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  • AngularJS not validating email field in form

    - by idipous
    I have the html below where I have a form that I want to submit to the AngularJS Controller. <div class="newsletter color-1" id="subscribe" data-ng-controller="RegisterController"> <form name="registerForm"> <div class="col-md-6"> <input type="email" placeholder="[email protected]" data-ng-model="userEmail" required class="subscribe"> </div> <div class="col-md-2"> <button data-ng-click="register()" class="btn btn-primary pull-right btn-block">Subsbcribe</button> </div> </form> </div> And the controller is below app.controller('RegisterController', function ($scope,dataFactory) { $scope.users = dataFactory.getUsers(); $scope.register = function () { var userEmail = $scope.userEmail; dataFactory.insertUser(userEmail); $scope.userEmail = null; $scope.ThankYou = "Thank You!"; } }); The problem is that no validation is taking place when I click the button. It is always routed to the controller although I do not supply a correct email. So every time I click the button I get the {{ThankYou}} variable displayed. Maybe I do not understand something.

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  • How to hide canvas content from parent rounded corners in any webkit for Mac?

    - by Jose Rui Santos
    I have a parent div with rounded corners that contains a canvas: <div id="box"> <canvas width="300px" height="300px"></canvas> </div>? #box { width: 150px; height: 150px; background-color: blue; border-radius: 50px; overflow: hidden; }? The canvas renders a red rectangle that overflows the parent. As expected, this is what I get in all browsers: The problem: However, for webkit browsers running in Mac OS lion (I tested Safari 5.1.5 and Chrome 19), the canvas is still visible in the round corners: Interestingly, this problem seems to happen only when the inner element is a canvas. For any other child element, the content is correctly hidden. One workaround would be to apply the same rounded corners to the canvas itself, but unfortunately this is not possible, since I need to animate the canvas relative position. Another workaround that should work, is to redraw the canvas in a clipped region that resembles the rounded corners shape, but I would prefer a cleaner CSS3 solution. So, does one know how to fix this for Safari and Chrome on Mac? EDIT: Problem also happens in Chrome on Win7 jsFiddle here

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  • Re-usable Obj-C classes with custom values: The right way

    - by Prairiedogg
    I'm trying to reuse a group of Obj-C clases between iPhone applications. The values that differ from app to app have been isolated and I'm trying to figure out the best way to apply these custom values to the classes on an app-to-app basis. Should I hold them in code? // I might have 10 customizable values for each class, that's a long signature! CarController *controller = [[CarController alloc] initWithFontName:@"Vroom" engine:@"Diesel" color:@"Red" number:11]; Should I store them in a big settings.plist? // Wasteful! I sometimes only use 2-3 of 50 settings! AllMyAppSettings *settings = [[AllMyAppSettings alloc] initFromDisk:@"settings.plist"]; MyCustomController *controller = [[MyCustomController alloc] initWithSettings:settings]; [settings release]; Should I have little, optional n_settings.plists for each class? // Sometimes I customize CarControllerSettings *carSettings = [[CarControllerSettings alloc] initFromDisk:@"car_settings.plist"]; CarController *controller = [[CarController alloc] initWithSettings:carSettings]; [carSettings release]; // Sometimes I don't, and CarController falls back to internally stored, reasonable defaults. CarController *controller = [[CarController alloc] initWithSettings:nil]; Or is there an OO solution that I'm not thinking of at all that would be better?

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  • How do I add descriptive text to form link .gif ?

    - by erynion
    I want to make the descriptive text around a form link also open the form. I want to make it so you can click on "Some Text Here" (below) and open the form on somesomite.com just as if you clicked on the image below this text (somebut.gif, below) <DIV style="position: absolute; top:10px; right:10px; width:70px; height:25px"> <font color="white"><b>Some Text Here<b></font> </div> <DIV style="position: absolute; top:50px; right:10px; width:70px; height:25px"> <form action="https://www.somesite.com/cgi-bin/something" method="post"> <input type="hidden" name="cmd" value="_s-xclick"> <input type="image" src="https://www.somesite.com/somebut.gif" border="0" name="submit"> <input type="hidden" name="encrypted" value="-----BEGIN PKCS7-----LONG_KEY...> </form> </div> Thanks

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  • How to direct link to an attribute set?

    - by monocat
    I have created attributes; “Shop by Type” and “Shop by Color”. They work great within the layered navigation and extended search. I’ve designed graphics and placed them in the home page and would like to link to the respective attribute’s assigned products. Been searching the webs, but so far have been unsuccessful. If there’s no direct possible way, the next method would be creating cms pages and linking to it directly. How can I display products that are assigned to a specific attribute? Specifically “Multiple Select” types. I know you guys prefer at least some attempts, but as mentioned, been playing with it with no luck. I would appreciate some kind of starting point. Happy Holidays! Edit: I was able to put together this code that lists all the products assigned to said category id. Tried to filter it down where it only displays products that have an assigned same attribute with no luck yet. Any ideas? <?php $cat_id = 123; // category id $category = Mage::getModel('catalog/category')->load($cat_id); $_products = $category->getProductCollection() ->addAttributeToSelect('shop_by_color'); if (($this->getProductCollection()) && $_products->getSize()): ?> By the way, $cat_id is a sub category of root. Is there an easier way to point to it instead of using direct id number?

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  • Is it possible to achieve MAX(As,Ad) openGL blending?

    - by Jeff B
    I am working on a game where I want to create shadows under a series of sprites on a grid. The shadows are larger than the sprites themselves and the sprites are animated (i.e. move and rotate). I cannot simply render them into the sprite png, or the shadows will overlap adjacent sprites. I also cannot simply put shadows on a lower layer by themselves, because when they overlap, they will create dark bands at their intersection. These sprites are animated, so it is not feasible to render these en masse. Basically, I want the sprites' shadows to blend together such that they max out at a set opacity. Example: I believe this is equivalent to an openGL blending of (Rs,Gs,Bs,Max(As,Ds)), where I don't really care about R,G, and B, as it will always be the same color in src and dst. However, this is not a valid openGL blending mode. Is there an easy way to accomplish this, especially in cocos2d-iphone? I would be able to approximate this by making the shadow sprites opaque, then applying them both to a parent sprite, and making the parent sprite 40% opacity. However, the way cocos2d works, this only sets the opacity of each child to 40%, rather than the combined sprite image, which results in the same stripe.

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  • Extra space in Opera

    - by HiveHicks
    I'm trying to put a progress bar inside td of my table. Here's the code: <td style="width: 150px; max-height: 16px;"> <div style="height: 16px; max-height: 16px; overflow: hidden; border: 1px solid #80C622;"> <div style="height: 16px; width: 10%; background-color: #bbea7d;"></div> <div style="margin-top: -16px; text-align: center;"> 1470/14166 </div> </div> </td> Chrome, Firefox, Safari and (!) IE displays it correctly, whereas Opera extends the row so there is some extra space above. Here's how it's supposed to look like: http://ipicture.ru/uploads/100616/16el6B3lB1.png Here's how it looks in Opera: http://ipicture.ru/uploads/100616/fE4Ad63N1l.png

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  • Fixing Chrome resizing behaviour

    - by bobo
    <div style="background-color:red;width: 300px;"> <div style="float:left;border:1px solid yellow;">AAA AAA AAA</div> <div style="float:left;border:1px solid green;">BBB BBB BBB</div> <div style="clear:both;"></div> </div> Pasting the above HTML here: http://htmledit.squarefree.com/ And then zoom out in Chrome, you will see that <div> B will eventually be forced down to the next row. If you do the same thing in Firefox and IE, both <div> A and B will stay on the same row. Adding a height attribute on the parent <div> may help, but if the height of the content is not known beforehand, this will not be feasible. I would like to know how this problem can be fixed in Chrome. Many thanks to you all. EDIT: uploaded a screenshot here: http://img52.imageshack.us/i/screenshot1xd.jpg/

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  • C# image drawing colours are incorrect

    - by Jon Tackabury
    I have a source bitmap that is 1x1 and I am trying to take that image and draw it to a new bitmap. The source bitmap is all red, but for some reason the new bitmap ends up with a gradient (see image). Using the code below, shouldn't the new bitmap be completely red? Where is it getting the white/alpha from? private void DrawImage() { Bitmap bmpSOURCE = new Bitmap(1, 1, PixelFormat.Format32bppArgb); using (Graphics g = Graphics.FromImage(bmpSOURCE)) { g.Clear(Color.Red); } Bitmap bmpTest = new Bitmap(300, 100, PixelFormat.Format32bppArgb); using (Graphics g = Graphics.FromImage(bmpTest)) { g.CompositingMode = CompositingMode.SourceCopy; g.CompositingQuality = CompositingQuality.AssumeLinear; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.PageUnit = GraphicsUnit.Pixel; g.PixelOffsetMode = PixelOffsetMode.None; g.SmoothingMode = SmoothingMode.None; Rectangle rectDest = new Rectangle(0, 0, bmpTest.Width, bmpTest.Height); Rectangle rectSource = new Rectangle(0, 0, 1, 1); g.DrawImage(bmpSOURCE, rectDest, rectSource, GraphicsUnit.Pixel); } pictureBox1.Image = bmpTest; }

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  • How do I capture keystrokes on the web?

    - by Sean
    Using PHP, JS, or HTML (or something similar) how would I capture keystokes? Such as if the user presses ctrl+f or maybe even just f, a certain function will happen. ++++++++++++++++++++++++EDIT+++++++++++++++++++ Ok, so is this correct, because I can't get it to work. And I apologize for my n00bness is this is an easy question, new to jQuery and still learning more and more about JS. <script> var element = document.getElementById('capture'); element.onkeypress = function(e) { var ev = e || event; if(ev.keyCode == 70) { alert("hello"); } } </script> <div id="capture"> Hello, Testing 123 </div> ++++++++++++++++EDIT++++++++++++++++++ Here is everything, but I can't get it to work: <link rel="icon" href="favicon.ico" type="image/x-icon"> <style> * { margin: 0px } div { height: 250px; width: 630px; overflow: hidden; vertical-align: top; position: relative; background-color: #999; } iframe { position: absolute; left: -50px; top: -130px; } </style> <script> document.getElementsByTagName('body')[0].onkeyup = function(e) { var ev = e || event; if(ev.keyCode == 70 && ev.ctrlKey) { //control+f alert("hello"); } } </script> <div id="capture"> Hello, Testing 123<!--<iframe src="http://www.pandora.com/" scrolling="no" width="1000" height="515"frameborder="0"></iframe>--> </div>

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  • php while selecting a node should be highlighted.

    - by shaibi
    I need to highlight the node value when I select it.how can I wrirte code for that in php my code is function generate_menu($parent) { $has_childs = false; global $menu_array; foreach($menu_array as $key = $value) { //print_r($value); if ($value['parentid'] == $parent) { if ($has_childs === false) { $has_childs = true; $menu .= '<ul>'; } $clor = 'black'; if(($_GET['id']>0) &&($key == $_GET['id'])) { $clor = '#990000'; } $chld = generate_menu($key); $cls = ($chld != '')? 'folder' : 'file'; $menu .= '<li><span class="'.$cls.'" color='.$clor.'>&nbsp;' . $value['humanid'].'-'.$value['title'] . ' <a href="index.php?id='.$key.'"><img src="images/edit.png" alt=" Edit" title="Edit"/></a></span>'; $menu .= $chld; $menu .= '</li>'; } } if ($has_childs === true) $menu .= '</ul>'; return $menu ; } ?

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  • How to run perl script with a few arguments from php

    - by Cristalla
    My html webpage calls php script to upload files to the server from a local computer as follows. <form enctype="multipart/form-data" action="upload.php" method="POST"> <p><b><h3> <font color="#003366"> (1) Upload your reading text file. </font> </h3> </b> </p> <INPUT type="file" name="uploaded" size="50" > <br/> <input type="submit" name="files" value="upload"> </form> In order to process with an uploaded file, my php script calls shell script $output=system('/bin/sh connector_0.sh'); and my shell script is composed of a series of python/perl scripts. #!/bin/sh python main_senselearner_final_0.py senseLearner.pl -i Uploaded_Files/slinput_0.txt -o Uploaded_Files/presloutput_0 .txt -model modelNNCollocations -model modelJJCollocations -model modelVBColloc ations -pos python smutngslout_0.py python genhtml_0.py Now, the problem is the following: all python scripts in shell script worked fine through php. But perl script didn't work. When I run shell script by myself in my server, all four scripts in shell worked perfectly. However, when I run shell script from php, only perl script doesn't work. Would you please give me any tips to solve this problem? Many thanks!!!

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  • Adding to existing JList

    - by Máca Danilov
    I need some help about adding items to JList. I work on some "library" kind of project. And I need to add readers to already existing JList. But when I try to add it, JList just resets, removes all the readers and starts adding readers to a new blank JList. But I don't need it to make new list but add it to the already existing one. I know it's something about creating new model after adding, but i don't know where to fix it. panelHorni = new JPanel(); listModel = new DefaultListModel(); listCtenaru = new JList(listModel); FileInputStream fis = new FileInputStream("myjlist.bin"); ObjectInputStream ois = new ObjectInputStream(fis); listCtenaru = (JList)ois.readObject(); listScroll = new JScrollPane(); listScroll.add(listCtenaru); listCtenaru.setPreferredSize(new Dimension(350, 417)); listCtenaru.setBackground(new Color(238,238,238)); panelHorni.add(listCtenaru); listener public void actionPerformed(ActionEvent e) { String jmeno = pole1.getText(); String prijmeni = pole2.getText(); listModel.addElement(jmeno +" "+ prijmeni); listCtenaru.setModel(listModel); pole1.setText(""); pole2.setText(""); pole1.requestFocus();

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  • How can I use CssResources in UiBinder a generated Cell?

    - by confile
    I want to generate a Cell for a CellWidget with the UiBinder (UiRenderer). What I did to generate the cell is in MyCell.java: public class MyCell implements AbstractCell<MyDto> { public interface Resources extends ClientBundle { @Source({Css.DEFAULT_CSS }) Css css(); } public interface Css extends CssResource { String DEFAULT_CSS = "test/MyStyle.css"; String test(); } interface MyUiRenderer extends UiRenderer { void render(SafeHtmlBuilder sb, String name, SafeStyles styles); } private static MyUiRenderer renderer = GWT.create(MyUiRenderer.class); Resources resources = GWT.create(Resources.class); @Override public void render(SafeHtmlBuilder safeHtmlBuilder, MyDto model) { SafeStyles style = SafeStylesUtils.fromTrustedString(resources.css().test().toString()); renderer.render(safeHtmlBuilder, model.getName(), style); } } My MyCell.ui.xml file looks like this: <!DOCTYPE ui:UiBinder SYSTEM "http://dl.google.com/gwt/DTD/xhtml.ent"> <ui:UiBinder xmlns:ui='urn:ui:com.google.gwt.uibinder'> <ui:with field="name" type="java.lang.String" /> <ui:with field='styles' type='com.google.gwt.safecss.shared.SafeStyles'/> <div style="{styles}"><ui:text from="{name}" /></div> </ui:UiBinder> MyStyle.css: .test { background-color: red; font-size: 20px; display: flex; ... } When I run my code I get the following error: [DEBUG] [mobile] - Rebinding test.client.app.MyCell.MyUiRenderer [DEBUG] [mobile] - Invoking generator com.google.gwt.uibinder.rebind.UiBinderGenerator [ERROR] [mobile] - java.lang.String required, but {styles} returns com.google.gwt.safecss.shared.SafeStyles: <div style='{styles}'> (:9) [ERROR] [mobile] - Deferred binding failed for 'test.client.app.MyCell.MyUiRenderer'; expect subsequent failures [ERROR] [mobile] - (GWT.java:72) 2014-06-08 17:15:05,214 [FATAL] Uncaught Exception: Then I tried to this: in my UiBinder but it does not work. How can I use css style from a CssResource in my UiRenderer?

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  • FLEX, how to specify parent html item, when I call external functions ?

    - by Patrick
    hi, I'm calling a javascript function from my flex application to set width and height of my html wrapper according to application size. However, I've many flex applications on my page and the wrappers have not id attribute. I'm using a unique javascript function and passing it the parameters. How could I specify the "parent" html element in these parameters ? Following is the code: Actionscript: if (ExternalInterface.available) ExternalInterface.call("changeSize",id, width, height); Javascript: <script type="text/JavaScript"> function changeSize(id, width, height) { console.log(id); console.log(width); console.log(height); } Wrapper: <div class="filefield-file clear-block"> <div class="filefield-icon field-icon-video-x-flv"> <img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div> <div style="background-color: rgb(255, 255, 255); width: 400px;"> <embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/9565274.flv" height="400" width="400"> <div>Scheduling Video</div> </div> </div>

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  • How do I use jQuery in my Greasemonkey Javascript scripts?

    - by tladuke
    I saw a question here and many blog posts about getting jquery into greasemonkey, but I can't get anything to work. Here's my script: // ==UserScript== // @name Hello jQuery // @namespace http://foo.bar // @description jQuery test script // @include * // ==/UserScript== #{contents of jquery.latest.js pasted in} unsafeWindow.jQuery = jQuery; $(document).ready(function() { alert('Hello world!'); }); I'm hoping to see an alert when I refresh a page, so I can start actually programming something. I've tried a bunch of other things and so far nothing works. The script is enabled in the little monkey menu... edit: the script part now looks like this: foo(); function foo() { $ = unsafeWindow.jQuery; $('tr td.row2:nth-child(4)').css("background-color", "#999"); } it doesn't work. I know the jQuery is good because I can run it from outside of greasemonkey. If instead of a jQuery function is just say alert('hello'); that works fine; I get the alert on page-load.

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  • How can I automatically highlight a specific character in link text using JQuery + CSS?

    - by Chris McCall
    I'm adding hotkeys to a web application in order to enable keyboard shortcuts for our CSRs to use, to reduce injury and increase calls-per-hour. I'm using an ASP.net UserControl to inject javascript into the page and it's working great. I want the control to "just work", so that when hotkeys are assigned, using a declarative syntax, if the hotkeyed letter exists in the link text, it will be highlighted automatically, so the developer doesn't have to do anything, and also to maintain consistency in visual cues. Here's the code to assign hotkeys, if it matters: <uc:HotKeysControl ID="theHotkeys" runat="server" Visible="true"> <uc:HotKey ControlName="AccStatus$btnInvoiceEverBill" KeyCode="ctrl+v" /> <uc:HotKey ControlName="AccStatus$btnRefund" KeyCode="ctrl+u" /> <uc:HotKey ControlName="thirdControl" KeyCode="ctrl+p" /> </uc:HotKeysControl> I want something like: <a href="whatever" name="thirdControl">Make a <span class=hotkey">P</span>ayment</a> ...but I'm not married to the idea of injecting a <span/> in there if there's a better way. How can I do this in CSS or JQuery? Is there a way to pass in a letter to a CSS style and have it change the color of the text displayed? Should I generate javascript to highlight the text when the page loads? What would/did you do in this situation?

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Table cellspacing with CSS

    - by antpaw
    hey, is it possible to add spacing between the cells? <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>test</title> <style> #wrap { display: table-row; /* there is no also cellspacing in CSS afaik :( */ } #wrap div { display: table-cell; /* margin: 40px; doesn't work for table-cell :( */ /* border: 30px solid transparent; works but it's as good as adding padding */ /* border: 30px solid white; works but the page background is invisible */ /* decoration: */ background-color: green; padding: 20px; } </style> </head> <body> <!-- don't touch the markup --> <div id="wrap"> <div>text1</div> <div>text2</div> </div> </body> </html>

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • Git: HEAD has disappeared, want to merge it into master.

    - by samgoody
    The top image is the output of: git reflog. The bottom is what GITK in GIT GUI (msysgit) shows me when I look at all branch history. The last few commits do not show on GIT GUI. Why do they not show on GITK (at least as a branch or something)? How do I merge them into master? I gather this happened when I checked out tag 0.42. Why is that not the same as master? (I had tagged the master in its latest state) When I click push, why does the remote repo claim to be up to date.. shouldn't it try to update these commits into whatever branch they are in? The first of the questions is important - I would like to begin to understand what GIT is thinking. It's more oracle than logic at this point. If it makes a difference to see the earlier history, the project is a [pretty powerful] JS color picker that can be viewed here in its entirety.

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  • get id parameter and increment count for each click in jquery

    - by Jean
    Hello, I want to get the id value of c_i. And each time c_i is clicked I want to increment the value at chk_count, using jquery <div id='d<? echo $i; ?>' style='margin-bottom:8px; border:#cccccc thin solid; height:25px;'> <span style='color:#cccccc; margin-right:5px;'><? echo $i; ?></span> <span><? echo $row_dw_all['d1e']; ?></span> <span style='position:absolute;right:0px;'> <input type='checkbox' name='c_i<? echo $i; ?>' id="c_i<? echo $i; ?>" value='<? echo $row_dw_all['dle']; ?>'> </span> </div> <input type="hidden" name="chk_count" id="chk_count" value="" /> Thanks Jean

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • sIFR 3 randomly placing text on a single line in FF3.6

    - by bigsweater
    Hello, sIFR 3 is behaving strangely in Firefox. The actual sIFR flash element is set within a box that is 412px wide. In IE, Chrome, Safari, etc., the with of the Flash element is a consistent 412px; however, in Firefox, the Flash element is briefly as wide as the Body element, before correcting itself. When the page finishes loading, sometimes the Flash element remains that wide, breaking the layout (the Flash text flows underneath the sidebar to the right). Setting a width in the CSS for the .sIFR-flash element causes it to remain the proper 412px wide, but the text doesn't wrap at all--it just cuts off at the right edge, and the height of the flash element remains one line high. The markup is simple; it's just an h2 within a div. My sIFR code: var clerkenwell = { src: '/flash/sifr.swf' }; sIFR.activate(clerkenwell); sIFR.replace(clerkenwell, { selector: '.post h2', css: '.sIFR-root { color: #1899c4; text-transform:uppercase; font-size:30px; }', transparent: 'true', }); Setting forceWidth: 'true', just causes the same problem as using a CSS width on the .sIFR-flash element. So: how can I get the sIFR text to remain as wide as its containing element while allowing for line breaks in Firefox? Thanks for any and all help!

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  • firefox does not load large size images

    - by Pradeep
    I am stuck with a kind of bug in FF, wherein it’s unable to load images of big size (I have 8 MB size of image) from the server. The loading of image is all fine on IE. I am still looking out for ways to get rid of this problem. I changed server(IIS) settings to allow bigger file sizes. Also, I used “load” event on image using JQuery and tried all sort of options listed here http://api.jquery.com/load-event/, but nothing worked so far. If anyone of you has come across any such similar problem, and a way to resolve it, it would be nice to hear from you Please note: high resolution images are part of the requirement. Code : <style> img { background-color: #FFFFFF; background-image: url(http://eremurus.hyd:8080/QMS/plugin/imagepanner/loader.gif); background-repeat: no-repeat; background-position: center center; } </style> <script src="../plugin/jquery-ui-1.8.7.custom/js/jquery-1.4.4.min.js" type="text/javascript"></script> <script> jQuery(document).ready(function($){ ///var _url = "http://eremurus.hyd:8080/QMS/plugin/imagepanner/floorPlan.jpg"; // set up the node / element _im =$("#main"); //_im.bind("load",function(){ $(this).fadeIn(); }); // set the src attribute now, after insertion to the DOM //_im.attr('src',_url); $("#main").one("load",function(){ alert('loaded'); }) .each(function(){ if(this.complete){ $(this).trigger("load"); } }); }); </script> </head> <body> <div id="target"><img id='main' src="http://eremurus.hyd:8080/QMS/plugin/imagepanner/floorPlan.jpg"> </img></div> </body> </html>

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