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  • When failure is a feature

    Warning: this post is going to be slightly off-topic and non-technical. Well, not computer science technical at least. I was reading an article in SciAm this morning about the possibility of a robot uprising. Dont laugh yet, this is a very real, if still quite remote possibility. The main idea that was described was that AI could rise one day to self-awareness and to an ability to improve itself through self-replication beyond human abilities to control it. Sure, thats one possibility, and some...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Given two sets of DNA, what does it take to computationally "grow" that person from a fertilised egg and see what they become? [closed]

    - by Nicholas Hill
    My question is essentially entirely in the title, but let me add some points to prevent some "why on earth would you want to do that" sort of answers: This is more of a mind experiment than an attempt to implement real software. For fun. Don't worry about computational speed or the number of available memory bytes. Computers get faster and better all of the time. Imagine we have two data files: Mother.dna and Father.dna. What else would be required? (Bonus point for someone who tells me approx how many GB each file will be, and if the size of the files are exactly the same number of bytes for everyone alive on Earth!) There would ideally need to be a way to see what the egg becomes as it becomes a human adult. If you fancy, feel free to outline the design. I am initially thinking that there'd need to be some sort of volumetric voxel-based 3D environment for simulation purposes.

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  • Is there any guarantee about the graphical output of different GPUs in DirectX?

    - by cloudraven
    Let's say that I run the same game in two different computers with different GPUs. If for example they are both certified for DirectX 10. Is there a guarantee that the output for a given program (game) is going to be the same regardless the manufacturer or model of the GPU? I am assuming the configurable settings are exactly the same in both cases. I heard that it is not the case for DirectX 9 and older, but that it is true for DirectX 10. If someone could provide a source confirming or denying it, it would be great. Also what is the guarantee offered. Will the output be exactly the same or just perceptually the same to the human eye?

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  • Good tutorial resources for creating 2D character sprite?

    - by Rexroth
    I am planning on learning how to create 2D character sprite by myself and making a game using RPG Maker VX Ace. I've been searching for the tutorial of making approx. 32x64 size human character sprite but haven't been able to find one close enough. Most tutorials I've found are either really general or creating sprites that are way too complicated. FYI I wish to learn how to make this type of characters by myself: not too complicated, fit for a small fan-made game made by RPG Maker. Ideally, I wish to learn from the stage of character sketch until realizing the character using photoshop or other kinds of tools (I have some foundations of visual art, it's just that I am not sure how to sketch a character this small). If you know of such tutorial resource please let me know -- thank you very much!

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  • Structuring an input file

    - by Ricardo
    I am in the process of structuring a small program to perform some hydraulic analysis of pipe flow. As I am envisioning this, the program will read an input file, store the input parameters in a suitable way, operate on them and finally output results. I am struggling with how to structure the input file in a sane way; that is, in a way that a human can write it easily and a machine can parse it easily. A sample input file made available to me for a similar program is just a stream of comma-separated numbers that don't make much sense on their own, so that's the scenario I am trying to avoid. Though I am giving the details of my particular problem, I am more interested in general input-file structuring strategies. Is a stream of comma-separated values my best bet? Would I be better off using some sort of key:value structure? I don't know much about this, so any help will probably put me in a better track than I am now.

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  • Google web search shows dateCreated instead of dateModified metadata

    - by LonelyPixel
    So today I discovered that the pages from my website are listed with an unexpected date value. I specify the schema.org properties dateCreated and dateModified for most of my content pages. I'd expect that search results show me when a page was last updated, to get a sense of the currency of the page. But it's showing the date of first publishing which may be years ago. That's a bit unsatisfying but I don't want to misuse the metadata because Google probably reads it wrong. Some search terms for you to try it out: "gitrevisiontool"; "easyxml"; "multiselecttreeview" (look for the results on dev.unclassified.de; the human- and machine-readable dates come at the end of the page) Does anybody know more about what's wrong here? Or does it work as designed? (What a stupid design that would be.)

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  • Practicing SEO

    As with any other city on the planet these, SEO companies in Toronto are equally conscious of businesses and companies serve two markets, and we are not talking about demographics. We mean the walk in customers and also virtual customers. Online retail income is not a line of revenue any business owner can afford to dismiss ever again. With a lot of the world's human population connected to the internet, people eat, sleep, listen to music, watch TV, buffer sitcoms and movies, chat with their friends, Google and Wikipedia any and almost everything beneath the sun they randomly encounter.

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  • Calling Knowledge Workers: Make a Difference in the User Experience

    - by Charles Knapp
    Do you consider yourself a knowledge worker? Do you have ideas of how to make CRM software work smarter so you don't have to work harder? The Oracle Middleware User Experience team will be conducting customer feedback focus groups at Oracle OpenWorld, October 1-3. All it takes is a couple of hours or less for us to learn from you. Customer participation helps Oracle develop outstanding products and solutions. Knowledge workers of all types are invited to participate: Finance, Sales, Human Resources, Marketing, Recruiters, Budget Managers, Project & Product Managers and more. To participate in these sessions you do not have to be registered for Oracle OpenWorld. If you or someone you know is interested in participating, please email muxtesting_us at oracle.com with your name, company, job title, work and mobile phone numbers with country code, and email address.

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  • How do you know when to split an object method into 2 or more other methods?

    - by blacktie24
    Hi, I know this is a very basic question, but I sometimes find myself struggling to figure out when to split a single object method into multiple methods. For example, I am trying to set up an ACL using Zend_Acl and Zend_Auth, as shown in this tutorial: http://devzone.zend.com/article/1665. However, I am wondering if the My_Plugin_Auth::preDispatch() method should invoke calls to a method called authenticate() and a method called authorize(), instead of having everything lumped in under preDispatch(). I was thinking that this would make the code more readable and encapsulate the logic into its smaller parts, but i'm not sure if this is reason enough.

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Downloading anything is hell and arduous without an application. Care to help out an Ubunt-noob?

    - by FilthyCasual
    Torrent from the Pirate Bay even though I have Tixati installed and working? Asks for an application which I don't have (apturl or something similar?) Trying to get the latest AMD Radeon drivers automatically installed? the main file downloads...but just shows up in a window full of files but idk where to drag them. And PlayOnLinux my one hope for gaming since Steam is buggin out without proper drivers? Can't figure out where to "mount" the DVD version it asks for. I'm so lost. I dove head first into the Linux thing thinking it was wildly superior, and maybe it is, but dang if the simplest things aren't hard to do. Any help appreciated. I've been reading guides and manuals but what I need is human experience most of all.

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • Oracle HCM World: Evite Now Available! February 4-6, Las Vegas

    - by Roxana Babiciu
    Add that personal touch by inviting your human capital management partners to HCM World with our new evite! Oracle HCM World is where HR, talent management and technology intersect. This is the event for HCM professionals, whether they are involved in recruiting and staffing, learning and development, compensation and benefits, or any other aspect of HR. Nine tracks and more than 90 sessions will unveil invaluable strategy and best practices to more than 1,500 attendees. Mark Hurd and David Rock, industry luminary and CRO of NeuroLeadership Group are both confirmed as keynote speakers. The call for papers deadline has been extended to November 15 and early bird registration ends November 22. Visit the HCM World website and Field Flash for more information.

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  • for vs. foreach vs. LINQ

    - by beccoblu
    When I write code in Visual Studio, ReSharper (God bless it!) often suggests me to change my old-school for loop in the more compact foreach form. And often, when I accept this change, ReSharper goes a step forward, and suggests me to change it again, in a shiny LINQ form. So, I wonder: are there some real advantages, in these improvements? In pretty simple code execution, I cannot see any speed boost (obviously), but I can see the code becoming less and less readable... So I wonder: is it worth it?

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Webpage Content [closed]

    - by Akyl
    I am a web developer and I having problems with the lack of content required to make the website readable to people. Now my solution is to corner him and take his time off his work and answer some in debt questions from a list. The list would described as the content to be read by people(content being eg. point of website what is needed to be placed in). My questions: What is required to be on the list of contents required for general public to see? What are the most important aspects in point of web content required for users to see?

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • Variable-step update() in game loop is falling behind, how can I get around this?

    - by ThatsGobbles
    I'm working on a minimal game engine for my next game. I'm using the delta update method like shown: void update(double delta) { // Update code that uses `delta` goes here } I have a deep hierarchy of updatable objects, with a root updatable that contains several updatables, each of which contains more updatables, etc. Normally I'd just iterate through each of the root's children and update each one, which would then do the same for its children, and so on. However, passing a fixed value of delta to the root means that by the time the leaf updatables are reached, it's been longer since delta seconds that have elapsed. This is causing noticable desyncing in my game, and time synchronization is very important in my case (I'm working on a rhythm game). Any ideas on how I should tackle this? I've considered using StopWatches and a global readable timer, but any advice would be helpful. I'm also open to moving to fixed timesteps as opposed to variable.

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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • Want to back up using dd, but my present ubuntu installation is 149.04 + 3.81(swap) GB, my target drive is only 149.05 GB

    - by Shreshth
    My netbook is a Windows7-Ubuntu 12.04 dual boot. in gparted the strcture looks like Partition filesystem size /dev/sda2 extended 152.86GiB __/dev/sda6 ext4 149.04GiB __/dev/sda5 linux-swap 3.81GiB /dev/sda3 ntfs 100MiB /dev/sda4 ntfs 145.13GiB /dev/sdb1 fat32 149.05GiB I want to backup my ubuntu 12.04 installation that is sda2 (sda6 + sda5) to sdb1. As you can see sda5 +sda6 is 152.86 GB where are sdb1 is only 149.05 GB. Can I backup only sda6(149.04GB) without losing any data? That is to say, will I be able to restore my ubuntu using only sda6 and later add the needed swap? Edit: Made it readable.

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  • Accessing Server-Side Data from Client Script: Using Ajax Web Services, Script References, and ...

    Today's websites commonly exchange information between the browser and the web server using Ajax techniques. In a nutshell, the browser executes JavaScript code typically in response to the page loading or some user action. This JavaScript makes an asynchronous HTTP request to the server. The server processes this request and, perhaps, returns data that the browser can then seamlessly integrate into the web page. Typically, the information exchanged between the browser and server is serialized into JSON, an open, text-based serialization format that is both human-readable and platform independent.Adding such targeted, lightweight Ajax capabilities to your ASP.NET website requires two steps: first, you must create some mechanism on

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  • How to create Haar Cascade (xml) for using with OpenCV?

    - by inTagger
    If you familiar with OpenCV library, you know what is haar cascade image object detection. I mean image object detection like human face or something else. I have haar cascade xml for face detection, but i don't know how to create my own. I want to create Haar Cascade xml to detect simple bright circle light sources (i.e. flashing infrared light from TV remote control). So, how to create Haar Cascade (xml) for using with OpenCV?

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  • [C#] WebClient - Upload data, get stream

    - by Barguast
    I have a situation where I want to asynchronously write a series of bytes with WebClient (in much the same way as UploadDataAsync) and get a readable response stream (in the same way as OpenReadAsync). You seem to be able to do the two individually, but not both of them together. Is there a way? Thanks!

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  • iphone Rendering 3-D Object rendering

    - by Yoon Lee
    Hello, I'm a beginner 3-D Quartz thing but knows how to create application. I was looking over sample of GLGravity Source code given by apple today, I was wondering teapot.h file contains all contents of array file such as indices, vertices. Do you guys think this code has been provided by human or, program? if it so, any auto generate program exist written in c based? (cause teapot.h seemed to me obvious native c code) thanks.

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  • svn diff: file marked as binary type

    - by Charles Ma
    I'm doing an svn diff on one of my files and svn is detecting it as a binary type. The file is readable plain text and I would like to be able to get a diff of this file. How do I tell SVN that this is not a binary file? Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream

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