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  • C As Principal Class For Mac App

    - by CodaFi
    So, I've got a c file raring to go and be the main class behind an all-C mac-app, however, a combination of limiting factors are preventing the application from being launched. As it currently stands, the project is just a main.m and a class called AppDelegate.c, so I entered "AppDelegate" as the name of the principal class in the info.plist, and to my complete surprise, the log printed: Unable to find class: AppDelegate, exiting This would work perfectly well in iOS, because the main function accepts the name of a delegate class, and handles it automatically, but NSApplicationMain() takes no such argument. Now, I know this stems from the fact that there are no @interface/@implementation directives in C, and that's really what the OS seems to be looking for, so I wrote a simple NSApplication subclass and provided it as the Principal Class to the plist, and it launched perfectly well. My question is, how could one go about setting a c file as the principal class in a mac application and have it launch correctly? PS, don't ask what or why I'm doing this for, the foundation must be dug. For @millimoose's amusement, here be the AppDelegate.c file: #include <objc/runtime.h> #include <objc/message.h> struct AppDel { Class isa; id window; }; // This is a strong reference to the class of the AppDelegate // (same as [AppDelegate class]) Class AppDelClass; BOOL AppDel_didFinishLaunching(struct AppDel *self, SEL _cmd, void *application, void *options) { self->window = objc_msgSend(objc_getClass("NSWindow"), sel_getUid("alloc")); self->window = objc_msgSend(self->window, sel_getUid("init")); objc_msgSend(self->window, sel_getUid("makeKeyAndOrderFront:"), self); return YES; }

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  • "Forced constness" in std::map<std::vector<int>,double> > ?

    - by Peter Jansson
    Consider this program: #include <map> #include <vector> typedef std::vector<int> IntVector; typedef std::map<IntVector,double> Map; void foo(Map& m,const IntVector& v) { Map::iterator i = m.find(v); i->first.push_back(10); }; int main() { Map m; IntVector v(10,10); foo(m,v); return 0; } Using g++ 4.4.0, I get his compilation error: test.cpp: In function 'void foo(Map&, const IntVector&)': test.cpp:8: error: passing 'const std::vector<int, std::allocator<int> >' as 'this' argument of 'void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = int, _Alloc = std::allocator<int>]' discards qualifiers I would expect this error if I was using Map::const_iterator inside foo but not using a non-const iterator. What am I missing, why do I get this error?

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  • C++ destructor problem with boost::scoped_ptr

    - by bb-generation
    I have a question about the following code: #include <iostream> #include <boost/scoped_ptr.hpp> class Interface { }; class A : public Interface { public: A() { std::cout << "A()" << std::endl; } virtual ~A() { std::cout << "~A()" << std::endl; } }; Interface* get_a() { A* a = new A; return a; } int main() { { std::cout << "1" << std::endl; boost::scoped_ptr<Interface> x(get_a()); std::cout << "2" << std::endl; } std::cout << "3" << std::endl; } It creates the following output: 1 A() 2 3 As you can see, it doesn't call the destructor of A. The only way I see to get the destructor of A being called, is to add a destructor for the Interface class like this: virtual ~Interface() { } But I really want to avoid any Implementation in my Interface class and virtual ~Interface() = 0; doesn't work (produces some linker errors complaining about a non existing implementation of ~Interface(). So my question is: What do I have to change in order to make the destructor being called, but (if possible) leave the Interface as an Interface (only abstract methods).

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  • C programing fopen

    - by Pedro
    #include <stdio.h> #include <stdlib.h> typedef struct aluno{ char cabecalho[60]; char info[100]; int n_alunos; char dados[100]; char curso[100]; int numero; char nome[100]; char e_mail[100]; int n_disciplinas; int nota; }ALUNO; void cabclh(ALUNO alunos[],int a){ FILE *fp; int i; for(i=0;i<100;i++){ fp=fopen("trabalho.txt","r"); } if(fp==NULL){ printf("Erro ao abrir o ficheiro\n"); } while(!feof(fp)){ fgets(alunos[i].cabecalho,100,fp); printf("%s\n",alunos[i].cabecalho); } } fclose(fp); } what is wrong here? main: int main(int argc, char *argv[]){ ALUNO alunos[100]; int aluno; int b; cabclh(aluno,b); system("PAUSE"); return 0

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  • how to add an ajax jQuery code, that return a row from php file [DB] and then change the value of input text?

    - by Nisreen KH
    //this is a code in php which is fetch a record from database <?php include("dbconn.inc"); $data=mysql_query("SELECT `subtitle`, `mian-title`, `page_num`, `note_path`, `flash_path` FROM `main-page` WHERE `page_num` =".$r." LIMIT 1"); echo $data; if (mysql_num_rows($data) == 0) { echo "No rows found, nothing to print so am exiting"; exit; } while ($row = mysql_fetch_assoc($data)) { echo $row['page_num']; } include("close.php"); ?> //and this is a code in html <form method="post" action="data.php"> <input name="Button1" type="submit" value="&lt;&lt;" /> <input name="test" style="width: 31px; height: 23px" type="text" /> // this is a value of page_num in DB. <input name="Button2" type="submit" value="&gt;&gt;" > </form> //i want to add an ajax code to retrieve the record from php code, and then change the input values depends on returned data ,and also to prevent refreshing the page always!!

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  • Changing type of object in a conditional

    - by David Doria
    I'm having a bit of trouble with dynamic_casting. I need to determine at runtime the type of an object. Here is a demo: include include class PersonClass { public: std::string Name; virtual void test(){}; //it is annoying that this has to be here... }; class LawyerClass : public PersonClass { public: void GoToCourt(){}; }; class DoctorClass : public PersonClass { public: void GoToSurgery(){}; }; int main(int argc, char *argv[]) { PersonClass* person = new PersonClass; if(true) { person = dynamic_cast(person); } else { person = dynamic_cast(person); } person-GoToCourt(); return 0; } I would like to do the above. The only legal way I found to do it is to define all of the objects before hand: PersonClass* person = new PersonClass; LawyerClass* lawyer; DoctorClass* doctor; if(true) { lawyer = dynamic_cast(person); } else { doctor = dynamic_cast(person); } if(true) { lawyer-GoToCourt(); } The main problem with this (besides having to define a bunch of objects that won't be use) is that I have to change the name of the 'person' variable. Is there a better way? (I am not allowed to change any of the classes (Person, Lawyer, or Doctor) because they are part of a library that people who will use my code have and won't want to change). Thanks, Dave

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  • Conditional references in .NET project, possible to get rid of warning?

    - by Lasse V. Karlsen
    I have two references to a SQLite assembly, one for 32-bit and one for 64-bit, which looks like this (this is a test project to try to get rid of the warning, don't get hung up on the paths): <Reference Condition=" '$(Platform)' == 'x64' " Include="System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=AMD64"> <SpecificVersion>True</SpecificVersion> <HintPath>..\..\LVK Libraries\SQLite3\version_1.0.65.0\64-bit\System.Data.SQLite.DLL</HintPath> </Reference> <Reference Condition=" '$(Platform)' == 'x86' " Include="System.Data.SQLite, Version=1.0.65.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139, processorArchitecture=x86"> <SpecificVersion>True</SpecificVersion> <HintPath>..\..\LVK Libraries\SQLite3\version_1.0.65.0\32-bit\System.Data.SQLite.DLL</HintPath> </Reference> This produces the following warning: Warning 1 The referenced component 'System.Data.SQLite' could not be found. Is it possible for me to get rid of this warning? One way I've looked at it to just configure my project to be 32-bit when I develop, and let the build machine fix the reference when building for 64-bit, but this seems a bit awkward and probably prone to errors. Any other options? The reason I want to get rid of it is that the warning is apparently being picked up by TeamCity and periodically flagged as something I need to look into, so I'd like to get completely rid of it.

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  • Get parent attribute within new child form?

    - by dannymcc
    I have a simple Rails 3 application and I am trying to create a new record that belongs to it's owner. It's working by passing the id to a hidden field in the new form of the child record. This works well and once the new child form submitted it correctly gets associated in the child/parent relationship. What I am trying to do, is lookup values form the parent within the new child form. The problem is that the child relationship is not yet created. Is there anyway I can use a .where lookup in the view? Or, is there a better way of doing this? At the moment I am passing the animal_id though to the new Claim form and it's inserted into a hidden field labelled animal_id. What I am trying to do: <%= @animal.where(:animal_id => params[:animal_id]).id %> The above would ideally get the animal ID from the soon-to-be-associated animal. Is there any sort of before_filter or anything that could take the passed params from the URL and temporarily create the relationship just for the new form view and then permanently create the relationship once the form is submitted? I've tried adding the following to my Claims controller and then called @animal.AnimalName in the view but I get NoMethodError: before_filter :find_animal protected def find_animal if params[:animal_id] Animal.find(params[:animal_id]) end end The URL of the new claim is correctly showing the animal ID so I'm not sure why it's not finding it: http://localhost:3000/claims/new?animal_id=1 The model relations are as follows: animal has_many claims animal has_one exclusion claim has_one animal exception has_one animal

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  • Rails: updating an association

    - by Sam
    I have a Reservation model which belongs_to a Sharedorder and so a Sharedorder has_many reservations. Give you a little background. I sharedorder has many reservations and each reservation can have an amount. A sharedorder has three status: 1) reserved, 2) confirmed, 3) and purchased. Here is my problem. When a reservation gets added to a sharedorder or an existing reservation's amount is updated I need this to affect the associated sharedoder because the status listed latter should only change when 100% of the reservations have been placed and so on. Here are the things I have tried: . class Reservation < ActiveRecord::Base before_save :sharedorder_reserved_status def sharedorder_reserved_status if self.sharedorder.reserved_percent(reservations_to_be_added) >= 100 && !self.sharedorder.reserved self.sharedorder.update_attribute(:reserved, true) self.sharedorder.update_attribute(:reserved_at, Time.now) end end def reservations_to_be_added if self.new_record? self.amount elsif self.amount_changed? self.amount - self.amount_was else 0 end end end And then in the Sharedorder model: class Sharedorder < ActiveRecord::Base def reserved_percent(amount_change) (((reserved_sum + amount_change).to_f / self.product.twenty_hq_size.to_f)*100).to_i end def reserved_sum if !@reserved_sum reserved_sum = 0 reserved_reservations.collect {|x| reserved_sum += x.amount } reserved_sum else @reserved_sum end end def reserved_reservations @reserved_reservations ||= Reservation.find(:all, :conditions => ['canceled = ? AND sharedorder_id = ?', false, self.id ]) end end I have also tried :touch => true on the reservation model to update the sharedorder put for some reason it doesn't seem to include the latest reservation being added or being updated. So what I'm trying to do is update the status of the sharedorder if a certain percent is reached and I have to send the additional amounts the the sharedorder for it to know to include additional reservations or updates on existing ones. How should I do this?

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  • Should I delete the string members of a C++ class?

    - by Bobby
    If I have the following declaration: #include <iostream> #include <string> class DEMData { private: int bitFldPos; int bytFldPos; std::string byteOrder; std::string desS; std::string engUnit; std::string oTag; std::string valType; int idx; public: DEMData(); DEMData(const DEMData &d); void SetIndex(int idx); int GetIndex() const; void SetValType(const char* valType); const char* GetValType() const; void SetOTag(const char* oTag); const char* GetOTag() const; void SetEngUnit(const char* engUnit); const char* GetEngUnit() const; void SetDesS(const char* desS); const char* GetDesS() const; void SetByteOrder(const char* byteOrder); const char* GetByteOrder() const; void SetBytFldPos(int bytFldPos); int GetBytFldPos() const; void SetBitFldPos(int bitFldPos); int GetBitFldPos() const; friend std::ostream &operator<<(std::ostream &stream, DEMData d); bool operator==(const DEMData &d) const; ~DEMData(); }; what code should be in the destructor? Should I "delete" the std::string fields?

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  • boost::unordered_map is... ordered?

    - by Thanatos
    I have a boost::unordered_map, but it appears to be in order, giving me an overwhelming feeling of "You're Doing It Wrong". Why is the output to this in order? I would've expected the underlying hashing algorithm to have randomized this order: #include <iostream> #include <boost/unordered_map.hpp> int main() { boost::unordered_map<int, int> im; for(int i = 0; i < 50; ++i) { im.insert(std::make_pair(i, i)); } boost::unordered_map<int, int>::const_iterator i; for(i = im.begin(); i != im.end(); ++i) { std::cout << i->first << ", " << i->second << std::endl; } return 0; } ...gives me... 0, 0 1, 1 2, 2 ... 47, 47 48, 48 49, 49

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  • Visual Studio 2010 compile error with std::string?

    - by AJG85
    So this is possibly the strangest thing I've seen recently and was curious how this could happen. The compiler gave me an error saying that std::string is undefined when used as a return type but not when used as a parameter in methods of a class! #pragma once #include <string> #include <vector> // forward declarations class CLocalReference; class CResultSetHandle; class MyClass { public: MyClass() {} ~MyClass {} void Retrieve(const CLocalReference& id, CResultSetHandle& rsh, std::string& item); // this is fine const std::string Retrieve(const CLocalReference& id, CResultSetHandle& rsh); // this fails with std::string is undefined?!?! }; Doing a Rebuild All it still happened I had to choose clean solution and then Rebuild All again after for the universe to realign. While it's resolved for the moment I'd still like to know what could have caused this because I'm at a loss as to why when there should be no conflicts especially when I always use fully qualified names for STL.

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  • gcc compilations (sometimes) result in cpu underload

    - by confusedCoder
    I have a larger C++ program which starts out by reading thousands of small text files into memory and storing data in stl containers. This takes about a minute. Periodically, a compilation will exhibit behavior where that initial part of the program will run at about 22-23% CPU load. Once that step is over, it goes back to ~100% CPU. It is more likely to happen with O2 flag turned on but not consistently. It happens even less often with the -p flag which makes it almost impossible to profile. I did capture it once but the gprof output wasn't helpful - everything runs with the same relative speed just at low cpu usage. I am quite certain that this has nothing to do with multiple cores. I do have a quad-core cpu, and most of the code is multi-threaded, but I tested this issue running a single thread. Also, when I run the problematic step in multiple threads, each thread only runs at ~20% CPU. I apologize ahead of time for the vagueness of the question but I have run out of ideas as to how to troubleshoot it further, so any hints might be helpful. UPDATE: Just to make sure it's clear, the problematic part of the code does sometimes (~30-40% of the compilations) run at 100% CPU, so it's hard to buy the (otherwise reasonable) argument that I/O is the bottleneck

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  • Calling a network State check from other activities

    - by Laurent
    I realize this question has been answered before but couldn't find an answer that deals with my specific case. I want to create a class called "InternetConnectionChecks" that will handle checking a network state and http timeouts. I'll call the methods twice in the app (once at the beginning to get data from a server, and once at the end to send user orders to the server). For good form I'd like to put all these methods in a single class rather than copy/paste at different points in my code. To check the network state, I'm using ConnectivityManager; thing is, getSystemService requires a class that extends Activity. package arbuckle.app; import android.app.Activity; import android.app.Service; import android.content.Context; import android.net.ConnectivityManager; import android.net.NetworkInfo; public class InternetConnectionChecks extends Activity { public boolean isNetworkAvailable(){ ConnectivityManager connectivityManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo activeNetworkInfo = connectivityManager.getActiveNetworkInfo(); if ((activeNetworkInfo != null)&&(activeNetworkInfo.isConnected())){ return true; }else{ return false; } } } QUESTION: if I call the method isNetworkAvailable from another activity, am I: - going to hit up serious errors. - violating good coding form? *If this isn't the right way to do things, can you point me in the right direction to set up a separate class I can call on to check internet connection? Thanks everyone!

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  • Jquery animate negative top and back to 0 - starts messing up after 3rd click

    - by Daniel Takyi
    The site in question is this one: http://www.pickmixmagazine.com/wordpress/ When you click on one of the posts (any of the boxes) an iframe will slide down from the top with the content in it. Once the "Home" button in the top left hand corner of the iframe is clicked, the iframe slides back up. This works perfectly the first 2 times, on the 3rd click on of a post, the content will slide down, but when the home button is clicked, the content slides back up normally but once it has slid all the way up to the position it should be in, the iframe drops straight back down to where it was before the home button was clicked, I click it again and then it works. Here is the code I've used for both sliding up and sliding down functions: /* slide down function */ var $div = $('iframe.primary'); var height = $div.height(); var width = parseInt($div.width()); $div.css({ height : height }); $div.css('top', -($div.width())); $('.post').click(function () { $('iframe.primary').load(function(){ $div.animate({ top: 0 }, { duration: 1000 }); }) return false; }); /* slide Up function */ var elm = parent.document.getElementsByTagName('iframe')[0]; var jelm = $(elm);//convert to jQuery Element var htmlElm = jelm[0];//convert to HTML Element $('.homebtn').click(function(){ $(elm).animate({ top: -height }, { duration: 1000 }); return false; })

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  • Extended slice that goes to beginning of sequence with negative stride

    - by recursive
    Bear with me while I explain my question. Skip down to the bold heading if you already understand extended slice list indexing. In python, you can index lists using slice notation. Here's an example: >>> A = list(range(10)) >>> A[0:5] [0, 1, 2, 3, 4] You can also include a stride, which acts like a "step": >>> A[0:5:2] [0, 2, 4] The stride is also allowed to be negative, meaning the elements are retrieved in reverse order: >>> A[5:0:-1] [5, 4, 3, 2, 1] But wait! I wanted to see [4, 3, 2, 1, 0]. Oh, I see, I need to decrement the start and end indices: >>> A[4:-1:-1] [] What happened? It's interpreting -1 as being at the end of the array, not the beginning. I know you can achieve this as follows: >>> A[4::-1] [4, 3, 2, 1, 0] But you can't use this in all cases. For example, in a method that's been passed indices. My question is: Is there any good pythonic way of using extended slices with negative strides and explicit start and end indices that include the first element of a sequence? This is what I've come up with so far, but it seems unsatisfying. >>> A[0:5][::-1] [4, 3, 2, 1, 0]

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  • ZendFramework Headscript Helper - Make scripts unique

    - by tokam
    How can I ensure that the headScript and headStyle helper include css files only once when added? The reason I am asking is that I would like to display some contents in a lightbox and all Flashmassages.E.g. notifications like profile successfully edited. To display flashmessages in the lightbox i would like to check at the top of my layout script if they are set, in case they are i would like to attach the required javascript library using the headScript helper. The problem is that I have no control about the scripts which were already added at this point. Maybe at a page where the library is needed for an other use case, it has already been added with addScript. How can I ensure all scripts are added only once to my helper? I already checked that these helpers extend Zend_View_Helper_Placeholder_Container_Standalone which uses an ArrayObject internally to hold the data and provides getters & setter to the array object. Maybe a solution here would be to check each time when adding a script file if it already exists using the ArrayObject?

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  • How does Crystal Reports Runtime Licensing work?

    - by GluedHands
    I am designing an application in C# and I want to use some Crystal Reports in my application. I am selling this application as freelance to a small business. This is my first program that I have ever sold. I have Crystal Reports 2008 that I am using to design reports with. Do I need to get any kind of licensing from Business Objects to include the Crystal Reports Runtime for report printing in my application? Or do I not need to worry about it as long as I have a licensed version of Crystal Reports 2008 on my development machine. The client would only need be able to print the reports that I have designed on my machine, not design their own. The reports would be saved as a file. The application will load the saved report and print it with provided data. I did see this article which answers the most part of my question. However, it does not include whether it covers loading saved report documents? Any additional related information for a commercial product newbie is gladly appreciated.

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  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

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  • What's the problem with the code below ?

    - by VaioIsBorn
    #include <iostream> #include <vector> using namespace std; int main(void) { int i, s, g; vector<int> a; cin >> s; for(i=1;i<=s;i++) { g = s; if(g<10) a.push_back(g); else { vector<int> temp; while(g > 0) { int k = g % 10; g = g / 10; temp.push_back(g); } for(int j=temp.size();j>0;j--) { a.push_back(temp[j]); } } } cout << a[s-1] << endl; return 0; } What is wrong with the code above ? It doesn't give me the appropriate results. The vector a is supposed to hold the values from 1, 2, 3...up to s such that a = 12345..910111213... and print to output a[s]. Ex if s=15 a=123456789101112131415 and a[15] = 2 . If someone could tell me what's the problem

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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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  • C++ - Distributing different headers than development

    - by Ben
    I was curious about doing this in C++: Lets say I have a small library that I distribute to my users. I give my clients both the binary and the associated header files that they need. For example, lets assume the following header is used in development: #include <string> ClassA { public: bool setString(const std::string & str); private: std::string str; }; Now for my question. For deployment, is there anything fundamentally wrong with me giving a 'reduced' header to my clients? For example, could I strip off the private section and simply give them this: #include <string> ClassA { public: bool setString(const std::string & str); }; My gut instinct says "yes, this is possible, but there are gotchas", so that is why I am asking this question here. If this is possible and also safe, it looks like a great way to hide private variables, and thus even avoid forward declaration in some cases. I am aware that the symbols will still be there in the binary itself, and that this is just a visibility thing at the source code level. Thanks!

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  • int array doesnt get char values

    - by user1780004
    I am absolutely brand new at programming and im not sure how to explain what im doing here. The whole purpose of this piece is to enter values and then print them out in the same order. Now I wanna quit from entering values when pressing 'q' and so I have to scanf for chars but when I assign them back to the int array the values are not the same. Hope that makes any sense to you but in any case heres my code: #include <stdio.h> #include <stdlib.h> #define SIZE 5000 define flush fflush(stdin) main() { int input[SIZE] = {0},i = 0; int counter = 0; char inputs, quit; do { system("cls"); printf("Input number ('q' to quit and display numbers entered): "); flush; scanf("%c",&inputs); flush; if (inputs == 'q') quit = 'q'; else { input[i] = inputs; counter++; i++; } } while (i < SIZE && quit != 'q'); for(i = 0; i < counter; i++){ printf("%i.%i\n", i + 1, input[i]); } system("pause"); } Ive been trying to do this on my own btw and also researched some information online regarding chars but couldnt find anything that would help me. Thanks a lot in advance.

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  • The different of SHA512 between openssl and php

    - by solomon_wzs
    Here is C code: #include <openssl/sha.h> #include <stdio.h> char *hash_sha512(char *data){ SHA512_CTX ctx; char *md=malloc(sizeof(char)*(SHA512_DIGEST_LENGTH+1)); SHA512_Init(&ctx); SHA512_Update(&ctx, data, strlen(data)); SHA512_Final(md, &ctx); md[SHA512_DIGEST_LENGTH]='\0'; return md; } int main(int argc, char *argv[]){ str=hash_sha512("GFLOuJnR19881218"); printf("%s\n", str); free(str); return 1; } The output: ?<?4????IIA[r?? ?#? 6p?8jD????J?b9?????^X? Here is PHP code: $hash=hash('sha512', 'GFLOuJnR19881218', TRUE); The output: ?<??4??j??II?-A[r???? ??#??D6p?8jD???????J?b9?????^X? The results of C code and PHP code are different, what is wrong with my code?

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  • Why does fb:fan control disappear after login with requireSession on external page?

    - by Max
    Hi, Reqs: I want to make an external page with a 'Become a Fan'-button. I want users to login to facebook once they open the page (this is because of other features in the site) So I call FB.Connect.requireSession once the page loads, and put a <fb:fan></fb:fan> control on the page. Then when I open the page I see the 'Connect with Facebook to Continue' pop-up and a small 'Become a fan' button. This seems right. When I log in to Facebook using the pop-up the 'Become a fan button' disappears!! Can anyone explain this weird behaviour or does someone know a way to reach my requirements in a different way. Below you can see my code. Thanks in advance! <!-- Head --> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/nl_NL" type="text/javascript"></script> <script type="text/javascript"> var fbApiKey = "MY_KEY"; var fbXdReceiver = "xd_receiver.htm"; function fbLoad() { FB.init(fbApiKey, fbXdReceiver); FB.ensureInit(function() { FB.Connect.requireSession(null, null, false); }); } </script> <!-- Body onload="fbLoad();" --> <fb:fan profile_id="24932281961" name="Nutella" id="fanButton" stream="0" connections="0" logobar="0" width="250"></fb:fan>

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