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  • How to Search for (and Find) Solaris Docs

    - by rickramsey
    Just the other day, I went to the recently-released Oracle Solaris 11 library to search for information about the print service changes. I knew there had been changes in Oracle Solaris 11, but could not remember the new approach to printing. So, being the optimist that I (never) am, I went to the Oracle Solaris 11 Information Library on docs.oracle.com and typed "print service" into the search box. Imagine my surprise when the response back was: We did not find any search results for: print service site:download.oracle.com url:/docs/cd/E23824_01. OMG! WTF? Are you kidding me? After throwing a few stuffed animals at my computer screen, I tried again. Is search broken? Well, sort of (and I'm trying to get it fixed). In the meantime, however, there is a reasonably simple user workaround. Possibly unnoticed by most people, there is a Within drop-down menu on the Oracle search results page. If you simply open the Within menu, select Documentation, and click the little magnifying glass again, you (should) get the expected results. Is it perfect? No, but at least it's an improvement over being completely broken. - Janice Critchlow, Information Architect, Systems Website Newsletter Facebook Twitter

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  • Thinktecture IdentityServer v1.0

    - by Your DisplayName here!
    Yeah – it is finally done. I just uploaded the v1 bits to Codeplex and the documentation to our server. Here’s the official blurb… Thinktecture IdentityServer is an open source security token service based on Microsoft .NET, ASP.NET MVC, WCF and WIF. High level features Multiple protocols support (WS-Trust, WS-Federation, OAuth2, WRAP, JSNotify, HTTP GET) Multiple token support (SAML 1.1/2.0, SWT) Out of the box integration with ASP.NET membership, roles and profile Support for username/password and client certificates authentication Support for WS-Federation metadata Support for WS-Trust identity delegation Extensibility points to customize configuration and user management handling Disclaimer I did thorough testing of all features of IdentityServer - but keep in mind that this is an open source project and I am the only architect, developer and tester on the team. IdentityServer also lacks many of the enterprise-level features like configuration services, proxy support, operations integration etc. I only recommend using IdentityServer if you also understand how it works (to be able to support it). I am offering consulting to help you with customization and lock down - contact me. Download. Documentation. Up next is v1 of the Azure version. Have fun!

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  • CodePlex Daily Summary for Saturday, March 31, 2012

    CodePlex Daily Summary for Saturday, March 31, 2012Popular ReleasesAuto-LiMPoT: Auto-LiMPoT - v.1.1 - binary: Changelog: +Now patches updater-script with correct packager name and version number +Added option to choose position of java.exe manually if not found automaticallyExtended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...ScriptIDE: Release 4.4: ...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!XAML Dialect Comparer Tool: Beta 1: This is a first beta version of this tool (as shown at DevConncetions in Vegas, March 2012). Community participation and suggestions are appreciated.LINQ Extensions Library: 1.0.2.7: Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) New Align/Match extensions (1.0.2.6) Ready to use stable code with comprehensive unit tests and samples New Pivot extensions New Filter ExtensionsMonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxNew ProjectsAlloCiné API: API AlloCiné v3 This is a library to use the API of AlloCiné. It covers the version 3 of the AlloCiné service as described here GroWiki API AlloCiné v3. The data-interchange format used behind the scene is JSON. Auto-LiMPoT: An automated tool to convert an N1 MIUI Rom to an AcerLiquid-compatible Rom.Azure Management API (via F#): This lib is a wrapper for Azure Management REST API. Can be used by .Net languages but adapted for F# (used asyncs and other). Supported operations: AffinityGroups (all), HostedServices (all), StorageServices (all), Azure Sql (all = manage server + firewall rules), AsyncOperationCraigsPack: This is a Light weight and Expandable library that helps search through craigslist ads but not bound to only one website. It includes interfaces and base classes to help create custom web providers for other specific websites. Written in c#Cygnus v3: Cygnus internal.DataHelperCS: Porject about DataHelper for rapid development and Simplist Architectur Model.Datewise Picture Arranger: Arranges/Renames pictures based on the date taken. d? án web: Ð? án môn phát tri?n ?ng d?ng webDrawbot: IRC Bot for /r/sketchdaily on reddit.FONIS prezenter: FONIS prezenter je aplikacija koja omogucava korisniku da odredenom kombinacijom sa tastature pozove odgovarajucu PowerPoint prezentaciju. Program je razvijen u C#. Za instaliranje i pokretanje ovog programa, potrebno je instalirati .NET Framework 4. Grammars: Grammars makes it easy to design regular, context-free and context-dependent grammars and apply various tools for parsing and language analysis. It is developed in C# and provides a BNF-like syntax with operator overloading and semantic rules as delegates, allowing you to design and code your grammar right in the middle of your C# code. It fleets with a fully-functional LR parser generator.iConference: Conference Management System.IQCare: IQCare is a Open Source, data capture and reporting system with patient management tools designed to measure patient outcomes. Having the ability to analyze data and then use the resulting analysis to provide improved care is the end goal of IQCare. IQCare has all of the key features needed to collect clean data and to do patient and facility analysis and reporting.Memory Management: General purpose memory management in C++ with policy-based architecture.Metro Style App Study Project: Metro Style App demos from QQ Group 95331609OpenNETCF CAB Installer SDK: The OpenNETCF CAB Installer SDK provides programmatic access to the extraction of CAB files under Windows CE, Windows Mobile, Windows Embedded Compact and Windows Embedded HandheldOrchard Private Content: Allows content items to be displayed by only users with roles that have permission.Pete Brown NETMF and Gadgeteer Code: Module drivers and other code for my .NET Micro Framework projects.QuanLyBanHang-Nhom100: Qu?n lý bán hàng - nhóm 100 Bùi vi?t sang Nguy?n van longRegeXml: This is about a Framework that allow you to transform a bunch of dirty data into a one and well formated XML.SSIS Row Number Component: This Rownumber component allows you to add a rownumber in the case your destination doesn't support auto-increment.Sunburn XNA advanced help custom samples: This project will include samples I do using sunburns engine. If you use it correctly it is a very powerful engine i found out. I will post samples for things that people have been trying to do in xna 4 and above with sunburn for awhile. THE webpage: gffgfgdhhgghdj91Transbin for anyone: Transbin makes it easier to contorl your computer anywhere.Wazzup module for DotNetNuke: Wazzup is a simple module for the DotNetNuke CMS to display the newest content added to your site. It leverage's DNN's search indexer and displays a simple link with publishing date and text summary. Developed in VB. Fits well into narrow vertical content areasWLCompus: WLCompusXNA Game Studio 3.0 Unleashed Book Source Code: C# Source Code and Assets from the XNA Game Studio 3.0 Unleashed book. The code is released under the Ms-PL license.

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  • SEM & Adwords: How many click without a sale before i should pause a keyword

    - by Thomas Jönsson
    I wonder how many clicks I optimally should let pass through every new keyword I try in Adwords before I find out that it's not making a profit and it should be paused! It's actually four question. 1: At which likelihood percentile should I pause a word? 2: How many clicks should I let through before I pause a word for those word which do not generate any lead? 3: How many clicks should I let through after one sale to consider the word not to be profitable? 4: Does the likelihood of the word becoming profitable affect the above? Conditions: -The clicks is normally distributed. (correct?) -A CR of 1% is break even, everything above is profit (1 sale/100 clicks=break even) Cost per Click(cpc) = 4$ -Marginal (profit per sale) = 400$ -Paybacktime = 1 year -Average click per word = 0,333 per day (121 + 2/3 per year) Exampel: After 1 click and no sale the keyword still has a high probability to be profitable. After 500 clicks and no sale it has almost no likelihood to not be profitable and should probably be paused. Thanks in advance!

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  • What is a good basic/flexible cms for a small website? [closed]

    - by Samuel
    Possible Duplicate: Which Content Management System (CMS) should I use? I'm designing a very basic portfolio website for an artist. It features a blog, portfolio, cv and contact page. I've handcoded the basics of this site in php/java, as it is a very small website (and I like coding by hand). But I need a simple cms backend for the dynamic parts of the website (the blog/portfolio). The big systems (ruby, joomla, wordpress) are far too invasive for my liking (and frankly a bit beyond my capabilities). Wordpress for example, requires too much adaptation of the design to the wordpress structure, and ruby is far too extensive for a simple site like this (in my opinion). So what I'm looking for is a (preferably open source) cms that has a simple backend for the artist to use as a blogger, with a mysql database for the content, that will allow me to insert content with simple tags (using smarty tags for example), but is otherwise not too invasive or demanding in terms of the required page structure. Does anyone know of a good cms that fits this description? p.s.: I have tried phpnews and cmsmadesimple, but phpnews was a litte too basic (but very close too what I'm looking for) and cmsmadesimple was way too slow (but otherwise also pretty close too what I wanted, though a bit too extensive).

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  • Apple Co-founder Wozniak: Windows Phone is more beautiful and intuitive than Android

    - by Gopinath
    It’s a great day for Microsoft and Nokia who are working hard to resurrect Windows Phone. Steve Wozniak, the co-founder of Apple and gadget lover, has all praise for Windows Phone after using Nokia Lumia 900 for a while. He shared his experience of using Lumia powered by Windows Phone 7.5 in a interview and he is very impressed. Here are the few good quotes from the interview Just for looks and beauty, I definitely favor the Windows 7 Phone over Android. I’m kinda shocked how every screen is much more beautiful than the same apps on Android and iPhone. I’m just shocked, I haven’t seen anything yet that isn’t more beautiful than the other platforms. It’s more intuitive and beautiful. This is going to change the perception of Windows Phone  which is seen  as “not-so good” operating system for mobiles.  Along with these high profile endorsements, if Microsoft can manage to attract developers in building good apps then Windows Phone is going to be a fitting competitor to iOS and Android. via aNewDomain

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  • Microsoft Sponsored - Give Camp

    - by Ken Lovely, MCSE, MCDBA, MCTS
    Are you ready to connect with the local tech community for a good cause? GiveCamp needs your support. For one weekend in June, we’ll take on the technology wish lists of 20 non-profit organizations, and we’re looking for about 100 volunteers, both technical and non-technical, to help us do it. A typical GiveCamp draws 75 to 100 volunteers. Individuals can work with their colleagues in company teams, or they can opt to be matched with fellow volunteers who have complementary skill sets. Everyone is welcome to head home for the evenings – but there are always the diehards who work from Friday kickoff straight through Sunday afternoon. Food and drinks, especially of the caffeinated variety, are provided, along with game systems for breaks. Technical volunteers We're looking for graphic or UX designers, developers with .NET/Java/LAMP/Open Source/CMS experience, project managers, system/network administrators, DBAs, and non-profit technical consultants and web strategists. Non-technical volunteers Beyond the technology, there are many other aspects that make GiveCamp a success. We need non-technical volunteers to run errands, help with setting up and cleaning up, and everything in between. Whether you can offer a couple hours of your time or join GiveCamp for a couple days, your support is needed Sign up at; http://www.eventbrite.com/event/650615007 Feel free to contact me or Dani Diaz of Microsoft for more information

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  • Simple Multiplayer CCG System

    - by TobiHeidi
    I am working on a cross plattform Multiplayer CCG (web, android, ios). Here are my goals in design: I want to game to be easly accessible and understandable for non CCG players within the first minute of play. a single game should be played by 2 - 4 players a once, without problems if one players drops out during play. players should make their next turn simultaneous (without waiting for other to make their turns) My current approach: each Card has a point value for four Elements. In each Turn an Element is (randomly) selected and every Player chooses 1 card out of 3. The Player choosen the card with the highest value for that element wins the Round. After 10 Rounds the players a ranked by how many rounds they won. Why does this approach seems not optimal? It seems really to easy to determin the next best turn. Your own turn is to little affected by the play style of the others. I would love the have a system where some cards are better against other cards. A bit of rock paper scissors where you have to think about what next turn the other players will make or so. But really think freely. I would love to hear ideas may it be additions or new systems to make a CCG with roughly the stated design goals. Thanks

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  • Get the MakeUseOf eBook Guide to Hacker Proofing Your PC

    - by ETC
    If you’re interested in checking out a solid overview of PC security best practices and tips, our friends over at MakeUseOf.com have released another free book in their computer-oriented eBook series. The fifty-page ebook HackerProof: Your Guide to PC Security covers a variety of topics including types of malware, operating systems and their inherent vulnerabilities, security best practices, tools for protecting your PC, the importance of security prep and backups, and recovering from malware attacks. It’s a nice and compact text, perfect for brushing up on security best practices for your own machine or sending to friends and relatives that could use a little after-school tutoring on keeping their computer secure and out of trouble. The best tip from the book? The overall message to be cautious and be preemptive in your security efforts is a great meta-tip to take away. Up-to-date definition files and a healthy sense of random links and emails attachments goes a long, long way towards staying safe. HackerProof: Your Guide to PC Security [Direct Link via MakeUseOf] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • Grid-Based 2D Lighting Problems

    - by Lemoncreme
    I am aware this question has been asked before, but unfortunately I am new to the language, so the complicated explanations I've found do not help me in the least. I need a lighting engine for my game, and I've tried some procedural lighting systems. This method works the best: if (light[xx - 1, yy] > light[xx, yy]) light[xx, yy] = light[xx - 1, yy] - lightPass; if (light[xx, yy - 1] > light[xx, yy]) light[xx, yy] = light[xx, yy - 1] - lightPass; if (light[xx + 1, yy] > light[xx, yy]) light[xx, yy] = light[xx + 1, yy] - lightPass; if (light[xx, yy + 1] > light[xx, yy]) light[xx, yy] = light[xx, yy + 1] - lightPass; (Subtracts adjacent values by 'lightPass' variable if they are more bright) (It's in a for() loop) This is all fine and dandy except for a an obvious reason: The system favors whatever comes first in the for() loop This is what the above code looks like applied to my game: If I could get some help on creating a new procedural or otherwise lighting system I would really appreciate it!

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  • Automated Error Reporting in .NET Reflector - harnessing the most powerful test rig in existence

    - by Alex.Davies
    I know a testing system that will find more bugs than all the unit testing, integration testing, and QA you could possibly do. And the chances are you're not using it. It's called your users. It's a cliché that you should test so that you find your bugs rather than your users. Of course you should. But it's also a cliché that no software is ever shipped bug-free. Lost cause? No, opportunity! I think .NET Reflector 6 is pretty stable. In fact I know exactly how stable it is, because some (surprisingly high) proportion of its users tell me every time it crashes: If they press "Send Error Report", I get: And then I fix it. As a rough guess, while a standard stack trace is enough to fix a problem 30% of the time, having all those local variables in the stack trace means I can fix it about 80% of the time. How does this all happen? Did it take ages to code this swish system? Nope, it was one checkbox in SmartAssembly. It adds some clever code to your assembly to capture local variables every time an exception is thrown, and to ask your user to report it to you, with a variety of other useful information. Of course not all bugs show up as exceptions. But if you get used to knowing that SmartAssembly will tell you when an exception happens, you begin to change your coding style. Now, as long as an exception gets thrown in any situation you don't expect, you'll fix it if it ever happens. You'll start throwing exceptions liberally, and stop having to think about whether tiny edge cases are possible, as long as they throw an exception if they happen.

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  • New York Coherence Special Interest Group, Jan 13 2011

    - by ruma.sanyal
    Please join us for our next exciting event. We are pleased to announce that Aleksander Seovic, Craig Blitz and Madhav Sathe will be presenting to our group. Presentation details are provided below. Time: 3:00pm - 6:00pm ET Where: Oracle Office, Room 30076, 520 Madison Avenue, 30th Floor, NY We will be providing snacks and beverages. Register! - Registration is required for building security. Presentations:? Getting the Most out of your Coherence Cluster with Oracle Enterprise Manager - Madhav Sathe, Principal Product Manager (Oracle) How To Build a Coherence Practice - Craig Blitz, Senior Principal Product Manager (Oracle) Congratulations on your decision to buy Oracle Coherence. We believe you have chosen an excellent product. Now the hard work begins. To help you get the most out of Coherence from both a project and enterprise perspective, this talk will introduce you to resources available from Oracle and through the Coherence ecosystem. The talk will also discuss best organizational practices you can implement to ensure success with Coherence. The speaker will use his significant experience with customers' Coherence deployment to show what works and what doesn't in practice. Coherence in the Cloud - Aleksandar Seovic, Founder and Managing Director (S4HC) Amazon Web Services cloud provides great and affordable foundation for the next generation of scalable web applications. Application servers, load balancers, and scalable storage can be provisioned in a matter of minutes and used for pennies an hour. However, AWS cloud also brings a set of new architectural challenges, such as transient file systems and dynamically assigned IP addresses. In this session we will look at a real-world example of how Coherence can be used to address some of these challenges and show why the combination of AWS cloud and Coherence has a great synergy.

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  • How do I get network working on a Dell n5010 - Ubuntu 10.04

    - by cyberroger
    Hey. I just formatted a Dell n5010 and installed Ubuntu 10.04. Now,when i try to access the Internet it doesn't find the available networks. Informations about it: My network is set to broadcast SSID; Already typed lspci, and it doesnt returns my wireless card; Tried installing windows drivers from fabricant cd usind diswrapper, but it says it cant complete the installation because it cant find some "Device" folder; I don't know what else to do, I switch the wireless button on/off and it just can't see any wireless connection, includin mine. Here are the informations about lspci: *-network UNCLAIMED description: Network controller product: Broadcom Corporation vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:12:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:fbc00000-fbc03fff And this: 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 06) 00:1c.4 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 5 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 12:00.0 Network controller: Broadcom Corporation Device 4727 (rev 01) 13:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) Thanks!

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  • Learn How Ancestry.com Helps Families Uncover Their History with Oracle WebCenter

    - by Christie Flanagan
    Delivering Exceptional Online Customer ExperiencesAncestry.com is the world’s largest online family history resource, providing an engaging and interactive customer experience to more than 1.7 million members. With smart search technology, a wealth of learning resources, and a worldwide community of family history enthusiasts, Ancestry.com helps people discover their roots and tell their unique family stories. Key to Ancestry.com’s success has been the delivery of an online customer experience that converts site visitors into paying subscribers and keeps them coming back. To help achieve this goal, Ancestry.com turned to Oracle’s Web experience management solution, Oracle WebCenter Sites. Join us as executives from Ancestry.com and Oracle discuss how Oracle’s Web experience management solution is helping them deliver engaging online experiences. Learn how: Ancestry.com selected Oracle WebCenter Sites to meet their demanding Web experience management requirements The company was able to get up and running quickly despite a complex technology stack and challenging integration requirements with legacy systems Ancestry.com empowered business users to manage the online experience and significantly reduce time to market for their online campaigns and initiatives Register now for the Webcast. REGISTER NOW Thursday,June 28, 201210 a.m. PT / 1 p.m. ET Presented by: Blane Nelson Chief Architect–Applications,Ancestry.com Christie FlanaganDirector of Product Marketing, Oracle WebCenter Sites,Oracle

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  • Is it wise to ask about design decisions made on a product during an interview?

    - by Desolate Planet
    I've been thinking about interview questions lately and I've been reflecting on bad interview experiences I've had in the past. One of particular note is where I had asked the interviewer why the team chose to use Spring over EJB3 in their product. The interviewer pretty much tore my face off, yelling "Because Spring is not the be all and end all of Java software development, do you want this job or not?". In response to this, I told him that this probably wasn't the job for me and I walked out the interview. He told me at the start of the interview that they had high stuff turnover, the product had gone from Modula 3 to Perl to Java then after asking him a technical question, he went in flames. It seemed obvious to me that he was toxic to the company with that kind of attitude. Question: Is it a good idea to probe on architectural choices taken in an interview? If not, why? From my own point of view, an interview is a two-way process. If the interviewers are testing me on my technical skills, I've got every right to ask them the same questions to 1) Figure out what their mindset and attitudes towards developing software solutions are and 2) To figure out if there are in line with how I would approach problems of that kind. It's very possible that the interviewer who got angry was a bad interviewer and forgot that an interview is a two-way process. If I was asked this, I would have simply said something along the lines of wanting to leverage the container more, but I certainly wouldn't have tried to put him in a state of meek capitulation. The interviewer in question was the lead developer in the team.

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  • links for 2010-06-01

    - by Bob Rhubart
    Venkatakrishnan J: Oracle BI EE 10.1.3.4.1 -- Do we need measures in a Fact Table? Troubleshooting from Rittman Mead's Venkatakrishnan J. (tags: oracle otn businessintelligence datawarehouse) Grid container support : JavaFX Composer An overview how JavaFX Composer supports the grid container. (tags: oracle sun javafx) John Brunswick: Site Studio Mobile Example - WCM Reuse The example highlighted in John Brunswick's post takes advantage of dynamic conversion capabilities in Oracle UCM that allow site content to be created and updated via MS Office documents.  (tags: oracle otn enterprise2.0) @glassfish: GlassFish 3 in the EC2 Cloud powering Dutch and Belgian community polls "The infrastructure is Amazon's Elastic Cloud Computing (EC2) environment because of the dynamic provisioning (elasticity) required by such an online service. Requests are handled directly by the grizzly layer of GlassFish with no extra front-end HTTP layer and shows great performance and scalability." -- The Aquarium (tags: oracle java sun glassfish cloud) James Morle: Flash Storage Will Be Cheap: The End of the World is Nigh "We now need technologies that look more like Oracle Exadata v2, with low-latency RDMA interfaces directly into the Operating System/Database. However, they need to easily and natively support other types of storage (unstructured data such as files, VMware datastores and so forth). The Exadata architecture lends itself well to changes in this area in both hardware trends and access protocols." -- James Morle (tags: oracle otn exadata database architecture virtualization) Java / Oracle SOA blog: HTTP binding in Soa Suite 11g PS2 (tags: ping.fm) Confessions of a Software Developer: Some Tips for Installing Oracle BPM 11g on Windows XP (tags: ping.fm) SOA and Java using Oracle technology: Book review: Oracle Coherence 3.5: Create internet scale applications using Oracle's high-performance data grid (tags: ping.fm)

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  • Where to put code documentation?

    - by Patrick
    I am currently using two systems to write code documentation (am using C++): Documentation about methods and class members are added next to the code, using the Doxygen format. On a server Doxygen is run on the sources so the output can be seen in a web browser Overview pages (describing a set of classes, the structure of the application, example code, ...) is added to a Wiki I personally think that this approach is easy because the documentation about members and classes is really close to the code, while the overview pages are really easy to edit in the Wiki (and it's also easy to add images, tables, ...). A web browser allows you to see both documentations. My co-worker now suggests to put everything in Doxygen, because we can then create one big help file with everything in it (using either Microsoft's HTML WorkShop or Qt Assistant). My concern is that editing Doxygen-style documentation is much harder (compared to Wiki), especially when you want to add tables, images, ... (or is there a 'preview' tool for Doxygen that doesn't require you to generate the code before you can see the result?) What do big open-source (or closed source) projects use to write their code documentation? Do they also split this up between Doxygen-style and a Wiki? Or do they use another system? What is the most appropriate way to expose the documentation? Via a Web server/browser, or via a big (several 100MB) help file? Which approach do you take when writing code documentation?

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  • Copyrights, Trademarks, Patents - Oh My!

    - by kennedysteve
    Good references when looking to see if someone really legally owns a name, copyright, etc. Copyrights = http://cocatalog.loc.gov/ Trademarks = http://tess2.uspto.gov Patents = http://patft.uspto.gov/ Website Address = http://www.internic.net/whois.html   Copyright Copyright, a form of intellectual property law, protects original works of authorship including literary, dramatic, musical, and artistic works, such as poetry, novels, movies, songs, computer software, and architecture. Copyright does not protect facts, ideas, systems, or methods of operation, although it may protect the way these things are expressed.   Trademark A trademark protects words, phrases, symbols, or designs identifying the source of the goods or services of one party and distinguishing them from those of others.   Patents Set of exclusive rights to an inventor for a limited period of time in exchange for a public disclosure of an invention.   Website Address (aka "Domain name") The core portion of a website name (such as "apple.com" or "msn.com") of a web site, which is uniquely registered to an individual or company (also found to the right of the @ sign in an email address such as "[email protected]".)   Side note #1. LLC Company Names appear to be registered and maintained by state only. If you want to reserve a LLC name nation wide, you may have to register with each state.   Side note #2. The copyright office's FAQ has a question called "How do I protect my sighting of Elvis?". No kidding. Check it out. http://www.

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  • Lenovo S110 netbook screen resolution Ubuntu

    - by Neigyl R. Noval
    I am still stuck with 800x600 resolution. Here is the output of lspci: 00:00.0 Host bridge: Intel Corporation Device 0bf2 (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Device 0be2 (rev 09) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 02) 00:1c.2 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 3 (rev 02) 00:1d.0 USB Controller: Intel Corporation N10/ICH7 Family USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 02) 00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 02) 00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation NM10 Family LPC Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation N10/ICH7 Family SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 02) 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 05) 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. Device 8176 (rev 01) Also, I tried modifying /usr/lib/X11/xorg.conf.d/10-monitor.conf to fix this problem, but still does not work: Section "Monitor" Identifier "Monitor0" VendorName "Monitor Vendor" ModelName "Monitor Model" EndSection Section "Screen" Identifier "Screen0" Monitor "Monitor0" Device "Card0" SubSection "Display" Viewport 0 0 Depth 1 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 4 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 8 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 15 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 16 Modes "1024x768" EndSubSection SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" EndSubSection EndSection Section "Device" Identifier "Card0" Driver "vesa" VendorName "Intel Corporation Device" EndSection I'm using Gnome. System Preference Monitor screen resolution sticks to 800x600. What am I going to do?

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  • Pathfinding and BSP with Box2D

    - by Amplify91
    I'm looking into implementing AI in my 2D side-scrolling platformer, and I'm looking into using algorithms such as A*. For many kinds of pathfinding, we need some sort of grid or systems of nodes or polygon areas. My problem is that I am using Box2d for physics and I am not sure how best to create a structure that my AI can use besides placing individual nodes manually (something I really want to avoid) and using some sort of steering behavior. My level design is tile-based with each tile being about half of the height/width of my main character. The tiles are not all square (some are sloped). I'd like to have a system that can see what the terrain looks like for pathfinding and also keep track of the positions of other actors such as enemies. I'd like to avoid directly placing any nodes into my level design except for possible endpoints or goals. This question is related: How do you do AI path following within a 2d physics engine like farseer/box2d?, but it doesn't specify what kind of structure I could use instead of a list of nodes. I'm looking for some kind of grid or type of BSP that I can query for algorithms like A*.

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  • The Internet of Things & Commerce: Part 3 -- Interview with Kristen J. Flanagan, Commerce Product Management

    - by Katrina Gosek, Director | Commerce Product Strategy-Oracle
    Internet of Things & Commerce Series: Part 3 (of 3) And now for the final installment my three part series on the Internet of Things & Commerce. Post one, “The Next 7,000 Days”, introduced the idea of the Internet of Things, followed by a second post interviewing one of our chief commerce innovation strategists, Brian Celenza.  This final post in the series is an interview with Kristen J. Flanagan, lead product manager for Oracle Commerce omnichannel strategy. She takes us through the past, present, and future of how our Commerce Solution is re-imagining the way physical and digital shopping come together. ------- QUESTION: It’s your job to stay on top of what our customers’ need to not only run their online businesses effectively, but also to make sure they have product capabilities they can innovate and grow on. What key trend has been top-of-mind for you and our customers around this collision of physical and digital shopping? Kristen: I’ll agree with Brian Celenza that hands down mobile has forced a major disruption in shopping and selling behavior. A few years ago, mobile exploded at a pace I don't think anyone was expecting. Early on, we saw our customers scrambling to establish a mobile presence---mostly through "screen scraping" technologies. As smartphones continued to advance (at lightening speed!), our customers started to investigate ways to truly tap in to their eCommerce capabilities to deliver the mobile experience. They started looking to us for a means of using the eCommerce services and capabilities to deliver a mobile experience that is tailored for mobile rather than the desktop experience on a smaller screen. In the future, I think we'll see customers starting to really understand what their shoppers need and expect from a mobile offering and how they can adapt their content and delivery of that content to meet those needs. And, mobile shopping doesn’t stop at the consumer / buyer. Because the in-store experience is compelling and has advantages that digital just can't offer, we're also starting to see the eCommerce services being leveraged for mobile for in-store sales associates. Brick-and-mortar retailers are interested in putting the omnichannel product catalog, promotions, and cart into the hands of knowledgeable associates. Retailers are now looking to connect and harness the eCommerce data in-store so that shoppers have a reason to walk-in. I think we'll be seeing a lot more customers thinking about melding the in-store and digital experiences to present a richer offering for shoppers.    QUESTION: What are some examples of what our customers are doing currently to bring these concepts to reality? Kristen: Well, without question, connecting digital and brick-and-mortar worlds is becoming tablestakes for selling experiences. If a brand has a foot in both worlds (i.e., isn’t a pureplay online retailer), they have to connect the dots because shoppers – whether consumers or B2B buyers –don't think in clearly defined channels anymore. The expectation is connectedness – for on- and offline experiences, promotions, products, and customer data. What does this mean practically for businesses selling goods on- and offline? It touches a lot of systems: inventory info on the eCommerce site, fulfillment options across channels (buy online/pickup in store), order information (representing various channels for a cohesive view of shopper order history), promotions across digital and store, etc.  A few years ago, the main link between store and digital was the smartphone. We all remember when “apps” became a thing and many of our customers were scrambling to get a native app out there. Now we're seeing more strategic thinking around the benefits of mobile web vs. native and how that ties in to the purpose and role of mobile within the digital channel. Put it more broadly, how these pieces fit together in the overall brand puzzle.  The same could be said for “showrooming.” Where it was a major concern (i.e., shoppers using stores to look at merchandise and then order online from Amazon), in recent months, it’s emerged that the inverse is now becoming a a reality as well. "Webrooming" (using digital sites to do research before making a purchase in the store) is a new behavior pure play retailers are challenged with. There are many technologies, behaviors, and information that need to tie together to offer a holistic omnichannel shopping experience. As a result, brands are looking for ways to connect the digital and in-store experiences to bridge the gaps: shared assortments across channels, assisted selling apps that arm associates with information about shoppers, shared promotions, inventory, etc. QUESTION: How has Oracle Commerce been built to help brands make the link between in-store and digital over the last few years? Kristen: Over the last seven years, the product has been in step with the changes in industry needs. Here is a brief history of the evolution: Prior to Oracle’s acquisition of ATG and Endeca, key investments were made to cross-channel functionality that we are still building on today. Commerce Service Center (v2007.1) ATG introduced the Commerce Service Center in 2007.1 and marked the first entry into what was then called “cross-channel.” The Commerce Service Center is a call-center-agent-facing application that enables agents to see shopper orders, online catalog, promotions, and pricing. It is tightly integrated with the eCommerce capabilities of the platform and commerce engine and provided a means of connecting data from the call center and online channels.  REST services framework (v9.1)  In v9.1 we introduced the REST services framework and interface in the Platform that enabled customers to use ATG web services in other applications. This framework has become the basis for our subsequent omni-channel features and functionality. Multisite Architecture (v10) With the v10 release, we introduced the Multisite Architecture, which enabled customers to manage multiple sites (and channels) within a single instance of the BCC. Customers could create site- and channel-specific catalogs, promotions, targeters, and scenarios. Endeca Page Builder (2.x) / Experience Manager (3.x) With the introduction of Endeca for Mobile (now part of the core platform, available through the reference store – see blow) on top of Page Builder (and then eventually Experience Manager), Endeca gave business users the tools to create and manage native and mobile web applications. And since the acquisition of both ATG (2011) and Endeca (2012), Oracle Commerce has leveraged the best of each leading technology’s capabilities for omnichannel commerce to continue to drive innovation for our customers. Service enablement of core Oracle Commerce capabilities (v10.1.1, 10.2, & 11) After the establishment of the REST services framework and interface, we followed up in subsequent releases with service enablement of core Oracle Commerce capabilities throughout the iOS native app and the enablement of the core Commerce Service Center features. The result is that customers can leverage these services for their integrations with other systems, as well as their omnichannel initiatives.  Mobile web reference application (v10.1) In 10.1 we introduced the shopper-facing mobile reference application that showed how to use Oracle Commerce to deliver a mobile web experience for shoppers. This included the use of Experience Manager and cartridges to drive those experiences on select pages.  Native (iOS) reference application (v10.1.1)  We came out with the 10.1.1 shopper-facing native iOS ref app that illustrated how to use the Commerce REST services to deliver an iOS app. Also included Experience Manager-driven pages.   Assisted Selling reference application (v10.2.1)  The Assisted Selling reference application is our first reference application designed for the in-store associate. This iOS app shows customers how they can use Oracle Commerce data and information to provide a high-touch, consultative sales environment as well as to put the endless aisle into hands of their associates. Shoppers can start a cart online, and in-store associates can access that cart via the application to provide more information or add products and then transact using the ATG engine. Support for Retail promotions (v11) As part of the v11 release, we worked with teams in the Oracle Retail Global Business Unit (RGBU) to assess which promotion types and capabilities are supported across our products. Those products included Oracle Commerce, Oracle Point of Service (ORPOS), and Oracle Retail Price Management (RPM). The result is that customers can now more easily support omnichannel use cases between the store and digital.  Making sure Oracle Commerce can help support the omnichannel needs of our customers is core to our product strategy. With 89% of consumers now use two or more channels to make a single purchase, ensuring that cross-channel interactions are linked is critical to a great customer experience – and to sales. As Oracle Commerce evolves, we want to make it simple for organizations to create, deliver, and scale experiences across touchpoints with our create once, deploy commerce anywhere framework. We have a flexible, services-oriented architecture that allows data, content, catalogs, cart, experiences, personalization, and merchandising to be shared across touchpoints and easily extended in to new environments like mobile, social, in-store, Call Center, and new Websites. [For the latest downloads and Oracle Commerce documentation, please visit the Oracle Technical Network.] ------ Thank you to both Brian and Kristen for their contributions and to this blog series and their continued thought leadership for Oracle Commerce. We are all looking forward to the coming years of months of new shopping behaviors and opportunities to innovate. Because – if the digital fabric of our everyday lives continues to change at the same pace – the next five years (that just under 2,000 days), will be dramatic. ---------- THIS DOCUMENT IS FOR INFORMATIONAL PURPOSES ONLY AND MAY NOT BE INCORPORATED INTO A CONTRACT OR AGREEMENT

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  • SQLAuthority News – My Evaluation of Singapore SharePoint Conference

    - by pinaldave
    Earlier this year I presented at SQLAuthority News – Presenting at South East Asia SharePoint Conference – Oct 26, 27, 2010 – Singapore. I felt very good to be presenting at Singapore as SharePoint Conference as I was the only SQL Speaker at the event. The event was filled with SharePoint enthusiasts and lots of other experts from all around the globe. The event was one of the best organized event, I attended in subcontinent. I just received my feedback score of the event. I was very much surprised and stunned. My ratting are very high as well, my demo were considered as one of the best demo of the whole event. I am not sure how much feedback I can share with community as organizer did not specify to me but I am very certain that I am allowed to share my own feedback. Speaker – 4.39 (best score 4.74, average 3.84) Contents – 4.37 (best score 4.39, average 3.65) Demo – 4.48 (best score, 4.48, average 3.61) I am very glad that all of my efforts to do presentations at SharePoint Conference are finally paid up. I was very much worried earlier if attendees will accept me or not as I am coming as speaker from foreign technology and no one knows me there. I must thank all of you for the same. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SharePoint, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL, Technology Tagged: SharePoint

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  • Data migration - dangerous or essential?

    - by MRalwasser
    The software development department of my company is facing with the problem that data migrations are considered as potentially dangerous, especially for my managers. The background is that our customers are using a large amount of data with poor quality. The reasons for this is only partially related to our software quality, but rather to the history of the data: Most of them have been migrated from predecessor systems, some bugs caused (mostly business) inconsistencies in the data records or misentries by accident on the customer's side (which our software allowed by error). The most important counter-arguments from my managers are that faulty data may turn into even worse data, the data troubles may awake some managers at the customer and some processes on the customer's side may not work anymore because their processes somewhat adapted to our system. Personally, I consider data migrations as an integral part of the software development and that data migration can been seen to data what refactoring is to code. I think that data migration is an essential for creating software that evolves. Without it, we would have to create painful software which somewhat works around a bad data structure. I am asking you: What are your thoughts to data migration, especially for the real life cases and not only from a developer's perspecticve? Do you have any arguments against my managers opinions? How does your company deal with data migrations and the difficulties caused by them? Any other interesting thoughts which belongs to this topics?

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  • Coming Soon: Development and Extensibility Handbook from Oracle Press

    - by Oliver Steinmeier
    I had hoped to get my hands on a copy at OpenWorld, but it wasn't available yet from the printers.  But it's coming soon: The Oracle Fusion Applications Development and Extensibility Handbook. This book is promising to be a great resource for anyone interested in learning about our favorite topic.  And while I haven't read it yet, a look at the cover page image tells me that it's going to be a high-quality book.  That's because I have known one of the authors, Dhaval Mehta, for many years.  He recently left Oracle development for new challenges, but until then he was widely known as one of the most knowledgable Fusion Applications engineers.  And his co-authors have equally strong and complementary backgrounds.Here's what the book covers: Explore Oracle Fusion Applications components and architecture Plan, develop, debug, and deploy customizations Extend out-of-the-box functionality with Oracle JDeveloper Modify web applications using Oracle Composer Incorporate Oracle SOA Suite 11g composites Validate code through sandboxes and test environments Secure data using authorization, authentication, and encryption Design and distribute personalized BI reports Automate jobs with Oracle Enterprise Scheduler Change appearance and branding of your applications with the Oracle ADF Skin Editor   Expect a more detailed review of the book when it his your local bookseller's shelves (or Amazon).

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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