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  • How to disable a touchpad on an Acer Travelmate 6492?

    - by un pobrecito hablador
    I think it's broken because it starts working in the same way when i install their drivers in windows. It's an acer travelmate 6492. I want to disable it because i think that is broken, however i'm going to write what happens and if someone knows what could be wrong if it's not physically broken, can tell me how to solve it. Well, the main problem is that is scrolling all down every time so i can't do almost anything. I've tried to remove xserver-xorg-input-synaptics but it got worse and it was every time pressing enter or something like that so it was very annoying. Then when i could repair it, i tried with gpointing-device-settings and gsynaptics, but it continued doing the same even with i disabled it from there. The only thing that seems to have a positive effect is to use x(whatever) option instead of gnome when login in and disabling it with xinput. However, it only lasted some minutes before it started working and i had to disable it again. Any idea about how can i disable or fix it? Thanks in advance.

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  • Uninstalling ATI's drivers and installing NVIDIA's?

    - by whydidithavetobreak
    I replaced my card but I'm not sure how to set things up on Ubuntu. When the computer boots, it doesn't start GDM (I think that's what it's called). Instead, it asks me to log in the command line. If I try to do a startx, it tells me there is no AMD device connected or something to that extent. I originally installed the ATI drivers using the GUI. It said that I was using the limited drivers or something to that extent with a popup on the right of one of the taskbars, so I clicked there and updated it. I think it could also be reached by going to system administration restricted drivers or something close to that. I tried installing the nivida drivers by doing a "sudo apt-get install nvidia-glx-185" and then doing "sudo modprobe nvidia" and "sudo nvidia-xconfig" as this guy says but that didn't work. Modprobe couldn't find anything related to Nvidia and nvidia-xconfig wasn't an available command for me. Since I wasn't sure how to remove the ATI drivers I did that without messing with them. Not sure if that was a good idea.

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  • Kubuntu apt-get -f install error

    - by ShaggyInjun
    I am seeing an error while running apt-get -f install. Can somebody help me out .. venkat@ubuntu:~/Downloads$ sudo apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: libjack-jackd2-0 Suggested packages: jackd2 The following packages will be upgraded: libjack-jackd2-0 1 upgraded, 0 newly installed, 0 to remove and 256 not upgraded. 109 not fully installed or removed. Need to get 0 B/197 kB of archives. After this operation, 3,072 B of additional disk space will be used. Do you want to continue [Y/n]? Y (Reading database ... 274641 files and directories currently installed.) Preparing to replace libjack-jackd2-0 1.9.8~dfsg.1-1ubuntu1 (using .../libjack-jackd2- 0_1.9.8~dfsg.2-1precise1_amd64.deb) ... Unpacking replacement libjack-jackd2-0 ... dpkg: error processing /var/cache/apt/archives/libjack-jackd2-0_1.9.8~dfsg.2- 1precise1_amd64.deb (--unpack): './usr/share/doc/libjack-jackd2-0/buildinfo.gz' is different from the same file on the system dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libjack-jackd2-0_1.9.8~dfsg.2-1precise1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Is it conceivable to have millions of lists of data in memory in Python?

    - by Codemonkey
    I have over the last 30 days been developing a Python application that utilizes a MySQL database of information (specifically about Norwegian addresses) to perform address validation and correction. The database contains approximately 2.1 million rows (43 columns) of data and occupies 640MB of disk space. I'm thinking about speed optimizations, and I've got to assume that when validating 10,000+ addresses, each validation running up to 20 queries to the database, networking is a speed bottleneck. I haven't done any measuring or timing yet, and I'm sure there are simpler ways of speed optimizing the application at the moment, but I just want to get the experts' opinions on how realistic it is to load this amount of data into a row-of-rows structure in Python. Also, would it even be any faster? Surely MySQL is optimized for looking up records among vast amounts of data, so how much help would it even be to remove the networking step? Can you imagine any other viable methods of removing the networking step? The location of the MySQL server will vary, as the application might well be run from a laptop at home or at the office, where the server would be local.

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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  • What's wrong with cplusplus.com?

    - by Kerrek SB
    This is perhaps not a perfectly suitable forum for this question, but let me give it a shot, at the risk of being moved away. There are several references for the C++ standard library, including the invaluable ISO standard, MSDN, IBM, cppreference, and cplusplus. Personally, when writing C++ I need a reference that has quick random access, short load times and usage examples, and I've been finding cplusplus.com pretty useful. However, I've been hearing negative opinions about that website frequently here on SO, so I would like to get specific: What are the errors, misconceptions or bad pieces of advice given by cplusplus.com? What are the risks of using it to make coding decisions? Let me add this point: I want to be able to answer questions here on SO with accurate quotes of the standard, and thus I would like to post immediately-usable links, and cplusplus.com would have been my choice site were it not for this issue. Update: There have been many great responses, and I have seriously changed my view on cplusplus.com. I'd like to list a few choice results here; feel free to suggest more (and keep posting answers). As of June 29, 2011: Incorrect description of some algorithms (e.g. remove). Information about the behaviour of functions is sometimes incorrect (atoi), fails to mention special cases (strncpy), or omits vital information (iterator invalidation). Examples contain deprecated code (#include style). Inexact terminology is doing a disservice to learners and the general community ("STL", "compiler" vs "toolchain"). Incorrect and misleading description of the typeid keyword.

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  • List<T>.AddRange is causing a brief Update/Draw delay

    - by Justin Skiles
    I have a list of entities which implement an ICollidable interface. This interface is used to resolve collisions between entities. My entities are thus: Players Enemies Projectiles Items Tiles On each game update (about 60 t/s), I am clearing the list and adding the current entities based on the game state. I am accomplishing this via: collidableEntities.Clear(); collidableEntities.AddRange(players); collidableEntities.AddRange(enemies); collidableEntities.AddRange(projectiles); collidableEntities.AddRange(items); collidableEntities.AddRange(camera.VisibleTiles); Everything works fine until I add the visible tiles to the list. The first ~1-2 seconds of running the game loop causes a visible hiccup that delays drawing (so I can see a jitter in the rendering). I can literally remove/add the line that adds the tiles and see the jitter occur and not occur, so I have narrowed it down to that line. My question is, why? The list of VisibleTiles is about 450-500 tiles, so it's really not that much data. Each tile contains a Texture2D (image) and a Vector2 (position) to determine what is rendered and where. I'm going to keep looking, but from the top of my head, I can't understand why only the first 1-2 seconds hiccups but is then smooth from there on out. Any advice is appreciated.

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  • Cutting out smaller rectangles from a larger rectangle

    - by Mauro Destro
    The world is initially a rectangle. The player can move on the world border and then "cut" the world via orthogonal paths (not oblique). When the player reaches the border again I have a list of path segments they just made. I'm trying to calculate and compare the two areas created by the path cut and select the smaller one to remove it from world. After the first iteration, the world is no longer a rectangle and player must move on border of this new shape. How can I do this? Is it possible to have a non rectangular path? How can I move the player character only on path? EDIT Here you see an example of what I'm trying to achieve: Initial screen layout. Character moves inside the world and than reaches the border again. Segment of the border present in the smaller area is deleted and last path becomes part of the world border. Character moves again inside the world. Segments of border present in the smaller area are deleted etc.

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  • Unity on Ubuntu 11.10 - The Dash Home button brings up the panel, but is empty

    - by David M. Coe
    The dash home button brings up a panel that is greyed out, but it is totally empty. It seems to be the very same issue as this: Dash home button brings up blank window which is unanswered. /usr/lib/nux/unity_support_test -p returns OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RV370 OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I've tried a unity --reset but that doesn't seem to work. Unity seems to reset, but I get the following warning over and over: cs space validation failed unity What should I do next to try and fix this? Edit: Attempted fixes: I've refomatted, did not work. I've done apt-get remove unity then apt-get update then apt-get install unity, did not work. I've switched to Unity 2d and this seems to work. How can I get regualar Unity working or atleast find the error?

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  • Who keeps removing that file?

    - by mgerdts
    Over the years, I've had many times when some file gets removed and there's no obvious culprit.  With dtrace, it is somewhat easy to figure out:  #! /usr/sbin/dtrace -wqs syscall::unlinkat:entry /cleanpath(copyinstr(arg1)) == "/dev/null"/ {         stop();         printf("%s[%d] stopped before removing /dev/null\n", execname, pid);         system("ptree %d; pstack %d", pid, pid); } That script will stop the process trying to remove /dev/null before it does it.  You can allow it to continue by restarting (unstopping?) the command with prun(1) or killing it with kill -9.  If you want the command to continue automatically after getting the ptree and pstack output, you can add "; prun %d" and another pid argument to the system() call.

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  • Software Center - Items cannot be installed or removed until package catalog is repaired"

    - by Stephanie
    I tried to install back in time and now I keep getting the message 'items cannot be installed or removed until package catalog is repaired. I have tried sudo apt-get install -f then get Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: backintime-gnome The following packages will be upgraded: backintime-gnome 1 upgraded, 0 newly installed, 0 to remove and 2 not upgraded. 1 not fully installed or removed. Need to get 0 B/39.4 kB of archives. After this operation, 24.6 kB of additional disk space will be used. Do you want to continue [Y/n]? when I click Y, I get the following message dpkg: dependency problems prevent configuration of backintime-gnome: backintime-gnome depends on backintime-common (= 1.0.7); however: Version of backintime-common on system is 1.0.8-1. dpkg: error processing backintime-gnome (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: backintime-gnome E: Sub-process /usr/bin/dpkg returned an error code (1) stephanie@stephanie-ThinkPad-T61:~$ sudo dpkg --configure -a dpkg: dependency problems prevent configuration of backintime-gnome: backintime-gnome depends on backintime-common (= 1.0.7); however: Version of backintime-common on system is 1.0.8-1. dpkg: error processing backintime-gnome (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: backintime-gnome

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  • polipo E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by ICXC
    @me:/home$ sudo apt-get install polipo Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: polipo 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. Need to get 198 kB of archives. After this operation, 799 kB of additional disk space will be used. Get:1 http://sy.archive.ubuntu.com/ubuntu/ precise/universe polipo amd64 1.0.4.1-1.1 [198 kB] Fetched 198 kB in 2s (97.5 kB/s) Selecting previously unselected package polipo. (Reading database ... 169595 files and directories currently installed.) Unpacking polipo (from .../polipo_1.0.4.1-1.1_amd64.deb) ... Processing triggers for doc-base ... Processing 1 added doc-base file... Processing triggers for man-db ... Processing triggers for install-info ... Processing triggers for ureadahead ... Setting up polipo (1.0.4.1-1.1) ... Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. ****dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: polipo E: Sub-process /usr/bin/dpkg returned an error code (1)****

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  • What is the best way to handle dynamic content?

    - by user1561753
    So we run a site where there are elements of the interface that could potentially be changed at any moment in the backend. Specifically we run a web service where certain functions are loaded dynamically. However, there are times where we remove certian functions and we want the experience to be as seamless for the user as possible. Now we've considered a few methods of solving this Ping the server every few seconds. If the functions are outdated/no longer available refresh the users page. While this would work the best, I feel like having that much IO can't be too good When the user clicks a function, if it's outdated/no longer available, alert them in the response and refresh the page. This would also work fairly well. I guess I'm more wondering how web apps like Google Docs work where you have content that has to be synced up across multiple users and that isn't more than a few seconds outdated Sorry if this isn't the best place to ask this. I figured this was more of a site architecture question and that this might be the place to ask it over SO.

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  • Nifty default controls prevent the rest of my game from rendering

    - by zergylord
    I've been trying to add a basic HUD to my 2D LWJGL game using nifty gui, and while I've been successful in rendering panels and static text on top of the game, using the built-in nifty controls (e.g. an editable text field) causes the rest of my game to not render. The strange part is that I don't even have to render the gui control, merely declaring it appears to cause this problem. I'm truly lost here, so even the vaguest glimmer of hope would be appreciated :-) Some code showing the basic layout of the problem: display setup: // load default styles nifty.loadStyleFile("nifty-default-styles.xml"); // load standard controls nifty.loadControlFile("nifty-default-controls.xml"); screen = new ScreenBuilder("start") {{ layer(new LayerBuilder("baseLayer") {{ childLayoutHorizontal(); //next line causes the problem control(new TextFieldBuilder("input","asdf") {{ width("200px"); }}); }}); }}.build(nifty); nifty.gotoScreen("start"); rendering glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,WINDOW_DIMENSIONS[0],WINDOW_DIMENSIONS[1],0f); //I can remove the 2 nifty lines, and the game still won't render nifty.render(true); nifty.update(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluOrtho2D(0f,(float)VIEWPORT_DIMENSIONS[0],0f,(float)VIEWPORT_DIMENSIONS[1]); glTranslatef(translation[0],translation[1],0); for (Bubble bubble:bubbles){ bubble.draw(); } for (Wall wall:walls){ wall.draw(); } for(Missile missile:missiles){ missile.draw(); } for(Mob mob:mobs){ mob.draw(); } agent.draw();

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  • Crash due to removal of Elements like CCSprite from NSMutableArray

    - by mayuur
    So, here's how it goes. I am currently working on Cocos2d game, which consists of many Obstacles. One obstacle gets added on the screen at an interval of 10 seconds like this. ObstacleSprite* newObstacle = [ObstacleSprite spriteWithFile:@"Obstacle.png" rect:CGRectMake(0, 0, 20, 20)]; newObstacle.position = ccp(mainPlayer1.position.x,10); [self addChild:newObstacle]; [self.arrayForObstacles addObject:newObstacle]; Now, I insert these obstacles into the arrayForObstacles because I also want to keep checking whether the Obstacles and MainPlayer don't collide. I check it with the help of this function. - (void) checkCollisionWithObstacle { if(mainPlayer1.playerActive) { for(int i = 0; i < [self.arrayForObstacles count]; i++) { ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:i]; if(newObstacle != nil) { if(CGRectIntersectsRect([mainPlayer1 boundingBox], [newObstacle boundingBox])) { mainPlayer1.livesLeft--; } } } } } THE ISSUE Problem is when I get to certain score, one of the Obstacles gets deleted. Removal of Obstacles works as in First In-First Out (FIFO) mode. So, to delete obstacles, I write the following method : - (void) keepUpdatingScore { //update new score mainPlayer1.score+=10; //remove obstacle when score increases by 5k if(mainPlayer1.score > 5000 && mainPlayer1.score > 0) { mainPlayer1.playerActive = NO; if([self.arrayForObstacles count] > 0) { CCLOG(@"count is %d",[self.arrayForObstacles count]); ObstacleSprite* newObstacle = [self.arrayForObstacles objectAtIndex:0]; [self.arrayForObstacles removeObjectAtIndex:0]; [self removeChild:newObstacle cleanup:YES]; CCLOG(@"count is %d",[self.arrayForObstacles count]); } } else { } } It crashes when score crosses 5000 mark! UPDATE Crash happens when it again goes to the method checkCollisionWithObstacle. This is the THREAD Look. THis is the line Which crashes.

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  • How do I uninstall GRUB?

    - by ændrük
    A hard drive that I use only for data storage still has GRUB from past Ubuntu installations. How can I remove GRUB from it without harming the rest of the drive's data? Background I occasionally move the data drive between computers with various boot order configurations, so I would like it to be non-bootable in order to avoid having to accommodate it in each computer's BIOS settings. When I power on a computer while only the data drive is attached, the following appears: error: no such device: fdf38dd4-9e9d-479d-b830-2a6989958503. grub rescue> I can confirm from old backups of /etc/fstab that this was the UUID of a root partition that I recently reformatted and which no longer exists. Here's the the data drive's partition table and raw master boot record. Please note that I'm not interested in workarounds that don't answer my primary question. I can think of several ways to work around this issue, but it bothers me on principle that I don't know how to directly resolve it. Every installation procedure should have a counterpart uninstallation procedure.

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  • ReSharper 7.1 update

    - by TATWORTH
    Jet Brains have announced ReSharper 7.1: a considerable update to the powerful .NET developer productivity tool for Visual Studio. They invite you to download ReSharper 7.1 and take it for a free 30-day trial. I urge you to try this excellent Visual Studio add-on. Here is their announcement: Following this update, ReSharper 7 brings even more value to all .NET developers, such as more ways to refactor, inspect, clean up, review and generate code. Feature highlights of ReSharper 7 now include: Full integration with Visual Studio 2012 while maintaining support for Visual Studio 2005, 2008, and 2010.Performance and bug fixes: Since releasing version 7.0 this summer, we have fixed over 300 performance problems and bugs.New code inspections and contract annotations for a more robust .NET code quality analysis. Sharing ReSharper code inspection results with teammates has been streamlined as well for the purposes of code review.Improved tooling for .NET code maintenance including the top requested Extract Class refactoring that helps decrease code complexity, as well as a way to remove unused assembly references across the entire solution.Enhanced code formatter: We have implemented some of the most demanded code formatter improvements so far. For example, ReSharper 7.1 is able to format XML doc comments and chained method calls.Additional code exploration features helping visualize hierarchies of polymorphic members and CSS styles.An extended and fine-tuned code generation toolset. In terms of support for specific technologies and frameworks, ReSharper 7 is on the cutting edge as well, providing: Support for VB.NET refined with the Extract Class refactoring, new quick-fixes and improved IntelliSense.XAML support considerably enhanced in terms of code completion, typing assistance, naming style control, and code generation.An extensive pack of functionality for developers looking to create Windows Store applications for Windows 8.INotifyPropertyChanged interface support pack to improve productivity of Windows Forms, WPF and Silverlight application developers.Extended web development toolset, including improvements to JavaScript support, and initial support for ASP.NET 4.5 and ASP.NET MVC 4.Addition of two previously unsupported Microsoft development technologies: LightSwitch and SharePoint. For details on features and improvements in ReSharper 7 and a 30-day free trial, please read What's New in ReSharper 7.

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  • Whats a good way to do Collision with 2D Rectangles? can someone give me a tip?

    - by Javier
    using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace BreakOut { class Field { public static Field generateField() { List<Block> blocks = new List<Block>(); for (int j = 0; j < BlockType.BLOCK_TYPES.Length; j++) for (int i = 0; i < (Game1.WIDTH / Block.WIDTH); i++) { Block b = new Block(BlockType.BLOCK_TYPES[j], new Vector2(i * Block.WIDTH, (Block.HEIGHT + 2) * j + 5)); blocks.Add(b); } return new Field(blocks); } List<Block> blocks; public Field(List<Block> blocks) { this.blocks = blocks; } public void Update(GameTime gameTime, Ball b) { List<Block> removals = new List<Block>(); foreach (Block o in blocks) { if (o.BoundingBox.Intersects(new Rectangle((int)b.pos.X, (int)b.pos.Y, Ball.WIDTH, Ball.HEIGHT))) //collision with blocks { removals.Add(o); } } foreach(Block o in removals) blocks.Remove(o); //removes the blocks, but i need help hitting one at a time } public void Draw(GameTime gameTime) { foreach (Block b in blocks) b.Draw(gameTime); } } } My problem is that My collision in this sucks. I'm trying to add collision with a ball and hitting against a block and then one of the blocks dissapear. The problem i'm having is: When the ball hits the block, it removes it all in one instance. Please people don't be mean and say mean answers to me, im just in highschool, still a nooby and trying to learn more c#/XNA..

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  • Browser automatically refreshes and Home folder window opens

    - by Vikash
    I am facing a very strange problem. Out of the blue, my browser starts refreshing itself infinitely. My first guess was firefox is messing up. I installed chrome. But, it happens in chrome as well. Other than that, sometimes my home folder automatically opens and keep opening itself infinitely. My next guess was Mouse is faulty. Replace the mouse - but same things. This happens even if I remove my keyboard. What can be the reason? This started happening after I installed Ubuntu 10.10 few days back. Earlier on windows, everything was working fine. So, I am a bit skeptical to assume that this is a hardware fault. How to fix this problem? UPDATE: xev gives this kind of result: KeyPress event, serial 36, synthetic NO, window 0x4200001, root 0xb8, subw 0x0, time 29897358, (237,791), root:(1252,842), state 0x10, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XmbLookupString gives 1 bytes: (20) " " XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x4200001, root 0xb8, subw 0x0, time 29897603, (237,791), root:(1252,842), state 0x10, keycode 65 (keysym 0x20, space), same_screen YES, XLookupString gives 1 bytes: (20) " " XFilterEvent returns: False

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  • Paypal hide address [closed]

    - by Rob F
    I hope this question is okay for this website, to me it seemed most fitting among the stackexchange sites at least. 8) I want to release my software for free, but allow donations for it. So far, I couldn't find any option in Google Checkout to set up a donation button (and website link). I am registered as merchant, but am still waiting for my bank account verification code, that may be the reason. But then, I guess I will not be able to use it anyway because it seems the 'Donation' functionality requires to be a nonprofit organization. My understanding of 'Donation' seems to be unknown to Google (yet). So unfortunately, the one remaining option is Paypal. However, even having upgraded my account to a business account, I can find no option how to remove my living address from the Checkout pages. Basically I have nothing to hide ;) but feel uncomfortable having my address displayed publicly because of the kind of software I'm offering. We live in a world with crazy people it seems, and I don't want to have nightmares of people knocking on my doors at night. So is there a way to deactivate my address from being displayed on Paypal's checkout pages?

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  • digital magazine publishing engine licensing question

    - by nosarious
    I have a publishing engine I have been developing for thirty months but find myself being unable to work on it during my masters degree. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger magazine hosting service right now because it is intended to be an integral part of a much larger publishing ecosystem which allows for the creation, dissemination and collection of publications as a free or very inexpensive service. Right now there is no license associated with it, which is why I am not posting a link here. (This system was developed to counter implied censorship for digital magazines and remove costly and confusing 'barriers to entry' for creators wishing to make interactive digital content. It is intended to be useful for free, but I would like to prevent people taking the code and using it to take advantage of others. It needs a bit of work to separate the content from the page itself to allow the access of multiple which I cannot develop right now) Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • Weird behavior when using pointers [migrated]

    - by Kinan Al Sarmini
    When I run this code on MS VS C++ 2010: #include <iostream> int main() { const int a = 10; const int *b = &a; int *c = (int *)b; *c = 10000; std::cout << c << " " << &a << std::endl; std::cout << *c << " " << a << " " << *(&a) << std::endl; return 0; } The output is: 0037F784 0037F784 10000 10 10 The motivation for writing that code was this sentence from "The C++ Programming Language" by Stroustrup: "It is possible to explicitly remove the restrictions on a pointer to const by explicit type conversion". I know that trying to modify a constant is conceptually wrong, but I find this result quite weird. Can anyone explain the reason behind it?

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  • Plugged in, not charging&ndash;Windows 7

    - by Kelly Jones
    Just a quick post on something I ran into lately with my Dell Precision M4500 laptop (monster laptop!).  I noticed the little icon in the system tray for the power options was stating that it was “plugged in, not charging”.  I don’t know why it was stating this, but I quickly found a fix for it on the net. I found the fix in this forum on CNET.  Here’s the fix: In order to correct problems with the battery's power management software, follow the steps below. 1. Click Start and type device in the search field, then select Device Manager . 2. Expand the Batteries category. 3. Under the Batteries category, right-click the Microsoft ACPI Compliant Control Method Battery listing, and select Uninstall . WARNING: Do not remove the Microsoft AC Adapter driver or any other ACPI compliant driver. 4. On the Device Manager taskbar, click Scan for hardware changes . Alternately, select Action > Scan for hardware changes . Windows will scan your computer for hardware that doesn't have drivers installed, and will install the drivers needed to manage your battery's power. The notebook should now indicate that the battery is charging.   And it did work.

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  • What is the difference between the "Entire Partition" and "Entire Disc"?

    - by Roman
    I want to install Ubuntu alongside my Windows 7 operation system. During installation I have three options: Install alongside the existing OS. Remove everything and install Ubuntu. Manual partitioning (advanced). The above list is not precise (I do not remember what exactly was written there and I just write options as I have understood them). I know that option 2 is not mine. So, I need to choose either 1 or 3. I do not know which one I need to choose. I want to have a possibility to manually specify space assigned to Windows and Ubuntu (for example 40% for Windows and 60% for Ubuntu). I chose the 1st option and I saw a window with the following information. Allocate drive space by dragging the drive bellow. File (48.1 GB) Ubuntu /dev/sda2 (ntfs) /dev/sda3 (ext4) 286.6 GB 241.7 GB 2 small partitions are hidden, use the advanced partitioning tool for more control. [use entire partition] [use entire disk] [Quit] [Back] [Install Now] My problem is that I do not understand what I see. In particular I can press [use entire partition] or [use entire disk] and I do not know what is the difference. Moreover, as far as I understand, I can even press [Install Now] without pressing one of the two above mentioned buttons. So, I have 3 options. What is the difference between them? The most important thing for me is not to delete the old operation system with all the data stored there.

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  • Which frontend framework/library should I learn to enhance an existing site? [on hold]

    - by Codemonkey
    I have a large site that I've coded by hand over the last couple of years. It's a sports results service, and allows users to view their results, compare themselves to others, buy photographs, that sort of thing. The code base is fairly substantial, and scarily uses no frameworks or libraries. It's a PHP backend, and a clean & compact frontend. I use the Highcharts library, but other than that all of the JS is my own. I'm not a fan of bulk, even if it is CDN-hosted and heavily cachable. Maybe I need to change my outlook on this? I'm wanting to make some significant changes to the site now, and it seems an appropriate time to enhance my skillset by learning AngularJS, or something else of that ilk. A large part of the site is tables of data, and as just one example of the sort of thing I want to achieve, I'd like to let users add/remove/sort columns better than they currently can. Are any of the various frameworks/libraries out there more suitable to shoehorning into an existing project?

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