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  • Styling Windows Phone Silverlight Applications

    - by Tim Murphy
    If you have not developed with styles in Silverlight/XAML then it can be challenging and resources can be sparse depending on how deep you get.  One thing that you need to understand is what level you can apply styles and how much they can cascade.  What I am finding is that this doesn’t go to the level that we are used to in HTML and CSS. While styles can be defined at a page level if you want to share styles throughout your application they should be defined in the App.xaml file.  This is of course analogous to placing a style in your HTML file versus an external CSS file.  This is the type of style I will concentrate on in this post. The first thing to look it how styles associate to elements.  TargetType defines the object type that your style will apply to.  In the example below the style is targeting the TextBlock object type. <Style x:Key="TextBlockSmallGray" TargetType="TextBlock"> Next we use a Setter which allows you to apply values for specific attributes of the target object type.  The setters can be a simple value or complex.  The first example here is simply applying a color to the background property of the target. <Setter Property="Background" Value="White"/> The second setter example here is for the same property, but we are applying a the definition of a LinearGradientBrush. <Setter Property="Background"> <Setter.Value> <LinearGradientBrush> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset="1" Color="White"/> </LinearGradientBrush> </Setter.Value> </Setter> The last thing I want to cover here is that you can leverage the system styles and then override or extend them.  The BasedOn attribute of the Style tag allows this sort of inheritance.  In the example below I am going to start with the PhoneTextTitleStyle and then override properties as needed. <Style x:Key="TextBlockTitle" BasedOn="{StaticResource PhoneTextTitle1Style}" TargetType="TextBlock"> So now that we have our styles defined applying it is fairly straight forward.  Add the style name as a static resource to the style property of the element in your page and off you go. <Grid x:Name="LayoutRoot" Style="{StaticResource PageGridStyle}"> So this is one step in creating consistency in your application’s look.  In future posts I will dig a little deeper. del.icio.us Tags: windows phone 7,mobile development,windows phone 7 development,.NET,software development,design,UX

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • How to conduct A/B split testing with AdSense?

    - by None
    Ok so I have decided to A/B test my AdSense ads. I have run a few tests, but I don't know what conclusion to draw and how to keep track of things. Some specific questions: If I have 2 test units, 1 wins. I test that with a new and so on. How do I find if say the fifth one did better than the first one? How do I keep track of things? Do I let the variables independent of each other, because they certainly are not. In real life, font size can affect CTR even if the colors are different. I can test blue color with red color, and then test Arial font with Georgia, but how do I know which combination is the best? This would result in way too many test units. I tried Googling a lot, but I could not find answers to these questions.

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  • Difference between SSLCertificateFile and SSLCertificateChainFile?

    - by chrisjlee
    Normally with a virtual host an ssl is setup with the following directives: Listen 443 SSLCertificateFile /home/web/certs/domain1.public.crt SSLCertificateKeyFile /home/web/certs/domain1.private.key SSLCertificateChainFile /home/web/certs/domain1.intermediate.crt From: For enabling SSL for a single domain on a server with muliple vhosts, will this configuration work? What is the difference between SSLCertificateFile and SSLCertificateChainFile ? The client has purchased a CA key from GoDaddy. It looks like GoDaddy only provides a SSLCertificateFile (.crt file), and a SSLCertificateKeyFile (.key file) and not at SSLCertificateChainFile. Will my ssl still work without a SSLCertificateChainFile path specified ? Also, is there a canonical path where these files should be placed?

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Fastest reliable way to open the terminal?

    - by meder
    I actually had my SUPER_L ( left windows key ) binded to gnome-terminal, but for whatever reason ever since upgrading to 9.04 Ubuntu from 8.10 Intrepid it seemed to break the key binding. It was very handy because I could throw open the terminal with one key ( sorry but alt-f2 and typing gnome-terminal isn't practical for me ). Or perhaps it reset all the keybindings? I remember using xev and some gui type interface that was akin to Win32 registry editor. Anyway, I'm curious as to what you guys use to open the terminal.

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  • Brief pause after keypress

    - by user36324
    After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. while(game){ while (SDL_PollEvent(&e)){ mainChar.manageEvents(e); } background.renderChar(); mainChar.renderChar(); SDL_RenderPresent(ren); } void Character::manageEvents(SDL_Event event) { switch(event.type){ case SDL_KEYDOWN: KEYS[event.key.keysym.sym] = true; printf("true"); handleInput(); break; case SDL_KEYUP: KEYS[event.key.keysym.sym] = false; printf("false"); break; default: break; } } void Character::handleInput() { if(KEYS[SDLK_a]) { dst.x--; } if(KEYS[SDLK_d]) { dst.x++; } if(KEYS[SDLK_w]) { dst.y++; } if(KEYS[SDLK_s]) { dst.y--; } }

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  • Highlighting new rows in ADF Table

    - by Sireesha Pinninti
    About This article explains how to hightlight newly inserted rows in an ADF Table without writing any extra java/javascript code.IntroductionSometimes we may wish to give more clarification to the end user by differentiating between newly inserted rows and the existing rows(i.e the rows from DB) in a table by highlighting new rows in different color as in the figure shown below. SolutionWe can achieve the same by giving following EL to inlineStyle property of every column inside af:table: #{row.row.entities[0].entityState == 0?'background-color:#307D7E;':''}ExplanationHere is the explanation for row.row.entities[0].entityState given inside EL which returns the state of the row(i.e, New, Modified, Unmodified, Initialized etc.)row - Refers to a tree node binding(instance of FacesCtrlHierNodeBinding) at runtimerow.row - Refers to an instance of row that the tree node is based onrow.row.entities[0] - Gets the Entity row at zeroth index. In most of the cases, the table will be based on single entity. If your table is based on multiple entities then the index needs to be given accordingly.row.row.entities[0].entityState - Gets Entity Object's current Entity-state in the transaction.(0 - New, Modified - 2, Unmodified - 1, Initialized - -1,  etc.,)

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • IE 9 home page is hijacked by avg

    - by horace
    I definitely know how to change the home page in Internet Explorer (Tools -> Options -> General). The problem is, no matter what I put there, it never changes. Stop/restart Internet Explorer and the old home page is back. I did some research to see if there is a registry key that I could tweak to get the home page to set properly. I changed the start page registry key and refreshed the view and the start page key (without even restarting regedit) was reset back to its original value. Now I'm a little concerned. Maybe there's some virus I can't detect on my system? Internet Explorer 9.0.8112.16421 Windows 7 Pro SP 1 x64

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • ubuntu 12.10 slow application load upon restart

    - by Adam
    new ubuntu user. after boot (boot is quite fast), opening applications such as firefox, libra, system settings, takes close to 10 seconds to open. after the application is loaded in RAM, the application opens fine. the system feels snappy, quick. when i have two FIREFOX open, unity is snappy in showing me the two windows side by side. but upon bootup, loading the application takes 10 seconds. there is not much hdd activity. fresh install. its the same for system settings and browsing system settings. when system settings is opened for the first time (10 second), and i click for example Color, it will take quite long to open the color settings. hardware: i3 4gb ram radeon 5770 250gb sata gigabyte h55m motherboard i am using ubuntu straight out of the box, no propriety drivers. 64 bit. i have reinstalled OS, and still the same.

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  • Most appropriate diagram for GUI button design?

    - by JustADude
    What is the most appropriate diagram for GUI button design? Specifically, I have numerous buttons that will be changing color based on state information from operator input and input from various subcomponents and sensors. I would like to use UML or some other type of design diagrams to be able to capture the color transition. Some folks have suggested sequence diagrams, but I haven't been able to find any good examples that show how to incorporate this design artifact. I would really like to head in this direction to help developers. Thanks a ton for feedback and insights.

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  • Get the Latest Security Inside Out Newsletter, October Edition

    - by Troy Kitch
    The latest October edition of the Security Inside Out newsletter is now available and covers the following important security news: Securing Oracle Database 12c: A Technical Primer The new multitenant architecture of Oracle Database 12c calls for adopting an updated approach to database security. In response, Oracle security experts have written a new book that is expected to become a key resource for database administrators. Find out how to get a complimentary copy.  Read More HIPAA Omnibus Rule Is in Effect: Are You Ready? On September 23, 2013, the HIPAA Omnibus Rule went into full effect. To help Oracle’s healthcare customers ready their organizations for the new requirements, law firm Ballard Spahr LLP and the Oracle Security team hosted a webcast titled “Addressing the Final HIPAA Omnibus Rule and Securing Protected Health Information.” Find out three key changes affecting Oracle customers.  Read More The Internet of Things: A New Identity Management Paradigm By 2020, it’s predicted there will be 50 billion devices wirelessly connected to the internet, from consumer products to highly complex industrial and manufacturing equipment and processes. Find out the key challenges of protecting identity and data for the new paradigm called the Internet of Things.  Read More

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  • Transferring to a SSD using Windows Explorer?

    - by Nick
    I've just bought a new SSD (regretting this already) which I want to make my primary hard drive on my new computer. It's a fresh Windows 8 install, so I'm wondering if I can just copy the entire contents of C: onto my new SSD drive, or will I need to copy other things too such as boot records? I don't have a CD drive unfortunately (I removed it to put in the SSD - it's a very small HTPC) and I don't have any USB stick to make a bootable copy of Clonezilla or similar. UPDATE: I have decided to re-install Windows 8 from scratch onto the SSD, the problem is obtaining the serial key that is embedded into the BIOS. I actually have a spare, unused product key from my desktop I'm writing on now, but I'd rather not use that when I already have a valid key in my new HTPC :( Thanks :)

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  • page up/down print ~ instead of history search in terminal

    - by Desmond
    I am on a Macbook Pro with mac os x 10.8.2 I have set: page up: \033[5~ page down: \033[6~ in terminal keyboard settings (pressing esc to get \033). My ~/.xinputrc is: # Be 8 bit clean. set input-meta on set output-meta on set convert-meta off # Auto completion options set show-all-if-ambiguous on set completion-ignore-case on # Keybindings "\e[1~": beginning-of-line # Home key "\e[4~": end-of-line # End key "\e[5~": history-search-backward # Page Up "\e[6~": history-search-forward # Page Down "\e[3~": delete-char # Delete key "\e[5C": forward-word # Ctrl+right "\e[5D": backward-word # Ctrl+left I am just following a guide found on internet (actually there are a lot of guide really similar): http://macimproved.wordpress.com/2010/01/04/fix-page-updown-home-end-in-terminal/ Unfortunately, the only (terrific) result is that when I press page up (fn + up arrow) just a "~" is printed in the terminal.

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  • GRUB2 Boot Configuration

    - by MA1
    Recently i installed GRUB2, everything is working fine. When my system is started my monitor is showing something like the following "Minimal BASH-Like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename." Press "Esc" key to enter the menu. Boot windows... and when i press the Esc key it then shows the GRUB2 menu showing list of operating systems installed on my system How the remove "Minimal BASH-Like line editing ...." text. I only need this line Press "Esc" key to enter the menu. Boot windows... Note: Both my WindowsXP and Fedora12 are working fine and loading with no problem.

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  • Why does unity obj import flip my x coordinate?

    - by milkplus
    When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might be doing that. And I'm using the same localToWorldMatrix and the same coordinate data in the .obj file. Hmmm GL.PushMatrix(); GL.MultMatrix(transform.localToWorldMatrix); CreateMaterial(); lineMaterial.SetPass(0); GL.Color(new Color(0, 1, 0)); GL.Begin(GL.LINES); GL.Vertex(p1); GL.Vertex(p2); GL.Vertex(p2); GL.Vertex(p3); //... GL.End(); GL.PopMatrix();

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  • Is it possible to put only the boot partition on a usb stick?

    - by Steve V.
    I've been looking at system encryption with ArchLinux and i think I have it pretty much figured out but I have a question about the /boot partition. Once the system is booted up is it possible to unmount the /boot partition and allow the system to continue to run? My thought was to install /boot to a USB stick since it can't be left encrypted and then boot from the USB stick which would boot up the encrypted hard disk. Then I can take the USB key out and just use the system as normal. The reason I want to do this is because if an attacker was able to get physical access to the machine they could modify the /boot partition with a keystroke logger and steal the key and if they already had a copy of the encrypted data they could just sit back and wait for the key. I guess I could come up with a system of verifying that the boot has been untouched at each startup. Has this been done before? Any guidance for implementing it on my own?

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  • Drawing Shape in DebugView (Farseer)

    - by keyvan kazemi
    As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray trayTexture = Content.Load<Texture2D>("tray"); //Create an array to hold the data from the texture uint[] data = new uint[trayTexture.Width * trayTexture.Height]; //Transfer the texture data to the array trayTexture.GetData(data); //Find the vertices that makes up the outline of the shape in the texture Vertices verts = PolygonTools.CreatePolygon(data, trayTexture.Width, false); //Since it is a concave polygon, we need to partition it into several smaller convex polygons _list = BayazitDecomposer.ConvexPartition(verts); Vector2 vertScale = new Vector2(ConvertUnits.ToSimUnits(1)); foreach (Vertices verti in _list) { verti.Scale(ref vertScale); } tray = BodyFactory.CreateCompoundPolygon(MyWorld, _list, 10); Now in DebugView I guess I have to use "DrawShape" method which requires: DrawShape(Fixture fixture, Transform xf, Color color) My question is how can I get the variables needed for this method, namely Fixture and Transform?

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  • How to install Gyachi on ubuntu 12.10 [Solved]

    - by Oguz Can Sertel
    ok ... there is no way to install it on ubuntu 12.10 I would like to use Gyachi on ubuntu 12.10. I tried these steps but it doesn't work.. I wanted to compile it myself... but it need some libs... it made me confused... so I gave up sudo add-apt-repository ppa:adilson/experimental sudo apt-get update sudo apt-get install gyachi Thank you for your helps at first command the output: sudo add-apt-repository ppa:adilson/experimental You are about to add the following PPA to your system: Contains packages that are not in the official Debian/Ubuntu repositories and newer versions and snapshots which are not available yet in the repositories. Theses packages are experimental. Use them at your own risk. More info: https://launchpad.net/~adilson/+archive/experimental Press [ENTER] to continue or ctrl-c to cancel adding it gpg: keyring `/tmp/tmp3y3i7p/secring.gpg' created gpg: keyring `/tmp/tmp3y3i7p/pubring.gpg' created gpg: requesting key 27B81625 from hkp server keyserver.ubuntu.com gpg: /tmp/tmp3y3i7p/trustdb.gpg: trustdb created gpg: key 27B81625: public key "Launchpad Experimental Packages PPA" imported gpg: Total number processed: 1 gpg: imported: 1 (RSA: 1) OK and after sudo apt-get update; this is (sudo apt-get install gyachi)'s output here is the output: sudo apt-get install gyachi Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package gyachi

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  • Map keycode 133+54 to shift+control+c in Linux for Mac keyboard?

    - by Edward_178118
    On Linux Mint 13 - Mate using the Terminal program Terminator with a Mac keyboard. I want the command key for COPY/PASTE to behave as it does on the Mac. I have been able to change it to treat the command key as a control key, and this works fine for most apps except in the Terminal program. Using xev when I press command+c it's a keycode of 133 + 54. This is a ^c to the Terminal app which acts like a ^c in a shell. The default for COPY which can be changed in Terminator is Shift+Control+c. Is there a way to map the keycode of 133 + 54 to Shift+Control+c, but only for the Terminator app? Thanks!

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  • How to display consistent background image

    - by Tofu_Craving_Redish_BlueDragon
    Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and keeps moving, you will need to redraw the background in order to "erase" the color pixels left by moving object; otherwise, you will have "traces" of the moving object. I have a moving object in my PyGame. However, I do not want to "clear the color buffer" by redrawing the background image. Redrawing the background image every frame is slow. My solution : I will "clear" only required portions (where the "traces" of moving object are left) of the "buffer" by redrawing portions of background. Is there any other better way to have a consistent background?

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  • SBS 2008 reinstall on new machine

    - by Jon
    We purchased a single license on Windows Small Business Server 2008 for a medical office, and soon after a power fault caused the server to overload, destroying the power supply and motherboard. I reinstalled on a new server, and have the domain up and running again, but under system properties it tells me I still need to activate windows, and that the product key currently entered is invalid for activation. I've been trying to figure out how to get in touch with Microsoft to explain the situation and get a new activation key issued without having to pay for another license which we can't afford, but the online documentation hasn't been particularly clear on the subject. Does anyone know how to do that, or if I do need the activation key to continue using SBS 2008? (It currently tells me I have 56 days left to activate) Any tips would be appreciated. I'm not strictly a computer guy and I'm feeling a little lost.

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