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  • Why does my iOS app crash when trying presentModalViewController?

    - by user555807
    I've been banging my head against this all day, it seems like something simple but I can't figure it out. I've got an iOS app that I created using the "View-based Application" template in XCode. Here is essentially the code I have: AppDelegate.h: #import <UIKit/UIKit.h> @interface AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MainViewController *viewController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MainViewController *viewController; @end AppDelegate.m: #import "AppDelegate.h" #import "MainViewController.h" @implementation AppDelegate @synthesize window, viewController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self.window addSubview:viewController.view]; [self.window makeKeyAndVisible]; return YES; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end MainViewController.h: #import <UIKit/UIKit.h> @interface MainViewController : UIViewController { } -(IBAction) button:(id)sender; @end MainViewController.m: #import "MainViewController.h" #import "ModalViewController.h" @implementation MainViewController ... -(IBAction) button:(id)sender { ModalViewController *mvc = [[[ModalViewController alloc] initWithNibName:NSStringFromClass([ModalViewController class]) bundle:nil] autorelease]; [self presentModalViewController:mvc animated:YES]; } @end There's nothing of interest in the ModalViewController. So the modal view should display when the button is pressed. When I press the button, it hangs for a second then crashes back to the home screen with no error message. I am stumped, please show me what I'm doing wrong!

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  • URL naming conventions

    - by LookitsPuck
    So, this may be a can of worms. But I'm curious what your practices are? For example, let's say your website consists of the following needs (very basic): A landing page An information page for an event (static) A listing of places for that event (dynamic) An information page for each place With that said, how would you design your URLs? Typically, I'd do something like the following: www.domain.com/ - landing page [also accessible via www.domain.com/home] www.domain.com/event - event information page www.domain.com/places - listing of all places www.domain.com/places/{id} - place information page Now, here's a question. Just grammatically speaking, I have a hangup of referring to a given place in a url as being plural. Shouldn't it make more sense to go with this: www.domain.com/place/{id} as opposed to www.domain.com/places/{id} In some frameworks, you have a convention to follow (for example, ASP.NET MVC) by default. Yes, you can define custom routes to have /place/{id} route to the PlacesController. However, I'm just trying to keep this a bit abstract in discussion. With that being said, let's see for instance on another page of your site, you have a link, that when clicked, would open a modal popup populated with place information. Where you place that information? We could go with something like this: www.domain.com/ajax/places/{id} OR www.domain.com/places/{id} and serve based on the request header (that is, if requesting JSON, return JSON?}. Finally, for SEO reasons, typically I use a slug associated with a given resource. So, something like such: www.domain.com/ajax/places/{id}/london Where london is only there to add decoration to the link for SEO reasons. Is this sound? I ask all of these questions, because these are practices that I've been using for awhile, and I'd just like to see what other developers are doing or if I'm approaching things incorrectly. Thanks!

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  • Windows 7 Aero Theme Progress Bar Bug?

    - by jmatthias
    I have ran into what I consider to be a progress bar bug on Windows 7. To demonstrate the bug I created a WinForm application with a button and a progress bar. In the button's 'on-click' handle I have the following code. private void buttonGo_Click(object sender, EventArgs e) { this.progressBar.Minimum = 0; this.progressBar.Maximum = 100; this.buttonGo.Text = "Busy"; this.buttonGo.Update(); for (int i = 0; i <= 100; ++i) { this.progressBar.Value = i; this.Update(); System.Threading.Thread.Sleep(10); } this.buttonGo.Text = "Ready"; } The expected behavior is for the progress bar to advance to 100% and then the button text to change to 'Ready'. However, when developing this code on Windows 7, I noticed that the progress bar would rise to about 75% and then the button text would change to 'Ready'. Assuming the code is synchronous, this should not happen! On further testing I found that the exact same code running on Windows Server 2003 produced the expected results. Furthermore, choosing a non aero theme on Windows 7 produces the expected results. In my mind, this seems like a bug. Often it is very hard to make a progress bar accurate when the long operation involves complex code but in my particular case it was very straight forward and so I was little disappointed when I found the progress control did not accurately represent the progress. Has anybody else noticed this behavior? Has anybody found a workaround?

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  • Python: two loops at once

    - by Stephan Meijer
    I've got a problem: I am new to Python and I want to do multiple loops. I want to run a WebSocket client (Autobahn) and I want to run a loop which shows the filed which are edited in a specific folder (pyinotify or else Watchdog). Both are running forever, Great. Is there a way to run them at once and send a message via the WebSocket connection while I'm running the FileSystemWatcher, like with callbacks, multithreading, multiprocessing or just separate files? factory = WebSocketClientFactory("ws://localhost:8888/ws", debug=False) factory.protocol = self.webSocket connectWS(factory) reactor.run() If we run this, it will have success. But if we run this: factory = WebSocketClientFactory("ws://localhost:8888/ws", debug=False) factory.protocol = self.webSocket connectWS(factory) reactor.run() # Websocket client running now,running the filewatcher wm = pyinotify.WatchManager() mask = pyinotify.IN_DELETE | pyinotify.IN_CREATE # watched events class EventHandler(pyinotify.ProcessEvent): def process_IN_CREATE(self, event): print "Creating:", event.pathname def process_IN_DELETE(self, event): print "Removing:", event.pathname handler = EventHandler() notifier = pyinotify.Notifier(wm, handler) wdd = wm.add_watch('/tmp', mask, rec=True) notifier.loop() This will create 2 loops, but since we already have a loop, the code after 'reactor.run()' will not run at all.. For your information: this project is going to be a sync client. Thanks a lot!

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  • RoR - howto convert some HTML-elements with css to Rails

    - by NicoJuicy
    I have old HTML code with html and css.. <form action="login" method="post"> <div class="field"> <label for="username">Username</label> <input type="text" class="text" id="username" name="username" value="just click login !"/> </div> <span class="fright"> <button class="button" type="submit"><strong>Log In</strong></button> </span> </div> How can i convert this code to decent rails code? I came up with this, but it ain't right :-( : <% form_for :user, @user, :url => { :action => "login" } do |f| %> <% div_for f, :class => "field text" do %> <%= f.text_field :username %> <%= f.password_field :password, :class => "field text" %> <% end %> <span class="fright"> <%= submit_tag '<strong>Inloggen</strong>', :class => "button",:disable_with => 'verwerken...' %></span> <% end %> I'm having problems with the <strong>Inloggen</strong> And with the <% div_for f, :class => "field text" do %>

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  • BeginInvoke on ObservableCollection not immediate.

    - by Padu Merloti
    In my code I subscribe to an event that happens on a different thread. Every time this event happens, I receive an string that is posted to the observable collection: Dispatcher currentDispatcher = Dispatcher.CurrentDispatcher; var SerialLog = new ObservableCollection<string>(); private void hitStation_RawCommandSent(object sender, StringEventArgs e) { string command = e.Value.Replace("\r\n", ""); Action dispatchAction = () => SerialLog.Add(command); currentDispatcher.BeginInvoke(dispatchAction, DispatcherPriority.Render); } The code below is in my view model (could be in the code behind, it doesn't matter in this case). When I call "hitstation.PrepareHit", the event above gets called a couple times, then I wait and call "hitStation.HitBall", and the event above gets called a couple more times. private void HitBall() { try { try { Mouse.OverrideCursor = Cursors.Wait; //prepare hit hitStation.PrepareHit(hitSpeed); Thread.Wait(1000); PlayWarning(); //hit hitStation.HitBall(hitSpeed); } catch (TimeoutException ex) { MessageBox.Show("Timeout hitting ball: " + ex.Message); } } finally { Mouse.OverrideCursor = null; } } The problem I'm having is that the ListBox that is bound to my SerialLog gets updated only when the HitBall method finishes. I was expecting seeing a bunch of updates from the PrepareHit, a pause and then a bunch more updates from the HitBall. I've tried a couple of DispatcherPriority arguments, but they don't seem to have any effect.

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  • iPhone xcode - Activity Indicator with tab bar controller and multi table view controllers

    - by Frames84
    I've looked for a tutorial and can't seem to find one for a activity indicator in a table view nav bar. in my mainWindow.xib I have a Tab Bar Controller with 4 Tabs controllers each containing a table view. each load JSON feeds using the framework hosted at Google. In one of my View Controller I can add an activity indicator to the nav bar by using: UIActivityIndicatorView *activityIndcator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0,0,20,20)]; [activityIndcator startAnimating]; UIBarButtonItem *activityItem = [[UIBarButtonItem alloc] initWithCustomView:activityIndcator]; self.navigationItem.rightBarButtonItem = activityItem; however and can turn it off by using: self.navigationItem.rightBarButtonItem.enabled = FALSE; But if i place this in my viewDidLoad event it shows all the time. I only want it to show when I select a row in my table view. so I added it at the top of didSelectRowAtIndexPath and the stop line after I load a feed. it shows but takes a second or two and only shows for about half a second. is the an event that firers before the didSelectRowAtIndexPath event a type of loading event? if not what is the standard menthord for implementing such functionality?

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  • Submit form with JS

    - by Thomas
    Im working with a shopping cart plugin and that uses a basic form on the product page to submit values like price, product name, etc.. The problem is that the plugin uses a standard submit button to send the values and I would like to replace said button with a prettier custom jquery rollover. In order to make this happen I used some JS and tossed a link around my custom submit button: <a href="#" onclick="document.forms[0].submit()" value="Add to Cart" onsubmit="return ReadForm(this, true);"> <img class="fade" src="style/img/add_btn.jpg" style="background: url(style/img/add_ro.png);" alt=""/> </a> The form submits and the user is redirected to the homepage but the data in the form doesn't seem to get submitted and the product never gets added to the 'cart' page. I suspect that the form is getting submitted but I am failing to fire some additional JS function that submits the data. The plugin adds some JS to the top of the page: <!-- // function ReadForm (obj1, tst) { // Read the user form var i,j,pos; val_total="";val_combo=""; for (i=0; i<obj1.length; i++) { // run entire form obj = obj1.elements[i]; // a form element if (obj.type == "select-one") { // just selects if (obj.name == "quantity" || obj.name == "amount") continue; pos = obj.selectedIndex; // which option selected val = obj.options[pos].value; // selected value val_combo = val_combo + "(" + val + ")"; } } // Now summarize everything we have processed above val_total = obj1.product_tmp.value + val_combo; obj1.product.value = val_total; } //--> If you want to check out the the site in question, take a look here and click 'add to cart button': http://hardtopdepot.com/?p=34 You can see the cart at the top: http://hardtopdepot.com/?page_id=50 Any help would be super appreciated- thanks!

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  • Multiple Concurrent Postbacks when using UpdatePanels

    - by d4nt
    Here's an example app that I built to demonstrate my problem. A single aspx page with the following on it: <form id="form1" runat="server"> <asp:ScriptManager runat="server" /> <asp:Button runat="server" ID="btnGo" Text="Go" OnClick="btnGo_Click" /> <asp:UpdatePanel runat="server"> <ContentTemplate> <asp:TextBox runat="server" ID="txtVal1" /> </ContentTemplate> </asp:UpdatePanel> </form> Then, in code behind, we have the following: protected void btnGo_Click(object sender, EventArgs e) { Thread.Sleep(5000); Debug.WriteLine(string.Format("{0}: {1}", DateTime.Now.ToString("HH:MM:ss.fffffff"), txtVal1.Text)); txtVal1.Text = ""; } If you run this and click on the "Go" button multiple times you will see multiple debug statements on the "Output" window showing that multiple requests have been processed. This appears to contradict the documented behaviour of update panels (i.e. If you make a request while one is processing, the first requests gets terminated and the current one is processed). Anyway, the point is I want to fix it. The obvious option would be to use Javascript to disable the button after the first press, but that strikes me as hard to maintain, we potentially have the same issue on a lot of screens it could be easily broken if someone renames a button. Do you have any suggestions? Perhaps there is something I could do in BeginRequest in Global.asax to detect a duplicate request? Is there some setting or feature on the UpdatePanel to stop it doing this, or maybe something in the AjaxControlToolkit that will prevent it?

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  • trackroll does not works as i want or expect to do,blackberry

    - by SWATI
    i am working on blackberry curve 8300 i have added some components in the main screen,now i want to move the focus vertically when the trackball moves up or down and move the focus horizontally when track-Wheel moves left or right. ================================================================================== --Title area that contains a focusable field(BACK)-- --Non focusable Label field that indicates the name of the user-- --A horizontal field manager1 that contains 4 buttons-- --A horizontal field manager2 that contains 4 buttons-- --A horizontal field manager2 that contains 4 buttons-- ================================================================================== now suppose currently focus is on BACK button and i scroll the track-wheel downwards then, focus should come on 1st button of manager1 Again when i scroll downwards,then focus should come on the 1st button of manager2 and not the 2nd button of manager1(as its happening on device) my code is ::: protected boolean trackwheelRoll(int amount, int status, int time) { focusIndex = this.getFieldWithFocusIndex(); System.out.println("focus index ::::::::::::::::"+focusIndex); Field f; if(focusIndex!=0) { if(amount==-1) { //move up if(focusIndex>=0) { focusIndex = focusIndex-1; f = getField(focusIndex); f.setFocus(); } } if(amount==1) { //moving down if(focusIndex<=3) { f = getField(++focusIndex); f.setFocus(); } } } return super.trackwheelRoll(amount, status, time); } even after this control moves abruptly on simulator but on device no change took place

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  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

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  • jquery animate background-position firefox

    - by Ohnegott
    I got this background image slider thing working in chrome and safari, but it doesnt do anything in firefox. any help? $(function(){ var image= ".main-content"; var button_left= "#button_left"; var button_right= "#button_right"; var animation= "easeOutQuint"; var time= 800; var jump= 800; var action= 0; $(button_left).click(function(){ right(); }); $(button_right).click(function(){ left(); }); $(document).keydown(function(event){ if(event.keyCode == '37'){ right(); } }); $(document).keydown(function(event){ if(event.keyCode == '39'){ left(); } }); function left(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '-='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function right(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '+='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function anim(){ action= 0; } }); I also tried this but it also does nothing $(image).animate({backgroundPosition: '500px 0px'}, 800);

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  • UriMapper Problem

    - by jsop
    I have the following xaml (nonessential markup removed in the interest of brevity): <navigation:Frame x:Name="ContentFrame" > <navigation:Frame.UriMapper> <uriMapper:UriMapper> <uriMapper:UriMapping Uri="/{pageName}" MappedUri="/Views/{pageName}.xaml"/> <uriMapper:UriMapping Uri="/FMChart/{metricID}/{orgID}" MappedUri="/Views/FMChart.xaml?metricID={metricID}&orgID={orgID}"/> </navigation:Frame.UriMapper> </navigation:Frame.UriMapper> </navigation:Frame> I'm creating the HyperLinkButton objects dynamically (in code), like so: int metricID = 1; int orgID = 1; HyperlinkButton button = new HyperlinkButton(); button.Name = Guid.NewGuid().ToString(); button.TargetName = "ContentFrame"; // this string doesn't work string url = string.Format("/FMChart/{0}/{1}", metricID, orgID); button.NavigateUri = new Uri(url, UriKind.Relative); When I click the bbutton, the browser renders a blank page, and eventually presents me with a REALLY long stack trace (InvalidOperation exception). If I take the parameters out of th indicated line: string url = "/FMChart"; ...it works as expected (brings up the desired page). I've also tried the following strings: /FMChart/{0}&{1} /FMChart/{0}& amp;{1} What am I doing wrong?

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • Javascript problem with location.href.

    - by Patrick
    Hello! I have a textbox and whenever the user presses a key it's checked to see if the user pressed enter. If the enter key is pressed, i want to add all the info in the textbox and transfer the user to a different url. <script language="javascript" type="text/javascript"> function checkEnter(e){ //e is event object passed from function invocation var characterCode; if(e && e.which){ //if which property of event object is supported (NN4) e = e; characterCode = e.which; //character code is contained in NN4's which property } else{ e = event; characterCode = e.keyCode; //character code is contained in IE's keyCode property } if (characterCode == 13) { //if generated character code is equal to ascii 13 (if enter key) var searchLink = '/Search/?Keywords=' + document.getElementById('<%= searchBox.ClientID %>').value; transferUser(searchLink); return false; } else{ return true; } } function transferUser(url) { window.location.href = url; window.location.replace(url); } </script> Search: <input name="ctl00$searchBox" type="text" id="ctl00_searchBox" class="header_line_search_box_textbox" onKeyPress="checkEnter(event);" /> I have tried every possible combination, but nothing happens. The site just refreshes itself. I also need somehow to convert the text from the user to html safe, must like the HttpUtility.EncodeUrl in aspx.

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • What setting needs to be made to make .Net Automation responsive?

    - by Greg
    Have an app that is looking for application windows being created on the desktop using class Unresponsive { private StructureChangedEventHandler m_UIAeventHandler = new StructureChangedEventHandler(OnStructureChanged); public Unresponsive() { Automation.AddStructureChangedEventHandler(AutomationElement.RootElement, TreeScope.Children, m_UIAeventHandler); } private void OnStructureChanged(object sender, StructureChangedEventArgs e) { Debug.WriteLine("Change event"); } } You can see the same issue using UISpy.exe, selecting the desktop and configuring scope for children and just the structure changed event. The problem I'm trying to resolve is that the events are not raised in a timely manner, there seems to be some grouping/delay which makes the app appear to be non responsive. If you start a new app with 1 window and wait a second you get the event, seems alright. If you start the same app several times without delay (say clicking on quickstart), it's not until all of the instances of the app get 'initialised' by the AutomationProxies that you get the notice for the first app (and in short order the other apps/windows). I've sat watching task manager as each instance of the app starts to grow as it is initialised, waiting until the last app is done and then seeing the events all come in. Similarly any time any apps are starting windows within a timeframe there seems to be some blocking. I can't see how to configure this timeframe, or get each structure changed event to be sent on as soon as it happens. Also, this process of listening for structure changed events seems to be leaking, just by listening there is a leak in native memory. (visible in UISpy and my app)

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  • How to clean completly select2 control?

    - by Candil
    I'm working with the awesome select2 control. I'm trying to clean and disable the select2 with the content too so I do this: $("#select2id").empty(); $("#select2id").select2("disable"); Ok, it works, but if i had a value selected all the items are removed, the control is disabled, but the selected value is still displayed. I want to clear all content so the placeholder would be showed. Here is a example I did where you can see the issue: http://jsfiddle.net/BSEXM/ HTML: <select id="sel" data-placeholder="This is my placeholder"> <option></option> <option value="a">hello</option> <option value="b">all</option> <option value="c">stack</option> <option value="c">overflow</option> </select> <br> <button id="pres">Disable and clear</button> <button id="ena">Enable</button> Code: $(document).ready(function () { $("#sel").select2(); $("#pres").click(function () { $("#sel").empty(); $("#sel").select2("disable"); }); $("#ena").click(function () { $("#sel").select2("enable"); }); }); CSS: #sel { margin: 20px; } Do you have any idea or advice to this?

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  • how can i get MC in stage function??

    - by eblek
    function createCircles(evt:Event):void { for(i=0; i<3; i++) { var figure:Sprite=new Sprite(); figure.circle.x=10; figure.circle.y=i*figure.square.height*1.02; figure.circle.buttonMode=true; figure.circle.addEventListener(MouseEvent.MOUSE_DOWN,downFNC); addChild(figure.circle); } } function downFNK(evt:MouseEvent):void{ current_mc=MovieClip(evt.target); current_mc.x=mouseX; current_mc.y=mouseY; stage.addEventListener(Event.ENTER_FRAME,appear); } function appear (evt:Event):void { current_mc=??? current_mc.x=mouseX; current_mc.y=mouseY; if(mouseX stage.width/2) current_mc.visible=false; else current_mc.visible=true; stage.addEventListener(MouseEvent.MOUSE_UP, upFNC); } function upFNC(evt:MouseEvent):void { stage.removeEventListener(Event.ENTER_FRAME, appear); } hi, i create three circles. if a circle is dragged to right side of the stage, it becomes invisible and vice versa. when MOUSE_UP is invoked, it must stay in its last position. so in the appear() function how can i assign the selected circle to current_mc?

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  • First test of a Windows Phone application

    - by Maurizio Reginelli
    I downloaded the Microsoft Visual Studio 2010 Express for Windows Phone and I wrote a simple application to make a first test of the emulator. In this application I have only a button with the property Content binded to a string called ButtonText and with the property Background binded to a SolidColorBrush named FillColor. I handled the Click event with this code: void MyButton_Click(object sender, RoutedEventArgs e) { if (toggle == true) { ButtonText = "Blue"; FillColor = new SolidColorBrush(Colors.Blue); } else { ButtonText = "Red"; FillColor = new SolidColorBrush(Colors.Red); } toggle = !toggle; } Unfortunately this doesn't work. While the Content of the Button changes each time the button is pressed, I cannot say the same for the Background which remains at the same color. Could you tell me what is wrong? Thank you. I also post the XAML: <Grid x:Name="ContentGrid" Grid.Row="1"> <Button Name="MyButton" Width="300" Height="300" Content="{Binding Path=ButtonText}" Background="{Binding Path=FillColor}" /> </Grid>

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  • Cannot clear the form after Submit using the Validation plugin in jQuery

    - by novellino
    Hello, I an quite new to jQuery and I have a problem while trying to create a form. I am using the Validation plugin for validate the email (one the form's field). When I click the Submit button I want to call my own function because I want to save the data in an XML file. This is my button: (as I understood the plugin uses "submit" for understand the button) <input type="submit" name="submit" class="submit" id="submit_btn" value="Send"/> and here is the script for the validation: <script type="text/javascript"> $(document).ready(function() { //this is my form $("#contactForm").validate(); /*save the valid data in the xml*/ $(".submit").click(function() { var email = $("input#email").val(); var subject = $("input#subject").val(); var message = $("textarea#message").val(); if (email == "" || !$("#contactForm").valid()) { return false; } var dataString = 'email='+ email + '&subject=' + subject + '&message=' + message; //alert("DATA: " +dataString); $.ajax({ type: "POST", url: "SaveData.jsp", data: dataString, success: function(data){} }); return false; }); }); </script> In general it works ok but I have two basic problems. When I click the button in the beginning having all the form empty, I get no message for the field required. Also when the data are valid and I am doing the submit, the form does not become clear after the submit. If I deleted this script code, these actions are working properly but I can not save the data! Does anyone know what is wrong? Thanks a lot!

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  • Find all the child node of specific value in C#

    - by sara brown
    <main> <myself> <pid>1</pid> <name>abc</name> </myself> <myself> <pid>2</pid> <name>efg</name> </myself> </main> that is my XML file named simpan. I have two button. next and previous. What i want to do is, all the info will shows off on the TextBox when the user click the button. The searching node will be based on the pid. Next button will adding 1 value of pid (let's say pid=2) and it will search on the node that have the same value of pid=2. it also will show the name for the pid=2. (showing name=abc) Same goes to the previous button where it will reduce 1value of pid (pid=1). Does anybody knows how to do this? //-------------EDIT------------------ thanks to L.B, im trying to use his code. however i got an error. is my implementation of code correct? private void previousList_Click(object sender, EventArgs e) { pid = 14; XDocument xDoc = XDocument.Parse("C:\\Users\\HDAdmin\\Documents\\Fatty\\SliceEngine\\SliceEngine\\bin\\Debug\\simpan.xml"); var name = xDoc.Descendants("myself") .First(m => (int)m.Element("PatientID") == pid) .Value; textETA.Text = name; //////////////////// }

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  • accessing list sent from server as JSON object

    - by tazim
    How to access a list sent in form of json object using django to the template received in ajax callback function . The code is as follows : views.py def showfiledata(request): with open("/home/tazim/webexample/test.txt") as f: list = f.readlines() f.closed return_dict = {'filedata':list} json = simplejson.dumps(return_dict) HttpResponse(json,mimetype="application/json") in template showfile.html: < html> < head> < script type="text/javascript" src="/jquerycall/">< /script> < script type="text/javascript"> $(document).ready(function() { $("button").click(function() { $.ajax({ type:"POST", url:"/showfiledata/", datatype:"json", success:function(data) { var s = data.filedata; $("#someid").html(s); } }); }); }); < /script> < /head> < body> < form method="post"> < button type="button">Click Me< /button> < div id="someid">< /div> < /form> < /body> < /html>

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  • toggleClass messing something up.

    - by Mathias Nielsen
    Hi I am using playing around with the Pretty-checkboxes-plugin and have a problem. The plugin can be seen here http://aaronweyenberg.com/90/pretty-checkboxes-with-jquery As you can see, this uses two links to select and deselect. I want it to only use one link and then change the class to make it work the other way the next time it is clicked. It should be simple enough. I have been trying to get it working with toggleClass. I simply put in the toggleClass statement so the code looks like so: $(document).ready(function() { /* see if anything is previously checked and reflect that in the view*/ $(".checklist input:checked").parent().addClass("selected"); /* handle the user selections */ $(".checklist .checkbox-select").click( function(event) { event.preventDefault(); $(this).parent().addClass("selected"); $(this).parent().find(":checkbox").attr("checked","checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); $(".checklist .checkbox-deselect").click( function(event) { event.preventDefault(); $(this).parent().removeClass("selected"); $(this).parent().find(":checkbox").removeAttr("checked"); $(this).toggleClass("checkbox-select checkbox-deselect"); } ); }); This works to some extend. The classes toggle just fine, but the rest of the code only works the first time it is run. All subsequent clicks just toggle the class og the link and nothing else. Does anyone have any idea why this is?

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  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

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