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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Linux to Solaris @ Morgan Stanley

    - by mgerdts
    I came across this blog entry and the accompanying presentation by Robert Milkoski about his experience switching from Linux to Oracle Solaris 11 for a distributed OpenAFS file serving environment at Morgan Stanley. If you are an IT manager, the presentation will show you: Running Solaris with a support contract can cost less than running Linux (even without a support contract) because of technical advantages of Solaris. IT departments can benefit from hiring computer scientists into Systems Programmer or similar roles.  Their computer science background should be nurtured so that they can continue to deliver value (savings and opportunity) to the business as technology advances. If you are a sysadmin, developer, or somewhere in between, the presentation will show you: A presentation that explains your technical analysis can be very influential. Learning and using the non-default options of an OS can make all the difference as to whether one OS is better suited than another.  For example, see the graphs on slides 3 - 5.  The ZFS default is to not use compression. When trying to convince those that hold the purse strings that your technical direction should be taken, the financial impact can be the part that closes the deal.  See slides 6, 9, and 10.  Sometimes reducing rack space requirements can be the biggest impact because it may stave off or completely eliminate the need for facilities growth. DTrace can be used to shine light on performance problems that may be suspected but not diagnosed.  It is quite likely that these problems have existed in OpenAFS for a decade or more.  DTrace made diagnosis possible. DTrace can be used to create performance analysis tools without modifying the source of software that is under analysis.  See slides 29 - 32. Microstate accounting, visible in the prstat output on slide 37 can be used to quickly draw focus to problem areas that affect CPU saturation.  Note that prstat without -m gives a time-decayed moving average that is not nearly as useful. Instruction level probes (slides 33 - 34) are a super-easy way to identify which part of a function is hot.

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  • Nova Software Becomes Kentico Certified Partner

    - by chanva
    Nova Software was awarded Kentico Certified Partner status. The new status confirms that Nova Software is qualified to provide professional services using the Kentico CMS. Nova Software has earned a reputation for excellence thanks to our in-depth technology knowledge and business acumen. By consistently applying this expertise to customers' individual business needs, Nova Software helps provide a sustainable competitive advantage based upon unique industry knowledge and relationships. Nova Software chose Kentico CMS as the platform for their clients' websites for its robust feature set, affordable licensing and solid core structure. As a custom software developer, Nova Software is drawn to the Kentico CMS both for its developer-centric environment as well as for its user-friendly CMS Desktop that will enhance the user experience of its clients. While commenting on the potentiality of this major collaboration with Kentico Software, Our customers come to us for high-quality websites that can offer the most up-to-date features. By using Kentico CMS, we feel confident that we will be able to cover all the needs of our customers, deliver the project on time and provide them services at a very affordable price.Partner Manager at Kentico, Lenka Navratilova, says the partnership with Nova Software is important to her company, "Choosing the right platform for a web project is only a part of its way to success. The skills and expertise of the company that delivers it makes the rest. With our partnership with Nova Software, we are sure that the end users of our product will be provided with top-level professional services." Kentico is currently used in 84 countries by more than 6,000 websites including some of the world's biggest corporations such as McDonalds, Mazda and Vodafone, This is an exciting development for large businesses and organisations as it will enable the building and management of any sized website, from simple 'brochure' sites to comprehensive, data hungry sites in a robust and technically superior platform. Kentico is modular so clients can start with a basic site and later add functions such as blogs, newsletters and e-commerce. Technical knowledge is not needed in order to update a Kentico website. If clients can use Microsoft Word, they can easily edit their site.

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  • How do I add and/or keep subtitles when converting video?

    - by JoeSteiger
    I have a mkv video I want to convert to mp4, but every which way I try and convert it (Handbrake, WinFF, ffmpeg, mencoder,...I lose the video's subtitles. How can I convert the video,keeping the subtitles, or add a subtitles.srt? I also would like 2 pass encoding with a video bitrate of 4054 and audio bitrate of 160. Thanks. I was asked for the ffmpeg -i: joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos$ ffmpeg -i iron.mkv ffmpeg version 0.8.3-4:0.8.3-0ubuntu0.12.04.1, Copyright (c) 2000-2012 the Libav developers built on Jun 12 2012 16:52:09 with gcc 4.6.3 *** THIS PROGRAM IS DEPRECATED *** This program is only provided for compatibility and will be removed in a future release. Please use avconv instead. [matroska,webm @ 0x1a319a0] Estimating duration from bitrate, this may be inaccurate Input #0, matroska,webm, from 'iron.mkv': Metadata: title : Iron Duration: 02:06:01.67, start: 0.000000, bitrate: 1280 kb/s Chapter #0.0: start 0.000000, end 546.170622 Metadata: title : Chapter 00 Chapter #0.1: start 546.170622, end 1080.579489 Metadata: title : Chapter 01 Chapter #0.2: start 1080.579489, end 1609.941667 Metadata: title : Chapter 02 Chapter #0.3: start 1609.941667, end 2101.849733 Metadata: title : Chapter 03 Chapter #0.4: start 2101.849733, end 2595.259333 Metadata: title : Chapter 04 Chapter #0.5: start 2595.259333, end 3158.488667 Metadata: title : Chapter 05 Chapter #0.6: start 3158.488667, end 3564.644400 Metadata: title : Chapter 06 Chapter #0.7: start 3564.644400, end 4052.423356 Metadata: title : Chapter 07 Chapter #0.8: start 4052.423356, end 4304.300000 Metadata: title : Chapter 08 Chapter #0.9: start 4304.300000, end 4711.206489 Metadata: title : Chapter 09 Chapter #0.10: start 4711.206489, end 5080.575489 Metadata: title : Chapter 10 Chapter #0.11: start 5080.575489, end 5700.111067 Metadata: title : Chapter 11 Chapter #0.12: start 5700.111067, end 6269.346400 Metadata: title : Chapter 12 Chapter #0.13: start 6269.346400, end 6811.471333 Metadata: title : Chapter 13 Chapter #0.14: start 6811.471333, end 7561.679000 Metadata: title : Chapter 14 Stream #0.0(eng): Video: h264 (High), yuv420p, 1920x1080 [PAR 1:1 DAR 16:9], 23.98 fps, 23.98 tbr, 1k tbn, 47.95 tbc Stream #0.1(eng): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s (default) Metadata: title : 3/2+1 Stream #0.2(ita): Audio: ac3, 48000 Hz, 5.1, s16, 640 kb/s Metadata: title : 3/2+1 Stream #0.3(eng): Subtitle: pgssub (default) Stream #0.4(eng): Subtitle: pgssub Stream #0.5(eng): Subtitle: pgssub Stream #0.6(eng): Subtitle: pgssub At least one output file must be specified joe@joe-Leopard-Extreme:/media/Elements/Home Folder/Videos

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  • Good Freelance models for web developers

    - by Matthew Underwood
    I am a web developer with four years of experience in PHP, MYSQL and experience in Javascript etc. One day I hope to develop a freelance career in web development. Areas of freelance that I am thinking of going towards includes Wordpress, Magento development along with bespoke applications. I am also thinking of doing some consultancy work for clients and businesses when I build up some more experience and technical knowledge. I want to offer a web development service to potential clients that plays on my strengths in what I know but most importantly has a market. Web development can cover so many subjects that its difficult to pick out the areas that have demand. I am also curious to find out if web developers offer services that bring in a monthly income e.g application maintenance or database maintenance? Is there a market for certain areas like WordPress plugins or bespoke applications? Are there certain things to avoid because of work duration, unrealistic client expectations or the fact that its impossible to find a market for it? As professional and experienced freelance web developers have you learned some important do's and don'ts? Is there certain services that the majority of web developers offer because its in high demand? This is the one area of web development freelancing that I cant get my head around. I know there is never a definitive answer but there must be some good practises and general consensus on this subject. Web designers design websites they offer a lump sum and get paid monthly sometimes to add new content, PPC and SEO consultants market sites to the top this will involve monthly payments, web development doesn’t seem so clear cut.

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  • Learning C, C++ and C#

    - by Zac
    I'm sure you guys are tired of this question but after wading through hours of similar posts and questions I've really not made any progress to my specific concerns. I was hoping you guys could shed some light on a couple of questions I have before I decide on a course of action. BACKGROUND: I'm wanting to enroll in some type of program to learn a programming language/get a certificate/degree to work in the field. I've always been interested and bought a book on VB back in high school and dabbled. Now I want to get serious after a huge hiatus. Question 1: I've read it's counter-productive to learn C first, then C++ or C# because you develop bad habits. In a lot of college courses I've looked at, learning C/C++ is mandatory to advance. Should I ever bother learning C? On a related note, I really don't understand the difference between C and C++, or C# for the matter other than it incorporates .NET (which, I understand, is a compilation of tools and libraries that make programming easier and faster). Question 2: Where did you guys learn to program? Where do you recommend? Is it possible to land a job programming being self-taught? Is my best chance an ITT tech or a regular college? I was going to enroll in a JC and go from there but I can't decide what to do. LAST question :) I heard C++ is being "ported" to .NET. True? And if so, is this going to make C++ a solid, in-demand language to learn? Thanks for looking. :)

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  • How do I get a rt2800usb wireless device working?

    - by Jii
    My brand new desktop running 13.04 has endless problems with wireless. Dozens of others are flooding forums with reports of the same problems. It worked fine for a few days, then there were a few days where it started having problems sometimes and working sometimes. Now it never works at all. I have 5+ devices all able to connect without any trouble at all, including iPhone, Android phone, 3DS, multiple game consoles, a laptop running windows 7, and even a second desktop machine running Ubuntu 12.04 sitting right behind the 13.04 machine. All other devices have full wireless bars displayed (strong signals). At any moment, one of the following is happening, and it changes randomly: Trying to connect forever, but never establishing a connection. Wireless icon constantly animating. Finds no wireless networks at all. (There are 12+ in range according to other devices.) Will not try to connect to the network. If I use the icon to connect, it will display "Disconnected" within a few seconds. Will continuously ask for the network password. Typing it in correctly does not help. Wireless is working fine. This happens sometimes. It can work for days at a time, or only 10 mins at a time. Various things that usually do nothing but sometimes fix the problem: Reboot. This has the best chance of helping, but it usually takes 5+ times. Disable/re-enable Wi-Fi using the wireless icon. Disable/re-enable Networking using the wireless icon. Use the icon to try and connect to a network (if found). Use the icon to open Edit Connections and delete my connection info, causing it to be recreated (once it's actually found again). Various things that seem to make no difference: Changing between using Linux headers in grub at bootup, between 3.10.0, 3.9.0, or 3.8.0. Move the wireless router very close to the desktop. Running sudo rfkill unblock all (I dunno what this is supposed to do.) I've used Ubuntu for 6 years and I've never had a problem with networking. Now I'm spending all my time reading through endless problem reports and trying all the answers. None of them have helped. I am doing this instead of getting work done, which is defeating the whole purpose of using Ubuntu. It's heartbreaking to be honest. In the current state of "no networks are showing up", here are outputs from the random things that other people are usually asked to run: lspic 00:00.0 Host bridge: Intel Corporation Haswell DRAM Controller (rev 06) 00:01.0 PCI bridge: Intel Corporation Haswell PCI Express x16 Controller (rev 06) 00:14.0 USB controller: Intel Corporation Lynx Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Lynx Point MEI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation Ethernet Connection I217-V (rev 04) 00:1a.0 USB controller: Intel Corporation Lynx Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Lynx Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Lynx Point PCI Express Root Port #1 (rev d4) 00:1c.2 PCI bridge: Intel Corporation 82801 PCI Bridge (rev d4) 00:1d.0 USB controller: Intel Corporation Lynx Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Lynx Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Lynx Point 6-port SATA Controller 1 [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Lynx Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 610] (rev a1) 01:00.1 Audio device: NVIDIA Corporation GF119 HDMI Audio Controller (rev a1) 03:00.0 PCI bridge: ASMedia Technology Inc. ASM1083/1085 PCIe to PCI Bridge (rev 03) lsmod Module Size Used by e100 41119 0 nls_iso8859_1 12713 1 parport_pc 28284 0 ppdev 17106 0 bnep 18258 2 rfcomm 47863 12 binfmt_misc 17540 1 arc4 12573 2 rt2800usb 27201 0 rt2x00usb 20857 1 rt2800usb rt2800lib 68029 1 rt2800usb rt2x00lib 55764 3 rt2x00usb,rt2800lib,rt2800usb coretemp 13596 0 mac80211 656164 3 rt2x00lib,rt2x00usb,rt2800lib kvm_intel 138733 0 kvm 452835 1 kvm_intel cfg80211 547224 2 mac80211,rt2x00lib crc_ccitt 12707 1 rt2800lib ghash_clmulni_intel 13259 0 aesni_intel 55449 0 usb_storage 61749 1 aes_x86_64 17131 1 aesni_intel joydev 17613 0 xts 12922 1 aesni_intel nouveau 1001310 3 snd_hda_codec_hdmi 37407 1 lrw 13294 1 aesni_intel gf128mul 14951 2 lrw,xts mxm_wmi 13021 1 nouveau snd_hda_codec_realtek 46511 1 ablk_helper 13597 1 aesni_intel wmi 19256 2 mxm_wmi,nouveau snd_hda_intel 44397 5 ttm 88251 1 nouveau drm_kms_helper 49082 1 nouveau drm 295908 5 ttm,drm_kms_helper,nouveau snd_hda_codec 190010 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel cryptd 20501 3 ghash_clmulni_intel,aesni_intel,ablk_helper snd_hwdep 13613 1 snd_hda_codec snd_pcm 102477 3 snd_hda_codec_hdmi,snd_hda_codec,snd_hda_intel btusb 18291 0 snd_page_alloc 18798 2 snd_pcm,snd_hda_intel snd_seq_midi 13324 0 i2c_algo_bit 13564 1 nouveau snd_seq_midi_event 14899 1 snd_seq_midi snd_rawmidi 30417 1 snd_seq_midi snd_seq 61930 2 snd_seq_midi_event,snd_seq_midi bluetooth 251354 22 bnep,btusb,rfcomm snd_seq_device 14497 3 snd_seq,snd_rawmidi,snd_seq_midi lpc_ich 17060 0 snd_timer 29989 2 snd_pcm,snd_seq mei 46588 0 snd 69533 20 snd_hda_codec_realtek,snd_hwdep,snd_timer,snd_hda_codec_hdmi,snd_pcm,snd_seq,snd_rawmidi,snd_hda_codec,snd_hda_intel,snd_seq_device psmouse 97838 0 microcode 22923 0 soundcore 12680 1 snd video 19467 1 nouveau mac_hid 13253 0 serio_raw 13215 0 lp 17799 0 parport 46562 3 lp,ppdev,parport_pc hid_generic 12548 0 usbhid 47346 0 hid 101248 2 hid_generic,usbhid ahci 30063 3 libahci 32088 1 ahci e1000e 207005 0 ptp 18668 1 e1000e pps_core 14080 1 ptp sudo lshw -c network 00:00.0 Host bridge: Intel Corporation Haswell DRAM Controller (rev 06) 00:01.0 PCI bridge: Intel Corporation Haswell PCI Express x16 Controller (rev 06) 00:14.0 USB controller: Intel Corporation Lynx Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Lynx Point MEI Controller #1 (rev 04) 00:19.0 Ethernet controller: Intel Corporation Ethernet Connection I217-V (rev 04) 00:1a.0 USB controller: Intel Corporation Lynx Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Lynx Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Lynx Point PCI Express Root Port #1 (rev d4) 00:1c.2 PCI bridge: Intel Corporation 82801 PCI Bridge (rev d4) 00:1d.0 USB controller: Intel Corporation Lynx Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Lynx Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Lynx Point 6-port SATA Controller 1 [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Lynx Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [GeForce GT 610] (rev a1) 01:00.1 Audio device: NVIDIA Corporation GF119 HDMI Audio Controller (rev a1) 03:00.0 PCI bridge: ASMedia Technology Inc. ASM1083/1085 PCIe to PCI Bridge (rev 03) sudo iwconfig eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:on sudo iwlist scan eth0 Interface doesn't support scanning. lo Interface doesn't support scanning. wlan0 No scan results NOTE: This dmesg was done after a reboot where the network manager was continuously displaying the "disconnected" message over and over. So it must have been trying to connect at this time. My network was displayed in the list of options, as the only option despite other devices picking up 12+ access points. The router channel is set to auto. dmesg | tail -30 [ 187.418446] wlan0: associated [ 190.405601] wlan0: disassociated from 00:14:d1:a8:c3:44 (Reason: 15) [ 190.443312] cfg80211: Calling CRDA to update world regulatory domain [ 190.443431] wlan0: deauthenticating from 00:14:d1:a8:c3:44 by local choice (reason=3) [ 190.451635] cfg80211: World regulatory domain updated: [ 190.451643] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 190.451648] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 190.451652] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 190.451656] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 190.451659] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 190.451662] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 191.824451] wlan0: authenticate with 00:14:d1:a8:c3:44 [ 191.850608] wlan0: send auth to 00:14:d1:a8:c3:44 (try 1/3) [ 191.884604] wlan0: send auth to 00:14:d1:a8:c3:44 (try 2/3) [ 191.886309] wlan0: authenticated [ 191.886579] rt2800usb 3-5.3:1.0 wlan0: disabling HT as WMM/QoS is not supported by the AP [ 191.886588] rt2800usb 3-5.3:1.0 wlan0: disabling VHT as WMM/QoS is not supported by the AP [ 191.889556] wlan0: associate with 00:14:d1:a8:c3:44 (try 1/3) [ 192.001493] wlan0: associate with 00:14:d1:a8:c3:44 (try 2/3) [ 192.040274] wlan0: RX AssocResp from 00:14:d1:a8:c3:44 (capab=0x431 status=0 aid=3) [ 192.044235] wlan0: associated [ 193.948188] wlan0: deauthenticating from 00:14:d1:a8:c3:44 by local choice (reason=3) [ 193.981501] cfg80211: Calling CRDA to update world regulatory domain [ 193.984080] cfg80211: World regulatory domain updated: [ 193.984082] cfg80211: (start_freq - end_freq @ bandwidth), (max_antenna_gain, max_eirp) [ 193.984084] cfg80211: (2402000 KHz - 2472000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 193.984085] cfg80211: (2457000 KHz - 2482000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 193.984085] cfg80211: (2474000 KHz - 2494000 KHz @ 20000 KHz), (300 mBi, 2000 mBm) [ 193.984086] cfg80211: (5170000 KHz - 5250000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) [ 193.984087] cfg80211: (5735000 KHz - 5835000 KHz @ 40000 KHz), (300 mBi, 2000 mBm) The router uses MAC filtering, and security is WPA PSK with cipher as auto. So, any ideas? Or is the solution just to not use 13.04 unless you have a wired connection? (I don't have this option.) If so, please just tell me straight. I survived 9.04 Jaunty, and I can survive 13.04 Raring. Update #1 Results from trying Wild Man's first answer: jii@conan:~$ echo "options rt2800usb nohwcrypt=y" | sudo tee /etc/modprobe.d/rt2800usb.conf options rt2800usb nohwcrypt=y jii@conan:~$ sudo modprobe -rfv rt2800usb rmmod rt2800usb rmmod rt2800lib rmmod crc_ccitt rmmod rt2x00usb rmmod rt2x00lib rmmod mac80211 rmmod cfg80211 jii@conan:~$ sudo modprobe -v rt2800usb insmod /lib/modules/3.10.0-031000-generic/kernel/lib/crc-ccitt.ko insmod /lib/modules/3.10.0-031000-generic/kernel/net/wireless/cfg80211.ko insmod /lib/modules/3.10.0-031000-generic/kernel/net/mac80211/mac80211.ko insmod /lib/modules/3.10.0-031000-generic/kernel/drivers/net/wireless/rt2x00/rt2x00lib.ko insmod /lib/modules/3.10.0-031000-generic/kernel/drivers/net/wireless/rt2x00/rt2800lib.ko insmod /lib/modules/3.10.0-031000-generic/kernel/drivers/net/wireless/rt2x00/rt2x00usb.ko insmod /lib/modules/3.10.0-031000-generic/kernel/drivers/net/wireless/rt2x00/rt2800usb.ko nohwcrypt=y I tried: gksudo gedit /etc/pm/power.d/wireless but I didn't have the package. It said to install gksu. I tried that, but of course, not having Internet, I didn't get the package. So instead I did: sudo gedit /etc/pm/power.d/wireless Which created the file. Here is the body: #!/bin/sh /sbin/iwconfig wlan0 power off I then rebooted. No change. I tried adding exit 0 to the bottom of the wireless file, and rebooted. No change. Please note that this is a desktop machine. I'm assuming power management is primarily for laptops, but the iwconfig does state that power management is on, so who knows. The recommended router changes I did not do, since the current router settings are (I think) required for some of the older devices I have, and because the current settings work on all my modern devices including Ubuntu 12.04 and Windows 7. I do appreciate the advice though, and I'll look into it when I have time. Anything else to try? Update #2 I booted into Ubuntu 12.04.3 from a dvd, and the same problems exist. I have a separate old desktop machine with 12.04 installed that has no wireless problems at all. So obviously the problem is wireless hardware compatibility in both 12.04.03 LTS and 13.04. Update #3 The same problems exist even when using a wired connection. I plugged an ethernet cable directly to the router and the network manager added an "Auto Ethernet" entry, but it cannot establish a connection to it. So the problem is not specific to wireless. Meanwhile, I purchased a Trendnet N300 wireless USB adapter, TEW-664UB. I plugged it in, but I have no idea how to get Ubuntu to try and use it. Can anyone tell me how? Can I download a package on another computer and copy the .deb over to do an install, etc? I'm installing windows 7 to double check that the internet connection works there and it's not just some magically faulty hardware. Thanks for your help.

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  • It's raining development VirtualBox images again!

    - by pieter.humphrey
                                                The cloud has burst.. forecast is looking like large amounts of VirtualBox images are coming down from OTN.   Are you finding the install for Database, WebLogic, SOA or WebCenter to be complicated when your goal is simply to setup a development sandbox?  Sick of giving your credit card info to cloud vendors, only to be stuck in a walled garden where you can't connect to your own internal systems?   Are you new to Java and just wanted something technical to sink your teeth into?  Or maybe you just want to put some stuff on that new terabyte drive you got? ;) Have no fear.  VirtualBox 4.0 is here.  We've have several development (read: don't use in production) images that were designed for use for in-person events, but we're posting them for your enjoyment.  Some of the images have step by step hands on labs baked into them too!  So get a freeware download manager like BitComet, install VirtualBox, an MD5 checksum utility (if you are on windows) and get wet!   del.icio.us Tags: java,development,java ee,java fx,virtualBox,virtualization,database,soa,weblogic,jdeveloper,eclipse,netbeans,sql developer,times ten,zend,php,SOA,SOA Suite,BPM,BAM,B2B,hudson,maven,subversion,Eclipse,Solaris,OTN Technorati Tags: java,development,java ee,java fx,virtualBox,virtualization,database,soa,weblogic,jdeveloper,eclipse,netbeans,sql developer,times ten,zend,php,SOA,SOA Suite,BPM,BAM,B2B,hudson,maven,subversion,Eclipse,Solaris,OTN

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  • SQL SERVER – What is the Maximum Relational Database Size Supported by Single Instance?

    - by Pinal Dave
    I often get asked following question? “How much data SQL Server can handle?” Every single time when I get this question – I ask back following question - “How much data your storage system can handle?” The reason I ask this question back is because in reality for enterprise systems the limitation of storage is no more an issue. The Matter of the fact most of the database is now a days limited by the size of the storage system. SQL Server is enterprise system and it is very mature product. Even though if you still want to know what is the actual limit here is the answer. SQL Server 2008R2, 2012 and 2014 have maximum capacity of 524 PB (Petabyte) in the Enterprise, BI and Standard edition. SQL Server Express has a limitation of 10 GB due to its nature. I guess, now when you look at my question it will make sense that it is all depending on the size of your storage system. I personally believe at this point of time 524 PB is quite a huge data, but we never know after 10 years when we read this blog post, we all may think what was I thinking actually. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • How to View Netflix Watch Instantly in XBMC

    - by Justin Garrison
    Netflix streaming isn’t just a feature that is nice to have, for many people it is a must have for any video streaming software. Unfortunately it has been missing from XBMC for various reasons, until today. In order to get Netflix Watch Instantly working in XBMC you just need to have XBMC 10.0+ installed on Windows or OS X. Because of a lack of Silverlight support, this currently does not work on XBMC Live, Linux, or iOS devices (iPhone, iPad, AppleTV). You also need to live in a region that offers Netflix streaming (currently US and Canada) Latest Features How-To Geek ETC How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7

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  • SD-CARD reader does not show in ubuntu

    - by shantanu
    I bought Acer asipre 4250. It have built-in SD card reader. But it is not working. Nothing show in /media or fdisk but something in dmesg. dmesg: new high-speed USB device number 3 using ehci_hcd [ 127.396733] scsi5 : usb-storage 2-2:1.0 [ 128.526562] scsi 5:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 128.532512] sd 5:0:0:0: Attached scsi generic sg2 type 0 [ 129.008110] ohci_hcd 0000:00:12.0: PCI INT A disabled [ 129.032083] ohci_hcd 0000:00:13.0: PCI INT A disabled [ 129.056411] ohci_hcd 0000:00:16.0: PCI INT A disabled [ 129.338026] sd 5:0:0:0: [sdb] Attached SCSI removable disk [ 129.808328] ohci_hcd 0000:00:14.5: PCI INT C disabled [ 167.728616] usb 2-2: USB disconnect, device number 3 [ 169.872284] ehci_hcd 0000:00:13.2: PCI INT B disabled [ 169.872340] ehci_hcd 0000:00:13.2: PME# enabled fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0006bc6d Device Boot Start End Blocks Id System /dev/sda1 * 2048 48828415 24413184 7 HPFS/NTFS/exFAT /dev/sda2 48828416 50829311 1000448 82 Linux swap / Solaris /dev/sda3 50829312 99657727 24414208 83 Linux /dev/sda4 99659774 625141759 262740993 5 Extended Partition 4 does not start on physical sector boundary. /dev/sda5 99659776 275439615 87889920 7 HPFS/NTFS/exFAT /dev/sda6 275441664 451221503 87889920 7 HPFS/NTFS/exFAT /dev/sda7 451223552 625141759 86959104 7 HPFS/NTFS/exFAT I found another problem just right now. I format last three drives as EXT4 with disk utility. But they are showing as NTFS/exFAT in fdisk. :-(

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  • Wammu - USB Device Name?

    - by Paul
    I'm trying to get to my phone's filesystem through USB in Wammu, but I'm stuck in the configuration wizard when it asks for a USB device name. After about an hour of Internet searching, here are the failed solutions I've already tried, starting with the relevant information returned by lsusb in terminal. lsusb Bus 001 Device 003: ID 12d1:101e Huawei Technologies Co., Ltd. So I tried opening Wammu through sudo wammu in terminal and inputting "/dev/bus/usb/001/003" as the device name, which returns: Error opening device Device /dev/bus/usb/001/003 does not exist! and then "/dev/bus/usb/001/", which returns: Failed to connect to phone Description: Error opening device. Unknown, busy, or no permissions.<br> Function: Init<br> Error code: 2 Another proposed solution was to try "tail -f /var/log/messages" in terminal. But that only returned a "No such file or directory" message. Seemingly relevant dmesg info: [ 4739.716214] usb 1-1: new high-speed USB device number 8 using ehci_hcd [ 4739.854137] scsi9 : usb-storage 1-1:1.0 [ 4740.854416] scsi 9:0:0:0: CD-ROM HUAWEI T Mass Storage 2.31 PQ: 0 ANSI: 2 [ 4740.867051] sr0: scsi-1 drive [ 4740.867806] sr 9:0:0:0: Attached scsi CD-ROM sr0 [ 4740.870464] sr 9:0:0:0: Attached scsi generic sg1 type 5 I don't know why it is coming up as CD-ROM. But there it is. If you haven't noticed already, I'm an absolute beginner when it comes to Linux and terminal. So speaking to me like I'm a three year old is welcome if you can propose a solution. I'm running Ubuntu 12.04 LTS, and the phone is a Huawei U1250. My computer is an Acer Aspire One D250/KAV60. Any help is much appreciated.

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  • Memory concerns while plotting escape from DLL Hell in Delphi

    - by Peter Turner
    I work on a program with about 50 DLLs that are loaded from one executable, it's an old organically grown program where the only rationale for creating a new DLL is that one previously didn't exist to fill a given need. (and namespaces didn't exist in Delphi so it never crossed our mind to make dll1.main.pas, dll2.main.pas or something even more unique) What we want to do is consolidate all these DLLs into one executable, since none of them are used out of the program, there shouldn't be much of a problem. The concern my boss has is that if we did this, the memory overhead for terminal server clients would go through the roof. So, I've stepped through enough initialization code to know that lots of stuff is done every time a DLL is loaded in to memory, but say I've got a project with about 4000 files, and 50 dlls, 10 of which are probably utilized by any one user in any one session of the program. The 50 dlls are about 2/3rds form files, if not more, but beyond that there's not a lot of other resources being loaded (only a few embedded pictures, icons, cursors, etc..). If I loaded all these files in to memory, how much memory is used per unit? how much is used per class? How do I keep the overhead down? and what is the biggest project one can reasonably expect to build with Delphi? This tidbit won't help answering, but I think it might clarify what my boss is worried about, we currently start our program at about 18megs, normal working conditions are usually less than 40 megs, he thinks it could climb as high as 120 megs.

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  • links for 2010-05-11

    - by Bob Rhubart
    Fat Bloke: Oracle VM VirtualBox 3.1.8 released! "Supporting new platforms such as Ubuntu 10.04 (Lucid Lynx) and delivering a host of bugfixes, VirtualBox 3.1.8 is available now from the usual places, " says the Fat Bloke. (tags: oracle otn virtualization linux) Anthony Shorten: What is the Oracle Utilities Application Framework? "The Oracle Utilities Application Framework is a reusable, scalable and flexible java based framework which allows other products to be built, configured and implemented in a standard way," according to Anthony Shorten (tags: oracle otn framework java standards) Audio podcast: Oracle WebLogic Suite Virtualization Option (Application Grid) "Steve Harris, Senior Vice President of application server and Java Platform, Enterprise Edition development, talks about running Oracle WebLogic Server on Oracle JRockit Virtual Edition. Listen here to learn how you can run faster and more efficiently without a guest operating system on Oracle VM." (tags: oracle otn grid wweblogic podcast virtualization) MySQL Community Blog: MySQL track with free event at Kaleidoscope 2010 "The even greater news," writes Giuseppe Maxia, "is that, in addition to the general schedule, there are SUNDOWN SESSIONS!" (tags: java sun oracle mysql) @SOAtoday: Will Cloudsourcing Change the Face of Consulting? "Will we all be working remotely to deliver our client projects going forward? Maybe someday, but not anytime soon." -- Oracle ACE Director Jordan Braunstein (tags: oracle otn oracleace cloudcomputing entarch) @SOAtoday: Are we Paid to Say No? "Software architects take their governance initiatives seriously, and I can say with a high level of confidence that most of these denials are highly justified. But, have we architects lost our entrepreneurial spirit, with governance as our defense? Are we over-scrutinizing new ideas and slowing down pilots of innovation because they don’t align with our governance policies and enterprise frameworks?" -- Oracle ACE Director Jordan Braunstein (tags: architect entarch oracle otn soa)

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  • A Year of Upheaval for Procurement Professionals-New Report & Webinar

    - by DanAshton
    2013 will see significant changes in priorities and initiatives among procurement professionals as they balance the needs of their enterprises with efforts to add capabilities for long-term procurement success. In response, procurement managers will expand their organization’s spend influence via supplier relationship management, sourcing, and category management. These findings are part of the new report, “2013 Procurement Key Issues: Going Deeper and Broader to Deliver Borderless Procurement Services,” by the Hackett Group. The authors say that compared to similar studies over the last five years, 2013 is registering the greatest year-over-year changes in priorities for both procurement performance and capability issues. Three Important PrioritiesThe survey found that procurement professionals are focusing their attention in three key areas. Cost reduction. Controlling expenses is always a high priority, but with 90 percent of the respondents now placing this at the top of their performance concerns, the Hackett analysts say this “clearly shows that, for better or worse, cost reduction is king” in 2013. Technology innovation. Innovation has shot up significantly in the priority rankings and is now tied with spend influence for second among procurement professionals. Sixty-five percent of the survey participants said pursuing game-changing innovation and technology is a top procurement initiative. Managing supply risk. This area registered a sharp rise in importance because of its role in protecting profits, Hackett says. Supplier compliance with performance milestones and regulatory requirements is receiving particular attention, with an emphasis on efficient management of cross-functional workflows. “These processes create headaches for suppliers and buyers alike, and can detract from strategic value creation when participants are bogged down in processing paper and spreadsheets,” the report explains.  For more insights into the current state of the procurement industry, download the full report, “2013 Procurement Key Issues: Going Deeper and Broader to Deliver Borderless Procurement Services” and watch a Webcast featuring Global Procurement Advisory Practice Leader for The Hackett Group, Chis Sawchuk, and Managing Supervisor of Supply Chain Processes and Systems for Ameren, Chris Nelms. 

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  • How to manage a developer who has poor communication skills

    - by djcredo
    I manage a small team of developers on an application which is in the mid-point of its lifecycle, within a big firm. This unfortunately means there is commonly a 30/70 split of Programming tasks to "other technical work". This work includes: Working with DBA / Unix / Network / Loadbalancer teams on various tasks Placing & managing orders for hardware or infrastructure in different regions Running tests that have not yet been migrated to CI Analysis Support / Investigation Its fair to say that the Developers would all prefer to be coding, rather than doing these more mundane tasks, so I try to hand out the fun programming jobs evenly amongst the team. Most of the team was hired because, though they may not have the elite programming skills to write their own compiler / game engine / high-frequency trading system etc., they are good communicators who "can get stuff done", work with other teams, and somewhat navigate the complex beaurocracy here. They are good developers, but they are also good all-round technical staff. However, one member of the team probably has above-average coding skills, but below-average communication skills. Traditionally, the previous Development Manager tended to give him the Programming tasks and not the more mundane tasks listed above. However, I don't feel that this is fair to the rest of the team, who have shown an aptitute for developing a well-rounded skillset that is commonly required in a big-business IT department. What should I do in this situation? If I continue to give him more programming work, I know that it will be done faster (and conversly, I would expect him to complete the other work slower). But it goes against my principles, and promotes the idea that you can carve out a "comfortable niche" for yourself simply by being bad at the tasks you don't like.

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  • BDD/TDD vs JAD?

    - by Jonathan Conway
    I've been proposing that my workplace implement Behavior-Driven-Development, by writing high-level specifications in a scenario format, and in such a way that one could imagine writing a test for it. I do know that working against testable specifications tends to increase developer productivity. And I can already think of several examples where this would be the case on our own project. However it's difficult to demonstrate the value of this to the business. This is because we already have a Joint Application Development (JAD) process in place, in which developers, management, user-experience and testers all get together to agree on a common set of requirements. So, they ask, why should developers work against the test-cases created by testers? These are for verification and are based on the higher-level specs created by the UX team, which the developers currently work off. This, they say, is sufficient for developers and there's no need to change how the specs are written. They seem to have a point. What is the actual benefit of BDD/TDD, if you already have a test-team who's test cases are fully compatible with the higher-level specs currently given to the developers?

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  • The Oldest Big Data Problem: Parsing Human Language

    - by dan.mcclary
    There's a new whitepaper up on Oracle Technology Network which details the use of Digital Reasoning Systems' Synthesys software on Oracle Big Data Appliance.  Digital Reasoning's approach is inherently "big data friendly," as it leverages multiple components of the Hadoop ecosystem.  Moreover, the paper addresses the oldest big data problem of them all: extracting knowledge from human text.   You can find the paper here.   From the Executive Summary: There is a wealth of information to be extracted from natural language, but that extraction is challenging. The volume of human language we generate constitutes a natural Big Data problem, while its complexity and nuance requires a particular expertise to model and mine. In this paper we illustrate the impressive combination of Oracle Big Data Appliance and Digital Reasoning Synthesys software. The combination of Synthesys and Big Data Appliance makes it possible to analyze tens of millions of documents in a matter of hours. Moreover, this powerful combination achieves four times greater throughput than conducting the equivalent analysis on a much larger cloud-deployed Hadoop cluster.

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  • Cloud computing - database loading question

    - by workwise
    Following is the situation, I want to know whether what I want is possible in cloud computing and is it the best way for me: 1) My main site has a Database with tables with millions of rows, and entries are added almost every second. 2) I will setup a mysql mirror, so there will be a backup database always in sync with the main one. 3) There are few tens of thousands of images- growing. So say total size of images few tens of gigabytes. I will be keeping the image data also in sync on the backup server. 4) There can be short periods where traffic can go 100X the average traffic. 5) I will be using memcache heavily - most database and even frequently used disk files/images will be in RAM. I want that the main site runs on a dedicated server. The backup server is say an Amazon EC2 instance. Now note that since it is live backup, I need to run a small instance continuously. I want that when I anticipate high traffic, I should be able to run a large instance on the cloud and transfer the traffic there. The main point is - I do not want to spend time in "loading" the database on the large instance, as it typically can take few minutes or even hours (experience). So is it possible to just scale the memory/CPU on demand, and not having to load the database or sync up the filesystem? I want to setup my backup scripts etc just ONCE. Thanks JP

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  • Should I use procedural animation?

    - by user712092
    I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural animation. I would certainly use IK (starting with simple reaching an object with hand ...). I also assume procedural generation of animations will make less animations to do by hand (I can blend animations ...). I want also to have a planner for animation which would simplify complex animations; those which can be split to a sequence - run and then jump, jump and then roll - or which are separable - legs running and torso swinging with sword -. I want for example a character to chop a head of a big troll. If troll crouches character would just chop his head off, if it is standing he would climb on a troll. I know that I would have to describe the state ("troll is low", "troll is high", "chop troll head" ..) which would imply what regions animation will be in (if there is a gap between them character would jump), which would imply what places character can have some of legs and hands or would choose an predefined animation. My main goal is simplicity of coding, but I want my game to be looking cool also. Is it worthy to use procedural animation or does it make more troubles that it solves? (there can be lot of twiddling ...) I am using Blender Game Engine (therefore Python for scripting, and Bullet Physics).

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  • .NET development on Macs

    - by Jeff
    I posted the “exciting” conclusion of my laptop trade-ins and issues on my personal blog. The links, in chronological order, are posted below. While those posts have all of the details about performance and software used, I wanted to comment on why I like using Macs in the first place. It started in 2006 when Apple released the first Intel-based Mac. As someone with a professional video past, I had been using Macs on and off since college (1995 graduate), so I was never terribly religious about any particular platform. I’m still not, but until recently, it was staggering how crappy PC’s were. They were all plastic, disposable, commodity crap. I could never justify buying a PowerBook because I was a Microsoft stack guy. When Apple went Intel, they removed that barrier. They also didn’t screw around with selling to the low end (though the plastic MacBooks bordered on that), so even the base machines were pretty well equipped. Every Mac I’ve had, I’ve used for three years. Other than that first one, I’ve also sold each one, for quite a bit of money. Things have changed quite a bit, mostly within the last year. I’m actually relieved, because Apple needs competition at the high end. Other manufacturers are finally understanding the importance of industrial design. For me, I’ll stick with Macs for now, because I’m invested in OS X apps like Aperture and the Mac versions of Adobe products. As a Microsoft developer, it doesn’t even matter though… with Parallels, I Cmd-Tab and I’m in Windows. So after three and a half years with a wonderful 17” MBP and upgraded SSD, it was time to get something lighter and smaller (traveling light is critical with a toddler), and I eventually ended up with a 13” MacBook Air, with the i7 and 8 gig upgrades, and I love it. At home I “dock” it to a Thunderbolt Display. A new laptop .NET development on a Retina MacBook Pro with Windows 8 Returning my MacBook Pro with Retina display .NET development on a MacBook Air with Windows 8

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  • ArchBeat Link-o-Rama for 2012-03-21

    - by Bob Rhubart
    Webcast: Simplify Oracle RAC Deployment with Oracle VM event.on24.com Tuesday March 20, 2012 - 9am PT / Noon ET Learn how you can: Deploy an Oracle (RAC) Database environment in minutes with Oracle VM templates Create, deploy or convert existing systems into highly available cluster environments Instantly respond to changing demand by relocating resources between servers Speakers: Ronen Kofman – Product Management Director, Oracle Markus Michalewicz – Senior Principal Product Manager, Oracle Webcast: Oracle Business Intelligence Mobile event.on24.com Event Date: Wednesday, March 28, 2012 Time: 10 a.m. PT / 1 p.m. ET Speakers: Pete Manhardt – Director Enterprise Information at Smiths Group, plc Shailesh Shedge – Director BI & Analytics Practice at Ascentt Manan Goel – Director BI Product Marketing at Oracle Seth's Blog: The extraordinary software development manager sethgodin.typepad.com "Being good at programming is insufficient qualification for becoming a world class software project manager/leader," says marketing guru Seth Godin. Mismatch: Developer skills and customer demands | Floyd Teter orclville.blogspot.com "Those of us in the developer community may need to reconsider the law of supply and demand," says Oracle ACE Director Floyd Teter, "and get on with the process of matching our skills to the demands of our customers." SOA gets mobilized; mobile gets SOA-ized: survey | Joe McKendrick www.zdnet.com "Maybe mobile is the killer app for SOA that actually will convince people to adopt the architectural style." Integrating with Oracle Fusion Applications: Discovering Integration Artifacts | Rajesh Raheja rraheja.wordpress.com Rajesh Raheja briefly discusses "the ease with which integrations are now possible using standards-based technologies with enterprise applications." Chargeback and showChargeback and showback...both a 'throw back' | Tom Laszewski blogs.oracle.com Tom Laszeski discusses strategies for tracking and applying the costs of "IT services, hardware or software to the business unit in which they are used." GlassFish 4.0 Virtualization Progress - VirtualBox | The Aquarium blogs.oracle.com Want to spawn GlassFish instances as VirtualBox virtual machines? The Aquarium shares resources that will help you get it done. Thought for the Day "Spring is the time of plans and projects." — Leo Tolstoy

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  • Download Instagram photos of any user on Windows, Mac & Linux using 4K Stogram

    - by Gopinath
    Instagram is one of most popular mobile applications used to take pictures and share them online. Initially released for iOS devices, Instagram quickly won the hearts of photographers and made into top 10 apps charts in Apple App Store. With a simple interface and quick photo processing features Instagram popularity grown by leaps and bounds. Few months ago after releasing an Android application,  Facebook acquired Instagram for around 1 billion dollars. Undoubtedly Instagram is the most popular photo sharing app on mobile devices and it’s where you find best photographers share their beautiful pictures online. Being the best source of photographs many users love to browse and download photographs. For those who are looking for downloading photographs from Instagram here is an excellent free desktop application – 4K Stogram. Once installed 4K Stogram, you will be able to quickly browse and download photographs of any user by just entering user name in search box and clicking on Follow button. The app quickly searches for the recent photographs and displays the thumbnails as it downloads them. You can double click on any photograph to view it with your Operating Systems default photograph viewer. Open the location of the photograph and you will find the rest of downloaded photos in the same folder. Once you enter name of the user, 4K Stogram automatically keeps tracking the user until you manually delete it. Also it automatically downloads the latest photographs when its launched again. Like this you can track multiple users and download their photographs Here is a quick run down of 4K Stogram features View and download photos of Instagram users No need to have Instagram account, just enter user name and download all photos Track multiple users and download their photos Automatically download latest photos All new photos are marked with an indictor for quick reference Free and open source desktop application that runs on Windows, Mac & Linux Link to 4K Stogram Application website

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  • How to learn the math behind the code?

    - by Solomon Wise
    I am a 12 year old who has recently gotten into programming. (Although I know that the number of books you have read does not determine your programming competency or ability, just to paint a "map" of where I am in terms of the content I know...) I've finished the books: Python 3 For Absolute Beginners Pro Python Python Standard Library by Example Beautiful Code Agile Web Development With Rails and am about halfway into Programming Ruby. I have written many small programs (One that finds which files have been updated and deleted in a directory, one that compares multiple players' fantasy baseball value, and some text based games, and many more). Obviously, as I'm not some sort of child prodigy, I can't take a formal Computer Science course until high school. I really want to learn computer science to increase my knowledge about the code, and the how the code runs. I've really become interested in the math part after reading the source code for Python's random module. Is there a place where I can learn CS, or programming math online for free, at a level that would be at least partially understandable to a person my age?

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