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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • Display exception information and Debug.Print() messages in Immediate Window

    - by Timwi
    A friend of mine claims that calls to Debug.Print() as well as first-chance exception notifications appear in the Immediate Window for him. I found this surprising; for me they only appear in the Output Window. MSDN claims (here) that you can implicitly enable them in the Immediate Window by explicitly disabling them in the Output Window. But that doesn't work for me; the messages are not shown in either window if I disable this. The Immediate Window remains empty. How do I get the Immediate Window to display this information?

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  • javascript window.close, once again

    - by John Kjøller
    Im sorry if I havent done my research properly, - but couldnt find the answer I needed, so here goes: From my main page I open a new window using mainPlayer = window.open(); This window stays open until user clicks on a mainPlayer.close(); event. (or simply x closes the window) However, the idea is to make it possible to let the player keep playing, while browsing around the rest of the pages. But as soon as the user leaves the page that opened the mainPlayer window, the reference to the mainPlayer window seem to be lost. How do I, from the site's other pages, check if the mainPlayer window is open and close it on a click event? Thx John

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  • Getting the size of an opening window in WebKit

    - by ThereSkippy
    Hi, I'm implementing a "WebKit Browser In An Application" which basically embeds WebViews in Qt widgets (we're using the WebKit browser instead of Qt's since it's stabler and more up-to-date). So far everything's great, until someone clicks on a link which invokes a Javascript "Window.open" function with a custom width and height for the new window. I've set the various delegates for the parent window: setFrameLoadDelegate, setResourceLoadDelegate, setPolicyDelegate, and setUIDelegate. I am getting a createWebViewWithRequest in the UI delegate as expected when the window opens (with a null request, as others have noted). I then get a decidePolicyForNavigationAction for the new window, but it doesn't have the proposed window's width or height. I NEVER get a decidePolicyForNewWindowAction for JavaScript window.open (also noted by others). So I'm at a loss. Is there a way to get this information so I can set the Qt Widget's size correctly?

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  • Lock application window movement on Mac

    - by Martin Tóth
    Sometimes, when I use touchpad to control cursor and I'm clicking or double clicking, I move the application window a few pixels because my finger does not tap the touchpad on one place. Is there a way (Mac OS X) to lock application window, so that it can't be moved with cursor unless unlocked again? Is there another way to solve this? (Besides me being more careful when double clicking...) Edit: Is there even an attribute of "window object" that can lock it's position? I can try to write an App that handles just that (or a script run every time I run Application which I want to lock windows for). If there isn't would an OS X Application that "watches" windows movements and counters them (moves back) be hard to code?

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  • taskbar-free window manager

    - by 7vies
    I'm looking for a window manager that is not based on the "standard" taskbar (which I find a poor idea and I'm completely tired of). I'm aware of tiling window managers and improvements in last versions of operating systems, but I can't find what I need. I suppose that any window takes the whole screen (or can be tiled), and I imagine switching between windows like that: on a hotkey or mouse hot zone the screen becomes a task switcher where tasks are organized in a somewhat convenient manner. Well, it's a bit like a taskbar with autohide, but I think there could be some more convenient ideas than simply stacking icons and descriptions... It is also supposed to be lightweight enough, for example to run on a netbook. Any suggestions?

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  • WCF and Unity - Dependecy Injection

    - by Michael
    I'm trying to hock up WCF with dependecy injection. All the examples that I have found is based on the assumptions that you either uses a .svc (ServiceHostFactory) service or uses app.config to configure the container. Other examples is also based on that the container is passed around to the classes. I would like a solution where the container is not passed around (not tightly coupled to Unity). Where I don't uses a config file to configure the container and where I use self-hosted services. The problem is - as I see it - that the ServiceHost is taking the type of the service implementation as a parameter so what different does it do to use the InstanceProvider? The solution I have come up with at the moment is to register the ServiceHost (or a specialization) an register a Type with a name ( e.g. container.RegisterInstance<Type>("ServiceName", typeof(Service);). And then container.RegisterType<UnityServiceHost>(new InjectionConstructor(new ResolvedParameter<Type>("ServiceName"))); to register the ServiceHost. Any better solutions out there? I'm I perhaps way of in my assumptions. Best regards, Michael

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  • Unity IoC and MVC modelbinding

    - by danielovich
    Is it ok to have a static field in my controller for my modelbinder to call ? Eg. public class AuctionItemsController : Controller { private IRepository<IAuctionItem> GenericAuctionItemRepository; private IAuctionItemRepository AuctionItemRepository; public AuctionItemsController(IRepository<IAuctionItem> genericAuctionItemRepository, IAuctionItemRepository auctionItemRepository) { GenericAuctionItemRepository = genericAuctionItemRepository; AuctionItemRepository = auctionItemRepository; StaticGenericAuctionItemRepository = genericAuctionItemRepository; } internal static IRepository<IAuctionItem> StaticGenericAuctionItemRepository; here is the modelbinder public class AuctionItemModelBinder : DefaultModelBinder { public override object BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) { if (AuctionItemsController.StaticGenericAuctionItemRepository != null) { AuctionLogger.LogException(new Exception("controller is null")); } NameValueCollection form = controllerContext.HttpContext.Request.Form; var item = AuctionItemsController.StaticGenericAuctionItemRepository.GetSingle(Convert.ToInt32(controllerContext.RouteData.Values["id"])); item.Description = form["title"]; item.Price = int.Parse(form["price"]); item.Title = form["title"]; item.CreatedDate = DateTime.Now; item.AuctionId = 1; //TODO: Stop hardcoding this item.UserId = 1; return item; }} i am using Unity as IoC and I find it weird to register my modelbinder in the IoC container. Any other good design considerations I shold do ?

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  • Unity: Replace registered type with another type at runtime

    - by gehho
    We have a scenario where the user can choose between different hardware at runtime. In the background we have several different hardware classes which all implement an IHardware interface. We would like to use Unity to register the currently selected hardware instance for this interface. However, when the user selects another hardware, this would require us to replace this registration at runtime. The following example might make this clearer: public interface IHardware { // some methods... } public class HardwareA : IHardware { // ... } public class HardwareB : IHardware { // ... } container.RegisterInstance<IHardware>(new HardwareA()); // user selects new hardware somewhere in the configuration... // the following is invalid code, but can it be achieved another way? container.ReplaceInstance<IHardware>(new HardwareB()); Can this behavior be achieved somehow? BTW: I am completely aware that instances which have already been resolved from the container will not be replaced with the new instances, of course. We would take care of that ourselves by forcing them to resolve the instance once again.

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  • What corresponds to the Unity 'registration name' in the unity configuration section?

    - by unanswered
    When registering and resolving types in a Unity Container using code you can use 'Registration Names' to disambiguate your references that derive from an interface or base class hierarchy. The 'registration name' text would be provided as a parameter to the register and resolve methods: myContainer.RegisterType<IMyService, CustomerService>("Customers"); and MyServiceBase result = myContainer.Resolve<MyServiceBase>("Customers"); However when I register types in the configuration files I do not see where the 'registration name' can be assigned I register an Interface: <typeAlias alias="IEnlistmentNotification" type="System.Transactions.IEnlistmentNotification, System.Transactions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> Then two types that I happen to know implement that interface: <typeAlias alias="PlaylistManager" type="Sample.Dailies.Grid.Workers.PlaylistManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <typeAlias alias="FlexAleManager" type="Sample.Dailies.Grid.Workers.FlexAleManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> Then I provide mappings between the interface and the two types: <type type="IEnlistmentNotification" mapTo="FlexAleManager"><lifetime type="singleton"/></type> <type type="IEnlistmentNotification" mapTo="PlaylistManager"><lifetime type="singleton"/></type> That seems to correspond to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>(); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>(); but clearly what I need is a disambiguating config entry that corresponds to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>("Flex"); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>("Play"); Then when I get into my code I could do this: IEnlistmentNotification flex = myContainer.Resolve<IEnlistmentNotification>("Flex"); IEnlistmentNotification play = myContainer.Resolve<IEnlistmentNotification>("Play"); See what I mean? Thanks, Kimball

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  • MVC 3 beta + Dependency Resolver + Unity = got problem

    - by drsim
    Hi everyone. I'm tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller: public class AccountController : Controller { private readonly ICourseService _courseService; public AccountController(ICourseService courseService) { _courseService = courseService; } } But, when Controller try to create - i got an exception "No parameterless constructor defined for this object." I even try to add default constructor for this controller, but courseService didn't create. Also try to add property with [Dependency] attribute - nothing happened. Here is Dependency Resolver class: public class UnityDependencyResolver : IDependencyResolver { private readonly IUnityContainer _container; public UnityDependencyResolver(IUnityContainer container) { _container = container; } public object GetService(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.Resolve(serviceType) : null; } public IEnumerable<object> GetServices(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.ResolveAll(serviceType) : new List<object>(); } } and Global.asax.cs: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterGlobalFilters(GlobalFilters.Filters); RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<ICourseService, CourseService>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); } Can anyone help me ?

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  • Window bounds set on window using AppleScript in OS X are being ignored

    - by Jesse
    I am trying to create a small AppleScript to create and move some Terminal windows around my screen. The problem I am running into is that in some cases, it seems that OS X is ignoring the bounds I am setting. Using the AppleScript Editor: tell application "Terminal" to set the bounds of the first window to {0, 50, 600, 700} tell application "Terminal" to get the bounds of the first window Shows the following in the Event Log: tell application "Terminal" activate set bounds of window 1 to {0, 50, 600, 700} get bounds of window 1 --> {0, 22, 600, 672} end tell Result: {0, 22, 600, 672} Visually inspecting the window that is created when the script runs shows that Result bounds are the ones being used by the window. Any ideas?

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  • Firefox switches focus to previous window when the current newly opened window's page loads

    - by just asking
    The title pretty much sums it up. After opening the browser, when I open a new window (private browsing) and load the first page of interest, the focus goes back to the last Firefox window. It works with more than just 1 main and 1 private windows, like for example 3 main and 2 private windows. It repeats after closing all browser windows, waiting for it to unload and opening the browser again. I'm using Windows 7 and the latest version of Firefox, and it's been happening to me for about half a year on two different computers and a notebook (same OS and browser version). It's pretty annoying. How do I fix this?

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  • Ubuntu 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • Equivalent of Windows 7 Winkey+Left / Winkey+Right for Window Tiling in OSX

    - by Koobz
    Windows 7 has a neat feature where the Windows Key in conjunction with the arrow keys tiles the active window. Windows key + left arrow moves it to the left half, windows key + right arrow moves your window to the right half of your monitor. Is there an equivalent to this functionality in OS X? Can anyone suggest some alternative metaphors by which to manage my windows? I find that OSX windows tend to be a bit more scatterbrained than their windows counterparts.

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • WPF: Running code when Window rendering is completed

    - by Ilya Verbitskiy
    WPF is full of surprises. It makes complicated tasks easier, but at the same time overcomplicates easy  task as well. A good example of such overcomplicated things is how to run code when you’re sure that window rendering is completed. Window Loaded event does not always work, because controls might be still rendered. I had this issue working with Infragistics XamDockManager. It continued rendering widgets even when the Window Loaded event had been raised. Unfortunately there is not any “official” solution for this problem. But there is a trick. You can execute your code asynchronously using Dispatcher class.   Dispatcher.BeginInvoke(new Action(() => Trace.WriteLine("DONE!", "Rendering")), DispatcherPriority.ContextIdle, null);   This code should be added to your Window Loaded event handler. It is executed when all controls inside your window are rendered. I created a small application to prove this idea. The application has one window with a few buttons. Each button logs when it has changed its actual size. It also logs when Window Loaded event is raised, and, finally, when rendering is completed. Window’s layout is straightforward.   1: <Window x:Class="OnRendered.MainWindow" 2: xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 3: xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 4: Title="Run the code when window rendering is completed." Height="350" Width="525" 5: Loaded="OnWindowLoaded"> 6: <Window.Resources> 7: <Style TargetType="{x:Type Button}"> 8: <Setter Property="Padding" Value="7" /> 9: <Setter Property="Margin" Value="5" /> 10: <Setter Property="HorizontalAlignment" Value="Center" /> 11: <Setter Property="VerticalAlignment" Value="Center" /> 12: </Style> 13: </Window.Resources> 14: <StackPanel> 15: <Button x:Name="Button1" Content="Button 1" SizeChanged="OnSizeChanged" /> 16: <Button x:Name="Button2" Content="Button 2" SizeChanged="OnSizeChanged" /> 17: <Button x:Name="Button3" Content="Button 3" SizeChanged="OnSizeChanged" /> 18: <Button x:Name="Button4" Content="Button 4" SizeChanged="OnSizeChanged" /> 19: <Button x:Name="Button5" Content="Button 5" SizeChanged="OnSizeChanged" /> 20: </StackPanel> 21: </Window>   SizeChanged event handler simply traces that the event has happened.   1: private void OnSizeChanged(object sender, SizeChangedEventArgs e) 2: { 3: Button button = (Button)sender; 4: Trace.WriteLine("Size has been changed", button.Name); 5: }   Window Loaded event handler is slightly more interesting. First it scheduler the code to be executed using Dispatcher class, and then logs the event.   1: private void OnWindowLoaded(object sender, RoutedEventArgs e) 2: { 3: Dispatcher.BeginInvoke(new Action(() => Trace.WriteLine("DONE!", "Rendering")), DispatcherPriority.ContextIdle, null); 4: Trace.WriteLine("Loaded", "Window"); 5: }   As the result I had seen these trace messages.   1: Button5: Size has been changed 2: Button4: Size has been changed 3: Button3: Size has been changed 4: Button2: Size has been changed 5: Button1: Size has been changed 6: Window: Loaded 7: Rendering: DONE!   You can find the solution in GitHub.

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  • Interception with Unity in Prism v2 for WPF (not working for me)

    - by Bobby Chopra
    I cannot get interception to work with Prism v2 (Oct 2009). I am trying to intercept the Setter for any Public Properties and then fire the PropertyChanged event if the property has changed. I can see that the code gets executed (by stepping through with the debugger or adding a debug point). However, the WPF Window controls that are bound to these properties do not get updated. If I subscribe to these events and print to the console, I can print out the property change notifications. So, if the View has a textbox, which updates the property on the ViewModel, then the property in the ViewModel gets updated. However, if a button on the view (implemented as a DelegateCommand) causes the property to get updated, then the textbox (TwoWay Binding Mode) that is bound to that Property is not updated even though the event is triggered and the console has printed out the information about which property was updated. Has anyone encountered this issue? Here is the sample WPF Application that I have written. Wordpress doesn't allow uploads of zip files, so I renamed it to have a pdf extension (rename the file to have a zip extension). Please let me know what I am doing wrong. Thanks in advance.

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  • Automatically decorating every instance method in a class

    - by max
    I want to apply the same decorator to every method in a given class, other than those that start and end with __. It seems to me it should be doable using a class decorator. Are there any pitfalls to be aware of? Ideally, I'd also like to be able to: disable this mechanism for some methods by marking them with a special decorator enable this mechanism for subclasses as well enable this mechanism even for methods that are added to this class in runtime [Note: I'm using Python 3.2, so I'm fine if this relies on features added recently.] Here's my attempt: _methods_to_skip = {} def apply(decorator): def apply_decorator(cls): for method_name, method in get_all_instance_methods(cls): if (cls, method) in _methods_to_skip: continue if method_name[:2] == `__` and method_name[-2:] == `__`: continue cls.method_name = decorator(method) return apply_decorator def dont_decorate(method): _methods_to_skip.add((get_class_from_method(method), method)) return method Here are things I have problems with: how to implement get_all_instance_methods function not sure if my cls.method_name = decorator(method) line is correct how to do the same to any methods added to a class in runtime how to apply this to subclasses how to implement get_class_from_method

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  • Clicking on application launcher starts another window. What should I do?

    - by MMA
    If I remember correctly, clicking on the application in launcher started the application if it was not already open and focused on the application if it was already open. Previously, I had to middle click to start another instance. But, recently, whenever I click in the launcher, a new application window is started, irrespective of whether one is already open or not. What should I do? A bug? Or a new feature? I am using 12.04 LTS and 12.10 in two machines. Both fully updated. Both are showing the same behaviour.

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  • How do I use command line and wmctrl to make a window larger than the screen to get a huge screenshot?

    - by Mnebuerquo
    I use a program which makes a large image which I have to scroll to view. The program has no way to save the image, and I have no access to the source to modify it. The only way I have to get the image from the program is by screenshot. My goal is to save the full size image without having to piece together individual screenshots. I'm using this script to try taking a screenshot: #!/bin/bash window=$(wmctrl -l | grep "Program$" | awk '{print $1}') wmctrl -v -i -r $window -e '0,0,0,6030,5828' wmctrl -i -a $window import -window $window ~/Desktop/screenshot.png This uses wmctrl to get the window id ($window) for a window named "Program". It then tries to resize the window to the desired dimensions. It uses imagemagick (import) to save a screenshot.png on the user's Desktop. All of this works except the resize step. I can resize the window using wmctrl -r -e, but sizes greater than the screen size don't work. I'm using Ubuntu 10.04 and the Gnome Desktop. I run two monitors, but I've tried this with one of them disabled. Is there a way to resize the window larger than my screen to get a huge screenshot?

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  • refresh parent window after closing thickbox window

    - by Brad
    I am using Thickbox 3.1 for a login form, using the iframe version. I want to close the iframe (child) window, then refresh the parent window. This closes the iframe window, but I need to somehow set it to refresh the parent window <a href="#" onclick="self.parent.tb_remove();">Close</a> Any help is appreciated.

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  • Detecting the onload event of a window opened with window.open

    - by Chris T
    window.popup = window.open($(this).attr('href'), 'Ad', 'left=20,top=20,width=500,height=500,toolbar=1,resizable=0'); $(window.popup).onload = function() { alert("Popup has loaded a page"); }; This doesn't work in any browser I've tried it with (IE, Firefox, Chrome). How can I detect when a page is loaded in the window (like an iframe onload)?

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