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  • How can I stop Silverlight DataForm immediately saving changes back to underlying object?

    - by Simon_Weaver
    I have a Silverlight master-details DataForm where the DataForm represents a street address. When I edit the Address1 textbox, the value gets automatically committed to the bound Address object once focus leaves the textbox. If I hit the Cancel button, then any changes are undone because Address implements IEditableObject and saves its state. The problem is that since any change is immediately propagated to the underlying object it will be shown in the master grid before the user has actually hit Save. I also have other locations where this data is shown. This is not a very good user experience. I've tried OneWay binding but then I can't commit back without manually copying all the fields over. The only thing I can think of doing is to create a copy of the data first or using OneWay binding, but they both seem a little clumsy. Does DataForm support this way of working?

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  • How to implement ctypes in IronPython

    - by Walter
    I need help. I have a code which is passing a script into a DLL and initialize the instrument. But, one of the code unable to use in IronPython beside python 2.7 and 3.3 I have attached the code as below enter code here import ctypes import time, sys DLLHANDLE=ctypes.cdll.LoadLibrary("C:\\INSTRDLL\\builds\\DCSOURCEDLL\\B2902A.dll") INPUTSCRIPT="SYSTEM{DCSOURCE1|INIT}" INPUTVOLTAGE=0.0 c_INPUTSCRIPT=ctypes.c_char_p(INPUTSCRIPT) c_INPUTVOLTAGE=ctypes.c_double(INPUTVOLTAGE) SOURCEHANDLE=DLLHANDLE.DCSOURCE(c_INPUTSCRIPT,c_INPUTVOLTAGE) time.sleep(1) Once "SOURCEHANDLE=DLLHANDLE.DCSOURCE(c_INPUTSCRIPT,c_INPUTVOLTAGE)" is triggered, Ironpython will crash automatically and no idea how to resolve it... or any workaround solution? Please advice..

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  • Transitioning to Branching with TFS

    - by Rob
    Our team is currently using plain old TFS 2005, no branching, shared checkouts etc... I would like to introduce a DEV/MAIN/PROD branching system simillar to the basic flavor in the TFS Guidance document so that we can do some parallel dev, isolation, and firm up review and deployment processes. I have read most of the whitepapers etc. Do you guys have any practical advice, suggested tools, gotchas or reccomendations. Also, we plan to migrate to 2010 once it comes out - not sure if that would affect anything. I appreciate all the suggestions and help I can get as I am a branching neophyte. Thanks in advance.

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  • What about Programmer "Invisible" registers?

    - by claws
    These are "Programmer Visible" x86-64 registers: What about the invisible registers? Just now I learned that MMU registers, Interrupt Descriptor Table (IDT) uses these invisible registers. I'm learning these things in the hard way. Is there any resource (book/documentation/etc) that gives me the complete picture at once? I am aware of the programmer visible registers and comfortable in programming with them. I just want to learn about invisible registers and their functionality. I want to get a complete picture. Where can I get this info?

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  • From iPhone OS to cocoa on OSX...

    - by David
    Hi - this is quite a basic OSX/cocoa question. I come from an iPhone OS development background. I'm now trying to write apps for OSX, but I don't understand where cocoa on OSX decides where the program gets control. I can see the main function, but where does program control go from there? Say for example I want to programatically create a window with an NSView in it once the app has finished launching - how would I do that? There is no app delegate created that I can see, in iPhone OS I would wait for the - (void) applicationDidFinishLaunching:(UIApplication *)application method to be called. I really don't want to use the Interface Builder or NIB files to setup my window/view. How would I go about this? Any help would be much appreciated - Cheers, David

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  • Using jQuery to listen for an AJAX load that is not loaded using jQuery.AJAX

    - by rich
    Okay, have a bit of a tricky one (for me anyway, i'm pretty rubbish at jQuery/JavaScript). I'm pulling in data using standard AJAX (ie, NOT using a framework like jQuery or whatnot... there is a reason for it) However, I then need to load up a jQuery script as soon as the page has been loaded in. So, here is the question, how do I bind the script once the DOM has been updated? I have been using Ariel Fleser's listen plugin (http://flesler.blogspot.com/2007/10/jquerylisten.html) for picking up on events such as clicks which works a treat, but I can't see how this can be used to listen for a load event. Any ideas? I'm pretty stumped on this one!!

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  • SQL COUNT of COUNT

    - by cryptic-star
    I have some data I am querying. The table is composed of two columns - a unique ID, and a value. I would like to count the number of times each unique value appears (which can easily be done with a COUNT and GROUP BY), but I then want to be able to count that. So, I would like to see how many items appear twice, three times, etc. So for the following data (ID, val)... 1, 2 2, 2 3, 1 4, 2 5, 1 6, 7 7, 1 The intermediate step would be (val, count)... 1, 3 2, 3 7, 1 And I would like to have(count_from_above, new_count)... 3, 2 -- since three appears twice in the previous table 1, 1 -- since one appears once in the previous table Is there any query which can do that? If it helps, I'm working with Postgres. Thanks!

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  • What useful GDB scripts have you used/written?

    - by nik
    People use gdb on and off for debugging, of course there are lots of other debugging tools across the varied OSes, with and without GUI and, maybe other fancy IDE features. I would like to know what useful gdb scripts you have written and liked. While, I do not mean a dump of commands in a something.gdb file that you source to pull out a bunch of data, if that made your day, go ahead and talk about it. Lets think conditional processing, control loops and functions written for more elegant and refined programming to debug and, maybe even for whitebox testing Things get interesting when you start debugging remote systems (say, over a serial/ethernet interface) And, what if the target is a multi-processor (and, multithreaded) system Let me put a simple case as an example... Say, A script that traversed serially over entries to locate a bad entry in a large hash-table that is implemented on an embedded platform. That helped me debug a broken hash-table once.

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  • Do not fetch app.manifest each time

    - by Kristof
    For creating an offline version of a bunch of linked web pages I use an app.manifest-file that lists all the web pages for offline caching. I would like it that the app.manifest file is not fetched every time when a user jumps from one web page to another. Most of the web pages will never be updated once the application is on the iPhone. Also the target audience is abroad so roaming costs could add up while users are using my "web app". Searching the internet made me think in the direction of forcing an offline mode in Mobile Safari using Javascript but I don't know if this is the right way to go or if it is even possible. Does anyone have any other and/or better ideas and suggestions on how to do this?

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  • HttpModule Init method is called several times - why?

    - by MartinF
    I was creating a http module and while debugging I noticed something which at first (at least) seemed like weird behaviour. When i set a breakpoint in the init method of the httpmodule i can see that the http module init method is being called several times even though i have only started up the website for debugging and made one single request (sometimes it is hit only 1 time, other times as many as 10 times). I know that I should expect several instances of the HttpApplication to be running and for each the http modules will be created, but when i request a single page it should be handled by a single http application object and therefore only fire the events associated once, but still it fires the events several times for each request which makes no sense - other than it must have been added several times within that httpApplication - which means it is the same httpmodule init method which is being called every time and not a new http application being created each time it hits my break point (see my code example at the bottom etc.). What could be going wrong here ? is it because i am debugging and set a breakpoint in the http module? It have noticed that it seems that if i startup the website for debugging and quickly step over the breakpoint in the httpmodule it will only hit the init method once and the same goes for the eventhandler. If I instead let it hang at the breakpoint for a few seconds the init method is being called several times (seems like it depends on how long time i wait before stepping over the breakpoint). Maybe this could be some build in feature to make sure that the httpmodule is initialised and the http application can serve requests , but it also seems like something that could have catastrophic consequences. This could seem logical, as it might be trying to finish the request and since i have set the break point it thinks something have gone wrong and try to call the init method again ? soo it can handle the request ? But is this what is happening and is everything fine (i am just guessing), or is it a real problem ? What i am specially concerned about is that if something makes it hang on the "production/live" server for a few seconds a lot of event handlers are added through the init and therefore each request to the page suddenly fires the eventhandler several times. This behaviour could quickly bring any site down. I have looked at the "original" .net code used for the httpmodules for formsauthentication and the rolemanagermodule etc but my code isnt any different that those modules uses. My code looks like this. public void Init(HttpApplication app) { if (CommunityAuthenticationIntegration.IsEnabled) { FormsAuthenticationModule formsAuthModule = (FormsAuthenticationModule) app.Modules["FormsAuthentication"]; formsAuthModule.Authenticate += new FormsAuthenticationEventHandler(this.OnAuthenticate); } } here is an example how it is done in the RoleManagerModule from the .NET framework public void Init(HttpApplication app) { if (Roles.Enabled) { app.PostAuthenticateRequest += new EventHandler(this.OnEnter); app.EndRequest += new EventHandler(this.OnLeave); } } Do anyone know what is going on? (i just hope someone out there can tell me why this is happening and assure me that everything is perfectly fine) :) UPDATE: I have tried to narrow down the problem and so far i have found that the Init method being called is always on a new object of my http module (contary to what i thought before). I seems that for the first request (when starting up the site) all of the HttpApplication objects being created and its modules are all trying to serve the first request and therefore all hit the eventhandler that is being added. I cant really figure out why this is happening. If i request another page all the HttpApplication's created (and their moduless) will again try to serve the request causing it to hit the eventhandler multiple times. But it also seems that if i then jump back to the first page (or another one) only one HttpApplication will start to take care of the request and everything is as expected - as long as i dont let it hang at a break point. If i let it hang at a breakpoint it begins to create new HttpApplication's objects and starts adding HttpApplications (more than 1) to serve/handle the request (which is already in process of being served by the HttpApplication which is currently stopped at the breakpoint). I guess or hope that it might be some intelligent "behind the scenes" way of helping to distribute and handle load and / or errors. But I have no clue. I hope some out there can assure me that it is perfectly fine and how it is supposed to be?

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  • XNA 3D model collision is inaccurate

    - by Daniel Lopez
    I am creating a classic game in 3d that deals with asteriods and you have to shoot them and avoid being hit from them. I can generate the asteroids just fine and the ship can shoot bullets just fine. But the asteroids always hit the ship even it doesn't look they are even close. I know 2D collision very well but not 3D so can someone please shed some light to my problem. Thanks in advance. Code For ModelRenderer: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; private bool isalive; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { isalive = true; model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public float RadiusOfSphere { get { return model.Meshes[0].BoundingSphere.Radius; } } public BoundingBox BoxBounds { get { return BoundingBox.CreateFromSphere(model.Meshes[0].BoundingSphere); } } public BoundingSphere SphereBounds { get { return model.Meshes[0].BoundingSphere; } } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public bool IsAlive { get { return isalive; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public Matrix RotationY { set { rotationy = value; } get { return rotationy; } } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Kill() { isalive = false; } public void Draw(float scale) { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateScale(scale) * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } public void Draw() { Matrix world; if (rotationy == new Matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)) { world = Matrix.CreateTranslation(modelpos); } else { world = rotationy * Matrix.CreateTranslation(modelpos); } Matrix view = Matrix.CreateLookAt(camerapos, Vector3.Zero, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1f, 100000f); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = world; effect.View = view; effect.Projection = projection; } mesh.Draw(); } } } Code For Game1: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace _3D_Asteroids { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; int score = 0, lives = 5; SpriteBatch spriteBatch; GameState gstate = GameState.OnMenuScreen; Menu menu = new Menu(Color.Yellow, Color.White); SpriteFont font; Texture2D background; ModelRenderer ship; Model b, a; List<ModelRenderer> bullets = new List<ModelRenderer>(); List<ModelRenderer> asteriods = new List<ModelRenderer>(); float time = 0.0f; int framecount = 0; SoundEffect effect; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 796; graphics.ApplyChanges(); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load<SpriteFont>("Fonts\\Lucida Console"); background = Content.Load<Texture2D>("Textures\\B1_stars"); Model p1 = Content.Load<Model>("Models\\p1_wedge"); b = Content.Load<Model>("Models\\pea_proj"); a = Content.Load<Model>("Models\\asteroid1"); effect = Content.Load<SoundEffect>("Audio\\tx0_fire1"); ship = new ModelRenderer(p1, GraphicsDevice.Viewport.AspectRatio, new Vector3(0, 0, 0), new Vector3(0, 0, 9000)); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState state = Keyboard.GetState(PlayerIndex.One); switch (gstate) { case GameState.OnMenuScreen: { if (state.IsKeyDown(Keys.Enter)) { switch (menu.SelectedChoice) { case MenuChoices.Play: { gstate = GameState.GameStarted; break; } case MenuChoices.Exit: { this.Exit(); break; } } } if (state.IsKeyDown(Keys.Down)) { menu.MoveSelectedMenuChoiceDown(gameTime); } else if(state.IsKeyDown(Keys.Up)) { menu.MoveSelectedMenuChoiceUp(gameTime); } else { menu.KeysReleased(); } break; } case GameState.GameStarted: { foreach (ModelRenderer bullet in bullets) { if (bullet.ModelPosition.X < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.Z < (ship.ModelPosition.X + 4000) && bullet.ModelPosition.X > (ship.ModelPosition.Z - 4000) && bullet.ModelPosition.Z > (ship.ModelPosition.Z - 4000)) { bullet.ModelPosition += (bullet.RotationY.Forward * 120); } else if (collidedwithasteriod(bullet)) { bullet.Kill(); } else { bullet.Kill(); } } foreach (ModelRenderer asteroid in asteriods) { if (ship.SphereBounds.Intersects(asteroid.BoxBounds)) { lives -= 1; asteroid.Kill(); // This always hits no matter where the ship goes. } else { asteroid.ModelPosition -= (asteroid.RotationY.Forward * 50); } } for (int index = 0; index < asteriods.Count; index++) { if (asteriods[index].IsAlive == false) { asteriods.RemoveAt(index); } } for (int index = 0; index < bullets.Count; index++) { if (bullets[index].IsAlive == false) { bullets.RemoveAt(index); } } if (state.IsKeyDown(Keys.Left)) { ship.RotateY(0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Right)) { ship.RotateY(-0.1f); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Up)) { ship.ModelPosition += (ship.RotationY.Forward * 50); if (state.IsKeyDown(Keys.Space)) { if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0; } } else if (state.IsKeyDown(Keys.Space)) { time += gameTime.ElapsedGameTime.Milliseconds; if (time < 17) { firebullet(); //effect.Play(); } } else { time = 0.0f; } if ((framecount % 60) == 0) { createasteroid(); framecount = 0; } framecount++; break; } } base.Update(gameTime); } void firebullet() { if (bullets.Count < 3) { ModelRenderer bullet = new ModelRenderer(b, GraphicsDevice.Viewport.AspectRatio, ship.ModelPosition, new Vector3(0, 0, 9000)); bullet.RotationY = ship.RotationY; bullets.Add(bullet); } } void createasteroid() { if (asteriods.Count < 2) { Random random = new Random(); float z = random.Next(-13000, -11000); float x = random.Next(-9000, -8000); Random random2 = new Random(); int degrees = random.Next(0, 45); float radians = MathHelper.ToRadians(degrees); ModelRenderer asteroid = new ModelRenderer(a, GraphicsDevice.Viewport.AspectRatio, new Vector3(x, 0, z), new Vector3(0,0, 9000)); asteroid.RotateY(radians); asteriods.Add(asteroid); } } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (gstate) { case GameState.OnMenuScreen: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); menu.DrawMenu(ref spriteBatch, font, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2) - new Vector2(50f), 100f); spriteBatch.End(); break; } case GameState.GameStarted: { spriteBatch.Begin(); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.DrawString(font, "Score: " + score.ToString() + "\nLives: " + lives.ToString(), Vector2.Zero, Color.White); spriteBatch.End(); ship.Draw(); foreach (ModelRenderer bullet in bullets) { bullet.Draw(); } foreach (ModelRenderer asteroid in asteriods) { asteroid.Draw(0.1f); } break; } } base.Draw(gameTime); } bool collidedwithasteriod(ModelRenderer bullet) { foreach (ModelRenderer asteroid in asteriods) { if (bullet.SphereBounds.Intersects(asteroid.BoxBounds)) { score += 10; asteroid.Kill(); return true; } } return false; } } } }

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  • jQuery Star Rating plugin - select in callback causes infinite loop

    - by Ian
    Using the jQuery Star Rating plugin everything works well until I select a star rating from the rating's callback handler. Simple example: $('.rating').rating({ ... callback: function(value){ $.ajax({ type: "POST", url: ... data: {rating: value}, success: function(data){ $('.rating').rating('select', 1); } }); } }); I'm guessing this infinite loop occurs because the callback is fired after a manual 'select' as well. Once a user submits their rating I'd like to 'select' the average rating across all users (this value is in data returned to the success handler). How can I do this without triggering an infinite loop?

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  • Best practices for combining Lucene.NET and a relational database?

    - by FlySwat
    I'm working on a project where I will have a LOT of data, and it will be searchable by several forms that are very efficiently expressed as SQL Queries, but it also needs to be searched via natural language processing. My plan is to build an index using Lucene for this form of search. My question is that if I do this, and perform a search, Lucene will then return the ID's of matching documents in the index, I then have to lookup these entities from the relational database. This could be done in two ways (That I can think of so far): N amount of queries (Horrible) Pass all the ID's to a stored procedure at once (Perhaps as a comma delimited parameter). This has the downside of being limited to the max parameter size, and the slow performance of a UDF to split the string into a temporary table. I'm almost tempted to mirror everything into lucenes index, so that I can periodicly generate the index from the backing store, but only need to access it for the frontend. Advice?

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  • Lucene Error While Reading binary block : java.io.EOFException

    - by tushar Khairnar
    Hi, I am getting java.io.EOFException while reading a binary block from lucene index. I am storing java object as byte-array in lucene index field and reading it when hit occurs. Here is stack trace : Caused by: java.io.EOFException at java.io.ObjectInputStream$PeekInputStream.readFully(ObjectInputStream.java:2281) at java.io.ObjectInputStream$BlockDataInputStream.readShort(ObjectInputStream.java:2750) at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:780) at java.io.ObjectInputStream.(ObjectInputStream.java:280) at org.terracotta.modules.searchable.util.SerializationUtil$OIS.(SerializationUtil.java:20) I have some background threads which write into index. But i buffer them and then write them at once like 1000. Occasionally I also issue optimize() on index. When I write, I am re-opening IndexReader. Does this is happening because of IndexReader re-opening call? Thanks. Regards Tushar

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  • Android - Redirect sending of SMS message

    - by Donal Rafferty
    I currently use a ContentObserver to listen for changes in the SMS ContentProvider and tell my application whether a message has been sent or received. Upon getting notification that a message is being sent I would like to present the user the option to send that SMS normally over GSM/CDMA or if connected to Wifi to send the SMS over an ip connection. I am aware of how to present my own application as an option to create and send an SMS when a user clicks on a contacts information and "Send SMS" but this is not what I want. I want the user to be able to use the native or a 3rd party SMS application and when they try to send an SMS present them with a dialog screen giving them the option to send the SMS in whichever direction they want. So is it possible that once I get notified an SMS is being sent to pause it, allow the user to pick the desired route to send it and then change the sms from being sent over GSM/CDMA to being sent using a protocol over IP if required?

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  • PDF form submission

    - by Jeff
    I have a PDF form (made in Acrobat) that has button to submit via HTTP. What I want to do it have a PHP script that will take the PDF form and e-mail it to me via attachment. What I don't want: --PDF Submit via e-mail button. This requires webmail users to save the pdf and attach it, and is just too confusing for most users. I want one-click and done. --Submit via mailto:[email protected]. Does the same thing as above. If there's a pdf on the server, I know how to use PHP's mail() function to e-mail it to someone. What I don't know how to do is process the PDF once someone hits Submit within the PDF. Does that make sense? Thanks, Jeff

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  • How to disable Events for a while in Javascript or jQuery

    - by Tarik
    Hello, I am wondering if you guys know different approach to disable an event for a while. Let me elaborate this more : Lets say I have a div or button which has a subscriber to its onclick event. To prevent the double click when the the methods are doing some ajax things, these are the some of the ways we can do : Disable the button till the method finishes its job Unbind till the methods finishes its job and then bind it again. Use some kind of flagging system like boolean so it will prevent method from working more than once. So is there any other ways, maybe some javascript tricks or jQuery tricks which is more efficient and better practice. Thanks in advance.

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  • FLEX: Make LineChart DATATIP constrain to vertical axis.

    - by user60310
    When making a line chart, Lets say its for business sales for different depts and horizontally is days and vertically is dollars. When you hover over a line it tells a dataTip tells you the sales for that dept. on that day. I want it to show all the depts at the same time, so say you hover over day 3, I want the dataTips for all depts on day 3 to display so you can compare the values for all the sales on the same day. I set the mouseSensitivity for the dataTips to display all the lines at once but I end up getting day 2 for one dept and day 3 for another which is not wanted. This is actually posted as a bug and explained better here: http://bugs.adobe.com/jira/browse/FLEXDMV-1853 I am wondering if anyone can come up with a work-around for this? Thanks!

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  • reading a BYTE as a DWORD in Masm

    - by Help I'm in college
    Hi, once again I'm doing MASM programming. I'm trying to write a procedure using the Irvine32 library where the user enters a string which is put into an array of BYTEs with ReadString. Then it loops over that arrray and determines if each character is a number. However, when I try cmp [buffer + ecx], 30h MASM complains about comparing two things that are not the same size. Is there anyway I could read the ASCII code in each BYTE in the array as a DWORD (or otherwise extract the ASCII value in each BYTE)?

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  • How to reuse socket in .NET?

    - by Hermann
    I am trying to reconnect to a socket that I have disconnected from but it won't allow it for some reason even though I called the Disconnect method with the argument "reuseSocket" set to true. _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _socket.Connect(ipAddress, port); //...receive data _socket.Disconnect(true); //reuseSocket = true //...wait _socket.Connect(ipAddress, port); //throws an InvalidOperationException: Once the socket has been disconnected, you can only reconnect again asynchronously, and only to a different EndPoint. BeginConnect must be called on a thread that won't exit until the operation has been completed. What am I doing wrong?

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  • Visual Studio 2008 Unexpected Error on Project Checkout with VSS 2005

    - by Cyberherbalist
    I've encountered an odd misbehavior of VS 2008's integration with Visual Source Safe 2005. Situation occurs when I fire up VS2008 when a project is checked out to someone else, and later they check the project back in, while I still hold the VS2008 open. If I at that time add a new item, VS2008 tells me that my action has caused a check out of the project and a new version has been loaded from source control. Fair enough, but thereafter I get an error dialog stating "Visual Studio has encountered an unexpected error" with OK at every subsequent action, such as save file and search text, making it almost unusable. This is overcome by closing VS (which pops the error dialog once more) and restarting. Is there some kind of fix or workaround to this (besides the obvious ones: "don't try to check out the project when it's checked out to someone else", or "get latest version if you think the other person may have checked the project back in")?

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  • SQLITE problem in rowid

    - by Saurabh
    I am using SQLite C# library and as per my requirement, before going to add I am retreving the rowid of that table. It is working fine but hetting error when table is empty. Once we add any data(a row) then it’s working fine . mDbCon = GetConnection(); SQLiteCommand cmd = mDbCon.CreateCommand(); cmd.CommandText = " SELECT MAX(rowid) FROM " + “MYTABLE”; cmd.CommandType = CommandType.Text; mDbCon.Open(); SQLiteDataReader sqReader = cmd.ExecuteReader(); while (sqReader.Read()) { if ( sqReader.IsDBNull(0) ) { max = (Int32)sqReader.GetInt32(0); } } mDbCon.Close(); It’s throwing exception when table “MYTABLE” don’t have any data.

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  • ASP.NET plugin architecture for SaaS?

    - by chopps
    Hey Everyone, Been doing a bit of research and have a few questions about using a Plugin architecture for asp.net. I have used it before for a single application and works well but was wondering if it technically possible to use this architecture for a SaaS? Once code base but custom plugins for each customer using some form of custom folders to organize the plugins? Idea would be to use one main code base instead of having to maintain code for N number of clients. Ideas? Thoughts? Experience either way?

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  • Visual studio 2008/2010 dilemma

    - by jon
    We have a project which is being developed by a 3rd party. They are using LINQ and .NET 3.5 with Visual Studio 2008. We are currently at 2005 with .NET 2. Once they have delivered the code to us, we are unsure as to whether we will be able to compile/build their code using our current Visual Studio toolkit. I know we can download .NET 3.5, but unsure as to whether we will have problems with Visual Studio. So we are considering to upgrade. But since Visual Studio 2010 is soon to be released do we wait for that or upgrade to 2008?

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  • touchesEnded not being called??? or randomly being called

    - by Rob
    If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Update It has something to do with touchesEnded not being called until the very LAST touch has ended (it doesn't care if you already had 5 other touches end before you finally let go of the last one... it calls them all to end once the very last touch ends) - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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