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  • Zend - unable to catch exception [closed]

    - by coder3
    This still throw an uncaught exception.. Any insight why this isn't working? protected function login() { $cart = $this->getHelper('GetCurrentCart'); $returnValue = false; if ($this->view->form->isValid($this->_getAllParams())) { $values = $this->view->form->getValues(); try { $this->goreg = $this->goregFactory->create($this->config->goreg->service_url); if ($this->goreg->login($values['username'], $values['password']) && $this->goregSession->isLoggedIn()) { $returnValue = true; } else { echo 'success 1'; } } catch (Exception $e) { echo 'error 1'; } catch (Zend_Exception $e) { echo 'error 2'; } catch (Zend_Http_Client_Exception $e) { echo 'error 3'; } } return $returnValue; }

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  • Repeat row headers after Page Break

    - by klaus.fabian
    The lead developer of the FO engine send me by chance an email about a REALLY nice feature I did not know about. Did you ever encounter a long table with merged cells, where the merged cell went on to the next page? While column headers are by default repeated on the next page, row headers are not. Tables with group-left column and pivot tables are prime examples where this problem occurs. I have seen reports where merged cells could go over multiple pages and you would need to back to find the row header on previous pages. The BI Publisher RTF templates have a special tag you can added to a merged cell to repeat the contents after each page break. You just need to add the following (wordy) tag to the next merged table cell: true Example: 2nd page of report before adding the tag 2nd page of report after adding the tag. Thought you might want to know. Klaus

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you'll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you've read my previous blog posts, you'll be aware that I've been focusing on the database continuous integration theme. In my CI setup I create a "production"-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it's not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn't I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn't an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley's "Continuous Delivery" teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you've been allotted. 2. It's not just about the storage requirements, it's also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I'm just not going to get the feedback quickly enough to react. So what's the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I'm sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server's point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no 'duplicate' storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly "release test" process triggered by my CI tool. RESTORE DATABASE WidgetProduction_virtual FROM DISK=N'C:\WidgetWF\ProdBackup\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE mydatabase WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the 'virtual' restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • SQL SERVER – SQL in Sixty Seconds – 5 Videos from Joes 2 Pros Series – SQL Exam Prep Series 70-433

    - by pinaldave
    Joes 2 Pros SQL Server Learning series is indeed fun. Joes 2 Pros series is written for beginners and who wants to build expertise for SQL Server programming and development from fundamental. In the beginning of the series author Rick Morelan is not shy to explain the simplest concept of how to open SQL Server Management Studio. Honestly the book starts with that much basic but as it progresses further Rick discussing about various advanced concepts from query tuning to Core Architecture. This five part series is written with keeping SQL Server Exam 70-433. Instead of just focusing on what will be there in exam, this series is focusing on learning the important concepts thoroughly. This book no way take short cut to explain any concepts and at times, will go beyond the topic at length. The best part is that all the books has many companion videos explaining the concepts and videos. Every Wednesday I like to post a video which explains something in quick few seconds. Today we will go over five videos which I posted in my earlier posts related to Joes 2 Pros series. Introduction to XML Data Type Methods – SQL in Sixty Seconds #015 The XML data type was first introduced with SQL Server 2005. This data type continues with SQL Server 2008 where expanded XML features are available, most notably is the power of the XQuery language to analyze and query the values contained in your XML instance. There are five XML data type methods available in SQL Server 2008: query() – Used to extract XML fragments from an XML data type. value() – Used to extract a single value from an XML document. exist() – Used to determine if a specified node exists. Returns 1 if yes and 0 if no. modify() – Updates XML data in an XML data type. node() – Shreds XML data into multiple rows (not covered in this blog post). [Detailed Blog Post] | [Quiz with Answer] Introduction to SQL Error Actions – SQL in Sixty Seconds #014 Most people believe that when SQL Server encounters an error severity level 11 or higher the remaining SQL statements will not get executed. In addition, people also believe that if any error severity level of 11 or higher is hit inside an explicit transaction, then the whole statement will fail as a unit. While both of these beliefs are true 99% of the time, they are not true in all cases. It is these outlying cases that frequently cause unexpected results in your SQL code. To understand how to achieve consistent results you need to know the four ways SQL Error Actions can react to error severity levels 11-16: Statement Termination – The statement with the procedure fails but the code keeps on running to the next statement. Transactions are not affected. Scope Abortion – The current procedure, function or batch is aborted and the next calling scope keeps running. That is, if Stored Procedure A calls B and C, and B fails, then nothing in B runs but A continues to call C. @@Error is set but the procedure does not have a return value. Batch Termination – The entire client call is terminated. XACT_ABORT – (ON = The entire client call is terminated.) or (OFF = SQL Server will choose how to handle all errors.) [Detailed Blog Post] | [Quiz with Answer] Introduction to Basics of a Query Hint – SQL in Sixty Seconds #013 Query hints specify that the indicated hints should be used throughout the query. Query hints affect all operators in the statement and are implemented using the OPTION clause. Cautionary Note: Because the SQL Server Query Optimizer typically selects the best execution plan for a query, it is highly recommended that hints be used as a last resort for experienced developers and database administrators to achieve the desired results. [Detailed Blog Post] | [Quiz with Answer] Introduction to Hierarchical Query – SQL in Sixty Seconds #012 A CTE can be thought of as a temporary result set and are similar to a derived table in that it is not stored as an object and lasts only for the duration of the query. A CTE is generally considered to be more readable than a derived table and does not require the extra effort of declaring a Temp Table while providing the same benefits to the user. However; a CTE is more powerful than a derived table as it can also be self-referencing, or even referenced multiple times in the same query. A recursive CTE requires four elements in order to work properly: Anchor query (runs once and the results ‘seed’ the Recursive query) Recursive query (runs multiple times and is the criteria for the remaining results) UNION ALL statement to bind the Anchor and Recursive queries together. INNER JOIN statement to bind the Recursive query to the results of the CTE. [Detailed Blog Post] | [Quiz with Answer] Introduction to SQL Server Security – SQL in Sixty Seconds #011 Let’s get some basic definitions down first. Take the workplace example where “Tom” needs “Read” access to the “Financial Folder”. What are the Securable, Principal, and Permissions from that last sentence? A Securable is a resource that someone might want to access (like the Financial Folder). A Principal is anything that might want to gain access to the securable (like Tom). A Permission is the level of access a principal has to a securable (like Read). [Detailed Blog Post] | [Quiz with Answer] Please leave a comment explain which one was your favorite video as that will help me understand what works and what needs improvement. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology, Video

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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • How to display reboot required user notification after installing a custom package in linux?

    - by user284588
    After installing a custom package I should force a reboot of the system. I looked at couple of solutions to this use notify-send to display user notification followed by a reboot command, which did work as planned. But the user notification is only shown when I install the package from command line and not when I installed through Software Center. I came across some posts where they suggested adding the following to the postinst script [ -x /usr/share/update-notifier/notify-reboot-required ] && \ /usr/share/update-notifier/notify-reboot-required || true Tried including the above in the postinst script but all it does is updating the two files /var/run/reboot-required.pkgs and /var/run/reboot-required with restart information. It neither displayed user-notification nor rebooted the system after package is installed. Is there a way to display reboot required user notification in Ubuntu/Fedora/Open SUSE ?

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  • state: pending & public-address: null :: Juju setup on local machine

    - by Danny Kopping
    I've setup Juju on a local VM inside VMWare running on Mac OSX. Everything seems to be working fine, except when I deployed MySQL & WordPress from the examples, I get the following when I run juju status: danny@ubuntu:~$ juju status machines: 0: dns-name: localhost instance-id: local instance-state: running state: down services: mysql: charm: local:oneiric/mysql-11 relations: db: wordpress units: mysql/0: machine: 0 public-address: 192.168.122.107 relations: db: state: up state: started wordpress: charm: local:oneiric/wordpress-31 exposed: true relations: db: mysql units: wordpress/0: machine: 0 open-ports: [] public-address: null relations: {} state: pending state: pending and public-address: null Can't find any documentation relating to this issue. Any help very much appreciated - wonderful idea for a project!

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  • Switching the layout in Orchard CMS

    - by Bertrand Le Roy
    The UI composition in Orchard is extremely flexible, thanks in no small part to the usage of dynamic Clay shapes. Every notable UI construct in Orchard is built as a shape that other parts of the system can then party on and modify any way they want. Case in point today: modifying the layout (which is a shape) on the fly to provide custom page structures for different parts of the site. This might actually end up being built-in Orchard 1.0 but for the moment it’s not in there. Plus, it’s quite interesting to see how it’s done. We are going to build a little extension that allows for specialized layouts in addition to the default layout.cshtml that Orchard understands out of the box. The extension will add the possibility to add the module name (or, in MVC terms, area name) to the template name, or module and controller names, or module, controller and action names. For example, the home page is served by the HomePage module, so with this extension you’ll be able to add an optional layout-homepage.cshtml file to your theme to specialize the look of the home page while leaving all other pages using the regular layout.cshtml. I decided to implement this sample as a theme with code. This way, the new overrides are only enabled as the theme is activated, which makes a lot of sense as this is going to be where you’ll be creating those additional layouts. The first thing I did was to create my own theme, derived from the default TheThemeMachine with this command: codegen theme CustomLayoutMachine /CreateProject:true /IncludeInSolution:true /BasedOn:TheThemeMachine .csharpcode, .csharpcode pre { font-size: 12px; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Once that was done, I worked around a known bug and moved the new project from the Modules solution folder into Themes (the code was already physically in the right place, this is just about Visual Studio editing). The CreateProject flag in the command-line created a project file for us in the theme’s folder. This is only necessary if you want to run code outside of views from that theme. The code that we want to add is the following LayoutFilter.cs: using System.Linq; using System.Web.Mvc; using System.Web.Routing; using Orchard; using Orchard.Mvc.Filters; namespace CustomLayoutMachine.Filters { public class LayoutFilter : FilterProvider, IResultFilter { private readonly IWorkContextAccessor _wca; public LayoutFilter(IWorkContextAccessor wca) { _wca = wca; } public void OnResultExecuting(ResultExecutingContext filterContext) { var workContext = _wca.GetContext(); var routeValues = filterContext.RouteData.Values; workContext.Layout.Metadata.Alternates.Add( BuildShapeName(routeValues, "area")); workContext.Layout.Metadata.Alternates.Add( BuildShapeName(routeValues, "area", "controller")); workContext.Layout.Metadata.Alternates.Add( BuildShapeName(routeValues, "area", "controller", "action")); } public void OnResultExecuted(ResultExecutedContext filterContext) { } private static string BuildShapeName( RouteValueDictionary values, params string[] names) { return "Layout__" + string.Join("__", names.Select(s => ((string)values[s] ?? "").Replace(".", "_"))); } } } This filter is intercepting ResultExecuting, which is going to provide a context object out of which we can extract the route data. We are also injecting an IWorkContextAccessor dependency that will give us access to the current Layout object, so that we can add alternate shape names to its metadata. We are adding three possible shape names to the default, with different combinations of area, controller and action names. For example, a request to a blog post is going to be routed to the “Orchard.Blogs” module’s “BlogPost” controller’s “Item” action. Our filters will then add the following shape names to the default “Layout”: Layout__Orchard_Blogs Layout__Orchard_Blogs__BlogPost Layout__Orchard_Blogs__BlogPost__Item Those template names get mapped into the following file names by the system (assuming the Razor view engine): Layout-Orchard_Blogs.cshtml Layout-Orchard_Blogs-BlogPost.cshtml Layout-Orchard_Blogs-BlogPost-Item.cshtml This works for any module/controller/action of course, but in the sample I created Layout-HomePage.cshtml (a specific layout for the home page), Layout-Orchard_Blogs.cshtml (a layout for all the blog views) and Layout-Orchard_Blogs-BlogPost-Item.cshtml (a layout that is specific to blog posts). Of course, this is just an example, and this kind of dynamic extension of shapes that you didn’t even create in the first place is highly encouraged in Orchard. You don’t have to do it from a filter, we only did it this way because that was a good place where we could get the context that we needed. And of course, you can base your alternate shape names on something completely different from route values if you want. For example, you might want to create your own part that modifies the layout for a specific content item, or you might want to do it based on the raw URL (like it’s done in widget rules) or who knows what crazy custom rule. The point of all this is to show that extending or modifying shapes is easy, and the layout just happens to be a shape. In other words, you can do whatever you want. Ain’t that nice? The custom theme can be found here: Orchard.Theme.CustomLayoutMachine.1.0.nupkg Many thanks to Louis, who showed me how to do this.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • FloodFill Algorithm for Game of Go

    - by Jackson Borghi
    I'm having a hell of a time trying to figure out how to make captured stones disappear. I've read everywhere that I should use the FloodFill algorithm, but I havent had any luck with that so far. Any help would be amazing! Here is my code: package Go; import static java.lang.Math.; import static stdlib.StdDraw.; import java.awt.Color; public class Go2 { public static Color opposite(Color player) { if (player == WHITE) { return BLACK; } return WHITE; } public static void drawGame(Color[][] board) { Color[][][] unit = new Color[400][19][19]; for (int h = 0; h < 400; h++) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { unit[h][x][y] = YELLOW; } } } setXscale(0, 19); setYscale(0, 19); clear(YELLOW); setPenColor(BLACK); line(0, 0, 0, 19); line(19, 19, 19, 0); line(0, 19, 19, 19); line(0, 0, 19, 0); for (double i = 0; i < 19; i++) { line(0.0, i, 19, i); line(i, 0.0, i, 19); } for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (board[x][y] != YELLOW) { setPenColor(board[x][y]); filledCircle(x, y, 0.47); setPenColor(GRAY); circle(x, y, 0.47); } } } int h = 0; } public static void main(String[] args) { int px; int py; Color[][] temp = new Color[19][19]; Color[][] board = new Color[19][19]; Color player = WHITE; for (int i = 0; i < 19; i++) { for (int h = 0; h < 19; h++) { board[i][h] = YELLOW; temp[i][h] = YELLOW; } } while (true) { drawGame(board); while (!mousePressed()) { } px = (int) round(mouseX()); py = (int) round(mouseY()); board[px][py] = player; while (mousePressed()) { } floodFill(px, py, player, board, temp); System.out.print("XXXXX = "+ temp[px][py]); if (checkTemp(temp, board, px, py)) { for (int x = 0; x < 19; x++) { for (int y = 0; y < 19; y++) { if (temp[x][y] == GRAY) { board[x][y] = YELLOW; } } } } player = opposite(player); } } private static boolean checkTemp(Color[][] temp, Color[][] board, int x, int y) { if (x < 19 && x > -1 && y < 19 && y > -1) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 18) { if (temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (y == 18) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y - 1] == YELLOW) { return false; } } if (y == 0) { if (temp[x + 1][y] == YELLOW || temp[x - 1][y] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } if (x == 0) { if (temp[x + 1][y] == YELLOW || temp[x][y - 1] == YELLOW || temp[x][y + 1] == YELLOW) { return false; } } else { if (x < 19) { if (temp[x + 1][y] == GRAY) { checkTemp(temp, board, x + 1, y); } } if (x >= 0) { if (temp[x - 1][y] == GRAY) { checkTemp(temp, board, x - 1, y); } } if (y < 19) { if (temp[x][y + 1] == GRAY) { checkTemp(temp, board, x, y + 1); } } if (y >= 0) { if (temp[x][y - 1] == GRAY) { checkTemp(temp, board, x, y - 1); } } } return true; } private static void floodFill(int x, int y, Color player, Color[][] board, Color[][] temp) { if (board[x][y] != player) { return; } else { temp[x][y] = GRAY; System.out.println("x = " + x + " y = " + y); if (x < 19) { floodFill(x + 1, y, player, board, temp); } if (x >= 0) { floodFill(x - 1, y, player, board, temp); } if (y < 19) { floodFill(x, y + 1, player, board, temp); } if (y >= 0) { floodFill(x, y - 1, player, board, temp); } } } }

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  • ibus symbol disappears for Japanese language selection

    - by Christian Becker-Asano
    Similar to this post No ibus icon in Kubuntu, I have trouble with the ibus icon in Ubuntu 12.04. Each time an update is installed, the language selector for Japanese disappears from the top panel. I need to uninstall and install Japanese again, then reboot, to make the symbol appear again. In this thread No iBus icon in Kubuntu 12.04 the suggestion was to install the Japanese Version of Ubuntu, but is it really true that one has to stick to a special version of Ubuntu to get this problem solved? If so, how can I transfer the settings easily from the current version to the Japanese one?

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  • How to make a disk image and restore from it later?

    - by Torben Gundtofte-Bruun
    I'm a new Linux user. I've reinstalled my Wubi from scratch at least ten times the last few weeks because while getting the system up and running (drivers, resolution, etc.) I've broken something (X, grub, unknowns) and I can't get it back to work. Especially for a newbie like me, it's easier (and much faster) to just reinstall the whole shebang than try to troubleshoot several layers of failed "fixing" attempts. Coming from Windows, I expect that there is some "disk image" utility that I can run to make a snapshot of my Linux install (and of the boot partition!!) before I meddle with stuff. Then, after I've foobar'ed my machine, I would somehow restore my machine back to that working snapshot. What's the Linux equivalent of Windows disk imagers like Acronis True Image or Norton Ghost? Note: I found a similar question here.

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  • Unlock the full potential of Oracle Retail with Oracle Retail Consulting

    - by user801960
    In this video, Maria Porretta, Engagement Director, introduces Oracle Retail Consulting which supports Oracle Retail customers by unlocking the potential of the software solutions they are utilising. Oracle Retail Consulting comprises of a global team of over 300 consultants, 70 of which are EMEA based. 90% of the team have a retail background in either IT or business, ensuring true industry expertise and maximum business benefit. Oracle Retail Consulting offers two primary streams of service; design authority which looks at analysis and design to ensure a guided process through to implementation, and delivery ownership which runs throughout the implementation process. Further information is available on our website regarding Oracle Retail Consulting.

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  • ASP.NET Web Forms Extensibility: Handler Factories

    - by Ricardo Peres
    An handler factory is the class that implements IHttpHandlerFactory and is responsible for instantiating an handler (IHttpHandler) that will process the current request. This is true for all kinds of web requests, whether they are for ASPX pages, ASMX/SVC web services, ASHX/AXD handlers, or any other kind of file. Also used for restricting access for certain file types, such as Config, Csproj, etc. Handler factories are registered on the global Web.config file, normally located at %WINDIR%\Microsoft.NET\Framework<x64>\vXXXX\Config for a given path and request type (GET, POST, HEAD, etc). This goes on section <httpHandlers>. You would create a custom handler factory for a number of reasons, let me list just two: A centralized place for using dependency injection; Also a centralized place for invoking custom methods or performing some kind of validation on all pages. Let’s see an example using Unity for injecting dependencies into a page, suppose we have this on Global.asax.cs: 1: public class Global : HttpApplication 2: { 3: internal static readonly IUnityContainer Unity = new UnityContainer(); 4: 5: void Application_Start(Object sender, EventArgs e) 6: { 7: Unity.RegisterType<IFunctionality, ConcreteFunctionality>(); 8: } 9: } We instantiate Unity and register a concrete implementation for an interface, this could/should probably go in the Web.config file. Forget about its actual definition, it’s not important. Then, we create a custom handler factory: 1: public class UnityPageHandlerFactory : PageHandlerFactory 2: { 3: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 4: { 5: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 6: 7: //one scenario: inject dependencies 8: Global.Unity.BuildUp(handler.GetType(), handler, String.Empty); 9:  10: return (handler); 11: } 12: } It inherits from PageHandlerFactory, which is .NET’s included factory for building regular ASPX pages. We override the GetHandler method and issue a call to the BuildUp method, which will inject required dependencies, if any exist. An example page with dependencies might be: 1: public class SomePage : Page 2: { 3: [Dependency] 4: public IFunctionality Functionality 5: { 6: get; 7: set; 8: } 9: } Notice the DependencyAttribute, it is used by Unity to identify properties that require dependency injection. When BuildUp is called, the Functionality property (or any other properties with the DependencyAttribute attribute) will receive the concrete implementation associated with it’s type, as registered on Unity. Another example, checking a page for authorization. Let’s define an interface first: 1: public interface IRestricted 2: { 3: Boolean Check(HttpContext ctx); 4: } An a page implementing that interface: 1: public class RestrictedPage : Page, IRestricted 2: { 3: public Boolean Check(HttpContext ctx) 4: { 5: //check the context and return a value 6: return ...; 7: } 8: } For this, we would use an handler factory such as this: 1: public class RestrictedPageHandlerFactory : PageHandlerFactory 2: { 3: private static readonly IHttpHandler forbidden = new UnauthorizedHandler(); 4:  5: public override IHttpHandler GetHandler(HttpContext context, String requestType, String virtualPath, String path) 6: { 7: IHttpHandler handler = base.GetHandler(context, requestType, virtualPath, path); 8: 9: if (handler is IRestricted) 10: { 11: if ((handler as IRestricted).Check(context) == false) 12: { 13: return (forbidden); 14: } 15: } 16:  17: return (handler); 18: } 19: } 20:  21: public class UnauthorizedHandler : IHttpHandler 22: { 23: #region IHttpHandler Members 24:  25: public Boolean IsReusable 26: { 27: get { return (true); } 28: } 29:  30: public void ProcessRequest(HttpContext context) 31: { 32: context.Response.StatusCode = (Int32) HttpStatusCode.Unauthorized; 33: context.Response.ContentType = "text/plain"; 34: context.Response.Write(context.Response.Status); 35: context.Response.Flush(); 36: context.Response.Close(); 37: context.ApplicationInstance.CompleteRequest(); 38: } 39:  40: #endregion 41: } The UnauthorizedHandler is an example of an IHttpHandler that merely returns an error code to the client, but does not cause redirection to the login page, it is included merely as an example. One thing we must keep in mind is, there can be only one handler factory registered for a given path/request type (verb) tuple. A typical registration would be: 1: <httpHandlers> 2: <remove path="*.aspx" verb="*"/> 3: <add path="*.aspx" verb="*" type="MyNamespace.MyHandlerFactory, MyAssembly"/> 4: </httpHandlers> First we remove the previous registration for ASPX files, and then we register our own. And that’s it. A very useful mechanism which I use lots of times.

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  • What is the definition of Out-Of-Box?

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved What does Out-Of-Box really mean? We do not expect an administrator to be a developer, but the reverse is not true. It is taken for granted that the developer must be a competent admin. Any sensible person will tell you that s/he prefers an OOB solution. Development is a course of last resort. It behooves us to know where OOB ends and where development starts. I offer two definitions: It is OOB when There is no need to deploy server code It is OOB when the user does not need to do any coding at all There is an in-between status, where users may use a CEWP or a CQWP and enter JScript and CAML code. This requires user coding, but no server side deployment. My personal feeling is that the in-between requires coding and thus belongs in the development side. What do you think?  That’s all folks?!

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  • Drawing beam effect in UDK?

    - by sgrif
    I'm having trouble drawing a particle effect between two actors in UDK - Both the source and the target are not static objects, so as far as I can tell I need to do it in the code not in kismet. Here's what I've got at the moment and it seems to not be doing anything at all. Ideas? BeamEmitter[0] = new(self) class'UTParticleSystemComponent'; BeamEmitter[0].SetAbsolute(false, false, false); BeamEmitter[0].SetTemplate(BeamTemplate[0]); BeamEmitter[0].SetTickGroup(TG_PostUpdateWork); BeamEmitter[0].bUpdateComponentInTick = true; self.AttachComponent(BeamEmitter[0]); BeamEmitter[0].SetBeamEndPoint(2, tarPos); BeamEmitter[0].ActivateSystem();

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  • Simple Preferred time control using silverlight 3.

    - by mohanbrij
    Here I am going to show you a simple preferred time control, where you can select the day of the week and the time of the day. This can be used in lots of place where you may need to display the users preferred times. Sample screenshot is attached below. This control is developed using Silverlight 3 and VS2008, I am also attaching the source code with this post. This is a very basic example. You can download and customize if further for your requirement if you want. I am trying to explain in few words how this control works and what are the different ways in which you can customize it further. File: PreferredTimeControl.xaml, in this file I have just hardcoded the controls and their positions which you can see in the screenshot above. In this example, to change the start day of the week and time, you will have to go and change the design in XAML file, its not controlled by your properties or implementation classes. You can also customize it to change the start day of the week, Language, Display format, styles, etc, etc. File: PreferredTimeControl.xaml.cs, In this control using the code below, first I am taking all the checkbox from my form and store it in the Global Variable, which I can use across my page. List<CheckBox> checkBoxList; #region Constructor public PreferredTimeControl() { InitializeComponent(); GetCheckboxes();//Keep all the checkbox in List in the Load itself } #endregion #region Helper Methods private List<CheckBox> GetCheckboxes() { //Get all the CheckBoxes in the Form checkBoxList = new List<CheckBox>(); foreach (UIElement element in LayoutRoot.Children) { if (element.GetType().ToString() == "System.Windows.Controls.CheckBox") { checkBoxList.Add(element as CheckBox); } } return checkBoxList; } Then I am exposing the two methods which you can use in the container form to get and set the values in this controls. /// <summary> /// Set the Availability on the Form, with the Provided Timings /// </summary> /// <param name="selectedTimings">Provided timings comes from the DB in the form 11,12,13....37 /// Where 11 refers to Monday Morning, 12 Tuesday Morning, etc /// Here 1, 2, 3 is for Morning, Afternoon and Evening respectively, and for weekdays /// 1,2,3,4,5,6,7 where 1 is for Monday, Tuesday, Wednesday, Thrusday, Friday, Saturday and Sunday respectively /// So if we want Monday Morning, we can can denote it as 11, similarly for Saturday Evening we can write 36, etc /// </param> public void SetAvailibility(string selectedTimings) { foreach (CheckBox chk in checkBoxList) { chk.IsChecked = false; } if (!String.IsNullOrEmpty(selectedTimings)) { string[] selectedString = selectedTimings.Split(','); foreach (string selected in selectedString) { foreach (CheckBox chk in checkBoxList) { if (chk.Tag.ToString() == selected) { chk.IsChecked = true; } } } } } /// <summary> /// Gets the Availibility from the selected checkboxes /// </summary> /// <returns>String in the format of 11,12,13...41,42...31,32...37</returns> public string GetAvailibility() { string selectedText = string.Empty; foreach (CheckBox chk in GetCheckboxes()) { if (chk.IsChecked == true) { selectedText = chk.Tag.ToString() + "," + selectedText; } } return selectedText; }   In my example I am using the matrix format for Day and Time, for example Monday=1, Tuesday=2, Wednesday=3, Thursday = 4, Friday = 5, Saturday = 6, Sunday=7. And Morning = 1, Afternoon =2, Evening = 3. So if I want to represent Morning-Monday I will have to represent it as 11, Afternoon-Tuesday as 22, Morning-Wednesday as 13, etc. And in the other way to set the values in the control I am passing the values in the control in the same format as preferredTimeControl.SetAvailibility("11,12,13,16,23,22"); So this will set the checkbox value for Morning-Monday, Morning-Tuesday, Morning-Wednesday, Morning-Saturday, Afternoon of Tuesday and Afternoon of Wednesday. To implement this control, first I have to import this control in xmlns namespace as xmlns:controls="clr-namespace:PreferredTimeControlApp" and finally put in your page wherever you want, <Grid x:Name="LayoutRoot" Style="{StaticResource LayoutRootGridStyle}"> <Border x:Name="ContentBorder" Style="{StaticResource ContentBorderStyle}"> <controls:PreferredTimeControl x:Name="preferredTimeControl"></controls:PreferredTimeControl> </Border> </Grid> And in the code behind you can just include this code: private void InitializeControl() { preferredTimeControl.SetAvailibility("11,12,13,16,23,22"); } And you are ready to go. For more details you can refer to my code attached. I know there can be even simpler and better way to do this. Let me know if any other ideas. Sorry, Guys Still I have used Silverlight 3 and VS2008, as from the system I am uploading this is still not upgraded, but still you can use the same code with Silverlight 4 and VS2010 without any changes. May be just it will ask you to upgrade your project which will take care of rest. Download Source Code.   Thanks ~Brij

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  • Linux DD command partition -to- partition

    - by Ben Jackson
    I just used the DD command to copy the contents of one partition over to another partition on another drive, like this: dd if=/dev/sda2 of=/dev/sdb2 bs=4096 conv=noerror sda2 partition was 66GB and sdb2 was 250GB. I read that by doing this the extra space on the drive I am copying to will be wasted, is this true? I wasn't worried about loosing the extra space for the time being however, I just ran: sudo kill -USR1 (PID) to view the current status of DD and it has written over 66GB of data, will it continue to write data until it gets to 250GB? If so, is there a way to stop the process without corrupting it as waiting for it to write blank space seems like a waste of time.

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  • 2010 FIFA World Cup Silverlight Smooth Streaming Player with Live Messenger

    - by FernandoCortes
    Finally after weeks of hard work the World Cup Silverlight player is ready to watch the spanish team in action. This Silverlight Player use Smooth Streaming technology, enables adaptive streaming of media to Silverlight and other clients over HTTP. Smooth Streaming provides a high-quality viewing experience that scales massively on content distribution networks, making true HD 1080p media experiences a reality. The player integrate leading social networks such as Microsoft Live Messenger, Twitter and Facebook to chat in a public chat and with your Windows Live Messenger contacts list completely private. All supported on Microsoft Azure in one of the biggest deployments in this platform (350 instances). We integrate Windows Live Messenger with Siverlight using the javascript messenger library, version 3.5. Check out this video, in spanish, where Antón and me explain how to integrate Silverlight and Live Messenger: http://www.channels.com/episodes/show/8900143/-Codecamp-es-2009-Messenger-Cortes-Molleda   Player Uri http://mundial2010.telecinco.es/ (Spanish Television)   Developer & Design Team Antón Molleda (Developer) Luis Guerrero (Developer) Raúl Varela (Designer) Ricardo Acosta (Designer) Fernando Cortés Hierro (myself)

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  • System will not boot without USB thumb drive inserted

    - by agent154
    I've had this issue before when trying out Linux Mint, but I was unable to get any assistance. I was then lead to believe that it was a problem related to Mint, and not grub. I installed Ubuntu 12.04 tonight on a second partition alongside Windows 7. I installed from a USB stick, and everything went peachy until I rebooted without the stick in my tower. It now says: error: no such device: 20cec6ca-4024-4237-84c3-2dba3c851497 grub rescue > I've verified via ls -l /dev/disk/by-uuid that my drive where Ubuntu is installed matches the UUID that supposedly doesn't exist. The UUID of my thumb drive when inserted happens to be 06B3-9C68. There is no mention of my USB drive's UUID anywhere in /boot/grub/grub.cfg I've also tried to re-install GRUB after booting into my system, removing the stick, and running grub-install /dev/sda. It still happens, and I cannot boot without the USB drive inserted into the computer. And what really gets my goat is that the boot order of my system is CDROMHard DriveUSB. It's not even reaching the USB to try to boot from it, so why does it matter that it's not there? Edit: Also, I ran grub-config without the stick in followed by another grub-install. Still no go. FWIW, here's my grub.cfg file: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 set locale_dir=($root)/boot/grub/locale set lang=en_CA insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="$1" if [ "$1" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-25-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-25-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-25-generic-pae ...' linux /boot/vmlinuz-3.2.0-25-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-25-generic-pae } submenu "Previous Linux versions" { menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae' --class ubuntu --class gnu-linux --class gnu --class os { recordfail gfxmode $linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry 'Ubuntu, with Linux 3.2.0-23-generic-pae (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 echo 'Loading Linux 3.2.0-23-generic-pae ...' linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=20cec6ca-4024-4237-84c3-d2ba3c851497 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.2.0-23-generic-pae } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd1,msdos5)' search --no-floppy --fs-uuid --set=root 20cec6ca-4024-4237-84c3-d2ba3c851497 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows 7 (loader) (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 9014706714705268 chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • What are some valuable conferences for game developers?

    - by Tommy
    Lately I was thinking of visiting a Game Developer Conference and so I search the Internet, but I didn't find a thorough list of available Conferences. Now I know some of them, like the GDC in San Francisco but I was wondering, what other Game Developer Conferences are out there. So my question is: What Game Dev Conferences do you know, that are valuable for Game Developers and Game Designers? Have you visited one of these Conferences yourself? Is there a skill level needed to appreciate such a Conference? I am aware, that there is no "true" answer to this question, but I think, that an overview over existing Conferences could be usefull for all levels of game developers.

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  • Does software testing methodology rely on flawed data?

    - by Konrad Rudolph
    It’s a well-known fact in software engineering that the cost of fixing a bug increases exponentially the later in development that bug is discovered. This is supported by data published in Code Complete and adapted in numerous other publications. However, it turns out that this data never existed. The data cited by Code Complete apparently does not show such a cost / development time correlation, and similar published tables only showed the correlation in some special cases and a flat curve in others (i.e. no increase in cost). Is there any independent data to corroborate or refute this? And if true (i.e. if there simply is no data to support this exponentially higher cost for late discovered bugs), how does this impact software development methodology?

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  • SPRoleAssignment Crazy Caviats

    - by MOSSLover
    I’m not sure if this bug exists on any other environment, but here are a few issues I ran into when trying to use SPRoleAssignment and SPGroup: When trying to use Web.Groups[“GroupName”] it basically told me the group did not exist, so I had to change the code to use Web.SiteGroups[“GroupName”]. I could not add the Role Assignment to the Web and run a Web.Update() without adding an additional Web.AllowUnsafeUpdates= true; , however on my virtual machine I could do a Web.Update() without the extra piece of code.  I kept receiving an error in my browser stating that I should hit the back button and update my permissions. So after fixing those two issues I was able to copy the permissions from a page item into a Site for my migration.  Hopefully, one of you can learn from my error messages if you have any issues in the future. Technorati Tags: SPRoleAssignment,MOSS,SPGroup

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  • Using a Predicate as a key to a Dictionary

    - by Tom Hines
    I really love Linq and Lambda Expressions in C#.  I also love certain community forums and programming websites like DaniWeb. A user on DaniWeb posted a question about comparing the results of a game that is like poker (5-card stud), but is played with dice. The question stemmed around determining what was the winning hand.  I looked at the question and issued some comments and suggestions toward a potential answer, but I thought it was a neat homework exercise. [A little explanation] I eventually realized not only could I compare the results of the hands (by name) with a certain construct – I could also compare the values of the individual dice with the same construct. That piece of code eventually became a Dictionary with the KEY as a Predicate<int> and the Value a Func<T> that returns a string from the another structure that contains the mapping of an ENUM to a string.  In one instance, that string is the name of the hand and in another instance, it is a string (CSV) representation of of the digits in the hand. An added benefit is that the digits re returned in the order they would be for a proper poker hand.  For instance the hand 1,2,5,3,1 would be returned as ONE_PAIR (1,1,5,3,2). [Getting to the point] 1: using System; 2: using System.Collections.Generic; 3:   4: namespace DicePoker 5: { 6: using KVP_E2S = KeyValuePair<CDicePoker.E_DICE_POKER_HAND_VAL, string>; 7: public partial class CDicePoker 8: { 9: /// <summary> 10: /// Magical construction to determine the winner of given hand Key/Value. 11: /// </summary> 12: private static Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 13: map_prd2fn = new Dictionary<Predicate<int>, Func<List<KVP_E2S>, string>> 14: { 15: {new Predicate<int>(i => i.Equals(0)), PlayerTie},//first tie 16:   17: {new Predicate<int>(i => i > 0), 18: (m => string.Format("Player One wins\n1={0}({1})\n2={2}({3})", 19: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 20:   21: {new Predicate<int>(i => i < 0), 22: (m => string.Format("Player Two wins\n2={2}({3})\n1={0}({1})", 23: m[0].Key, m[0].Value, m[1].Key, m[1].Value))}, 24:   25: {new Predicate<int>(i => i.Equals(0)), 26: (m => string.Format("Tie({0}) \n1={1}\n2={2}", 27: m[0].Key, m[0].Value, m[1].Value))} 28: }; 29: } 30: } When this is called, the code calls the Invoke method of the predicate to return a bool.  The first on matching true will have its value invoked. 1: private static Func<DICE_HAND, E_DICE_POKER_HAND_VAL> GetHandEval = dh => 2: map_dph2fn[map_dph2fn.Keys.Where(enm2fn => enm2fn(dh)).First()]; After coming up with this process, I realized (with a little modification) it could be called to evaluate the individual values in the dice hand in the event of a tie. 1: private static Func<List<KVP_E2S>, string> PlayerTie = lst_kvp => 2: map_prd2fn.Skip(1) 3: .Where(x => x.Key.Invoke(RenderDigits(dhPlayerOne).CompareTo(RenderDigits(dhPlayerTwo)))) 4: .Select(s => s.Value) 5: .First().Invoke(lst_kvp); After that, I realized I could now create a program completely without “if” statements or “for” loops! 1: static void Main(string[] args) 2: { 3: Dictionary<Predicate<int>, Action<Action<string>>> main = new Dictionary<Predicate<int>, Action<Action<string>>> 4: { 5: {(i => i.Equals(0)), PlayGame}, 6: {(i => true), Usage} 7: }; 8:   9: main[main.Keys.Where(m => m.Invoke(args.Length)).First()].Invoke(Display); 10: } …and there you have it. :) ZIPPED Project

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  • Game component causes game to freeze

    - by ChocoMan
    I'm trying to add my camera component to Game1 class' constructor like so: Camera camera; // from class Camera : GameComponent .... public Game1() { graphics = new GraphicsDeviceManager(this); this.graphics.PreferredBackBufferWidth = screenWidth; this.graphics.PreferredBackBufferHeight = screenHieght; this.graphics.IsFullScreen = true; Content.RootDirectory = "Content"; camera = new Camera(this); Components.Add(camera); } From the just adding the last two lines, when I run the game, the screen freezes then gives me this message: An unhandled exception of type 'System.ComponentModel.Win32Exception' occurred in System.Drawing.dll Additional information: The operation completed successfully

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