Search Results

Search found 128038 results on 5122 pages for 'windows terminal server'.

Page 379/5122 | < Previous Page | 375 376 377 378 379 380 381 382 383 384 385 386  | Next Page >

  • $ON_USER returning root instead of $USER

    - by Nathanel Titane
    Hello everybody! With Natty coming out soon, I've been at work updating my deployment and self-config script to make my desktop on 11.04 run and look the way I want it to. One bummer is that dbus seems to have changed and does not permit, in the same manner Lucid and Maverick did, the authentication of the current user by terminal call using grep and cat. Ideally, to run the script, I would sudo -s and then launch it as # chmod +x install && ./install Instead of returning my user name.. it now returns root and applies changes to the root profile and aborts whenever paths do not correspond. Here is my script header: #!/bin/bash ON_USER=$(echo ~ | awk -F'/' '{ print $1 $2 $3 }' | sed 's/home//g') export $(grep -v "^#" ~/.dbus/session-bus/`cat /var/lib/dbus/machine-id`-0) if sudo -u $ON_USER test -z "$DBUS_SESSION_BUS_ADDRESS" ; then eval `sudo -u $ON_USER dbus-launch --sh-syntax --exit-with-session` fi RELEASE=$(lsb_release -cs) How could I make it return the actual user now that natty is coming? Thanks for the help

    Read the article

  • How to work around the home directory changing to /root when using sudo?

    - by Nathanel Titane
    Hello everybody! With Natty coming out soon, I've been at work updating my deployment and self-config script to make my desktop on 11.04 run and look the way I want it to. One bummer is that dbus seems to have changed and does not permit, in the same manner Lucid and Maverick did, the authentication of the current user by terminal call using grep and cat. Ideally, to run the script, I would sudo -s and then launch it as # chmod +x install && ./install Instead of returning my user name.. it now returns root and applies changes to the root profile and aborts whenever paths do not correspond. Here is my script header: #!/bin/bash ON_USER=$(echo ~ | awk -F'/' '{ print $1 $2 $3 }' | sed 's/home//g') export $(grep -v "^#" ~/.dbus/session-bus/`cat /var/lib/dbus/machine-id`-0) if sudo -u $ON_USER test -z "$DBUS_SESSION_BUS_ADDRESS" ; then eval `sudo -u $ON_USER dbus-launch --sh-syntax --exit-with-session` fi RELEASE=$(lsb_release -cs) How could I make it return the actual user now that natty is coming? Thanks for the help

    Read the article

  • Get root access for copying files to /usr/share/...?

    - by Vinaychalluru
    To be short, I want to copy a folder to a location /usr/share/screenlets/..... I don't know how to do it. I am using Ubuntu 10.04. I tried by logging in as root from terminal giving "su with my password". I even changed my user account type to ADMINISTRATOR by giving the root password when asked, yet, no use. Think all of you know that, even the option PASTE in the context menu's list in the folder "/usr/share/..." is INACTIVE. How can I copy those files?

    Read the article

  • Software Center crashes and terminal errors

    - by user97521
    *note*I'm a new user to Ask Ubuntu and I've only recently switched to Ubuntu 12.04. When I try to open the software center (Ubuntu 12.04 32-bit) it will flash open, load for maybe 1-2 seconds, and then close. When i try using: sudo apt-get purge software center sudo apt-get install sudo apt-get update sudo apt-get upgrade I get this within the terminal: Reading package lists... Error! E: Problem parsing dependency Depends E: Error occurred while processing printer-driver-hpcups (NewVersion2) E: Problem with MergeList /var/lib/dpkg/status E: The package lists or status file could not be parsed or opened. *The problem fixed itself after I shut down my laptop for the night and turned it back on to check my e-mail this afternoon. If anyone could tell me how to fix this problem in the future please do, I would like to learn about these kind of things because i don't plan on putting windows on my laptop again :P *

    Read the article

  • Installing purchased apps by terminal

    - by DoDoGo
    I've been trying to reinstall all my purchased apps on a new machine, and I ran into a problem. Because of the size of them (about 10-12GB in total) and the fact that downloading them is painfully slow for whatever reason (at most 800kB/s), it takes a lot of time (not to mention USC crashing). And then, when I tried to leave them overnight, none of them were installed and everything was at the same spot I left it. Is there anyway to install them via terminal? Like some kind of USC backend were I could just add the archives for apps listed as purchased and then install them via apt-get?

    Read the article

  • How can I only load up the terminal via grub then upgrade

    - by Parris
    So after the upgrade I made last night I can't load up the GUI properly. I have a feeling the upgrade died half way through. Grub is working. All the kernals are listed. That being said how can I: A) Make grub load into terminal only. No gui. B) How can I reinstall gnome? C) How can I try to install the upgrade for ubuntu again? It may or may not let me "do-release-upgrade". So what are my options here? Thanks!

    Read the article

  • Provide a user with service start/stop permissions

    - by slakr007
    I have a very basic domain that I use for development. I want to create a GPO that provides users in the Backup Operators group with start/stop permissions for two specific services on a specific server. I have read several articles about this, and they all indicate that this is very easy. Create a GPO, give the user start/stop permissions to the services under Computer Configuration Policies Windows Settings Security Settings System Services, and voila. Done. Not so much, but I have to be doing something wrong. My install is pretty much the default. The domain controller is in the Domain Controllers OU, the Backup Operators group is under Builtin, and I created a user called Backup under Users. I created a GPO and linked it to the Domain Controllers OU. In the GPO I give the Backup user permission to start/stop two specific services on the server. I forced an update with gpupdate. I used Group Policy Results to verify that my GPO is the winning GPO giving the user the permission to start/stop the two services. However, the user is still unable to start/stop the services. I attempted different loopback settings on the GPO to no avail. I'm sort of at a loss here.

    Read the article

  • ??????30?????WebLogic Server 11g????|WebLogic Channel|??????

    - by ???02
    Oracle WebLogic Server 11g?????????????30?????????????No1??????????????????????????WebLogic Server??11g???????????????????????????ActiveCache?Real Operations?Enterprise Grid Messaging????11gR1?????????????????????????????????????????????????????????????????????? ???? ¦Oracle WebLogic Server 11g R1 ????¦Oracle WebLogic Server 11g R1 Update¦Real Operations¦Oracle TopLink 11g¦Multi Data Source¦Enterprise Grid Messaging(JMS)¦ActiveCache¦Web Tier Utilities(OHS,WebCache)¦???¦??? ??Oracle WebLogic Server 11g R1 ?? <??:?30?>http://otndnld.oracle.co.jp/ondemand/otn-seminar/fm/WLS11g/index.htmlhttp://www.oracle.com/technetwork/jp/ondemand/application-grid/wls11gr1-overview-265878-ja.pdf ??????????(????????)What's New in Oracle WebLogic Server 11g Release 1 (10.3.5)(??)http://download.oracle.com/docs/cd/E21764_01/web.1111/e13852/toc.htmOracle WebLogic Server11g ????1(10.3.4)????(???)http://download.oracle.com/docs/cd/E23549_01/web.1111/b55571/toc.htm

    Read the article

  • Cannot use await in Portable Class Library for Win 8 and Win Phone 8

    - by Harry Len
    I'm attempting to create a Portable Class Library in Visual Studio 2012 to be used for a Windows 8 Store app and a Windows Phone 8 app. I'm getting the following error: 'await' requires that the type 'Windows.Foundation.IAsyncOperation' have a suitable GetAwaiter method. Are you missing a using directive for 'System'? At this line of code: StorageFolder guidesInstallFolder = await Package.Current.InstalledLocation.GetFolderAsync(guidesFolder); My Portable Class Library is targeted at .NET Framework 4.5, Windows Phone 8 and .NET for Windows Store apps. I don't get this error for this line of code in a pure Windows Phone 8 project, and I don't get it in a Windows Store app either so I don't understand why it won't work in my PCL. The GetAwaiter is an extension method in the class WindowsRuntimeSystemExtensions which is in System.Runtime.WindowsRuntime.dll. Using the Object Browser I can see this dll is available in the .NET for Windows Store apps component set and in the Windows Phone 8 component set but not in the .NET Portable Subset. I just don't understand why it wouldn't be in the Portable Subset if it's available in both my targeted platforms.

    Read the article

  • Rosewill RSV-S5 and it's transferespeeds

    - by DoomStone
    I have just bought a Rosewill RSV-S5, I have installed 5x1,5Tb Western Digital Green disks in it. After that have I created a Raid5 on them all with the software that followed with the hardware. Not the raid it self works fine, but it is SLOW, I can only obtain a maximum of 25 MB/s, and if SABnzbd+ is downloading with 5 MB/s is it having a hard time streaming a normal DIVX (700 mb) movie. Is this normal or is there something wrong? Edit: should be able to handle 3 Gbps = 384 megabytes / second Edit 2: As you can see am I only downloading with 3,76 MB/s and I'm trying to watch V s02e08 (720p), but it is completely unwatchable, as I can see 30 sec, and the it buffers for 20 sec. Edit: Other information there might be required I'm running Windows Server 2008 R2, optimized for program performance. Windows is installed on a 60GB SSD. I have a 50 Mb/s internet connection and a 1 Gb/s LAN, all connected with Cat6 Ethernet cables. The MCE is using a Gigabyte EP35C-DS3R motherboard with 2 GB DDR2 ram. Edit 3: I have used chunk sizes for 128 KB Edit 4: I found this on newegg Pros: Enclosure for 5x2TB hard drive is fine. This is basically a rebranded San Digital TR5M-B product. For support Rosewill tells you to contact San Digital. No direct support from Silicon Image for the computer raid card. Cons: Includes computer Silicon Image 3132 raid card, extremely slow raid 5 write (our tests ~10MB/s). Compare to regular internal local drive write 30-60MB/s. We basically dumped the Sil3132 card and replaced with High Point RocketRaid 622 card for extra $69.99. Note for RR622, turn off ECRC (end to end CRC check) for card to work on IBM xserver. What took 12hrs to copy now took 2-3hrs. San Digital realized the problem and has the newer model TR5M-BP TowerRaid Plus that comes with High Point RocketRaid 622 card. Rosewill should discontinue this product and go with TR5M-BP. Could not get Silicon Image raid management software to work with complicated 2008R2 server with 10 NICs, application doesn't know how to talk to localhost port with all those NICs. No updates from Silicon Image and support from San Digital ignored. Gave up on Sil3132 card. Save yourself from a lot of headaches, get the RR622 card too if you are going to buy this product. Other Thoughts: The newer model is TR5M-BP TowerRaid Plus, comes with High Point RocketRaid 622 raid card for the PC instead of Silicon Image Sil3132. According to San Digital, raid 5 performance for Sil3132 read 80MB/s write 19MB/s, and RR622 read 154MB/s write 149MB/s. Our RR622 tests gave (8TB raid 5) write ~80-110MB/s copying 40GB file took 8mins. So I have now ordered a HighPoint RocketRAID 622 2P ext SATA III and hopes that it will solve my problems.

    Read the article

  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

    Read the article

  • Windows Phone 7 Series - Tools and Resources

    - by TechTwaddle
    Unless you've been living in the caves of Lascaux for the past couple of days, you probably know what's happening in the world of Windows Phone. Microsoft unveiled the developer tools required to develop applications and games for Windows Phone 7 at MIX10 a couple of days back. Silverlight and XNA being the major frameworks, no big surprise there. And the best news of all is that all the development tools are free! So if you are planning to develop apps for Windows Phone 7, read on. The first place, or more appropriately hub, for you is the Windows Phone Developer Portal. It has most of the information you need to get you started. Now there is a ton of information available at other places too. In this post, I take time to put all the information that I found useful at one place, and I'll keep updating this as and when I find new stuff.   Setting up the development environment 1. Install Windows Phone Developer Tools CTP (Community Technology Preview) This will install Visual Studio 2010 Express, Silverlight, XNA framework and emulator for Windows Phone 7. It also installs a few support tools. 2. Expression Blend 4 for Windows Phone:     - Install Expression Blend 4 beta     - Install Expression Blend Add-in Preview for Windows Phone     - Install Expression Blend SDK Preview for Windows Phone Installing the above tools should set your machine up for development. I installed the tools on my Windows Vista SP1 machine and the process went smoothly without running into any major hitch. Note that the tools won't install on Windows XP, read the release notes of the CTP. Resources and Documentation 1. Microsoft Windows Phone 7 Series Developer Training Kit 2. Programming Windows Phone 7 Series by Charles Petzold. Contains few chapters only. Gives a good preview. 3. MSDN documentation for Windows Phone 7 Development 4. A sample chapter from Learning Windows Phone Programming [PDF] by Yochay Kiriaty and Jaime Rodriguez. Complete book will be available at a later time. 5. Windows Phone 7 Developer Forum - where you can ask questions and problems you run into and the experts are there to help you. 6. For Silverlight visit silverlight.net and for XNA game development, the XNA Creators Club is the place to go, also make sure you follow Michael Klutcher's and Shawn Hargreaves' blog. 7. And finally the MIX'10 website. Most of the sessions will be available for download later (some are already available). Click on the Windows Phone tag to get all the session details and downloads.   If you are completely new to Silverlight and XNA (like me), and C# makes some sense to you then I suggest you go through the Developer Training Kit. It gives a good start and ramps you up pretty quickly.

    Read the article

  • I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS it is giving an error saying grub installation failed?

    - by Rishee
    I have a ESXi 5.0 installed and when I am Installing Ubuntu Server 12.04 LTS (32 bit) it is giving an error saying grub installation failed? Please check the below screenshot of the error. I have other Ubuntu servers running fine on this esxi server, so I don't think problem is with ESXi. I have 32 GB of ram spare on this ESXi and have given 2 GB of RAM to this 12.0 LTS VM. I have given 2 cores of processor. I have tried supplying different ISO Image to this VM as I thought the 1st image that I downloaded has errors.. But defiantly that's not the case as all 3 different ISO images that I downloaded of Ubuntu server 12.04 LTS (32-bit) can't be corrupt!! Just to make sure that the Image does not have problem I used that Image to install it for testing on stand alone system. it works fine there!! This is a production ESXi server with which I can't play with, how ever I can play whith the Ubuntu Server 12.04 LTS (32-Bit) VM that we have created on that ESXi. I need help on this as soon as possible. go live date of this server is really close. (This Question is already there on Super user and Server Fault.)

    Read the article

  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

    Read the article

  • Intermittent Windows Server 2008 BSOD and restart

    - by Timka
    Our EC2 Instance (Windows Server 2008) crashed multiple times for the past 3 months (last time was today at 1:05 EST). Upon reviewing MEMORY.DMP file we noticed that possible cause of the crashes is rhelnet.sys (RedHat PV NIC Driver). Server's Event Viewer has the following records right after the crash: Critical - Kernel Power: The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly. BugCheck: The computer has rebooted from a bugcheck. The bugcheck was: 0x000000d1 (0x000000000000002d, 0x0000000000000002, 0x0000000000000000, 0xfffff88001402d14). A dump was saved in: C:\Windows\MEMORY.DMP. Report Id: 100113-35849-01. Could this be a hardware issue? Would it help if we stop and start the instance? Or is this more likely that this is caused by the software running on the system? [Update 10.01.2013] Amazon Rep suggested to update RH drivers to Citrix PV drivers on our instance: Upgrading PV Drivers [Update 10.08.2013] We performed a drivers upgrade on the cloned instance. Right after the upgrade we noticed the following errors in our Event viewer: Xennet6 errors in Event Viewer (Event ID# 5001) After digging a bit more I found this article suggesting to install the latest Citrix drivers. Unfortunately, this didn't help us at all and our cloned instance became unresponsive. [Update 10.08.2013 2] I recreated an instance and updated PV drivers again. After searching on Internet I found this article where Amazon Rep explains that: "Event ID 5001 from source Xennet6 cannot be found" message does not indicate anything wrong, just that the PV driver is looking for a feature that we have not implemented in our version of Xen. I will keep my test system running for a while to see if there any issues with it.

    Read the article

  • How to disable windows server 2008 timestamp response

    - by Cal
    Posted this question on stackoverflow but then got instructed to post it here: I was using Rapid7's Nexpose to scan one of our web servers (windows server 2008), and got a vulnerability for timestamp response. According to Rapid7, timestamp response shall be disabled: http://www.rapid7.com/db/vulnerabilities/generic-tcp-timestamp So far I have tried several things: Edit the registry, add a "Tcp1323Opts" key to HKLM\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters, and set it to 0. http://technet.microsoft.com/en-us/library/cc938205.aspx Use this command: netsh int tcp set global timestamps=disabled Tried powershell command: Set-netTCPsetting -SettingName InternetCustom -Timestamps disabled (got error: Set-netTCPsetting : The term 'Set-netTCPsetting' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again.) None of above attempts was successful, after re-scan we still got the same alert. Rapid7 suggested using a firewall that's capable of blocking it, but we want to know if there is a setting on windows to achieve it. Is it through a specific port? If yes, what is the port number? If not, could you suggest a 3rd party firewall that is capable of blocking it? Thank you very much.

    Read the article

  • XP machines on Domain not reporting WMI Data in a 2003 Server Environment

    - by Az
    I am running into a very quirky issue and I hope someone out there can help. We use a monitoring program for several networks we oversee that is WMI data dependent for a great deal of it's functionality. The Windows 2000 Professional workstations, as well as the 2003 servers in our network report WMI data fine, the Windows XP professional machines will not let me view them from within the WMI snap in for MMC (they return a Win32: Access Denied) error. I am of course logged in with an account with domain admin privileges on the domain controller when I attempt it. DCOM is enabled in component services, and the remote security option is set to allow as well. If we remove the machine from the domain and rejoin it, some workstations will show up as WMI enabled temporarily and then when I try to access them again later I get the access denied error again out of the blue. Hoping someone out there has had a similar problem or they have advice. I have had this problem with the firewall turned on or off. Thanks for your time! -Az

    Read the article

  • Force Windows Local Subnet Traffic through a Gateway

    - by Beerey
    Hi all, We are attempting to route all traffic from a certain machine to a gateway. This works ok for traffic destined for subnets outside of the machine's subnet. However, traffic to machines in the same subnet as the source machine goes through an On-Link gateway in Windows. This means that the default gateway is ignored, and traffic in a subnet (for example, 192.168.50.10 - 192.168.50.11) flows. Destination Netmask Gateway Interface Metric 192.168.50.0 255.255.255.0 On-link 192.168.50.214 276 This route can be deleted from Windows, but when the machine is rebooted it always comes back. Adding a persistant static route to the gateway with a lower metric doesn't work, since it will still try the On-Link gateway after the persistant route fails. Adding each machine in a VLAN isn't an option due to the setup we have Adding a startup script to delete the gateway isn't a great option either, since users will have full admin access to the machine and might disable the script. We cannot transperantly intercept all network traffic on the subnet using Gratuitous ARPs or transparent proxying, since there are other machines on the subnet which use a different gateway The only way we have gotten it to work is by adding a persistant route to the gateway for the subnet traffic, and deleting the On-link route on reboot. The question is then. Is there a way to permanently remove this On-link route If not, is there a way to otherwise force even local subnet traffic to go through a gateway?

    Read the article

  • Windows 7 AIK help

    - by microchasm
    I've just got in a few Windows 7 (64, Windows 7 Professional) machines, and I'm trying to get the AIK 2010 working. I've set up one of the machines, and installed AIK and MDT on it. I've followed the directions at http://technet.microsoft.com/en-us/library/dd349348%28WS.10%29.aspx about 3 times now, and also tried the built-in .chm help files that came with AIK. In AIK I grab the install.wim image off the OEM cd, at which point it asks me which version (I select Professional). I follow the rest of the instructions creating a new Autounattend answer file, and fill in the various bits and pieces according the the step-by-step guides. I verify the Answer file (No warnings or errors), save it, and copy it onto a USB drive. I go to another machine, insert it's OEM Win7 Disk, and power on. I've set BIOS to boot from CD, so it goes directly into the installation. Once The files are loaded, and Setup starts, it immediately asks which version to install (Home basic, Home Premium, Professiona, Ultimate). Ugh, I thought it was supposed to be an automated install, and that selecting the Version when opening the .wim file would answer this question. I looked for an option to set which version to be installed on the net, in the help, and in AIK itself; to no avail. Anyway, just for laughs I select Professional,and hit continue. It copies files for about 10 seconds, then fails with the following error: "Setup was unable to create a new system partition or locate an existing system partition. See the setup log files for more information. [OK]". Clicking OK reboots the box, and obviously there are no log files because the OS isn't installed. It is a Dell Optiplex 380 , Intel Core Duo 2.93 GHzl 4 GB RAM, 64 Bit. Any help would be REALLY appreciated.

    Read the article

  • ISA Server 2006 SSL Certificate Dilemma

    - by JohnyD
    I'm making so great headway in offering our services over https with help from a Go Daddy certificate, later to be upgraded to Thawte SSL123 certs. But, I've just run into one whopper of a problem. Here's my setup: I run an ISA 2006 firewall. Our web services are distributed over 2 servers. One is Windows 2000 (www.domain.com) and the other is Windows 2003 (services.domain.com). So, I'll need to purchase 2 certs for both www and services, import them into IIS6 on their respective machines, then export them with the primary key (making sure to Include all certificates in the certification path if possible... that had me stumped for a while), and then to finally import them into ISA's local computer Personal store. The problem I've just run into is that I have separate firewall rules for services.domain.com and www.domain.com... because requests need to be forwarded to different web servers. Each of these firewall rules use the same httplistener. I have just found out that you can only use 1 certificate per httplistener. To make matters worse you can only have a single httplistener per ip / port. Is this correct? I can only use a single certificate for a single ip address? This would seem to be a severe limitation. Am I wrong? If I'm not then I've got a whole lot more work ahead of me as I'll have to set up extra ip's, add them to the firewall's network interface, create new listeners using that ip, etc... Can someone please confirm that I'm doing this correctly / incorrectly? Once I got my head wrapped around it all it seemed easy... then this. Thanks in advance.

    Read the article

  • Migrate installation from one HDD to another?

    - by dougoftheabaci
    I have a server with a 64 GB SSD inside. It runs just fine, but occasionally there's a hiccup that causes it to nearly fill up. When that happens my server starts to lockup and generally misbehave. I'm looking to buy a bigger SSD (either 128 GB or 256 GB) but I'm a bit unsure of how best to make the transition. For a start, I don't have an external monitor. If I need one I'll have to borrow it from work. Most of the time I just SSH into the server from my iMac. The only solution I can think of would be to buy two FW800 2.5" cases, boot from the 64 GB SSD and clone it to the 128 GB SSD. Seem a bit excessive but it might be my best option. I do have more than one SATA port on my server, but they're all currently being use for storage drives. They don't mount by default, so I could unplug them and just have the two SSDs and do the whole thing via SSH. This is another option I'm considering. My main concern with either is how best to make sure everything goes across. I want a carbon copy of the first one onto the second. This is especially important because I have a ZFS volume (my storage) and I'm a bit unfamiliar with how to move everything across. I could just start fresh and reinstall everything on the SSD, but that seems like extra trouble I don't need. So any advice on how best to achieve my goals would be appreciated. Thanks! Server is running Ubuntu Server 12.04. The iMac has 10.8.1.

    Read the article

  • Windows 7 disk backup and clone for deployment to multiple systems

    - by gregmac
    I'm in the process of deploying some new PCs (there's only 8), all identical hardware. What I'd like to do is install Windows 7 (64bit), join to domain etc, install a bunch of other software, and then clone that drive to multiple other machines. I'd also like to be able to use it as a backup image, so the machine can be restored back to that image at some future date. I understand this involves at least sysprep, but I am confused after reading some tutorials that talk about using Windows Automated Installation Kit, or hacks with the registry and custom-build batch files. This process seems overly complex to me: I did something similar 10+ years ago, and and don't remember it being this bad. Surely things have improved in a decade? There's also some products that involve having network servers running deployment software, network boot, etc etc.. this is way more than I want to set up. My systems are all identical hardware. Is there a simplified way to clone PCs? Preferably (since I'm a lazy developer, and not an IT admin) I'd like to find some off-the-shelf product that I can run after I get the machine setup, that will spit out a bootable DVD I can run on all the other systems, which will boot up, ask for a computer name, join it to the domain, and that's it. Does such as product exist?

    Read the article

  • Windows roaming profile when creating a new user profile

    - by molecule
    When a particular user is having a lot of problems with Windows XP e.g. applications crashing, unresponsive applications (which used to work), and as a general troubleshooting practice for a domain user, I normally rename that user's old profile and get him/her to logon to create a "fresh" profile (on the same PC). More often than not, this will solve the problem albeit some reconfiguration i.e. Outlook, Excel add-ins etc. As I took over the systems admin role from another administrator, I would like to know what is the easiest way to find out (either through a third party or some Windows administrative tool) what settings are carried over if the profile is a Roaming Profile. I tested creating a new user profile for one of my users and it seems basic Outlook settings such as the user's mailbox and PSTs are carried over automatically when I create a new user profile. I suspect this is done through a batch file loaded as part of the login script. However, my knowledge of scripting is limited and I don't want any corruptions to be carried over to the new profile. Can someone share their experiences on this? Thanks in advance.

    Read the article

  • Windows Remote Desktop (RDP/MSTSC) fails with Error Code: 5

    - by BryCoBat
    I have 2 Windows XP boxen: A (running XP SP3) and B (running XP SP2). I'm using Remote Desktop to connect from A to B. When I connect, I get the login screen (which is slow to respond to keyboard/mouse input), and after logging in, I get the following: Fatal Error (Error Code: 5) Your Remote Desktop session is about to end. This computer might be low on virtual memory. Close your other programs, and then try connecting to the remote computer again. If the problem continues, contact your network administrator or technical support. I've seen one way to (sometimes) get in by opening a second RDP session to the same box [1], and if I wait long enough sometimes it will go ahead and log in anyway. Is there something broken/missing on the PC I'm trying to remote in to? Edited in reply to djangofan: There's nobody listed under "Lock pages in memory". When the double login trick works, a glance at Task Manager shows plenty of free memory, 800MB available out of 1.5 GB. (Performance tab, Physical memory) For what it's worth, this happens consistently after a reboot. What sort of exact info would be useful? There's very little remaining installed on that machine that's not Windows + Office... [1] found at http://www.fdcservers.net/vbulletin/archive/index.php/t-1580.html

    Read the article

< Previous Page | 375 376 377 378 379 380 381 382 383 384 385 386  | Next Page >