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  • onFling method of Gallery not getting called on swipe of images

    - by dnana
    I have MYGallery class extended by Gallery. onSwipe onFling method is not getting called what need to do. code is as below public MyGallery(PhotoAlbumDetailActivity context) { super(context); this.context = context; this.setFadingEdgeLength(0); //this.setSpacing(10); } public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { System.out.println("On Fling"); } in my main activity this.mConverseGallery = new ConverseGallery(this);

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  • How to declare different non-JPA annotations on embedded classes

    - by e99y
    @Embedded public class EmbedMe { private String prop1; private String prop2; } @Entity public class EncryptedEmbedded { @Embeddable private EmbedMe enc; } I am current using Jasypt for encryption. Is there a way to indicate that the @Embeddable in EncryptedEmbedded will use @Type(value = "newDeclaredTypeHere") per attribute (prop1, prop2)? Thanks in advance... ;)

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  • Constructor for an immutable struct

    - by Danvil
    Consider the following simple immutable struct: struct Stash { public int X { get; private set; } public Stash(int _x) { X = _x; } } This is not working, because the compiler wants me to initialize the "backing field" before I can access the property. How can I solve this?

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  • C++ macro definition unclear

    - by Tony
    Is this a macro defintion for a class or what exactly is it? #define EXCEPTIONCLASS_IMPLEMENTATION(name, base, string) : public base \ { \ public: \ name() : base(string) {} \ name(const x::wrap_exc& next) : base(string,next) {}; \ name(const x::wrap_exc& prev, const x::wrap_exc& next) : \ base(prev, next) {}; \ }

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  • I cannot get mlocManager.removeUpdates(mlocListener); to work

    - by Colin
    I have an app that uses the LocationManage functions which works well until the app is stopped or paused. The location listener function is still carrying on in the background. Relevant bits of code follow. When I click home or back the onstop() function is being triggered correctly. package uk.cr.anchor; import android.app.Activity; import android.content.Context; import android.location.Location; import android.location.LocationListener; import android.location.LocationManager; import android.media.MediaPlayer; import android.media.RingtoneManager; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.widget.EditText; import android.widget.TableRow; import android.widget.Toast; import android.widget.ToggleButton; import android.content.SharedPreferences; import android.graphics.Color; public class main extends Activity { /** Called when the activity is first created. */ private LocationManager mlocManager; private LocationListener mlocListener; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); LocationManager mlocManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE); LocationListener mlocListener = new MyLocationListener(); mlocManager.requestLocationUpdates( LocationManager.GPS_PROVIDER, 0, 0, mlocListener); } @Override protected void onStop(){ stoplistening(); super.onStop(); } /* Class My Location Listener */ public class MyLocationListener implements LocationListener { @Override public void onLocationChanged(Location loc) { loc.getLatitude(); loc.getLongitude(); etc etc etc } private void stoplistening() { if (mlocManager != null) { Toast.makeText( getApplicationContext(), "kill", Toast.LENGTH_SHORT ).show(); mlocManager.removeUpdates(mlocListener); } else { Toast.makeText( getApplicationContext(), " not kill", Toast.LENGTH_SHORT ).show(); } } } I always get the "not kill" message. Can anyone help me!

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  • C++ code snippet for a new baby greeting card

    - by uvts_cvs
    A friend of mine sent me this code snippet to celebrate his new baby birth: void new_baby_name() { father_surname++; } The snippet is from his point of view, he is the father and the new baby get the surname from him. I answered with this: class father_name {}; class mother_name {}; class new_baby_name: public father_name, public mother_name {}; but I am not fully satisfied of my answer...

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  • Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

    - by user1817170
    I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue. I generate the music using my classes and user input from the applet GUI...then... private playerThread pthread; private Thread threadPlyr; private Player player; (from variables declaration) public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music { if (pthread == null) { pthread = new playerThread(); } else { pthread = null; pthread = new playerThread(); } if (threadPlyr == null) { threadPlyr = new Thread(pthread); } else { threadPlyr = null; threadPlyr = new Thread(pthread); } pthread.setPattern(p); threadPlyr.start(); } class playerThread implements Runnable // plays midi using jfugue Player { private Pattern pt; public void setPattern(Pattern p) { pt = p; } @Override public void run() { try { player.play(pt); // takes a couple mins or more to execute resetGUI(); } catch (Exception exception) { } } } And the following to stop music when user presses the stop/start button while Player.isPlaying() is true: public void stopMusic() { threadPlyr.interrupt(); threadPlyr = null; pthread = null; player.stop(); } Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user. Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded. The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output. From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so. So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

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  • Create a java executable with Eclipse

    - by Micah
    This is a totally newbie question. I'm running Eclipse on Ubuntu. I created a test project that I want to compile to an executable (whataver the linux equivalent is of a Windows .exe file). Here's the contents of my program: public class MyTest { public static void main(String[] args) { System.out.println("You passed in: " + args[0]); } } I want to know how to compile it and then how to execute it from the command line. Thanks!

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  • C++ Pass a hidden arg to a class constructor?

    - by JP
    I would like to define a class that accept the pointer to it's parent class as an Argument, but would it be possible to somehow pass it without needing to pass it directly such as: class Child { public: Child(Parent* hiddenArg); }; class Parent { public: Child myChild; }; I know this is weird, but I am making my own Signal/Slot implementation and Child would be a signal defined, but I would like to get the parent so I can use it's Event Dispatcher...

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  • Is it better to create methods with a long list of parameters or wrap the parameters into an object?

    - by GigaPr
    Hi, Is it better(what is the best practice) to create methods with a long list of parameters or wrap the parameters into an object? I mean lets say i have a Client data type with a long list of properties and i want to update all the properties at once. is it better to do something like public int Update(int id, string name, string surname, string streetAddress, string streetAddress2, string postcode, string town, string city, string nationality, string age, string gender,string job){ } or wrap all the properties in a object and do something like public int Update(Client client){} thanks

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  • Ninject: How to resolve this dependency?

    - by Rosarch
    I have a class with a public constructor: public MasterEngine(IInputReader inputReader) { this.inputReader = inputReader; graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); } How can I inject dependencies like graphicsDeviceManager and new GamerServicesComponent while still supplying the argument this?

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  • how to use the results of a method in another method in a different class initialization at vb.net

    - by singgih
    I have a class which has the following methods: Public Function rumusbuffer () As Decimal buffer = (ukuranblok - pntrblok) / (ukrnrecord + pntrblok) Return buffer End Function Public Function rumusW () As Decimal interblock = pntrblok + ((pntrblok + intrblok) / buffer) Return interblock End Function how can I make the buffer can be used on its function rumusw but different forms so that her class should be re-initialization .. but the calculation method can rumusbuffer rumusw d use in the method?

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  • Android - what's the difference between the various methods to get a Context?

    - by Alnitak
    In various bits of Android code I've seen: public class MyActivity extends Activity { public void method() { mContext = this; // since Activity extends Context mContext = getApplicationContext(); mContext = getBaseContext(); } } However I can't find any decent explanation of which is preferable, and under what circumstances which should be used. Pointers to documentation on this, and guidance about what might break if the wrong one is chosen, would be much appreciated.

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  • Beginner Android Dev question navigating through intents, getting errors not sure how to fix it. I've tried rearranging and everything even tabbing.

    - by user554786
    /*I created this Sign-In page. I start by declaring variables for username/password & buttons. If user enters "test" as username & "test" as password and hits the login button, its supposed to go to the DrinksTwitter.class activity, else throw error message I created. To me the code and login makes perfect sense. I'm not sure why it wont go to the next activity I want it to go to */ package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); // Check Login String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); if(username.equals("test") && password.equals("test")){ final Intent i = new Intent(Screen2.this, DrinksTwitter.class); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(i); } // lblResult.setText("Login successful."); else { /* ERROR- Syntax error on token "else", { expected */ lblResult.setText("Invalid username or password."); } } }); final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); } }); /* ERROR- Syntax error, insert "}" to complete Statement*/ } }

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  • Linking ?++ - BDB - LNK2001

    - by MInner
    BDB is compiled on the same PC, under same VS. #include <db_cxx.h> int main(){ Db b(NULL, 0); return 0; } 1main.obj : error LNK2001: unresolved external symbol ""public: virtual __thiscall Db::~Db(void)" (??1Db@@UAE@XZ)" 1main.obj : error LNK2001: unresolved external symbol ""public: __thiscall Db::Db(class DbEnv *,unsigned int)" (??0Db@@QAE@PAVDbEnv@@I@Z)" what could be wrong?

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  • pls give reason why this java program always comes to the else part

    - by Anbu
    public class Test { public static void main(String[] args){ if (5.0 5) // (5.0<5) for both case it is going to else System.out.println("5.0 is greater than 5"); else System.out.println("else part always comes here"); /another sample/ if (5.0 == 5) System.out.println("equals"); else System.out.println("not equal"); } } can any one explain the first "if statement" why it always come to else part

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  • java: useful example of a shutdown hook?

    - by Jason S
    I'm trying to make sure my Java application takes reasonable steps to be robust, and part of that involves shutting down gracefully. I am reading about shutdown hooks and I don't actually get how to make use of them in practice. Is there a practical example out there? Let's say I had a really simple application like this one below, which writes numbers to a file, 10 to a line, in batches of 100, and I want to make sure a given batch finishes if the program is interrupted. I get how to register a shutdown hook but I have no idea how to integrate that into my application. Any suggestions? package com.example.test.concurrency; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.PrintWriter; public class GracefulShutdownTest1 { final private int N; final private File f; public GracefulShutdownTest1(File f, int N) { this.f=f; this.N = N; } public void run() { PrintWriter pw = null; try { FileOutputStream fos = new FileOutputStream(this.f); pw = new PrintWriter(fos); for (int i = 0; i < N; ++i) writeBatch(pw, i); } catch (FileNotFoundException e) { e.printStackTrace(); } finally { pw.close(); } } private void writeBatch(PrintWriter pw, int i) { for (int j = 0; j < 100; ++j) { int k = i*100+j; pw.write(Integer.toString(k)); if ((j+1)%10 == 0) pw.write('\n'); else pw.write(' '); } } static public void main(String[] args) { if (args.length < 2) { System.out.println("args = [file] [N] " +"where file = output filename, N=batch count"); } else { new GracefulShutdownTest1( new File(args[0]), Integer.parseInt(args[1]) ).run(); } } }

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  • C++ Class Construction and Member Initialization

    - by anachoret
    The first print shows the member value to be false, and the other two prints show it as true. Why does the first output differ from the last two? #include #include using namespace std; class MyClass { public: bool value; bool stuff; }; class Container { public: vector my_classes; Container() { MyClass c; cout

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  • asp.net-mvc: javascript caching

    - by Omu
    I'm thinking whether it makes sense in order to increase the speed of the website to do some strategy of caching the js files that are being included ? one idea that I have is to do something like this: [OutputCache(Location = OutputCacheLocation.Any, Duration = 3600)] public JsController : Controller public ActionResult JQuery() { //I would have a ascx with the entire jquery script inside return View(); } and on the site.master: <%=Html.RenderAction("JQuery","JsController");

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  • How can I define multiple types with the same name and different type parameters using Reflection Em

    - by wawa
    How can I generate types like these using the System.Reflection.Emit libraries: public class Test<T> {} public class Test<T1, T2> {} When I call ModuleBuilder.DefineType(string) with the second type declaration, I get an exception because there is already another type in the module with the same name (I've already defined the type parameter on the first type). Any ideas?

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