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  • System that splits passwords across two servers

    - by Burning the Codeigniter
    I stumbled upon this news article on BBC, RSA splits passwords in two to foil hackers' attacks tl;dr - a (randomized) password is split in half and is stored across two separate servers, to foil hackers that gained access to either server upon a security breach. Now the main question is, how would this kind of system would be made... codespeaking, for PHP which I commonly develop on my web applications, the database password is normally stored in a configuration file, i.e. config.php with the username and password, in that case it is understandable that the passwords can be stolen if the security was compromised. However when splitting and sending the other half to the other server, how would this go on when making a communication to the other server (keeping in mind with PHP) since the other server password would be stored in a configuration file, wouldn't it? In terms of security is to keep the other server password away from the main one, just exactly how would the main server communicate, without exposing any other password, apart from the first server. This certainly makes me think...

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  • How to specify 'root' in path in text file

    - by DeanGrobler
    I'm following this tutorial located here on how to create a launcher for eclipse in unity. Everything is going pretty well so far, I've managed to successfully create the launcher but when I click on it, my system complains that the path to the exec is wrong. My exec for eclipse is located here: ~/opt/eclipse/eclipse And if you look at the tutorial you have to create a file and set it's contents like so: [Desktop Entry] Type=Application Name=Eclipse Comment=Eclipse Integrated Development Environment Icon=eclipse Exec=./opt/eclipse/eclipse Terminal=true Categories=Development;IDE;Java; In my case I have to provide the full location for the exec and there are a number of things that I tried that didn't work I set 'exec' to 'Exec=~/opt/eclipse/eclipse' , 'Exec=/opt/eclipse/eclipse' and 'Exec=root/opt/eclipse/eclipse' and none of these worked.. What should I set it to in order to fix the path so that my luancher works? Update------------------ I tried to list those 2 directories and what i get is this:

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  • Are there any advantages to using ASP.Net MVC 3 over Ruby On Rails for existing businesses? [closed]

    - by user786621
    Possible Duplicate: What ASP.NET MVC can do and Ruby on Rails can't? I've been hearing a lot of good press about Ruby On Rails but I'm having a hard time finding much information on the advantages of using ASP.Net MVC 3 over RoR, yet I see many existing businesses migrating over to ASP.Net MVC. Does ASP.Net MVC 3 have any advantages over Ruby On Rails for existing businesses such as possibly tying into old databases better or allowing for more complex business logic? Or is it most likely the case that they are transferring simply because they were already using ASP.Net for Winforms?

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  • How do I create a LiveUSB that lets me install any Ubuntu version?

    - by Dariopnc
    What I'd like to do: have Ubuntu installed on a USB drive and from there install any ubuntu version on a hdd. This is kinda different from using usb-creator because I'd like to have a persistent ubuntu install on the USB drive and not upgrade it every 6 months. From there I'd like to be able to install the most recent ubuntu version. I think it's just a matter of configuring ubiquity, but don't know if this is the case and how exactly do this. EDIT: Let's clarify the persistent thing: suppose I have my USB with ubuntu precise on it suppose quantal is out in the wild suppose that I want to install quantal on the hdd of a computer suppose that I want/can use only the USB drive with precise on it I should erase/upgrade precise on the USB drive to quantal and then install it on the hard drive I don't want to touch my ubuntu install on the USB drive, I'd like to be able to install the newer ubuntu version (quantal) on a hdd from another one (precise) on a USB drive I'd better avoid upgrading the installation on the hdd Hope this helps

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  • Marketing for Scheduled Online Events

    - by JT703
    Last year I started working with a team on our first major web project (We, the Pixels). I believe the idea is very solid, but it has a hard requirement for a group of people being on the site for the randomly scheduled events. We are having problems getting people to come and stay for these events. What is the proper marketing approach needed to bring people to the site for these events? We have recently done the following in an attempt to fix the problem: Added email notification of new events being created Added privileges based on rank Added text throughout the site encouraging setting up the events in the future so other users can have time see that it exists. Gotten involved in with other communities that would find the site interesting in order to promote (market) the site Advertised using Google Adwords Is there an standard marketing approach for such a case as this?

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  • Window controls missing; Cannot maximise or minimize applications

    - by omg_scout
    Ubuntu 12.10 32 bits, fresh installation. How can I make Unity maximize or minimize a window? I see no button,option, anything, do I miss something big? Quick googling did not give me a piece of answer, too: On first screen, I have a terminal window. Only clue about maximizing it I found was pressing F11 which made it fullscreen, hiding left bar as well. I would prefer it to take whole free space instead of whole screen. How can I do that? On second screen, I have an opera browser which takes bigger part of the screen but I can't make it take whole screen. Restarting opera did not work. How do I minimize/maximize apps? Also, in case I would like to see the desktop, only solution I found was closing everything Help guys. I kind of like new GUI, but I can't have simplest tasks done there, I feel like I miss something big there.

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  • Red Gate join the SSIS custom component club

    I recently noticed that Red Gate have launched themselves into the SSIS component market by releasing a new Data Cleanser component, albeit in beta for now. It seems to be quite a simple component, bringing together several features that you can find elsewhere, but with a suitable level  polish that you’d expect from them. String operations include find and replace with regular expressions, case formatting and trim, all of which are available today in one form or another, but will the RedGate factor appeal to people? Benefits include ease of use, all operations in one place, versus installing a custom component which many organisations do not like. I’m also interested to see where they take this and SSIS products in general, as it almost seems too simple for RedGate, a company I normally associate with more advanced problem solving. Perhaps they are just dipping a toe in the water with a simple component for now?

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  • What is the order of diagram drawing in a design?

    - by Manuel Malagon
    I'm new with OOP and UML and I have some confusion here. I'd like to know where to start, I mean, somebody comes to you and ask you to do something (involves software design of course), once you have determined what has to be done, what is the order in which you have to start the software architecture? I mean, is it first the use case diagram or the class diagram? or should I draw some diagrams in parallel? But basically, where should I start? and what UML diagram goes first? Thanks for helping!!

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  • RPG Item processing

    - by f00b4r
    I started working on an item system for my (first) game, and I'm having a problem conceptualizing how it should work. Since Items can produce a bunch of potentially non-standard actions (revive a character vs increasing some stat) or have use restrictions (can only revive if a character is dead). For obvious reasons, I don't want to create a new Item class for every item type. What is the best way to handle this? Should I make a handful of item types (field modifiers, status modifiers, )? Is it normal to script item usage? Could (should?) this be combined with the above mentioned solution (have a couple of different sub item types, make special case items usage scripted)? Thanks.

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  • "Best fit" to avoid reuse of object instances in a collection

    - by Simon
    Imagine I have a collection of object instances which represent activities for a user to undertake. Dependent on user attributes, I have to randomly select instances to present activities to the user. For some users, I need to present more activities to them than there are available activities in which case, I want to use the following algorithm. If all available activities have already been presented to the user, then re-select a "used" activity, selecting the earliest presented activity ordered by frequency of use. In other words, try to reduce repetition and where repetition is unavoidable, use the instances which have been repeated less often and were presented furthest back in time. Before I go on to code that algorithm, I wondered if there is some existing pattern I can re-use? [EDIT] "Furthest back in time" is not relevant as I will pass the algorithm an ordered collection of used instances where the first entry is the first presented.

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  • How do you encourage yourself to program?

    - by Goma
    Imagine that you were given a studio or a room in 7-star hotel which is located by the sea, a luxury car and free massage service. All that were given on the condition that you should write your best code every day. You should come with new ideas and try and try again and again.. Will you accept that? Now come back to me please, the question is: what do you do to encourage youself to like programming and to write more of best practices and to come with new ideas? For example, if you were writing code and you get bored, in this case what do you do? Another example is, what do you do when some days are passed and you did not write anything? How do you recover and get back to work with high energy?

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  • Making a collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I've learning through creating a game engine. It's located here. In terms of collision, I know only brutefoce detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody6 sh6ed some light on this topic? And I think of making it like the game maker Thanks

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  • Unity-2D ALT F1,F2 custom configuration

    - by LGB
    I have been using Ubuntu since the first public version (I used Debian before). I always have had the policy to change between 8 workspaces with ALT F1...F8. I know this is not a "standard" or so, but I prefer this. It worked well with Unity (Unity-2D, I mean) too, after some configuration. But currently the odd thing happened that after a system restart this is not the case anymore, I am totally lost what could happened. Now ALT F3...F8 works, but not ALT-F1...F2, which just focuses launcher/dash, which is not the thing I want. I know this is the standard meaning of these key combinations (AFAIK) but defining my own key combinations worked before and now it stopped working ... If someone have any idea how to restore my custom configured meaning for ALT F1...F2 too, please share with me. Thanks!

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • When do you change your major/minor/patch version number?

    - by dave4351
    Do you change your major/minor/patch version numbers right before you release or right after? Example: You just released 1.0.0 to the world (huzzah!). But wait, don't celebrate too much. 1.1.0 is coming out in six weeks! So you fix a bug and do a new build. What's that build called? 1.1.0.0 or 1.0.0.xxxy (where xxxy is the build number of 1.0.0 incremented)? Keep in mind you may have 100 features and bugs to go into 1.1.0. So it might be good to call it 1.0.0.xxxy, because you're nowhere close to 1.1.0. But on the other hand, another dev may be working on 2.0.0, in which case your build might be better named 1.1.0.0 and his 2.0.0.0 instead of 1.0.0.xxxy and 1.0.0.xxxz, respectively.

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  • Open Source: Is Testing/Bug Reporting A Major Contribution?

    - by dsimcha
    When evaluating contributions to open source projects, does testing the code on various real-world inputs, reducing a large number of complicated bugs to small test cases and filing good bug reports count as a significant contribution? I've done this for several open-source projects (specifically D compilers) where I wanted to help out but the codebase was too complicated to learn my way around in the amount of spare time I have. I'm interested in both the perspective of the main developers (those that write the code and fix the bugs) and from the perspective of employers (in case I want to put it on my resume at some point).

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  • Is it possible to give an animated GIF a transparent background?

    - by Phil
    I'm making a Fire Emblem-esque game. There are very cute 2D frames I made for each character, and, like a game like Fire Emblem, I want these characters to animate constantly. To circumvent the graphics programming involved I came up with a novel idea! I would make each character an animated gif, and only in special conditions ever halt their constant movement - in that case just change what image is being displayed. Simple enough. But I have a dilemma - I want the background of my .gifs to be transparent (so that the "grass" behind each character naturally shows, as per the screenshot - which has them as still images with transparent backgrounds). I know how to make a background transparent in numerous tools (GIMP, Photoshop). But it seems every .gif creator replaces the transparent background with something and I can't edit it back to transparent. Is it possible to have a .gif with a transparent "background"? Perhaps my knowledge of file formats is limiting me here.

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  • Best Practice to return responses from service

    - by A9S6
    I am writing a SOAP based ASP.NET Web Service having a number of methods to deal with Client objects. e.g: int AddClient(Client c) = returns Client ID when successful List GetClients() Client GetClientInfo(int clientId) In the above methods, the return value/object for each method corresponds to the "all good" scenario i.e. A client Id will be returned if AddClient was successful or a List< of Client objects will be returned by GetClients. But what if an error occurs, how do I convey the error message to the caller? I was thinking of having a Response class: Response { StatusCode, StatusMessage, Details } where Details will hold the actual response but in that case the caller will have to cast the response every time. What are your views on the above? Is there a better solution?

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  • How to ignore collision between two objects

    - by eren_trigger
    I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player? This is the code that controls collisions: function OnTriggerEnter (col : Collider) { Destroy(col.gameObject); } The shot is a trigger, but the player isn't. Not sure if this changes anything in this case. Thanks in advance. EDIT: http://gfycat.com/TediousAridFeline

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  • I'm trying to install Bruteforce Savedata from the archiver

    - by Jonathan
    I've just installed UBUNTU 12.04 for curiosity purposes. I'm a gamer and I wanted to install Brute force Save data on my comp. So i download it and it open in the Archive manager i go to run the ".exe" but encounter this message Archive: /home/c4/Desktop/Bruteforce_Save_Data_installer.exe [/home/c4/Desktop/Bruteforce_Save_Data_installer.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/c4/Desktop/Bruteforce_Save_Data_installer.exe or /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.zip, and cannot find /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.ZIP, period. Please help!

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  • Microsoft Sync. Framework with Azure on iOS

    - by Richard Jones
    A bit of a revelation this evening. I discovered something obvious, but missing from my understanding of the brilliant iOS example that ships with the Sync. Framework 4.0CTP It seems that on the server side if a record is edited, correctly only the fields that are modified gets sent down to your device (in my case an iPad). I was previously just blindly assuming that I'd get all fields down. I modified my Xcode population code (based on iOS sample) as follows: + (void)populateQCItems: (id)dict withMetadata:(id)metadata withContext:(NSManagedObjectContext*) context { QCItems *item = (QCItems *)[Utils populateOfflineEntity:dict withMetadata:metadata withContext:context]; if (item != nil) // modify new or existing live item { if ([dict valueForKey:@"Identifier"]) // new bit item.Identifier = [dict valueForKey:@"Identifier"]; if ([dict valueForKey:@"InspectionTypeID"]) // new bit item.InspectionTypeID = [dict valueForKey:@"InspectionTypeID"]; [item logEntity]; } } I hope this helps someone else; as I learnt this the hard way. Technorati Tags: Xcode, iOS, Azure, Sync Framework, Cloud

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  • Harmful temptations in programming

    - by gaearon
    Just curious, what kinds of temptations in programming turned out to be really harmful in your projects? Like when you really feel the urge to do something and you believe it's going to benefit the project or else you just trick yourself into believing it is, and after a week you realize you haven't solved any real problems but instead created new ones or, in the best case, pleased your inner beast with no visible impact. Personally, I find it very hard to not refactor bad code. I work with a lot of bad legacy code, and it takes some deep breaths to not touch it when I have no tests to prove my refactoring doesn't not break anything. Another demon for me in user interface, I can literally spend hours changing UI layout just because I enjoy doing it. Sometimes I tell myself I'm working on usability, but the truth is just I love moving buttons around. What are your programming demons, and how do you avoid them?

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  • Why is Android VM-based? [closed]

    - by adib
    By about 2004, it was clear that ARM is the clear winner for mobile CPUs, beating out MIPS, SH3, and DragonBall. PocketPC (Windows Mobile) applications was natively-compiled (at least most of them - except for .NET compact and its competitors). Likewise, Apple's iOS (named iPhone OS at the time) prefers natively-compiled applications. Then why Android chose a virtual machine based system stack? (the Dalvik VM). Wouldn't it be simpler to just compile applications down to ARM code using GCJ or something? Is the decision influenced by the J2ME-way of doing things, or was just because it's "cool"? Perhaps like most things Java, the culture that prefers multiple levels of indirection and abstractions, they just added another layer of abstraction for "just in case"?

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  • Viewport.Unproject - Checking if a model intersects a large sprite

    - by Fibericon
    Let's say I have a sprite, drawn like this: spriteBatch.Draw(levelCannons[i].texture, levelCannons[i].position, null, alpha, levelCannons[i].rotation, Vector2.Zero, scale, SpriteEffects.None, 0); Picture levelCannon as being a laser beam that goes across the entire screen. I need to see if my 3d model intersects with the screen space inhabited by the sprite. I managed to dig up Viewport.Unproject, but that seems to only be useful when dealing with a single point in 2d space, rather than an area. What can I do in my case?

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  • How to examine the speed of your code results?

    - by Goma
    Hi. Whatever was your choice PHP, ASP.NET, Ruby On Rails or even JSP. You know that you can develop a website to give a specific result or to do some tasks in many ways. I mean you can change your code to make it shorter (or for any other reason) but to give the same result. In this case how do you test which code was faster to excute so you choose it to make your website faster? I mean do you have any tools or ideas in how to test the time of execution for your code and compare it with time of execution after you do some edit?

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