Search Results

Search found 22807 results on 913 pages for 'andy main'.

Page 376/913 | < Previous Page | 372 373 374 375 376 377 378 379 380 381 382 383  | Next Page >

  • When exactly is constructor of static local object called?

    - by Honza Bambas
    Say we have a code like this: Some class { Some() { // the ctor code } }; Some& globalFunction() { static Some gSome; return gSome; } When exactly 'the ctor code' is executed? As for normal static variables before main() or at the moment we first call to 'globalFunction()'? How is it on different platforms and different compilers (cl, gcc, ...) ? Thanks -hb-

    Read the article

  • Problem with Command Pattern under Visual Studio 2008 (C++)

    - by D.Giunchi
    Dear All, I've a problem with this pattern under c++ on VS 2008. The same code has been tested in gcc (linux, mac and mingw for widnows) and it works. I copy/paste the code here: class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; in cpp: #include "MyUndoStackCommand.h" #include "MyOperation.h" MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(myOperation *rec, Action action): myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } use in main.cpp: MyReceiver receiver; MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); when I debug under visual studio only if I set inside MyUndoStackCommand, directly myAction = &MyOperation::DoIt , it works, otherwise not. Any advice? thank you very much, dan Edit: The following code compiles with g++ - changes by Neil Butterworth flagged as //NB. class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(MyOperation *rec, //NB Action action) : myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } int main() { MyOperation receiver; //NB MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); }

    Read the article

  • getopt implicit declaration in Solaris?

    - by Steven
    In Solaris, gcc gives me implicit declaration of function `getopt' when compiling #include <unistd.h> #include <stdlib.h> int main(int argc, char *argv[]) { getopt(1,argv,""); return 0; } The man page for getopt says something about including unistd.h or stdio.h, however even though I'm inluding both I still get this warning. Is this normal? Is using functions that aren't explicitly declared common in Unix development?

    Read the article

  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

    Read the article

  • Extend base class properties

    - by user1888033
    I need your help to extend my base class, here is the similar structure i have. public class ShowRoomA { public audi AudiModelA { get; set; } public benz benzModelA { get; set; } } public class audi { public string Name { get; set; } public string AC { get; set; } public string PowerStearing { get; set; } } public class benz { public string Name { get; set; } public string AC { get; set; } public string AirBag { get; set; } public string MusicSystem { get; set; } } //My Implementation class like this class Main() { private void UpdateDetails() { ShowRoomA ojbMahi = new ShowRoomA(); GetDetails( ojbMahi ); // this works fine } private void GetDetails(ShowRoomA objShowRoom) { objShowRoom = new objShowRoom(); objShowRoom.audi = new audi(); objShowRoom.audi.Name = "AUDIMODEL94CD698"; objShowRoom.audi.AC = "6 TON"; objShowRoom.audi.PowerStearing = "Electric"; objShowRoom.benz= new benz(); objShowRoom.audi.Name = "BENZMODEL34LCX"; objShowRoom.audi.AC = "8 TON"; objShowRoom.audi.AirBag = "Two (1+1)"; objShowRoom.audi.MusicSystem = "Poineer 3500W"; } } // Till this cool. // Now I got requirement for ShowRoomB with replacement of old audi and benz with new models and new other brand cars also added. // I don't want to modify GetDetails() method. by reusing this method additional logic i want to apply to my new extended model. // Here I struck in designing my new model of ShowRoomB (base of ShowRoomA) ... I have tried some thing like... but not sure. public class audiModelB:audi { public string JetEngine { get; set; } } public class benzModelB:benz { public string JetEngine { get; set; } } public class ShowRoomB { public audiModelB AudiModelB { get; set; } public benzModelB benzModelB { get; set; } } // My new code to Implementation class like this class Main() { private void UpdateDetails() { ShowRoomB ojbNahi = new ShowRoomB(); GetDetails( ojbNahi ); // this is NOT working! I know this object does not contain base class directly, still some what i want fill my new model with old properties. Kindly suggest here } } Can any one please give me solutions how to achieve my extending requirement for base class "ShowroomA" Really appreciated your time and suggestions. Thanks in advance,

    Read the article

  • Why am I getting ClassNotFoundExpection when I have properly imported said class and am looking at it in its directory?

    - by Strider
    This is my Javac compiling statement: javac -cp "C:\java\code\j3D\j3dcore.jar;C:\java\code\j3D\j3dutils.jar;C:\java\code\j3D\vecmath.jar" Simple.java compiles with no problems. The three jar files (j3dcore, j3dutils, and vecmath) are the essential jar's for my program (or at least I am led to believe according to this official tutorial on J3D For the record I ripped this code almost line from line from this pdf file. jar files are correctly located in referenced locations When I run my Simple program, (java Simple) I am greeted with Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Cavas3d Caused by: java.lang.ClassNotFoundExpection: javax.media.j3d.Canvas3D Currently I am staring directly at this Canvas3D.class that is located within j3dcore.jar\javax\media\j3d\ wtfisthis.jpg Here is the source code: //First java3D Program import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.event.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.geometry.ColorCube; import javax.media.j3d.*; import javax.vecmath.*; import java.awt.GraphicsConfiguration; public class Simple extends Applet { public Simple() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); scene.compile(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This moves the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Da (constructor) public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objRoot.addChild(new ColorCube(0.4)); return objRoot; } public static void main(String args[]){ Simple world = new Simple(); } }` Did I import correctly? Did I incorrectly reference my jar files in my Javac statement? If I clearly see Canvas3D within its correct directory why cant java find it? The first folder in both j3dcore.jar and vecmath.jar is "javax". Is the compiler getting confused? If the compiler is getting confused how do I specify where to find that exact class when referencing it within my source code?

    Read the article

  • How do you put a UIWebView somewhere other than MainView.xib?

    - by Jack
    Hello, I've been trying to put a UIWebView into my app, which is tableview based. When the user selects a row, I want the new xib to load, but this one with a UIWebView on it. From all of the tutorials I've seen, you can only put a UIWebView on the MainView.xib. Can someone please tell me how to put a FUNCTIONING UIWebView somewhere other than the main view? Thanks in advance!!

    Read the article

  • UIView capturing all events

    - by Josh P.
    I have a UIView that uses several UIGestureRecognizers and this view again has at least one child view that contains a MPMoviePlayerController. When a touch event occurs over the movie player, the main view seems to 'eat' all the events, leaving the media player idle. How can I make sure that the events are delivered correctly to the player?

    Read the article

  • why do you write tests and what is a unit test and how does it differ other types of testing ?

    - by dfafa
    im curious as to know, why tests are written? why would bother writing it ? why not just compile and run the code or view it in your browser, click around and test out stuff. i mean i can understand, a crawler that checks your web app's functions....but why is tests written, maintained and treated as important as the main feature codes ? is it crucial to always write and use tests ?

    Read the article

  • Effect of suffixes in memory operations

    - by tur1ng
    In x86 GNU Assembler there are different suffixes for memory related operations. E.g.: movb, movs, movw, movl, movq, movt(?) Now my question is the following: Does the suffix has ANY effect on how the processor is getting the data out of main memory or will always be one or more 32-bit (x86) chunks loaded into the cache ? What are the effects beside the memory access?

    Read the article

  • NSTextField enter to trigger action

    - by Chris
    I've been looking all over for a simple example of how to have an action (or button) be triggered when the enter key is hit in the text field. Should I subclass the text field? Would I need to set a delegate to call the action I need? Is there a way to catch the event in my main window controller class? If you could even just point me to the right direction that would be great. Thanks.

    Read the article

  • execl doesn't work in a while(1) cicle, server side; C script

    - by Possa
    Hi guys, I have a problem with a little C script who should run as a server and launch a popup for every message arriving. The execl syntax is correct because if I try a little script with main() { execl(...); } it works. When I put it in a while(1) cicle it doesn't work. Everything else is working, like printf or string operation, but not the execl. Even if I fork it doesn't work. I really don't know what I can do ... can anyone help me? Thanks in advice for your help and sorry for my bad english. Here's the complete server C code. #include <arpa/inet.h> #include <netinet/in.h> #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <unistd.h> #include <string.h> #define BUFLEN 512 #define PORT 9930 void diep(char *s) { perror(s); exit(1); } int main() { struct sockaddr_in si_me, si_other; int s, i, slen=sizeof(si_other), broadcastPermission; char buf[100], zeni[BUFLEN]; if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) diep("socket"); broadcastPermission = 1; if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (void *) &broadcastPermission, sizeof(broadcastPermission)) < 0) diep("setsockopt() failed"); memset((char *) &si_me, 0, sizeof(si_me)); si_me.sin_family = AF_INET; si_me.sin_port = htons(PORT); si_me.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, &si_me, sizeof(si_me))==-1) diep("bind"); while (1) { if (recvfrom(s, buf, BUFLEN, 0, &si_other, &slen)==-1) diep("recvfrom()"); //printf("Received packet from %s:%d\nData: %s\n", inet_ntoa(si_other.sin_addr), ntohs(si_other.sin_port), buf); strcpy(zeni, ""); strcat(zeni, "zenity --warning --title Hack!! --text "); strcat(zeni, buf); printf("cmd: %s\n", zeni); //system (zeni); execl("/usr/bin/zenity", "/usr/bin/zenity", "--warning", "--title", "Warn!", "--text", buf, (char *) NULL); } close(s); return 0; }

    Read the article

  • Is it possible to store only a checksum of a large file in git?

    - by Andrew Grimm
    I'm a bioinformatician currently extracting normal-sized sequences from genomic files. Some genomic files are large enough that I don't want to put them into the main git repository, whereas I'm putting the extracted sequences into git. Is it possible to tell git "Here's a large file - don't store the whole file, just take its checksum, and let me know if that file is missing or modified." If that's not possible, I guess I'll have to either git-ignore the large files, or, as suggested in this question, store them in a submodule.

    Read the article

  • Finding subtitute pluggin (After Switching from Notepad++ to Netbeans 6.8)

    - by justjoe
    i would like to ask about some Notepad++ feature that i couldn't find in netbeans. And this feature is somehow really helpful. It's called 'function list' created by Jens Lorenz. this feature will list all of declared function in a PHP files. So, is there any subtitute plugin that i can use to smooth my migration from Notepad++ to Netbeans ? the main reason i switch is for svn, Phpdoc-support, and easiness maintaining medium-size web project.

    Read the article

  • Counting number of searches

    - by shinjuo
    I am trying to figure out how to get the total number of tests each search makes in this algorithm. I am not sure how I can pass that information back from this algorithm though. I need to count how many times while runs and then pass that number back into an array to be added together and determine the average number of test. main.c #include <stdio.h> #include <stdlib.h> #include <time.h> #include <stdbool.h> #include "percentage.h" #include "sequentialSearch.h" #define searchAmount 100 int main(int argc, char *argv[]) { int numbers[100]; int searches[searchAmount]; int i; int where; int searchSuccess; int searchUnsuccess; int percent; srand(time(NULL)); for (i = 0; i < 100; i++){ numbers[i] = rand() % 200; } for (i = 0; i < searchAmount; i++){ searches[i] = rand() % 200; } searchUnsuccess = 0; searchSuccess = 0; for(i = 0; i < searchAmount; i++){ if(seqSearch(numbers, 100, searches[i], &where)){ searchSuccess++; }else{ searchUnsuccess++; } } percent = percentRate(searchSuccess, searchAmount); printf("Total number of searches: %d\n", searchAmount); printf("Total successful searches: %d\n", searchSuccess); printf("Success Rate: %d%%\n", percent); system("PAUSE"); return 0; } sequentialSearch.h bool seqSearch (int list[], int last, int target, int* locn){ int looker; looker = 0; while(looker < last && target != list[looker]){ looker++; } *locn = looker; return(target == list[looker]); }

    Read the article

  • Parameter pack argument consumption

    - by yuri kilochek
    It is possible to get the first element of the parameter pack like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_first_element { }; template <typename FirstElement, typename... OtherElements> struct type_list_first_element<type_list<FirstElement, OtherElements...>> { typedef FirstElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_first_element<list>::type element; return 0; } but not possible to similary get the last element like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_last_element { }; template <typename LastElement, typename... OtherElements> struct type_list_last_element<type_list<OtherElements..., LastElement>> { typedef LastElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_last_element<list>::type element; return 0; } with gcc 4.7.1 complaining: error: 'type' in 'struct type_list_last_element<type_list<int, float, char>>' does not name a type What paragraps from the standard describe this behaviour? It seems to me that template parameter packs are greedy in a sense that they consume all matching arguments, which in this case means that OtherElements consumes all three arguments (int, float and char) and then there is nothing left for LastElement so the compilation fails. Am i correct in the assumption? EDIT: To clarify: I am not asking how to extract the last element from the parameter pack, i know how to do that. What i actually want is to pick the pack apart from the back as opposed to the front, and as such recursing all the way to the back for each element would be ineffective. Apparentely reversing the sequence beforehand is the most sensible choice.

    Read the article

  • Effect of suffixes in memory to cache operations

    - by tur1ng
    In x86 GNU Assembler there are different suffixes for memory related operations. E.g.: movb, movs, movw, movl, movq, movt(?) Now my question is the following: Does the suffix has ANY effect on how the processor is getting the data out of main memory or will always be one or more 32-bit (x86) chunks loaded into the cache ? What are the effects beside the memory access?

    Read the article

  • Databank for city information

    - by Kimble
    I'm hacking on a semi commercial(ads) travel related web site and would like to add a couple of lines about the biggest cities in Europe. Just a few lines about what (if anything) the city is known for, main attractions and so on. Can someone recommend me a data source with a compatible license? Bonus points for being easily importable.

    Read the article

  • How do I output installation status using gtk in c?

    - by Runner
    int main( int argc, char *argv[] ) { GtkWidget *window; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); gtk_widget_show (window); gtk_main (); return 0; } The above is just a empty winform,I want to output dynamic information in it(not editable), how should I do that?

    Read the article

< Previous Page | 372 373 374 375 376 377 378 379 380 381 382 383  | Next Page >