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  • gcc -Wshadow is too strict?

    - by idimba
    In the following example: class A { int len(); void setLen(int len) { len_ = len; } // warning at this line int len_; }; gcc with -Wshadow issue a warning: main.cpp:4: warning: declaration of `len' shadows a member of `this' function len and integer len are of different type. Why the warning?

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  • LaTeX vs DocBook

    - by yfel
    I have only little knowledge about LaTeX, basic formatting, basic math fomulae etc.. I found that LaTeX is hard to configure to my own flavor. Recently, I've heard about Docbook, which is also a typesetting mechanism, but much easier since it uses XML. So, if my main job using LaTeX/Docbook is writing a simple document (not a class book) with some mathematics, and I want easy configuration, and a highly constomizable application, which one is better, and is there any good book on Docbook?

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  • Remote Desktop in Linux like Team Viewer

    - by crissangel
    For Remote Desktop Sessions in Linux, I want to know if there something available equivalent for what Team Viewer does for windows? The main advantage I find of Team viewer is that it can bypass firewalls, needs no NAT configurations or port forwarding rules to be setup in the router.

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  • What is the best 3-D technology for the "Online Room Planner" site?

    - by Omega
    The main user-case is: Create the 2D floor plan See the 3D view of the room in colors and in dynamic lighting (switching on and off the lamps) Select the furniture from the large library of predefined samples. Change the color and texture of the furniture samples. Create the photos of the 3D room view from different points. Also user can move and turn the camera in the room and discover the view.

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  • Can anybody explain the code

    - by girinie
    class giri{ public static void main(String args[]) { int x = 17; int y = 013; System.out.println("x+y = " + x+y); } } When I run the program I get the output 1711. Can anybody tell me How do I get 1711

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  • WPF: Notify visualParent when its children changed their size

    - by minaevs
    I have FrameworkElement, for example Grid, that has children(Cells, implemented in another control). When main Window changes size, i handle sizeChanged in Grid at first, and after that in some of its children. How can i get notify that all children sizeChanged events finished processing? Of course, i can raise other event in child sizeChanged and increase some counter, but for some reasons it is not the best decision. Can anyone recommend something? Thanks!

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  • Jquery Dropdown queue problem

    - by Sarfraz
    Hello, I have created a drop down with JQuery that can be seen here by clicking the Preview button on top: http://jsbin.com/ubire3/edit It works fine except for one problem. When i hover over the main hover links (blue ones) quickly eg going horizontally quickly hovering each top menu, the some submenus don't close. How do i make it so that even if i hover fast over them all other submenus are closed? Thanks.

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  • Preprocessor #if directive

    - by Caslav
    I am writing a big code and I don't want it all to be in my main.c so I wrote a .inc file that has IF-ELSE statement with function and I was wondering can it be written like this: #if var==1 process(int a) { printf("Result is: %d",2*a); } #else process(int a) { printf("Result is: %d",10*a); } #endif I tried to compile it but it gives me errors or in best case it just goes on the first function process without checking the var variable (it is set to 0).

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • C++ boost function overloaded template

    - by aaa
    I cannot figure out why this segment gives unresolved overloaded function error (gcc version 4.3.4 (Debian 4.3.4-6)): #include <algorithm> #include <boost/function.hpp> int main { typedef boost::function2<const int&, const int&, const int&> max; max m(static_cast<max>(&std::max<int>)); } can you help me, thanks

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  • Painting component inside another component

    - by mike_hornbeck
    I've got a task to display painted 'eyes' with menu buttons to change their colors, and background color. Next animate them. But currently I'm stuck at painting, sinc in my JFrame I've Created JPanel containing panels with drawn eyes and buttons. Buttons are rendered properly but my eyes canvas is not shown. I've tried changing paint to paintComponent, setting contentPane differently but still nothing works. import java.awt.*; import javax.swing.*; public class Main extends JFrame { public static void main(String[] args) { final JFrame frame = new JFrame("Eyes"); frame.setPreferredSize(new Dimension(600, 450)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel players = new JPanel(new GridLayout(1, 3)); players.add(new JButton("Eyes color")); players.add(new JButton("Eye pupil")); players.add(new JButton("Background color")); JPanel eyes = new JPanel(); Eyes e = new Eyes(); eyes.add(e); eyes.setPreferredSize(new Dimension(600, 400)); JPanel content = new JPanel(); content.setLayout(new BoxLayout(content, BoxLayout.Y_AXIS)); frame.setContentPane(content); content.add(players); content.add(eyes); // frame.getContentPane().add(content); frame.pack(); frame.setVisible(true); } } class Eyes extends JPanel { public Eyes(){ } public void paint(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON); BasicStroke bs = new BasicStroke(3.0f); g2d.setBackground(Color.green); g2d.setStroke(bs); g2d.setColor(Color.yellow); g2d.fillOval(50, 150, 200, 200); g2d.fillOval( 350, 150, 200, 200); g2d.setColor(Color.BLACK); g2d.drawOval(49, 149, 201, 201); g2d.drawOval(349, 149, 201, 201); g2d.fillOval(125, 225, 50, 50); g2d.fillOval(425, 225, 50, 50); } } This is what I should get : This is what I have : When I've tried painting it directly in JFrame it works almost perfect, apart of background not being set. Why setBackgroundColor doesn't influence my drawing in any way ?

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  • swf doesn't respond when relocating it

    - by ron
    Hi, i have in my program few swf files and using mxmlc i compile the application into one swf file. when i open the swf from the output directory(just dbl click) everything works fine. But, when i copy the directory to another location in the hardisk the application stops responding (i can see my swf main picture and its buttons in it. But, when i click a button which just popup a message, it doesn't work!) any help?

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  • How to pickle and unpickle objects with self-references and from a class with slots?

    - by EOL
    Is it possible to pickle an object from a class with slots, when this object references itself through one of its attributes? Here is a simple example: import weakref import pickle class my_class(object): __slots__ = ('an_int', 'ref_to_self', '__weakref__') def __init__(self): self.an_int = 42 self.ref_to_self = weakref.WeakKeyDictionary({self: 1}) # __getstate__ and __setstate__ not defined: how should this be done? if __name__ == '__main__': obj = my_class() # How to make the following work? obj_pickled = pickle.dumps(obj) obj_unpickled = pickle.loads(obj_pickled) # Self-references should be kept: print "OK?", obj_unpickled == obj_unpickled.ref_to_self.keys()[0]

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • Where on the server are the svn folders I checked in?

    - by johnny
    Trying to understand something. I created a d:\svn\repository on my server. I committed folders but when I go back to d:\svn\repository I do not see them. Are they all in a database? Will all my repositories go in that main folder and svn tracks them? What if I have two projects? Thank you.

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  • FileInfo displaying a peculiar date

    - by Berlioz
    Why does the following display 12/31/1600 ??? Imports System.IO Module Module1 Sub Main() Dim fi As New FileInfo("DocFiles\phillips_phone_number.txt") Console.WriteLine(fi.FullName) Console.WriteLine(fi.LastAccessTime.ToShortDateString) Console.ReadKey() End Sub End Module

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