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  • HTC Legend get’s 2.2 Froyo update – India

    - by Boonei
    HTC Legend started to received 2.2 Froyo update from yesterday night. If you did not receive an automatic update prompt, please check the same manually in your phone, I am pretty sure you will get it now. Ok, lets get into business Good news Update went off smooth – over Wi-Fi App’s like, Flash light, App sharing, easy adding of attachments in sms, etc are part of update Google Maps 5.0 [But no 3D view] Much awaited Good voice with full integration with the phone!!!! Flash 10 Now for really bad news Phone seems to slow down a lot, that’s not something that we really want New browser with the Froyo update does not seems be all that good as the one installed already Since phone is little sluggish, the really smooth touch effects seem to be bad! This article titled,HTC Legend get’s 2.2 Froyo update – India, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Aero Isn’t Gone in Windows 8: 6 Aero Features You Can Still Use

    - by Chris Hoffman
    Many people think Aero is completely gone in Windows 8, but this isn’t true. Microsoft hasn’t helped matters by saying they’ve “moved beyond Aero” in several blog posts. However, hardware acceleration and most Aero features are still present. Aero is more than Glass. What’s actually gone is the Aero branding and the Aero Glass theme with transparent, blurred window borders. The Flip 3D feature, which wasn’t used by many Windows users, has also been removed. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Fed Authentication Methods in OIF / IdP

    - by Damien Carru
    This article is a continuation of my previous entry where I explained how OIF/IdP leverages OAM to authenticate users at runtime: OIF/IdP internally forwards the user to OAM and indicates which Authentication Scheme should be used to challenge the user if needed OAM determine if the user should be challenged (user already authenticated, session timed out or not, session authentication level equal or higher than the level of the authentication scheme specified by OIF/IdP…) After identifying the user, OAM internally forwards the user back to OIF/IdP OIF/IdP can resume its operation In this article, I will discuss how OIF/IdP can be configured to map Federation Authentication Methods to OAM Authentication Schemes: When processing an Authn Request, where the SP requests a specific Federation Authentication Method with which the user should be challenged When sending an Assertion, where OIF/IdP sets the Federation Authentication Method in the Assertion Enjoy the reading! Overview The various Federation protocols support mechanisms allowing the partners to exchange information on: How the user should be challenged, when the SP/RP makes a request How the user was challenged, when the IdP/OP issues an SSO response When a remote SP partner redirects the user to OIF/IdP for Federation SSO, the message might contain data requesting how the user should be challenged by the IdP: this is treated as the Requested Federation Authentication Method. OIF/IdP will need to map that Requested Federation Authentication Method to a local Authentication Scheme, and then invoke OAM for user authentication/challenge with the mapped Authentication Scheme. OAM would authenticate the user if necessary with the scheme specified by OIF/IdP. Similarly, when an IdP issues an SSO response, most of the time it will need to include an identifier representing how the user was challenged: this is treated as the Federation Authentication Method. When OIF/IdP issues an Assertion, it will evaluate the Authentication Scheme with which OAM identified the user: If the Authentication Scheme can be mapped to a Federation Authentication Method, then OIF/IdP will use the result of that mapping in the outgoing SSO response: AuthenticationStatement in the SAML Assertion OpenID Response, if PAPE is enabled If the Authentication Scheme cannot be mapped, then OIF/IdP will set the Federation Authentication Method as the Authentication Scheme name in the outgoing SSO response: AuthenticationStatement in the SAML Assertion OpenID Response, if PAPE is enabled Mappings In OIF/IdP, the mapping between Federation Authentication Methods and Authentication Schemes has the following rules: One Federation Authentication Method can be mapped to several Authentication Schemes In a Federation Authentication Method <-> Authentication Schemes mapping, a single Authentication Scheme is marked as the default scheme that will be used to authenticate a user, if the SP/RP partner requests the user to be authenticated via a specific Federation Authentication Method An Authentication Scheme can be mapped to a single Federation Authentication Method Let’s examine the following example and the various use cases, based on the SAML 2.0 protocol: Mappings defined as: urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport mapped to LDAPScheme, marked as the default scheme used for authentication BasicScheme urn:oasis:names:tc:SAML:2.0:ac:classes:X509 mapped to X509Scheme, marked as the default scheme used for authentication Use cases: SP sends an AuthnRequest specifying urn:oasis:names:tc:SAML:2.0:ac:classes:X509 as the RequestedAuthnContext: OIF/IdP will authenticate the use with X509Scheme since it is the default scheme mapped for that method. SP sends an AuthnRequest specifying urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport as the RequestedAuthnContext: OIF/IdP will authenticate the use with LDAPScheme since it is the default scheme mapped for that method, not the BasicScheme SP did not request any specific methods, and user was authenticated with BasisScheme: OIF/IdP will issue an Assertion with urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport as the FederationAuthenticationMethod SP did not request any specific methods, and user was authenticated with LDAPScheme: OIF/IdP will issue an Assertion with urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport as the FederationAuthenticationMethod SP did not request any specific methods, and user was authenticated with BasisSessionlessScheme: OIF/IdP will issue an Assertion with BasisSessionlessScheme as the FederationAuthenticationMethod, since that scheme could not be mapped to any Federation Authentication Method (in this case, the administrator would need to correct that and create a mapping) Configuration Mapping Federation Authentication Methods to OAM Authentication Schemes is protocol dependent, since the methods are defined in the various protocols (SAML 2.0, SAML 1.1, OpenID 2.0). As such, the WLST commands to set those mappings will involve: Either the SP Partner Profile and affect all Partners referencing that profile, which do not override the Federation Authentication Method to OAM Authentication Scheme mappings Or the SP Partner entry, which will only affect the SP Partner It is important to note that if an SP Partner is configured to define one or more Federation Authentication Method to OAM Authentication Scheme mappings, then all the mappings defined in the SP Partner Profile will be ignored. Authentication Schemes As discussed in the previous article, during Federation SSO, OIF/IdP will internally forward the user to OAM for authentication/verification and specify which Authentication Scheme to use. OAM will determine if a user needs to be challenged: If the user is not authenticated yet If the user is authenticated but the session timed out If the user is authenticated, but the authentication scheme level of the original authentication is lower than the level of the authentication scheme requested by OIF/IdP So even though an SP requests a specific Federation Authentication Method to be used to challenge the user, if that method is mapped to an Authentication Scheme and that at runtime OAM deems that the user does not need to be challenged with that scheme (because the user is already authenticated, session did not time out, and the session authn level is equal or higher than the one for the specified Authentication Scheme), the flow won’t result in a challenge operation. Protocols SAML 2.0 The SAML 2.0 specifications define the following Federation Authentication Methods for SAML 2.0 flows: urn:oasis:names:tc:SAML:2.0:ac:classes:unspecified urn:oasis:names:tc:SAML:2.0:ac:classes:InternetProtocol urn:oasis:names:tc:SAML:2.0:ac:classes:Telephony urn:oasis:names:tc:SAML:2.0:ac:classes:MobileOneFactorUnregistered urn:oasis:names:tc:SAML:2.0:ac:classes:PersonalTelephony urn:oasis:names:tc:SAML:2.0:ac:classes:PreviousSession urn:oasis:names:tc:SAML:2.0:ac:classes:MobileOneFactorContract urn:oasis:names:tc:SAML:2.0:ac:classes:Smartcard urn:oasis:names:tc:SAML:2.0:ac:classes:Password urn:oasis:names:tc:SAML:2.0:ac:classes:InternetProtocolPassword urn:oasis:names:tc:SAML:2.0:ac:classes:X509 urn:oasis:names:tc:SAML:2.0:ac:classes:TLSClient urn:oasis:names:tc:SAML:2.0:ac:classes:PGP urn:oasis:names:tc:SAML:2.0:ac:classes:SPKI urn:oasis:names:tc:SAML:2.0:ac:classes:XMLDSig urn:oasis:names:tc:SAML:2.0:ac:classes:SoftwarePKI urn:oasis:names:tc:SAML:2.0:ac:classes:Kerberos urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport urn:oasis:names:tc:SAML:2.0:ac:classes:SecureRemotePassword urn:oasis:names:tc:SAML:2.0:ac:classes:NomadTelephony urn:oasis:names:tc:SAML:2.0:ac:classes:AuthenticatedTelephony urn:oasis:names:tc:SAML:2.0:ac:classes:MobileTwoFactorUnregistered urn:oasis:names:tc:SAML:2.0:ac:classes:MobileTwoFactorContract urn:oasis:names:tc:SAML:2.0:ac:classes:SmartcardPKI urn:oasis:names:tc:SAML:2.0:ac:classes:TimeSyncToken Out of the box, OIF/IdP has the following mappings for the SAML 2.0 protocol: Only urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport is defined This Federation Authentication Method is mapped to: LDAPScheme, marked as the default scheme used for authentication FAAuthScheme BasicScheme BasicFAScheme This mapping is defined in the saml20-sp-partner-profile SP Partner Profile which is the default OOTB SP Partner Profile for SAML 2.0 An example of an AuthnRequest message sent by an SP to an IdP with the SP requesting a specific Federation Authentication Method to be used to challenge the user would be: <samlp:AuthnRequest xmlns:samlp="urn:oasis:names:tc:SAML:2.0:protocol" Destination="https://idp.com/oamfed/idp/samlv20" ID="id-8bWn-A9o4aoMl3Nhx1DuPOOjawc-" IssueInstant="2014-03-21T20:51:11Z" Version="2.0">  <saml:Issuer ...>https://acme.com/sp</saml:Issuer>  <samlp:NameIDPolicy AllowCreate="false" Format="urn:oasis:names:tc:SAML:1.1:nameid-format:unspecified"/>  <samlp:RequestedAuthnContext Comparison="minimum">    <saml:AuthnContextClassRef xmlns:saml="urn:oasis:names:tc:SAML:2.0:assertion">      urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport </saml:AuthnContextClassRef>  </samlp:RequestedAuthnContext></samlp:AuthnRequest> An example of an Assertion issued by an IdP would be: <samlp:Response ...>    <saml:Issuer ...>https://idp.com/oam/fed</saml:Issuer>    <samlp:Status>        <samlp:StatusCode Value="urn:oasis:names:tc:SAML:2.0:status:Success"/>    </samlp:Status>    <saml:Assertion ...>        <saml:Issuer ...>https://idp.com/oam/fed</saml:Issuer>        <dsig:Signature>            ...        </dsig:Signature>        <saml:Subject>            <saml:NameID ...>[email protected]</saml:NameID>            <saml:SubjectConfirmation Method="urn:oasis:names:tc:SAML:2.0:cm:bearer">                <saml:SubjectConfirmationData .../>            </saml:SubjectConfirmation>        </saml:Subject>        <saml:Conditions ...>            <saml:AudienceRestriction>                <saml:Audience>https://acme.com/sp</saml:Audience>            </saml:AudienceRestriction>        </saml:Conditions>        <saml:AuthnStatement AuthnInstant="2014-03-21T20:53:55Z" SessionIndex="id-6i-Dm0yB-HekG6cejktwcKIFMzYE8Yrmqwfd0azz" SessionNotOnOrAfter="2014-03-21T21:53:55Z">            <saml:AuthnContext>                <saml:AuthnContextClassRef>                    urn:oasis:names:tc:SAML:2.0:ac:classes:PasswordProtectedTransport                </saml:AuthnContextClassRef>            </saml:AuthnContext>        </saml:AuthnStatement>    </saml:Assertion></samlp:Response> An administrator would be able to specify a mapping between a SAML 2.0 Federation Authentication Method and one or more OAM Authentication Schemes SAML 1.1 The SAML 1.1 specifications define the following Federation Authentication Methods for SAML 1.1 flows: urn:oasis:names:tc:SAML:1.0:am:unspecified urn:oasis:names:tc:SAML:1.0:am:HardwareToken urn:oasis:names:tc:SAML:1.0:am:password urn:oasis:names:tc:SAML:1.0:am:X509-PKI urn:ietf:rfc:2246 urn:oasis:names:tc:SAML:1.0:am:PGP urn:oasis:names:tc:SAML:1.0:am:SPKI urn:ietf:rfc:3075 urn:oasis:names:tc:SAML:1.0:am:XKMS urn:ietf:rfc:1510 urn:ietf:rfc:2945 Out of the box, OIF/IdP has the following mappings for the SAML 1.1 protocol: Only urn:oasis:names:tc:SAML:1.0:am:password is defined This Federation Authentication Method is mapped to: LDAPScheme, marked as the default scheme used for authentication FAAuthScheme BasicScheme BasicFAScheme This mapping is defined in the saml11-sp-partner-profile SP Partner Profile which is the default OOTB SP Partner Profile for SAML 1.1 An example of an Assertion issued by an IdP would be: <samlp:Response ...>    <samlp:Status>        <samlp:StatusCode Value="samlp:Success"/>    </samlp:Status>    <saml:Assertion Issuer="https://idp.com/oam/fed" ...>        <saml:Conditions ...>            <saml:AudienceRestriction>                <saml:Audience>https://acme.com/sp/ssov11</saml:Audience>            </saml:AudienceRestriction>        </saml:Conditions>        <saml:AuthnStatement AuthenticationInstant="2014-03-21T20:53:55Z" AuthenticationMethod="urn:oasis:names:tc:SAML:1.0:am:password">            <saml:Subject>                <saml:NameID ...>[email protected]</saml:NameID>                <saml:SubjectConfirmation>                   <saml:ConfirmationMethod>                       urn:oasis:names:tc:SAML:1.0:cm:bearer                   </saml:ConfirmationMethod>                </saml:SubjectConfirmation>            </saml:Subject>        </saml:AuthnStatement>        <dsig:Signature>            ...        </dsig:Signature>    </saml:Assertion></samlp:Response> Note: SAML 1.1 does not define an AuthnRequest message. An administrator would be able to specify a mapping between a SAML 1.1 Federation Authentication Method and one or more OAM Authentication Schemes OpenID 2.0 The OpenID 2.0 PAPE specifications define the following Federation Authentication Methods for OpenID 2.0 flows: http://schemas.openid.net/pape/policies/2007/06/phishing-resistant http://schemas.openid.net/pape/policies/2007/06/multi-factor http://schemas.openid.net/pape/policies/2007/06/multi-factor-physical Out of the box, OIF/IdP does not define any mappings for the OpenID 2.0 Federation Authentication Methods. For OpenID 2.0, the configuration will involve mapping a list of OpenID 2.0 policies to a list of Authentication Schemes. An example of an OpenID 2.0 Request message sent by an SP/RP to an IdP/OP would be: https://idp.com/openid?openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.mode=checkid_setup&openid.claimed_id=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.identity=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select&openid.assoc_handle=id-6a5S6zhAKaRwQNUnjTKROREdAGSjWodG1el4xyz3&openid.return_to=https%3A%2F%2Facme.com%2Fopenid%3Frefid%3Did-9PKVXZmRxAeDYcgLqPm36ClzOMA-&openid.realm=https%3A%2F%2Facme.com%2Fopenid&openid.ns.ax=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0&openid.ax.mode=fetch_request&openid.ax.type.attr0=http%3A%2F%2Faxschema.org%2Fcontact%2Femail&openid.ax.if_available=attr0&openid.ns.pape=http%3A%2F%2Fspecs.openid.net%2Fextensions%2Fpape%2F1.0&openid.pape.max_auth_age=0 An example of an Open ID 2.0 SSO Response issued by an IdP/OP would be: https://acme.com/openid?refid=id-9PKVXZmRxAeDYcgLqPm36ClzOMA-&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.mode=id_res&openid.op_endpoint=https%3A%2F%2Fidp.com%2Fopenid&openid.claimed_id=https%3A%2F%2Fidp.com%2Fopenid%3Fid%3Did-38iCmmlAVEXPsFjnFVKArfn5RIiF75D5doorhEgqqPM%3D&openid.identity=https%3A%2F%2Fidp.com%2Fopenid%3Fid%3Did-38iCmmlAVEXPsFjnFVKArfn5RIiF75D5doorhEgqqPM%3D&openid.return_to=https%3A%2F%2Facme.com%2Fopenid%3Frefid%3Did-9PKVXZmRxAeDYcgLqPm36ClzOMA-&openid.response_nonce=2014-03-24T19%3A20%3A06Zid-YPa2kTNNFftZkgBb460jxJGblk2g--iNwPpDI7M1&openid.assoc_handle=id-6a5S6zhAKaRwQNUnjTKROREdAGSjWodG1el4xyz3&openid.ns.ax=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0&openid.ax.mode=fetch_response&openid.ax.type.attr0=http%3A%2F%2Fsession%2Fcount&openid.ax.value.attr0=1&openid.ax.type.attr1=http%3A%2F%2Fopenid.net%2Fschema%2FnamePerson%2Ffriendly&openid.ax.value.attr1=My+name+is+Bobby+Smith&openid.ax.type.attr2=http%3A%2F%2Fschemas.openid.net%2Fax%2Fapi%2Fuser_id&openid.ax.value.attr2=bob&openid.ax.type.attr3=http%3A%2F%2Faxschema.org%2Fcontact%2Femail&openid.ax.value.attr3=bob%40oracle.com&openid.ax.type.attr4=http%3A%2F%2Fsession%2Fipaddress&openid.ax.value.attr4=10.145.120.253&openid.ns.pape=http%3A%2F%2Fspecs.openid.net%2Fextensions%2Fpape%2F1.0&openid.pape.auth_time=2014-03-24T19%3A20%3A05Z&openid.pape.auth_policies=http%3A%2F%2Fschemas.openid.net%2Fpape%2Fpolicies%2F2007%2F06%2Fphishing-resistant&openid.signed=op_endpoint%2Cclaimed_id%2Cidentity%2Creturn_to%2Cresponse_nonce%2Cassoc_handle%2Cns.ax%2Cax.mode%2Cax.type.attr0%2Cax.value.attr0%2Cax.type.attr1%2Cax.value.attr1%2Cax.type.attr2%2Cax.value.attr2%2Cax.type.attr3%2Cax.value.attr3%2Cax.type.attr4%2Cax.value.attr4%2Cns.pape%2Cpape.auth_time%2Cpape.auth_policies&openid.sig=mYMgbGYSs22l8e%2FDom9NRPw15u8%3D In the next article, I will provide examples on how to configure OIF/IdP for the various protocols, to map OAM Authentication Schemes to Federation Authentication Methods.Cheers,Damien Carru

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  • Silverlight Cream for December 18, 2010 - 2 -- #1013

    - by Dave Campbell
    In this Issue: Michael Washington, Pete Brown, Robby Ingebretsen, Bill Reiss, Jordan Knight, Mike Taulty, Justin Angel, Jeff Blankenburg. Above the Fold: Silverlight: "Creating the Silverlight View Model (MVVM) Control: Calendar Icon" Michael Washington WP7: "United Nations News for Windows Phone 7" Justin Angel Silverlight, WP7/WPF: "CameraPanel: A Parallax Panel for Silverlight, WP7 or WPF" Robby Ingebretsen Shoutouts: Michael Scherotter produced a Silverlight Webcam photo app that he's providing as a free install: A Free Webcam Photo Application in Silverlight From SilverlightCream.com: Creating the Silverlight View Model (MVVM) Control: Calendar Icon Michael Washington has a stunning Calendar Control/Icon up on his blog... walking through how he built it and how you can easily use it in your Silverlight or WP7 app. Strategies for Improving INotifyPropertyChanged in WPF and Silverlight Pete Brown takes a look at INPC and some of the ways this is dealt with to avoid some of the tedius code-reuse errors we all make. CameraPanel: A Parallax Panel for Silverlight, WP7 or WPF Robby Ingebretsen gives up the code for that cool panel he's got on his homepage where the small panels move about seemingly in space. Writing a Windows Phone 7 game? Have a fallback plan Bill Reiss, who has a great WP7 game up - Popper 2 - has a very well-thought-out post up about WP7 'indie' games and the future thereof... great comments from reader/authors as well Automatic template selection – marrying a view to a view model Jordan Knight has the 2nd post of his series on MVVM up... he's talking about it in context of their XamlingCore, but concepts are all good. Rebuilding the PDC 2010 Silverlight Application (Part 5) Mike Taulty's next episode in describing the development of the PDC10 app he wrote is up ... again lots of Blend goodness in this one where he's adding buttons to let the user (us) download whatever is available for the chosen session. United Nations News for Windows Phone 7 In a munificent gesture, Justin Angel not only made his United Nation News app free on the marketplace, but he's posted the source to CodePlex! Justin had sent me a XAP a couple weeks ago, but for some reason, I can no longer sideload so wasn't able to try it until now... too cool, Justin! What I Learned In WP7 – Issue #6 Jeff Blankenburg has his latest "What I learned in WP7" tip up ... and this is one about the marketplace written by someone that's been there and back a few times... Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Going… Going.. Going.. GONE! The OPNX ScoreBoard

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} It was the bottom of the 9th, the bases were loaded and Oracle PartnerNetwork knocked it out of the park! Partners really scored big this year with the first ever Oracle PartnerNetwork Exchange Program at OpenWorld, and it was a win for the ages! With so much to take part in and experience, we wanted to offer you a quick play-by-play of the week in case you couldn’t make every event. Up to bat first was our Global Keynote with Oracle Senior Vice President, Judson Althoff. The Keynote Hall was packed with a full house, and the crowd went wild after the latest Cloud announcements were made. The OPN Exchange General Sessions followed shortly after, and covered topics like Technology, Applications and Engineered Systems – a real game changer for our partners and customers alike! Work hard, play hard has always been our motto, as partners mixed and mingled during Sunday’s AfterDark Reception, all while Macy Gray sung her greatest hits below. But that was only Game Day #1. The rest of the week included: 50+ Partner exclusive sessions, OPN’s Test Fest, the bright and early 5K Partner Fun Run, the Social Media Rally Station at the OPN Lounge, Java Embedded @JavaOne and last but not least, our Ice Cream Social… If only there were some peanuts to go with! Watch below as Judson Althoff recap’s his experience at OPN Exchange this year, and get’s ready for next season! We’re Outta Here! The OPN Communications Team

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  • Friday Fun: Factory Balls – Christmas Edition

    - by Asian Angel
    Your weekend is almost here, but until the work day is over we have another fun holiday game for you. This week your job is to correctly decorate/paint the ornaments that go on the Christmas tree. Simple you say? Maybe, but maybe not! Factory Balls – Christmas Edition The object of the game is to correctly decorate/paint each Christmas ornament exactly as shown in the “sample image” provided for each level. What starts off as simple will quickly have you working to figure out the correct combination or sequence to complete each ornament. Are you ready? The first level serves as a tutorial to help you become comfortable with how to decorate/paint the ornaments. To move an ornament to a paint bucket or cover part of it with one of the helper items simply drag the ornament towards that area. The ornament will automatically move back to its’ starting position when the action is complete. First, a nice coat of red paint followed by covering the middle area with a horizontal belt. Once the belt is on move the ornament to the bucket of yellow paint. Next, you will need to remove the belt, so move the ornament back to the belt’s original position. One ornament finished! As soon as you complete decorating/painting an ornament, you move on to the next level and will be shown the next “sample Image” in the upper right corner. Starting with a coat of orange paint sounds good… Pop the little serrated edge cap on top… Add some blue paint… Almost have it… Place the large serrated edge cap on top… Another dip in the orange paint… And the second ornament is finished. Level three looks a little bit tougher…just work out your pattern of helper items & colors and you will definitely get it! Have fun decorating/painting those ornaments! Note: Starting with level four you will need to start using a combination of two helper items combined at times to properly complete the ornaments. Play Factory Balls – Christmas Edition Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome

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  • Sublime text 2 syntax highlighter?

    - by BigSack
    I have coded my first custom syntax highlighter for sublime text 2, but i don't know how to install it. It is based on notepad++ highlighter found here https://70995658-a-62cb3a1a-s-sites.googlegroups.com/site/lohanplus/files/smali_npp.xml?attachauth=ANoY7criVTO9bDmIGrXwhZLQ_oagJzKKJTlbNDGRzMDVpFkO5i0N6hk_rWptvoQC1tBlNqcqFDD5NutD_2vHZx1J7hcRLyg1jruSjebHIeKdS9x0JCNrsRivgs6DWNhDSXSohkP1ZApXw0iQ0MgqcXjdp7CkJJ6pY_k5Orny9TfK8UWn_HKFsmPcpp967NMPtUnd--ad-BImtkEi-fox2tjs7zc5LabkDQ%3D%3D&attredirects=0&d=1 <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>fileTypes</key> <array> <string>smali</string> </array> <dict> <key>Word1</key> <string>add-double add-double/2addr add-float add-float/2addr add-int add-int/2addr add-int/lit16 add-int/lit8 add-long add-long/2addr aget aget-boolean aget-byte aget-char aget-object aget-short aget-wide and-int and-int/2addr and-int/lit16 and-int/lit8 and-long and-long/2addr aput aput-boolean aput-byte aput-char aput-object aput-short aput-wide array-length check-cast cmp-long cmpg-double cmpg-float cmpl-double cmpl-float const const-class const-string const-string-jumbo const-wide const-wide/16 const-wide/32 const-wide/high16 const/16 const/4 const/high16 div-double div-double/2addr div-float div-float/2addr div-int div-int/2addr div-int/lit16 div-int/lit8 div-long div-long/2addr double-to-float double-to-int double-to-long execute-inline fill-array-data filled-new-array filled-new-array/range float-to-double float-to-int float-to-long goto goto/16 goto/32 if-eq if-eqz if-ge if-gez if-gt if-gtz if-le if-lez if-lt if-ltz if-ne if-nez iget iget-boolean iget-byte iget-char iget-object iget-object-quick iget-quick iget-short iget-wide iget-wide-quick instance-of int-to-byte int-to-char int-to-double int-to-float int-to-long int-to-short invoke-direct invoke-direct-empty invoke-direct/range invoke-interface invoke-interface/range invoke-static invoke-static/range invoke-super invoke-super-quick invoke-super-quick/range invoke-super/range invoke-virtual invoke-virtual-quick invoke-virtual-quick/range invoke-virtual/range iput iput-boolean iput-byte iput-char iput-object iput-object-quick iput-quick iput-short iput-wide iput-wide-quick long-to-double long-to-float long-to-int monitor-enter monitor-exit move move-exception move-object move-object/16 move-object/from16 move-result move-result-object move-result-wide move-wide move-wide/16 move-wide/from16 move/16 move/from16 mul-double mul-double/2addr mul-float mul-float/2addr mul-int mul-int/2addr mul-int/lit8 mul-int/lit16 mul-long mul-long/2addr neg-double neg-float neg-int neg-long new-array new-instance nop not-int not-long or-int or-int/2addr or-int/lit16 or-int/lit8 or-long or-long/2addr rem-double rem-double/2addr rem-float rem-float/2addr rem-int rem-int/2addr rem-int/lit16 rem-int/lit8 rem-long rem-long/2addr return return-object return-void return-wide rsub-int rsub-int/lit8 sget sget-boolean sget-byte sget-char sget-object sget-short sget-wide shl-int shl-int/2addr shl-int/lit8 shl-long shl-long/2addr shr-int shr-int/2addr shr-int/lit8 shr-long shr-long/2addr sparse-switch sput sput-boolean sput-byte sput-char sput-object sput-short sput-wide sub-double sub-double/2addr sub-float sub-float/2addr sub-int sub-int/2addr sub-int/lit16 sub-int/lit8 sub-long sub-long/2addr throw throw-verification-error ushr-int ushr-int/2addr ushr-int/lit8 ushr-long ushr-long/2addr xor-int xor-int/2addr xor-int/lit16 xor-int/lit8 xor-long xor-long/2addr</string> </dict> <dict> <key>Word2</key> <string>v0 v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 v24 v25 v26 v27 v28 v29 v30 v31 v32 v33 v34 v35 v36 v37 v38 v39 v40 v41 v42 v43 v44 v45 v46 v47 v48 v49 v50 p0 p1 p2 p3 p4 p5 p6 p7 p8 p9 p10 p11 p12 p13 p14 p15 p16 p17 p18 p19 p20 p21 p22 p23 p24 p25 p26 p27 p28 p29 p30</string> </dict> <dict> <key>Word3</key> <string>array-data .catch .catchall .class .end .end\ local .enum .epilogue .field .implements .line .local .locals .parameter .prologue .registers .restart .restart\ local .source .subannotation .super</string> </dict> <dict> <key>Word4</key> <string>abstract bridge constructor declared-synchronized enum final interface native private protected public static strictfp synchronized synthetic system transient varargs volatile</string> </dict> <dict> <key>Word4</key> <string>(&quot;0)&quot;0</string> </dict> <dict> <key>Word5</key> <string>.method .annotation .sparse-switch .packed-switch</string> </dict> <dict> <key>word6</key> <string>.end\ method .end\ annotation .end\ sparse-switch .end\ packed-switch</string> </dict> <dict> <key>word7</key> <string>&quot; ( ) , ; { } &gt;</string> </dict> <key>uuid</key> <string>27798CC6-6B1D-11D9-B8FA-000D93589AF6</string> </dict> </plist>

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  • Friday Fun: Snail Bob 2

    - by Asian Angel
    Everyone’s favorite day of the week is here once again and that means it is time for some fun! In this week’s game your job is to help Snail Bob travel safely through a dangerous forest and reach his Grandpa’s house in one piece.What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Brighton Rocks: UA Europe 2011

    - by ultan o'broin
    User Assistance Europe 2011 was held in Brighton, UK. Having seen Quadrophenia a dozen times, I just had to go along (OK, I wanted to talk about messages in enterprise applications). Sadly, it rained a lot, though that was still eminently more tolerable than being stuck home in Dublin during Bloomsday. So, here are my somewhat selective highlights and observations from the conference, massively skewed towards my own interests, as usual. Enjoyed Leah Guren's (Cow TC) great start ‘keynote’ on the Cultural Dimensions of Software Help Usage. Starting out by revisiting Hofstede's and Hall's work on culture (how many times I have done this for Multilingual magazine?) and then Neilsen’s findings on age as an indicator of performance, Leah showed how it is the expertise of the user that user assistance (UA) needs to be designed for (especially for high-end users), with some considerations made for age, while the gender and culture of users are not major factors. Help also needs to be contextual and concise, embedded close to the action. That users are saying things like “If I want help on Office, I go to Google ” isn't all that profound at this stage, but it is always worth reiterating how search can be optimized to return better results for users. Interestingly, regardless of user education level, the issue of information quality--hinging on the lynchpin of terminology reflecting that of the user--is critical. Major takeaway for me there. Matthew Ellison’s sessions on embedded help and demos were also impressive. Embedded help that is concise and contextual is definitely a powerful UX enabler, and I’m pleased to say that in Oracle Fusion Applications we have embraced the concept fully. Matthew also mentioned in his session about successful software demos that the principle of modality with demos is a must. Look no further than Oracle User Productivity Kit demos See It!, Try It!, Know It, and Do It! modes, for example. I also found some key takeaways in the presentation by Marie-Louise Flacke on notes and warnings. Here, legal considerations seemed to take precedence over providing any real information to users. I was delighted when Marie-Louise called out the Oracle JDeveloper documentation as an exemplar of how to use notes and instructions instead of trying to scare the bejaysus out of people and not providing them with any real information they’d find useful instead. My own session on designing messages for enterprise applications was well attended. Knowing your user profiles (remember user expertise is the king maker for UA so write for each audience involved), how users really work, the required application business and UI rules, what your application technology supports, and how messages integrate with the enterprise help desk and support policies and you will go much further than relying solely on the guideline of "writing messages in plain language". And, remember the value in warnings and confirmation messages too, and how you can use them smartly. I hope y’all got something from my presentation and from my answers to questions afterwards. Ellis Pratt stole the show with his presentation on applying game theory to software UA, using plenty of colorful, relevant examples (check out the Atlassian and DropBox approaches, for example), and striking just the right balance between theory and practice. Completely agree that the approach to take here is not to make UA itself a game, but to invoke UA as part of a bigger game dynamic (time-to-task completion, personal and communal goals, personal achievement and status, and so on). Sure there are gotchas and limitations to gamification, and we need to do more research. However, we'll hear a lot more about this subject in coming years, particularly in the enterprise space. I hope. I also heard good things about the different sessions about DITA usage (including one by Sonja Fuga that clearly opens the door for major innovation in the community content space using WordPress), the progressive disclosure of information (Cerys Willoughby), an overview of controlled language (or "information quality", as I like to position it) solutions and rationale by Dave Gash, and others. I also spent time chatting with Mike Hamilton of MadCap Software, who showed me a cool demo of their Flare product, and the Lingo translation solution. I liked the idea of their licensing model for workers-on-the-go; that’s smart UX-awareness in itself. Also chatted with Julian Murfitt of Mekon about uptake of DITA in the enterprise space. In all, it's worth attending UA Europe. I was surprised, however, not to see conference topics about mobile UA, community conversation and content, and search in its own right. These are unstoppable forces now, and the latter is pretty central to providing assistance now to all but the most irredentist of hard-copy fetishists or advanced technical or functional users working away on the back end of applications and systems. Only saw one iPad too (says the guy who carries three laptops). Tweeting during the conference was pretty much nonexistent during the event, so no community energy there. Perhaps all this can be addressed next year. I would love to see the next UA Europe event come to Dublin (despite Bloomsday, it's not a bad place place, really) now that hotels are so cheap and all. So, what is my overall impression of the state of user assistance in Europe? Clearly, there are still many people in the industry who feel there is something broken with the traditional forms of user assistance (particularly printed doc) and something needs to be done about it. I would suggest they move on and try and embrace change, instead. Many others see new possibilities, offered by UX and technology, as well as the reality of online user behavior in an increasingly connected world and that is encouraging. Such thought leaders need to be listened to. As Ellis Pratt says in his great book, Trends in Technical Communication - Rethinking Help: “To stay relevant means taking a new perspective on the role (of technical writer), and delivering “products” over and above the traditional manual and online Help file... there are a number of new trends in this field - some complementary, some conflicting. Whatever trends emerge as the norm, it’s likely the status quo will change.” It already has, IMO. I hear similar debates in the professional translation world about the onset of translation crowd sourcing (the Facebook model) and machine translation (trust me, that battle is over). Neither of these initiatives has put anyone out of a job and probably won't, though the nature of the work might change. If anything, such innovations have increased the overall need for professional translators as user expectations rise, new audiences emerge, and organizations need to collate and curate user-generated content, combining it with their own. Perhaps user assistance professionals can learn from other professions and grow accordingly.

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  • Best advice for setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • Digi-Kay annonce la BeagleBoard-xM, une nouvelle mouture plus complète de sa carte mère phare

    Digi-Kay annonce la BeagleBoard-xM, une nouvelle mouture plus complète de sa carte mère phare La BeagleBoard, cette carte mère compacte (7,87 x 7,62 cm) populaire auprès des férus d'informatique, sortira bientôt dans une nouvelle version plus performante. Le modèle actuel, vendu par Digi-Kay, s'organise autour d'un processeur ARM OMAP3530 de Texas Instruments cadencé à720 MHz, épaulé par 256 Mo de mémoire vive. Il embarque également un puissant DSP (processeur de signal numérique cadencé à 520 MHz) ainsi qu'un accélérateur 3D (10 millions de polygones par seconde), 256 Mo de flash pour le stockage, un lecteur SD/MMC (pour l'ajout d'une carte mémoire), un port USB 2.0, une sortie DVI, des connecteurs audio, etc? mais pas d'interface...

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  • Autostart app with proper icon in unity launcher

    - by kyleN
    One can autostart an application such that it launches on session start with an xdg desktop file in ~/.config/autostart (or /etc/xdg/autostart). But my application (a python/gtk/webkit/html5 app) when autostarted has a unity (and a unity-2d) launcher icon that is a gray question mark, even though: when I find it in dash, the dash shows the icon I specify in my main desktop file (in /usr/share/applications) when I launch it from dash, the launcher shows the icon I specify in my main desktop file when I add it as a favorite, the launcher shows the proper icon There are two cases where I get the gray question mark icon: autostart launch from terminal (this use case is not essential though and doesn't involve the desktop file anyway: but should/does ubuntu have an xdg desktop file interpreter à la #!/usr/bin/desktop or something) So: what is needed such unity (3d/2d) launcher panel shows the icon specified in an autostart desktop file?

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  • The Niantic Project: Ingress by Felicia Hajra-Lee

    Despite the current fact that the augmented reality game for Android is still in beta phase, it is amazing to see that the world of literature is already taking momentum on this 'real-life' universe. After reading 'The Alignment: Ingress' by Thomas Greanias it took only a blink of the eye to go for 'The Niantic Project: Ingress' by Felicia Hajra-Lee, too. Here is the review I posted on Amazon.com: Ingress, a parallel universe to our reality, is here. There is no doubt about this anymore... The Niantic Project, originated at the CERN collider in Geneva, Switzerland, got into focus of global players. And the game is hard; fair-play is only for the fainted ones. Felicia understands to drag the audience directly into the action of the Niantic Project and its protagonists. The novella is heavily based on the investigations posted daily on the website of Ingress. She really understands how to interweave the various clues and creates an atmosphere where it sometimes feels challenging to differentiate between fiction and reality. It all starts with 'Epiphany Night' at the Niantic Labs, the high exposure of Exotic Matter (XM) and the escape of scientist Dr. Devra Bogdanovich and 'sentinel' Roland Jarvis. Of course, a new research, or should we name it technology, like the Niantic Project has to be protected and there are multiple parties on the hunt. Throughout the various chapters Felicia introduces new potential buyers from all over the globe, gives us detailed insights on the hunters and their brutal effectiveness to finish an assignment, and manages to keep the reader in high-pitched mode thanks to a couple of turn-arounds in the overall story. Personally, I have to say that I really enjoyed reading this title. Felicia's love to details is absolutely amazing, and sometimes I was really wondering whether she would be one of the assassins. But unfortunately I also have to say that I'm not a great fan of the structural organization of the (title-less) chapters. It is fascinating to follow the ventures of Devra, Farlowe and 855 but occasionally I had to go back to previous paragraphs in order to keep track of the individual plots. Overall a great title, captivating and rich in details but simply too short. Please Fecilia, gives us more to read. As an owner of an Android smartphone or tablet, you should get yourself into the world of Ingress. Check out the Play Store to install the app. Now. ;-)

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  • My Thoughts On the Xbox 180

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/21/my-thoughts-on-the-xbox-180.aspx Everyone seems to be putting their 0.00237 cents into the wishing well over Microsoft's recent decision to reverse the DRM policy on the Xbox One. However, there have been a few issues that nobody has touched. As such, I have decided to dig 0.00237 cents out of my pocket. First, let me be clear about this point. I do not support the decision to reverse the DRM policy on the Xbox One. I wanted that point to be expressed first and unambiguously. I will say it again. I do not support the decision to reverse the DRM policy on the Xbox One. Now that I have that out of the way, let me go into my rationale. This decision removes most of the cool features that enticed me to pre-order the console. No, I didn't cancel my pre-order. There is still five months before the release of the console, and there is still a plethora of information that we, as consumers, do not have. With that, it should be noted that much of the talk in this post is speculation and rhetoric. I do not have any insider information that you do not possess. The persistent connection would have allowed the console to do many of the functions for which we have been begging. That demo where someone was playing Ryse, seamlessly accepted a multiplayer challenge in Killer Instinct, played the match (and a rematch,) and then jumped back into Ryse. That's gone, if you bought the game on disc. The new, DRM free system will require the disc in the system to play a game. That bullet point where one Xbox Live account could have up to 10 slave accounts so families could play together, no matter where they were located. That's gone as well. The promise of huge, expansive, dynamically changing worlds that was brought to us with the power of cloud computing. Well, "the people" didn't want there to be a forced, persistent connection. As such, developers can't rely on a connection and, as such, that feature is gone. This is akin to the removal of the hard drive on the Xbox 360. The list continues, but the enthusiast press has enumerated the list far better than I wish. All of this is because the Xbox team saw the HUGE success of Steam and decided to borrow a few ideas. Yes, Steam. The service that everyone hated for the first six months (for the same reasons the Xbox One is getting flack.) There was an initial growing pain. However, it is now lauded as the way games distribution should be handled. Unless you are Microsoft. I do find it curious that many of the features were originally announced for the PS4 during its unveiling. However, much of that was left strangely absent for Sony's E3 press conference. Instead, we received a single, static slide that basically said the exact opposite of Microsoft's plans. It is not farfetched to believe that slide came into existence during the approximately seven hours between the two media briefings. The thing that majorly annoys me over this whole kerfuffle is that the single thing that caused the call to arms is, really, not an issue. Microsoft never said they were going to block used sales. They said it was up to the publisher to make that decision. This would have allowed publishers to reclaim some of the costs of development in subsequent sales of the product. If you sell your game to GameStop for 7 USD, GameStop is going to sell it for 55 USD. That is 48 USD pure profit for them. Some publishers asked GameStop for a small cut. Was this a huge, money grubbing scheme? Well, yes, but the idea was that they have to handle server infrastructure for dormant accounts, etc. Of course, GameStop flatly refused, and the Online Pass was born. Fortunately, this trend didn’t last, and most publishers have stopped the practice. The ability to sell "licenses" has already begun to be challenged. Are you living in the EU? If so, companies must allow you to sell digital property. With this precedent in place, it's only a matter of time before other areas follow suit. If GameStop were smart, they should have immediately contacted every publisher out there to get the rights to become a clearing house for these licenses. Then, they keep their business model and could reduce their brick and mortar footprint. The digital landscape is changing. We need to not block this process. As Seth MacFarlane best said "Some issues are so important that you should drag people kicking and screaming." I believe this was said on an episode of Real Time with Bill Maher about the issue of Gay Marriages. Much like the original source, this is an issue that we need to drag people to the correct, progressive position. Microsoft, as a company, actually has the resources to weather the transition period. They have a great pool of first and second party developers that can leverage this new framework to prove the validity. Over time, the third party developers will get excited to use these tools. As an old C++ guy, I resisted C# for years. Now, I think it's one of the best languages I've ever used. I have a server room and a Co-Lo full of servers, so I originally didn't see the value in Azure. Now, I wish I could move every one of my projects into the cloud. I still LOVE getting physical packaging, which my music and games collection will proudly attest. However, I have started to see the value in pure digital, and have found ways to integrate this into the ways I consume those products. I can, honestly, understand how some parts of the population would be very apprehensive about this new landscape. There were valid arguments about people with no internet access. There are ways to combat these problems. These methods do not require us to throw the baby out with the bathwater. However, the number of people in the computer industry that I have seen cry foul is truly appalling. We are the forward looking people that help show how technology can improve people's lives. If we can't see the value of the brief pain involved with an exciting new ecosystem, than who will?

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  • Silverlight Cream for May 05, 2010 -- #856

    - by Dave Campbell
    In this Issue: Jeremy Alles(-2-), Kunal Chowdhury, anand iyer, Yochay Kiriaty(-2-, -3-), Max Paulousky, David Kelley, smartyP, Tim Heuer, and Dan Wahlin. Shoutout: Tim Heuer provides links for all the Ways to give feedback on Silverlight From SilverlightCream.com: [WP7] Bug when using NavigationService in Windows Phone 7 Jeremy Alles has blogged about a bug he found using the Navigation service in WP7. He gives the steps to reproduce and a couple possible workarounds. [WP7] Using the camera in the emulator Jeremy Alles is also digging into the camera functionality in the emulator. He has code demonstrating launching a camera task, and a list of other tasks available. Silverlight Tutorials Chapter 3: Introduction to Panels Kunal Chowdhury has Chapter 3 of his Silverlight 4 Tutorial series up and he's talking about Panels this time out. Push Notifications in Windows Phone 7 developer tools CTP April Refresh anand iyer is discussing the Push Notifications, only from a code perspective. Good information and good additional links to follow. Windows Phone Application Life Cycle Yochay Kiriaty talks with Tudor Toma and Jaime Rodriguez about the WP7 application lifecycle on Channel 9. Understanding Microsoft Push Notifications for Windows Phones Yochay Kiriaty has a 2-part post up on WP7 Push Notifications. The first part is explaining what Push Notifications are and why we need them... as a developer and as an end user viewing Toast or Tile notifications. Understanding How Microsoft Push Notification Works – Part 2 In the 2nd part of his Push Notification series, Yochay Kiriaty discusses how the Push Notification works under the covers. To Remember: Deployment of Silverlight Applications With Wcf Ria Services Max Paulousky has a post up for reference on what to look into when you get "Load Operation Failed" in WCF RIA services. Launching a URL from an OOB Silverlight Application David Kelley has a quick post up on launching URLs from an OOB app. If you haven't tried it, you may be surprised as he was at first. Creating a Windows Phone 7 XNA Game in Landscape Orientation smartyP is looking at recreating a landscape WP7 game in XNA and is detailing some of the issues he's been dealing with, and is also sharing a project file. New Silverlight 4 Themes available–get the raw bits Tim Heuer provided 'raw' versions of 3 new themes. Read his post to see exactly what he means by 'raw' ... they're definitely good looking, and are going to get a lot of play. Handling WCF Service Paths in Silverlight 4 – Relative Path Support Dan Wahlin shares his technique for avoiding the pain involved with ServiceReferences.ClientConfig by using Silverlight 4 relative path support. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • "Never hide" Unity launcher via CCSM & gconf doesn't work

    - by Jim Holman
    All: I am running Unity 3D and I want to set my launcher to never hide. I first ran ccsm, and set "Hide Launcher" to "Never". I rebooted then logged back in and it was still auto-hiding. I then ran gconf-editor, I navigated to /apps/compiz-1/plugins/unityshell/screen0/options and then set launcher_hide_mode to 0. I again rebooted and logged back in. The launcher is still auto-hiding. Checking gconf-editor, launcher_hide_mode is set to 0, but this setting isn't active however. What can I do to get the launcher to Never hide? Thanks, Jim

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  • Friday Fun: Snow Crusher

    - by Asian Angel
    It has probably been a long week whether you have already returned to work or are finishing up the last of your vacation time. If you are in need of some stress relief, then we have we the perfect game for you. This week you get to be totally fiendish and use a monster size snowball to destroy as many cars as possible at the local snow lodge. Snow Crusher The object of the game is simple…create as large of a monster snowball as you can and then send it down over the side of the mountain to destroy the cars at the snow lodge. You can choose from three different sizes of monster snowballs to create. We chose the “Snowflake Size” for our reign of destruction. Once you have chosen a monster snowball size, all that is left to do is select the control method that works best for you. As soon as you select the control method, your monster snowball creation will automatically begin. Keep in mind that the faster your snowball goes the harder it can become to steer if you make sudden movements… At the top you can watch your progress towards the drop-off point and the green boxes highlighted at the bottom indicate how large of an item (such as trees or boulders) your snowball can roll over and add to the total mass. Snowball speed is shown in the lower right corner. Time to roll! As soon as the first green box is lit up you can start adding small trees to your snowball’s mass. You will want to avoid larger items as you go because they will penalize your score, slow you down, and reduce the size of your snowball! Halfway to the drop-off point and our snowball is now able to grab up larger trees. If you have not hit any large items along the way, your snowball will definitely be moving along at a good rate by now. When you reach the end of the mass building area, your snowball will pop out into the open and get ready to drop off over the side of the mountain. Go snowball go! Yes! Thirteen cars crushed and ready for the scrap yard… If the “Snowflake Size” snowball can do this, just think what the “Avalanche Size” can do with three minutes of time to build up mass! Have fun with those monster snowballs! Play Snow Crusher Latest Features How-To Geek ETC The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Classic Super Mario Brothers Theme for Chrome and Iron Experimental Firefox Builds Put Tabs on the Title Bar (Available for Download) Android Trojan Found in the Wild Chaos, Panic, and Disorder Wallpaper Enjoy Christmas Beyond the Holiday with Christmas Eve Crisis Parrotfish Extends the Number of Services Accessible in Twitter Previews

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  • Friday Fun: Shape Fold

    - by Asian Angel
    This week’s game comes with lots of puzzle solving, brain-teasing goodness to keep you busy. On each level you will need to rotate, twist, and/or move the hinged puzzle pieces into their proper shape. Do you have the patience and skill to solve all the puzzles or will you be forced to admit defeat? 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Angry Bird Makers: Developers Love iOS Over Android To Make Money

    - by Gopinath
    These days web is buzzing with Apple iOS vs Google Android debates. Recently Fortune predicted that Android is going to explode in 2011 and it will surpass Apple’s iOS market share. Yes Android is set to spread its wings across all the devices – smartphones, TVs, set top boxes, in car entertainment devices, what not. Think of any device that requires operating system, Android can be used. On the other than iOS is only available on very selective Apple devices – iPods, iPhones and iPads. When it comes to the count of devices running on a specific OS, Android will be far ahead of iOS but when you consider a quality of devices and providing an eco system for business to make money iOS seems to be the winner. That is what experts and analysts are saysing. Here is an excerpt from Peter Vesterbacka, maker of the popular Angry Birds game, interview to Tech N Marketing site.  He says Apple will be the number one platform for a long time from a developer perspective, they have gotten so many things right. And they know what they are doing and they call the shots. Android is growing, but it’s also growing complexity at the same time. Device fragmentation not the issue, but rather the fragmentation of the ecosystem. So many different shops, so many different models. The carriers messing with the experience again. Open but not really open, a very Google centric ecosystem. And paid content just doesn’t work on Android. Peter says developer prefer iOS over Android as it’s not very easy to make money on Android market. That’s why they released a free version of Angry Birds game with ads support for Android devices. Free is the way to go with Android. Nobody has been successful selling content on Android. We will offer a way to remove the ads by paying for the app, but we don’t expect that to be a huge revenue stream. You can read full interview here. cc image credit: flickr/johanl This article titled,Angry Bird Makers: Developers Love iOS Over Android To Make Money, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • (and a new ray smith equipment webpage)

    - by raysmithequip
    Originally posted on: http://geekswithblogs.net/raysmithequip/archive/2013/10/15/154351.aspxPlease bear with me, apparently we lost jabry.com to what I am not sure.  I have yet another webpage coming to http://www.raysmithequip.netai.net/ . Right now it is pretty bare, I just spent an hour configuring web matrix 2.0 (3 no likey like vista!!).  I should have the shoppers corner sub page back up intime for black friday though, soo keep your eyes posted.To keep you busy meantime, be sure to check out inmoov, a really cool open source 3d printed diy robot.I chanced upon it from the dangerous prototypes web site some time ago and consider it the one project that will rock the world in the immediate future.inmoov.blogspot.com/ raysmithn3twu

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  • Friday Fun: Hexep

    - by Asian Angel
    This week’s game starts off simple enough, but will quickly challenge your problem solving skills as you work to fill in the hex chains with color on each level. Do you have the patience and skill to succeed at this wicked brain-teaser or will you end up screaming in frustration and defeat? How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • Flashing screen during videos and games

    - by Collif
    I recently switched from Vista to Ubuntu 12.10 on my HP laptop and I've been having issues with my graphics. Everything is fine till I watch a video/play a game or (sometimes) when I visit the software centre. At that point large portions of the screen start flashing and everything gets rather slow. I'm looking for a way to remedy this. For reference I'm using Firefox and I'm unsure what my video card is because it's listed as unknown when I check my system settings.

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  • No sound in Ubuntu 12.04

    - by Mohd Arafat Hossain
    I installed Ubuntu 12.04 a month ago and am using it till now. I failed to notice that all this time there was no sound at all while running Ubuntu, even while playing a game in Wine. The weird thing is that only the startup sound comes when I log in (Indian/African drum tone), then comes the utter silence. I tested both Digital Output (S/PDIF) and the speakers in the sound settings but can hear nothing. Any help?

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