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  • Day 3 - XNA: Hacking around with images

    - by dapostolov
    Yay! Today I'm going to get into some code! My mind has been on this all day! I find it amusing how I practice, daily, to be "in the moment" or "present" and the excitement and anticipation of this project seems to snatch it away from me frequently. WELL!!! (Shakes Excitedly) Let's do this =)! Let's code! For these next few days it is my intention to better understand image rendering using XNA; after said prototypes are complete I should (fingers crossed) be able to dive into my game code using the design document I hammered out the other night. On a personal note, I think the toughest thing right now is finding the time to do this project. Each night, after my little ones go to bed I can only really afford a couple hours of work on this project. However, I hope to utilise this time as best as I can because this is the first time in a while I've found a project that I've been passionate about. A friend recently asked me if I intend to go 3D or extend the game design. Yes. For now I'm keeping it simple. Lastly, just as a note, as I was doing some further research into image rendering this morning I came across some other XNA content and lessons learned. I believe this content could have probably been posted in the first couple of posts, however, I will share the new content as I learn it at the end of each day. Maybe I'll take some time later to fix the posts but for now Installation and Deployment - Lessons Learned I had installed the XNA studio  (Day 1) and the site instructions were pretty easy to follow. However, I had a small difficulty with my development environment. You see, I run a virtual desktop development environment. Even though I was able to code and compile all the tutorials the game failed to run...because I lacked a 3D capable card; it was not detected on the virtual box... First Lesson: The XNA runtime needs to "see" the 3D card! No sweat, Il copied the files over to my parent box and executed the program. ERROR. Hmm... Second Lesson (which I should have probably known but I let the excitement get the better of me): you need the XNA runtime on the client PC to run the game, oh, and don't forget the .Net Runtime! Sprite, it ain't just a Soft Drink... With these prototypes I intend to understand and perform the following tasks. learn game development terminology how to place and position (rotate) a static image on the screen how to layer static images on the screen understand image scaling can we reuse images? understand how framerate is handled in XNA how to display text , basic shapes, and colors on the screen how to interact with an image (collision of user input?) how to animate an image and understand basic animation techniques how to detect colliding images or screen edges how to manipulate the image, lets say colors, stretching how to focus on a segment of an image...like only displaying a frame on a film reel what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) Well, let's start with this "prototype" task list for now...Today, let's get an image on the screen and maybe I can mark a few of the tasks as completed... C# Prototype1 New Visual Studio Project Select the XNA Game Studio 3.1 Project Type Select the Windows Game 3.1 Template Type Prototype1 in the Name textbox provided Press OK. At this point code has auto-magically been created. Feel free to press the F5 key to run your first XNA program. You should have a blue screen infront of you. Without getting into the nitty gritty right, the code that was generated basically creates some basic code to clear the window content with the lovely CornFlowerBlue color. Something to notice, when you move your mouse into the window...nothing. ooooo spoooky. Let's put an image on that screen! Step A - Get an Image into the solution Under "Content" in your Solution Explorer, right click and add a new folder and name it "Sprites". Copy a small image in there; I copied a "Royalty Free" wizard hat from a quick google search and named it wizards_hat.jpg (rightfully so!) Step B - Add the sprite and position fields Now, open/edit  Game1.cs Locate the following line:  SpriteBatch spriteBatch; Under this line type the following:         SpriteBatch spriteBatch; // the line you are looking for...         Texture2D sprite;         Vector2 position; Step C - Load the image asset Locate the "Load Content" Method and duplicate the following:             protected override void LoadContent()         {             spriteBatch = new SpriteBatch(GraphicsDevice);             // your image name goes here...             sprite = Content.Load<Texture2D>("Sprites\\wizards_hat");             position = new Vector2(200, 100);             base.LoadContent();         } Step D - Draw the image Locate the "Draw" Method and duplicate the following:        protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             spriteBatch.Draw(sprite, position, Color.White);             spriteBatch.End();             base.Draw(gameTime);         }  Step E - Compile and Run Engage! (F5) - Debug! Your image should now display on a cornflowerblue window about 200 pixels from the left and 100 pixels from the top. Awesome! =) Pretty cool how we only coded a few lines to display an image, but believe me, there is plenty going on behind the scenes. However, for now, I'm going to call it a night here. Blogging all this progress certainly takes time... However, tomorrow night I'm going to detail what we just did, plus start checking off points on that list! I'm wondering right now if I should add pictures / code to this post...let me know if you want them =) Best Regards, D.

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  • WWDC 2012 announced features on iOS 5?

    - by Arnold Sakhnov
    I am relatively new to iOS development, so after watching a bunch of WWDC videos announcing new awesome features for the iPhone SDK, I still got a few questions regarding their support for older devices. Specifically: Do the new compiler features (such as literals support, auto-synthesize, etc) require iOS 6 on the target device, or can the new style code be deployed to iOS 5 devices? Auto-layout for iOS, same question. Will it only be supported on iOS 6, or 5 as well? If it's 6 only, what kind of fallback are we expected to implement? Would really appreciate if someone could clarify this for me, as I'm thinking about rewriting my older unfinished project and I would love to use some of that improved SDK functionality.

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  • Why is my google translate data not showing up in analytics?

    - by learnvst
    I have a google translate widget on my website with gaTrack set to true and the correct gaId, but no translate events show up in analytics under content Events Overview after a week of the widget being live. The code snippet below was auto generated by the translate website, and works fine on the site. Any ideas why I'm not getting any translate events data? <li> <div id="google_translate_element"></div><script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en', layout: google.translate.TranslateElement.InlineLayout.SIMPLE, gaTrack: true, gaId: 'UA-blahblah'}, 'google_translate_element'); } </script><script type="text/javascript" src="//translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> </li>

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  • Ubuntu server 13 hangs on boot

    - by Slava Fomin II
    I formatted my WD30EFRX 3TB SATA HDD as GPT with the following layout: 200 MB FAT32 (BOOTABLE) 50GB EXT4 (Mount point: /) 4 GB SWAP SPACE ~2.9 TB EXT4 (with no mount point) Then i created a Flash USB using Rufus 1.3.3 and the following ISO-image: ubuntu-13.04-server-amd64.iso. I used following configuration to create the USB: GPT partition scheme for UEFI computer FAT32 (16KB) I successfully booted from this USB on my Intel D510MO motherboard in UEFI mode (there were a black and white boot loader menu instead of a colorful GUI) and installed the OS. During the boot loader installation i saw it was grub-efi-amd64 as it must be. After installation i removed the flash drive and tried to boot the system, but just after a BIOS POST it hangs (there is a white blinking cursor at the left top corner of the black screen) and nothing happens. UEFI Mode is enabled in the BIOS configuration and i've updated the BIOS to the latest firmware. What went wrong, how i can confirm that system was installed properly? How can i boot the OS?

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  • random, Graphics point ,searching- algorithm, via dual for loop set

    - by LoneXcoder
    hello and thanks for joining me in my journey to the custom made algorithm for "guess where the pixel is" this for Loop set (over Point.X, Point.Y), is formed in consecutive/linear form: //Original\initial Location Point initPoint = new Point(150, 100); // No' of pixels to search left off X , and above Y int preXsrchDepth, preYsrchDepth; // No' of pixels to search to the right of X, And Above Y int postXsrchDepth, postYsrchDepth; preXsrchDepth = 10; // will start search at 10 pixels to the left from original X preYsrchDepth = 10; // will start search at 10 pixels above the original Y postXsrchDepth = 10; // will stop search at 10 pixels to the right from X postYsrchDepth = 10; // will stop search at 10 pixels below Y int StopXsearch = initPoint.X + postXsrchDepth; //stops X Loop itarations at initial pointX + depth requested to serch right of it int StopYsearch = initPoint.Y + postYsrchDepth; //stops Y Loop itarations at initial pointY + depth requested below original location int CountDownX, CountDownY; // Optional not requierd for loop but will reports the count down how many iterations left (unless break; triggerd ..uppon success) Point SearchFromPoint = Point.Empty; //the point will be used for (int StartX = initPoint.X - preXsrchDepth; StartX < StopXsearch; StartX++) { SearchFromPoint.X = StartX; for (int StartY = initPoint.Y - preYsrchDepth; StartY < StpY; StartY++) { CountDownX = (initPoint.X - StartX); CountDownY=(initPoint.Y - StartY); SearchFromPoint.Y = StartY; if (SearchSuccess) { same = true; AAdToAppLog("Search Report For: " + imgName + "Search Completed Successfully On Try " + CountDownX + ":" + CountDownY); break; } } } <-10 ---- -5--- -1 X +1--- +5---- +10 what i would like to do is try a way of instead is have a little more clever approach <+8---+5-- -8 -5 -- +2 +10 X -2 - -10 -8-- -6 ---1- -3 | +8 | -10 Y +1 -6 | | +9 .... I do know there's a wheel already invented in this field (even a full-trailer truck amount of wheels (: ) but as a new programmer, I really wanted to start of with a simple way and also related to my field of interest in my project. can anybody show an idea of his, he learnt along the way to Professionalism in algorithm /programming having tests to do on few approaches (kind'a random cleverness...) will absolutely make the day and perhaps help some others viewing this page in the future to come it will be much easier for me to understand if you could use as much as possible similar naming to variables i used or implenet your code example ...it will be Greatly appreciated if used with my code sample, unless my metod is a realy flavorless. p.s i think that(atleast as human being) the tricky part is when throwing inconsecutive numbers you loose track of what you didn't yet use, how do u take care of this too . thanks allot in advance looking forward to your participation !

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  • How do I generate a level randomly?

    - by Charlton Santana
    I am currently hard coding 10 different instances like the code below, but but I'd like to create many more. Instead of having the same layout for the new level, I was wondering if there is anyway to generate a random X value for each block (this will be how far into the level it is). A level 100,000 pixels wide would be good enough but if anyone knows a system to make the level go on and on, I'd like to know that too. This is basically how I define a block now (with irrelevant code removed): block = new Block(R.drawable.block, 400, platformheight); block2 = new Block(R.drawable.block, 600, platformheight); block3 = new Block(R.drawable.block, 750, platformheight); The 400 is the X position, which I'd like to place randomly through the level, the platformheight variable defines the Y position which I don't want to change.

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  • SQL Server Mutliple Joins Taxing CPU

    - by durilai
    I have a stored procedure on SQL server 2005. It is pulling from a Table function, and has two joins. When the query is run using a load test it kills the CPU 100% across all 16 cores! I have determined that removing one of the joins makes the query run fine, but both taxes the CPU. Select SKey From dbo.tfnGetLatest(@ID) a left join [STAGING].dbo.RefSrvc b on a.LID = b.ESIID left join [STAGING].dbo.RefSrvc c on a.EID = c.ESIID Any help is appreciated, note the join is happening on the same table in a different database on the same server.

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  • mysql birthday reminder, leap year

    - by moodh
    Hi, I'm trying to sort out a result set that gives the 5 closest users sorted by upcoming birthday. This works perfectly until leap years comes into play. For example: May 15th - 96 days left May 15th - 97 days left The top result is a birth at 1987 and the lower is from 1988. u_birth is stored as yyyy-mm-dd. Is there a simple way to sort this problem without having to rewrite the entire query? SELECT u_birth, IF( DAYOFYEAR( u_birth ) >= DAYOFYEAR( NOW() ), DAYOFYEAR( u_birth ) - DAYOFYEAR( NOW() ), DAYOFYEAR( u_birth ) - DAYOFYEAR( NOW() ) + DAYOFYEAR( CONCAT( YEAR( NOW() ), '-12-31' ) ) ) AS distance FROM (blog_users) WHERE `s_agehide` = 0 ORDER BY distance ASC LIMIT 5 This query is taken and modified from the mysql manual: http://dev.mysql.com/doc/refman/5.1/en/date-and-time-functions.html#c7489

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  • Implementing rounded corners on slide down navigation menu

    - by Nick
    I am working on the slide down menu you can see here. I have rounded corners on both ul#navigation and ul.subnavigation. When the submenu slides down it is possible to see the border at the bottom of ul.subnavigation overlap with the content of ul#navigation, when I would like it to slide down smoothly, without the 'flicker'. I am aware that this issue is caused by the rounded corners. I need ul.subnavigation to cover the rounded corners at the bottom of ul#navigation when the menu drops down, without seeing the double border-bottom issue. I hope this is clear! Code is below. Thanks, Nick HTML <ul id="navigation"> <li class="dropdown"><a href="#">menu</a> <ul class="sub_navigation"> <li><a href="#">home</a></li> <li><a href="#">help</a></li> <li><a href="#">disable tips</a></li> </ul> </li> </ul> JQUERY $('.dropdown').hover(function() { $(this).find('.sub_navigation').slideToggle(); });? CSS ul#navigation, ul.sub_navigation { margin:0; padding:0; list-style-type:none; min-width:100px; background-color: white; font-size:15px; font-family: Trebuchet MS; text-align: center; -khtml-border-radius: 0 0 5px 5px; -moz-border-radius: 0 0 5px 5px; -webkit-border-radius: 0 0 5px 5px; border-radius: 0 0 5px 5px; border:1px black solid; border-top:none; } ul.sub_navigation { margin-left:-1px; position: absolute; top:28px; } ul#navigation { float:left; position:absolute; top:0; } ul#navigation li { float:left; min-width:100px; } ul.sub_navigation { position:absolute; display:none; } ul.sub_navigation li { clear:both; } a, a:active, a:visited { display:block; padding:7px; }

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  • Making an animated taskbar app

    - by CasperT
    Hi. I have a HP notebook (running XP). I have seen on IBM computers, that they have a power-meter (it looks like a bar). It displays percentage of power left in battery. It is displayed in the taskbar. Not in the systemtray. Either on the left side or the right side of the potential language toolbar. The application is animated, since the percentage of power (0-100%) chances. It fills up the bar with a green color according to the percentage. So half would be colored green if the power is down to 50%. Now, since it is an IBM application for IBM notebooks, I want/need to make a copy of it. My real question is though, how do I make an animated taskbar application?

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • SQL Server join and wildcards

    - by Ernst
    I want to get the results of a left join between two tables, with both having a column of the same name, the column on which I join. The following query is seen as valid by the import/export wizard in SQL Server, but it always gives an error. I have some more conditions, so the size wouldn't be too much. We're using SQL Server 2000 iirc and since we're using an externally developed program to interact with the database (except for some information we can't retrieve that way), we can not simply change the column name. SELECT table1.*, table2.* FROM table1 LEFT JOIN table2 ON table1.samename = table2.samename At least, I think the column name is the problem, or am I doing something else wrong?

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  • SSRS: Report label position dynamic

    - by Nauman
    I have a report which displays customer address in multiple labels. My customers use windowed envelopes for mailing. I need the address labels position to be configurable. Something like, I'll have a database table which stores the Top/Left position of each label per customer. Based on this table, I need to position the address labels on my report. I thought, it is doable by expressions, but Location property doesn't provides ability to set an expression and make the label's top and left dynamic. Anybody, any ideas, on how to achieve this?

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  • NSRunAlertPanel not working in Tiger, though it works on Leopard and Snow Leopard

    - by benson Ang
    I'm currently using NSRunAlertPanel to display a dialog. It works perfectly in Leopard and Snow Leopard. In Tiger, it also works except for the icon. In Leopard and Snow Leopard, the icon I used for the App is displayed on the left side of the strings. This is the expected behavior. However, in Tiger, there is a big margin on the left side of the strings, the icon is missing but the gap for the icon is there. Here's how i used the code: NSRunAlertPanel(@"My Application", @"My Application's string contents", @"OK", nil, nil); I really need to know why this happens. I did not add any code for the icon to appear in leopard and snow, but it's there. Thanks.

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  • "Cannot convert to IComparer"

    - by Odrade
    I have the following IComparer defined for boxed RegistryItem objects: public class BoxedRegistryItemComparer : IComparer<object> { public int Compare(object left, object right) { RegistryItem leftReg = (RegistryItem)left; RegistryItem rightReg = (RegistryItem)right; return string.Compare(leftReg.Name, rightReg.Name); } } I want to use this to sort an ArrayList of boxed RegistryItems (It really should be a List<RegistryItem, but that's out of my control). ArrayList regItems = new ArrayList(); // fill up the list ... BoxedRegistryItemComparer comparer = new BoxedRegistryItemComparer(); ArrayList.sort(comparer); However, the last line gives the compiler error: "Cannot convert from BoxedRegistryItemComparer to System.Collections.IComparer". I would appreciate it if someone could point out my mistake.

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  • SQL Server Multiple Joins Are Taxing The CPU

    - by durilai
    I have a stored procedure on SQL Server 2005. It is pulling from a Table function, and has two joins. When the query is run using a load test it kills the CPU 100% across all 16 cores! I have determined that removing one of the joins makes the query run fine, but both taxes the CPU. Select SKey From dbo.tfnGetLatest(@ID) a left join [STAGING].dbo.RefSrvc b on a.LID = b.ESIID left join [STAGING].dbo.RefSrvc c on a.EID = c.ESIID Any help is appreciated, note the join is happening on the same table in a different database on the same server.

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  • Buttons in the corners?

    - by Rick Ratayczak
    I'd like to have 4 buttons one in each corner of a window. But I want the stuff in the grid/window to be "behind" the buttons, as if they float on top. In html you would use the zOrder and absolute positioning. <Grid x:Name="ButtonRoot"> <Button Name="bTopLeft" VerticalAlignment="Top" HorizontalAlignment="Left" /> <Button Name="bTopRight" VerticalAlignment="Top" HorizontalAlignment="Right" /> <Button Name="bBottomLeft" VerticalAlignment="Bottom" HorizontalAlignment="Left" /> <Button Name="bBottomRight" VerticalAlignment="Bottom" HorizontalAlignment="Right" /> <!-- Other junk here --> </Grid> The problem is, the buttons will not be "over" things, as the things will "wrap" around the buttons. How do I achieve this effect?

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  • JavaScript: Change to Absolute Positioning

    - by Doug
    I'm trying to center a page on any resolution while still being able to use absolute positioning to move pictures. I figure that the best way would be to have a table positioned relatively in the beginning in the center of the page, then change it to absolute positioning in the onload of the page. I think the correct line is: document.getElementById("Object").style.position = "absolute"; However, I put an alert box after it asking where the left side of the object is, I get undefined. But, if I directly assign it to a position (Object.style.left = 500) I will get that number. So I can assign it a value, meaning it is in absolute position, but I cannot pull a value out of that. Kind of confusing but hopefully it makes sense and someone knows what to do. Thanks.

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  • Whats wrong with this task queue setup?

    - by Peter Farmer
    I've setup this task queue implementation on a site I host for a customer, it has a cron job which runs each morning at 2am "/admin/tasks/queue", this queues up emails to be sent out, "/admin/tasks/email", and uses cursors so as to do the queuing in small chunks. For some reason last night /admin/tasks/queue kept getting run by this code and so sent out my whole quota of emails :/. Have I done something wrong with this code? class QueueUpEmail(webapp.RequestHandler): def post(self): subscribers = Subscriber.all() subscribers.filter("verified =", True) last_cursor = memcache.get('daily_email_cursor') if last_cursor: subscribers.with_cursor(last_cursor) subs = subscribers.fetch(10) logging.debug("POST - subs count = %i" % len(subs)) if len(subs) < 10: logging.debug("POST - Less than 10 subscribers in subs") # Subscribers left is less than 10, don't reschedule the task for sub in subs: task = taskqueue.Task(url='/admin/tasks/email', params={'email': sub.emailaddress, 'day': sub.day_no}) task.add("email") memcache.delete('daily_email_cursor') else: logging.debug("POST - Greater than 10 subscibers left in subs - reschedule") # Subscribers is 10 or greater, reschedule for sub in subs: task = taskqueue.Task(url='/admin/tasks/email', params={'email': sub.emailaddress, 'day': sub.day_no}) task.add("email") cursor = subscribers.cursor() memcache.set('daily_email_cursor', cursor) task = taskqueue.Task(url="/admin/tasks/queue", params={}) task.add("queueup")

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  • position div center horizontal and vertical

    - by loo
    i would like to center a popup div how can i do that browser friendly???? this is the original a bit to the left. <div class="popLayerWrapper"> <div id="addBookmarksLayer" class="popLayer" style="left:260px; padding:30px;"> <div class="closeLayer" >close</div> <div class="layerContent"></div> </div> </div>

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  • What is correct heading setup for subpages

    - by user1010609
    What is the best for seo of the following: using <h1>keyword</h1> in layout and putting each subpage title in </h2> using <h1>keyword</h1> only for main page and on each subpage replace it to <h2>keyword</h2> and using h1 tags for subapge title not using <h1>keyword</h1> on any of the pages instead put keyword in in header and use for each subpage and using <h1>keyword + something for main page title</h1> None of the above (please go into as much details)

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  • How do I repeat part of an image using background-position and CSS sprites?

    - by thor
    I would like to create some buttons with dynamic width using CSS sprites and background-position but I'm not sure if what I want is possible.. I would like the button to have a left-side, middle, and right-side, with the middle repeating as required. Ideally I would like this to be made up of one image of 11px wide so the left and right sides are both 5px wide and the middle is 1px repeated. Is there some way I can define in CSS to use the one centre pixel of the image and repeat if for the required (unknown) width? Normally I've used two images to achieve similar results - one for the sides and a second image of 1px width for the middle, but if there's some way of combining them into one image I would prefer to use that.

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  • Objective C - Constants with behaviour

    - by Akshay
    Hi, I'm new to Objective C. I am trying to define Constants which have behavior associated with them. So far I have done - @interface Direction : NSObject { NSString *displayName; } -(id)initWithDisplayName:(NSString *)aName; -(id)left; // returns West when North -(id)right; // return East when North @end @implementation Direction -(id)initWithDisplayName:(NSString *)aName { if(self = [super init]) { displayName = aName; } return self; } -(id)left {}; -(id)right {}; @end Direction* North = [Direction initWithDisplayName:@"North"]; // error - initializer element is not constant. This approach results in the indicated error. Is there a better way of doing this in Objective C.

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