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  • How to make custom shaped holes in terrain

    - by Guy Ben-Moshe
    So I'm trying to create a game where you fit certain shaped objects into the hole that fits them (similar to the young children's game with different shaped blocks) in Unity 3D. I've encountered a problem, how do I make the holes in the terrain? Or what type of object should I use for making holes in? So far I've tried to make a 3d model in unity by using other cubes and planes, it just doesn't feel right. I guess I need to create a model in another software and import to unity, I don't know any other software I can use. Tips would help.

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  • How do I log into bash shell only?

    - by Tom D
    On my home desktop I want to use Ubuntu Unity sometimes and just the bash shell (without any gui) other times. Is it possible to set up a login option where I can choose between using the Unity GUI or just the shell? For example, on the Ubuntu login screen I can choose among Unity, Gnome Shell, XFCE, etc. An option there for just the Bash shell command line would be ideal. I'm not trying to invite "why would you do that" debate here. I have my reasons. Thanks.

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  • How do I import service references to Unity3D?

    - by Timothy Williams
    I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: SOAP: http://api.microsofttranslator.com/V2/Soap.svc ContentVault: http://ioun.wizards.com/ContentVault.svc Both services import fine in to Visual Studio. I've tried everything I can think of but they won't work with Unity. I just get various errors (changing depending on which solution I'm trying out). I've attempted using svcutil to export the services as external scripts, but all I got was a bunch of using errors. I've tried converting the code to work with .NET 2.0 to no avail, I've even tried making the services in to .DLL's to no success. How could get these services working with Unity?

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  • Getting a sphere to roll down a .FBX object Unity3D/C#

    - by Timothy Williams
    I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp. Am I doing something wrong? Are .FBX files unable to apply physics? Thanks, Tim.

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  • Alt-Tab looses focus and have to hit Alt-Grave Accent to get focus

    - by John Hamill
    Alt-Tab looses focus and have to hit Alt-Grave Accent to get focus I have ubuntu 12.4 with Unity window manager. I have a gvim window and a firefox window open. I hit Alt-Tab to switch between the two. Sometimes the gvim window doesn't have focus and I have to hit Alt-GraveAccent (Alt-`) to get the gvim window to have focus (ie: have the cursor a solid white square instead of a outline of a square) I do this to move between firefox where I highlight some text and do a copy, then Alt-Tab to gvim and do a paste. Sometimes the focus isn't in gvim and the paste doesn't work. I then have to do an Alt-graveAccent to get the focus into gvim or click the gvim window. These extra steps slow my process down and it makes it difficult to get into a smooth rythum. I saw this: ALT+TAB loses focus Maybe the Alt-GraveAccent may help someone. It's a unity bug: https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1035628 Your best bet is to wait until an update comes through fixing it.

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  • Compiz stop working

    - by Aikanáro
    I'm on a laptop sony vaio, vng-nw330f with ubuntu 11.10. One day I used my computer normally, I shutdown and the other day when I turn on it again, all was different. Compiz effects is not working at all, it doesn't matter what plugin (from ccsm) i enable or disable, nothings happens, nothings changes. I tried next commands: unity --reset unity --reset-icons sudo rm -rf .config .gnome .gnome2 .gnome2_private .compiz .icons .fonts .nautilus .themes .qt .local (from my home directory) gconftool-2 --recursive-unset /apps/compiz-1 I try reinstalling compiz (I remove compiz from software center and installed it again). I have just a couple of weeks using ubuntu, I'm not sure if exist a desktop call it unity 3d, but I think that it's missing. I want the graphics interface of ubuntu 11.10 by default.

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  • Unable to change the launcher icon size

    - by takeshin
    After upgrading to 11.10 I can't change the launcher icon size to smaller. I've tried to change it using ccsm, like described in How can I configure Unity, but the changes take no effects (restarted, tried sudo - still big icons). In the previous version of Ubuntu this solution worked. How can I change the icon size? (BTW, how can I know which Unity (2D vd 3D) I'm running and switch between?). Edit: Looks like I'm using Unity 2D and have some problems with graphics: me@my-laptop ~ $ /usr/lib/nux/unity_support_test -p Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: unable to create the OpenGL context Edit 2 me@my-laptop ~ $ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 01:00.0 VGA compatible controller: nVidia Corporation GT218 [GeForce 310M] (rev a2)

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  • Can't get activate_uri signal working when making a lens

    - by pub.david
    I'm trying to develop a lens for unity in ubuntu 11.10 and I can not get activate_uri signal working. This is an extract of my code: def _on_activate_uri (self, scop, uri): print "----> " + uri + "<-" ret=Unity.ActivationResponse.new(Unity.HandledType.HIDE_DASH,'') return ret and this is what I get back: TypeError: can't convert return value to desired type ../lens/appslens.py:230: Warning: g_object_get_qdata: assertion G_IS_OBJECT (object)' failed GObject.MainLoop().run() ../lens/appslens.py:230: Warning: g_object_set_qdata_full: assertionG_IS_OBJECT (object)' failed GObject.MainLoop().run() ../lens/appslens.py:230: Warning: g_object_unref: assertion `G_IS_OBJECT (object)' failed GObject.MainLoop().run() Does anyone has an idea where is my mistake ? Thanks in advance for your help

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  • Unity Desktop Displays strange lines

    - by Alex Holsgrove
    Didn't quite know what title to give this problem, but hopefully the screenshot will explain more. I am running a Samsung R60+ laptop on Ubuntu 13.10 with a Radeon X1250 GPU. After I login and the Unity desktop shows, I can see these strange lines at the top of the screen. I presumed it was perhaps a driver issue and found this article to see if I could resolve the issue: https://help.ubuntu.com/community/RadeonDriver I cannot get on with Unity at all (where are all of the menus gone!) so perhaps reverting back to Gnome may be a solution in my case? I'd welcome any ideas please.

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  • Why I can't see my desktop icons in ubuntu 13.04?

    - by Edgar
    I just installed Ubuntu 13.04 in my laptop Aspire-M3-5871TG, and I can't see anything (neither icons, ...). Only is visible the desktop background but I can open and work with the terminal. Maybe the problem is related with Nvidia Geforce GT 640M vs Unity. I've tried several commands: dconf reset -f /org/compiz/ unity --reset-icons &disown and unity --replace & but nothing happens. I've tried other commands as well: sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current and nothing happens. I've also tried to install tweak but is it not possible to find it. Thus, I can't do nothing ... Definetely my laptop is not compatible with Ubuntu 13.04?

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  • Keyword does not work in dash

    - by sev
    Since the last update of my OS ubuntu 11.10, I am not able to type in the dash. In any other application (like Firefox for this message), the keyboard is working fine, but in the dash "window" of unity (I am not sure what it is called officially), the keyboard is buggy. Sometimes I manage to enter one or two characters, but most of the time nothing appears as if the key-press signal was not received. Before the update, I actually was working with gnome-classic (I had removed unity from oneiric). The update seemed to have reinstalled unity, but something apparently is missing or damaged. Does anybody have a clue about what could be done to repair the dash?

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  • Why does my model render differently than its preview?

    - by Raven Dreamer
    I've been importing .fbx files that I made with 3DS Max 2012 into Unity, and it's quite neat to see my models running around in game. However, I can't help but notice that the models, as they're rendered in game, vary substantially from what they look like in the preview (and also what they looked like in 3DS Max). Observe: In-Game Unity Preview 3DS Max My gut tells me that I'm not setting up Unity's lighting system properly. What, then, do I need to do, to either my scene or my model, in order to get the left-most picture to look like the middle one?

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  • Sync active wallpaper/background between KDE and Gnome/Unity

    - by Ike
    Is there solution using a utility or folder shortcuts that would keep the active desktop wallpaper/background the same in KDE and Gnome/Unity. (Changing the background in one desktop would also change the other desktop's wallpaper) I use both desktops because they both serve me better for different tasks, and i'd like to match LightDM login background for KDE as well. Regardless of that it would just be nice to accomplish this for personal consistency and unity. This is no heart breaker if it's not possible. It's just an extra couple of steps when I want to change my background. note: in KDE I disable ksplash

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  • Desktop sharing options for Ubuntu 12.04 with Unity

    - by Stefan Buynov
    I would like to be able to access my office Ubuntu 12.04 machine from home, from a Mac Mini with Mac OSX. I have a VPN and I am able to access my office machine over SSH, so connectivity is not a problem. I browsed other questions, and it seems that there are several options: VNC XRDP FreeNX (haven't heard this one before) Are there any other? I have been using Remote Desktop on Windows before, and I actually like it. Not sure how well is XRDP implemented. I also used VNC several years back, and I didn't like its performance back then - not sure if things have changed since then. As I said above, the machine I want to access is running Ubuntu 12.04, with Unity. And I am using Unity by choice - I really like it and would like to continue using it :) The client computer is running Mac OSX (Snow Leopard). Based on your previous experience what is the best setup for this environment?

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  • (idea) Add Gubuntu (pure Gnome 3) to the list of Ubuntu Desktop Version

    - by squallbayu
    Ubuntu has announced his own 'shell' called unity. I myself have the idea that Ubuntu adds a new list for his desktop version with Gubuntu, a pure Gnome 3.0 on Ubuntu (just like Kubuntu). so the entire list of Ubuntu Natty tomorrow maybe like this : Ubuntu 10.04 (unity) Gubuntu 10:04 (pure Gnome 3.0) Kubuntu 10:04 Xubuntu 10:04 Lubuntu 10:04 Edubuntu 10.04 Ubuntu 10.04 Server Edition Actually, I myself prefer a version that looks like this : Ubuntu 10.04 Unity Edition Ubuntu 10.04 Gnome Edition Ubuntu 10.04 KDE Edition Ubuntu 10.04 XFCE Edition Ubuntu 10.04 LXDE Edition Ubuntu 10.04 Education Edition Ubuntu 10.04 Server Edition so, the name of Ubuntu will be more unified and more simple for all versions of Ubuntu. What do you think?

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  • x11 Remote Desktop with Ubuntu 12.04

    - by BSchlinker
    When I was running Debian, I was able to start a remote session over x11 by just typing gnome-session However, with Ubuntu 12.04, this only seems to result in my desktop and background being forwarded over x11 -- the top bar (where the clock is) and dock are both missing. I tried starting all of unity by executing unity, but that just resulted in a segfault. How can I start a Unity 2D session over x11? Edit: I prefer x11 as I need to tunnel the connection over 2 other servers. I would need to do a good amount of port forwarding within SSH to get any other connections back. Of course, if someone has any other suggestions, I'm willing to listen.

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  • How to re-enable tray icons for applications in ubuntu 13.10?

    - by andraaska
    Unfortunately in new Ubuntu 13.10 there is no Tray Icon and Whiteliting is removed. The older solutions are not works for me, e.g.: No such schema 'com.canonical.Unity.Panel' message answered when I try to use the gsettings set com.canonical.Unity.Panel systray-whitelist "['all']" comand. How can I get tray icons back (for applications that put icon in tray like Truecrypt, Pidgin, Aqualung, gnome-system-monitor, gyache, and so many more...) in Unity ? The most annoying is that the user loses control over applications can not detect itself that it has no tray icon... (e.g.: gnome-system-monitor, truecrypt...) At least Aqalung send a message about unable to put icon on systray! Thanks

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  • Unity Not loading after installing Nvidia proprietary drivers

    - by user108705
    I just got a new Nvidia GTX 650. The huge downside at this point is that whenever I use the open source driver, the computer is ridiculously slow. Whenever I use the proprietary drivers and restart, the desktop wallpaper will load and nothing more. I've tried restarting unity only to get a continuous rolling error. With the CCSM options, unity is enabled, yet nothing appears. Whenever I'm using proprietary drivers I get a microcode error which happens so quickly that I can't record the number.

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  • What Application Indicators are available?

    - by user8592
    I installed Ubuntu 11.04 on one of my systems and I am using the Unity interface. Unity is working quite well so far but I really miss panel applets for net speed, cpu temp, and system monitor. These applets are useful for viewing quick info. Unlike 10.10, there is no other way to get this info onto the panel or unity launcher. There are solutions like screenlets and conky but they don't feel appropriate for a clean desktop look. If you know one then please list out any third party indicators with links so that they can be found.

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  • How do I configure the default applications on the launcher on a LiveCD?

    - by stlsaint
    How can one edit unity bar default apps within a livecd? In other words if you boot ubuntu 12.04 livecd you will see in the unity bar, firefox, libreoffice, Ubuntu software center, etc. Well I need to customize a 12.04 livecd so that upon boot you will see my own selected apps ie: chromium, ubuntu-tweak, etc. Please dont link me to remastersys or myunity or ubuntu-tweak or ccsm. No graphical applications to be used. The iso is being built via chroot meaning i need the actual file(s) location: /usr/share/unity-2d.....something along those lines.

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  • How to reduce the time it takes to load my web game? [closed]

    - by Danial
    I created a puzzle game with Unity and uploaded it to one server. This works fine, but I bought a new server and uploaded my game to it as well. There, the loading time is much longer. These are the servers: http://pinheadsinteractive.com/Mozzie/ (fast) http://operation-mozzie-free.com/ (slow) The Unity files are exactly the same from one server to the next. My client is dissatisfied with the new, slow loading time. So, how can I reduce the time my Unity game takes to load? Even in some cases they faced the problem that they could not load the game at all. For the the moment, I'm using an iframe on the new sever as a workaround, but the issue still remains unsolved.

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  • WINAPI window management question

    - by gekod
    I'm learning to develop windows applications using WINAPI and plain C. Now I got a bit confused with all those handles and would like to ask if you guys could teach me some good practices to structure and handle controls and windows. Here's where I get confused: Using the IDs declared in the resources for each object, we can get their handles using GetDlgItem(). Now what if we don't know their parent, which is needed by this function. One example: We have the main window created at launch. Then we register two new window classes and create a window for each new class and we create a message function for each too. Now if inside one of the children windows I create a button and inside the other child window I create a text label. Now when we click the button inside of child window A the label in child window B shall be modified to whatever. The WM_COMMAND for the button is interpreted inside the message loop for child window A. Now what would be the best and more elegant way to access the text label inside the child window B? I am in the process of learning the WINAPI and just want to learn it right from the start instead of producing Hacked code that someday becomes unreadable and to later have to adapt to a new way of programing.

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  • Fullscreen image with jquery on window resize?

    - by lauthiamkok
    I am trying to make fullscreen images with jquery when the window resize function is triggered. But I get this kind of result - where you can see a gap at the bottom of the image which I don't know how to fix it. the basic html, <!-- container --> <div id="container" class="container"> <div class="holder-supersize" id="supersize"> <ul class="background-supersize"> <li><a href="#"><img src="styles/images/IMG_0250.jpg" alt="" width="1000" height="667" /></a></li> <li><a href="#"><img src="styles/images/IMG_0255.jpg" alt="" width="667" height="1000" /></a></li> <li class="active"><a href="#"><img src="styles/images/IMG_0323.jpg" alt="" width="1158" height="772" /></a></li> </ul> </div> </div> <!-- container --> jquery for updating image size on window resize, $(document).ready(function(){ $(window).resize(function(){ $(".holder-supersize").each(function() { //Define image ratio & minimum dimensions var minwidth = .5*(640); var minheight = .5*(480); var ratio = 480/640; //Gather browser and current image size var imagewidth = $(this).width(); var imageheight = $(this).height(); var browserwidth = $(window).width(); var browserheight = $(window).height(); //Check for minimum dimensions if ((browserheight < minheight) && (browserwidth < minwidth)){ $(this).height(minheight); $(this).width(minwidth); } else { //When browser is taller if (browserheight > browserwidth){ imageheight = browserheight; $(this).height(browserheight); imagewidth = browserheight/ratio; $(this).width(imagewidth); if (browserwidth > imagewidth){ imagewidth = browserwidth; $(this).width(browserwidth); imageheight = browserwidth * ratio; $(this).height(imageheight); } } //When browser is wider if (browserwidth >= browserheight){ imagewidth = browserwidth; $(this).width(browserwidth); imageheight = browserwidth * ratio; $(this).height(imageheight); if (browserheight > imageheight){ imageheight = browserheight; $(this).height(browserheight); imagewidth = browserheight/ratio; $(this).width(imagewidth); } } } return false; }); }); }); CSS for supersize image /* Supersize -------------------------------------------*/ .holder-supersize { width:100%; height:100%; position:absolute; left:0; top:0; z-index:0; } .background-supersize { width:100%; height:100%; overflow:hidden; position:relative; } .background-supersize li { width:100%; height:100%; overflow:hidden; position:absolute; left:0; top:0; text-align:center; } .background-supersize li img { /* for image with height < width */ /**/ width:100%; height:auto; /* for image with height > width */ /* width:auto; height:100%; */ } .background-supersize li , .background-supersize a, .background-supersize img{ display:none; } .background-supersize .active, .background-supersize .active a, .background-supersize .active img{ display:inline; } This is the link at jsfiddle and this is the link to see the actual product. Any ideas what I have done wrong and how can I fix it?

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  • Can I pass constructor parameters to Unity's Resolve() method?

    - by NotDan
    I am using Microsoft's Unity for dependency injection and I want to do something like this: IDataContext context = _unityContainer.Resolve<IDataContext>(); var repositoryA = _unityContainer.Resolve<IRepositoryA>(context); //Same instance of context var repositoryB = _unityContainer.Resolve<IRepositoryB>(context); //Same instance of context IDataContext context2 = _unityContainer.Resolve<IDataContext>(); //New instance var repositoryA2 = _unityContainer.Resolve<IRepositoryA>(context2); RepositoryA and RepositoryB both have a constructor that takes an IDataContext parameter, and I want Unity to initialize the repository with the context that I pass it. Also note that IDataContext is not registered with Unity (I dont want 3 instances of IDataContext).

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