Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 2'.

Page 406/763 | < Previous Page | 402 403 404 405 406 407 408 409 410 411 412 413  | Next Page >

  • Correctly assigning value to a Core Data attribute with an integer data-type

    - by Gordon Fontenot
    I'm missing something here, and feeling like an idiot about it. I'm using a UIPickerView in my app, and I need to assign the row number to a 32-bit integer attribute for a Core Data object. To do this, I am using this method: -(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { object.integerValue = row; } This is giving me a warning: warning: passing argument 1 of 'setIntegerValue:' makes pointer from integer without a cast What am I mixing up here? --Edit 1-- Ok, so I can get rid of the warning by changing the method to do the following: NSNumber *number = [NSNumber numberWithInteger:row]; object.integerValue = rating; However, I still get a value of 0 for object.integerValue if I use NSLog to print it out. object.integerValue has a max value of 5, so I print out number instead, and then I'm getting a number above 62,000,000. Which doesn't seem right to me, since there are 5 rows. If I NSLog the row variable, I get a number between 0 and 5. So why do I end up with a completely different number after casting the number to NSNumber? --Edit 2-- Ok, so I'm realizing that there is some fundamental idea that I don't understand. I now understand that the 60 million + number can be cast back to the correct 0-5 number by using integerValue. So, it seems my question is how can I save an integer between 0-5 to the attribute if the NSNumber that is returned is over 60 million? Do I need to be using a different data type?

    Read the article

  • UIButton overlapping problem in the UIView?

    - by sai
    im trying to create buttons as ahierarchy, first some buttons are displayed if i click any of the buttons it will navigate to the next viewcontroller displaying some more buttons. But here my problem is butons are overlapped with one another . means the buttons that should not be displayed are also comming along with those should be . my code is for(.................) { butt = [[UIButton alloc] initWithFrame:CGRectMake(...)]; image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:[arr objectAtIndex:i]]]]; imageView = [[[UIImageView alloc] initWithImage:image] autorelease]; [butt setBackgroundImage:imageView.image forState:UIControlStateNormal]; [butt setTag:i]; [butt addTarget:self action:@selector(onClick:) forControlEvents:UIControlEventTouchUpInside]; [containerView addSubview:butt]; [butt release]; x+=butt.frame.size.width+2*hgap; i+=1; if (i==count+1) //[arr count] { printf("\nIN BREAK BUTTON\n"); break; } } y=y+(butt.frame.size.height+2*vgap); } Thankyou for the solution.

    Read the article

  • OrientationEventListener not working properly

    - by nixau
    Hi all, I need to handle orientation changes in my Android application. For this purpose I decided to use OrientationEventListener convenience class. But his callback method is given somewhat strange behavior. My application starts in the portrait mode and then eventually switches to the lanscape one. I have some custom code executing in the callback onOrientationChanged method that provides some additional UI handling logic - it has a few calls to findViewById. What is strange is that when switching back from landscape to portrait mode onOrientationChanged callback is called twice, and what's even worse - the second call is dealing with bad Context - findViewById method starts returning null. These calls are made right from the MainThread @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); listener = new OrientationListener(); } @Override protected void onResume() { super.onResume(); // enabling listening listener.enable(); } @Override protected void onPause() { super.onPause(); // disabling listening listener.disable(); } I've replicated the same behavior with a dummy Activity without any logic except for one that deals with orientation hadling. I initiate orientation switch from the Android 2.2 emulator by pressing Ctrl+F11 What could be wrong? Upd: Inner class that implements OrientationEventListener private class OrientationListener extends OrientationEventListener { public OrientationL() { super(getBaseContext()); } @Override public void onOrientationChanged(int orientation) { toString(); } } }

    Read the article

  • Problem using AVAudioRecorder.

    - by tek3
    Hi all, I am facing a strange problem with AVAudioRecorder. In my application i need to record audio and play it. I am creating my player as : if(recorder) { if(recorder.recording) [recorder stop]; [recorder release]; recorder = nil; } NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent: [NSString stringWithFormat:@"Documents/%@.caf",songTitle]]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleIMA4],AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax],AVEncoderAudioQualityKey,nil]; recorder = [[AVAudioRecorder alloc] initWithURL: [NSURL fileURLWithPath:filePath] settings: recordSettings error: nil]; recorder.delegate = self; if ([recorder prepareToRecord] == YES){ [recorder record]; I am releasing and creating player every time i press record button. But the problem is that ,AVAudiorecorder is taking some time before starting to record , and so if i press record button multiple times continuously ,my application freezes for some time. The same code works fine without any problem when headphones are connected to device...there is no delay in recording, and the app doesn't freeze even if i press record button multiple times. Any help in this regard will be highly appreciated. Thanx in advance.

    Read the article

  • error handling with NSURLConnection sendSynchronousRequest

    - by Nnp
    how can i do better error handling with NSURLConnection sendSynchronousRequest? is there any way i can implement - (void)connection:(NSURLConnection *)aConn didFailWithError:(NSError *)error i have a nsoperation queue which is getting data in background thats why i have sync request. and if i have to implement async request then how can i wait for request to get complete. because that method can't proceed without data.

    Read the article

  • UIScrollView without paging but with touchesmoved

    - by BittenApple
    I have a UIScrollView that I use to display PDF pages in. I don't want to use paging (yet). I want to display content based on touchesmoved event (so after horizontal swipe). This works (sort of), but instead of catching a single swipe and showing 1 page, the swipe seems to gets broken into 100s of pieces and 1 swipe acts as if you're moving a slider! I have no clue what am I doing wrong. Here's the experimental "display next page" code which works on single taps: - (void)nacrtajNovuStranicu:(CGContextRef)myContext { CGContextTranslateCTM(myContext, 0.0, self.bounds.size.height); CGContextScaleCTM(myContext, 1.0, -1.0); CGContextSetRGBFillColor(myContext, 255, 255, 255, 1); CGContextFillRect(myContext, CGRectMake(0, 0, 320, 412)); size_t brojStranica = CGPDFDocumentGetNumberOfPages(pdfFajl); if(pageNumber < brojStranica){ pageNumber ++; } else{ // kraj PDF fajla, ne listaj dalje. } CGPDFPageRef page = CGPDFDocumentGetPage(pdfFajl, pageNumber); CGContextSaveGState(myContext); CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); CGContextConcatCTM(myContext, pdfTransform); CGContextDrawPDFPage(myContext, page); CGContextRestoreGState(myContext); //osvjezi displej [self setNeedsDisplay]; } Here's the swiping code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; UITouch *touch = [touches anyObject]; gestureStartPoint = [touch locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint currentPosition = [touch locationInView:self]; CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x); CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y); if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance) { [self nacrtajNovuStranicu:(CGContextRef)UIGraphicsGetCurrentContext()]; } } The code sits in UIView which displays the PDF content, perhaps I should place it into UIScrollView or is the "display next page" code wrong?

    Read the article

  • App crashes only after second execution only in Release configuration

    - by denbec
    Hey all, i know this is probably not an easy question to answer, as it's hard to describe on my hand. I have an app that runs without problems on the device in Debug Configuration (also multiple times). Once I put it into Release Configuration (which I need before publishing?), the app starts without problems and I can proceed to the next page, where I show an core-plot graph. BUT only if I run it from xcode. As soon as I end the App and start it again, it opens without problems, but on the next page, it crashes. Now I don't have anything to debug other than the crash report: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xcf10000a Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f2 objc_msgSend + 14 1 StandbyCheck 0x0001fbea -[CPXYTheme newGraph] (CPXYTheme.m:36) 2 StandbyCheck 0x00007c06 -[SCGraphCell initWithStyle:reuseIdentifier:] (SCGraphCell.m:28) 3 StandbyCheck 0x00076b4a -[TTTableViewDataSource tableView:cellForRowAtIndexPath:] (TTTableViewDataSource.m:128) 4 UIKit 0x0007797a -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 514 5 UIKit 0x000776b0 -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 28 6 UIKit 0x00037e78 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 940 7 UIKit 0x000367d4 -[UITableView layoutSubviews] + 176 8 StandbyCheck 0x000734b8 -[TTTableView layoutSubviews] (TTTableView.m:226) [...] Now, can someone point in any direction? What are the differences in Debug/Release Modes? How could I possibly debug this failure? I've been searching for hours now, please help me :( Thanks, Dennis

    Read the article

  • Only first UIView added view addSubview shows correct orientation

    - by Brian Underwood
    I've got three ViewControllers set up to handle three views. The problem that I'm having is that in the simulator the orientation is LandscapeRight (which is what I want), and the first view shows up correctly in that landscape view, but when I move onto the second and third views, they show up rotated 90 degrees counter-clockwise with the upper-left corner of the view in the lower left corner of the phone's screen. I've been trying to debug this for a few days and the closest that I've gotten to a clue is tracing it the following way: The following is in my app delegate's applicationDidFinishLaunching: NSLog(@"1"); [window addSubview:welcomeController.view]; NSLog(@"2"); [window addSubview:goalController.view]; NSLog(@"3"); [window addSubview:planningController.view]; NSLog(@"4"); [window bringSubviewToFront:welcomeController.view]; NSLog(@"5"); Each of my ViewControllers implement something similar to the following (the only change being the controller's name switched out in the string passed to NSLog): - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations NSLog(@"called for WelcomeController"); return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } With that, I get the following output on the Console: a called for WelcomeController called for WelcomeController called for WelcomeController called for WelcomeController 2 called for GoalController 3 called for PlanningController 4 5 I find it interesting that shouldAutorotateToInterfaceOrientation is called 4 times for the first view that's added, while the other two only get called once. I expect that this is probably because it's got to do some setup at first (and I believe that the simulator starts off in portrait mode, so it's might be calling it while doing the rotation), but I find the correlation a bit suspicious. I've switched the order around so that the addSubview is called for the goalController first and the welcomeController second. In this case, it's the goalController which displays in the correct landscape orientation (it's normally the welcome controller). This would seem to eliminate my XIB files and the ViewControllers themselves. I'm not sure why the first view where addSubview is called is special. I also tried using insertSubview at index 0 with the same results.

    Read the article

  • UIAlertView subclass with text fields for iOS 4

    - by olegam
    Has anyone seen a solution for adding text fields to a UIAlertView (without private APIs)? On 3.x I've been using enormego's EGOTextFieldAlertView, but this doesn't work properly when compiled for iOS 4. Any suggestions? http://github.com/enormego/EGOTextFieldAlertView/

    Read the article

  • iPad receiving memory warning with low memory use

    - by Fer
    I have an UIWebKit with a HTML, this HTML have several images and text, but just displaying it gives me the memory warning. So I did some tests: The same HTML with different images, fullsize, and after the same images but reduced 50% from it's original size, for the 50% reduced images, I went to preview and reduced all images in 50% The surprising part is the 50% test, you can see that even with 16 images, the memory peak is 4.90MB. That's really surprising. Notice that these values are not always the same, they change but there's not a huge difference between the tests. In the 50% issue, in the 8 and 16 images, although the memory is low, sometimes a memory warning appears, but the performance enhance is noticeable compared to the full size images standing still = memory after scrolling all article 1 Image = [standing still 5MB] [rotating 5.6MB] 2 Images = [standing still 6.99MB] [rotating 7.7MB] 3 Images = [standing still 9.04MB] [rotating 10.9MB] 4 Images = [standing still 10.89MB] [rotating 13.20MB] 8 Images = [standing still 23.14MB] [rotating 25.20MB] (sometimes crashes) 16 Images = [standing still 27.14MB and app crashes] 50% 1 Image = [standing still 3.2MB] [rotating 3.67MB] 2 Image = [standing still 3.2MB] [rotating 3.70MB] 3 Image = [standing still 3.3MB] [rotating 3.79MB] 4 Image = [standing still 3.3MB] [rotating 3.80MB] 8 Images = [standing still 4.29MB] [rotating 4,63MB] (sometimes crashes) 16 Images = [standing still 4.79MB] [rotating 4,90MB] (sometimes crashes) My question is: The app sometimes crashed with 16 small images. Why? The memory was much lower. What is the limit of memory use? These numbers are helpful if you also tell us the maximum. But, the maximum seemed different with the 50% size images. 13.2MB works for large images and 3.8 for small images. Anything higher sometimes crashes. That makes no sense.

    Read the article

  • How to deal with background image orientation in UIView

    - by docchang
    I'm using setting the background image using methodology below. When I rotate my device the background repeats, which make sense because it is not an image. How do I deal with orientation change if this is the way I'm setting my background image? - (void)viewDidLoad { [super viewDidLoad]; UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"background.png"]]; self.view.backgroundColor = background; [background release]; }

    Read the article

  • NSXMLparser errorcode 5

    - by sukitha
    Hi, I'm using Amazon's simpledb in my app. When parsing xml it gives an error with the code 5. ie. NSXMLParserErrorDomain error 5. Sometimes it works fine and without any significant change in the navigation is gives that error. Again it works fine when i restart the app several times without doing any changes to the code or navigation in the system. I cant figure out the reason why this happens. thanks

    Read the article

  • onPause/onResume activity issues

    - by Josh
    I have a small test application I am working on which has a timer that updates a textview to countdown from 100 to 0. That works fine, but now I am trying to pause the application if the user presses the back button on the phone and then restart the timer from where they left off when they reopen the app. Here is the code I am using: @Override public void onPause() { if(this._timer_time_remaining > 0) { this.timer.cancel(); } super.onPause(); Log.v("Pausing", String.format("Pausing with %d", this._timer_time_remaining)); } @Override public void onResume() { super.onResume(); Log.v("Resuming", String.format("Resuming with %d", this._timer_time_remaining)); if(this._timer_time_remaining > 0) { setContentView(R.layout.in_game); start_timer(this._timer_time_remaining); } } The start_timer() method creates a CountDownTimer which updates the textview in the onTick method and updates the this._timer_time_remaining int variable. CountDownTimer and _timer_time_remaining are both declared at the class level like this: private CountDownTimer timer; private int _timer_time_remaining; From the Log.v() prints I see that the _timer_time_remaining variable has the correct number of seconds stored when onPause is called, but it is set back to 0 when onResume starts. Why does the variable get reset? I thought that the application would continue to run in the background with the same values. Am I missing something? This is all declared in a class that extends Activity. Thanks in advance!

    Read the article

  • - Button's positioning on UIToolBar in IB -

    - by gotye
    Hey guys, As a fervent adept of IB, I created a UIToolBar (in IB of course) and added to it a few buttons. So far so good ... but then I tried to move each of them to the right position but IB doesn't let me do it ... Each time I try to scroll them IB moves them back to the former position ! Is there a way to choose their position in IB ? If not, could you give me a piece of code for me to choose their position programatically ? (sigh :D) Thanks, Gotye.

    Read the article

  • How to add a view on top of a UIPopoverController

    - by Noah Witherspoon
    I've got an iPad app with a “drawer” table displayed in a popover. The user can tap-and-hold on an item in the drawer to drag that item out of it and into my main view. That part works fine; unfortunately, the view being dragged appears under the popover, and is too small to be visible until it's dragged out from underneath it. If I add the view as a subview of the view controller in the popover, it gets clipped by the popover's frame, and as I can't access the UIPopoverController's view, I can't disable its layer's masksToBounds—and that probably wouldn't be a great idea anyway. I suspect that I could use an additional UIWindow with a high windowLevel value to force the dragged view to appear on top of the popover, but this seems like overkill. Is there a better solution?

    Read the article

  • How to programatically set drawableLeft on Android button?

    - by Frank LoVecchio
    I'm dynamically creating buttons. I styled them using XML first, and I'm trying to take the XML below and make it programattic. <Button android:id="@+id/buttonIdDoesntMatter" android:layout_height="wrap_content" android:layout_width="fill_parent" android:text="buttonName" android:drawableLeft="@drawable/imageWillChange" android:onClick="listener" android:layout_width="fill_parent"> </Button> This is what I have so far. I can do everything but the drawable. linear = (LinearLayout) findViewById(R.id.LinearView); Button button = new Button(this); button.setText("Button"); button.setOnClickListener(listener); button.setLayoutParams( new LayoutParams( android.view.ViewGroup.LayoutParams.FILL_PARENT, android.view.ViewGroup.LayoutParams.WRAP_CONTENT ) ); linear.addView(button);

    Read the article

  • How can I locate the indexpath of the UITableviewCell a certain button is in when I click that butto

    - by Jake
    I've added a button as an accessory view to uitableviewcell, and I when I press it, I'd like to be able to access the index path of the table view cell it's currently inside of so I can delete/modify the contents of that cell. Should I subclass UIbutton and add make it have it's own index path property? If so, do I need to implement any specific button methods in that subclass of will they automatically be loaded? Any help would be greatly appreciated. Sorry if this is a noobie question.

    Read the article

  • Can't get Secondary UITableViewController to display inside a UITabBarController

    - by Paul Johnston
    I've programmatically created a UITabBarController that is loaded in my App Delegate like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { tabBarController = [[UITabBarController alloc] init]; myTableViewController = [[MyTableViewController alloc] init]; UINavigationController *tableNavController = [[[UINavigationController alloc] initWithRootViewController:myTableViewController] autorelease]; myTableViewController.title = @"Tab 1"; [myTableViewController release]; mySecondTableViewController = [[MySecondTableViewController alloc] init]; UINavigationController *table2NavController = [[[UINavigationController alloc] initWithRootViewController:mySecondTableViewController] autorelease]; mySecondTableViewController.title = @"Tab 2"; [mySecondTableViewController release]; tabBarController.viewControllers = [NSArray arrayWithObjects:tableNavController, table2NavController, nil]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; } Now the issue I have is that I can get into the views no problem, but when I try and click onto any item in the Table View, I can't get a secondary table view to appear in any tab. The tabs work absolutely fine, just the secondary views. I'm using the code below in my myTableViewController to run when selecting a specific row (the code reaches the HELP line, and crashes)... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; // this gets the correct view controller from a list of controllers SecondaryViewController *svc = [self.controllers objectAtIndex:row]; /*** HELP NEEDED WITH THIS LINE ***/ [self.navigationController pushViewController:svc animated:YES]; } Simply put, I'm trying to switch views to the new view controller whilst keeping the tabs available and using the navigation to go back and forth (like in the iTunes App). Any help appreciated. Thanks

    Read the article

< Previous Page | 402 403 404 405 406 407 408 409 410 411 412 413  | Next Page >