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  • Apt-get saying "Unable to correct problems, you have held broken packages."

    - by YatharthROCK
    TL;DR: sudo apt-get install ... saying "Unable to correct problems, you have held broken packages." The problem I was trying to get the WebApps feature for PP and QQ following this blog post. I ran the sudo add-apt-repository ppa:webapps/preview command to add the repository, but i got a connection error. Since I know my current ISP gives a shaky connection, I tried again and sure enough, it worked. Then I ran sudo apt-get install unity-webapps-preview, but I realized we had to update apt-get first, so I hit Ctrl + C to stop it. Then I ran sudo apt-get update which worked w/o a fuss, but when I ran sudo apt-get install unity-webapps-preview again later, it showed an error message. Here's the dump: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: unity-webapps-preview : Depends: xul-ext-unity but it is not going to be installed Depends: xul-ext-websites-integration but it is not going to be installed Depends: xul-ext-webaccounts but it is not going to be installed E: Unable to correct problems, you have held broken packages. I think this might be because of me interrupting the earlier command. It hadn't got a chance to output anything, though — I stopped it pretty fast. What I tried I have tried running a number of commands:- sudo apt-get install --fix-broken sudo apt-get autoclean sudo apt-get autoremove sudo apt-get -f install sudoapt-get install ppa-purgeandsudo ppa-purge ppa:webapps/preview` Even after running sudo apt-get upgrade after every try, none of them worked. Research I tried searching Google, looking at a couple of forums and searching on AU, but to no avail. Help would be appreciated.

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  • (LWJGL) Pixel Unpack Buffer Object is Disabled? (glTextImage2D)

    - by OstlerDev
    I am trying to create a render target for my game so that I can re-render at a different screen size. But I am receiving the following error: Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Pixel Unpack Buffer Object is disabled Here is the source code for my Render method: // clear screen GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Start FBO Rendering Code // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. int FramebufferName = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, FramebufferName); // The texture we're going to render to int renderedTexture = glGenTextures(); // "Bind" the newly created texture : all future texture functions will modify this texture glBindTexture(GL_TEXTURE_2D, renderedTexture); // Give an empty image to OpenGL ( the last "0" ) glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); // Poor filtering. Needed ! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set "renderedTexture" as our colour attachement #0 GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, renderedTexture, 0); // Set the list of draw buffers. IntBuffer drawBuffer = BufferUtils.createIntBuffer(20 * 20); GL20.glDrawBuffers(drawBuffer); // Always check that our framebuffer is ok if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE){ System.out.println("Framebuffer was not created successfully! Exiting!"); return; } // Resets the current viewport GL11.glViewport(0, 0, scaleWidth*scale, scaleHeight*scale); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // let subsystem paint if (callback != null) { callback.frameRendering(); } // update window contents Display.update(); It is crashing on this line: glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); I am not really sure why it is crashing and looking around I have not been able to find out why. Any help or insight would be greatly welcome.

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  • Blogging from Office RT

    - by Dennis Vroegop
    During the last Build conference all attendees were given a brand new sparkling exciting Surface RT device (I love that machine despite its name but that's beside the point). On it came a version of Office 2013 RT, or better: the preview version. Now, I translated that term "Preview" to "Beta". Which is OK, since I've been using a lot of beta products from Microsoft and they all were great. And then I wanted to post a blogposting from Word. I knew I could, I have been doing this for a long time (I prefer Live Writer but that isn't available on Windows 8 RT). So I wrote the entry and hit "Publish". Instead of my blogsite I got a nice non-descriptive error telling me I couldn't post. So I fired up my other (Intel based) Win8 tablet, opened Word RT Preview, it loaded my blogpost (you've got to love the automatic synchronization through Skydrive) and tried from that machine. Same error. So, I installed Live Writer (remember, the other machine is Intel based) and posted from there. That worked like a charm. Apparently, there was something wrong with Word. I gave up and didn't think about it anymore. Yet… what you're reading now is written in Word 2013 RT on my Surface RT. So what did do? Simple: I updated from the Preview version to the final version. That's all there was to it. So…. If you're still on the preview I urge you to upgrade. You need to go to the "classic desktop update" window instead of going through the Windows Store App style update since Office is a desktop system, but once you do that you'll have the full version as well. Happy blogging!

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  • Determinism in multiplayer simulation with Box2D, and single computer

    - by Jake
    I wrote a small test car driving multiplayer game with Box2D using TCP server-client communcations. I ran 1 instance of server.exe and 2 instance of client.exe on the same machine that I code and compile the executables. I type inputs (WASD for a simple car movement) into one of the 2 clients and I can get both clients to update the simulation. There are 2 cars in the simulation. As long as the cars do not collide, I get the same identical output on both client.exe. I can run the car(s) around for as long as I could they still update the same. However, if I start to collide the cars, very quickly they go out of sync. My tools: Windows 7, C++, MSVS 2010, Box2D, freeGlut. My Psuedocode: // client.exe void timer(int value) { tcpServer.send(my_inputs); foreach(i = player including myself) inputs[i] = tcpServer.receive(); foreach(i = player including myself) players[i].process(inputs[i]); myb2World.step(33, 8, 6); // Box2D world step simulation foreach(i = player including myself) renderer.render(player[i]); glutTimerFunc(33, timer, 0); } // server.exe void serviceloop { while(all clients alive) { foreach(c = clients) tcpClients[c].receive(&inputs[c]); // send input of each client to all clients foreach(source = clients) { foreach(dest = clients) { tcpClients[dest].send(inputs[source]); } } } } I have read all over the internet and SE the following claims (paraphrased): Box2D is deterministic as long as floating point architecture/implementation is the same. (For any deterministic engine) Determinism is gauranteed if playback of recorded inputs is on the same machine with exe compiled using same compiler and machine. Additionally my server.exe and client.exe gameloop is single thread with blocking socket calls and fixed time step. Question: Can anyone explain what I did wrong to get different Box2D output?

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  • SQL 2000 and group names

    - by Nasa
    I have a SQL 2000 server which has databases, under user section of the database object, I have some NT 4.0 groups. These groups were migrated over to Active Directory some time ago using ADMT with SID history. The original source domain groups have since been deleted. The access shown is olddomain\groupname. I don't know why, if they were ntfs permissions they would update automatically to target\groupname. The users in the AD domain still have access to the database as they are a member of the migrated group (Target\groupname). I was wondering 1) Why does the old group (source\groupname) show up as it doesn't exist anymore. But access is still granted to the target group? 2) Is there any easy way to update the group name from source\groupname to target\groupname? Thanks for any help.

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  • Java Spotlight Episode 98: Cliff Click on Benchmarkings

    - by Roger Brinkley
    Interview with Cliff Click of 0xdata on benchmarking. Recorded live at JFokus 2012. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News Bean Validation 1.1 Java EE 7 Roadmap Java JRE Update 7u7 and 6u35 available. Change to Java SE 7 and Java SE 6 Update Release Numbers JCP 2012 Award Nominations Announced Griffon JavaFX Plugin Events Sep 3-6, Herbstcampus, Nuremberg, Germany Sep 10-15, IMTS 2012 Conference,  Chicago Sep 12,  The Coming M2M Revolution: Critical Issues for End-to-End Software and Systems Development,  Webinar Sep 30-Oct 4, JavaONE, San Francisco Oct 3-4, Java Embedded @ JavaONE, San Francisco Oct 15-17, JAX London Oct 30-Nov 1, Arm TechCon, Santa Clara Oct 22-23, Freescale Technology Forum - Japan, Tokyo Nov 2-3, JMagreb, Morocco Nov 13-17, Devoxx, Belgium Feature Interview Cliff Click is the CTO and Co-Founder of 0xdata, a firm dedicated to creating a new way to think about web-scale data storage and real-time analytics. I wrote my first compiler when I was 15 (Pascal to TRS Z-80!), although my most famous compiler is the HotSpot Server Compiler (the Sea of Nodes IR). I helped Azul Systems build an 864 core pure-Java mainframe that keeps GC pauses on 500Gb heaps to under 10ms, and worked on all aspects of that JVM. Before that I worked on HotSpot at Sun Microsystems, and am at least partially responsible for bringing Java into the mainstream. I am invited to speak regularly at industry and academic conferences and has published many papers about HotSpot technology. I hold a PhD in Computer Science from Rice University and about 15 patents. What’s Cool Shaun Smith’s Devoxx 2011 talk "JPA Multi-Tenancy & Extensibility" now freely available at Parleys.

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  • Backlit keyboard on Toshiba Satellite P755-S5184 doesn't work in Ubuntu 12.04

    - by chrisabner23
    I have the keyboard backlight turned on in bios to timer setting (1 second). When laptop boots the backlight works, but once ubuntu begins to load the backlights turn off. There is a function key combo that is supposed to turn it on (Fn +Z), hitting that brings up a notification balloon showing the backlit keyboard icon but it is grayed out. I tried using KeyTouch to try and get the backlight working but my laptop model isn't on the list. I'm new to Ubuntu, and have been searching the web and can't seem to find any answers that will work for my particular situation. Any information would be MUCH appreciated. Thanks!

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  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

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  • Software to automatically download Youtube videos

    - by Joren
    I'm looking for (free) Ubuntu YouTube software that can perform two tasks (could be separate software): display on screen notification (like transmission does when a download has finished) when a new video has been uploaded to your personal subscription box download videos in max quality (preferably automatically once a new video has been uploaded from specific channels / series) What I've found so far: All Video Downloader: only downloads manually, can't select quality MiniTube: Doesn't associate with your personal account, doesn't notify when new video has been uploaded from your subscriptions. Annoying GUI. Quite buggy. If this software doesn't exist yet, I'll try to make it myself.

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  • Applications: The mathematics of movement, Part 1

    - by TechTwaddle
    Before you continue reading this post, a suggestion; if you haven’t read “Programming Windows Phone 7 Series” by Charles Petzold, go read it. Now. If you find 150+ pages a little too long, at least go through Chapter 5, Principles of Movement, especially the section “A Brief Review of Vectors”. This post is largely inspired from this chapter. At this point I assume you know what vectors are, how they are represented using the pair (x, y), what a unit vector is, and given a vector how you would normalize the vector to get a unit vector. Our task in this post is simple, a marble is drawn at a point on the screen, the user clicks at a random point on the device, say (destX, destY), and our program makes the marble move towards that point and stop when it is reached. The tricky part of this task is the word “towards”, it adds a direction to our problem. Making a marble bounce around the screen is simple, all you have to do is keep incrementing the X and Y co-ordinates by a certain amount and handle the boundary conditions. Here, however, we need to find out exactly how to increment the X and Y values, so that the marble appears to move towards the point where the user clicked. And this is where vectors can be so helpful. The code I’ll show you here is not ideal, we’ll be working with C# on Windows Mobile 6.x, so there is no built-in vector class that I can use, though I could have written one and done all the math inside the class. I think it is trivial to the actual problem that we are trying to solve and can be done pretty easily once you know what’s going on behind the scenes. In other words, this is an excuse for me being lazy. The first approach, uses the function Atan2() to solve the “towards” part of the problem. Atan2() takes a point (x, y) as input, Atan2(y, x), note that y goes first, and then it returns an angle in radians. What angle you ask. Imagine a line from the origin (0, 0), to the point (x, y). The angle which Atan2 returns is the angle the positive X-axis makes with that line, measured clockwise. The figure below makes it clear, wiki has good details about Atan2(), give it a read. The pair (x, y) also denotes a vector. A vector whose magnitude is the length of that line, which is Sqrt(x*x + y*y), and a direction ?, as measured from positive X axis clockwise. If you’ve read that chapter from Charles Petzold’s book, this much should be clear. Now Sine and Cosine of the angle ? are special. Cosine(?) divides x by the vectors length (adjacent by hypotenuse), thus giving us a unit vector along the X direction. And Sine(?) divides y by the vectors length (opposite by hypotenuse), thus giving us a unit vector along the Y direction. Therefore the vector represented by the pair (cos(?), sin(?)), is the unit vector (or normalization) of the vector (x, y). This unit vector has a length of 1 (remember sin2(?) + cos2(?) = 1 ?), and a direction which is the same as vector (x, y). Now if I multiply this unit vector by some amount, then I will always get a point which is a certain distance away from the origin, but, more importantly, the point will always be on that line. For example, if I multiply the unit vector with the length of the line, I get the point (x, y). Thus, all we have to do to move the marble towards our destination point, is to multiply the unit vector by a certain amount each time and draw the marble, and the marble will magically move towards the click point. Now time for some code. The application, uses a timer based frame draw method to draw the marble on the screen. The timer is disabled initially and whenever the user clicks on the screen, the timer is enabled. The callback function for the timer follows the standard Update and Draw cycle. private double totLenToTravelSqrd = 0; private double startPosX = 0, startPosY = 0; private double destX = 0, destY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     destX = e.X;     destY = e.Y;     double x = marble1.x - destX;     double y = marble1.y - destY;     //calculate the total length to be travelled     totLenToTravelSqrd = x * x + y * y;     //store the start position of the marble     startPosX = marble1.x;     startPosY = marble1.y;     timer1.Enabled = true; } private void timer1_Tick(object sender, EventArgs e) {     UpdatePosition();     DrawMarble(); } Form1_MouseUp() method is called when ever the user touches and releases the screen. In this function we save the click point in destX and destY, this is the destination point for the marble and we also enable the timer. We store a few more values which we will use in the UpdatePosition() method to detect when the marble has reached the destination and stop the timer. So we store the start position of the marble and the square of the total length to be travelled. I’ll leave out the term ‘sqrd’ when speaking of lengths from now on. The time out interval of the timer is set to 40ms, thus giving us a frame rate of about ~25fps. In the timer callback, we update the marble position and draw the marble. We know what DrawMarble() does, so here, we’ll only look at how UpdatePosition() is implemented; private void UpdatePosition() {     //the vector (x, y)     double x = destX - marble1.x;     double y = destY - marble1.y;     double incrX=0, incrY=0;     double distanceSqrd=0;     double speed = 6;     //distance between destination and current position, before updating marble position     distanceSqrd = x * x + y * y;     double angle = Math.Atan2(y, x);     //Cos and Sin give us the unit vector, 6 is the value we use to magnify the unit vector along the same direction     incrX = speed * Math.Cos(angle);     incrY = speed * Math.Sin(angle);     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;     }     //distance between destination and current point, after updating marble position     x = destX - marble1.x;     y = destY - marble1.y;     double newDistanceSqrd = x * x + y * y;     //length from start point to current marble position     x = startPosX - (marble1.x);     y = startPosY - (marble1.y);     double lenTraveledSqrd = x * x + y * y;     //check for end conditions     if ((int)lenTraveledSqrd >= (int)totLenToTravelSqrd)     {         System.Console.WriteLine("Stopping because destination reached");         timer1.Enabled = false;     }     else if (Math.Abs((int)distanceSqrd - (int)newDistanceSqrd) < 4)     {         System.Console.WriteLine("Stopping because no change in Old and New position");         timer1.Enabled = false;     } } Ok, so in this function, first we subtract the current marble position from the destination point to give us a vector. The first three lines of the function construct this vector (x, y). The vector (x, y) has the same length as the line from (marble1.x, marble1.y) to (destX, destY) and is in the direction pointing from (marble1.x, marble1.y) to (destX, destY). Note that marble1.x and marble1.y denote the center point of the marble. Then we use Atan2() to get the angle which this vector makes with the positive X axis and use Cosine() and Sine() of that angle to get the unit vector along that same direction. We multiply this unit vector with 6, to get the values which the position of the marble should be incremented by. This variable, speed, can be experimented with and determines how fast the marble moves towards the destination. After this, we check for bounds to make sure that the marble stays within the screen limits and finally we check for the end condition and stop the timer. The end condition has two parts to it. The first case is the normal case, where the user clicks well inside the screen. Here, we stop when the total length travelled by the marble is greater than or equal to the total length to be travelled. Simple enough. The second case is when the user clicks on the very corners of the screen. Like I said before, the values marble1.x and marble1.y denote the center point of the marble. When the user clicks on the corner, the marble moves towards the point, and after some time tries to go outside of the screen, this is when the bounds checking comes into play and corrects the marble position so that the marble stays inside the screen. In this case the marble will never travel a distance of totLenToTravelSqrd, because of the correction is its position. So here we detect the end condition when there is not much change in marbles position. I use the value 4 in the second condition above. After experimenting with a few values, 4 seemed to work okay. There is a small thing missing in the code above. In the normal case, case 1, when the update method runs for the last time, marble position over shoots the destination point. This happens because the position is incremented in steps (which are not small enough), so in this case too, we should have corrected the marble position, so that the center point of the marble sits exactly on top of the destination point. I’ll add this later and update the post. This has been a pretty long post already, so I’ll leave you with a video of how this program looks while running. Notice in the video that the marble moves like a bot, without any grace what so ever. And that is because the speed of the marble is fixed at 6. In the next post we will see how to make the marble move a little more elegantly. And also, if Atan2(), Sine() and Cosine() are a little too much to digest, we’ll see how to achieve the same effect without using them, in the next to next post maybe. Ciao!

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  • Why does Windows Calculator always start minimised?

    - by wows
    I often start Calculator by pressing the little Calculator button on my MS keyboard - but for some stupid reason it always starts minimized - meaning I have to restore it first before I can use it. Any idea why it would do this? It appears to start fine if I start it any other way. Update: I've just realized this only happens when Visual Studio 2008 is in focus - which is a lot of the time on my machine. Weird! Still annoying though. Update 2: OK, so it's not just Visual Studio - but Calculator starts without focus in all programs. Some programs it starts under, and some programs it starts over the top, but still not focused - so you have to click on the program itself or on the taskbar.

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  • Ubuntu doesn't boot after adding a bootflag to the Windows partition

    - by Nils
    I have Ubuntu 10.10 installed on one (physical) hd and on the other one Windows. On both drives grub is installed to boot both operating systems. When I wanted to install SP1 for Win 7 I had to add a bootable flag to the partition from which Windows boots, otherwise the installation of SP1 does not work. I did so by booting into Ubuntu and using gparted to add this flag. After doing so the update for SP1 worked without any problems. When trying to boot back into Ubuntu grub complained that it couldn't find the kernel anymore! I tried to boot into a Ubuntu minimal cd and to restore grub using chroot, update-grub and grub-install which didn't work. I still had the problem that it was Unable to boot Ubuntu putting me in some minimal system called initramfs. It seems however that the uuid of the partitions changed. I guess this happened when I added the bootflag to the windows disk. Next thing I tried was to tell grub not to use the uuid for loading the kernel by uncommenting something in /etc/default/grub. Then I got the kernel booting but it suddenly stops (I guess when it is trying to mount the root file system) saying that the concerning uuid does not exist putting me into initramfs again. The strange thing is that there I coulnd't even manage to mount the root partition using /dev/sdb1 (on which it is in my case). I would be glad if there is a way to restore the system again without having to reinstall it.

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  • 404 Error on a file that exists?

    - by Abs
    Hello all, A script makes a GET request to my URL like so: http://mydomain.com/cgi-bin/uu_ini_status_audios.pl?tmp_sid=b742be1d131c4d32237a9f1fcdca659e&rnd_id=0.2363453360320319 However, I get a 404 returned straight away: The requested URL /cgi-bin/uu_ini_status_audios.pl was not found on this server. But that script exists on my server, I can see the file! It has the correct permissions (I gave it a 777 to be sure). It is also owned by my apache user and its in the group apache. What am I missing?? Thanks for any help on this! Update I thought it would have been a htaccess (rewrite) but I don't think it is anymore. I tried putting a index.php file in there and try to access it via my URL but I can't even do that! I tried this: http://mydoamin.com/cgi-bin/index.php - same 404 error! I get this in myerror log: [Tue Sep 14 14:42:49 2010] [error] [client xx.xxx.xx.xxx] script not found or unable to stat: /var/www/vhosts/mydomain.com/cgi-bin Access_log file: xx.xxx.xx.xxx - - [14/Sep/2010:14:48:25 +0200] "GET /cgi-bin/index.php HTTP/1.1" 404 475 "-" "Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.2.9) Gecko/20100824 Firefox/3.6.9 (.NET CLR 3.5.30729)" Update 2 My htaccess file: <IfModule mod_rewrite.c> RewriteEngine On RewriteRule ^blog/ - [L] RewriteCond %{HTTP_HOST} ^www\.mydomain\.com$ [NC] RewriteRule ^(.*)$ http://mydomain.com/$1 [R=301,L] RewriteRule ^search/(.*)/(.*)/(.*)/(.*) /search.php?searchfor=$1&sortby=$2&page=$3&searchterm=$4 RewriteRule ^confirmemail/(.*) /confirmemail.php?code=$1 RewriteRule ^resetpassword/(.*) /resetpassword.php?code=$1 RewriteRule ^resendconfirmation/(.*) /resendconfirmation.php?userid=$1 RewriteRule ^categories/ /categories.php RewriteRule ^([-_~*a-zA-Z0-9]+)(\/)?$ /memberprofile.php?username=$1 RewriteRule ^browse/audios/(.*)/(.*)/(.*)/(.*) /audios.php?sortby=$1&filter=$2&page=$3&title=$4 RewriteRule ^browse/categories/audios/(.*)/(.*)/(.*)/(.*) /categoryaudios.php?sortby=$1&filter=$2&page=$3&title=$4 RewriteRule ^audios/(.*)/(.*) /playaudio.php?audioid=$1&title=$2 RewriteRule ^download/audio/(.*)/(.*) /downloadaudio.php?AUDIOID=$1&title=$2 RewriteRule ^members/audios/(.*)/(.*) /memberaudios.php?pid=$1&username=$2 RewriteRule ^syndicate/audios/(.*)/(.*) /syndicateaudios.php?filter=$1&title=$2 </IfModule> Update 3 [root@smydomain ~]# ls -la /var/www/vhosts/mydoamin.com/httpdocs/cgi-bin/ total 60 drwxr-xr-x 3 apache root 4096 Sep 14 14:37 . drwxr-x--- 20 som psaserv 4096 Sep 14 14:40 .. drwxr-xr-x 2 apache root 4096 Sep 7 03:01 configs -rwxrwxrwx 1 apache root 4 Sep 14 14:37 index.php -rwxrwxrwx 1 apache apache 6520 Sep 7 03:01 uu_ini_status_audios.pl -rwxr-xr-x 1 apache root 3215 Sep 7 03:01 uu_lib_audios.pl -rwxr-xr-x 1 apache root 30249 Sep 7 03:01 uu_upload_audios.pl

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  • Which versions of C++ redistributables can I remove?

    - by Marnix
    I have a number of Microsoft Visual C++ 2005 and 2008 Redistributable and I would like to know which ones are safe to remove, because there are actually more than 10 installed on my computers. Microsoft Visual C++ 2005 ATL Update kb973923 - x64 8.0.50727.4053 Microsoft Visual C++ 2005 Redistributable Microsoft Visual C++ 2005 (x64) Microsoft Visual C++ 2008 ATL Update kb973924 - x64 9.0.30729.4148 Microsoft Visual C++ 2008 Redistributable - x64 9.0.30729.17 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.17 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4148 Microsoft Visual C++ 2008 Redistributable - x86 9.0.30729.4974 Microsoft Visual C++ 2010 x64 Runtime - 10.0.30319 It could be that these versions are all different, but a confirmation of that is fine for me as well. Thanks in advance. PS. I'm using an x64 machine one windows 7.

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  • SQL Server 7 Transaction Logs Issues

    - by nate
    Over the week my database server transaction log was full. With our app people could select from the database but could not update or insert into the database. In the past we have just truncated the transaction logs. After that, everything was back to normal. This week I truncated the transaction logs, and shrink that database. Now we can select, update, and insert into the database. The only issue is when we do a big job, and to a lot on inserting or updating, we get the following error: Database error: S1008:[Microsft][ODBC]Operation canceled We never had this issue before, I am assuming the that is the same as a timeout error. Has anyone else had this issue before, or know how I resolve this?

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  • Distributing an Android game with plugins via the market

    - by Peter Serwylo
    I'm new to Android development, and was wondering how the following could be achieved within the confines of the Android market as a distribution channel: One main application, which handles the main menu, networking, high scores, etc. Several games which can be launched from the main menu, which all work within the same eco system. The main application is not just a pseudo launcher for other games, these different games will share high scores and other achievements/preferences. In a traditional package management system such as apt, pacman or yum, this could be handled quite happily through dependencies. This does not appear to be possible via the Android market. The closest I've seen is when apps scan to check if the required app is installed, and if not, launches the market and asks the user to download the app. This sounds like a very messy solution. It also begs the question, would they download the game (plugin) first, which then downloads the main shell application? Or would they download the main shell application, and when they navigate to a menu item which says "Play game", then it scans for any installed games, and if none exist, redirects to the market? Also, I'm not even sure if it is possible to dig up the package from another application on the device, and start invoking classes from within (e.g. when you want to launch the game (plugin)) A final option is just to have a 3rd component which is a .jar that each game includes, which effectively contains the entire shell application. Then each game would appear to have the same menu, but it would become a nightmare as soon as you want to update the menu component and have to re-release each game. It would be especially worse if other people released games (plugins) based on the same framework and didn't update them. Is there any other options which I haven't thought of? Has anyone else solved this or seen a solution in any apps they've installed (doesn't have to be games)? cheers.

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  • Chrome Problems on Windows 8

    - by Akshat Mittal
    There are a lot of problems with Chrome (24.0.1312.14 beta || But all this happened before update also) on Windows 8. Problems and explanations are listed below: Google Chrome re-draw time: When I switch tabs, the window retains the content of the previous tab and displays that even if I move my mouse, if only refreshes (re-draws) when there is a change on the webpage (like on hover) or I do a select all (or scroll). One thing to note is that the hover and select happens on the real page and not the retained image-like thing of the older webpage. Chrome is slow and laggy: Websites such as Facebook and Twitter (and more) have gone extremely laggy on Chrome (Win 8). When I was using Windows 7, I never experienced a lag or something. Also when using HTML-5 Websites, the transition (the -webkit-transition in CSS) goes extremely slow at times. Plugins Crash: Plugins like Flash Player, Shockwave Player, and more that are in-built into Chrome Crashes a lot, even when doing simple tasks like playing YouTube Videos, displaying ads or something. Chrome Crashes: Chrome has crashed over 100 times in the past month. Google Chrome just crashes randomly or I don't know the reason. Random Page crashes: Chrome results chrome://crash/(Copy-Paste this in address bar) on random pages even when the page is just loaded, I understand that this can happen on heavy HTML5 or JS websites but what about HTML only websites! Most of the things above happens on Super User also, Super User never had any problem when using Chrome on Windows 7. UPDATE 1: @magicandre1981 Commented for trying to disable Hardware Acceleration. I tried it, it somewhat solved the problem but din't fix it. I am still experiencing all the above issues but less frequently (maybe because Chrome Restarted Completely) UPDATE 2: @avirk asked me to try a Stable Version of Chrome and Firefox, I din't experience any lag in Firefox, a little (negligible) lag in Chrome 22 (Maybe because its a new copy of Chrome, I haven't used it much). Is anybody else experiencing such issues? Does anybody has a solution to any of these? Any Help is appreciated! Thank You!

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  • Static IP configuration causing apt-get errors

    - by JPbuntu
    I am getting errors when running apt-get update or when installing new packages. Although this only happens when the server configured for a static IP address. Changing the configuration back to DHCP and restarting networking fixes the problem, although I want a static IP. Once it is working I can change back to my static IP address and restart networking. Although this only works until I restart the server (restarting the router is ok), and then I start getting the same errors and have to switch back to DHCP. Any ideas on what could be causing this or tips on troubleshooting it? Thanks in advance. here is my static IP configuration: auto eth0 iface eth0 inet static address 192.168.2.2 netmask 255.255.255.0 gateway 192.168.2.1 The apt-get update errors go something like this: A few of these Ign http://us.archive.ubuntu.com precise-backports InRelease then a lot of these Err http://security.ubuntu.com precise-security Release.gpg Something wicked happened resolving 'security.ubuntu.com:http' (-5 - No address associated with hostname) and a lot of these W: Failed to fetch http://us.archive.ubuntu.com/ubuntu/dists/precise-backports/universe/i18n/Translation-en Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname)

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  • Nginx Ip Whitelist

    - by Will
    Is it possible to create a ip whitelist for my nginx proxy server without adding allow or deny in the config file is it possible i can get nginx to link to a separate database to check if the user is allowed to access the website . Ideally i could do with nginx linking to an external database or at minimum a list off allowed ips on the same server so i can easily update the list whit out restarting nginx every time. In the future i would like to link nginx to my website and a user will login and there ip will be linked to there account and they will be able to update there ip if it has changed to there new one to grant them access so i need to keep in mind that it would be easyer to do this if i have external list off ips in some kind off database any help is apreshiated

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  • Automatic storing package before installing it on .deb based system?

    - by macias
    The reason I am asking this question is I am concerned about simple rollback (I already read how to find out what packages were installed). So I would like to set global (per entire system) option, that forces system to store each package before installing/updating it. With such workflow, I could update whatever I want, and if for example the newest version of Dolphin would be worse than previous one I could simply go to directory with stored packages and install previous version instead (the previous version is either base version -- on ISO -- or version from previous update). Is there such feature as global option to automatically store each package before install? It have to be guaranteed that no package is updated on-fly, i.e. without being stored before. I am learning LMDE, but answer for any .deb based system would be fine -- Ubuntu, Debian, you name it.

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  • MVVM Light V4.1 with support for Windows Phone 8

    - by Laurent Bugnion
    Today is a very exciting day: After the official release of Windows 8 (and Microsoft Surface!) on Friday, and the official release of Windows Phone 8 on Monday, the Build conference is starting! This is the conference in which we will learn all about the developer experience for Windows 8 and Windows Phone 8. As a partner of Microsoft, I had the privilege of trying out some of the new things early, and this gave me the opportunity to port MVVM Light to Windows Phone 8 (it was already running for Windows 8), and today I am officially publishing this new version. Before you go and update, please not the following: V4.1 (4.1.24.0) only supports Visual Studio 2012 (and Express). If for some reason you are still using Visual Studio 2010, don’t despair! In the next few days I will publish an update supporting these versions as well. But for now, please only upgrade if you are on VS12! That being said, here we go: The download page is available on Codeplex and you can download the updated MSI and install it. Please make sure to read the Readme HTML page that automatically opens in your web browser after the MSI completes! It contains important information on how to install selected Project and Item templates for the frameworks of your choice. This version also support the following versions of Visual Studio: Visual Studio 2012 Pro, Premium, Ultimate Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual Studio 2012 Express for Web (Silverlight 4, Silverlight 5) Visual Studio 2012 Express for Windows Desktop (WPF3.5, WPF4, WPF4.5) We also support Expression Blend of course. Windows Phone 8 and Windows 8 are very very exciting opportunities for developers in the whole world. There are already a number of apps running on top of MVVM Light in the Windows Store and of course a large range of apps for Windows Phone too. With this release, we hope to support the developers and speed up application development. It is a pleasure to serve such an innovative and creative community! Happy coding Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How to Change System Application Pages (Like AccessDenied.aspx, Signout.aspx etc)

    - by Jayant Sharma
    An advantage of SharePoint 2010 over SharePoint 2007 is, we can programatically change the URL of System Application Pages. For Example, It was not very easy to change the URL of AccessDenied.aspx page in SharePoint 2007 but in SharePoint 2010 we can easily change the URL with just few lines of code. For this purpose we have two methods available: GetMappedPage UpdateMappedPage: returns true if the custom application page is successfully mapped; otherwise, false. You can override following pages. Member name Description None AccessDenied Specifies AccessDenied.aspx. Confirmation Specifies Confirmation.aspx. Error Specifies Error.aspx. Login Specifies Login.aspx. RequestAccess Specifies ReqAcc.aspx. Signout Specifies SignOut.aspx. WebDeleted Specifies WebDeleted.aspx. ( http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.administration.spwebapplication.spcustompage.aspx ) So now Its time to implementation, using (SPSite site = new SPSite(http://testserver01)) {   //Get a reference to the web application.   SPWebApplication webApp = site.WebApplication;   webApp.UpdateMappedPage(SPWebApplication.SPCustomPage.AccessDenied, "/_layouts/customPages/CustomAccessDenied.aspx");   webApp.Update(); } Similarly, you can use  SPCustomPage.Confirmation, SPCustomPage.Error, SPCustomPage.Login, SPCustomPage.RequestAccess, SPCustomPage.Signout and SPCustomPage.WebDeleted to override these pages. To  reset the mapping, set the Target value to Null like webApp.UpdateMappedPage(SPWebApplication.SPCustomPage.AccessDenied, null);webApp.Update();One restricted to location in the /_layouts folder. When updating the mapped page, the URL has to start with “/_layouts/”. Ref: http://msdn.microsoft.com/en-us/library/gg512103.aspx#bk_spcustapp http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.administration.spwebapplication.updatemappedpage.aspx

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  • Which language is more suitable heavy file tasks?

    - by All
    I need to write a script (based on basic functions) to process /image/audio/video files. The process is mainly filesystem tasks and converts. The database of files has been stored by mysql. The script is simple but cause heavy tasks on the system; for example renaming/converting/copying thousands of file in a run. The script does not read the content of files into memory, it just manage the commands for sub-processes. The main weight is on the communication with filesystem. The script will be used regularly for new files. My concern is about performance. I am thinking of Shell script a complied language like C Please advise which programming language is more suitable for this purpose and why? UPDATE: An example is to scan a folder for images, convert them with ImageMagick, move files to destination folder, get file info, then update the database. As you can see, the process has no room for optimization, and most of languages have similar APIs for popular programs like ImageMagick, MySQL, etc. Thus, it can be written in any language. I just wish to reduce resource usage by speeding up the long loop. NOTE: I know that questions about comparing languages are not favorable, but I really had problem to choose, because the problems can appear in action.

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  • Problem with DirectX scene-graph

    - by Alex
    I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to its parent (and its parent's parent etc.). I'm struggling to get it to work recursively, though I can get it to work like this: for(int i = 0; i < NUM_OBJECTS; i++) { // Initialize to identity matrix. D3DXMatrixIdentity(&mObject[i].toWorldXForm); int k = i; while( k != -1 ) { mObject[i].toWorldXForm *= mObject[k].toParentXForm; k = mObject[k].parent; } } toWorldXForm is the object's world transform and toParentXForm is the object's transform relative to the parent. I want to do this using a method within my object class (the code above is in my main class). This is what I've tried but it doesn't work (only works with nodes 1 generation away from the root) if (this->sibling != NULL) this->sibling->update(toParentXForm); D3DXMatrixIdentity(&toWorldXForm); this->toWorldXForm *= this->toParentXForm; this->toWorldXForm *= toParentXForm; toParentXForm *= this->toParentXForm; if (this->child != NULL) this->child->update(toParentXForm); Sorry if I've not been clear, please tell me if there's anything else you need to know. I've no doubt it's merely a silly mistake on my part, hopefully an outside view will be able to spot the problem.

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  • Bad disks in ancient server

    - by Joel Coel
    I have a 1998-era Netware 3.12 server that runs everything on our campus: general ledger, purchasing, payroll, student information, grades, you name it. The server has an Adaptec RAID controller with two volumes: RAID 1, 2 17GB scsi disks, Seagate ST318417W RAID 5, 3 4GB scsi disks, 2 Seagate ST34573W and 1 ST34572W. We are currently in the early stages of a project to replace this system, but you don't just jump into a new system like that and so I need to keep this server running until at least November 2011. This week we had not one but two hard drives fail. Thankfully they are from different volumes and we're able to keep running for the moment, but given the close nature of these failures I have serious doubts that I'll be able to avoid catastrophic failure from this server through the November target as is without restoring the RAID redundancy — it'll only take one more drive failure anywhere and I'm completely hosed. We are fortunate enough to have exact match "spares" lying around for both drives, but the spares are in unknown condition. I tried swapping just them in, but the RAID controller isn't smart enough to handle this and it renders the system unbootable. As for the RAID controller itself, there is utility I can get into during POST via a Ctrl-A shortcut, but I can't do much useful from there. To actually manage volumes I must first boot in to Netware, at which point I can use CI/O Array Management Software Version 2.0 to actually look at volume information. I suspect that the normal way to manage things is to boot from a special floppy with the controller software on it, but that floppy is long gone. Going through the options in the RAID software, I think the only supported way to replace a disk in an existing RAID volume is to physically add the disk, boot up and configure it as a "spare" for a volume, force the volume to use the spare to replace an existing down disk (and at this point I'm only guessing) so that the down disk becomes the spare, repair the volume, remove the spare from the volume, and then shut down and remove the disk. Then start all over for the other failed disk. All this amounts to a lot of downtime, assuming I can even make it work and that my spares are any good. As for finding reliable spares, I have no clue where to even begin looking to find a new 4GB scsi drive, or even which exact scsi system I'm looking for, as it's gone through a few different iterations over time. Another option is to migrate this to a virtual machine (hyper-v), but all previous attempts we've made in this area have failed to get very far. When this machine was installed I was just graduating from high school, and so it requires lower level knowledge of netware and dos than I ever developed, or if I did have since forgotten (I'm not exactly a dos neophyte, either). Part of my problem is this is a high-use server, and taking it down for a few days to figure things out isn't gonna fly very well. As for the question, I'm looking for anything that might be helpful in this situation: a recommendation on a place to find good spares from this era, personal experience repairing RAID volumes using a similar controller or building a hyper-v vm from an old netware server, a line on a floppy with better software for the RAID controller, recommendation on a good Novell consultant in Nebraska that would be able to put things right, a whole other option I haven't considered yet, etc. Update: For backups, we have good (recently verified via restore) backups of the data only -- nothing for the software that actually runs things. Update 2: Just a progress report that I currently have a working Netware 3.12 install in VMWare Virtual Server 2.0, thanks largely to the guide I found here: http://cerbulescubogdan.blogspot.com/2010/11/novell-netware-312-on-vmware.html The next steps are preparing empty netware volumes to match the additional volumes on my existing server, taking a dump of everything on the C:\ drive and netware volumes on my existing server, and figuring out from that information what modules need added to netware, installing my licenses (we do still have that disk, if it's any good), and moving data over. I have approval to bring the server down for a week after the first of the year (sadly not before), so, aside from creating empty volumes, the rest of the work will have to wait until then. Final Update (Jan 5, 2011): I was able to get spares working in both raid arrays without data loss this week. Both are now listed by the controller as "FAULT TOLLERANT" (yay!). I was also able to build on the progress from my last update and now have a functional "spare" server in VMWare Server 2.0. The spare can run and use our erp software, but I can't put it into production because I can't (yet) print from that box (and I have no idea why). Even so, this VM will do in a pinch if I have no other choice, and between it and the repaired RAID arrays I'm comfortable pushing on until I can junk the machine in November.

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