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  • What did they program this toy with?

    - by Trix
    A rather strange question: I'm often asking myself with what programming languages things were created. I recently found this toy mini computer I played with when I was 13 or so at home. (Note: It is not one of those toy "notebooks", it's really small and came as an extra with a magazine) "Features": Hadware: LCD with a small field of pixels where the games were going on, besides that some stats such as score, highscore etc. Sounds and horrible music when started A really small "keyboard" with a wire Software: At least 14 or so games, from Snake over Tetris and Breakdown to some abomination of a car racing game A calculator Game selecting menu An alarm clock Inside there is a really small circuit board, I don't want to open the thing up now, though. Can you imagine if the games and "Operating System" of this thing where actually programmed using a language? If yes, what language could it be? If not with a programming language, how else was it created?

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  • XNA Multi-Thread Jitters

    - by Ice Phoenix
    Hi guys, brand new question. Just implemented multi-threading into my XNA game as it was unable to keep up with using 1 processor. MT is all implemented fine and everything, however the player seems to jitter all over the spot every now and then. I originally thought it was a loss of data between the update and render, but even when i did the player update in the render it did the same thing. It's not a memory/processor issue as i'm no where near maxing out my RAM or processors. It's strange aswell because none of the other entities in the game seem to have any of these issues. Any ideas at all??

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  • Do While loop breaks after incorrect input?

    - by Daminkz
    I am trying to have a loop continue to prompt the user for an option. When I get a string of characters instead of an int, the program loops indefinitely. I have tried setting the variable result to NULL, clearing the input stream, and have enclosed in try{}catch blocks (not in this example). Can anyone explain to me why this is? #include <iostream> #include <vector> #include <string> using namespace std; int menu(string question, vector<string> options) { int result; cout << question << endl; for(int i = 0; i < options.size(); i++) { cout << '[' << i << ']' << options[i] << endl; } bool ans = false; do { cin >> result; cin.ignore(1000, 10); if (result < options.size() ) { ans = true; } else { cout << "You must enter a valid option." << endl; result = NULL; ans = false; } } while(!ans); return result; } int main() { string menuQuestion = "Welcome to my game. What would you like to do?"; vector<string> mainMenu; mainMenu.push_back("Play Game"); mainMenu.push_back("Load Game"); mainMenu.push_back("About"); mainMenu.push_back("Exit"); int result = menu(menuQuestion, mainMenu); cout << "You entered: " << result << endl; return 0; }

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  • Best practices for parsing HTML from Wikipedia for iPhone viewing?

    - by ivanTheTerrible
    I am building an iPhone Wikipeida game app, that requires modifying the default Wiki HTML a little bit (mostly simplifying the page). So far I am directly downloading the HTML output from en.wikipedia.org/wiki/Article_Foo to a python Google App Engine, and then modify its CSS and HTML structure, cache it, and finally output to iPhone. It works but I find this method quite tedious, there must be a better method? Please note that I use App Engine not just for parsing the Wiki, but the game also requires it to keep the stores...etc, hence not a overkill. Also, I would prefer doing all the work with python on App Engine, to keep the iPhone client as thin and mobile as possible (XML on iPhone is a big no fun) Thanks a lot.

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  • iOS Development: How can I encapsulate a string in an NSData object?

    - by BeachRunnerJoe
    Hello. I'm building a multiplayer game on the iPhone and I need to send string data to the other players in the game. To do that, I need to encapsulate my NSString* string data in an NSData object somehow. Here's an example of how my code is structured... typedef struct { PACKETTYPE packetType; ??? stringToSend; //<---not sure how to store this } StringPacket; StringPacket msg; msg.packetType = STRING_PACKET; msg.stringToSend = ... // <---not sure what to do here NSData *packet = [NSData dataWithBytes:&msg length:sizeof(StringPacket)]; So my question is, if StringPacket is a struct defined in my header, what type should the stringToSend property be so that I can easily call the dataWithBytes method of NSData to encapsulate the packet data in an NSData object? Thanks for your wisdom!

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  • Is it bad for SEO to have an 'article' published under 2 urls?

    - by Alichad
    Hi, On our new website we publish an article once and can tag it to appear in several sections eg. blahblah.com/insight/10-05-21/Buzzcity-releases-mobile-game-library.aspx blahblah.com/international_media/10-05-21/Buzzcity-releases-mobile-game-library.aspx Is it better for SEO to have the 2 different urls which include important keywords like ‘insight’ and ‘international media’ or is it better to have a single generic url? E.g. blahblah.com/articles/10-05-21/Buzzcity_releases_mobile_game_library.aspx I read somewhere that google doesn’t like the same content ‘duplicated’ in 2 (or 3) places - I am not a tecchie. THanks

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  • Java ServerSocketChannel SocketChannel (Callback)

    - by ikurtz
    I am trying to learn Java. I would like to implement a simple networked connect 4 game as well as a chat feature. I want my network logic to be non blocking so after much study I found that SocketChannel is what I am after regrading my needs. What has not made sense still is the lack of CallBack functions in SocketChannels.. Like one finds in C#. My query for this time is: How do I deliver the data received to the Chat or Game form (JFrame)? Some guidance is most welcome.

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • [XNA] Forming bounding box only around visible sprites

    - by nadalian
    Hi, this site has been really amazing for helping me with game development however I'm unable to find an answer for the following question (nor am I able to solve it on my own). I am trying to do rectangle collision in my game. My idea is to 1) get the original collision bounding rectangle 2) Transform the texture (pos/rot/scale) 3) Factor changes of item into a matrix and then use this matrix to change the original collision bounds of the item. However, my textures contain a lot of transparency, transparency that affect the overall height/width of the texture (I do this to maintain power of two dimensions). My problem: How to create a rectangle that forms dimensions which ignore transparency around the object. A picture is provided below: http://img51.imageshack.us/img51/4772/boundingbox.png

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  • calling javascript function inside orkut iframe

    - by tsetsik
    Hi guys, I'm having a web game loaded in orkut application via iframe so there are the orkut iframe and mine iframe inside the xml. Everything is ok, but now I need to have a button for inviting some friends and wall posts from some features. I didn't find a way for including the orkut javascript in the game's code so the first thing that pops into my mind was to call a custom function in the xml by using: window.parent.myFunction(); but it gives me error: permission denied. I've tried some other ways of reaching that function but the error is the same. Does anybody know a way of doing that or this can't be done ?

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  • C++: Where can I define the body for a private function?

    - by Martijn Courteaux
    Hi, I have a header like this (header guards not shown): class GameSystem { public: GameSystem(Game *pcGame); virtual ~GameSystem(); void Setup(); private: void InitGame(); void RunGame(); void ExitGame(); Game *m_pcGame; /* Properties */ int m_nWidth; int m_nHeight; int m_nFps; bool m_bFullscreen; }; Where can I define the body for InitGame(), RunGame() and ExitGame()? Can I define it in my .cpp file? If so, how? Or am I obliged to make their body in my .h file? I'm using Eclipse and I began typing: void GameSystem:: and then he doesn't suggest the private functions.

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  • How to structure a bigger/complicated project?

    - by Per
    Hello, I'm creating this (big?) project in high school where I'm programming the game Shithead (card game) (so that two people can play against eachother). I'll use mostly PHP, MySQL, JavaScript and Ajax. But I have never made a project like this before. I have only made like CMS-systems and so on. Do you guys have any tips on how I should structure this project? I'm also not so used to Object-oriented programming, but I guess I should consider this. Should I, for example, make a class for the cards? I'm very thankful for any tips or good links!

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  • ActionScript arrays being automatically set to other values

    - by nababa
    I am making a flash game, in each round, the player will chose either True or False. The decision of each round will be stored in an array. That is, it looks like {true, false, true, false}.. When the user clicks the "Debrief“ button, the eventlistener will be called and the game will go to the debriefing part. It will read the array mentioned before. However, the array values are all "false". I am very sure that the array has not being touched in between. So, any ideas about why the array is set to false mysteriously?

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  • In Rails models; for symbols get automatically converted to YAML when saving to DB. What is the corr

    - by Ram
    In my model example Game, has a status column. But I usually set status by using symbols. Example self.status = :active MATCH_STATUS = { :betting_on => "Betting is on", :home_team_won => "Home team has won", :visiting_team_won => "Visiting team has one", :game_tie => "Game is tied" }.freeze def viewable_status MATCH_STATUS[self.status] end I use the above Map to switch between viewable status and viceversa. However when the data gets saved to db, ActiveRecord appends "--- " to each status. So when I retrieve back the status is screwed. What should be the correct approach?

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  • Where should I declare a list of 5,000+ words?

    - by user647362
    I am writing a game in python in which I must periodically pull a random word from a list of words. When I prototyped my game I declared a word_list = ['cat','dog','rat','house'] of ten words at the top of one of my modules. I then use choice(word_list) to get a random word. However, I must must change this temporary hack into something more elegant because I need to increase the size of the word list to 5,000+ words. If I do this in my current module it will look ridiculous. Should I put all of these words in a flat txt file, and then read from that file as I need words? If so, how would I best do that? Put each word an a separate line and then read one random line? I'm not sure what the most efficient way is.

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  • pygame parachute

    - by user1473612
    I am using GUI2Exe to compile my python/pygame, game to a .exe I have a problem with the font module. using python 2.7 and the py2exe option in GUI2Exe I have updated python, pygame and py2exe with the 2.7 versions. My program runs fine but after I compile it with py2exe I get this. Here is the error I get: Fatal Python error: (pygame parachute) Segmentation Fault This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. My game starts off as a console and that part runs. But as soon as the display starts I get the crash. Thanks

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  • Can I change my Universal App to an iPad-only app without creating a new project in XCode?

    - by user428143
    Hi there, I've created an iPad game using the Universal App Xcode template. Since I'm in late with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time. Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done? I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously. Thank you!

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  • can we connect more than two devices with bluetooth

    - by menuka devinda
    can we connect more than two devices with blue-tooth to play a game. I am totally new to Android. I was thinking to write application for card game that play 4 players. I heard that blue-tooth communicate only between 2 mobiles. I want to dig the background before I continue. That's why I ask this. I appreciate your ideas about this and any hints to develop this application also are appreciated. thanks in advance.

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  • How can I write fast colored output to Console?

    - by Statement
    Hello world! I want to learn if there is another (faster) way to output text to the console application window using C# .net than with the simple Write, BackgroundColor and ForegroundColor methods and properties? I learned that each cell has a background color and a foreground color, and I would like to cache/buffer/write faster than using the mentioned methods. Maybe there is some help using the Out buffer, but I don't know how to encode the colors into the stream, if that is where the color data resides. This is for a retrostyle textbased game I am wanting to implement where I make use of the standard colors and ascii characters for laying out the game. Please help :)

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  • Insert a row and avoiding race condition (PHP/MySQL)

    - by justkevin
    I'm working on a multiplayer game which has a lobby-like area where players select "sectors" to enter. The lobby gateway is powered by PHP, while actual gameplay is handled by one or more Java servers. The datastore is MySQL. The happy path: A player chooses a sector and tells the lobby he'd like to enter. The lobby checks whether this is okay, including checking whether there are too many players in the sector (compares the entry count in sector assignments for that sector against the sector's max_players value). The player is added to the sector_assignments table pairing him with the sector. The player client receives a passkey that will let him connect to the appropriate game server. The race condition: If two players request access to the same sector at close to same time, I can envision a case where they are both added because there was one space free when their check was started and max players gets exceeded. Is the best solution LOCK TABLE on sector_assignments? Is there another option?

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  • VMware guest eats 100% cpu

    - by chris
    I have a Windows 7 x64 guest that acts very strange - the VM is very slow and taskmgr will consume 50% (with 2 cores) or up to 99% (single) of the CPU when everything else is idle. Host is Windows 7 x64 with VMware Workstation 7.0.1 VMware tools are installed the same VM, when running on another PC with VMware Server 2.0 will work OK (CPU at ~0% when idle) I've tried (with no effects) enabled/disabled 3d selected 1 or 2 cores adjusted memory (1gb/500mb) adjusted the bios mem.hotadd = "FALSE" disabled page trimming Windows 7 x86 guests on the same machine do not have this problem.

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  • Video Games from the Bad Guys’ Perspective [Video]

    - by Jason Fitzpatrick
    We’re so used to seeing video games from our perspective–the hero with the endless power ups and do-overs–but how does the video game world look from the perspective of the bad guys? Rather grim and confusing, as the video above highlights. [via Geekosystem] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Try out Windows Phone 7 on your PC today

    - by Matthew Guay
    Anticipation has been building for the new Windows Phone 7 Series ever since Microsoft unveiled it at the Mobile World Congress in February.  Now, thanks to free developer tools, you can get a first-hand experience of the basic Windows Phone 7 Series devices on your PC. Windows Phone 7 Series represents a huge change in the mobile field for Microsoft, bringing the acclaimed Zune HD UI to an innovative phone platform.  Windows Mobile has often been criticized for being behind other Smartphone platforms, but Microsoft seeks to regain the lead with this new upcoming release.  A platform must have developers behind it to be useful, so they have released a full set of free development tools so anyone can make apps for it today.  Or, if you simply want to play with Windows Phone 7, you can use the included emulator to try out the new Metro UI.  Here’s how to do this today on your Vista or 7 computer. Please note: These tools are a Customer Technology Preview release, so only install them if you’re comfortable using pre-release software. Getting Started First, download the Windows Phone Developer Tools CTP (link below), and run the installer.  This will install the Customer Technology Preview (CTP) versions of Visual Studio 2010 Express for Windows Phone, Windows Phone Emulator, Silverlight for Windows Phone, and XNA 4.0 Game Studio on your computer, all of which are required and cannot be installed individually. Accept the license agreement when prompted. Click “Install Now” to install the tools you need.  The only setup customization option is where to save the files, so choose Customize if you need to do so. Setup will now automatically download and install the components you need, and will additionally download either 32 or 64 bit programs depending on your operating system. About halfway thorough the installation, you’ll be prompted to reboot your system.  Once your computer is rebooted, setup will automatically resume without further input.   When setup is finished, click “Run the Product Now” to get started. Running Windows Phone 7 on your PC Now that you’ve got the Windows Phone Developer tools installed, it’s time to get the Windows Phone emulator running.  If you clicked “Run the Product Now” when the setup finished, Visual Studio 2010 Express for Windows Phone should have already started.   If not, simply enter “visual studio” in your start menu search and select “Microsoft Visual Studio 2010 Express for Windows Phone”. Now, to run the Windows Phone 7 emulator, we have to test an application.  So, even if you don’t know how to program, we can open a phone application template, and then test it to run the emulator.  First, click New Project on the left hand side of the front page. Any of the application templates would work for this, but here let’s select “Windows Phone Application”, and then click Ok. Here’s your new application template, which already contains the basic phone application framework.  This is where you’d start if you want to develop a Windows Phone app, but for now we just want to see Windows Phone 7 in action. So, to run the emulator, click Debug in the menu and then select Start Debugging. Your new application will launch inside the Windows Phone 7 Series emulator.  The default template doesn’t give us much, but it does show an example application running in Windows Phone 7.   Exploring Windows Phone 7 Click the Windows button on the emulator to go to the home screen.  Notice the Zune HD-like transition animation.  The emulator only includes Internet Explorer, your test application, and a few settings. Click the arrow on the right to see the available applications in a list. Settings lets you change the theme, regional settings, and the date and time in your emulator.  It also has an applications settings pane, but this currently isn’t populated. The Time settings shows a unique Windows Phone UI. You can return to the home screen by pressing the Windows button.  Here’s the Internet Explorer app running, with the virtual keyboard open to enter an address.  Please note that this emulator can also accept input from your keyboard, so you can enter addresses without clicking on the virtual keyboard. And here’s Google running in Internet Explorer on Windows Phone 7. Windows Phone 7 supports accelerometers, and you can simulate this in the emulator.  Click one of the rotate buttons to rotate the screen in that direction. Here’s our favorite website in Internet Explorer on Windows Phone 7 in landscape mode. All this, running right inside your Windows 7 desktop… Developer tools for Windows Phone 7 Although it may be fun to play with the Windows Phone 7 emulator, developers will be more excited to actually be able to create new and exciting apps for it.  The Windows Phone Developer Tools download includes Visual Studio Express and XNA Game Studio 4.0 which lets you create enticing games and apps for Windows Phones.  All development for Windows Phones will be in C#, Silverlight, and the XNA game framework.  Visual Studio Express for Windows Phone includes templates for these, and additionally has code samples to help you get started with development. Conclusion Many features are still not functional in this preview version, such as the search button and most of the included applications.  However, this still gives you a great way to experience firsthand the future of the Windows Phone platform.  And, for developers, this is your chance to set your mark on the Windows Phone 7 Series even before it is released to the public.  Happy playing and developing! Links Download Windows Phone Developer Tools CTP Windows Phone Developer Site Similar Articles Productive Geek Tips Keep Track of Homework Assignments with SoshikuWeekend Fun: Watch Television On Your PC With TVUPlayerEasily Manage Your Downloads with Download StatusbarCreate a Shortcut or Hotkey to Mute the System Volume in WindowsHow-To Geek on Lifehacker: How to Make Windows Vista Less Annoying TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab Discover New Bundled Feeds in Google Reader Play Music in Chrome by Simply Dragging a File 15 Great Illustrations by Chow Hon Lam Easily Sync Files & Folders with Friends & Family

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  • Will Python 3.0's backwards-incompatibility affect adoption?

    - by George Stocker
    I visited Slashdot this morning to find out that Python 3.0 has been released. I know C# and Perl, but have wanted to learn Python for some time, especially after I saw its ease of use to create useful tools, not to mention its use in game scripting. My question is, how does the intentionally backwards-incompatible release of Python 3.0 affect adoption, and should I learn Python 2? Or should I take the dive and learn Python 3.0 first, and wait for the libraries to be ported?

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  • Tellago is still hiring….

    - by gsusx
    Tellago 's SOA practice is rapidly growing and we are still hiring. In that sense, we are looking to for Connected Systems (WCF, BizTalk, WF) experts who are passionate about building game changing solutions with the latest Microsoft technologies. You will be working alongside technology gurus like DonXml , Pablo Cibraro or Dwight Goins . If you are interested and not afraid of working with a bunch of crazy people ;)please drop me a line at jesus dot rodriguez at tellago dot com. Hope to hear from...(read more)

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