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  • How do I insert this subclass into my code?

    - by BamsBamx
    This is a very noob question so I hope you can help me with this... This is my built code: public class PantallaOpciones extends PreferenceActivity { private SharedPreferences preferences; @Override public void onCreate(Bundle savedInstanceState) { preferences = PreferenceManager.getDefaultSharedPreferences(this); findPreference("speechkeycode").setOnPreferenceClickListener(keycodedialog); Preference.OnPreferenceClickListener keycodedialog = new Preference.OnPreferenceClickListener(){ public boolean onPreferenceClick(Preference preference){ keycodedialog(); return false; }}; } private void keycodedialog(){ final Dialog dialog = new Dialog(this); dialog.setContentView(R.layout.keycodedialog); dialog.setTitle("Speech keycode"); final TextView keypresstext = (TextView) findViewById(R.id.keypresstext); Button savekeycode = (Button) dialog.findViewById(R.id.btnsavekeycode); savekeycode.setOnClickListener(new OnClickListener() { public void onClick(View v) { dialog.dismiss(); } }); Button resetkeycode = (Button) dialog.findViewById(R.id.btnresetvalue); resetkeycode.setOnClickListener(new OnClickListener() { public void onClick(View v) { dialog.dismiss(); } }); dialog.show(); } Okay, now I want to add this code to dialog: public boolean onKeyDown(int keyCode, KeyEvent event) { //SOME STUFF return super.onKeyDown(keyCode, event); } So I want to listen to a keypress when dialog is opened and show the keycode of hardware press by using textview.settext()... The question is: how do I insert public boolean onKeyDown into the dialog??? Thanks in advance!! :)

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  • WPF Binding to variable / DependencyProperty

    - by Peter
    I'm playing around with WPF Binding and variables. Apparently one can only bind DependencyProperties. I have come up with the following, which works perfectly fine: The code-behind file: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public string Test { get { return (string)this.GetValue(TestProperty); } set { this.SetValue(TestProperty, value); } //set { this.SetValue(TestProperty, "BBB"); } } public static readonly DependencyProperty TestProperty = DependencyProperty.Register( "Test", typeof(string), typeof(MainWindow), new PropertyMetadata("CCC")); private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(Test); Test = "AAA"; MessageBox.Show(Test); } } XAML: <Window x:Class="WpfApplication3.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:diag="clr-namespace:System.Diagnostics;assembly=WindowsBase" Title="MainWindow" Height="350" Width="525" DataContext="{Binding RelativeSource={RelativeSource Self}}"> <Grid> <TextBox Height="31" HorizontalAlignment="Left" Margin="84,86,0,0" Name="textBox1" VerticalAlignment="Top" Width="152" Text="{Binding Test, Mode=TwoWay, diag:PresentationTraceSources.TraceLevel=High}"/> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="320,85,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> <TextBox Height="31" HorizontalAlignment="Left" Margin="84,138,0,0" Name="textBox2" Text="{Binding Test, Mode=TwoWay}" VerticalAlignment="Top" Width="152" /> </Grid> The two TextBoxes update one an other. And the Button sets them to "AAA". But now I replaced the Setter function with the one that is commented out (simulating some manipulation of the given value). I would expect that whenever the property value is changed it will be reset to "BBB". It does so when you press the button, that is when you set the property in code. But it does for some reason not affect the WPF Bindings, that is you can change the TextBox contents and thus the property, but apparently the Setter is never called. I wonder why that is so, and how one would go about to achive the expected behaviour.

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  • How do I trace SQL Server Failure Audit events?

    - by Tim Perry
    I recently took over management of a Windows 2003 server. The application log is being filled up with messages like these: Event Type: Failure Audit Event Source: MSSQLSERVER Event Category: (4) Event ID: 18456 Date: 3/5/2010 Time: 4:00:30 PM User: N/A Computer: FAIROAKS1 Description: Login failed for user 'administrator'. [CLIENT: <local machine>] Data: 0000: 18 48 00 00 0e 00 00 00 .H...... 0008: 0a 00 00 00 46 00 41 00 ....F.A. 0010: 49 00 52 00 4f 00 41 00 I.R.O.A. 0018: 4b 00 53 00 31 00 00 00 K.S.1... 0020: 07 00 00 00 6d 00 61 00 ....m.a. 0028: 73 00 74 00 65 00 72 00 s.t.e.r. 0030: 00 00 .. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I'd like to figure out what program is causing these. Is there a way to trace and find out which process is causing these errors?

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • call back function set by JS settimeout doesn't work in IE8....

    - by NAG
    <html <head <script function addEvent( obj, type, fn ) { if ( obj.attachEvent ) { obj['e'+type+fn] = fn; obj[type+fn] = function(){obj['e'+type+fn]( window.event );} obj.attachEvent( 'on'+type, obj[type+fn] ); } else obj.addEventListener( type, fn, false ); } </script </head <body <!-- HTML for example event goes here -- <div id="mydiv" style="border: 1px solid black; width: 100px; height: 100px; margin-top: 10px;"</div <script // Script for example event goes here addEvent(document.getElementById('mydiv'), 'contextmenu', function(event) { display_short('right-clicked (contextmenu)'); }); function display_short(str) { clearTimeout(); document.getElementById('mydiv').innerHTML = str; if (str != '') alert("hello"); setTimeout("display_short('abcd')", 1000); } </script </body </html Behaves diffrently in IE and FF when you right click on the div area. In ff display_short will be called for evry 1 sec eventhough you dont release right click but in IE it will not call display_short if you dont release right click. But i expect in IE it should call display_short for every 1 sec if you dont release also. Is there any solution for this?

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  • fix needed for bug in TextField/Text

    - by Mark
    Sort of a complicated scenario - just curious if anyone else could come up with something: I have a Text control and when I scroll it and stop the scroll with the cursor over some text that has a url, the cursor doesn't revert to a hand, and also flash player starts acting as if a selection is being made from the last cursor position. So IOW a bonafide bug in flash as far as I can determine. The above probably wasn't completely clear so let me elaborate. If you grab a scrollbar thumb and start moving it up and down, you don't actually have to keep the mouse pointer on the thumb while doing so. When you stop the scroll, the mouse pointer could be outside the browser window, inside your flash application, but not currently on the scroll bar thumb, or wherever. The previously mentioned bug occurs when you stop the scroll with the mouse pointer positioned over text with an html anchor (a hyperlink). At that point the cursor enters into some state of limbo, and doesn't show the url hand pointer, and furthermore acts as if some text selection is taking place from the last cursor position prior to the scroll. So the question would be, what sort of event could I simulate in code to jolt flash out of this erroneous state it is in. And furthermore in what event could I perform this simulated event (given that for example there is no AS3 event to signal the end of a scroll.) To be clear, the Text control in question is on a canvas, and that canvas (call it A) is on another canvas which actually owns the scrollbar, and scrolling takes place by changing the scrollRect of canvas A.

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  • Delay android PlusClient login request

    - by jamesakadamingo
    I am trying to implement the new PlayServices API within my android application to use a +1 button. I have it working nicely, all the expected functionality is there. However it has one rather annoying feature (seriously google!). When you instance the plusclient: mPlusClient = new PlusClient(this, this, this, Scopes.PLUS_PROFILE); Your user is presented with a "Pick your account" dialog (if they have more than one account) followed by a "grant access" dialog. I understand the need for these steps, however they really get in the way of the user experience! My initial activity (post splash screen) now has the +1 button, which means that you have to instance the PlusClient. Doing so in the onCreate() method (as google suggests) means that my user is given the "authorisation" screen before they even know what is going on! What I want to do it delay that untill they actually click the +1 button. That way they will know why they are being asked to authorise access to their account! Any ideas? I have tried using an onClick listener on the +1 button to instance but it didn't work.

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  • Custom UIButton Memory Management in dealloc

    - by ddawber
    I am hoping to clarify the processes going on here. I have created a subclass of UIButton whose init method looks like this: - (id)initWithTitle:(NSString *)title frame:(CGRect)btnFrame { self = [UIButton buttonWithType:UIButtonTypeCustom]; [self setTitle:title forState:UIControlStateNormal]; self.frame = btnFrame; return self; } In my view controller I am creating one of these buttons and adding it as a subview: myButton = [[CustomButton alloc] initWithTitle:@"Title" frame:someFrame]; [self.view addSubview:myButton]; In the view controller's dealloc method I log the retain count of my button: - (void)dealloc { NSLog(@"RC: %d", [myButton retainCount]); //RC = 2 [super dealloc]; NSLog(@"RC: %d", [myButton retainCount]); //RC = 1 } The way I understand it, myButton is not actually retained, even though I invoked it using alloc, because in my subclass I created an autorelease button (using buttonWithType:). In dealloc, does this mean that, when dealloc is called the superview releases the button and its retain count goes down to 1? The button has not yet been autoreleased? Or do I need to get that retain count down to zero after calling [super dealloc]? Cheers.

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  • AJAX UpdatePanel.Visible Property not working with Javascript

    - by Ahmet Altun
    I have code below. I want to hide the update panel by using Javascript (without going to server) when the user clicks Hide button. Although javascript funciton seems to be working fine in debugging, it does not hide! <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" % <script type="text/javascript" language="javascript"> function Show() { document.getElementById("UpdatePanel1").Visible = true; } function Hide() { document.getElementById("UpdatePanel1").Visible = false; } </script> <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:Button ID="btnShow" runat="server" Text="Show" OnClientClick="Show(); return false;" /> <asp:Button ID="BtnHide" runat="server" Text="Hide" OnClientClick="Hide(); return false;" /> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <br /> <asp:TextBox ID="TextBox1" runat="server" TextMode="MultiLine"></asp:TextBox> <br /> <asp:Button ID="btnSubmit" runat="server" Text="Gönder" onclick="btnSubmit_Click" /> <br /> </ContentTemplate> </asp:UpdatePanel> </div> </form>

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  • Does "delegate" mean a type or an object?

    - by Michal Czardybon
    Reading from MSDN: "A delegate is a type that references a method. Once a delegate is assigned a method, it behaves exactly like that method." Does then "delegate" mean a type or an object?! ...It cannot be both. It seems to me that the single word is used in two different meanings: a type containing a reference to a method of some specified signature, an object of that type, which can be actually called like a method. I would prefer a more precise vocabulary and use "delegate type" for the first case. I have been recently reading a lot about events and delegates and that ambiguity was making me confused many times. Some other uses of "delegate" word in MSDN in the first meaning: "Custom event delegates are needed only when an event generates event data" "A delegate declaration defines a class that is derived from the class System.Delegate" Some other uses of "delegate" word in MSDN in the second meaning: "specify a delegate that will be called upon the occurrence of some event" "Delegates are objects that refer to methods. They are sometimes described as type-safe function pointers" What do you think? Why did people from Microsoft introduced this ambiguity? Am I the only person to have conceptual problems with different notions being referenced with the same word.

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  • Can't get my Jscrollpane working in my Jtextarea

    - by Bobski
    I've looked around quite a lot on google and followed several examples however I can't seem to get my JScrollPane working on a textarea in a JPanel. import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import javax.swing.event.*; class main { public static void main(String Args[]) { frame f1 = new frame(); } } class frame extends JFrame { JButton B = new JButton("B"); JButton button = new JButton("A"); JTextArea E = new JTextArea("some lines", 10, 20); JScrollPane scrollBar = new JScrollPane(E); JPanel grid = new JPanel (); frame() { setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setSize(500,800); setTitle("Mobile Phone App"); setLocationRelativeTo(null); E.setLineWrap(true); E.setEditable(false); grid.add(button); button.addActionListener(new action()); grid.add(B); B.addActionListener(new action()); //grid.add(E); grid.getContentPane().add(scrollBar); add(grid); setVisible(true); } class action implements ActionListener { public void actionPerformed(ActionEvent e) { String V = E.getText(); if(e.getSource() == button) { E.setText(V + "A is pressed"); } if(e.getSource() == B) { E.setText(V + "B is pressed"); } } } } Would be great if someone can see where I am going wrong. I added JscrollPane in which I added the text area "e" in it.

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  • How to run <script src= > tag from javascript

    - by Gleeb
    I am having some difficulties implementing Paypal buttons with backbone.js The problem is that the button is implemented in a script tag: <script src="paypal-button.min.js?merchant=YOUR_MERCHANT_ID" data-button="buynow" data-name="My product" data-amount="1.00"></script> which i cant run from Handlebars.js because the </script> tag is closing the handlebars <script> I cant use eval(), or i don't understand how i am supposed to do that with the . So there you have it. i am kind of stuck. I am out of ideas on how to implement this button with backbone.js the last resort is to ask the server to produce html pages with the script in them and then load them to the page. i am just refusing to believe that JavaScript has no way to take care of this. Please help. This question relates to another question i asked in this subject. Is it possible to use JavaScript inside handlebars.js template Thank you.

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  • PhotoChooserTask + Navigation.

    - by user562405
    I taken two Images & added event (MouseButtonDown) for them. When first image handles event to open Gallery. Second image handles events for open camera. When user has choosed his image from the gallery, I want to navigate to next page. Its navigates. But before completing navigation process, it displays MainPage & then moves toward next page. I didnt want to display the MainPage once user chooses the image from the gallery. Plz help. Thanks in advance. public partial class MainPage : PhoneApplicationPage { PhotoChooserTask objPhotoChooser; CameraCaptureTask cameraCaptureTask; // Constructor public MainPage() { InitializeComponent(); objPhotoChooser = new PhotoChooserTask(); objPhotoChooser.Completed += new EventHandler<PhotoResult>(objPhotoChooser_Completed); cameraCaptureTask = new CameraCaptureTask(); cameraCaptureTask.Completed += new EventHandler<PhotoResult>(objCameraCapture_Completed); } void objPhotoChooser_Completed(object sender, PhotoResult e) { if (e != null && e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } void navigateCompleted(object sender, EventArgs e) { //Do the delayed navigation from the main page this.NavigationService.Navigate(new Uri("/ImageViewer.xaml", UriKind.RelativeOrAbsolute)); NavigationService.Navigated -= new NavigatedEventHandler(navigateCompleted); } void objCameraCapture_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { //Take JPEG stream and decode into a WriteableBitmap object App.CapturedImage = PictureDecoder.DecodeJpeg(e.ChosenPhoto); //Delay navigation until the first navigated event NavigationService.Navigated += new NavigatedEventHandler(navigateCompleted); } } protected override void OnBackKeyPress(System.ComponentModel.CancelEventArgs e) { e.Cancel = true; } private void image1_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { objPhotoChooser.Show(); } private void image2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { cameraCaptureTask.Show(); }

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  • Stop animation on last element

    - by littleMan
    I have a sliding panel and on the last element I want the animation to stop i've tried using the .is(':last') and it doesn't stop. here is my code. the current var is set to the first element when the form loads. It animates to the left and keeps animating when you click the next button i just want to stop it on the last element jQuery('.wikiform .navigation input[name^=Next]').click(function () { if (current.is(':last')) return; jQuery('.wikiform .wizard').animate({ marginLeft: '-=' + current.width() + "px" }, 750); current = current.next();}); <div id="formView1" class="wikiform"> <div class="wizard"> <div id="view1" class="view"> <div class="form"> Content 1 </div> </div> <div id="view2" class="view"> <div class="form"> Content 2 </div> </div> </div> <div class="navigation"> <input type="button" name="Back" value=" Back " /> <input type="button" name="Next " class="Next" value=" Next " /> <input type="button" name="Cancel" value="Cancel" /> </div> </div>

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  • Dynamic table memory usage

    - by Dan
    I use a dynamic table: <html> <body> <button id="button">Build table</button> <div id="container"> <script type="text/javascript"> window.onload=function(){ var table = null; var row = "<tr><td>111111111111111111111111111111111111111111111111111111</td>" + "<td>222222222222222222222222222222222222222222222222222222</td>" + "<td>333333333333333333333333333333333333333333333333333333</td></tr>"; var data = null; for (var i = 0; i < 2000; i++){ data += row; } var obj = document.getElementById("button"); obj.onclick=function buildTable(){ document.getElementById("container").innerHTML = "<div><table><tbody>" + data + "</tbody></table></div>"; }; }; </script> </body> </html> Using chromes task manager, each time new data is loaded the memory usage increases considerably and doesn't go down, so after some time the app consumes a lot of memory and requires the browser to be closed. Is there any change in the code I can use to solve this or is it a browser side problem?

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  • Control Javascript > CSS through Flash

    - by Jason b.
    Hi All, Ideal situation/setup: A page containing 1 Flash movie and a separate div containing a few hyperlinks. These hyperlinks each have a unique class name like so: Copy code <ul> <li><a href="" class="randomname1"></a></li> <li><a href="" class="randomname2"></a></li> <li><a href="" class="randomname3"></a></li> <li><a href="" class="randomname4"></a></li> </ul> The Flash movie itself will contain 4 buttons. Clicking on one of these buttons should make the Flash communicate with Jquery/JS and tell it to highlight the specific classname. Ideas so far For the javascript, it would look like $(function() { function setClass(className) {$("."+className).css("background","red");} }); And in specific keyframes within Flash 1. button 1 ExternalInterface.call("setClass","randomname1"); 1. button 2 ExternalInterface.call("setClass","randomname2"); 1. button 3 ExternalInterface.call("setClass","randomname3"); 1. button 4 ExternalInterface.call("setClass","randomname4"); The problem is that it is not really working well and i am not sure if i am making Flash communicate with JS properly. Any ideas or hints to steer me in the right direction again? Thank you in advance J.

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  • <input type="file"> reads only file name not full path

    - by Deep
    I am using Glassfish Server.I have seen the apache file upload to solve it...but i want to implement it in glassfish server. image.html <form action="" method="post" enctype="multipart/form-data"> Select a file: <input type="file" name="first" id="first"/> <br /> <input type="button" name="button" value="upload" id="button" /> <p id="test"></p> <img src='Unknown.png' id="profile_img" height="200px" width="150px"/> </form> test.js $(document).ready(function() { var filepath= $("#first"); $('#button').click(function() { $.ajax({ type: "post", url: "imageservlet", data: "user="+filepath.val(), success: function(msg) { $("#profile_img").attr('src',msg); $("#test").html(msg) .fadeIn("fast"); } }); }); }); imageservlet.java String user=request.getParameter("user"); out.print(user); the output is file name not full path.

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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • Issue with WatchService in java 7

    - by user972590
    I'm using jdk7's WatchService API for monitoring the folder on file system.I'm sending a new file through email to that folder, when the file comes into that folder i m triggering the ENTRY_CRATE option. its working fine. But the issue is its generating two events of ENTRY_CREATE instead of one event which i'm invoking. BELOW IS THE CODE: Path dir = Paths.get(/var/mail); WatchService watcher = dir.getFileSystem().newWatchService(); dir.register(watcher, StandardWatchEventKinds.ENTRY_CREATE); System.out.println("waiting for new file"); WatchKey watckKey = watcher.take(); List<WatchEvent<?>> events = watckKey.pollEvents(); System.out.println(events.size()); for(WatchEvent<?> event : events){ if(event.kind() == StandardWatchEventKinds.ENTRY_CREATE){ String fileCreated=event.context().toString().trim(); } } In the above code I'm gettng the events size as 2. Can any one please help me in finding out the reason why i'm getting two events.

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  • Getting an updated location in Android

    - by jul
    Hi, I'm using the code shown below to get an updated value for location every time a button is clicked. When my activity is resumed I get an update every second, so that when I call getLastKnownLocation I expect to have a location that have been updated in the last second. Is that the correct way to do that? I would expect the onLocationChanged event to be triggered every time I execute a 'geo fix' command (or max after 1s since I request update every 1s), but it's only triggered the first time. Why? Any help/suggestion welcome! Thanks package org.digitalfarm.atable; ... public class Atable extends Activity { private Button mSearchButton; private TextView mytext; private LocationManager locationManager; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSearchButton = (Button)this.findViewById(R.id.button); mytext = (TextView) findViewById(R.id.dude); locationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); final Criteria criteria = new Criteria(); criteria.setAccuracy(Criteria.ACCURACY_FINE); mSearchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { String provider = locationManager.getBestProvider(criteria, true); Location location = locationManager.getLastKnownLocation(provider); } }); } //Start a location listener LocationListener onLocationChange=new LocationListener() { public void onLocationChanged(Location loc) { //sets and displays the lat/long when a location is provided String latlong = "Lat: " + loc.getLatitude() + " Long: " + loc.getLongitude(); mytext.setText(latlong); } public void onProviderDisabled(String provider) { // required for interface, not used } public void onProviderEnabled(String provider) { // required for interface, not used } public void onStatusChanged(String provider, int status, Bundle extras) { // required for interface, not used } }; //pauses listener while app is inactive @Override public void onPause() { super.onPause(); locationManager.removeUpdates(onLocationChange); } //reactivates listener when app is resumed @Override public void onResume() { super.onResume(); locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER,1000,100.0f,onLocationChange); } }

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  • Tkinter, Python: How do I save text entered in the Entry widget? How do I move a label?

    - by user3692825
    I am a newbie at programming and my program is not stellar but hopefully it's ok because I have only been using it for a couple days now. I am having trouble in my class "Recipie". In this class I am having trouble saving the text in my Entry widget. I know to use the .get() option but when I try to print it, it doesn't (whether it is within that defined method or not). So that is my main concern. I want it to save the text entered as a string when I press the button: b. My other minor question is, how can I move the label. When I have tried I have used the height and width options, but that just expands the label. I want to move the text to create a title above my Entry boxes. Is label the right widget to use or would it be easier to use a message box widget? So it would look like, for example (but like 8 pixels down and 20 to the right): ingredients textbox button labeled as: add an ingredient And I am not sure the option .pack(side="...") or .place(anchor="...") are the right options to use for my buttons or entry boxes or labels. Any help is greatly appreciated!!! And if you could add comments to your code explaining what you did, that would be so helpful. Thank you!!! import Tkinter class Recipie(Tkinter.Tk): def __init__(self): Tkinter.Tk.__init__(self) self.title("New Recipie") self.geometry("500x500") def name(self): name = Tkinter.Label(self, text="Title:", width=39) name.place(anchor="nw") insert_name = Tkinter.Entry(self) insert_name.pack() insert_name.focus_set() def ingredients(self): e = Tkinter.Entry(self) e.pack() e.focus_set() def addingredient(self): but = Tkinter.Button(self, text="Add Ingredients", width=15, command=self.ingredients) but.pack(side="bottom") def procedure(self): txt = Tkinter.Label(self, text="List the Steps:") txt.place(anchor="n") p = Tkinter.Entry(self) p.place(anchor="nw") p.focus_set() def savebutton(self): print insert_name.get() print e.get() print p.get() b = Tkinter.Button(self, text="Save Recipie", width=15, command=savebutton) top = Recipie() top.mainloop()

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  • AngularJS not validating email field in form

    - by idipous
    I have the html below where I have a form that I want to submit to the AngularJS Controller. <div class="newsletter color-1" id="subscribe" data-ng-controller="RegisterController"> <form name="registerForm"> <div class="col-md-6"> <input type="email" placeholder="[email protected]" data-ng-model="userEmail" required class="subscribe"> </div> <div class="col-md-2"> <button data-ng-click="register()" class="btn btn-primary pull-right btn-block">Subsbcribe</button> </div> </form> </div> And the controller is below app.controller('RegisterController', function ($scope,dataFactory) { $scope.users = dataFactory.getUsers(); $scope.register = function () { var userEmail = $scope.userEmail; dataFactory.insertUser(userEmail); $scope.userEmail = null; $scope.ThankYou = "Thank You!"; } }); The problem is that no validation is taking place when I click the button. It is always routed to the controller although I do not supply a correct email. So every time I click the button I get the {{ThankYou}} variable displayed. Maybe I do not understand something.

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  • Stretching across 2 rows in Table Layout

    - by Will03uk
    How do I stretch across 2 columns in the Table Layout. I have 2 rows with a label and edit text on 1 row and I want to have a single button stretch across the whole second row. <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text = "Name: " /> <EditText android:id = "@+id/txtAddName" android:gravity = "right" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <TextView android:text = "Phone: " /> <EditText android:id = "@+id/txtAddPhone" android:gravity = "right" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnAdd" android:text = "Add Entrie" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnShow" android:text = "Show all Entries" android:layout_width = "fill_parent" /> </TableRow> <TableRow> <Button android:id = "@+id/btnDelete" android:text = "Delete all Entries" android:layout_width = "fill_parent" /> </TableRow> </TableLayout>

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  • Add something to symbol in dynamicly loaded swf (ActionScript 3)

    - by user1468671
    I have a program written in Flash Builder with Flex 4.6 sdk and swf movie with some symbols inside. Those symbols moving around the stage. What I need is load that swf in my program and replace one of those symbols to my bitmap and show whole swf in flashContainer. There is my code for now: var swfLoader:Loader = new Loader(); var bgUrl:URLRequest = new URLRequest("testMovie.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event: Event) : void { var movie: MovieClip = event.target.content; var headClass: Class = movie.loaderInfo.applicationDomain.getDefinition("headSymbol") as Class; var head:MovieClip = new headClass() as MovieClip; head.addChild(bmp); flashContainer.source = movie; }); but in flashContainer showed old movie. If I do flashContainer.source = head; then only head with my bmp appears. Need help. And sorry for my bad English.

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  • Java reflection appropriateness

    - by jsn
    This may be a fairly subjective question, but maybe not. My application contains a bunch of forms that are displayed to the user at different times. Each form is a class of its own. Typically the user clicks a button, which launches a new form. I have a convenience function that builds these buttons, you call it like this: buildButton( "button text", new SelectionAdapter() { @Override public void widgetSelected( SelectionEvent e ) { showForm( new TasksForm( args... ) ); } } ); I do this dozens of times, and it's really cumbersome having to make a SelectionAdapter every time. Really all I need for the button to know is what class to instantiate when it's clicked and what arguments to give the constructor, so I built a function that I call like this instead: buildButton( "button text", TasksForm.class, args... ); Where args is an arbitrary list of objects that you could use to instantiate TasksForm normally. It uses reflection to get a constructor from the class, match the argument list, and build an instance when it needs to. Most of the time I don't have to pass any arguments to the constructor at all. The downside is obviously that if I'm passing a bad set of arguments, it can't detect that at compilation time, so if it fails, a dialog is displayed at runtime. But it won't normally fail, and it'll be easy to debug if it does. I think this is much cleaner because I come from languages where the use of function and class literals is pretty common. But if you're a normal Java programmer, would seeing this freak you out, or would you appreciate not having to scan a zillion SelectionAdapters?

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