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  • Best Maven plugins

    - by ripper234
    We are just moving to Maven, and I understand there is a world of different plugins & extensions. Which are the best ones you recommend for general usage? (On plugin per answer please)

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  • Silverlight vs web 2.0

    - by nathan gonzalez
    i understand that silverlight has come a long way since its inception, but i have always struggled to find the business need for silverlight. i'd love to hear the advantages and disadvantages of silverlight 4.0 vs modern html5 and javascript libraries like jQuery or ExtJS from some people who are more in the know than i am. is silverlight the way of the future or a stumbling block on the path to a plugin free web?

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  • What is SimpleTest?

    - by Doug
    What is SimpleTest? What does assertTrue($b) do? Why is SimpleTest useful and how might it be ideal for real world usage? Is it even practiced often?

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  • What does this term "w/ App Engine" mean?

    - by brilliant
    Hello, I received an answer to one of my questions here. The answerer said: "However if you intend to use it w/ App Engine keep in my mind that using Google IP will almost surely result w/ Captcha challenge. Also Yahoo might block your User-Agent that is being set permanently by Google." I don't understand what "w/" means in "w/ App Engine" and in "w/ Captcha challenge"

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  • Jquery Cycle issue or css issue in Chrome/Safari for Mac

    - by Mark
    Hi i have used the jquery cycle plugin to create multiple simple sliding galleries. In Chrome/Safair on Mac the browser is not loading the images. Here is the link the js i am using is here, although it could be a css issue..? I am struggling to find the real problem. $(document).ready(function() { $('.slides').each(function() { var $this = $(this), $ss = $this.closest('.slideshow'); var prev = $ss.find('a.prev'), next = $ss.find('a.next'); $this.cycle({ prev: prev, next: next, fx: 'scrollLeft', speed: 'fast', timeout: 0 }); }); }); CSS .slideshow { width:476px; height:287px; float:left; margin-right:30px; position:relative; z-index:0; margin-bottom:20px; } .slides { position:absolute; top:0; left:0; z-index:1; } a.prev { display:block; width:23px; height:22px; background:red; position:absolute; z-index:1000; background: url(../images/next_prev.png) no-repeat 0 0; top:133px; left:-11px; } a.next { display:block; width:23px; height:22px; background:red; position:absolute; z-index:1000; background: url(../images/next_prev.png) no-repeat -23px 0; top:133px; right:-11px; } Markup: <div class="slideshow"> <div class="slides"> <img src="images/chief_st_1.jpg" alt="CHIEF stationery + literature" /> <img src="images/chief_st_3.jpg" alt="CHIEF stationery + literature" /> <img src="images/chief_st_2.jpg" alt="CHIEF stationery + literature" /> </div> <a class="prev" href="#"></a> <a class="next" href="#"></a> </div> Any help would be appreciated. thanks

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  • What do you miss from classic-asp days that is not available in asp.net ?

    - by this. __curious_geek
    Many of us have come from classic-asp background and eventually picked up asp.net for better. But I miss many features from classic-asp that are not available in asp.net. Like, I don't get complete control over the markup renderred to the client in asp.net wherein in classic-asp it was possible. What are those features you miss from your classic-asp days ? PS: This question is tribute to original classic-asp that once ruled the world.

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  • When would you prefer to declare an exception rather than handling it in Java?

    - by Epitaph
    I know we can declare the exception for our method if we want it to be handled by the calling method. This will even allow us to do stuff like write to the OutputStream without wrapping the code in try/catch block if the enclosing method throws IOException. My question is: Can anyone provide an instance where this is usually done where you'd like the super class to handle the exception instead of the current method?

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  • who free's setvbuf buffer?

    - by Evan Teran
    So I've been digging into how the stdio portion of libc is implemented and I've come across another question. Looking at man setvbuf I see the following: When the first I/O operation occurs on a file, malloc(3) is called, and a buffer is obtained. This makes sense, your program should have a malloc in it for I/O unless you actually use it. My gut reaction to this is that libc will clean up its own mess here. Which I can only assume it does because valgrind reports no memory leaks (they could of course do something dirty and not allocate it via malloc directly... but we'll assume that it literally uses malloc for now). But, you can specify your own buffer too... int main() { char *p = malloc(100); setvbuf(stdio, p, _IOFBF, 100); puts("hello world"); } Oh no, memory leak! valgrind confirms it. So it seems that whenever stdio allocates a buffer on its own, it will get deleted automatically (at the latest on program exit, but perhaps on stream close). But if you specify the buffer explicitly, then you must clean it up yourself. There is a catch though. The man page also says this: You must make sure that the space that buf points to still exists by the time stream is closed, which also happens at program termination. For example, the following is invalid: Now this is getting interesting for the standard streams. How would one properly clean up a manually allocated buffer for them, since they are closed in program termination? I could imagine a "clean this up when I close flag" inside the file struct, but it get hairy because if I read this right doing something like this: setvbuf(stdio, 0, _IOFBF, 100); printf("hello "); setvbuf(stdio, 0, _IOLBF, 100); printf("world\n"); would cause 2 allocations by the standard library because of this sentence: If the argument buf is NULL, only the mode is affected; a new buffer will be allocated on the next read or write operation.

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  • Entity Framework Reusing Connection

    - by LB
    in a using block for a connection to the entities, How am I to reuse the connection when calling another method? so I have: using (SampleEntities entities = new SampleEntities()) { entities.Connection.Open(); SomeMethod(); ... } void SomeMethod() { using (SampleEntities entities = new SampleEntities()) { // I want to be able to use the existing connection before the method call, any ideas? } }

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  • Logging errors in SCSF

    - by WF
    I'm quite new to SCSF. So, I'm developping a SCSF Winforms in C# (using May 2007 version in VSNet 2005 Fwk2.0, I can't use new version). I've implemented a Business module. What is the best practise to log errors? I've configured the Logging Application Block. But how to use that ? Thanks for answers

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  • Writing an OS kernel in assembly with NASM

    - by Betamoo
    I want to know what is the standard way for writing a -simple- kernel to be compiled on NASM? To get it clearer: I was able to define the code block with all the following ways: [segment code] [segment .code] segment code segment .code [section code] [section .code] section code section .code I need to know what is the standard way to do that, And what is the difference between them... Thanks

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  • Getting started with F#

    - by Ian Quigley
    What's a good way to get into F# programming? What's a good "Hello world" example and what simple examples can show me why I want to use it over C#. Also what tools do I need? I have WindowsXP, Visual Studio 2008 etc.

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  • I'm capturing keys on my WinForm but I'm trying to see if the pressed key is a 'String' - getting an

    - by Sergio Tapia
    Here's my code: void gkh_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == neededLetter as Keys) { if (neededLetter == "n") { neededLetter = "o"; } else if (neededLetter == "o") { neededLetter = "t"; } else if (neededLetter == "t") { neededLetter = "e"; } else if (neededLetter == "e") { this.Show(); } } else { neededLetter = "n"; } } I'm getting an error on the first If block: The as operator must be used with a reference type or nullable type

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  • Why browser vendors make their own css properties?

    - by jitendra
    Why browser vendors make their own css properties, even they know these will not pass the w3c validation? What is the purpose? is for their own testing, or for web developers, ot to demonstrate browser capabilities to the world and to the W3C organizations and to CSS development team of W3C? is it like a beta version of demonstration? if i use any browser specific for now can they remove that property's support from future versions.will i have to edit my css in future for example: https://developer.mozilla.org/en/CSS_Reference/Mozilla_Extensions

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  • regex question for removal of javascript malware

    - by jeff
    Been hit with some nasty javascript malware on my site. I know that each offending code block starts with the following: <script language=javascript><!-- (function() and ends with </script> I'd like to remove the nasty bits via regex on windows, using some sort of freeware regex replacement tool. Any suggestions here? Thank You much.

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  • Avoiding .gsp extention in a GSP Page Without a Controller

    - by Guy
    Using grails 1.2.1 this should be very simple, but still I can't get it to work. In my application /grails-app/views I've added mypage.gsp Plus "/mypage"(view:"mypage") to the mappings block of my URLMapping class. while http://server-name:8080/myapp/mypage.gsp works I'm still getting 404 - page not found when I try to open http://server-name:8080/myapp/mypage Thanks, Guy

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  • Possible to use Python with Intel's Atom Developer SDK (C/C++)?

    - by Jordan Magnuson
    So I've made a game in Python and PyGame. Now I'm interested in submitting the game to Intel's March Developer Challenge. However, the developer challenge requires use of Intel's Atom Developer SDK (http://appdeveloper.intel.com/en-us/sdk), which only has API's for C and C++. I'm new to Python and PyGame, and have no experience in C or C++. My question is, would it be possible to somehow implement Intel's Atom SDK through/with/from a Python application (as the first link above suggests)? I've read up a little bit on embedding/extending Python into/with C, but I'm not entirely sure what to embed or where. I mean, I know I can do things like this in C: #include <Python.h> int main(int argc, char *argv[]) { Py_Initialize(); PyRun_SimpleString("from time import time,ctime\n" "print 'Today is',ctime(time())\n"); Py_Finalize(); return 0; } But what do I do about all my dependencies on Python and Pygame, for people that don't have those installed on their machines? Normally Py2Exe takes care of compacting the required dependencies (I've managed to package my game into an exe/zip), but how do I take care of that stuff in the context of embedding within C? Can I somehow work with py2exe on this, or do I need to do something entirely different for embedding within C? It seems like it would be a lot easier to go the route of extending Python with the C validation code, rather than trying to embed my whole game within C, but I think that's not an option, "because the library provided is currently only available as a Visual Studio 2008 '.lib'", meaning the application has to be compiled with Visual Studio...? Any help, thoughts, or ideas are much appreciated! You can find the complete SDK Developer's Guide on the intel site above, but here is their "Hello World" using the C Language API: #include <stdio.h> #include “adpcore.h” int main( int argc, char* argv[] ) { ADP_RET_CODE ret_code; const ADP_APPLICATIONID myApplicationID = {{ 0x12345678,0x11112222,0x33331234,0x567890ab}}; if ((ret_code = ADP_Initialize()) != ADP_SUCCESS ){ printf( “ERROR: exiting” ); exit( -1 ); } if (( ret_code = ADP_IsAuthorized( myApplicationId )) == ADP_AUTHORIZED ) printf( “Hello World” ); else printf( “Not authorized to run” ); exit 0; } 35 Page SDK Developer Guide: http:// appdeveloper.intel.com/sites/files/pages/SDK%20Developer%20Guide.pdf

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  • animated scroll

    - by Happy
    Using scrollTo plugin to animate scroll effect: http://plugins.jquery.com/project/ScrollTo http://demos.flesler.com/jquery/scrollTo/ Tryed this code: $(".top-scroll").hover(function(){ $("body").scrollTo($(".top-corner"), 2000); },function(){ $("body").stop().scrollTo(); }); It must start to scroll when we hover .top-scroll block (mouseover) and stop when we hover it out (mouseleave). Start works, stop - not. How to fix? Thanks.

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  • How do you pronounce "->"

    - by tster
    I'm referring to the C operator which is used on pointers to mean the same think as the dot (".") would mean on the value. Incidentally, I'm most interested in how to pronounce it in perl as in $hello->world().

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  • AOP programming in .Net?

    - by larryq
    Hi everyone, I'm wondering what's good out there for AOP / crosscutting in .Net, along the lines of AspectJ. I see Microsoft has a policy injection application block; any other good stuff out there I should take a look at?

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  • Making footer image stick to bottom of web browser or page

    - by Slyphee
    Hello, I know this has been asked alot of times in the past but for the life of me I can't seem to get any of the other solutions to work. What I'm trying to do is to get the footer (which is an image that repeats across the width of the page) to stick to the bottom of the browser when there isn't enough content to naturally push it to the bottom of the page and when there IS enough content to push it to the bottom it does just that. An example is the one at http://www.themaninblue.com/experiment/footerStickAlt/good_example_short.htm which does exactly what I want but I can't get to work either. The code that I've currently got implemented makes the footer stick to a certain section of the page with text going under it. You can see it at sourcectrl.co.uk but its not much to look at. Heres the code for your viewing pleasure. html, body { font: 100% Arial, Helvetica, sans-serif; height: 100%; color: #597347; margin: 0; padding: 0; background: #573909; } header { display: block; position: relative; top: 0; left: 0; width: 100%; height: 66px; background: url(../images/FillerPage_01.gif) repeat-x left bottom; } section { width: 940px; margin: 0 auto; font-size: 1.4em; overflow: auto; min-height: 100%; height: auto !important; height: 100%; margin-bottom: 87px; position: relative; padding-bottom: 90px; } footer { display:block; position: absolute; bottom: 0; width: 100%; height: 87px; background: url(../images/FillerPage_08.gif) repeat-x left bottom; } Sorry if it seems messy! I'd just like to know if I'm heading in the right direction or theres something I'm just not getting? Oh yeah I'm trying to do all of this with the html 5 markup which is why there is no #footer and the like (could this be why none of the solutions work?). If anyone could give me any help or guidance I'd be soooooo grateful.

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  • How do I pipe in FileMerge as a diff tool with git on OSX?

    - by doug
    I'm new to git, on OSX, using it via command line. I come from the world of Tortoise SVN and Beyond Compare on Windows. I want to be able to pipe in diffs to happen via FileMerge which I have installed already. I was able to do this with TextMate simply by using: git diff | mate But I'm not sure how to get that set up so I can use FileMerge instead?

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  • Dots and spaces in variable names from external sources are converted to underscores

    - by Brandon
    Trying a bit of AJAX, and I find that much of my data is littered with underscores! Documentation confirms that this is working as intended. Any way to pass my form information to PHP intact? I'm using CodeIgniter, so my pass looks like /controller/function/variable, receiving controller: controller{ function($v=0){#what once was hello world is now hello_world...} } I can't very well do an undo, data might contain an underscore. Thanks, Brandon

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  • Learning XNA for Game Development. Is it worth It?

    - by Nipuna Silva
    It seems that most of the popular games in the world are developed using C++. But Microsoft's game platform, XNA Studio is based on programming in C# and I didn't find any popular game which was developed using XNA. Also there are fewer Ebooks you find on XNA and even the google search for a problem won't give you much help. Does people doesn't use XNA as a gaming platform? Is it worth learning XNA for game development or should I consider some other platform?

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