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  • Mock a void method which change the input value

    - by Kar
    Hi, How could I mock a void method with parameters and change the value parameters? My void method looks like this: public interface IFoo { void GetValue(int x, object y) // takes x and do something then access another class to get the value of y } I prepared a delegate class: private delegate void GetValueDelegate(int x, object y); private void GetValue(int x, object y) { // process x // prepare a new object obj if (y == null) y = new Object(); if (//some checks) y = obj; } I wrote something like this: Expect.Call(delegate {x.GetValue(5, null);}).Do (new GetValueDelegate(GetValue)).IgnoreArguments().Repeat.Any(); But seems like it's not working. Any clue on what could be wrong?

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  • Whats wrong with my Random?

    - by David
    Here's my import statement: import java.util.*; Here it is in main: Random Rand = new Random() ; Here it is in a public void method : int a - 0 ; while (!done) { int a = Rand.nextInt(10) ; if (debug) stuff ; if (possibles[a]==1) done = true ; } Here's the error message i get: TicTacToe.java:85: cannot find symbol symbol : method nextInt(int) location: class Rand a = Rand.nextInt(10) ; ^ Whats going wrong here? it seems like i've done everything right to me.

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  • Valid signed Hex to long function

    - by Ben
    I am trying to convert a 24bit Hexadecimal string (6 characters) signed in two's complement to a long int in C. This is the function I have come up with: long int hex2li (char string[]) { char *pEnd; long int result = strtol (string, &pEnd, 16); if (strcmp (pEnd, "") == 0) { if (toupper (string[0]) == 'F') { return result - 16777216; } else { return result; } } return LONG_MIN; } Is it valid? Is there a better way of doing this?

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  • What's wrong with my logic (Java syntax)

    - by soda
    I'm trying to make a simple program that picks a random number and takes input from the user. The program should tell the user if the guess was hot (-/+ 5 units) or cold, but I never reach the else condition. Here's the section of code: public static void giveHint (int guess) { int min = guess - 5; int max = guess + 5; if ((guess > min) && (guess < max)) { System.out.println("Hot.."); } else { System.out.println("Cold.."); } }

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  • ActionLink sending a model of a complex type

    - by Xenph Yan
    I'm trying to paginate the results of a "advanced search", I have a complex model that represents the search options; int ZipCode int MinAge int MaxAge Availability bool Monday bool Tuesday ... bool Friday Requirements bool FirstAid bool DriversLicense I'm using; <%: Html.ActionLink("Next »", "Save", "Notification", Model.options)%> Which correctly sends all the data at the first level, but anything that is a sub-object (Availability or requirements) isn't expanded in the URL, all I get is the class name and so I lose most of the search options when I click the link to change to a different page. Any thoughts?

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  • Android return to the original position of the view after MotionEvent

    - by Kurty
    My application currently changes to another random int (View) when I let go of it (ACTION_UP) but the view stays in the same spot where I dropped it. I want it to return to the original location (the middle of the screen) when I drop it so I can repeat the process. // OnTouch and MotionEvent OnTouchListener dragt = new OnTouchListener() { public boolean onTouch(View v, MotionEvent me) { FrameLayout.LayoutParams par = (FrameLayout.LayoutParams) v.getLayoutParams(); switch (v.getId()) { case R.id.randomView: } switch(me.getAction()) { case MotionEvent.ACTION_MOVE: par.gravity = 0; par.setMargins((int)me.getRawX() - (v.getWidth())/2, (int)me.getRawY() - (v.getHeight())/2, 0, 0); v.setLayoutParams(par); break; case MotionEvent.ACTION_UP: // tallies score. score++; textScore.setText(String.valueOf(score)); // this generates the new view but the location is still the same color.setImageResource(mImageIds[rgenerator.nextInt(mImageIds.length)]); break; } return true; } };

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  • Interrupt On GAS

    - by Nathan Campos
    I'm trying to convert my simple program from Intel syntax to the AT&T(to compile it with GAS). I've successfully converted a big part of my application, but I'm still getting an error with the int(the interrupts). My function is like this: printf: mov $0x0e, %ah mov $0x07, %bl nextchar: lodsb or %al, %al jz return int 10 jmp nextchar return: ret msg db "Welcome To Track!", 0Ah But when I compile it, I got this: hello.S: Assembler messages: hello.S:13: Error: operand size mismatch for int' hello.S:19: Error: no such instruction:msg db "Hello, World!",0Ah' What I need to do?

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  • How do you resolve the common naming collision between type and object?

    - by Catskul
    Since the standard c# convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision where the most obvious object name matches the type name: class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { // 1st and 2nd Bar Manager are different symbols return BarManager.Blarb + BarManager.StaticBlarb; } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • Selecting an area from displayed image using CImg library

    - by sravan
    hi all, i use CImg for my image processing work. I had written a small piece of code which is follows: #include "../CImg.h" #include <iostream> using namespace std; using namespace cimg_library; int main(int argc,char**argv) { CImg<int> img(argv[1]); CImgDisplay disp; disp.assign(img); while(!disp.is_closed) disp.wait(); return 0; } Now i want to select an area from the displayed image. Can some one tell me how to select an area from displayed image and store the selected pixels, and display the selected region in different display window. If some one can provide code, it will be of great help to me. Thank you all

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  • [LINQ] Nested query problem

    - by code-zoop
    I have 3 classes in C#: classclass Folder { int Id { get; set; } List<File> files { get; set;} } class File { int Id { get; set; } Author author { get; set; } } class Author { int Id { get; set; } string Name { get; set; } } I have a list of Folder items (List): var folders = getAllFolders(); How can I use Linq to return a list of Folders from the list when i only know the Author id of the files? I need the list to contain all folders where a given Author has created a file! Thanks

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  • Can I configure a strongly typed data set to use nullable values?

    - by Dan Tao
    If I have a strongly typed data table with a column for values of type Int32, and this column allows nulls, then I'll get an exception if I do this for a row where the value is null: int value = row.CustomValue; Instead I need to do this: if (!row.IsCustomValueNull()) { int value = row.CustomValue; // do something with this value } Ideally I would like to be able to do this: int? value = row.CustomValue; Of course I could always write my own method, something like GetCustomValueOrNull; but it'd be preferable if the property auto-generated for the column itself simply returned a nullable. Is this possible?

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  • c++ / c confusion

    - by mrbuxley
    Im trying to make a small app in c++ that saves midifiles with this library. http://musicnote.sourceforge.net/docs/html/index.html The sample code that is given on the homepage looks like this. #include "MusicNoteLib.h" void main() { MusicNoteLib::Player player; // Create the Player Object player.Play("C D E F G A B"); // Play the Music Notes on the default MIDI output port } This piece of code won't compile in Visual studio 2008, I get many errors like MusicNoteLib.h(22) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I don't understand the error or where to start looking... There also was some dll files that can be used instead of this h file. #ifndef __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ #define __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__ /** @file MusicNoteLib.h * \brief Main header file for accessing the MusicNote Library */ /// <Summary> /// This header file can be included directly in your project or through /// MusicNoteLib.h of the MusicNoteDll project. If included directly, this /// will be built directly as a satic library. If included through MusicNoteDll /// this will use dllImports through MUSICNOTELIB_API /// </Summary> #ifndef MUSICNOTELIB_API #define MUSICNOTELIB_API #endif // MUSICNOTELIB_API //#include "Player.h" namespace MusicNoteLib /// Music Programming Library { typedef void (__stdcall *LPFNTRACEPROC)(void* pUserData, const TCHAR* szTraceMsg); typedef void (__stdcall *LPFNERRORPROC)(void* pUserData, long lErrCode, const TCHAR* szErrorMsg, const TCHAR* szToken); extern "C" { MUSICNOTELIB_API typedef void MStringPlayer; MUSICNOTELIB_API void* GetCarnaticMusicNoteReader(); /// <Summary> /// Creates a MusicString Player object. /// </Summary> MUSICNOTELIB_API MStringPlayer* CreateMusicStringPlayer(); /// <Summary> /// Plays Music string notes on the default MIDI Output device with the default Timer Resolution. /// Use PlayMusicStringWithOpts() to use custom values. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicString(const TCHAR* szMusicNotes); /// <Summary> /// Same as PlayMusicString() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music string to be played on the MIDI output device /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if the notes were played successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringCB(const TCHAR* szMusicNotes, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Plays Music string notes on the given MIDI Output device using the given Timer Resolution. /// Use PlayMusicString() to use default values. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOpts(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS); /// <Summary> /// Same as PlayMusicStringWithOpts() except that this method accepts Callbacks. /// The Trace and Error callbacks will be used during the Parse of the Music Notes. /// @param szMusicNotes the Music notes to be played /// @param nMidiOutPortID the device ID of the MIDI output port to be used for the play /// @param nTimerResMS preferred MIDI timer resolution, in MilliSeconds /// @param traceCallbackProc the Callback to used to report Trace messages /// @param errorCallbackProc the Callback to used to report Error messages /// @param pUserData any user supplied data that should be sent to the Callback /// @return True if Play was successful, False otherwise /// </Summary> MUSICNOTELIB_API bool PlayMusicStringWithOptsCB(const TCHAR* szMusicNotes, int nMidiOutPortID, unsigned int nTimerResMS, LPFNTRACEPROC traceCallbackProc, LPFNERRORPROC errorCallbackProc, void* pUserData); /// <Summary> /// Save the given MusicString content into a MIDI output file /// @param szMusicNotes Music Notes to be converted to MIDI output /// @param szOutputFilePath path of the MIDI output file /// @return True if the the content was saved successfully, False otherwise /// </Summary> MUSICNOTELIB_API bool SaveAsMidiFile(const TCHAR* szMusicNotes, const char* szOutputFilePath); //MUSICNOTELIB_API typedef void (*ParseErrorProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::ErrorEventHandlerArgs* pEvArgs); //MUSICNOTELIB_API typedef void (*ParseTraceProc)(const MusicNoteLib::CParser*, MusicNoteLib::CParser::TraceEventHandlerArgs* pEvArgs); MUSICNOTELIB_API void Parse(const TCHAR* szNotes, LPFNTRACEPROC traceCallbackProc, void* pUserData); } // extern "C" } // namespace MusicNoteLib #endif // __MUSICNOTE_LIB_H__EBEE094C_FF6E_43a1_A6CE_D619564F9C6A__

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  • Multiple Asserts in a Unit Test

    - by whatispunk
    I've just finished reading Roy Osherove's "The Art of Unit Testing" and I am trying to adhere to the best practices he lays out in the book. One of those best practices is to not use multiple asserts in a test method. The reason for this rule is fairly clear to me, but it makes me wonder... If I have a method like: public Foo MakeFoo(int x, int y, int z) { Foo f = new Foo(); f.X = x; f.Y = y; f.Z = z; return f; } Must I really write individual unit tests to assert each separate property of Foo is initialized with the supplied value? Is it really all that uncommon to use multiple asserts in a test method? FYI: I am using MSTest.

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  • Handling Session ID with Spring

    - by Max
    Hi, I'm trying to build a Spring server for GWT (you can think of it as of Javascript AJAX client). But I can't decide on one point of architecture. How should session be created and used? The obvious easiest way - is to use HTTP sessions (cookies and stuff). Looks fine, but I think that sending session ID separate from the headers would be better (SOAP style). So, what is better: getMyPetsName(String sessionID, int petID) or getMyPetsName(int petID) + session ID through HTTP header (cookies or something). Another question is, if I use the first way (which I like more) - how do I handle session in Spring? I'm really newbie in Spring, and googling did not help. What I mean is: String getMyPetsName(String sessionID, int petID) { Session s = someWayToGetItById(sessionID); } Thanks in advance.

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  • prevent race condition without using locks C++

    - by Hristo
    How do I prevent a race condition with locking or using mutexes/semaphors in C++? I'm dealing with a nested for loop in which I will be setting a value in an array: for (int i = 0; i < m; ++i) for (int j = 0; j < n; ++j) for (int k = 0; k < o; ++k) array[k] += foo(...); More or less, I want to deal with this so that I can ensure different threads running at the same time don't write to array[k] at the same time. Any suggestions on how to approach this? Thanks, Hristo

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  • LuaInterface - how to register overloaded methods?

    - by JeffreySadeli
    Hello world! I'm trying to integrate Lua to my C# app when I hit a little snag. I was hoping someone with more expertise could help point me to the right direction. Let's say I have the following C# methods: public void MyMethod(int foo) { ... } public void MyMethod(int foo, int bar) { ... } I would like to register it to my Lua script environment so that I can do something like this: -- call method with one param MyMethod(123) -- call method with two params MyMethod(123, 456) I tried RegisterFunction("MyMethod", this, this.GetType().GetMethod("MyMethod")) but it reasonably complains about ambiguous match. Any ideas?

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  • How to get List of results from list of ID values with LINQ to SQL?

    - by DaveDev
    I have a list of ID values: List<int> MyIDs { get; set; } I'd like to pass this list to an interface to my repository and have it return a List that match the ID values I pass in. List<MyType> myTypes = new List<MyType>(); IMyRepository myRepos = new SqlMyRepository(); myTypes = myRepos.GetMyTypes(this.MyIDs); Currently, GetMyTypes() behaves similarly to this: public MyType GetMyTypes(int id) { return (from myType in db.MyTypes where myType.Id == id select new MyType { MyValue = myType.MyValue }).FirstOrDefault(); } where I iterate through MyIDs and pass each id in and add each result to a list. How do I need to change the LINQ so that I can pass in the full list of MyIDs and get a list of MyTypes out? GetMyTypes() would have a signature similar to public List<MyType> GetMyTypes(List<int> myIds)

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  • How to make negate_unary work with any type?

    - by Chan
    Hi, Following this question: How to negate a predicate function using operator ! in C++? I want to create an operator ! can work with any functor that inherited from unary_function. I tried: template<typename T> inline std::unary_negate<T> operator !( const T& pred ) { return std::not1( pred ); } The compiler complained: Error 5 error C2955: 'std::unary_function' : use of class template requires template argument list c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 223 1 Graphic Error 7 error C2451: conditional expression of type 'std::unary_negate<_Fn1>' is illegal c:\program files\microsoft visual studio 10.0\vc\include\ostream 529 1 Graphic Error 3 error C2146: syntax error : missing ',' before identifier 'argument_type' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 4 error C2065: 'argument_type' : undeclared identifier c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 2 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 222 1 Graphic Error 6 error C2039: 'argument_type' : is not a member of 'std::basic_ostream<_Elem,_Traits>::sentry' c:\program files\microsoft visual studio 10.0\vc\include\xfunctional 230 1 Graphic Any idea? Update Follow "templatetypedef" solution, I got new error: Error 3 error C2831: 'operator !' cannot have default parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 2 error C2808: unary 'operator !' has too many formal parameters c:\visual studio 2010 projects\graphic\graphic\main.cpp 39 1 Graphic Error 4 error C2675: unary '!' : 'is_prime' does not define this operator or a conversion to a type acceptable to the predefined operator c:\visual studio 2010 projects\graphic\graphic\main.cpp 52 1 Graphic Update 1 Complete code: #include <iostream> #include <functional> #include <utility> #include <cmath> #include <algorithm> #include <iterator> #include <string> #include <boost/assign.hpp> #include <boost/assign/std/vector.hpp> #include <boost/assign/std/map.hpp> #include <boost/assign/std/set.hpp> #include <boost/assign/std/list.hpp> #include <boost/assign/std/stack.hpp> #include <boost/assign/std/deque.hpp> struct is_prime : std::unary_function<int, bool> { bool operator()( int n ) const { if( n < 2 ) return 0; if( n == 2 || n == 3 ) return 1; if( n % 2 == 0 || n % 3 == 0 ) return 0; int upper_bound = std::sqrt( static_cast<double>( n ) ); for( int pf = 5, step = 2; pf <= upper_bound; ) { if( n % pf == 0 ) return 0; pf += step; step = 6 - step; } return 1; } }; /* template<typename T> inline std::unary_negate<T> operator !( const T& pred, typename T::argument_type* dummy = 0 ) { return std::not1<T>( pred ); } */ inline std::unary_negate<is_prime> operator !( const is_prime& pred ) { return std::not1( pred ); } template<typename T> inline void print_con( const T& con, const std::string& ms = "", const std::string& sep = ", " ) { std::cout << ms << '\n'; std::copy( con.begin(), con.end(), std::ostream_iterator<typename T::value_type>( std::cout, sep.c_str() ) ); std::cout << "\n\n"; } int main() { using namespace boost::assign; std::vector<int> nums; nums += 1, 3, 5, 7, 9; nums.erase( remove_if( nums.begin(), nums.end(), !is_prime() ), nums.end() ); print_con( nums, "After remove all primes" ); } Thanks, Chan Nguyen

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  • Most efficient way to randomly "sort" (Shuffle) a list of integers in C#

    - by Carl
    I need to randomly 'sort' a list of integers (0-1999) in the most efficient way possible. Any ideas? Currently, I am doing something like this: bool[] bIndexSet = new bool[iItemCount]; for (int iCurIndex = 0; iCurIndex < iItemCount; iCurIndex++) { int iSwapIndex = random.Next(iItemCount); if (!bIndexSet[iSwapIndex] && iSwapIndex != iCurIndex) { int iTemp = values[iSwapIndex]; values[iSwapIndex] = values[iCurIndex]; values[iCurIndex] = values[iSwapIndex]; bIndexSet[iCurIndex] = true; bIndexSet[iSwapIndex] = true; } }

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  • buffer overflow with boost::program_options

    - by f4
    Hello, I have a problem using boost:program_options this simple program, copy-pasted from boosts' documentation : #include <boost/program_options.hpp> int main( int argc, char** argv ) { namespace po = boost::program_options; po::options_description desc("Allowed options"); desc.add_options() ("help", "produce help message") ("compression", po::value<int>(), "set compression level") ; return 0; } fails with a buffer overflow. I have activated the "buffer security switch", and when I run it I get an "unknown exception (0xc0000409)" when I step over the line desc.add_options()... I use Visual Studio 2005 and boost 1.43.0. By the way it does run if I deactivate the switch but I don't feel comfortable doing so... unless it's possible to deactivate it locally. So do you have a solution to this problem? EDIT I found the problem I was linking against libboost_program_options-vc80-mt.lib which wasn't the good library.

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  • C# dealing with invalid user input

    - by Zka
    Have a simple console app where user is asked for several values to input. Input is read via console.readline(). Ex Name: Fred //string Lastname: Ashcloud //string Age: 28 //int I would like to make sure that int and double types are entered and if the user enters garbage, lets him repeat the procedure. Example, if the user enters "28 years old" where age expects int the app will crash. What is the best way to check for these inputs? Right now I can only think of: while (!Int32.TryParse(text, out number)) { Console.WriteLine("Error write only numbers"); text = Console.ReadLine(); } Is there any other way to do this? try catch statements if one wants to give a more detailed feedback to the user? How in that case?

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  • What does a Java static method look like in Ruby?

    - by Hosh
    In Java, a 'static method' would look like this: class MyUtils { . . . public static double mean(int[] p) { int sum = 0; // sum of all the elements for (int i=0; i<p.length; i++) { sum += p[i]; } return ((double)sum) / p.length; } . . . } // Called from outside the MyUtils class. double meanAttendance = MyUtils.mean(attendance); What's the equivalent 'Ruby way' of writing a 'static method'?

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  • How to print an isosceles triangle

    - by Steve
    Hello, I'm trying to learn programming by myself, I'm working from a book that has the following problem which I can't solve: Allow the user to input two values: a character to be used for printing an isosceles triangle and the size of the peak for the triangle. For example, if the user inputs # for the character and 6 for the peak, you should produce the following display: # ## ### #### ##### ###### ##### #### ### ## # This is the code I've got so far: char character; int peak; InputValues(out character, out peak); for (int row = 1; row < peak * 2; row++) { for (int col = 1; col <= row; col++) { Console.Write(character); } Console.WriteLine(); } Console.Read() // hold console open Thanks in advance.

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  • What's the best way of using a pair (triple, etc) of values as one value in C#?

    - by Yacoder
    That is, I'd like to have a tuple of values. The use case on my mind: Dictionary<Pair<string, int>, object> or Dictionary<Triple<string, int, int>, object> Are there built-in types like Pair or Triple? Or what's the best way of implementing it? Update There are some general-purpose tuples implementations described in the answers, but for tuples used as keys in dictionaries you should additionaly verify correct calculation of the hash code. Some more info on that in another question. Update 2 I guess it is also worth reminding, that when you use some value as a key in dictionary, it should be immutable.

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  • Simple question about C++ constant syntax

    - by WilliamLou
    Here is some code copied from Thinking in C++ Vol1 Chapter 10. #include <iostream> using namespace std; int x = 100; class WithStatic { static int x; static int y; public: void print() const { cout << "WithStatic::x = " << x << endl; cout << "WithStatic::y = " << y << endl; } }; what's the meaning of const for the function print()? Thanks!

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