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  • Outputing struct to NSLog for debugging?

    - by fuzzygoat
    I am just curious, is there a way to print via NSLog the contents of a struct? id <MKAnnotation> mp = [annotationView annotation]; MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 350, 350); I am trying to output whats in [mp coordinate] for debugging. . EDIT_001: I cracked it, well unless there is another way. id <MKAnnotation> mp = [annotationView annotation]; CLLocationCoordinate2D location = [mp coordinate]; NSLog(@"LAT: %f LON: %f", location.latitude, location.longitude); many thanks gary

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  • Defining a Class in Objective C, XCode

    - by Brett
    Hello; I am new to Objective C, and am trying to write a class that defines a complex number. The code seems fine but when I print to the console, my values for instance variables are 0. Here is the code: // // ComplexNumber.h // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> #import <stdio.h> @interface ComplexNumber : NSObject { double real; double imaginary; } // Getters -(double) real; -(double) imaginary; // Setters -(void)setReal: (double) a andImaginary: (double) b; //Function -(ComplexNumber *)squared; @end // // ComplexNumber.m // Mandelbrot Set // // Created by Brett on 10-06-02. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "ComplexNumber.h" #import <math.h> #import <stdio.h> @implementation ComplexNumber -(double)real{ return self->real; } -(double)imaginary{ return self->imaginary; } -(void)setReal: (double) a andImaginary: (double) b{ self->real=a; self->imaginary=b; } -(ComplexNumber *)squared{ double a = pow(real,2); double b = pow(imaginary, 2); double c = 2*real*imaginary; ComplexNumber *d; [d setReal:(a-b) andImaginary: c]; return d; } @end In the App Delegate for debugging purposes I added: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ComplexNumber *testNumber = [[ComplexNumber alloc] init]; [testNumber setReal:55.0 andImaginary:30.0]; NSLog(@"%d", testNumber.real); // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } But the console returns 0 everytime. Help?

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  • CGContext rotation

    - by kasperjj
    I have a 100x100 pixel image that I want to draw at various angles rotated around the center of the image. The following code works, but rotates around the original origo of the coordinate system (upper left hand corner) and not the translated location. Thus the image is not rotated around itself but around the upper left corner of the screen. CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, -50, -50); CGContextRotateCTM (context, 0.3); CGContextTranslateCTM(context,768/2,1024/2); [image drawAtPoint:CGPointMake(0,0)]; I tried doing the same using CGAffineTransform, but got the same results.

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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • Core Data multi-threading

    - by JK
    My app starts by presenting a tableview whose datasource is a Core Data SQLite store. When the app starts, a secondary thread with its own store controller and context is created to obtain updates from the web for data in the store. However, any resulting changes to the store are not notified to the fetchedresults controller (I presume because it has its own coordinator) and consequently the table is not updated with store changes. What would be the most efficient way to refresh the context on the main thread? I am considering tracking the objectIDs of any objects changed on the secondary thread, sending those to the main thread when the secondary thread completes and invoking "[context refreshObject:....] Any help would be greatly appreciated.

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  • How to hide tabbar for some pages and make it visible again?

    - by priya
    I've got an application that uses a Tab Bar Controller along with a Navigation Controller.But for some pages I want to hide both bars(Tab & navigation) after that those will be visible again...I am able to hide navigation bar & also done with making. it appear after some pages. I am able to hide tab bar with - (BOOL)hidesBottomBarWhenPushed{ return TRUE; } But problem is how do I make it Visible again after some pages?

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  • selectedSegmentIndex not updating UISegmentControl

    - by munchine
    In my viewDidLoad, I'm retrieving user preferences and updating the settings tab. It is working for editSelection (see code) but the other NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; BOOL editSelection = [userDefaults boolForKey:@"editToggleSwitch"]; editingToggle.selectedSegmentIndex = editSelection; // this is working! bToggle.selectedSegmentIndex = [[userDefaults objectForKey:@"bSegment"] intValue]; In the view, the editingToggle segment is displaying correctly but bToggle is always at 0? NSLog shows that the data was saved and retrieved correctly. I've even set bToggle.selectedSegmentIndex = 1; but it still does not reflect correctly in the view? Any ideas?

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  • touchesBegin & touchesMove Xcode Obj C Question

    - by AndrewDK
    So I have my app working good when you press and drag along. I also have UIButtons set to Touch Down in Interface Builder. As well when you drag you need to drag from the outside of the UIButton. You cannot click on the UIButton and drag to the other. TOUCHES MOVED: Code: -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { if (!oneButton.isHighlighted){ [self oneFunction]; [oneButton setHighlighted:YES]; } }else { [oneButton setHighlighted:NO]; } // if(CGRectContainsPoint(twoButton.frame, location)) { if (!twoButton.isHighlighted){ [self twoFunction]; [twoButton setHighlighted:YES]; } }else { [twoButton setHighlighted:NO]; } } TOUCHES BEGAN: Code: - (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event touchesForView:self.view] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(CGRectContainsPoint(oneButton.frame, location)) { [self oneFunction]; [oneButton setHighlighted:YES]; } if(CGRectContainsPoint(twoButton.frame, location)) { [self twoFunction]; [twoButton setHighlighted:YES]; } } I want to be able to click on any of the button fire the function & also be able to drag from one button on to the other and fire that function. So basically just being able to click on a button and slide your finger over and activate the other button without having to press and slide from outside of the button. I think I'm close, need a bit of help. Hope thats clear enough. Thanks.

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  • UITabBarController's 'More' navigation controller disappears under UINavigationController

    - by lennox_19
    I am using a UITabBarController as well as a UINavigationController on my app. In my UITabBarController I am using more than 5 items so I automatically get the 'More' item. I've managed to add a saving procedure so the order of those items will be kept in case somebody changes the order etc. With 'More' active I get the More navigation controller with the 'Edit' item positioned under my UINavigationController. Both navigation controller are visible. When I click on 'Edit though the More navigation controller disappears and seem to be hiding under my UINavigationController and therefore I can't see/use the 'Done' function to save my new order What did I miss? Cheers

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  • Converting NSMutableData to NSString Problem

    - by Sheehan Alam
    initWithData does not convert my data object into a string properly. When I check the length of the data object, it has a value. NSMutableData* receivedData =[[NSMutableData data] retain]; NSString* json_string = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; Am I doing something wrong creating the string?

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  • Need to Release UIWebView Delegate?

    - by Chris
    I have a UIWebView named wView. I want to use webViewDidFinishLoad: in my class, so I am setting the class as the delegate for wView by using this line: wView.delegate = self; Everything loads properly, but when I close the UIWebView, the App crashes. If I comment out the wView.delegate = self, it works and does not crash, but then I can't use webViewDidFinishLoad: - any ideas? Do I need to release something?

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  • Building a clip area in a UIView from path objects in its subviews

    - by hkatz
    I'm trying to produce a clipping area in a UIView that's generated from path objects in its subviews. For example, I might have one subview containing a square and another containing a circle. I want to be able to produce a clip in the parent superview that's the union of both these shapes. Can someone explain how to do this? About all I've been able to figure out so far is that: 1 - the superview's drawRect: method is called before its subviews' drawRects are, and 2 - the ContextRef that's accessible in all three instances is the same. Other than that I'm stumped. Thanks, Howard

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  • popViewControllerAnimated from back buttton

    - by Goods
    How can I popview from back button pressed, i passed the below code from previous view controller. Thanks self.navigationItem.backBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:nil action:nil];

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  • NSString sizeWithFont: returning inconsistent results? known bug?

    - by Olof Hedman
    I'm trying to create a simple custom UIView wich contain a string drawn with a single font, but where the first character is slightly larger. I thought this would be easily implemented with two UILabel:s placed next to eachother. I use NSString sizeWithFont to measure my string to be able to lay it out correctly. But I noticed that the font baseline in the returned rectangle varies with +/- 1 pixel depending on the font size I set. Here is my code: NSString* ctxt = [text substringToIndex:1]; NSString* ttxt = [text substringFromIndex:1]; CGSize sz = [ctxt sizeWithFont: cfont ]; clbl = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, sz.width, sz.height)]; clbl.text = ctxt; clbl.font = cfont; clbl.backgroundColor = [UIColor clearColor]; [contentView addSubview:clbl]; CGSize sz2 = [ttxt sizeWithFont: tfont]; tlbl = [[UILabel alloc] initWithFrame:CGRectMake(sz.width, (sz.height - sz2.height), sz2.width, sz2.height)]; tlbl.text = ttxt; tlbl.font = tfont; tlbl.backgroundColor = [UIColor clearColor]; [contentView addSubview:tlbl]; If I use 12.0 and 14.0 as sizes, it works fine. But if I instead use 13.0 and 15.0, then the first character is 1 pixel too high. Is this a known problem? Any suggestions how to work around it? Creating a UIWebView with a CSS and HTML page seems way overkill for this. and more work to handle dynamic strings. Is that what I'm expected to do?

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  • UITextInput setMarkedText:selectedRange not working? (Can't be!)

    - by nacho4d
    I want to set the marked text programmatically and since iOS5 UITextView and UITextField conform to UITextInput this should be possible but for some reason I always get the markedText to be nil. :( What am I missing here? This is what I've tried without success: (While the textview is firstResponder) 1.- When the text view contains no text: text: "", selectedRange : {0,0}, markedText: nil. [_textView setMarkedText:@"?" selectedRange:NSMakeRange(0, 1)]; Result: text : "", selectedRange: {0,0}, markedText: nil. (Nothing changed) 2.- When the text view contains text + some marked text: text : "AAA", selectedRange = {0,3}, marked text at the end : "??" then I do: [_textView setMarkedText:@"?" selectedRangeNSMakeRange(0,3)]; Result : text :"AAA", selectedRange: {0,3}, markedText: nil; (the marked text became nil) In both cases is like setMarkedText:selectedRange: would be setting the current marked text (if some) to nil. Any help would be highly appreciated :)

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  • UIScrollView works as expected but scrollRectToVisible: does nothing

    - by mahboudz
    HI. I have used UIScrollView before, and am using it now, and never had a problem. I'm now adding it to an old app, and while it works as expected (I can look at the contents, scroll around with my finger, all the bounds and sizes are setup right so there is no empty space in the content, etc.), I just can't get scrollToRectVisible to work. I have even simplified the call so that it merely moves to the 0,0 position: [scrollView scrollRectToVisible:CGRectMake(0, 0, 10, 10) animated:YES]; or move it to 0,200: [scrollView scrollRectToVisible:CGRectMake(0, 200, 10, 10) animated:YES]; I even made a quick app to test this and I can get scrollRectToVisible to work there as I expect. But in my old app, I can't seem to make it do anything. I can make the scrollView scroll with setContentOffset:, but that's not what I want. This scrollView and its contents are defined in the nib by IB and used with an IBOutlet. The only code I am using in my app to handle the scrollView is [scrollView setContentSize:CGSizeMake(scrollView.contentSize.width, imageView.frame.size.height)]; (I'm only interested in vertical scrolling not horizontal). Has anyone run into a problem like this? I have compared the scrollView attributes in both apps and they are identical. ADDENDUM: My scrollViews frame is: 0.000000 0.000000 480.000000 179.000000 My scrollViews contentSize is: 0.000000 324.000000 It still acts like the rect I want to scroll to is already visible and no scrolling is needed. Not sure if that is what is happening. This is just the darnest thing. Seems like such an easy thing to resolve... ADDENDUM #2: This is how I am making do without scrollRectToVisible: CGPoint point = myRect.origin; if (![clefScrollView pointInside:point withEvent:nil]) { point.x = 0; if (point.y > clefScrollView.contentSize.height - clefScrollView.bounds.size.height) point.y = clefScrollView.contentSize.height - clefScrollView.bounds.size.height; [clefScrollView setContentOffset:point animated: YES]; } Everything else about this scrollView works as expected, but scrollRectToVisible. WHY?!? Any wild guesses?

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  • The accossoryView of a UITableViewCell disappears after the visible view is changed

    - by Luca
    Hi! I'm experiencing this strange situation. I have a UITableView where, when the user selects a cell, a long (network) process begins. So, I performed this in a background thread and I placed (in the didSelectRowAtIndexPath) a UIActivityIndicatorView as the accessory view. This is what I wrote: UITableViewCell* cell = [self.tableView cellForRowAtIndexPath:indexPath]; UIActivityIndicatorView* activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; cell.accessoryView = activityView; [activityView startAnimating]; [activityView release]; everything seems to work correctly, except that, if during a loading process (when the indicator is animated), I switch the view using a UITabBar, when I go back to the UITableView, the UIActivityIndicatorView that should still be there has disappeared. Any idea of what I did wrong? Thanks!

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  • NSUserDefaults not present on first run on simulator

    - by Ben Collins
    I've got some settings saved in my Settings.bundle, and I try to use them in application:didFinishLaunchingWithOptions, but on a first run on the simulator accessing objects by key always returns nil (or 0 in the case of ints). Once I go to the settings screen and then exit, they work fine for every run thereafter. What's going on? Isn't the point of using default values in the Settings.bundle to be able to use them without requiring the user to enter them first?

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  • C-array to NSData and back

    - by Thor Frølich
    I'm attempting to save a c-style array of Vertex3D structs to an NSData object and get them back when reloading the app: NSData *vert = [NSData dataWithBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; This data is then saved and attempted to be read back into my c-array thusly: vertices = malloc(sizeof(Vertex3D) * NUM_OF_VERTICES); [vert getBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; The above results in “EXC_BAD_ACCESS” followed by: malloc: * error for object 0x48423c0: pointer being freed was not allocated I'm very new to programming so there's probably some fundamental memory management principle I'm unaware of. I have verified that the loaded NSData is identical to the saved one, but it's clear that the transition from c-array to NSData (and back) is not as I intended.

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  • Is there a more useful explanation for UITableViewStylePlain?

    - by mystify
    From the docs: In the plain style, section headers and footers float above the content if the part of a complete section is visible. A table view can have an index that appears as a bar on the right hand side of the table (for example, "a" through "z"). You can touch a particular label to jump to the target section. I find that very hard to grasp. First, this one: if the part of a complete section is visible What do they mean by this? This is paradox. Which one is it? A) Table must be exactly the height of that section. If I have 5 Rows, and each row is 50px high, I must make it 5*50 high. The full section must be visible on the screen. Otherwise, if I have 100 rows but my table view is only 400 high, this will not apply. Nothing will float above my content. Sounds wrong. B) It doesn't matter how high my table view actually is. Header and Footer is floating above the content and I can scroll the section. Makes more sense. But is completely against this nonsense making sentence: 'if the part of a complete section is visible' Can anyone explain it better than they did?

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