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  • how to fetch data from Plist in Label

    - by SameSung Vs Iphone
    I have a RegistrationController screen to store email-id ,password,DOB,Height,Weight and logininController screen to match email-id and password to log-in purpose. Now In some third screen I have to fetch only the Height,Weight from the plist of the logged-in user to display it on the label.now if I Store the values of email-id and password in from LoginViewController in string and call it in the new screen to match if matches then gives Height,Weight ..if it corrects then how to fetch Height,Weight from the plist of the same one. how can i fetch from the stored plist in a string... the code which i used to match in LoginController -(NSArray*)readFromPlist { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"XYZ.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; NSArray *valueArray = [dict objectForKey:@"title"]; return valueArray; } - (void)authenticateCredentials { NSMutableArray *plistArray = [NSMutableArray arrayWithArray:[self readFromPlist]]; for (int i = 0; i< [plistArray count]; i++) { id object = [plistArray objectAtIndex:i]; if ([object isKindOfClass:[NSDictionary class]]) { NSDictionary *objDict = (NSDictionary *)object; if ([[objDict objectForKey:@"pass"] isEqualToString:emailTextFeild.text] && [[objDict objectForKey:@"title"] isEqualToString:passwordTextFeild.text]) { NSLog(@"Correct credentials"); return; } NSLog(@"INCorrect credentials"); } else { NSLog(@"Error! Not a dictionary"); } } }

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  • iPhone AES encryption issue

    - by Dilshan
    Hi, I use following code to encrypt using AES. - (NSData*)AES256EncryptWithKey:(NSString*)key theMsg:(NSData *)myMessage { // 'key' should be 32 bytes for AES256, will be null-padded otherwise char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused) bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding) // fetch key data [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding]; NSUInteger dataLength = [myMessage length]; //See the doc: For block ciphers, the output size will always be less than or //equal to the input size plus the size of one block. //That's why we need to add the size of one block here size_t bufferSize = dataLength + kCCBlockSizeAES128; void* buffer = malloc(bufferSize); size_t numBytesEncrypted = 0; CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding, keyPtr, kCCKeySizeAES256, NULL /* initialization vector (optional) */, [myMessage bytes], dataLength, /* input */ buffer, bufferSize, /* output */ &numBytesEncrypted); if (cryptStatus == kCCSuccess) { //the returned NSData takes ownership of the buffer and will free it on deallocation return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted]; } free(buffer); //free the buffer; return nil; } However the following code chunk returns null if I tried to print the encryptmessage variable. Same thing applies to decryption as well. What am I doing wrong here? NSData *encrData = [self AES256EncryptWithKey:theKey theMsg:myMessage]; NSString *encryptmessage = [[NSString alloc] initWithData:encrData encoding:NSUTF8StringEncoding]; Thank you

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  • C++ game loop example

    - by David
    Can someone write up a source for a program that just has a "game loop", which just keeps looping until you press Esc, and the program shows a basic image. Heres the source I have right now but I have to use SDL_Delay(2000); to keep the program alive for 2 seconds, during which the program is frozen. #include "SDL.h" int main(int argc, char* args[]) { SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; SDL_Init(SDL_INIT_EVERYTHING); screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); hello = SDL_LoadBMP("hello.bmp"); SDL_BlitSurface(hello, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(2000); SDL_FreeSurface(hello); SDL_Quit(); return 0; } I just want the program to be open until I press Esc. I know how the loop works, I just don't know if I implement inside the main() function, or outside of it. I've tried both, and both times it failed. If you could help me out that would be great :P

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  • Simple aggregating query very slow in PostgreSql, any way to improve?

    - by Ash
    HI I have a table which holds files and their types such as CREATE TABLE files ( id SERIAL PRIMARY KEY, name VARCHAR(255), filetype VARCHAR(255), ... ); and another table for holding file properties such as CREATE TABLE properties ( id SERIAL PRIMARY KEY, file_id INTEGER CONSTRAINT fk_files REFERENCES files(id), size INTEGER, ... // other property fields ); The file_id field has an index. The file table has around 800k lines, and the properties table around 200k (not all files necessarily have/need a properties). I want to do aggregating queries, for example find the average size and standard deviation for all file types. But it's very slow - around 70 seconds for the latter query. I understand it needs a sequential scan, but still it seems too much. Here's the query SELECT f.filetype, avg(size), stddev(size) FROM files as f, properties as pr WHERE f.id = pr.file_id GROUP BY f.filetype; and the explain HashAggregate (cost=140292.20..140293.94 rows=116 width=13) (actual time=74013.621..74013.954 rows=110 loops=1) -> Hash Join (cost=6780.19..138945.47 rows=179564 width=13) (actual time=1520.104..73156.531 rows=179499 loops=1) Hash Cond: (f.id = pr.file_id) -> Seq Scan on files f (cost=0.00..108365.41 rows=1140941 width=9) (actual time=0.998..62569.628 rows=805270 loops=1) -> Hash (cost=3658.64..3658.64 rows=179564 width=12) (actual time=1131.053..1131.053 rows=179499 loops=1) -> Seq Scan on properties pr (cost=0.00..3658.64 rows=179564 width=12) (actual time=0.753..557.171 rows=179574 loops=1) Total runtime: 74014.520 ms Any ideas why it is so slow/how to make it faster?

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  • jQuery/Ajax IE7 - Long requests fail

    - by iQ
    Hi guys, I have a problem with IE7 regarding an ajax call that is made by jQuery.load function. Basically the request works in cases where the URL string is not too long, but as soon as the URL gets very large it fails. Doing some debugging on the Ajax call I found this error: URL: <blanked out security reasons but it's very long> Content Type: Headers size (bytes): 0 Data size (bytes): 0 Total size (bytes): 0 Transferred data size (bytes): 0 Cached data: No Error result: 0x800c0005 Error constant: INET_E_RESOURCE_NOT_FOUND Error description: The server or proxy was not found Extended error result: 0x7a Extended error description: The data area passed to a system call is too small. As you can see, it looks like nothing is being sent. Now this only happens on IE7 but not other browsers, with IE8 there is a small delay but still works. The same request works fine when the URL string is relatively small. Now I need this working on IE7 for compatibility reasons and I cannot find workarounds for this so any help is greatly appreciated. The actual ajax call is like this: $("ID").load("url?lotsofparams",callbac func(){}); "lotsofparams" can vary, sometimes being small or very large. It's when the string is very large that I get the above error for IE7 only.

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  • Set the amount of rows JList show (Java)

    - by Alex Cheng
    Hi all. Problem: I have a method that creates a list from the parsed ArrayList. I manage to show the list in the GUI, without scrollbar. However, I am having problem setting it to show only the size of ArrayList. Meaning, say if the size is 6, there should only be 6 rows in the shown List. Below is the code that I am using. I tried setting the visibleRowCount as below but it does not work. I tried printing out the result and it shows that the change is made. private void createSuggestionList(ArrayList<String> str) { int visibleRowCount = str.size(); System.out.println("visibleRowCount " + visibleRowCount); listForSuggestion = new JList(str.toArray()); listForSuggestion.setSelectionMode(ListSelectionModel.SINGLE_SELECTION); listForSuggestion.setSelectedIndex(0); listForSuggestion.setVisibleRowCount(visibleRowCount); System.out.println(listForSuggestion.getVisibleRowCount()); listScrollPane = new JScrollPane(listForSuggestion); MouseListener mouseListener = new MouseAdapter() { @Override public void mouseClicked(MouseEvent mouseEvent) { JList theList = (JList) mouseEvent.getSource(); if (mouseEvent.getClickCount() == 2) { int index = theList.locationToIndex(mouseEvent.getPoint()); if (index >= 0) { Object o = theList.getModel().getElementAt(index); System.out.println("Double-clicked on: " + o.toString()); } } } }; listForSuggestion.addMouseListener(mouseListener); textPane.add(listScrollPane); repaint(); } To summarize: I want the JList to show as many rows as the size of the parsed ArrayList, without a scrollbar. Any ideas? Please help. Thanks. Please let me know if a picture of the problem is needed in case I did not phrase my question correctly.

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  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • Obtaining XML from U.S. Postal Service (USPS) rate calculator API with PHP

    - by Chris F
    hoping somebody here can help me. I'm attempting to pull an XML page from the U.S. Postal Service (USPS) rate calculator, using PHP. Here is the code I am using (with my API login and password replaced of course): <? $api = "http://production.shippingapis.com/ShippingAPI.dll?API=RateV4&XML=<RateV4Request ". "USERID=\"MYUSERID\" PASSWORD=\"MYPASSWORD\"><Revision/><Package ID=\"1ST\">". "<Service>FIRST CLASS</Service><FirstClassMailType>PARCEL</FirstClassMailType>". "<ZipOrigination>12345</ZipOrigination><ZipDestination>54321</ZipDestination>". "<Pounds>0</Pounds><Ounces>9</Ounces><Container/><Size>REGULAR</Size></Package></RateV4Request>"; $xml_string = file_get_contents($api); $xml = simplexml_load_string($xml_string); ?> Pretty straightforward. However it never returns anything. I can paste the URL directly into my browser's address bar: http://production.shippingapis.com/ShippingAPI.dll?API=RateV4&XML=<RateV4RequestUSERID="MYUSERID" PASSWORD="MYPASSWORD"><Revision/><Package ID="1ST"><Service>FIRST CLASS</Service><FirstClassMailType>PARCEL</FirstClassMailType><ZipOrigination>12345</ZipOrigination><ZipDestination>54321</ZipDestination><Pounds>0</Pounds><Ounces>9</Ounces><Container/><Size>REGULAR</Size></Package></RateV4Request> And it returns the XML I need, so I know the URL is valid. But I cannot seem to capture it using PHP. Any help would be tremendously appreciated. Thanks in advance.

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  • Testing variable types in Python

    - by Jasper
    Hello, I'm creating an initialising function for the class 'Room', and found that the program wouldn't accept the tests I was doing on the input variables. Why is this? def __init__(self, code, name, type, size, description, objects, exits): self.code = code self.name = name self.type = type self.size = size self.description = description self.objects = objects self.exits = exits #Check for input errors: if type(self.code) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 110' elif type(self.name) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 111' elif type(self.type) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 112' elif type(self.size) != type(int()): print 'Error found in module rooms.py!' print 'Error number: 113' elif type(self.description) != type(str()): print 'Error found in module rooms.py!' print 'Error number: 114' elif type(self.objects) != type(list()): print 'Error found in module rooms.py!' print 'Error number: 115' elif type(self.exits) != type(tuple()): print 'Error found in module rooms.py!' print 'Error number: 116' When I run this I get this error: Traceback (most recent call last): File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 148, in <module> myRoom = Room(101, 'myRoom', 'Basic Room', 5, '<insert description>', myObjects, myExits) File "/Users/Jasper/Development/Programming/MyProjects/Game Making Challenge/Europa I/rooms.py", line 29, in __init__ if type(self.code) != type(str()): TypeError: 'str' object is not callable

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  • Web UI element to represent two different micro-views of data in the same spot?

    - by Chris McCall
    I've been tasked with laying out a portion of a screen for a customer care (call center) app that serves as sort of a header/summary block at the top of the screen. Here's what it looks like: The important part is in the red box. That little tooltip is the biz's vision for how to represent both the numeric SiteId and the textual Site Name all in the same piece of screen real estate. I asked, and the business thinks the Name is more important than the ID, but lists the Id by default, because the Name can't be truncated in the display, and there's only so much horizontal room to put the data. So they go with the Id, because it's fewer characters, and then they have the user mouse-over the Id to display the name (presumably because the tooltip can be of unlimited width and since it's floating over the rest of the screen, the full name will always be displayed. So, here's my question: Is there some better UI metaphor that I don't know about that could get this job done, while meeting the following constraints?: Does not require the mouse (uses a keyboard shortcut to do the "reveal") Allows the user to copy and paste the name Will not truncate the name Provides for the display of both the ID and name in the same spot Works with IE7

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  • Create a console from within a non-console .NET application.

    - by pauldoo
    How can I open a console window from within a non-console .NET application (so I have a place for System.Console.Out and friends when debugging)? In C++ this can be done using various Win32 APIs: /* EnsureConsoleExists() will create a console window and attach stdout (and friends) to it. Can be useful when debugging. */ FILE* const CreateConsoleStream(const DWORD stdHandle, const char* const mode) { const HANDLE outputHandle = ::GetStdHandle(stdHandle); assert(outputHandle != 0); const int outputFileDescriptor = _open_osfhandle(reinterpret_cast<intptr_t>(outputHandle), _O_TEXT); assert(outputFileDescriptor != -1); FILE* const outputStream = _fdopen(outputFileDescriptor, mode); assert(outputStream != 0); return outputStream; } void EnsureConsoleExists() { const bool haveCreatedConsole = (::AllocConsole() != 0); if (haveCreatedConsole) { /* If we didn't manage to create the console then chances are that stdout is already going to a console window. */ *stderr = *CreateConsoleStream(STD_ERROR_HANDLE, "w"); *stdout = *CreateConsoleStream(STD_OUTPUT_HANDLE, "w"); *stdin = *CreateConsoleStream(STD_INPUT_HANDLE, "r"); std::ios::sync_with_stdio(false); const HANDLE consoleHandle = ::GetStdHandle(STD_OUTPUT_HANDLE); assert(consoleHandle != NULL && consoleHandle != INVALID_HANDLE_VALUE); CONSOLE_SCREEN_BUFFER_INFO info; BOOL result = ::GetConsoleScreenBufferInfo(consoleHandle, &info); assert(result != 0); COORD size; size.X = info.dwSize.X; size.Y = 30000; result = ::SetConsoleScreenBufferSize(consoleHandle, size); assert(result != 0); } }

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • Resize Flash player problem on Internet Explorer

    - by raskolnikov
    When i want to make my flasplayer( flowplayer ) resize to bigger or smaller with jquery , it does not work properly on internet explorer when i make it smaller i use this function ////Make player smaller function createSmallPlayer() { flowplayer("player").hide().pause(); // get handle to the embed element $("#player").css({ // size width:160*1.4, height:90*1.4, top :350, left : 0 }) var embed = $("#player :first"); embed.css({ // size width:160*1.4 , height:90*1.4, top :350, left : 4 }); flowplayer("player").resume(); } and it works well on the internet explorer but when i want to make its size previous style i use //Make player bigger function createBigPlayer() { flowplayer("player").hide().pause(); $("#player").css({ // size width :screen_width , height:screen_height, top :35, left : 0 }); // get handle to the embed element var embed = $("#player :first"); embed.attr("width","100%") ; embed.attr("height","100%") ; embed.removeAttr("style") ; flowplayer("player").resume(); } this function does'nt work on IE properly , it can't be resize, how ever after run this function when i click or resize IE window it works properly . I don't understand the problem .Sorry about my English :)

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  • Aligning divs with different dimensions horizontally.

    - by serg555
    I have a tag cloud with different font sizes. <div> <a style="font-size:15px;">tag1</a> <a style="font-size:10px;">tag1</a> </div> And it looks like this: Now I need to wrap each tag into its own div: <style> .cloud {float:left} .tag {float:left} </style> <div class="cloud"> <div class="tag"><a style="font-size:15px;">tag1</a></div> <div class="tag"><a style="font-size:10px;">tag1</a></div> </div> Which puts them all over the place. How to make them look like on the first picture?

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  • JavaScript two-dimensional Array to PHP

    - by vi
    Hi I have to send a two-dimensional JavaScript Array to a PHP page. Indeed, I'm working on a form-builder, in which the user can add or remove fields. These fields are added (or removed) using JavaScript (jQuery). When the user is done and hit a 'publish' button, I have to get all the fields concerned and send them to a PHP page which would build a real form with it. I found a way to do it but I'm pretty sure it's not very clean : addedFields = new Array(); $("#add-info .field").each(function() { addedFields.push(new Array($(this).find('.name').val(), $(this).find('.type').val(), $(this).find('.size').val())); }); Basically, the ".field" class objects are <tr> and the ".name", ".type" and ".size" objects are inputs. So I get an array of [name, type, size], then I convert it into a string using addedFields = addedFields.join(";"); Finally, I go to the PHP form that way ; document.location.href = "create.php?addedfields=" + addedFields; Concerning the PHP code, I create a PHP array using the explode() function: $addedFields = explode(";", $_GET['addedfields']); and then I use it again for each element in the array: foreach ($addedFields as $field) { $field = explode(",", $field); echo "<li>Field with name : '$field[0]', of '$field[1]' type and with a size of $field[2]"; }

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  • How to make a piece of WPF content take up the entire application window

    - by Bojin Li
    I'm working on an application that contains a number of content areas. I want to implement a behavior such that in response to user input, any of these content areas can be toggled to fit the entire application window, and optionally back to its original position again. I experimented with several approaches and none of them seem optimal for me. Here's what I tried to do: Use the ClipToBoundsProperty on the content I want to make "Full Screen": Doesn't work because only the CanvasPanel seems to fully respect this property. The application need to be localized so I would really like to avoid the CanvasPanel. Use a Grid and collapse the other content areas, such that only the one I want to see is visible, hence taking up the entire screen: This will probably work but doesn't seem easy to implement nor maintain. The "Full Screen" content area could be several levels deep, for example residing inside a Tabcontrol, so I would have to hide the tab headers too etc. Reconstruct the content area in a separate view and display it while hiding the rest: Seems easy enough to do with DataTemplates and my ViewModel objects, but any GUI/View only states are not preserved using this approach. Somehow "lift" the GUI/View I want to "Full Screen" into the separate view and display it while hiding the rest: I don't know how to do this or even if this is possible. Anyway if anyone knows a better approach I would love to know about it. Thanks a lot!

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  • How To Delete objet whit mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connect them each other and shows the way from up to down. I can move this elements on screen to .But I am tying to create button to delete element which I clicked. There is problem that I can delete mytriangle object but but I cant delete myRectangle objects.It deletes but not object which i clicked.I delete from first object to last ..Here my code ... if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } }

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  • How to write this loop prettier?

    - by Tom
    I've just read this topic http://stackoverflow.com/questions/2930533/highlight-search-keywords-on-hover and actually I use pretty the same structure, but it looks awful. So can you give me an advice, how to write this loop prettier in one php file, I mean php and html at the same time? <table class="result"> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords(htmlspecialchars($row['cQuotes']), $search_result); ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php echo $cQuote; ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?>

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  • Parallelizing for loop

    - by vman049
    I have MATLAB code which I'm trying to parallelize with a simple change from "for" to "parfor." I'm unable to do so because of an error I'm receiving on the variable "votes" which states: Valid indices for 'votes' are restricted in PARFOR loops. Explanation: For MATLAB to execute parfor loops efficiently, the amount of data sent to the MATLAB workers must be minimal. One of the ways MATLAB achieves this is by restricting the way variables can be indexed in parfor iterations. The indicated variable is indexed in a way that is incompatible with parfor. Suggested Action: Fix the indexing. For a description of the indexing restrictions, see “Sliced Variables” in the Parallel Computing Toolbox documentation. Below is my code: votes = zeros(num_layers, size(spikes, 1), size(SVMs_layer1, 1)); predDir = zeros(size(spikes, 1), 1); chronProb = zeros([num_layers, size(chronDists)]); for i = 1:num_layers switch i case 1 B = B1; k_elem_temp = k_elem1; rest_elem_temp = rest_elem1; case 2 B = B2; k_elem_temp = k_elem2; rest_elem_temp = rest_elem2; case 3 B = B3; k_elem_temp = k_elem3; rest_elem_temp = rest_elem3; end for j = 1:length(chronPred) if chronDists(i, j, :) ~= 0 parfor k = 1:8 chronProb(i, j, k) = logistic(B{k}(1) + chronDists(i, j, k).*(B{k}(2))); votes(i, j, k_elem_temp(k, :)) = votes(i, j, k_elem_temp(k, :)) + chronProb(i, j, k)/num_k(i)/num_layers; votes(i, j, rest_elem_temp(k, :)) = votes(i, j, rest_elem_temp(k, :)) + (1 - chronProb(i, j, k))/num_rest(i)/num_layers; end end end end Do you have any suggestions as to how I could adjust my code so that it runs in parallel? Thank you!

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  • MySql: Is it reasonable to use 'view' or I would better denormalize my DB?

    - by Budda
    There is 'team_sector' table with following fields: Id, team_id, sect_id, size, level It contains few records for each 'team' entity (referenced with 'team_id' field). Each record represent sector of team's stadium (totally 8 sectors). Now it is necessary to implement few searches: by overall stadium size (SUM(size)); the best quality (SUM(level)/COUNT(*)). I could create query something like this: SELECT TS.team_id, SUM(TS.size) as OverallSize, SUM(TS.Level)/COUNT(TS.Id) AS QualityLevel FROM team_sector GROUP BY team_id ORDER BY OverallSize DESC / ORDER BY QualityLevel DESC But my concern here is that calculation for each team will be done each time on query performed. It is not too big overhead (at least now), but I would like to avoid performance issues later. I see 2 options here. The 1st one is to create 2 additional fields in 'team' table (for example) and store there OverallSize and QualityLevel fields. If information if 'sector' table is changed - update those table too (probably would be good to do that with triggers, as sector table doesn't change too often). The 2nd option is to create a view that will provide required data. The 2nd option seems much easier for me, but I don't have a lot of experience/knowledge of work with views. Q1: What is the best option from your perspective here and why? Probably you could suggest other options? Q2: Can I create view in such way that it will do calculations rarely (at least once per day)? If yes - how? Q3: Is it reasonable to use triggers for such purpose (1st option). P.S. MySql 5.1 is used, overall number of teams is around 1-2 thousand, overall number of records in sector table - overall 6-8 thousand. I understand, those numbers are pretty small, but I would like to implement the best practice here.

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  • How is this function being made use of?

    - by Kay
    Hello all, I am just studying a few classes given to me by my lecturer and I can't understand how the function heapRebuild is being made used of! It doesn't change any global variables and it doesn't print out anything ad it doesn't return anything - so should this even work? It shouldn't, should it? If you were told to make use of heapRebuild to make a new function removeMac would you edit heapRebuild? public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public T removeMax(){ T rootItem = heap[0]; heap[0] = heap[lastIndex-1]; lastIndex--; heapRebuild(heap, 0, lastIndex); return rootItem; } protected void heapRebuild(T[ ] items, int root, int size){ int child = 2*root+1; if( child < size){ int rightChild = child+1; if ((rightChild < size) && (items[rightChild].compareTo(items[child]) > 0)){ child = rightChild; } if (items[root].compareTo(items[child]) < 0){ T temp = items[root]; items[root] = items[child]; items[child] = temp; heapRebuild(items, child, size);} } } }

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  • BlackBerry Field class extension will not paint.

    - by jlindenbaum
    Using JRE 5.0.0, simulator device is an 8520. On a screen I am using a FlowFieldManager(Manager.VERTICAL_SCROLL) and adding Fields to it to show data. When I do this.flowManager = new FlowFieldManager(Manager.VERTICAL_SCROLL); Field field = new Field() { protected void paint(Graphics graphics) { graphics.drawTest("Test", 0, 0); } protected void layout(int width, int height) { this.setExtend(300, 300); // just testing } } this.flowManager.add(field); The screen renders correctly and 'Test' appears on the screen. If, on the other hand, I try and abstract this into a class called CustomField with the same properties and add it to the flow manager the render will not happen. Debugging shows that the device enters into the Object, into the layout function, but not the paint function. I can't figure out why the paint function is not called when I extend Field. The 4.5 API says that layout and paint are the only functions that I really need to extend. (getPreferredWidth and getPreferredHeight will be used to calculate screen sizes etc.) Thanks in advance.

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  • Create a Bootable Ubuntu 9.10 USB Flash Drive

    - by Trevor Bekolay
    The Ubuntu Live CD isn’t just useful for trying out Ubuntu before you install it, you can also use it to maintain and repair your Windows PC. Even if you have no intention of installing Linux, every Windows user should have a bootable Ubuntu USB drive on hand in case something goes wrong in Windows. Creating a bootable USB flash drive is surprisingly easy with a small self-contained application called UNetbootin. It will even download Ubuntu for you! Note: Ubuntu will take up approximately 700 MB on your flash drive, so choose a flash drive with at least 1 GB of free space, formatted as FAT32. This process should not remove any existing files on the flash drive, but to be safe you should backup the files on your flash drive. Put Ubuntu on your flash drive UNetbootin doesn’t require installation; just download the application and run it. Select Ubuntu from the Distribution drop-down box, then 9.10_Live from the Version drop-down box. If you have a 64-bit machine, then select 9.10_Live_x64 for the Version. At the bottom of the screen, select the drive letter that corresponds to the USB drive that you want to put Ubuntu on. If you select USB Drive in the Type drop-down box, the only drive letters available will be USB flash drives. Click OK and UNetbootin will start doing its thing. First it will download the Ubuntu Live CD. Then, it will copy the files from the Ubuntu Live CD to your flash drive. The amount of time it takes will vary depending on your Internet speed, an when it’s done, click on Exit. You’re not planning on installing Ubuntu right now, so there’s no need to reboot. If you look at the USB drive now, you should see a bunch of new files and folders. If you had files on the drive before, they should still be present. You’re now ready to boot your computer into Ubuntu 9.10! How to boot into Ubuntu When the time comes that you have to boot into Ubuntu, or if you just want to test and make sure that your flash drive works properly, you will have to set your computer to boot off of the flash drive. The steps to do this will vary depending on your BIOS – which varies depending on your motherboard. To get detailed instructions on changing how your computer boots, search for your motherboard’s manual (or your laptop’s manual for a laptop). For general instructions, which will suffice for 99% of you, read on. Find the important keyboard keys When your computer boots up, a bunch of words and numbers flash across the screen, usually to be ignored. This time, you need to scan the boot-up screen for a few key words with some associated keys: Boot menu and Setup. Typically, these will show up at the bottom of the screen. If your BIOS has a Boot Menu, then read on. Otherwise, skip to the Hard: Using Setup section. Easy: Using the Boot Menu If your BIOS offers a Boot Menu, then during the boot-up process, press the button associated with the Boot Menu. In our case, this is ESC. Our example Boot Menu doesn’t have the ability to boot from USB, but your Boot Menu should have some options, such as USB-CDROM, USB-HDD, USB-FLOPPY, and others. Try the options that start with USB until you find one that works. Don’t worry if it doesn’t work – you can just restart and try again. Using the Boot Menu does not change the normal boot order on your system, so the next time you start up your computer it will boot from the hard drive as normal. Hard: Using Setup If your BIOS doesn’t offer a Boot Menu, then you will have to change the boot order in Setup. Note: There are some options in BIOS Setup that can affect the stability of your machine. Take care to only change the boot order options. Press the button associated with Setup. In our case, this is F2. If your BIOS Setup has a Boot tab, then switch to it and change the order such that one of the USB options occurs first. There may be several USB options, such as USB-CDROM, USB-HDD, USB-FLOPPY, and others; try them out to see which one works for you. If your BIOS does not have a boot tab, boot order is commonly found in Advanced CMOS Options. Note that this changes the boot order permanently until you change it back. If you plan on only plugging in a bootable flash drive when you want to boot from it, then you could leave the boot order as it is, but you may find it easier to switch the order back to the previous order when you reboot from Ubuntu. Booting into Ubuntu If you set the right boot option, then you should be greeted with the UNetbootin screen. Press enter to start Ubuntu with the default options, or wait 10 seconds for this to happen automatically. Ubuntu will start loading. It should go straight to the desktop with no need for a username or password. And that’s it! From this live desktop session, you can try out Ubuntu, and even install software that is not included in the live CD. Installed software will only last for the duration of your session – the next time you start up the live CD it will be back to its original state. Download UNetbootin from sourceforge.net Similar Articles Productive Geek Tips Create a Bootable Ubuntu USB Flash Drive the Easy WayReset Your Ubuntu Password Easily from the Live CDHow-To Geek on Lifehacker: Control Your Computer with Shortcuts & Speed Up Vista SetupHow To Setup a USB Flash Drive to Install Windows 7Speed up Your Windows Vista Computer with ReadyBoost TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional New Stinger from McAfee Helps Remove ‘FakeAlert’ Threats Google Apps Marketplace: Tools & Services For Google Apps Users Get News Quick and Precise With Newser Scan for Viruses in Ubuntu using ClamAV Replace Your Windows Task Manager With System Explorer Create Talking Photos using Fotobabble

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  • Hey, Google: It’s Time to Add Multi-Window Multitasking To Android

    - by Chris Hoffman
    In 2012, Google’s Dianne Hackborn threatened to revoke CyanogenMod’s access to the Android Market if they moved forward with adding “Cornerstone” multitasking to their custom ROM. Samsung has since created their own multi-window multitasking feature. Dianne Hackborn said this “is something that needs to be done at the mainline platform level” so apps wouldn’t break. She was right — Android needs this as a standard feature and it’s time for Google to provide it. Doesn’t Android Have Multitasking? Android originally stood out from Apple’s iOS with its powerful multitasking. Applications can continue running in the background while you’re using another application. This makes Android powerful — you can even have BitTorrent clients downloading files in the background while using another app. Android still kept the design of a single app on screen at a time. This made a lot of sense when Android only ran on smartphones with small screens. Today, Android runs on everything from smaller smartphones all the way up to huge “phablets” like the Galaxy Note. Android has gone beyond phones and runs on 12-inch tablets, convertibles with keyboard docks, laptops, and even Android desktops. Android isn’t just a phone operating system. Samsung’s Multi-Window Isn’t Good Enough Samsung has tried to add value to Android by adding a multi-window feature. When you’re using a high-end phone like the Galaxy Note or Galaxy S, or a Galaxy tablet, you have the ability to run certain apps side-by-side with each other. There are big problems here. This only works on Samsung devices, and only on specific Samsung devices. To add support for this feature in a way that doesn’t break other apps, Samsung’s multi-window feature also only works with specific apps. You can’t just run any app in multi-window view, only the apps on the Multi Window bar Samsung provides. This prevents third-party apps from breaking, which is what Google was worried about with CyanogenMod’s Cornerstone feature. A feature that only works with a handful of apps on specific devices from a single manufacturer isn’t good enough. This feature needs to work on every Android device — or at least ones with suitably large screens and powerful enough internals. It needs to be an Android platform feature so application developers can ensure their apps will work properly with it on every device. Android developers shouldn’t have to add support for each manufacturer’s own multi-window feature if other manufacturers decide to copy Samsung. Floating Apps Are a Dirty Hack Floating apps also enable real multitasking. Remember that Android allows apps to run in the background while you’re using an app in the foreground. These apps can present interfaces that appear floating above the current app — think of it like using “always on top” to make a window always appear over every other app on a desktop operating system. You can install floating apps to browse the web, take notes, chat, and watch videos while using any app. Only apps specifically designed to run as floating apps will work, so you have to seek them out. Floating apps are also awkward to use because they float over the app you’re using, blocking parts of its interface. Microsoft added floating-window support to Skype for Android. You can have a video conversation and the other person’s face will always appear on your screen, even when you leave the Skype app. Microsoft is using more of Android’s multi-window multitasking power than Google is. Custom ROMs and Root-Only Tweaks Aren’t Acceptable Some custom ROMs are adding this feature to Android. Google threatened to revoke CyanogenMod’s access to the Android Market (now known as Google Play) if they added this feature because it could potentially break third-party apps. Today, other custom ROMs are working on split-screen multitasking. Samsung added their own version to their own devices. You can also get this feature by using a root-only Xposed Framework tweak known as XMultiWindow. If you have root access, you can get multi-window multitasking or any app on your device. This shouldn’t require rooting your device or installing a custom ROM. These third-party solutions often have awkward interfaces and bugs. We need an integrated, supported solution that works the same on every device. Why Multi-Window is Important Microsoft’s Windows 8.1 stands out among tablet operating systems for its powerful multitasking support, allowing you to view several apps side-by-side at the same time. Apple is also reported to be working on adding side-by-side apps to the iPad with iOS 8. On every competitor’s operating system, you’ll be able to view a web page while you write an email, watch a video while you browse the web, or chat with someone while you do anything else. But Android’s still remained frozen in time. Despite all Android’s underlying power — and despite the way Android allows apps to adapt to different screen sizes — Google is resisting adding this feature. Large-screen Android tablets like the Nexus 10 (remember that tablet Google hasn’t updated in over 18 months?) need this feature. So do huge phones, convertibles, laptops, and Android desktops. If tablets are the future of personal computing, we should be able to do more than one thing at a time on our tablets’ big screens. Microsoft, Samsung, and even Apple are realizing this — now it’s Google’s turn. Image Credit: Sergey Galyonkin on Flickr, Karlis Dambrans on Flickr

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  • Transparency and AlphaBlending

    - by TechTwaddle
    In this post we'll look at the AlphaBlend() api and how it can be used for semi-transparent blitting. AlphaBlend() takes a source device context and a destination device context (DC) and combines the bits in such a way that it gives a transparent effect. Follow the links for the msdn documentation. So lets take a image like, and AlphaBlend() it on our window. The code to do so is below, (under the WM_PAINT message of WndProc) HBITMAP hBitmap=NULL, hBitmapOld=NULL; HDC hMemDC=NULL; BLENDFUNCTION bf; hdc = BeginPaint(hWnd, &ps); hMemDC = CreateCompatibleDC(hdc); hBitmap = LoadBitmap(g_hInst, MAKEINTRESOURCE(IDB_BITMAP1)); hBitmapOld = SelectObject(hMemDC, hBitmap); bf.BlendOp = AC_SRC_OVER; bf.BlendFlags = 0; bf.SourceConstantAlpha = 80; //transparency value between 0-255 bf.AlphaFormat = 0;    AlphaBlend(hdc, 0, 25, 240, 100, hMemDC, 0, 0, 240, 100, bf); SelectObject(hMemDC, hBitmapOld); DeleteDC(hMemDC); DeleteObject(hBitmap); EndPaint(hWnd, &ps);   The code above creates a memory DC (hMemDC) using CreateCompatibleDC(), loads a bitmap onto the memory DC and AlphaBlends it on the device DC (hdc), with a transparency value of 80. The result is: Pretty simple till now. Now lets try to do something a little more exciting. Lets get two images involved, each overlapping the other, giving a better demonstration of transparency. I am also going to add a few buttons so that the user can increase or decrease the transparency by clicking on the buttons. Since this is the first time I played around with GDI apis, I ran into something that everybody runs into sometime or the other, flickering. When clicking the buttons the images would flicker a lot, I figured out why and used something called double buffering to avoid flickering. We will look at both my first implementation and the second implementation just to give the concept a little more depth and perspective. A few pre-conditions before I dive into the code: - hBitmap and hBitmap2 are handles to the two images obtained using LoadBitmap(), these variables are global and are initialized under WM_CREATE - The two buttons in the application are labeled Opaque++ (make more opaque, less transparent) and Opaque-- (make less opaque, more transparent) - DrawPics(HWND hWnd, int step=0); is the function called to draw the images on the screen. This is called from under WM_PAINT and also when the buttons are clicked. When Opaque++ is clicked the 'step' value passed to DrawPics() is +20 and when Opaque-- is clicked the 'step' value is -20. The default value of 'step' is 0 Now lets take a look at my first implementation: //this funciton causes flicker, cos it draws directly to screen several times void DrawPics(HWND hWnd, int step) {     HDC hdc=NULL, hMemDC=NULL;     BLENDFUNCTION bf;     static UINT32 transparency = 100;     //no point in drawing when transparency is 0 and user clicks Opaque--     if (transparency == 0 && step < 0)         return;     //no point in drawing when transparency is 240 (opaque) and user clicks Opaque++     if (transparency == 240 && step > 0)         return;         hdc = GetDC(hWnd);     if (!hdc)         return;     //create a memory DC     hMemDC = CreateCompatibleDC(hdc);     if (!hMemDC)     {         ReleaseDC(hWnd, hdc);         return;     }     //while increasing transparency, clear the contents of screen     if (step < 0)     {         RECT rect = {0, 0, 240, 200};         FillRect(hdc, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));     }     SelectObject(hMemDC, hBitmap2);     BitBlt(hdc, 0, 25, 240, 100, hMemDC, 0, 0, SRCCOPY);         SelectObject(hMemDC, hBitmap);     transparency += step;     if (transparency >= 240)         transparency = 240;     if (transparency <= 0)         transparency = 0;     bf.BlendOp = AC_SRC_OVER;     bf.BlendFlags = 0;     bf.SourceConstantAlpha = transparency;     bf.AlphaFormat = 0;            AlphaBlend(hdc, 0, 75, 240, 100, hMemDC, 0, 0, 240, 100, bf);     DeleteDC(hMemDC);     ReleaseDC(hWnd, hdc); }   In the code above, we first get the window DC using GetDC() and create a memory DC using CreateCompatibleDC(). Then we select hBitmap2 onto the memory DC and Blt it on the window DC (hdc). Next, we select the other image, hBitmap, onto memory DC and AlphaBlend() it over window DC. As I told you before, this implementation causes flickering because it draws directly on the screen (hdc) several times. The video below shows what happens when the buttons were clicked rapidly: Well, the video recording tool I use captures only 15 frames per second and so the flickering is not visible in the video. So you're gonna have to trust me on this, it flickers (; To solve this problem we make sure that the drawing to the screen happens only once and to do that we create an additional memory DC, hTempDC. We perform all our drawing on this memory DC and finally when it is ready we Blt hTempDC on hdc, and the images are displayed in one go. Here is the code for our new DrawPics() function: //no flicker void DrawPics(HWND hWnd, int step) {     HDC hdc=NULL, hMemDC=NULL, hTempDC=NULL;     BLENDFUNCTION bf;     HBITMAP hBitmapTemp=NULL, hBitmapOld=NULL;     static UINT32 transparency = 100;     //no point in drawing when transparency is 0 and user clicks Opaque--     if (transparency == 0 && step < 0)         return;     //no point in drawing when transparency is 240 (opaque) and user clicks Opaque++     if (transparency == 240 && step > 0)         return;         hdc = GetDC(hWnd);     if (!hdc)         return;     hMemDC = CreateCompatibleDC(hdc);     hTempDC = CreateCompatibleDC(hdc);     hBitmapTemp = CreateCompatibleBitmap(hdc, 240, 150);     hBitmapOld = (HBITMAP)SelectObject(hTempDC, hBitmapTemp);     if (!hMemDC)     {         ReleaseDC(hWnd, hdc);         return;     }     //while increasing transparency, clear the contents     if (step < 0)     {         RECT rect = {0, 0, 240, 150};         FillRect(hTempDC, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));     }     SelectObject(hMemDC, hBitmap2);     //Blt hBitmap2 directly to hTempDC     BitBlt(hTempDC, 0, 0, 240, 100, hMemDC, 0, 0, SRCCOPY);         SelectObject(hMemDC, hBitmap);     transparency += step;     if (transparency >= 240)         transparency = 240;     if (transparency <= 0)         transparency = 0;     bf.BlendOp = AC_SRC_OVER;     bf.BlendFlags = 0;     bf.SourceConstantAlpha = transparency;     bf.AlphaFormat = 0;            AlphaBlend(hTempDC, 0, 50, 240, 100, hMemDC, 0, 0, 240, 100, bf);     //now hTempDC is ready, blt it directly on hdc     BitBlt(hdc, 0, 25, 240, 150, hTempDC, 0, 0, SRCCOPY);     SelectObject(hTempDC, hBitmapOld);     DeleteObject(hBitmapTemp);     DeleteDC(hMemDC);     DeleteDC(hTempDC);     ReleaseDC(hWnd, hdc); }   This function is very similar to the first version, except for the use of hTempDC. Another point to note is the use of CreateCompatibleBitmap(). When a memory device context is created using CreateCompatibleDC(), the context is exactly one monochrome pixel high and one monochrome pixel wide. So in order for us to draw anything onto hTempDC, we first have to set a bitmap on it. We use CreateCompatibleBitmap() to create a bitmap of required dimension (240x150 above), and then select this bitmap onto hTempDC. Think of it as utilizing an extra canvas, drawing everything on the canvas and finally transferring the contents to the display in one scoop. And with this version the flickering is gone, video follows:   If you want the entire solutions source code then leave a message, I will share the code over SkyDrive.

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