes ran successfully, but sometimes failed. My platform is VMWare + Ubuntu 9.10 + ndk r3 Thanks!

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Copying blocks (ie: copying them to instance variables) in Objective-C

    - by RyanWilcox
    I'm trying to understand blocks. I get how to use them normally, when passed directly to a method. I'm interested now in taking a block, storing it (say) in an instance variable and calling it later. The blocks programming guide makes it sound like I can do this, by using Block_copy / retain to copy the block away, but when I try to run it I crash my program. - (void) setupStoredBlock { int salt = 42; m_storedBlock = ^(int incoming){ return 2 + incoming + salt; }; [m_storedBlock retain]; } I try to call it later: - (void) runStoredBlock { int outputValue = m_storedBlock(5); NSLog(@"When we ran our stored blockwe got back: %d", outputValue); [m_storedBlock release]; } Anyone have any insights? (Or, is there something I'm not getting with blocks?) Thank you very much!

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  • Is it a good practice to pass struct object as parameter to a function in c++?

    - by tsubasa
    I tried an example live below: typedef struct point { int x; int y; } point; void cp(point p) { cout<<p.x<<endl; cout<<p.y<<endl; } int main() { point p1; p1.x=1; p1.y=2; cp(p1); } The result thats printed out is: 1 2 which is what I expected. My question is: Does parameter p get the full copy of object p1? If so, I wonder if this is a good practice? (I assumed when the struct gets big in size, this will create a lot of copy overhead).

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  • Can we have an anonymous struct as template argument?

    - by nonoitall
    The title is pretty self-explanatory, but here's a simplified example: #include <cstdio> template <typename T> struct MyTemplate { T member; void printMemberSize() { printf("%i\n", sizeof(T)); } }; int main() { MyTemplate<struct { int a; int b; }> t; // <-- compiler doesn't like this t.printMemberSize(); return 0; } The compiler complains when I try to use an anonymous struct as a template argument. What's the best way to achieve something like this without having to have a separate, named struct definition?

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  • why optimization does not happen?

    - by aaa
    hi. I have C/C++ code, that looks like this: static int function(double *I) { int n = 0; // more instructions, loops, for (int i; ...; ++i) n += fabs(I[i] > tolerance); return n; } function(I); // return value is not used. compiler inlines function, however it does not optimize out n manipulations. I would expect compiler is able to recognize that value is never used as rhs only. Is there some side effect, which prevents optimization? Thanks

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  • Identifying the parts of this typedef struct in C?

    - by Tommy
    Please help me identify the parts of this typdef struct and what each part does and how it can be used: typedef struct my_struct { int a; int b; int c; } struct_int, *p_s; struct_int struct_array[5]; my_struct is the...? struct_int is the...? *p_s is the...and can be used to point to what? struct_array is the...? Also, when creating the array of structs, why do we use struct_int instead of my_struct ? Thank You!

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  • Is there such a thing as a C# style extension method in C++ ?

    - by Gary Willoughby
    I'm currently learning C++ and i run into the simple problem of converting an int to a string. I've worked around it using: string IntToString(int Number) { stringstream Stream; Stream << Number; return Stream.str(); } but though it would be more elegant to use something like: int x = 5; string y = x.toString(); but how do i add the toString() method to a built in type? or am i missing something totally fundamental?

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  • Entity Framework This property descriptor does not support the SetValue

    - by Gayan
    Hello guys, below are my entities which i have created using entity frame work. retailer id name childs(navigation) generated database schema [Id] [int] IDENTITY(1,1) NOT NULL, [Name] nvarchar NOT NULL childern id name RETAILER(navigation) generated database schema [Id] [int] IDENTITY(1,1) NOT NULL, [name] nvarchar NOT NULL [Retailer_Id] [int] NOT NULL, As you can see in the above model the relationship is 1 retailer can have 0 or 1 child. my problem is when i create a new child and set the retailer navigation property of it to a retailer entity it throws the following exception.how do i solve it Error while setting property 'retailer': 'This property descriptor does not support the SetValue method.'.

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  • How to update many databases when we update any tablw

    - by Lalit Kandpal
    I am creating a C# window application which is based on a medical inventory.In this application I have mainly three forms as PurchaseDetail,SalesDetail,and StockDetail. Now I want a functionality in which if i insert or modify the records in PurchaseDetail,or SalesDetail the Data in the StockDetail should also be modified.(for example if i insert some quantity of medicines in PurchaseDetail then Quantity In StockDetail should also modified and same as for SalesDetail ) Columns in PurchaseDetail: Id(Primary Key and auto increment int),BatchNumber,MedicineName,ManufacturingDate,ExpiryDate,Rate,MRP,Tax,Discount,Quantity Columns in SalesDetail: Id(PrimaryKey and auto increment int),BillNumber,CustomerName,BatchNumber,Quantity,Rate,SalesDate Columns in StockDetail: Id(Primary Key and auto increment int),ProductId,ProductName,OpeningStock,ClosingStock,PurchaseQty,DispenseQty,PurchaseReturn,DispenseReturn Please Help me.

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  • Maintaining the position of columns in Grails/GORM

    - by firnnauriel
    Is there a way to fix the position of the columns in a domain? I have this domain: class SnbrActVector { int nid String term double weight static mapping = { version false id(generator: 'assigned') } static constraints = { nid(blank:false) term(blank:false) weight(blank:false) } } This is the schema of the table generated: CREATE TABLE `fractor_grailsDEV`.`snbr_act_vector` ( `id` bigint(20) NOT NULL, `weight` double NOT NULL, `term` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `nid` int(11) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci It seems that the order of the columns were reversed. Is there a way to make it like this? (order is nid, term, weight) CREATE TABLE `fractor_grailsDEV`.`snbr_act_vector` ( `id` bigint(20) NOT NULL, `nid` int(11) NOT NULL, `term` varchar(255) COLLATE utf8_unicode_ci NOT NULL, `weight` double NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci

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  • C# & C++, runtime error when call C++ dll from C#

    - by 5YrsLaterDBA
    I have written a C++ wrapper DLL for C# to call. The DLL was tested and worked fine with my C++ test program. now integrated with C#, I got runtime error and crashed. Cannot use debugger to see more details. The C++ side has only one method: #ifdef DLLWRAPPERWIN32_EXPORTS #define DLLWRAPPERWIN32_API __declspec(dllexport) #else #define DLLWRAPPERWIN32_API __declspec(dllimport) #endif #include "NB_DPSM.h" extern "C" { DLLWRAPPERWIN32_API int WriteGenbenchDataWrapper(string fileNameToAnalyze, string parameterFileName, string baseNameToSaveData, string logFileName, string& message) ; } in the C# side, there is a definition, [DllImport("..\\..\\thirdParty\\cogs\\DLLWrapperWin32.dll")] public static extern int WriteGenbenchDataWrapper(string fileNameToAnalyze, string parameterFileName, string baseNameToSaveData, string logFileName, ref string message); and a call: string msg = ""; int returnVal = WriteGenbenchDataWrapper(rawDataFileName, parameterFileName, outputBaseName, logFileName, ref msg); I guess there must be something wrong with the last parameter of the function. string& in C++ should be ref string in C#?

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • Visual-C++ Linker Error

    - by LordByron
    I have a class called MODEL in which public static int theMaxFrames resides. The class is defined in its own header file. theMaxFrames is accessed by a class within the MODEL class and by one function, void set_up(), which is also in the MODEL class. The Render.cpp source file contains a function which calls a function in the Direct3D.cpp source file which in turn calls the set_up() function through a MODEL object. This is the only connection between these two source files and theMaxFrames. When I try to compile my code I get the following error messages: 1Direct3D.obj : error LNK2001: unresolved external symbol "public: static int MODEL::theMaxFrames" (?theMaxFrames@MODEL@@2HA) 1Render.obj : error LNK2001: unresolved external symbol "public: static int MODEL::theMaxFrames" (?theMaxFrames@MODEL@@2HA) 1C:\Users\Byron\Documents\Visual Studio 2008\Projects\xFileViewer\Debug\xFileViewer.exe : fatal error LNK1120: 1 unresolved externals

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  • How to calculate number of leap years between two years in C#

    - by Vlad Bezden
    Hi All, Is there a better way to calculate number of leap years between two years. Assuming I have start date and end date. I have my code, but I think there should be more elegant way. calling code: var numberOfLeapYears = NumberOfLeapYears(startDate.Year + 1, endDate.Year - 1); function itself: private static int NumberOfLeapYears(int startYear, int endYear) { var counter = 0; for (var year = startYear; year <= endYear; year++) counter += DateTime.IsLeapYear(year) ? 1 : 0; return counter; } So if I have startDate = "10/16/2006" and endDate = "4/18/2004" I should only have 1 leap year (2000) in result. Another words startDate's Year and endDate's year should not be calculated, only years in between. Thanks in advance for your help.

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  • If I don't odr-use a variable, can I have multiple definitions of it across translation units?

    - by sftrabbit
    The standard seems to imply that there is no restriction on the number of definitions of a variable if it is not odr-used (§3.2/3): Every program shall contain exactly one definition of every non-inline function or variable that is odr-used in that program; no diagnostic required. It does say that any variable can't be defined multiple times within a translation unit (§3.2/1): No translation unit shall contain more than one definition of any variable, function, class type, enumeration type, or template. But I can't find a restriction for non-odr-used variables across the entire program. So why can't I compile something like the following: // other.cpp int x; // main.cpp int x; int main() {} Compiling and linking these files with g++ 4.6.3, I get a linker error for multiple definition of 'x'. To be honest, I expect this, but since x is not odr-used anywhere (as far as I can tell), I can't see how the standard restricts this. Or is it undefined behaviour?

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  • help implementing algorithm

    - by davit-datuashvili
    http://en.wikipedia.org/wiki/All_nearest_smaller_values this is site of the problem and here is my code but i have some trouble to implement it import java.util.*; public class stack{ public static void main(String[]args){ int x[]=new int[]{ 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; Stack<Integer> st=new Stack<Integer>(); for (int a:x){ while (!st.empty() && st.pop()>=a){ System.out.println( st.pop()); if (st.empty()){ break; } else{ st.push(a); } } } } } and here is pseudo code from site S = new empty stack data structure for x in the input sequence: while S is nonempty and the top element of S is greater than or equal to x: pop S if S is empty: x has no preceding smaller value else: the nearest smaller value to x is the top element of S push x onto S

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