Search Results

Search found 12175 results on 487 pages for 'android listview'.

Page 375/487 | < Previous Page | 371 372 373 374 375 376 377 378 379 380 381 382  | Next Page >

  • finding out Class Name

    - by Aviral
    Hi.. From ApplicationInfo we can get the name of the package of the apk running. For example I have in my code { ApplicationInfo xyz; String abc= xyz.packageName; } This would return the name of the package of the application running. But can we find out the name of the class as well from the name of the .apk running or the one we are trying to access. I want to know how to get the name of the main class of the apk at the run time. Thanks a lot Aviral

    Read the article

  • Activity gets killed while executing the camera intent

    - by BlackRider
    In my app I call the system camera to take a picture, and then handle the result in onActivityResult. You know, the usual. It used to work, but now my calling activity gets killed while I'm taking the picture. Specifically, onDestroy() is called on my activity right after I press the camera shutter. The photo does get taken & saved (I've checked that the file gets written on the SD card). After I accept the photo, instead of returning to the calling activity and invoking onActivityResult, the previous activity in the activity stack gets called. I see no exceptions in the logcat. My custom exception handler doesn't get called. If it matters, my app also includes a service that listens to GPS updates, but I unregister all the receivers in onPause(). Here's the call stack for MyCallingActivity.onDestroy(): Thread [<1> main] (Suspended (breakpoint at line 303 in NewPlaceDetailsActivity)) NewPlaceDetailsActivity.onDestroy() line: 303 ActivityThread.performDestroyActivity(IBinder, boolean, int, boolean) line: 2663 ActivityThread.handleDestroyActivity(IBinder, boolean, int, boolean) line: 2694 ActivityThread.access$2100(ActivityThread, IBinder, boolean, int, boolean) line: 117 BinderProxy(ActivityThread$H).handleMessage(Message) line: 968 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 130 ActivityThread.main(String[]) line: 3687 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 842 ZygoteInit.main(String[]) line: 600 NativeStart.main(String[]) line: not available [native method] This is how I start the camera activity, in case you're wondering: protected void startCamera() { createPhotoDirsIfNeeded(); String fileName = "temp.jpg"; ContentValues values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, fileName); m_capturedImageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); m_photoFileName = APP_PHOTO_PATH + "/" + DateFormat.format(DATE_FORMAT, Calendar.getInstance().getTime()) + ".jpg"; File picFile = new File(m_photoFileName); if(picFile.exists()) { picFile.delete(); } // start the camera activity Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, Uri.fromFile(picFile)); startActivityForResult(intent, IntentHelper.REQUEST_TAKE_PHOTO); } How can I find out why does my activity get killed, AND removed from the stack instead of being created again?

    Read the article

  • Having issue with OpenGL 1.0 for HP slate 7

    - by Roy Coder
    I have issue with HP slate when i am trying to draw Line in OpenGL Draw method. But working in other devices. In Hp Slate Green line not drawn properly as like in another device. My Code is: gl.glPushMatrix(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexFloatBuffer); gl.glColorMask(true, true, true, true); gl.glDepthMask(true); gl.glLineWidth(8.0f); setColor(gl); gl.glDrawArrays(GL10.GL_LINES, 0, fPoints.length / 2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); Suggest me at which place i am wrong or missing something? UpdateImage

    Read the article

  • Need to pick contact from a dialog preference

    - by MLW
    I would like to add a preference setting that uses an ACTION_PICK intent. My goal is to acquire the phone number of a contact in my phone by using a preference. Is this possible? I can run this code from my activity but I discovered I cannot run it from a class that extends DialogPreference. Intent intentContact = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI); startActivityForResult(intentContact, PICK_CONTACT); Or is there a way to start a new activity from a preference? Then that activity could execute the above two lines of code?

    Read the article

  • How do I know that the scrollview is already scrolled to the bottom?

    - by sanna
    I have a scrollview and I only want an event to happen if it's already scrolled to the bottom but I can't find a way to check if the scrollview is at the bottom. I have solved it for the opposite; only allow the event to happen if it's already scrolled to the top: ScrollView sv = (ScrollView) findViewById(R.id.Scroll); if(sv.getScrollY() == 0) { //do something } else { //do nothing }

    Read the article

  • TextView height

    - by user286919
    Hi Everybody, I want to get height of TextView and line number currently shown in that TextView. How can I do that can any body help me about this matter ?? Thanks

    Read the article

  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

    Read the article

  • Determining filetype of file in assets folder

    - by ChaimKut
    Question: How do you programmatically distinguish between directories and regular files in the assets folder? When using AssetManager to access files in the assets folder, it seems impossible to determine if a file is in fact a file or a directory. You get the list of files from the list method and then open the file using the open method. I thought perhaps using the openFd method to get the asset file descriptor (and then subsequently requesting the normal file descriptor) would provide me some information. But requesting the file descriptor for a directory results in an IOException (which makes sense since what would it mean for a directory to have a file descriptor...?). Currently I'm relying on that IOException (resulting from attemptng to open a directory in the assets folder) in order to determine if a file is in fact a directory. (Opening a regular file works just fine). This seems like a bad idea. Any other suggestions to distinguish between a file and a directory?

    Read the article

  • Transition between many Views in ViewFlipper ?

    - by user164589
    Hi guys, I am using "ViewFlipper" for my application. This ViewFlipper includes 5 layouts. I am trying make it that can be changed from current layout to any layout. In other words, it can be changed Layout#1 - Layout#5 or Layout#4 - Layout#1 ..etc. How to make it ? I used showNext() and showPrevious(). It is not better idea for my case. Can I use ViewSwither instead of this case ? Please advice. Can you give example code related this issue ? Thanks in advance.

    Read the article

  • onstop() for mp3 files

    - by kostas_menu
    i have this two button.as i press the first it plays an mp3 file.but if i press the second and the first mp3 hasnt finished yet,they play both together.how could i fix it??this is my btn code!!thanks Button button = (Button) findViewById(R.id.btn); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.myalo); mp.start(); Toast.makeText(olympiakos.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); Button button2 = (Button) findViewById(R.id.btn2); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(olympiakos.this, R.raw.thryleole); mp.start(); Toast.makeText(olympiakos.this, "thryle ole trelenomai", Toast.LENGTH_SHORT).show(); }

    Read the article

  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

    Read the article

  • Sqlite issues with HTC Desire HD

    - by Greg
    Recently I have been getting a lot of complaints about the HTC Desire series and it failing while invoking sql statements. I have received reports from users with log snapshots that contain the following. I/Database( 2348): sqlite returned: error code = 8, msg = statement aborts at 1: [pragma journal_mode = WAL;] E/Database( 2348): sqlite3_exec to set journal_mode of /data/data/my.app.package/files/localized_db_en_uk-1.sqlite to WAL failed followed by my app basically burning in flames because the call to open the database results in a serious runtime error that manifests itself as the cursor being left open. There shouldn't be a cursor at this point as we are trying to open it. This only occurs with the HTC Desire HD and Z. My code basically does the following (changed a little to isolate the problem area). SQLiteDatabase db; String dbName; public SQLiteDatabase loadDb(Context context) throws IOException{ //Close any old db handle if (db != null && db.isOpen()) { db.close(); } // The name of the database to use from the bundled assets. String dbAsset = "/asset_dir/"+dbName+".sqlite"; InputStream myInput = context.getAssets().open(dbAsset, Context.MODE_PRIVATE); // Create a file in the app's file directory since sqlite requires a path // Not ideal but we will copy the file out of our bundled assets and open it // it in another location. FileOutputStream myOutput = context.openFileOutput(dbName, Context.MODE_PRIVATE); byte[] buffer = new byte[1024]; int length; while ((length = myInput.read(buffer)) > 0) { myOutput.write(buffer, 0, length); } // Close the streams myOutput.flush(); // Guarantee Write! myOutput.getFD().sync(); myOutput.close(); myInput.close(); // Not grab the newly written file File fileObj = context.getFileStreamPath(dbName); // and open the database return db = SQLiteDatabase.openDatabase(fileObj.getAbsolutePath(), null, SQLiteDatabase.OPEN_READONLY | SQLiteDatabase.NO_LOCALIZED_COLLATORS); } Sadly this phone is only available in the UK and I don't have one in my inventory. I am only getting reports of this type from the HTC Desire series. I don't know what changed as this code has been working without any problem. Is there something I am missing?

    Read the article

  • opengl es render but dont show on display

    - by Sponge
    i have written a object selection algorithm which picks the objects by there color. i give every object an unique color and then i just have to use the glReadPixels method to check which object was selected this works fine and is really fast but the problem is that the frame is displayed on the screen with all the picking-colors so the screen flashes every time you select something. so my question is: how do i write everything in the correct display buffer but dont display it on the screen to avoid these flashes?

    Read the article

  • Same Activity called twice... Issue with Multiple AsyncTasks?

    - by stormin986
    I have three simultaneous instances of an AsyncTask for download three files. When two particular ones finish, at the end of onPostExecute() I check a flag set by each, and if both are true, I call startActivity() for the next Activity. I am currently seeing the activity called twice, or something that resembles this type of behavior. Since the screen does that 'swipe left' kind of transition to the next activity, it sometimes does it twice (and when I hit back, it goes back to the same activity). It's obvious two versions of the activity that SHOULD only get called once are being put on the Activity stack. Could this be from both onPostExecute()s executing simultaneously and both checking the flags each other set at the exact same time? This seems extremely unlikely since two processes would have to be running line-by-line in parallel... *EDIT* A lot removed from this question since I was way off in what I thought was wrong. Nonetheless I found the answer here quite useful, so I have edited the question to reflect the useful parts.

    Read the article

  • How to pass Itemized Overlay from a class to a Listener Class.

    - by Taylor
    Hey guys, I tried searching the forums on this one, but I wasn't able to find anything on my problem. To describe my problem, everytime my location changes, it redraws the center maker on the map.... Only catch is that it doesn't delete the previous one. I can get it to delete the previous one when the location is changed, but I have no idea how to pass the original overlay in-between classes. Also, pastebin here Thanks in advance, hwrd

    Read the article

  • Serializable object in intent returning as String

    - by B_
    In my application, I am trying to pass a serializable object through an intent to another activity. The intent is not entirely created by me, it is created and passed through a search suggestion. In the content provider for the search suggestion, the object is created and placed in the SUGGEST_COLUMN_INTENT_EXTRA_DATA column of the MatrixCursor. However, when in the receiving activity I call getIntent().getSerializableExtra(SearchManager.EXTRA_DATA_KEY), the returned object is of type String and I cannot cast it into the original object class. I tried making a parcelable wrapper for my object that calls out.writeSerializable(...) and use that instead but the same thing happened. The string that is returned is like a generic Object toString(), i.e. com.foo.yak.MyAwesomeClass@4350058, so I'm assuming that toString() is being called somewhere where I have no control. Hopefully I'm just missing something simple. Thanks for the help! Edit: Some of my code This is in the content provider that acts as the search authority: //These are the search suggestion columns private static final String[] COLUMNS = { "_id", // mandatory column SearchManager.SUGGEST_COLUMN_TEXT_1, SearchManager.SUGGEST_COLUMN_INTENT_EXTRA_DATA }; //This places the serializable or parcelable object (and other info) into the search suggestion private Cursor getSuggestions(String query, String[] projection) { List<Widget> widgets = WidgetLoader.getMatches(query); MatrixCursor cursor = new MatrixCursor(COLUMNS); for (Widget w : widgets) { cursor.addRow(new Object[] { w.id w.name w.data //This is the MyAwesomeClass object I'm trying to pass }); } return cursor; } This is in the activity that receives the search suggestion: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Object extra = getIntent().getSerializableExtra(SearchManager.EXTRA_DATA_KEY); //extra.getClass() returns String, when it should return MyAwesomeClass, so this next line throws a ClassCastException and causes a crash MyAwesomeClass mac = (MyAwesomeClass)extra; ... }

    Read the article

  • Pass a Message From Thread to Update UI

    - by Jay Dee
    Ive created a new thread for a file browser. The thread reads the contents of a directory. What I want to do is update the UI thread to draw a graphical representation of the files and folders. I know I can't update the UI from within a new thread so what I want to do is: whilst the file scanning thread iterates through a directories files and folders pass a file path string back to the UI thread. The handler in the UI thread then draws the graphical representation of the file passed back. public class New_Project extends Activity implements Runnable { private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { Log.d("New Thread","Proccess Complete."); Intent intent = new Intent(); setResult(RESULT_OK, intent); finish(); } }; public void getFiles(){ //if (!XMLEFunctions.canReadExternal(this)) return; pd = ProgressDialog.show(this, "Reading Directory.", "Please Wait...", true, false); Log.d("New Thread","Called"); Thread thread = new Thread(this); thread.start(); } public void run() { Log.d("New Thread","Reading Files"); getFiles(); handler.sendEmptyMessage(0); } public void getFiles() { for (int i=0;i<=allFiles.length-1;i++){ //I WANT TO PASS THE FILE PATH BACK TU A HANDLER IN THE UI //SO IT CAN BE DRAWN. **passFilePathBackToBeDrawn(allFiles[i].toString());** } } }

    Read the article

  • Drupal menu item setting as active

    - by Mladen
    Hi Guys, Here is my problem. I have a site in drupal and some menu structure. When the URL address is application/android/all android menu item is highlighted. However, when the URL address is application/android/16 android menu item is not highlighted. My question is how to make everything that starts with /application/android/ to have highlighted android menu item? Cheers, Mladjo

    Read the article

  • How to get which image (its position) is on focus in an Image Gallery?

    - by Spredzy
    Hi all, I am playing around with the Gallery widget. I would like to know how can we get the position of the image on focus in the gallery. For example having several pictures in my gallery, if I tap my finger to the right, pictures will come and go until it stop to one. How one can get the position of this one picture that is currently on focus ? I don't know if I was clear enough, if there is anything you want me to add do not hesitate. Thank you,

    Read the article

< Previous Page | 371 372 373 374 375 376 377 378 379 380 381 382  | Next Page >