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  • The practical cost of swapping effects

    - by sebf
    I use XNA for my projects and on those forums I sometimes see references to the fact that swapping an effect for a mesh has a relatively high cost, which surprises me as I thought to swap an effect was simply a case of copying the replacement shader program to the GPU along with appropriate parameters. I wondered if someone could explain exactly what is costly about this process? And put, if possible, 'relatively' into context? For example say I wanted to use a short shader to help with picking, I would: Change the effect on every object, calculting a unique color to identify it and providing it to the shader. Draw all the objects to a render target in memory. Get the color from the target and use it to look up the selected object. What portion of the total time taken to complete that process would be spent swapping the shaders? My instincts would say that rendering the scene again, no matter how simple the shader, would be an order of magnitude slower than any other part of the process so why all the concern over effects?

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  • Weird behaviour with OpenVPN: can not connect to a few websites

    - by Gaby Solis
    My OpenVPN server is Ubuntu 10.04.4 LTS and openvpn version is 2.x My client is on Win 7. He can access most sites but not Youtube, Facebook, Twitter, groups.google.com, etc My server.conf is: local x.x.x.x port 1194 proto udp dev tun ca /etc/openvpn/keys/ca.crt cert /etc/openvpn/keys/server.crt key /etc/openvpn/keys/server.key dh /etc/openvpn/keys/dh1024.pem server 10.8.0.0 255.255.255.0 push "redirect-gateway def1" push "dhcp-option DNS 8.8.8.8" client-to-client keepalive 10 120 comp-lzo persist-key persist-tun status /etc/openvpn/keys/openvpn-status.log verb 4 I can access Youtube etc using SSH Tunnel + SOCKS Proxy, and the Ubuntu server can access all sites. so nothing is wrong with the Ubuntu server. With little information I can provide, I am not looking for a quck solution. How can I debug?

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  • How could I find out the path to the current desktop image, for Windows 8

    - by Scott Bennett-McLeish
    Having recently upgraded to Windows 8, my script to retrieve the current desktop wallpaper image has broken. For Windows 7, How could I find out the path to the current desktop image?, this works great. However, that registry key now always contains C:\Windows\web\wallpaper\Windows\img0.jpg What is the new registry key used for Windows 8? I've found two possible solutions. Firstly, this key contains what looks like a Base64 encoded path: HKCU/Software/Microsoft/Windows/CurrentVersion/Explorer/Wallpapers/Images/ID2 And then there is the "custom theme properties file" which also contains a "[SlideShow]" section which looks like Base64: C:\Users\Scott\AppData\Local\Microsoft\Windows\Themes\Custom.theme

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  • XNA 4.0 SpriteFont not displaying all Characters

    - by Iain Brown
    Am looking for a little help and trying to use SpriteFont in my XNA 4.0 game but the problem is am displaying to string "This is a test" but all that's displayed on the screen is "This is st" so the "a te" are missing from the screen. The space is there for the characters but the letters are not. The code am using is: spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.DrawString(font,"this is a test",new Vector2(692,372),Color.White); spriteBatch.Draw(texture,new Rectangle(0,0,100,100),Color.White); spriteBatch.End(); Any help with this would be great!

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  • Shibboleth + IIS and Pound Reverse Proxy

    - by boburob
    Having a bit of a problem getting Shibboleth (SSO) working with ADFS and Pound. The main problem seems to be that: The website address will be https://website.domain.com Pound will then terminate the SSL and forward the traffic to the webserver on a different port (http://server.domain.com:8888) I have set up Shibboleth to protect the address http://server.domain.com:8888, which allows me to retrieve metadata and it all seems to be working fine. However the problem seems to be that ADFS is configured to protect the https website, so when Shibboleth attempts to recieve information from ADFS I get nothing except the following error: A token request was received for a relying party identified by the key 'https://msstagrevproxy.cwpintranet.com/shibboleth', but the request could not be fulfilled because the key does not identify any known relying party trust. Key: https://msstagrevproxy.cwpintranet.com/shibboleth I am not really sure how I can work around this as to retrieve the metadata from Shibboleth I have to use the https address but this does not actually exist in Shibboleth or IIS. Has anyone had any experience with this before or using any other SSO with a reverse proxy that works?

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  • When someone deletes a shared data source in SSRS

    - by Rob Farley
    SQL Server Reporting Services plays nicely. You can have things in the catalogue that get shared. You can have Reports that have Links, Datasets that can be used across different reports, and Data Sources that can be used in a variety of ways too. So if you find that someone has deleted a shared data source, you potentially have a bit of a horror story going on. And this works for this month’s T-SQL Tuesday theme, hosted by Nick Haslam, who wants to hear about horror stories. I don’t write about LobsterPot client horror stories, so I’m writing about a situation that a fellow MVP friend asked me about recently instead. The best thing to do is to grab a recent backup of the ReportServer database, restore it somewhere, and figure out what’s changed. But of course, this isn’t always possible. And it’s much nicer to help someone with this kind of thing, rather than to be trying to fix it yourself when you’ve just deleted the wrong data source. Unfortunately, it lets you delete data sources, without trying to scream that the data source is shared across over 400 reports in over 100 folders, as was the case for my friend’s colleague. So, suddenly there’s a big problem – lots of reports are failing, and the time to turn it around is small. You probably know which data source has been deleted, but getting the shared data source back isn’t the hard part (that’s just a connection string really). The nasty bit is all the re-mapping, to get those 400 reports working again. I know from exploring this kind of stuff in the past that the ReportServer database (using its default name) has a table called dbo.Catalog to represent the catalogue, and that Reports are stored here. However, the information about what data sources these deployed reports are configured to use is stored in a different table, dbo.DataSource. You could be forgiven for thinking that shared data sources would live in this table, but they don’t – they’re catalogue items just like the reports. Let’s have a look at the structure of these two tables (although if you’re reading this because you have a disaster, feel free to skim past). Frustratingly, there doesn’t seem to be a Books Online page for this information, sorry about that. I’m also not going to look at all the columns, just ones that I find interesting enough to mention, and that are related to the problem at hand. These fields are consistent all the way through to SQL Server 2012 – there doesn’t seem to have been any changes here for quite a while. dbo.Catalog The Primary Key is ItemID. It’s a uniqueidentifier. I’m not going to comment any more on that. A minor nice point about using GUIDs in unfamiliar databases is that you can more easily figure out what’s what. But foreign keys are for that too… Path, Name and ParentID tell you where in the folder structure the item lives. Path isn’t actually required – you could’ve done recursive queries to get there. But as that would be quite painful, I’m more than happy for the Path column to be there. Path contains the Name as well, incidentally. Type tells you what kind of item it is. Some examples are 1 for a folder and 2 a report. 4 is linked reports, 5 is a data source, 6 is a report model. I forget the others for now (but feel free to put a comment giving the full list if you know it). Content is an image field, remembering that image doesn’t necessarily store images – these days we’d rather use varbinary(max), but even in SQL Server 2012, this field is still image. It stores the actual item definition in binary form, whether it’s actually an image, a report, whatever. LinkSourceID is used for Linked Reports, and has a self-referencing foreign key (allowing NULL, of course) back to ItemID. Parameter is an ntext field containing XML for the parameters of the report. Not sure why this couldn’t be a separate table, but I guess that’s just the way it goes. This field gets changed when the default parameters get changed in Report Manager. There is nothing in dbo.Catalog that describes the actual data sources that the report uses. The default data sources would be part of the Content field, as they are defined in the RDL, but when you deploy reports, you typically choose to NOT replace the data sources. Anyway, they’re not in this table. Maybe it was already considered a bit wide to throw in another ntext field, I’m not sure. They’re in dbo.DataSource instead. dbo.DataSource The Primary key is DSID. Yes it’s a uniqueidentifier... ItemID is a foreign key reference back to dbo.Catalog Fields such as ConnectionString, Prompt, UserName and Password do what they say on the tin, storing information about how to connect to the particular source in question. Link is a uniqueidentifier, which refers back to dbo.Catalog. This is used when a data source within a report refers back to a shared data source, rather than embedding the connection information itself. You’d think this should be enforced by foreign key, but it’s not. It does allow NULLs though. Flags this is an int, and I’ll come back to this. When a Data Source gets deleted out of dbo.Catalog, you might assume that it would be disallowed if there are references to it from dbo.DataSource. Well, you’d be wrong. And not because of the lack of a foreign key either. Deleting anything from the catalogue is done by calling a stored procedure called dbo.DeleteObject. You can look at the definition in there – it feels very much like the kind of Delete stored procedures that many people write, the kind of thing that means they don’t need to worry about allowing cascading deletes with foreign keys – because the stored procedure does the lot. Except that it doesn’t quite do that. If it deleted everything on a cascading delete, we’d’ve lost all the data sources as configured in dbo.DataSource, and that would be bad. This is fine if the ItemID from dbo.DataSource hooks in – if the report is being deleted. But if a shared data source is being deleted, you don’t want to lose the existence of the data source from the report. So it sets it to NULL, and it marks it as invalid. We see this code in that stored procedure. UPDATE [DataSource]    SET       [Flags] = [Flags] & 0x7FFFFFFD, -- broken link       [Link] = NULL FROM    [Catalog] AS C    INNER JOIN [DataSource] AS DS ON C.[ItemID] = DS.[Link] WHERE    (C.Path = @Path OR C.Path LIKE @Prefix ESCAPE '*') Unfortunately there’s no semi-colon on the end (but I’d rather they fix the ntext and image types first), and don’t get me started about using the table name in the UPDATE clause (it should use the alias DS). But there is a nice comment about what’s going on with the Flags field. What I’d LIKE it to do would be to set the connection information to a report-embedded copy of the connection information that’s in the shared data source, the one that’s about to be deleted. I understand that this would cause someone to lose the benefit of having the data sources configured in a central point, but I’d say that’s probably still slightly better than LOSING THE INFORMATION COMPLETELY. Sorry, rant over. I should log a Connect item – I’ll put that on my todo list. So it sets the Link field to NULL, and marks the Flags to tell you they’re broken. So this is your clue to fixing it. A bitwise AND with 0x7FFFFFFD is basically stripping out the ‘2’ bit from a number. So numbers like 2, 3, 6, 7, 10, 11, etc, whose binary representation ends in either 11 or 10 get turned into 0, 1, 4, 5, 8, 9, etc. We can test for it using a WHERE clause that matches the SET clause we’ve just used. I’d also recommend checking for Link being NULL and also having no ConnectionString. And join back to dbo.Catalog to get the path (including the name) of broken reports are – in case you get a surprise from a different data source being broken in the past. SELECT c.Path, ds.Name FROM dbo.[DataSource] AS ds JOIN dbo.[Catalog] AS c ON c.ItemID = ds.ItemID WHERE ds.[Flags] = ds.[Flags] & 0x7FFFFFFD AND ds.[Link] IS NULL AND ds.[ConnectionString] IS NULL; When I just ran this on my own machine, having deleted a data source to check my code, I noticed a Report Model in the list as well – so if you had thought it was just going to be reports that were broken, you’d be forgetting something. So to fix those reports, get your new data source created in the catalogue, and then find its ItemID by querying Catalog, using Path and Name to find it. And then use this value to fix them up. To fix the Flags field, just add 2. I prefer to use bitwise OR which should do the same. Use the OUTPUT clause to get a copy of the DSIDs of the ones you’re changing, just in case you need to revert something later after testing (doing it all in a transaction won’t help, because you’ll just lock out the table, stopping you from testing anything). UPDATE ds SET [Flags] = [Flags] | 2, [Link] = '3AE31CBA-BDB4-4FD1-94F4-580B7FAB939D' /*Insert your own GUID*/ OUTPUT deleted.Name, deleted.DSID, deleted.ItemID, deleted.Flags FROM dbo.[DataSource] AS ds JOIN dbo.[Catalog] AS c ON c.ItemID = ds.ItemID WHERE ds.[Flags] = ds.[Flags] & 0x7FFFFFFD AND ds.[Link] IS NULL AND ds.[ConnectionString] IS NULL; But please be careful. Your mileage may vary. And there’s no reason why 400-odd broken reports needs to be quite the nightmare that it could be. Really, it should be less than five minutes. @rob_farley

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  • Could my 64-bit server be somehow identifying itself as a 32-bit server?

    - by Deane
    Has anyone ever heard of a 64-bit OS identifying itself as a 32-bit OS? We have a Windows Server 2008 R2 x64 development server. We've been trying to activate it with a product key from MSDN, but it keeps telling us the the key is invalid. I've opened a ticket with MSDN for this. Then something odd happened -- I tried to install a 64-bit version of SQL Server 2005. After it extracted, we got this message: This version of hotfix.exe is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program... Now, we're pretty sure this is a 64-bit OS. Computer Properties says: System Type: 64-bit Operating System Also, we have both a "Program Files" and a "Program Files (x64)" directory. I don't know how the product key activator or the SQL install program attempts to divine the type of OS, but could it be...wrong?

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  • FY11 plans &ndash; how can you increase your SOA business?

    - by Jürgen Kress
    Thanks for a fantastic FY10 was great to work with all of you! Yes with the economic crises the fiscal year was hard. SOA and Oracle Fusion Middleware do address this challenges and can help companies to save cost to integrate their systems, automate and change their processes. More when we publish our fiscal year results. What is on the agenda for FY11? Specialization: It is key that you become SOA & Application Grid Specialized. We will focus our activities and budgets on partners with Specialization! Sales campaigns: To support you in our joint business we will continue to run joint sales campaigns. With OFM 11g there is a great opportunity to generate service revenue to migrate and to consolidate on the platform. It is key that you do register your opportunities within the Open Market Model (OMM) to ensure sales alignment. Enablement. With the release of many new products and versions training is key. We will continue to offer training dedicated to your role: sales, pre-sales and implementation. Make sure that you check local partner training calendars and sign up for the next bootcamps Thanks for your support! Jürgen Kress

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • Mouse button and keypress counter for Linux?

    - by rakete
    I would like to have some kind of statistic of my daily mouse/keyboard usage to help me make my keyboard layout a little bit more efficient. There is already an question about how to do this on windows, but I would like to know I anyone is aware if this is possible under linux. Another thing I already found is key-mon, a little program for screencasts that displays your mouse and keyboard presses on the screen, which would help me achieve what I want with a little bit of python coding by myself. But still, if there was an solution already, that would be easier of course. PS: obfuscated link to key-mon because of spam prevention: hxxp://code.google.com/p/key-mon/

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  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

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  • LUKS no longer accepts my my passphrase

    - by Two Spirit
    I created a 4 drive RAID5 setup using mdadm and upgrading from 2TB drives to the new Hitachi 7200RPM 4TB drives. I can initially open my luks partition, but later can no longer access it. I can no longer access my LUKS partition even tho I have the right passphrases. It was working and then at an unknown point in time loose access to LUKS. I've used the same procedures for upgrading from 500G to 1TB to 1.5TB to 2TB. After the first time this happened a week ago, I thought maybe there was some corruption so I added a 2nd Key as a backup. After the second time the LUKS became unaccessible, none of the keys worked. I put LUKS on it using cryptsetup -c aes -s 256 -y luksFormat /dev/md0 # cryptsetup luksOpen /dev/md0 md0_crypt Enter LUKS passphrase: Enter LUKS passphrase: Enter LUKS passphrase: Command failed: No key available with this passphrase. The first time this happened while I was upgrading to 4TB drives, I thought it was a fluke, and ultimately had to recover from backups. I went an used luksAddKey to add a 2nd key as a backup. It happened again and I tried both passphrases, and neither worked. The only thing I'm doing differently this time around is that I've upgraded to 4TB drives which use GPT instead of fdisk. The last time I had to even reboot the box was over 2 years ago. I'm using ubuntu-8.04-server with kernel 2.6.24-29 and upgraded to -2.6.24-31, but that didn't fix the problem.

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  • Trying to figure out SDL pixel manipulation?

    - by NoobScratcher
    Hello so I've found code that plots a pixel in an SDL Screen Surface : void putpixels(int x, int y, int color) { unsigned int *ptr = (unsigned int*)Screen->pixels; int lineoffset = y * (Screen->pitch / 4 ); ptr[lineoffset + x ] = color; } But I have no idea what its actually doing here this is my thoughts. You make an unsigned integer to hold the unsigned int version of pixels then you make another integer to hold the line offset and it equals to multiply by pitch which is then divided by 4 ... Now why am I dividing it by 4 and what is the pitch and why do I multiply it?? Why must I change the lineoffset and add it to the x value then equal it to colors? I'm soo confused.. ;/ I found this function here - http://sol.gfxile.net/gp/ch02.html

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  • fast java2d translucency

    - by mdriesen
    I'm trying to draw a bunch of translucent circles on a Swing JComponent. This isn't exactly fast, and I was wondering if there is a way to speed it up. My custom JComponent has the following paintComponent method: public void paintComponent(Graphics g) { Rectangle view = g.getClipBounds(); VolatileImage image = createVolatileImage(view.width, view.height); Graphics2D buffer = image.createGraphics(); // translate to camera location buffer.translate(-cx, -cy); // renderables contains all currently visible objects for(Renderable r : renderables) { r.paint(buffer); } g.drawImage(image.getSnapshot(), view.x, view.y, this); } The paint method of my circles is as follows: public void paint(Graphics2D graphics) { graphics.setPaint(paint); graphics.fillOval(x, y, radius, radius); } The paint is just an rgba color with a < 255: Color(int r, int g, int b, int a) It works fast enough for opaque objects, but is there a simple way to speed this up for translucent ones?

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  • Failed to configure CA certificate chain

    - by kron
    Hi All, I'm trying to setup SSL on fedora with apache. In my vhost... SSLCertificateFile /your/path/to/crt.crt SSLCertificateKeyFile /your/path/to/key.key SSLCertificateChainFile /your/path/to/DigiCertCA.crt I had it working fine with a self signed key, but can't get it to work with the DigiCertCA crt. When I run service httpd restart It fails to start. This is what I get in the logs... [Sat Jan 29 07:57:13 2011] [notice] suEXEC mechanism enabled (wrapper: /usr/sbin/suex$ [Sat Jan 29 07:57:13 2011] [error] Failed to configure CA certificate chain! Any assistance would be really appreciated! Thanks

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  • Proper way to use a RenderTarget2D to draw multiple textures?

    - by TheBroodian
    In the process of trying to resolve a split screen issue, I've been trying to use a RenderTarget2D to draw a portion of my scene to a Texture2D, and then again to another Texture2D, but the end result of both Texture2D's is coming out the same. Can anybody tell me what I'm doing wrong? Texture2D camera1Render; Texture2D camera2Render; GraphicsDevice.SetRenderTarget(RenderTarget); GraphicsDevice.Clear(Color.Transparent); map.Draw(mapDisplayDevice, Camera1, new Location(0, 0), false); camera1Render = RenderTarget; GraphicsDevice.Clear(Color.Transparent); map.Draw(mapDisplayDevice, Camera2, new Location(0, 0), false); camera2Render = RenderTarget; SetRenderTarget(null);

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  • OEM Office 2010 without media - how to reinstall?

    - by Bryan
    I have recently purchased a new office desktop PC from Dell with OEM version of Windows 7 Pro and Office 2010 Pro. One of the reasons I always use Dell is that they always supply installation media CDs or DVDs, unlike some other companies that just give you ISO images on the hard disk that you have to burn yourself. This is the first PC I have purchased with Office 2010 Pro (OEM), and I was disappointed to see that Dell don't ship out any installation media for office 2010, they just supply a piece of card with the office pro product key printed on it. If the HDD fails completely and I have to perform a clean installation, how can I re-install office? Can I download the trial version of Office 2010 and install that, then offer it my product key? Bearing in mind that the product key is an OEM product, not a retail product, would this work?

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  • How do I get a Canon MP550 working with Gutenprint?

    - by Marek
    My printer canonMP550 doesn't work with i7 x86 64bit under Ubuntu 11.10 with cups+Gutenprint2.5.7. What I found, is: in gutenprint it is translated into ip4000 only, but it belongs to the group ip4700, which is translated into ip4300 (parameter). I tried to correct, read only, what to do? Next is gutenprint uses cups 1.2, but installed is cups 1.5 , so instead system/library/ color sync/ ..... it is usr/share/color/icc/sRGB.icc. So this seem to be real bugs, but Ii am new and need help to correct this staff!

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  • Biome Transition in a Grid & Borderless World

    - by API-Beast
    I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. overlap Can be inside another, much bigger system Can be very far away from any other systems Spawn system specific entities and particles inside the system radius Have some properties like background color So far so good. However, the player can fly around freely, inside and outside of systems, in real time. How do I interpolate and determine things like the background color now, depending on camera position? E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.

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  • Canonical links for huge websites

    - by Florin
    Let's say I have 5 products that are identical but the product code, the product color specifications and the product image. The title, meta and description are identical (by the way the color is in a select form). I made 4 products link canonical to the 1 that is the master based on many factors. If the master becomes inactive or without a stock one product from the other 4 will become the new master and the rest will become canonical to it. The question is if that by becomeing master from canonical will the site suffer a penalty from Google or it will work just fine? What will Google think about this strategy?

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  • Best way to detect if vec3 is between vec3(x) and vec3(y) in glsl

    - by elect
    As titled I am sampling from a texture and if the color is somehow gray [vec3(.8), vec3(.9)] and an uniform is 1 I need to substitute that color with another one I am not a glsl veteran but I am pretty sure there is a more elegant and compact (without mentioning faster) way than this: vec3 textureColor = texture(texture0, oUV); if(settings.w == 1 && textureColor.r > .8 && textureColor.r < .9 && textureColor.g > .8 && textureColor.g < .9 && textureColor.b > .8 && textureColor.b < .9)

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  • Slight delay when switching modes in vim using tmux or screen

    - by Ton van den Heuvel
    Switching to and from insert mode in Vim is no longer instantaneous since I use tmux. After pressing Esc in insert mode, it takes a noticeable amount of time to actually get out of insert mode. After pressing Esc and any other key afterwards the switch is immediate, and the command for the key pressed after Esc is executed. Any idea what might cause this? The Vim configuration is not the problem as the delay does not occur when I run Vim outside tmux, so this is probably related to tmux somehow. I use gnome-terminal btw. Also worth noting, it seems I can not define key bindings in tmux for Esc, my plan was to bind Esc to: bind Escape send-keys ^[ Alas, it seems binding anything to Esc for tmux does not work. The same problem occurs in screen as well.

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  • Multiple Document Interfaces in Visual Basic

    What is Multiple Document Interface (MDI)? In most VB.NET applications, it is using a single document interface (SDI). In this type of interface, every window is unique to aother window. But in multiple document interface, it works by having one parent window with child windows under it. See the screenshot below: As you can see, there is one parent window (in gray color) and there are 3 child windows (in blue, violet and orange color). You can have more than 3 child windows depending on your application requirements. But you can only have one parent window. Depending on the design of your MDI...

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  • need advice for small css issue [migrated]

    - by JaPerk14
    I have a small design problem in my css, and I'd like to know if someone could check it out for me. The design problem is in the rollover effect of my horizontal navigation. There seems to be some sort of added margin or padding, but I'm having trouble finding the problem in the css. I will paste the code I'm using below, so you can see for yourself. You won't be able to see the problem until you rollover the navigation list items. HTML: <div class="Horiznav"> <ul> <li id="active"><a href="#">Link #1</a></li> <li><a href="#">Link #2</a></li> <li><a href="#">Link #3</a></li> <li><a href="#">Link #4</a></li> <li><a href="#">Link #5</a></li> </ul> </div> CSS: .Horiznav { background: #1F00CA; border-top: solid 1px #fff; border-bottom: solid 1px #fff; } .Horiznav ul { font-family: Arial, Helvetica, sans-serif; font-weight: bold; color: #fff; text-Align: center; margin: 0; padding-top: 5px; padding-bottom: 5px; } .Horiznav ul li { display: inline; } .Horiznav ul li a { padding-top: 5px; padding-bottom: 5px; color: #fff; text-decoration: none; border-right: 1px solid #fff; } .Horiznav ul li a:hover { background: #16008D; color: #fff; } #active a { border-left: 1px solid #fff; }

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  • Simple UPDATE query with (sometime) long query times

    - by Eric
    I run a dedicated MySQL server (2 cores, 16GB RAM) serving 100-200 requests per second. It is getting sluggish during peak traffic and I have a hard time optimizing the server. So I'm looking for some ideas now that I have done lots of Innodb fine-tuning with the "TUNING PRIMER" The query that now generates most slow queries is the following (see result from mysqldumpslow): Count: 433 Time=3.40s (1470s) Lock=0.00s (0s) Rows=0.0 (0), UPDATE user_sessions SET tid='S' WHERE idsession='S' I am very surprised to have so many long queries for such a simple query with no locking. Fyi, the table is InnoDB and has 14000 rows. It contains all active sessions on the site with approx 10 UPDATE and SELECT hits per second. Here is its structure: CREATE TABLE `user_sessions` ( `personid` mediumint(9) NOT NULL DEFAULT '0', `ip` varchar(18) COLLATE utf8_unicode_ci NOT NULL, `idsession` varchar(32) COLLATE utf8_unicode_ci NOT NULL, `datum` date NOT NULL DEFAULT '0000-00-00', `tid` time NOT NULL DEFAULT '00:00:00', `status` tinyint(4) NOT NULL DEFAULT '0', KEY `personid` (`personid`), KEY `idsession` (`idsession`), KEY `datum` (`datum`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci Any ideas?

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