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  • Using texture() in combination with JBox2D

    - by Valentino Ru
    I'm getting some trouble using the texture() method inside beginShape()/endShape() clause. In the display()-method of my class TowerElement (a bar which is DYNAMIC), I draw the object like following: void display(){ Vec2 pos = level.getLevel().getBodyPixelCoord(body); float a = body.getAngle(); // needed for rotation pushMatrix(); translate(pos.x, pos.y); rotate(-a); fill(temp); // temp is a color defined in the constructor stroke(0); beginShape(); vertex(-w/2,-h/2); vertex(w/2,-h/2); vertex(w/2,h-h/2); vertex(-w/2,h-h/2); endShape(CLOSE); popMatrix(); } Now, according to the API, I can use the texture() method inside the shape definition. Now when I remove the fill(temp) and put texture(img) (img is a PImage defined in the constructor), the stroke gets drawn, but the bar isn't filled and I get the warning texture() is not available with this renderer What can I do in order to use textures anyway? I don't even understand the error message, since I do not know much about different renderers.

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  • Is using SVN for development and CM a bad practice?

    - by GatorGuy
    I have a bit of experience with SVN as a pure programmer/developer. Within my company, however, we use SVN as our configuration management tool. I thought using SVN for development at the same time was OK since we could use branches and the trunk for dev, and tags for releases. To me, the tags were the CM part, and the branches/trunk were the dev part. Recently a person, who develops high level code (but outside of the "pure SW" group) mentioned that the existing philosophy (mixing SVN for dev and CM) was wrong... in his opinion. His reasoning is that he thinks the company's CM tool should always link to run-able SW (so branches would break this rule). He also mentioned that a CM tool shouldn't be a backup utility for daily or incremental commits. Finally, he doesn't like the idea of having to jump from revision 143 to 89 in order to get a working copy... and further that CM tools shouldn't allow reversion to a broken state. In general he wants to separate the CM and back-up/dev utilties that SVN offers. Honestly, I am new and the person with this perspective is one of seniority, experience, and success, so I want to field this dilemma with the stackoverflow userbase to see if his approach has merit. My question: Should SVN be purely used for development, and another tool for CM (or vice versa)? Why? If so, what tools would you suggest for this combo? Or do you think that integrating both CM and dev into SVN is the best approach? Why? Thanks.

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  • ECS with Go - circular imports [migrated]

    - by Andreas
    I'm exploring both Go and Entity-Component-Systems. I understand how ECS works, and I'm trying to replicate what seems to be the go-to document of ECS, namely http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ For performance, the document recommends to use static arrays of every component type. That is, not arrays of component interfaces (arrays of pointers). The problem with this in Go is circular imports. I have one package, ecs, which contains the definitions for Entity, Component and System types/interfaces as well as an EntityManager. Another package, ecs/components, contains the various components. Obviously, the ecs/components package depends on ecs. But, to declare arrays of specific components in EntityManager, ecs would depend on ecs/components, therefore creating a circular import. Is there any way of avoiding this? I am aware that normally a high level system should not depend on lower systems. I'm also want to point out that using an array of pointers is probably fast enough for my purposes, but I'm interested in possible workarounds (for future reference) Thank you for your help!

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  • Need a Quick Sure Method to Produce a Formatted Explain Plan? This will help!

    - by user702295
    Please use the following on the production machine to get formatted explain plan and sql trace using the SLOW sql (e.g. 'T_COMB_LIST.COMB_ID = 216') or any other value that takes longer: -- Open new session is SQL*Plus */ -- Make sure you are using updated PLAN_TABLE -- This can be done by dropping it and recreate it by running: -- SQL> @?/rdbms/admin/utlxplan.sql) set lines 1000 set pages 1000 spool xplan_1.txt EXPLAIN PLAN FOR <<<<Replace this line with exactly the same query you used above. Force hard parse by modifying the case of a character>>>> @?/rdbms/admin/utlxplp spool off EXIT --Open a second session is SQL*Plus ALTER SESSION SET max_dump_file_size = unlimited; ALTER SESSION SET tracefile_identifier = '10046'; ALTER SESSION SET statistics_level = ALL; ALTER SESSION SET events '10046 trace name context forever, level 12'; <<<<Replace this line with exactly the same query you used above. Force hard parse by modifying the case of a character>>>> select 'verify cursor closed' from dual; ALTER SYSTEM SET EVENTS '10046 trace name context off'; EXIT Make sure spooled file is formatted properly and that the 10046 trace has relevant explain plan in it.  Please Upload both files (10046 trace is generated in udump). Need instructions to find udump?   sqlplus "/ as sysdba" show parameters dump_dest This will show you bdump, cdump and udump locations.

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • Learning curve for web development

    - by refro
    At the moment our team has a huge challenge, we're being asked to deliver a new GUI for an embedded controller. The deadline is very tight and is set on April 2013. Our team is very diverse, some people are on the level of functional programming (mostly C), others (including myself) have mastered object oriented programming (C++, C#). We built a prototype for Android, although it has its quirks, it is mostly just OO. For the future there is a wish to support multiple platforms (Windows, Android, iOS). In my opinion a HTML5 app with a native app shell is the way to go. When gathering more information on the frameworks to use etc., it became obvious to me a paradigm shift is needed. None of us have a web background so we need to learn from the ground up. The shift from functional to OO took us about 6 months to become productive (and some of the early subsystems were rewritten because they were a total mess). Can we expect the learning curve to be similar? Can this be pulled off with a web app? (My feeling says it will already be hard to pull off as a native app which is at the edge of our comfort zone).

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  • Hobbyist transitioning to earn money on paid work?

    - by Chelonian
    I got into hobbyist Python programming some years ago on a whim, having never programmed before other than BASIC way back when, and little by little have cobbled together a, in my opinion, nice little desktop application that I might try to get out there in some fashion someday. It's roughly 15,000 logical lines of code, and includes use of Python, wxPython, SQLite, and a number of other libraries, works on Win and Linux (maybe Mac, untested) and I've gotten some good feedback about the application's virtues from non-programmer friends. I've also done a small application for data collection for animal behavior experiments, and an ad hoc tool to help generate a web page...and I've authored some tutorials. I consider my Python skills to be appreciably limited, my SQL skills to be very limited, but I'm not totally out to sea, either (e.g. I did FizzBuzz in a few minutes, did a "Monty Hall Dilemma" simulator in some minutes, etc.). I also put a strong premium on quality user experience; that is, the look and feel matters much to me and the software looks quite good, I feel. I know no other programming languages yet. I also know the basics of HTML/CSS (not considering them programming languages) and have created an artist's web page (that was described by a friend as "incredibly slick"...it's really not, though), and have a scientific background. I'm curious: Aside from directly selling my software, what's roughly possible--if anything--in terms of earning either side money on gigs, or actually getting hired at some level in the software industry, for someone with this general skill set?

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  • How can I make this arcade-highscore game more fun/interesting?

    - by j-a
    I'm having difficulties getting the fun factor into this iPhone game, and I am looking for some ideas or advice. I was asked to generalize the question a bit. What are some techniques for arcade highscore games that can be applied to this game in order to: Make each second of the game fun and challenging, from the first second to the end of the game. Regardless of skill level. Make the player want to try again and again to beat the high score. Briefly about the game: you aim using your finger and pull the bow chord and release by lifting your finger. That part feels quite nice how the bow interacts with the finger. The game idea: hearts fall down and you get 1 pt for each heart you shoot. You start with a few arrows and every now and then a bag of arrow comes down which - if you hit it, you get more arrows. Once your out of arrows the game is over. So it is all about beating your previous high score or your friends high scores. Unfortunately I don't find it that fun. Thankful for any ideas/suggestions/thoughts on how to make it more fun/interesting.

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  • MVVM Light V4 preview (BL0014) release notes

    - by Laurent Bugnion
    I just pushed to Codeplex an update to the MVVM Light source code. This is an early preview containing some of the features that I want to release later under the version 4. If you find these features useful for your project, please download the source code and build the assemblies. I will appreciate greatly any issue report. This version is labeled “V4.0.0.0/BL0014”. The “BL” string is an old habit that we used in my days at Siemens Building Technologies, called a “base level”. Somehow I like this way of incrementing the “base level” independently of any other consideration (such as alpha, beta, CTP, RTM etc) and continue to use it to tag my software versions. In Microsoft parlance, you could say that this is an early CTP of MVVM Light V4. Caveat The code is unit tested, but as we all know this does not mean that there are no bugs This code has not yet been used in production. Again, your help in testing this is greatly appreciated, so please report all bugs to me! What’s new? The following features have been implemented: Misc Various “maintenance work”. All WPF assemblies (that is .NET35 and .NET4) now allow partially trusted callers. It means that you can use them in am XBAP in partial trust mode. Testing Various test updates Added Windows Phone 7 unit tests Note: For Windows Phone 7, due to an issue in the unit test framework, not all tests can be executed. I had to isolate those tests for the moment. The error was reported to Microsoft. ViewModelBase The constructor is now public to allow serialization (especially useful on the phone to tombstone the state). ViewModelBase.MessengerInstance now returns Messenger.Default unless it is set explicitly. Previously, MessengerInstance was returning null, which was complicating the code. Two new ways to raise the PropertyChanged event have been added. See below for details. Messenger Updated the IMessenger interface with all public members from the Messenger class. Previously some members were missing. A new Unregister method is now available, allowing to unregister a recipient for a given token. RelayCommand RaiseCanExecuteChanged now acts the same in Windows Presentation Foundation than in Silverlight. In previous versions, I was relying on the CommandManager to raise the CanExecuteChanged event in WPF. However, it was found to be too unreliable, and a more direct way of raising the event was found preferable. See below for details. Raising the PropertyChanged event A very much requested update is now included: the ability to raise the PropertyChanged event in a viewmodel without using “magic strings”. Personally, I don’t see strings as a major issue, thanks to two features of the MVVM Light Toolkit: In the DEBUG configuration, every time that the RaisePropertyChanged method is called, the name of the property is checked against all existing properties of the viewmodel. Should the property name be misspelled (because of a typo or refactoring), an exception is thrown, notifying the developer that something is wrong. To avoid impacting the performance, this check is only made in DEBUG configuration, but that should be enough to warn the developers in case they miss a rename. The property name is defined as a public constant in the “mvvminpc” code snippet. This allows checking the property name from another class (for example if the PropertyChanged event is handled in the view). It also allows changing the property name in one place only. However, these two safeguards didn’t satisfy some of the users, who requested another way to raise the PropertyChanged event. In V4, you can now do the following: Using lambdas private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(() => MyProperty); } } This raises the property changed event using a lambda expression instead of the property name. Light reflection is used to get the name. This supports Intellisense and can easily be refactored. You can also broadcast a PropertyChangedMessage using the Messenger.Default instance with: private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(() => MyProperty, oldValue, value, true); } } Using no arguments When the RaisePropertyChanged method is called within a setter, you can also omit the property name altogether. This will fail if executed outside of the setter however. Also, to avoid confusion, there is no way to broadcast the PropertyChangedMessage using this syntax. private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(); } } The old way Of course the “old” way is still supported, without broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); } } And with broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(MyPropertyName, oldValue, value, true); } } Performance considerations It is notorious that using reflection takes more time than using a string constant to get the property name. However, after measuring for all platforms, I found the differences to be very small. I will measure more and submit the results to the community for evaluation, because some of the results are actually surprising (for example, using the Messenger to broadcast a PropertyChangedMessage does not significantly increase the time taken to raise the PropertyChanged event and update the bindings). For now, I submit this code to you, and would be delighted to hear about your own results. Raising the CanExecuteChanged event manually In WPF, until now, the CanExecuteChanged event for a RelayCommand was raised automatically. Or rather, it was attempted to be raised, using a feature that is only available in WPF called the CommandManager. This class monitors the UI and when something occurs, it queries the state of the CanExecute delegate for all the commands. However, this proved unreliable for the purpose of MVVM: Since very often the value of the CanExecute delegate changes according to non-UI events (for example something changing in the viewmodel or in the model), raising the CanExecuteChanged event manually is necessary. In Silverlight, the CommandManager does not exist, so we had to raise the event manually from the start. This proved more reliable, and I now changed the WPF implementation of the RaiseCanExecuteChanged method to be the exact same in WPF than in Silverlight. For instance, if a command must be enabled when a string property is set to a value other than null or empty string, you can do: public MainViewModel() { MyTestCommand = new RelayCommand( () => DoSomething(), () => !string.IsNullOrEmpty(MyProperty)); } public const string MyPropertyName = "MyProperty"; private string _myProperty = string.Empty; public string MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); MyTestCommand.RaiseCanExecuteChanged(); } } Logo update I made a minor change to the logo: Some people found the lack of the word “light” (as in MVVM Light Toolkit) confusing. I thought it was cool, because the feather suggests the idea of lightness, however I can see the point. So I added the word “light” to the logo. Things should be quite clear now. What’s next? This is only the first of a series of releases that will bring MVVM Light to V4. In the next weeks, I will continue to add some very requested features and correct some issues in the code. I will probably continue this fashion of releasing the changes to the public as source code through Codeplex. I would be very interested to hear what you think of that, and to get feedback about the changes. Cheers, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • ADF Logging In Deployed Apps

    - by Duncan Mills
    Harking back to my series on using the ADF logger and the related  ADF Insider Video, I've had a couple of queries this week about using the logger from Enterprise Manager (EM). I've alluded in those previous materials to how EM can be used but it's evident that folks need a little help.  So in this article, I'll quickly look at how you can switch logging on from the EM console for an application and how you can view the output.  Before we start I'm assuming that you have EM up and running, in my case I have a small test install of Fusion Middleware Patchset 5 with an ADF application deployed to a managed server. Step 1 - Select your Application In the EM navigator select the app you're interested in: At this point you can actually bring up the context ( right mouse click) menu to jump to the logging, but let's do it another way.  Step 2 - Open the Application Deployment Menu At the top of the screen, underneath the application name, you'll find a drop down menu which will take you to the options to view log messages and configure logging, thus: Step 3 - Set your Logging Levels  Just like the log configuration within JDeveloper, we can set up transient or permanent (not recommended!) loggers here. In this case I've filtered the class list down to just oracle.demo, and set the log level to config. You can now go away and do stuff in the app to generate log entries. Step 4 - View the Output  Again from the Application Deployment menu we can jump to the log viewer screen and, as I have here, start to filter down the logging output to the stuff you're interested in.  In this case I've filtered by module name. You'll notice here that you can again look at related log messages. Importantly, you'll also see the name of the log file that holds this message, so it you'd rather analyse the log in more detail offline, through the ODL log analyser in JDeveloper, then you can see which log to download.

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  • Continuous Retraining Tutorials

    - by foampile
    I am looking for an online resource in which you can sortof design your future professional profile and it would provide you a set of tutorials that you would complete to get a basic level of familiarity with related technologies. One of my professional problems is my learning style: I can learn either by direct hands-on experience OR by following a rigid training program that goes in a linear progression. I have a hard time learning things in a multidimensional environment where the biggest challenge is to determine what needs to be learned and how to pick from a ton of books and the least problem is to go through the actual material. So I am looking for a reputable source that will knock those two confusing questions out for me so I can kick back and continuously be upgrading my skills without having to worry about what and how myself. I have found some decent online tutorials for various technologies but never found a single place that has all or most developer education tutorials that all follow the same or similar interface. I am kindof a lazy learner and would rather follow confirmed learning steps than be figuring my own education path just to realize I did it all wrong down the road. Is there a tutorial mega-boutique like that online?

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  • RetinaPad Enables Retina Display for iPhone Apps on the iPad

    - by Jason Fitzpatrick
    RetinaPad is an iPad application that actives the Retina Display resolution on iPhone applications to increase the clarity on the iPad. It’s a feature that should be built-in but is currently only available for jailbroken iPads. The premise is simple. Currently iPads lack support for the Retina Display level resolution that iPhone apps are capable of if displaying. RetinaPad allows you to stop using the ugly and blocky simple doubling available on the iPad and start accessing the higher resolution Retina Display mode for iPhone applications on the iPad. It’s such a trivial thing that it’s outright shameful Apple doesn’t include it by default. You should have to jailbreak your device to unlock functionality that should be there right from the factory. Check out the demo video below to see it in action: Fire up your jailbroken iPad, launch Cydia and search for RetinaPad. Retina Pad is $2.99, iPad only. How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Strategy to store/average logs of pings

    - by José Tomás Tocino
    I'm developing a site to monitor web services. The most basic type of check is sending a ping, storing the response time in a CheckLog object. By default, PingCheck objects are triggered every minute, so in one hour you get 60 CheckLogs and in one day you get 1440 CheckLogs. That's a lot of them, I don't need to store such level of detail, so I've set a up collapsing mechanism that periodically takes the uncollapsed CheckLogs older than 24h and collapses (averages) them in intervals of 30 minutes. So, if you have 360 CheckLogs that have been saved from 0:00 to 6:00, after collapsing you retain just 12 of them. The problem.. well, is this: After averaging the response times, the graph changes drastically. What can I do to improve this? Guess one option could be narrowing the interval duration to 15 min. I've seen the graphs at the GitHub status page and they do not seem to suffer from this problem. I'd appreciate any kind of information you could give me about this area.

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  • Speaking at Sinergija12

    - by DigiMortal
    Next week I will be speaker at Sinergija12, the biggest Microsoft conference held in Serbia. The first time I visited Sinergija it was clear to me that this is the event where I should go back. Why? Because technical level of sessions was very well in place and actually sessions I visited were pretty hardcore. Now, two years later, I will be back there but this time I’m there as speaker. My session at Sinergija12 Here are my three almost finished sessions for Sinergija12. ASP.NET MVC 4 Overview Session focuses on new features of ASP.NET MVC 4 and gives the audience good overview about what is coming. Demos cover all important new features - agent based output, new application templates, Web API and Single Page Applications. This session is for everybody who plans to move to ASP.NET MVC 4 or who plans to start building modern web sites.   Building SharePoint Online applications using Napa Office 365 Next version of Office365 allows you to build SharePoint applications using browser based IDE hosted in cloud. This session introduces new tools and shows through practical examples how to build online applications for SharePoint 2013.   Cloud-enabling ASP.NET MVC applications Cloud era is here and over next years more and more web applications will be hosted on cloud environments. Also some of our current web applications will be moved to cloud. This session shows to audience how to change the architecture of ASP.NET web application so it runs on shared hosting and Windows Azure with same code base. Also the audience will see how to debug and deploy web applications to Windows Azure. All developers who are coming to Sinergija12 are welcome to my sessions. See you there! :)

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  • Corporate Efficiency

    - by AndyScott
    Thoughts on streamlining the process of getting someone up to speed when they join a project as a new hire; or as is common in some companies, switch from one project to another: Has anyone heard of a strategy (including emphasis towards consistent, ongoing documentation) that would bring a user up to speed quickly? Has there been any thought given to focused documentation, specific to a role within a project? Or formalized mentoring within a project, that goes beyond a “system walkthrough”?   Often it's overlooked what time is wasted when a senior level worker is brought on board.  It's assumed that they will know the right questions to ask. They are the type of people that normally learn quickly, and in their own ways, so let them get by with what's out there.   Having a user without a computer will cost you measurable worker hours, making it an easy target to shoot at (and rightly so). Not getting them up to speed as quickly as possible is an efficiency issue, that seems to have become an industry standard as an accepted loss. Given the complexity of the projects within most companies, and the frequency with which users are shifted from one project to another based on need; I think this is an area that bears consideration.

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  • Encapsulating code in F# (Part 2)

    - by MarkPearl
    In part one of this series I showed an example of encapsulation within a local definition. This is useful to know so that you are aware of the scope of value holders etc. but what I am more interested in is encapsulation with regards to generating useful F# code libraries in .Net, this is done by using Namespaces and Modules. Lets have a look at some C# code first… using System; namespace EncapsulationNS { public class EncapsulationCLS { public static void TestMethod() { Console.WriteLine("Hello"); } } } Pretty simple stuff… now the F# equivalent…. namespace EncapsulationNS module EncapsulationMDL = let TestFunction = System.Console.WriteLine("Hello") ()   Even easier… lets look at some specifics about F# namespaces… Namespaces are open. meaning you can have multiple source files and assemblies can contribute to the same namespace. So, Namespaces are a great way to group modules together, so the question needs to be asked, what role do modules play. For me, the F# module is in many ways similar to the vb6 days of modules. In vb6 modules were separate files and simply allowed us to group certain methods together. I find it easier to visualize F# modules this way than to compare them to the C# classes. However that being said one is not restricted to one module per file – there is flexibility to have multiple modules in one code file however with my limited F# experience I would still recommend using the file as the standard level of separating modules as it is very easy to then find your way around a solution. An important note about interop with F# and other .Net languages. I wrote a blog post a while back about a very basic F# to C# interop. If I were to reference an F# library in a C# project (for instance ‘TestFunction’), in C# it would show this method as a static method call, meaning I would not have to instantiate an instance of the module.

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  • Quitting a small start-up where you are a primary developer?

    - by programmx10
    Just curious to hear from other people who may have been in similar situations. I work for a small startup (very small) where I am the main developer for a major part of the app they are building, the other dev they have does a different area of work than I do so couldn't take over my part. I've been with the company 5 months, or so, but I am looking at going to a more stable company soon because its just getting to be too much stress, overtime, pressure, etc for too little benefit and I miss working with other developers who can help out on a project. The guy is happy with my work and I think I've helped them get pretty far but I've realized I just don't like being this much "on the edge" as its hard to tell what the direction of the company is going to be since its so new. Also, even though I'm the main dev for the project, I would still only consider myself a mid-level dev and am selling myself as such for the new job search. Just to add more detail, I'm not a partner or anything in the company and this was never discussed, so I just work on a W2 (with no benefits of course). I work at home so that makes it easier to leave, I guess, but I don't want to just screw the guy over but also don't want to be tied in for too long. Obviously I would plan to give 2 weeks notice at least, but should I give more? How should I bring up the subject because I know its going to be a touchy thing to bring up. Any advice is appreciated UPDATE: Thanks everyone for posting on this, I have now just completed the process of accepting an offer with a larger company and quitting the startup. I have given 2 weeks notice and have offered to make myself available after that if needed, basically its a really small company at this point so it would only be 1 dev that I would have to deal with... anyways, it looks like it may work out well as far as me maintaining a good relationship with the founder for future work together, I made it out to be more of a personal / lifestyle issue than about their flaws / shortcomings which definitely seems to help in leaving on a good note

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  • How to Disable Touchpad tap in Toshiba Tecra R850 in Oneiric - it is recognized as a PS/2 mouse

    - by Kibi
    I know there's a lot of similar questions, but nothing I have tried here works yet - perhaps I was doing it wrong. New Laptop - Toshiba Tecra R850 with an install of Oneiric 64 bit. Mostly things are working well, but I have a problem with the touchpad (or whatever it's called) - whenever I use it for moving the mouse pointer I accidentally tap on it - basically I am clicking all over the place by accident. So I want to disable the tap-as-click (after all, I have buttons for clicks too). I open up "Mouse and Touchpad" and on the Touchpad tab I check "Disable touchpad when typing" and UNcheck "Enable mouse clicks with touchpad". This does not achieve anything. Ditto Synaptiks and other similar tools. EDIT OK it turns out that this is a somewhat known problem - it seems the touchpad is not being recognized as a touchpad, it is seen as a PS/2 mouse. So any adjustments made with various settings programs to the "touchpad" don't affect it. I've been looking at solutions for getting the touchpad correctly recognized and not achieved it yet - seems there is a problem at the kernel level...I tried (foolishly) a suggestion to replace the psmouse.ko driver ...this screwed some stuff up and didn't solve my problem. So - anyone know an answer? Thanks Kibi

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  • How do I find actors in an area on a poly-precise basis?

    - by Almo
    Ok, I've been asking various questions and getting some good answers, but I think I need to rethink my method, so I'll describe the problem. I have a player who has a big blue box in front of him. This box shows which KActors will be pushed when he pulls the trigger: Currently, the blue box spawns a descendant of Actor which checks collision to see which KActors are touching it: foreach Owner.TouchingActors(class'DynamicSMActor', DynamicActorItt) { // do stuff } The problem is, if you check for touching between Actors and KActors, it looks like it does a plain axis-aligned bounding-box collision. The power will push the box on the lower right, when it's clear it's not touching the blue box. How should I do this properly? I just need a way to find out which KActors are touching that area, on a poly-by-poly level. These collisions are only done with rectangular boxes and simple sphere collision; we are aware of the potential for performance issues with complex objects and poly-collision. I've tried making the collision checker a KActor, but it doesn't report any TouchingActors. This issue is causing us trouble in a lot of other places as well. So solving this problem is a core issue in our game.

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  • Can anyone point me to some open source directX rendering engines or frameworks? [on hold]

    - by Jim
    I'm completely new to graphics API programmming, but not at all new to the theory and principle operation of game engines and rendering engines. That being said, I want to do some experiments of rendering very dense geometry scenes in a basic rendering engine or game engine. I don't need a lot of bells and whistles. What I need is enough control that I can implement my own scene graph algorithms and control the rendering pipeline very specifically. My ideal candidate engine would be either a rendering engine or game engine with a modular design that might be ready to go out of the box but would be simple enough in case I need to rip out some of the guts in the rendering management and implement my own. It's a tough call because I'm right at the level where it's almost better to go from scratch, but there's no sense in having to build every single basic thing such as heirarchical transforms, etc. I just want to work with rendering optimization to push dense geometry for maximum FPS. Does anyone have a suggestion for an engine or basic framework to use? I requested DirectX in my title because I figured it would likely be better supported and less likely for me to run into some obscure less-documented problem. But OpenGL might be acceptable if the recommended framework was definitely better than my other options. EDIT: I should add that I really want GPU tessellation support (part of adding to the density of geometry detail).

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  • Securing a Cloud-Based Data Center

    - by Orgad Kimchi
    No doubt, with all the media reports about stolen databases and private information, a major concern when committing to a public or private cloud must be preventing unauthorized access of data and applications. In this article, we discuss the security features of Oracle Solaris 11 that provide a bullet-proof cloud environment. As an example, we show how the Oracle Solaris Remote Lab implementation utilizes these features to provide a high level of security for its users. Note: This is the second article in a series on cloud building with Oracle Solaris 11. See Part 1 here.  When we build a cloud, the following aspects related to the security of the data and applications in the cloud become a concern: • Sensitive data must be protected from unauthorized access while residing on storage devices, during transmission between servers and clients, and when it is used by applications. • When a project is completed, all copies of sensitive data must be securely deleted and the original data must be kept permanently secure. • Communications between users and the cloud must be protected to prevent exposure of sensitive information from “man in a middle attacks.” • Limiting the operating system’s exposure protects against malicious attacks and penetration by unauthorized users or automated “bots” and “rootkits” designed to gain privileged access. • Strong authentication and authorization procedures further protect the operating system from tampering. • Denial of Service attacks, whether they are started intentionally by hackers or accidentally by other cloud users, must be quickly detected and deflected, and the service must be restored. In addition to the security features in the operating system, deep auditing provides a trail of actions that can identify violations,issues, and attempts to penetrate the security of the operating system. Combined, these threats and risks reinforce the need for enterprise-grade security solutions that are specifically designed to protect cloud environments. With Oracle Solaris 11, the security of any cloud is ensured. This article explains how.

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  • Do you feel bad when you have to learn new things?

    - by tactoth
    New thing is not always cool. I see many people say they are very bored by doing the similar things day after day. For me it's the opposite - I'm always learning something new. During the last one and a harf year, nearly every two months I need to do lots of researches on a totally new topic: RTMP, MP4, SIP, VNC, Smooth streaming, ..., I have to read lots of specifications, download tones of open source projects to understand concepts, and turn them into my runnable code. And it was so bad! My brain has never been very sure and very familiar with anything, and when it's close to be sure and familiar, it'll have to switch to next thing. I kind of envy people who build upper level applications because they can be very focusing, and their knowledge set includes most things their job requires. Everything is quite measurable, direct and straightforward. Have you ever had the similar feeling? I'm thinking of asking my boss to assign me some other piece of work so that I work like moving forward on a broad road instead of figuring out a way in the dark, I think it'll be more relaxing, any suggestion?

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  • Help with collision detection method [on hold]

    - by derek jones
    I was wondering if any of you could spare me some time to go over some collision detection on my platform engine. i tried XNA a few years back but for reasons i wont go into online could not continue, my health is now at a state where i am ready to try again but due to my current circumstances (and age) schooling is out of the question so i turn to you guys for help. Whilst i can adapt the MS sample ok and have some great features, you will agree modifying code is not really learning. So i have spent the last couple of week going over my old MS code and lots of stuff online and decided on what i want and have ported most of it over to code that i understand 90% of. I have my player class that moves about, jumps with gravity, has animations and a bounding box that follows it around. I have my map & basic level class to load levels from text files. Its just how i handle the collisions that i am struggling with as i will want per pixel collision on some tiles(i have code for this in a pong game i made so that should be ok). I'm pretty clear in my mind on what i need to do its just putting it in code and in the right place, here's what i was thinking. I was going to do it all in layers, have a tile layer, a collision layer & an item layer this way i could make a nice map editor in Win Forms at some point. Anyway i need to read in the collision layer the assign each tile a rectangle and collision property, and this is where i get me. Would any of you be able to spare some time and go over this with me ? I will post some code later Regards Del

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  • New whitepaper: Evolution from the Traditional Data Center to Exalogic: An Operational Perspective

    - by Javier Puerta
    IT organizations are struggling with the need to balance the day-to-day concerns of data center management against the business level requirements to deliver long-term value. This balancing act has proven difficult and inefficient: systems and application management tools are resource intensive and traditional infrastructure management architectures have developed over time on a project by project basis. These traditional management systems consist of multiple tools that require administrators to waste time performing too many steps to handle routine administrative tasks. Operational efficiency and agility in your enterprise are directly linked to the capabilities provided by the management layer across the entire stack, from the application, middleware, operating system, compute, network and storage. Only when this end to end capability is provided will we experience the full benefit of a scalable, efficient, responsive and secure datacenter. Managing Exalogic is substantially less complex and error prone than managing traditional systems built from individually sourced, multi-vendor components because Exalogic is designed to be administered and maintained as a single, integrated system (Figure 1). It is at the forefront of the industry-wide shift away from costly and inferior one-off platforms toward private clouds and Engineered Systems. Read the full whitepaper "Evolution from the Traditional Data Center to Exalogic: An Operational Perspective". Full document is available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).

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  • New Whitepaper: Evolution from the Traditional Data Center to Exalogic: An Operational Perspective

    - by Javier Puerta
    IT organizations are struggling with the need to balance the day-to-day concerns of data center management against the business level requirements to deliver long-term value. This balancing act has proven difficult and inefficient: systems and application management tools are resource intensive and traditional infrastructure management architectures have developed over time on a project by project basis. These traditional management systems consist of multiple tools that require administrators to waste time performing too many steps to handle routine administrative tasks. Operational efficiency and agility in your enterprise are directly linked to the capabilities provided by the management layer across the entire stack, from the application, middleware, operating system, compute, network and storage. Only when this end to end capability is provided will we experience the full benefit of a scalable, efficient, responsive and secure datacenter. Managing Exalogic is substantially less complex and error prone than managing traditional systems built from individually sourced, multi-vendor components because Exalogic is designed to be administered and maintained as a single, integrated system (Figure 1). It is at the forefront of the industry-wide shift away from costly and inferior one-off platforms toward private clouds and Engineered Systems. Read the full whitepaper "Evolution from the Traditional Data Center to Exalogic: An Operational Perspective". Full document is available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).

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