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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • ActionScript Reading Static Const Array

    - by TheDarkIn1978
    how can i evaluate weather my test array is equal to my static constant DEFAULT_ARRAY? shouldn't my output be returning true? public class myClass extends Sprite { private static const DEFAULT_ARRAY:Array = new Array(1, 2, 3); public function myClass() { var test:Array = new Array(1, 2, 3); trace (test == DEFAULT_ARRAY); } //traces false

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  • Double.ToString with N Number of Decimal Places

    - by Ngu Soon Hui
    I know that if we want to display a double as a two decimal digit, one would just have to use public void DisplayTwoDecimal(double dbValue) { Console.WriteLine(dbValue.ToString("0.00")); } But how to extend this to N decimal places, where N is determined by the user? public void DisplayNDecimal(double dbValue, int nDecimal) { // how to display }

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  • boolean VB expression returning false for integer 1

    - by Bill
    This is probably a really basic (no pun intended) question, but I can't seem to find an answer anywhere. Why does the result of func1 return False and func2 returns True? On every other test I have done, integer 1 is converted to boolean true and 0 to false. Works ok if I just set rtnValue to 1 or 0. Public Function func1() As Boolean Dim rtnValue As Integer = 0 Return rtnValue = 1 End Function Public Function func2() As Boolean Dim rtnValue As Integer = 0 Return rtnValue = 0 End Function

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  • Custom base class for workflow activity , how to declare dependecy property ?

    - by Ajax2020
    Generally we derive custom activity from Activity or CompositeActivity class, i want to have my custom base class for all activities : like public class BusinessActivity : Activity { } then my custom activities will derive from BusinessActivity . The quetions is if i want ErrorMessageProperty and RetryCountProperty as dependency properties then in the BusinessActivity how to declare third param in Register method like public static DependencyProperty RetryCountProperty = DependencyProperty.Register("RetryCount", typeof(int), typeof(**BusinessActivity**)); What will happen if i derive from BusinessActivity class ?

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  • What to prefer in the following case?

    - by GK
    say suppose I have class as : public class Age { private int age; public int getAge() { return this.age; } } In my Main class I am calling the getAge() method many times. So I wanted to know is it advisable to call so many times or call once and assign it to some variable and use that variable. Which is best and why?

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  • Create a custom button

    - by Beppi Menozzi
    Sorry if this is too basic. I created a new class that extends Button: public class MyButton extends Button { private Context ctx; public MyButton(Context context) { super(context); ctx = context; } private void click() { // DO WHAT I NEED (FOR EXAMPLE CHANGE BACKGROUND) } } How can make it possible that, when I setOnClickListener() from another class where I instantiated this object, the click() method is called automatically? Thanks.

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  • Get a random folder C# .NET

    - by Joshua
    Hi. public sealed static class FolderHelper { public static string GetRandomFolder() { // do work } } But.... How? Like start at c:\ (or whatever the main drive is) and then randomly take routes? Not even sure how to do that.

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  • Is it possible for an abstract class to force it's children to have a constructor in PHP?

    - by Logan Serman
    I would like to do something like this: abstract class Foo { public function __construct() { echo 'This is the parent constructor'; } abstract function __construct(); } class Bar extends Foo { // constructor is required as this class extends Foo public function __construct() { //call parent::__construct() if necessary echo 'This is the child constructor'; } } But I get a fatal error when doing this: Fatal error: Cannot redeclare Foo::__construct() in Foo.php on line 8 Is there another way to ensure child classes have a constructor?

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  • Difference between methods with and without generics

    - by isakavis
    Can someone help me understand advantages and disadvantages (if any) between the following methods which do the same function of storing away the entity to azure (in my case)? public bool Save<T>(string tableName, T entity) where T : TableEntityBase, new() { throw new NotImplementedException(); } vs public bool Save(string tableName, TableEntityBase entity) { throw new NotImplementedException(); }

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  • How to implement callback functions inside classes (PHP)

    - by sombe
    I need to use a class callback method on an array inside another method (the callback function belongs to the class). class Database { public function escape_string_for_db($string){ return mysql_real_escape_string($string); } public function escape_all_array($array){ return array_filter($array,"$this->escape_string_for_db"); } } Is this the right way to go about that? (I mean, in terms of the second parameter passed to array_filter)

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  • Symfony: trying to retrieve a variable saved using sfContext::getInstance()

    - by user248959
    Hi, i have these methods in module1/actions/actions.class.php: public function executeMethod1(sfWebRequest $request){ $a = 10; sfContext::getInstance()->set('a', $a); return $this->redirect('module1/method2'); } public function executeMethod2(sfWebRequest $request){ echo sfContext::getInstance()->get('a'); } When i execute module1/method1 i get this error: "The "a" object does not exist in the current context." Any idea? Javi

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  • this parameter modifier in C#?

    - by Ivan
    I'm curious about this code snippet: public static class XNAExtensions { /// <summary> /// Write a Point /// </summary> public static void Write(this NetOutgoingMessage message, Point value) { message.Write(value.X); message.Write(value.Y); } // ... }; What does the this keyword mean next to the parameter type? I can't seem to find any information about it anywhere, even in the C# specification.

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  • Problem with java and conditional (game of life)

    - by Muad'Dib
    Hello everybody, I'm trying to implement The Game of Life in java, as an exercise to learn this language. Unfortunately I have a problem, as I don't seem able to make this program run correctly. I implemented a torodial sum (the plane is a donut) with no problem: int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } And it sums correctly when I test it: void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } Unfortunately when I add the conditions of game of life (born/death) the program stop working correctly, as it seems not able anymore to count correctly the alive cells in the neighborhood. It counts where there are none, and it doesn't count when there are some. E.g.: it doesn't count the one below some living cells. It's a very odd behaviour, and it's been giving me a headache for 3 days now... maybe I'm missing something basic about variables? Here you can find the class. void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } Am I doing something wrong? Below you can find the full package. package com.GaOL; public class GameWorld { int [][] world; int row; int column; public int GetRow() { return row; } public int GetColumn() { return column; } public int GetWorld (int i, int j) { return world[i][j]; } void RandomGen (int size, double p1) { double randomCell; row = size; column = size; world = new int[row][column]; for (int i = 0; i<row; i++ ) { for (int j = 0; j<column; j++ ) { randomCell=Math.random(); if (randomCell < 1-p1) { world[i][j] = 0; } else { world[i][j] = 1; } } } } void printToConsole() { double test = 0; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { if ( world[i][j] == 0 ) { System.out.print(" "); } else { System.out.print(" * "); test++; } } System.out.println(""); } System.out.println("ratio is " + test/(row*column)); } int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } and here the test class: package com.GaOL; public class GameTestClass { public static void main(String[] args) { GameWorld prova = new GameWorld(); prova.RandomGen(10, 0.02); for (int i=0; i<3; i++) { prova.printToConsole(); prova.NextWorld(); } } }

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  • In the Enterprise Library, how does the abstract Validator.cs have a method definition?

    - by Soham
    Consider this piece of code: public abstract class Validator { protected Validator() { } protected abstract void ValidateCore(object instance, string value, IList<ValidationResult> results); public void Validate(object instance, string value, IList<ValidationResult> results) { if (null == instance) throw new ArgumentNullException("instance"); if (null == results) throw new ArgumentNullException("results"); ValidateCore(instance, value, results); } } Look at the Validate() overload, how can an abstract class have definitions like this?

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  • Why does (360 / 24) / 60 = 0 ... in Java

    - by Ankur
    I am trying to compute (360 / 24) / 60 I keep getting the answer 0.0 when I should get 0.25 In words: I want to divide 360 by 24 and then divide the result by 60 public class Divide { public static void main(String[] args){ float div = ((360 / 24) / 60); System.out.println(div); } } This prints out: 0.0 Why is that? Am I doing something really stupid, or is there a good reason for this

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  • Dynamic class annotation

    - by jlanza
    Hi, I want to annotate a class dynamically to make it the more generic as possible: public class Test<T> { @XmlAttribute(name = dynamicvalue) T[] data; public Test(String dynamicvalue) { } } Is there any way to achieve something like this. TA

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  • [Linq & Dictionary (.NET)] A problem with compare item value

    - by Tony
    Hi, I have defined my class: public class Host { public string Name; } then a strobgly-typed dictionary: Dictionary<string, Host> HostsTable; then I try to compare a value: if (HostsTable.Values.Where(s => s.Name == "myhostname") != null) { doSomething } and the problem is, nothing is found, even I'm sure the item is on the list. What I'm doing wrong ?

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