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  • NHibernate Empty Set Clauses in SQL Update Statements

    - by Brian Wilkinson
    I'm getting SQL update statements from NHibernate having a empty set clause ie UPDATE SET WHERE x == ? This propblem is occuring when a child entity is being updated for some reason the sql statement is being run against the Parent Entity, for some reason NHibenate is saying the parent has changed but when the set clause is being built no changes are found, can anyone help. The application I am constructing isn 3 tier. The domain entities are light weight data contract only entities.

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  • Responding to preference updates in Android

    - by hgpc
    I am calling a PreferenceActivity from another activity and then updating the application state (ie: changing the font size) on onActivityResult, based on the preference changes. I was thinking it would be better to put the state update logic in the PreferenceActivity. That way I don't have the duplicate the logic in each activity that calls the PreferenceActivity. What's the best or correct way to do this?

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  • How to calculate

    - by Bob
    Hi, I hv a table like this :- Item Qty Price A Price B abc 5 36.00 0 qwe 8 0 48.00 zxc 6 12.00 0 poi 4 10.00 0 lkj 9 12.00 0 mnb 3 0 14.00 vfr 7 0 6.00 How can I sum the value using SQL ie. if Price A is zero, it will pick Price B. The expected results will be as follows :- Item Value abc 180.00 qwe 384.00 zxc 72.00 poi 40.00 lkj 36.00 mnb 42.00 vfr 42.00

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  • What files in Magneto have no purpose being in source control?

    - by Dan
    I am looking to clean up the file that we store in source control (SVN) for the Magento projects we are working on. Which files/folder are have no purpose being in SVN, ie the ones are not necessary for the site to function, or are only transient? So far I have identified var\cache var\session There are some I am unsure about: downloader\pearlib\cache var\report downloader\pearlib\download downloader\pearlib\docs Can anyone provide a definitive list?

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  • Image not showing in Chrome

    - by dmr
    I am attempting to set the source of an image. The image shows up correctly in IE and Firefox, but it doesn't show in Chrome. //image is set to 1 or 2 document.getElementById("loadImg").src = "./images/loading" + image + ".gif"; What do I have to change for this to work in Chrome?

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  • Is 50% download speed on a wireless G network normal?

    - by Bartlomiej Skwira
    I have a wired connection of about 36Mb/s, but my wireless speed is max at about 18-19Mb/s. I have a WRT54G-TM (T-Mobile, 802.11G) router with DD-WRT firmware - I've upgraded it to latest build. Done some settings changes: changed channel - 13 wireless network mode - G-only ACK Timing - 0 Fragmentation Threshold and RTS Threshold - 2304 Basic Rate - All Signal/Noise ratio: -46/-94, signal quality ~50-60%. Is this normal with G networks? Edit: The AP is located about 2 meters from laptop, no walls or metal objects, but its next to a TV. I've done a channel scan (had problems locating it, go to "Status - Wireless - Site survey" - lame naming) and everybody else is on channels 1 and 6. Switched to channel 11 but it didn't help. As for trasmit power I got best results with default 71mw. The antenna might be a factor, I'm using the default 2 antennas.

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  • JSONP & jQuery Chunking

    - by Tom
    Hi Guys, I am wanting to utilize JSONP for a project with x-domain scripting but little concerned with the 2048 character limit in IE. Does JSONP support "chunking" automatically if character size exceeds 2048 ? If yes, does anyone have any examples they can share ? Thx

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  • Is it possible to make an alarm using NSTimer and UIDatepicker?

    - by user557425
    I have an app which plays some ambient noises. I have fitted it with a sleep timer and a local notifier which work fine, but the notifier will only fire when the app is in the background. I would like to be able to fit a standard alarm clock that the user can set using the date picker, ie, the user picks 07:15 am on the date picker and this triggers a sound being played at this time. Can this be done?

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  • How to avoid strange characters before the request in firefox?

    - by murze
    Hi, on a website i'm currently developing I'm using jquery to do all sort of magic things :-) In firefox however, when I load jquery 1.4.2 there are sometimes funny characters in front of the request. You can see the strangers characters in this screenshot (thank you firebug). In safari, Chrome and IE these funny characters don't appear, jquery is loading fine in those browsers. Why are those characters appearing and how can I remove them? Thanks!!

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Select statement to check multiple rows against 2 variables

    - by Duncan Cook
    I have the following table : alertID inspectorID datelive dateread 1 none 2012-11-06 10:36:03.350 NULL 2 none 2012-11-06 10:36:25.043 NULL 3 none 2012-11-06 10:36:42.433 NULL 1 31030 2012-11-06 10:37:19.193 2012-06-11 10:34:47.000 I want to select the alerts that dont have the inspectors ID against it AND where the alert ID doenst match the one that has the inspectorID against it, ie inspector has read alert 1 so i only want it to return alerts 2 & 3 Am using Classic ASP and MS-SQL Cheers

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  • Sanitize file_get_contents

    - by Luis
    I want to use file_get_contents to implement a proxy so I can do ajax cross domain requests. Querystring will be used to supply the URL to file_get_contents. Now the problem is people can muck around with the qurystring in order to read local files on the server. I dont wnat this. Can someone get me a function to sinitize the querystring in order only to accept urls and not local files: ie: ?url=http://google.com.au - OK ?url=./passwords.txt - Not OK

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  • Oracle select query

    - by Jasim
    I have a table like this C1 C2 C3 Code 1 2 3 33 1 2 3 34 2 4 1 14 1 2 3 14 i want to select only those record whose code is appearing only in single row. ie, in this case rows with code 33 and 34.. as they appear only once in this table. How can i write a query for that

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  • Microsoft mouse screws up my power settings

    - by Patriot
    Running a new computer with Windows 7 and 64-bit OS. Had a wireless Logitech mouse that worked perfectly with this set up. The mouse was old, and the buttons were sticking and causing double clicks, so I bought a new Microsoft Mobile Wireless 3000 mouse to replace it. The new mouse works perfectly, but now my screen saver is disabled and my computer won't go into sleep mode after 15 minutes as per my power setting. If I hook the Logitech mouse back up, screen saver works fine and computer goes to sleep as it should. Am I missing something, or is Microsoft's mouse just junk. Got no software with the new mouse, so no drivers seem available.

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  • All non-prime factorings

    - by Tony Veijalainen
    Let's say we have numbers factors, for example 1260: >>> factors(1260) [2, 2, 3, 3, 5, 7] Which would be best way to do in Python combinations with every subproduct possible from these numbers, ie all factorings, not only prime factoring, with sum of factors less than max_sum? If I do combinations from the prime factors, I have to refactor remaining part of the product as I do not know the remaining part not in combination. Example results would be: [4, 3, 3, 5, 7] (one replacement) [3, 6, 14, 5] (two replacements)

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  • LESS THAN OR EQUAL TO IN Oracle SQL

    - by Jasim
    updated_date = 08-Jun-2010; I have a query like this select * from asd whre updated_date <= todate('08-Jun-2010', 'dd-MM-yy'); but i am not getting any result. it is wotking only if todate is 09-Jun-2010... ie my equalto operator is not working properly. y is it like that ny help?

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