Search Results

Search found 45836 results on 1834 pages for 'right to left layout'.

Page 314/1834 | < Previous Page | 310 311 312 313 314 315 316 317 318 319 320 321  | Next Page >

  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

    Read the article

  • Multiple Jquery Cycle Slideshows with their own Navs

    - by daveredfern
    Hello, I am using the Jquery cycle plugin (http://malsup.com/jquery/cycle/) on a blog listing page. There are multiple slideshows which work fine but I'd like each on the have their own previous and next. Because these are blog posts it is difficult to sign unique IDs or classes. I currently have:- $('.article .gallery').cycle({ next: '.viewmore .left', prev: '.viewmore .right', timeout:0 }); I have tried the following but doesn't work. It gives you a better idea of what I am looking for:- $('.article .gallery').cycle({ next: $(this).next('.viewmore .left'), prev: $(this).next('.viewmore .right'), timeout:0 }); Can anyone help me? Thanks in advance. Dave.

    Read the article

  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

    Read the article

  • Interactive manifest editing with the Automated Installer Manifest Wizard

    - by Glynn Foster
    Oracle Solaris 11.2 adds a new Automated Installer (AI) Manifest Wizard to allow administrators to more easily create AI manifests for use in provisioning new client systems in the data center. The AI Manifest Wizard is a web web based interface that steps administrators through the basics of the AI manifest - target disks and layout selection, additional ZFS pools and datasets, IPS publisher and package selection, and the creation of any Oracle Solaris Zone virtual environments. The end result is an AI manifest without having to directly edit XML, and this can then be associated with an appropriate AI service. To get started, check out How To Create an Automated Installer Manifest with an Interactive Wizard

    Read the article

  • jQuery dialog width resizing problem

    - by ktMen
    I try to load some HTML code into a jQueryUI dialog by AJAX. The code itself is a list, where rightmost elements should be absolutely positioned so that the list looks like a table with two columns, but only in some rows. The problem is that jQueryUI plugin does not seem to be correctly resizing the dialog's width, which I think is due to the absolute positioning of some li's. I have read some answers to other similar questions, but none helped me out with this. This is the code I load: <style type="text/css"> ul {list-style-type:none;margin:0px;padding:0px;} ul ul {margin:0px;padding:0px;} ul>li.fila {margin-bottom:5px;padding-bottom:5px;} ul li.fila ul li { display:inline; padding-left:20px; position:relative; margin-bottom:10px; } ul li.fila ul li.O { background:url(bullet.gif) 5px 8px no-repeat; list-style-position:inside; } </style> <ul id="raiz" > <li class="fila"> <ul > <li style="position:absolute;left:0px;" class="O"> <label for="col1">Col1:</label> <input type="text" name="col1" id="col1" value="vCol1" class="text ui-widget-content ui-corner-all" /> </li> <li style="left:250px;" class="O" > <label for="col2">Col2:</label> <input type="text" name="col2" id="col2" value="vCol2" class="text ui-widget-content ui-corner-all" /> </li> </ul> </li> <li class="fila"> <ul > <li> <label for="col3">Col3:</label> <input type="text" name="col3" id="col3" value="vCol3" class="text ui-widget-content ui-corner-all" /> </li> </ul> </li> </ul> And the Dialog constructor: $("#dialog").dialog({ bgiframe: true, autoOpen: false, height: 'auto', width: 'auto', modal: true, buttons:{ 'Cancel': function() { $(this).dialog('close'); } }, open: function(event,ui){ $("#dialog").load("dialogCode.html"); } }); Thanks in advance for any suggestions.

    Read the article

  • How to sort my paws?

    - by Ivo Flipse
    In my previous question I got an excellent answer that helped me detect where a paw hit a pressure plate, but now I'm struggling to link these results to their corresponding paws: I manually annotated the paws (RF=right front, RH= right hind, LF=left front, LH=left hind). As you can see there's clearly a pattern repeating pattern and it comes back in aknist every measurement. Here's a link to a presentation of 6 trials that were manually annotated. My initial thought was to use heuristics to do the sorting, like: There's a ~60-40% ratio in weight bearing between the front and hind paws; The hind paws are generally smaller in surface; The paws are (often) spatially divided in left and right. However, I’m a bit skeptical about my heuristics, as they would fail on me as soon as I encounter a variation I hadn’t thought off. They also won’t be able to cope with measurements from lame dogs, whom probably have rules of their own. Furthermore, the annotation suggested by Joe sometimes get's messed up and doesn't take into account what the paw actually looks like. Based on the answers I received on my question about peak detection within the paw, I’m hoping there are more advanced solutions to sort the paws. Especially because the pressure distribution and the progression thereof are different for each separate paw, almost like a fingerprint. I hope there's a method that can use this to cluster my paws, rather than just sorting them in order of occurrence. So I'm looking for a better way to sort the results with their corresponding paw. For anyone up to the challenge, I have pickled a dictionary with all the sliced arrays that contain the pressure data of each paw (bundled by measurement) and the slice that describes their location (location on the plate and in time). To clarfiy: walk_sliced_data is a dictionary that contains ['ser_3', 'ser_2', 'sel_1', 'sel_2', 'ser_1', 'sel_3'], which are the names of the measurements. Each measurement contains another dictionary, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] (example from 'sel_1') which represent the impacts that were extracted. Also note that 'false' impacts, such as where the paw is partially measured (in space or time) can be ignored. They are only useful because they can help recognizing a pattern, but won't be analyzed. And for anyone interested, I’m keeping a blog with all the updates regarding the project!

    Read the article

  • ListView control rendering issue with Groups, CheckBoxes and View mode SmallIcon

    - by volody
    Microsoft MSDN site has next remark: "Any groups assigned to a ListView control appear whenever the ListView.View property is set to a value other than View.List." My problem is that i like to have View set to SmallIcon. In this mode ListView control is shifted left, and CheckBoxes are covered by left edge How to solve this issue, or at least how is possible to shift rendering of control to the right. My OS is Windows XP Service Pack 3. It looks like that ListView items with Groups and CheckBoxes shows correctly only when View set to Details.

    Read the article

  • ASP.NET MVC & EF4 Entity Framework - Are there any performance concerns in using the entities vs retrieving only the fields i need?

    - by Ant
    Lets say we have 3 tables, Users, Products, Purchases. There is a view that needs to display the purchases made by a user. I could lookup the data required by doing: from p in DBSet<Purchases>.Include("User").Include("Product") select p; However, I am concern that this may have a performance impact because it will retrieve the full objects. Alternatively, I could select only the fields i need: from p in DBSet<Purchases>.Include("User").Include("Product") select new SimplePurchaseInfo() { UserName = p.User.name, Userid = p.User.Id, ProductName = p.Product.Name ... etc }; So my question is: Whats the best practice in doing this? == EDIT Thanks for all the replies. [QUESTION 1]: I want to know whether all views should work with flat ViewModels with very specific data for that view, or should the ViewModels contain the entity objects. Real example: User reviews Products var query = from dr in productRepository.FindAllReviews() where dr.User.UserId = 'userid' select dr; string sql = ((ObjectQuery)query).ToTraceString(); SELECT [Extent1].[ProductId] AS [ProductId], [Extent1].[Comment] AS [Comment], [Extent1].[CreatedTime] AS [CreatedTime], [Extent1].[Id] AS [Id], [Extent1].[Rating] AS [Rating], [Extent1].[UserId] AS [UserId], [Extent3].[CreatedTime] AS [CreatedTime1], [Extent3].[CreatorId] AS [CreatorId], [Extent3].[Description] AS [Description], [Extent3].[Id] AS [Id1], [Extent3].[Name] AS [Name], [Extent3].[Price] AS [Price], [Extent3].[Rating] AS [Rating1], [Extent3].[ShopId] AS [ShopId], [Extent3].[Thumbnail] AS [Thumbnail], [Extent3].[Creator_UserId] AS [Creator_UserId], [Extent4].[Comment] AS [Comment1], [Extent4].[DateCreated] AS [DateCreated], [Extent4].[DateLastActivity] AS [DateLastActivity], [Extent4].[DateLastLogin] AS [DateLastLogin], [Extent4].[DateLastPasswordChange] AS [DateLastPasswordChange], [Extent4].[Email] AS [Email], [Extent4].[Enabled] AS [Enabled], [Extent4].[PasswordHash] AS [PasswordHash], [Extent4].[PasswordSalt] AS [PasswordSalt], [Extent4].[ScreenName] AS [ScreenName], [Extent4].[Thumbnail] AS [Thumbnail1], [Extent4].[UserId] AS [UserId1], [Extent4].[UserName] AS [UserName] FROM [ProductReviews] AS [Extent1] INNER JOIN [Users] AS [Extent2] ON [Extent1].[UserId] = [Extent2].[UserId] LEFT OUTER JOIN [Products] AS [Extent3] ON [Extent1].[ProductId] = [Extent3].[Id] LEFT OUTER JOIN [Users] AS [Extent4] ON [Extent1].[UserId] = [Extent4].[UserId] WHERE N'615005822' = [Extent2].[UserId] or from d in productRepository.FindAllProducts() from dr in d.ProductReviews where dr.User.UserId == 'userid' orderby dr.CreatedTime select new ProductReviewInfo() { product = new SimpleProductInfo() { Id = d.Id, Name = d.Name, Thumbnail = d.Thumbnail, Rating = d.Rating }, Rating = dr.Rating, Comment = dr.Comment, UserId = dr.UserId, UserScreenName = dr.User.ScreenName, UserThumbnail = dr.User.Thumbnail, CreateTime = dr.CreatedTime }; SELECT [Extent1].[Id] AS [Id], [Extent1].[Name] AS [Name], [Extent1].[Thumbnail] AS [Thumbnail], [Extent1].[Rating] AS [Rating], [Extent2].[Rating] AS [Rating1], [Extent2].[Comment] AS [Comment], [Extent2].[UserId] AS [UserId], [Extent4].[ScreenName] AS [ScreenName], [Extent4].[Thumbnail] AS [Thumbnail1], [Extent2].[CreatedTime] AS [CreatedTime] FROM [Products] AS [Extent1] INNER JOIN [ProductReviews] AS [Extent2] ON [Extent1].[Id] = [Extent2].[ProductId] INNER JOIN [Users] AS [Extent3] ON [Extent2].[UserId] = [Extent3].[UserId] LEFT OUTER JOIN [Users] AS [Extent4] ON [Extent2].[UserId] = [Extent4].[UserId] WHERE N'userid' = [Extent3].[UserId] ORDER BY [Extent2].[CreatedTime] ASC [QUESTION 2]: Whats with the ugly outer joins?

    Read the article

  • C++ Building Static Library Project with a Folder Structure

    - by Jake
    I'm working on some static libraries using visual studio 2012, and after building I copy .lib and .h files to respective directories to match a desired hierarchy such as: drive:/libraries/libname/includes/libname/framework drive:/libraries/libname/includes/libname/utitlies drive:/libraries/libname/lib/... etc I'm thinking something similar to the boost folder layout. I have been doing this manually so far. My library solution contains projects, and when I update and recompile I simply recopy files where they need to be. Is there a simpler way to do this? Perhaps a way to compile the project with certain rules per project as to where the projects .h and .lib files should go?

    Read the article

  • Error installation of Ubuntu 12.04 LTS

    - by garu
    Attempting a new installation of Ubuntu 12.04 LTS on what was a dual boot Windows 7 and Ubuntu 12.04 LTS laptop ( Sony intel i3 core 64 bit with 500GB HDD). I followed the following procedure Install Ubuntu • has at least 4.4 GB available, is connected to the internet, download updates while installing and install this third-party are all ticked this time • I chose the Erase disk and install Ubuntu option ( since I want to have only Ubuntu 12.04 LTS operating system in my disk) Now shows The entire disk will be used • 501GB free disk I clicked the install now button. All data copied to the hard drive ( it was copied OK), askes for location, keyboared layout, and who are you. Started to install the Ubuntu 12.04 operating system. After some minutes, I got a report Installation failed, the installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again. So, Please give me simple advice on how to proceed. Thank you

    Read the article

  • VB.net Net after load event?

    - by themaninthesuitcase
    I need some way of knowing when a form has finished loading. My reasoning is I have a 2nd form that is loaded when this form loads. The code for this is called from form1.load. Form2 is currently being displayed behind form1 as I am guessing form1 calls an activate or similar at the end of the load so any Activate, BringToFront etc calls on from2 are over ridden. If you look at the code below I have tried adding frmAllocationSearch.Activate, frmAllocationSearch.BringToFront and Me.SendToBack after the call to ShowAlloactionSearchDialog() but these are all wasted as something is happening after the load event is fired to bring Me to the front. Code is: Private Sub Allocation_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load ShowAlloactionSearchDialog() End Sub Private Sub ShowAlloactionSearchDialog() If frmAllocationSearch Is Nothing OrElse frmAllocationSearch.IsDisposed Then frmAllocationSearch = New AllocationSearch frmAllocationSearch.MdiParent = Me.MdiParent frmAllocationSearch.Info = Me.Info frmAllocationSearch.Top = Me.Top frmAllocationSearch.Left = Me.Left + Me.Width - frmAllocationSearch.Width frmAllocationSearch.AllocationWindow = Me frmAllocationSearch.Show() Else If frmAllocationSearch.WindowState = FormWindowState.Minimized Then frmAllocationSearch.WindowState = FormWindowState.Normal frmAllocationSearch.Activate() End If End Sub

    Read the article

  • ActiveRecord Mapping

    - by Diego Dias
    Good morning, guys. I'm with a problem with the query that NHibernate generates. My mapping is like bellow: public class Matricula { [BelongsTo("IdTurma", NotNull=True)] public Turma {get;set;} } public class Turma { [BelongsTo("IdCurso", NotNull=True)] public Curso {get;set;} } public class Curso { [PrimaryKey("IdCurso", Generator=PrimaryKeyType.Identity)] public int IdCurso{get;set;} } The problem is: The Nh generates the query with left where should be inner. Between Matricula and Turma they makes inner, but between Turma and Curso they makes left outer. What's problem? What's wrong?

    Read the article

  • Augmenting your Social Efforts via Data as a Service (DaaS)

    - by Mike Stiles
    The following is the 3rd in a series of posts on the value of leveraging social data across your enterprise by Oracle VP Product Development Don Springer and Oracle Cloud Data and Insight Service Sr. Director Product Management Niraj Deo. In this post, we will discuss the approach and value of integrating additional “public” data via a cloud-based Data-as-as-Service platform (or DaaS) to augment your Socially Enabled Big Data Analytics and CX Management. Let’s assume you have a functional Social-CRM platform in place. You are now successfully and continuously listening and learning from your customers and key constituents in Social Media, you are identifying relevant posts and following up with direct engagement where warranted (both 1:1, 1:community, 1:all), and you are starting to integrate signals for communication into your appropriate Customer Experience (CX) Management systems as well as insights for analysis in your business intelligence application. What is the next step? Augmenting Social Data with other Public Data for More Advanced Analytics When we say advanced analytics, we are talking about understanding causality and correlation from a wide variety, volume and velocity of data to Key Performance Indicators (KPI) to achieve and optimize business value. And in some cases, to predict future performance to make appropriate course corrections and change the outcome to your advantage while you can. The data to acquire, process and analyze this is very nuanced: It can vary across structured, semi-structured, and unstructured data It can span across content, profile, and communities of profiles data It is increasingly public, curated and user generated The key is not just getting the data, but making it value-added data and using it to help discover the insights to connect to and improve your KPIs. As we spend time working with our larger customers on advanced analytics, we have seen a need arise for more business applications to have the ability to ingest and use “quality” curated, social, transactional reference data and corresponding insights. The challenge for the enterprise has been getting this data inline into an easily accessible system and providing the contextual integration of the underlying data enriched with insights to be exported into the enterprise’s business applications. The following diagram shows the requirements for this next generation data and insights service or (DaaS): Some quick points on these requirements: Public Data, which in this context is about Common Business Entities, such as - Customers, Suppliers, Partners, Competitors (all are organizations) Contacts, Consumers, Employees (all are people) Products, Brands This data can be broadly categorized incrementally as - Base Utility data (address, industry classification) Public Master Reference data (trade style, hierarchy) Social/Web data (News, Feeds, Graph) Transactional Data generated by enterprise process, workflows etc. This Data has traits of high-volume, variety, velocity etc., and the technology needed to efficiently integrate this data for your needs includes - Change management of Public Reference Data across all categories Applied Big Data to extract statics as well as real-time insights Knowledge Diagnostics and Data Mining As you consider how to deploy this solution, many of our customers will be using an online “cloud” service that provides quality data and insights uniformly to all their necessary applications. In addition, they are requesting a service that is: Agile and Easy to Use: Applications integrated with the service can obtain data on-demand, quickly and simply Cost-effective: Pre-integrated into applications so customers don’t have to Has High Data Quality: Single point access to reference data for data quality and linkages to transactional, curated and social data Supports Data Governance: Becomes more manageable and cost-effective since control of data privacy and compliance can be enforced in a centralized place Data-as-a-Service (DaaS) Just as the cloud has transformed and now offers a better path for how an enterprise manages its IT from their infrastructure, platform, and software (IaaS, PaaS, and SaaS), the next step is data (DaaS). Over the last 3 years, we have seen the market begin to offer a cloud-based data service and gain initial traction. On one side of the DaaS continuum, we see an “appliance” type of service that provides a single, reliable source of accurate business data plus social information about accounts, leads, contacts, etc. On the other side of the continuum we see more of an online market “exchange” approach where ISVs and Data Publishers can publish and sell premium datasets within the exchange, with the exchange providing a rich set of web interfaces to improve the ease of data integration. Why the difference? It depends on the provider’s philosophy on how fast the rate of commoditization of certain data types will occur. How do you decide the best approach? Our perspective, as shown in the diagram below, is that the enterprise should develop an elastic schema to support multi-domain applicability. This allows the enterprise to take the most flexible approach to harness the speed and breadth of public data to achieve value. The key tenet of the proposed approach is that an enterprise carefully federates common utility, master reference data end points, mobility considerations and content processing, so that they are pervasively available. One way you may already be familiar with this approach is in how you do Address Verification treatments for accounts, contacts etc. If you design and revise this service in such a way that it is also easily available to social analytic needs, you could extend this to launch geo-location based social use cases (marketing, sales etc.). Our fundamental belief is that value-added data achieved through enrichment with specialized algorithms, as well as applying business “know-how” to weight-factor KPIs based on innovative combinations across an ever-increasing variety, volume and velocity of data, will be where real value is achieved. Essentially, Data-as-a-Service becomes a single entry point for the ever-increasing richness and volume of public data, with enrichment and combined capabilities to extract and integrate the right data from the right sources with the right factoring at the right time for faster decision-making and action within your core business applications. As more data becomes available (and in many cases commoditized), this value-added data processing approach will provide you with ongoing competitive advantage. Let’s look at a quick example of creating a master reference relationship that could be used as an input for a variety of your already existing business applications. In phase 1, a simple master relationship is achieved between a company (e.g. General Motors) and a variety of car brands’ social insights. The reference data allows for easy sort, export and integration into a set of CRM use cases for analytics, sales and marketing CRM. In phase 2, as you create more data relationships (e.g. competitors, contacts, other brands) to have broader and deeper references (social profiles, social meta-data) for more use cases across CRM, HCM, SRM, etc. This is just the tip of the iceberg, as the amount of master reference relationships is constrained only by your imagination and the availability of quality curated data you have to work with. DaaS is just now emerging onto the marketplace as the next step in cloud transformation. For some of you, this may be the first you have heard about it. Let us know if you have questions, or perspectives. In the meantime, we will continue to share insights as we can.Photo: Erik Araujo, stock.xchng

    Read the article

  • How to Total Rows and Columns in a Word 2013 Table

    - by Lori Kaufman
    If you’re working in Word and you need to total values in a table, you can do so without having to enter the data into Excel and then copy and paste it into Word. Word can do simple calculations such as summing, multiplying, and averaging. NOTE: When you add new rows or columns of values to a table in Word, the formulas will not automatically update. To update a formula, right-click on the formula and choose Update Field from the popup menu. To enter a formula into a cell in a table, put the cursor in the cell and click the Layout tab under Table Tools.     

    Read the article

  • Background Image not showing up in IE8

    - by Davey
    So I have a tiny header image that repeats on the x axis, but for some reason it won't show up in IE8. Anyone know a work around? Thanks in advanced. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta content='' name='description' /> <meta content='' name='keywords' /> <link rel="stylesheet" type="text/css" href="style.css" media="screen" /> <title>Book Site</title> </head> <body> <div id="wrapper"> <div id="header"> <div id="title"> <span class="maintitle">Site Title Goes Here</span> <br /> <span class="subtitle">Transitional Justice, Post-Conflict Reconstruction & Reconciliation in Rwanda and Beyond Phil Clark and Zachary D. Kaufman, editors</span> </div> <img class="thebook" src="images/thebook.png" /> <span class="bookblurb"> <span class="bookbuy">Buy the book</span> get it online <br /> from Columbia, Hurst or your favorite reseller </span> </div> <div id="navbar"> <ul> <li>HOME</li> <li>ABOUT THE BOOK</li> <li>AUTHORS</li> <li>NEWS & EVENTS</li> <li>KIGALI PUBLIC LIBRARY</li> <li>CONTACT US</li> </ul> </div> <div id="content"> <div id="blockone"> <div id="polaroid"> <img class="polaroid" src="images/polaroid.png" /> <br /> <span class="roidplace">Gisimba Memorial Centre</span> <br /> <span class="roidname">Kigali, Rwanda</span> </div> <div id="textblockone"> <h3>An incisive analysis of genocide and its aftermath</h3> <br /> <span class="description">In After Genocide leading scholars and practitioners analyse the political, legal and regional impact of events in post-genocide Rwanda within the broader themes of transitional justice, reconstruction and reconciliation. Given the forthcoming fifteenth anniversary of the Rwandan genocide, and continued mass violence in Africa, especially in Darfur, the Democratic Republic of Congo (DRC) and northern Uganda, this volume is unquestionably of continuing relevance. </span> </div> </div> <div id="form"> <div id="statement"> This book should be labeled for the mature individual only. But for that mature individual it is of extreme interest. It shows, far from any Manichean stereotyping, the many facets of having to try to live in an impossibly complex social and human situation. Highly recommended. <br /><br /> <span class="author">-Grard Prunier</span> <br /><span class="bookname">The Rwanda Crisis: History of a Genocide (Hurst, 1995)</span> </div> <div id="contactform"> <span class="contactus">Contact us for additional information and site updates</span> <br /> <span class="theform"> <form class="forming"> Name: <input type="text" name="firstname" /> <br /> Title: <input type="text" name="title" /> <br /> Institution: <input type="text" name="institution" /> <br /> Email: <input type="text" name="email" /> <br /> Message: <input type="text" name="message" class="message" /> </form> </span> </div> </div> </div> <div id="footer"> <p class="footernav">&copy; 2008 After Genocide <span class="footerlinks">Sitemap | Terms | Privacy | Contact </span> <span class="plug">Web design by <span class="avity">Avity</span> </p> </div> </div> </body> </html> ----------------css------------------- html, body { margin:0; padding:0; background-color:#fdffe3; font-family: Arial, Helvetica, sans-serif; } #wrapper { width:1020px; margin:0 auto; } /*begin header style*/ #header { background:url("images/headback.png")repeat-x; width:1020px; height:120px; font-family:arial; position:relative; } #title { width:565px; height:100px; float:left; margin:20px 0 0 100px; } .maintitle { font-size:40px; } .subtitle { font-size:13px; } .thebook { float:left; margin:10px 0 0 30px; border:2px solid #666666; } .bookblurb { float:left; width:110px; margin:15px 0 0 15px; font-size:13px; } .bookbuy { font-weight:bold; font-size:14px; } /*end header style*/ /*begin navigation style*/ #navbar { margin:5px 0 0 0; height: 30px; width: 1020px; background-color: #3a3e30; } #navbar ul { padding: 0px; font-family: Arial, Helvetica, sans-serif; font-size: 12px; color: #FFF; line-height: 30px; white-space: nowrap; margin:0 0 0 140px; } #navbar ul li { list-style-type: none; display: inline; margin:0 40px 0 0; } /*end navigation style*/ /*begin content style*/ #content { width:775px; margin:0 auto; } #blockone { margin:25px 0 0 0; } #polaroid { float:left; width:230px; } .roidplace { font-weight:bold; font-size:11px; } .roidname { font-size:11px; margin:0 0 0 40px; } #textblockone { width:745px; margin:0 0 0 0; font-family: Arial, Helvetica, sans-serif; } .description { font-size:13px; } #form { background:url("images/formbackround.png") no-repeat; width:758px; height:231px; margin:80px 0 0 10px; } #statement { width:320px; margin:30px 0 0 30px; position:absolute; font-size:15px; font-style:italic; float:left; } .author { font-weight:bold; font-size:14; } .bookname { font-weight:bold; font-size:11px; color:#3f91ad; } #contactform { float:right; width:320px; margin:20px 30px 0 0; } .contactus { font-weight:bold; font-size:12px; } .theform { } .forming { } .message { height:50px; } #footer { width:1020px; height:65px; background-color:#dfdacc; margin:35px 0 0 0; font-size:13px; font-weight:bold; } .footernav { margin:30px 0 0 150px; position:absolute; width:1020px; } .footerlinks { margin:0 10px 0 10px; color:#0f77a9; } .plug { margin:0 0 0 175px; } .avity { color:#0f77a9; } Live site: http://cheapramen.com/testsite/

    Read the article

  • 3D BSP rendering for maps made in 2d platform style

    - by Dev Joy
    I wish to render a 3D map which is always seen from top, camera is in sky and always looking at earth. Sample of a floor layout: I don't think I need complex structures like BSP trees to render them. I mean I can divide the map in grids and render them like done in 2D platform games. I just want to know if this is a good idea and what may go wrong if I don't choose a BSP tree rendering here. Please also mention is any better known rendering techniques are available for such situations.

    Read the article

  • How does one handle an incorrect resource file?

    - by AedonEtLIRA
    I'm starting the parser that will handle one of the key features of my app and realizing exactly who easy it would be for me to screw up a resource file that is provided to the application. For example, a simple resource that I provide to my app is a JSON file that contains an entity layout (name, fascia, location etc...). It would be easy for me to leave out the name of the entity or misspell the JSON key. Obviously catastrophic failures during parsing are to be handled in a try/catch, but how would subtle failures (such as a dyslexic spelling of name) be handled?

    Read the article

  • HOW TO MAKE localization?

    - by hatemGamil
    hi all I have a question about localization how can i do localization lets say that i have a dropdown list that holds the available languages: English,french and arabic and I have a label which get it says "good morning",so i want to change the lang. according to selected lang. in drop down list so when the user chooses french label will say "bonjour" and when the user slect arabic the label will hold "???? ?????" AND MOVE IT FROM THE LEFT OF THE PAGE TO THE RIGHT BECAUSE ARABIC IS WRITTEN FROM RIGHT TO LEFT ,, ANY HELP WILL BE HIGHLY APPERCAITED THNX IN ADVACE

    Read the article

  • Usability: call for action

    - by Shyam
    I am designing a page, with tiny portlets. Now, I personally like my actions on the right side, yet I wonder if there are methodologies that are targeted about usability. After all, most applications are aimed at the user. What about yourself? Do you prefer information to be on top, on the left or on the right? I've you need to take some sort of action, do you prefer buttons on the left? References to good books and webpages are very welcome!

    Read the article

  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

    Read the article

  • How prevent useless content load on the page in Responsive Design

    - by Ícaro Leandro
    In Responsive Design, we hide elements in the page with @media queries and display: hide in the CSS. Ok, But in my system: Browsers that have less than width: 800px, the layout must hide some content, not only hide, but avoid them load fully. I mean, in access with desktop with more than 800px of screen, the page load fully; In mobile devices, or even in desktop with less than 800px, not load some content. I want to make the page load faster in this browsers. The system are maked in PHP and have some Javascript. Thanks...

    Read the article

  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

    Read the article

  • Validate xsl fo in xslt styleesheet

    - by Biegal
    Hi, i have a little problem with validating xml, xslt in details. I have a xslt stylesheet that, transforms xml data source to xsl:fo document. Something like this: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <xsl:template match="/"> <fo:root xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns="http://www.w3.org/1999/xhtml"> <fo:layout-master-set> <fo:simple-page-master margin-top="25mm" margin-bottom="25mm" margin-left="25mm" margin-right="25mm" page-width="210mm" page-height="297mm" master-name="simplePageLayout"> <fo:region-body region-name="xsl-region-body" column-gap="0.25in" /> <fo:region-before region-name="xsl-region-before" display-align="after" extent="0.1mm" padding-top="0pt" padding-left="0.4in" padding-right="0.4in" padding-bottom="0pt" /> <fo:region-after region-name="xsl-region-after" display-align="before" extent="0.4in" padding-top="4pt" padding-left="0.4in" padding-right="0.4in" padding-bottom="0pt" /> </fo:simple-page-master> <fo:page-sequence-master master-name="default-sequence"> <fo:repeatable-page-master-reference master-reference="simplePageLayout" /> </fo:page-sequence-master> </fo:layout-master-set> <fo:page-sequence master-reference="default-sequence"> <fo:flow flow-name="xsl-region-body"> <fo:block font-family="Segoe UI" color="#000000" font-size="9pt" /> </fo:flow> </fo:page-sequence> </fo:root> </xsl:template> What I want to do, is to validate written xsl:fo elements, ignoring xsl tags. Is it posible? For now I use dtd validation (I have xsd schema too) for validating Fo, but it give me an error on each xsl tag. Summary. Is it posiible to validate only fo elements against the schema, ignoring xsl tags, and how should I do it? Maybe a code snnippet in C#, or a hint how to modify documents? Thanks in advance!

    Read the article

  • WPF Animation of border width

    - by Dave Perry
    I've got a dockpanel on my ui as follows; <DockPanel> <Border DockPanel.Dock="Top">Header</Border> <Border DockPanel.Dock="Bottom">My footer</Border> <Border DockPanel.Dock="Left">Menu</Border> <Border>Content</Border> </DockPanel> What I want to do is to have a storyboard animation to show / hide the Menu on the left-hand side. I've got my border to increase the width when it has loaded but I want a way to close / reopen it. I need a button somewhere but I want this to trigger the animation in the border control rather than itself. Ideally I was thinking of something like the Toolbox / Server Explorer in visual studio. Does anyone have any pointers / examples for getting started? Thanks

    Read the article

  • Cannot sort a row of size 8130, which is greater than the allowable maximum of 8094

    - by Sri Kumar
    Hello All, SELECT DISTINCT tblJobReq.JobReqId, tblJobReq.JobStatusId, tblJobClass.JobClassId, tblJobClass.Title, tblJobReq.JobClassSubTitle, tblJobAnnouncement.JobClassDesc, tblJobAnnouncement.EndDate, tblJobAnnouncement.AgencyMktgVerbage, tblJobAnnouncement.SpecInfo, tblJobAnnouncement.Benefits, tblSalary.MinRateSal, tblSalary.MaxRateSal, tblSalary.MinRateHour, tblSalary.MaxRateHour, tblJobClass.StatementEval, tblJobReq.ApprovalDate, tblJobReq.RecruiterId, tblJobReq.AgencyId FROM ((tblJobReq LEFT JOIN tblJobAnnouncement ON tblJobReq.JobReqId =tblJobAnnouncement.JobReqId) INNER JOIN tblJobClass ON tblJobReq.JobClassId = tblJobClass.JobClassId) LEFT JOIN tblSalary ON tblJobClass.SalaryCode = tblSalary.SalaryCode WHERE (tblJobReq.JobClassId in (SELECT JobClassId from tblJobClass WHERE tblJobClass.Title like '%Family Therapist%')) When i try to execute the query it results in the following error. Cannot sort a row of size 8130, which is greater than the allowable maximum of 8094 I checked and didn't find any solution. The only way is to truncate (substring())the "tblJobAnnouncement.JobClassDesc" in the query which has column size of around 8000. Do we have any work around so that i need not truncate the values. Or Can this query be optimised? Any setting in SQL Server 2000?

    Read the article

< Previous Page | 310 311 312 313 314 315 316 317 318 319 320 321  | Next Page >