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  • Need to set up shared storage for Guest virtual machines that are running on a Xen host

    - by Sajith
    My environment: I am doing these things at home with the purpose of learning about virtualization techniques. My machine have quad core processor that supports Intel-VT and 8GB RAM. XEN is the virtualization platform. In short, all domUs are LVM based. Mainly I have two questions; I need to have shared storage for these VMs. Something like NFS / NAS / iSCSI etc. However, I don't know which one is the best solution. Therefore, can someone tell me which suits best? Please note that, this shared storage need to be accessed by the other physical machines in the network. How to implement the selected solution for question #1? Any tutorials / guidelines / ebooks will be a great help and highly appreciated. Thank you in advance :)

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • Amazon introduit deux nouveaux contrats de support technique dont un pour les développeurs et réduit le prix de ses autres offres

    Amazon introduit deux nouveaux contrats de support technique Dont un pour les développeurs et réduit le prix de ses autres offres Amazon vient d'annoncer une réduction de 50 % sur ses offres de support premium et l'ajout de deux nouvelles offres de contrat d'assistance. Le support « Bronze » est une nouvelle offre destinée aux développeurs d'applications avec un forfait de 49 $ par mois (prix US affiché). Le support Bronze offre pratiquement les mêmes avantages que le support Silver, mais avec un temps de réponse de 12 heures sur des questions techniques et seule une personne peut-être ajoutée à un compte. L'introduction de l'offre Platinium, destinée elle aux grandes entre...

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  • Getting graduates up to speed?

    - by Simon
    This question got me thinking about how comapnies deal with newly-hired graduated. Do experienced programmers expect CS graduates to write clean code (by clean I mean code easily understandable by others — maybe that is too much to expect?) Or do significant portion of graduates at your place (if any) just end up testing and fixing small bugs on existing applications? And, even if they do bug fixes, do you end up spending double the amount of time just checking they did not end up breaking anything and creating new bugs? How do you deal with such scenarios when pair programming and code reviews are not available options (for reasons such as personal deadlines), and also what techniques did you find to get fresh graduate up to speed? Some suggestions would be great.

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  • About Intellectual-Property agreement with employer

    - by turbo
    In IP agreement IP is define as below Intellectual Property (whether or not patentable and whether or not made during working hours) is defined as but not limited to: all product specifications, developments, inventions, works of authorship, derivative works, technologies, programs, systems, software, mobile applications and other mobile programming interfaces, designs, methodologies, encryptions, ideas, techniques, patents, formulas, processes, concepts, know-how and date made or conceived or reduced to practice or developed during employment period ,remain the property of XXXXXXX[COMPANY_NAME]XXXX or its affiliates. This is the first time I have seen any IP agreement. Isn't it too stringent? or its standard practice across industry?

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • How to overcome fear to draw web-site template? [closed]

    - by Ricky
    I have some problem with web-site design. I can understand CSS, I use CSS grid frameworks, etc. But I can't realize my ideas. If I have some template, I can to translate it to HTML and CSS, but I don't understand how to begin with web-design for web-site from scratch. I think that I was afraid to draw or can't understand first steps. How to overcome this fear? May be some specific techniques like mind maps to streamline operations? or something else..? Or you can share what you are doing when begin. If any one have some ideas.. Thank you!

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  • Getting a texture from a renderbuffer in OpenGL?

    - by Rushyo
    I've got a renderbuffer (DepthStencil) in an FBO and I need to get a texture from it. I can't have both a DepthComponent texture and a DepthStencil renderbuffer in the FBO, it seems, so I need some way to convert the renderbuffer to a DepthComponent texture after I'm done with it for use later down the pipeline. I've tried plenty of techniques to grab the depth component from the renderbuffer for weeks but I always come out with junk. All I want at the end is the same texture I'd get from an FBO if I wasn't using a renderbuffer. Can anyone post some comprehensive instructions or code that covers this seemingly simple operation? EDIT: Linky to an extract version of the code http://dl.dropbox.com/u/9279501/fbo.cs Screeny of the Depth of Field effect + FBO - without depth(!) http://i.stack.imgur.com/Hj9Oe.jpg Screeny without Depth of Field effect + FBO - depth working fine http://i.stack.imgur.com/boOm1.jpg

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  • Sensor based vs. AABB based collision

    - by Hillel
    I'm trying to write a simple collision system, which will probably be primarily used for 2D platformers, and I've been planning out an AABB system for a few weeks now, which will work seamlessly with my grid data structure optimization. I picked AABB because I want a simple system, but I also want it to be perfect. Now, I've been hearing a lot lately about a different method to handle collision, using sensors, which are placed in the important parts of the entity. I understand it's a good way to handle slopes, better than AABB collision. The thing is, I can't find a basic explanation of how it works, let alone a comparison of it and the AABB method. If someone could explain it to me, or point me to a good tutorial, I'd very much appreciate it, and also a comparison of the advantages and disadvantages of the two techniques would be nice.

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  • Real World ADF - another new ADF book hits the stands

    - by Grant Ronald
    I'm pleased to report that yet another Oracle ADF book hits the bookstores this month.  One of my fellow Product Managers, Jobinesh, has written Oracle ADF Real World Developer's Guide.   I'm currently awaiting a copy for review and can't wait to get into this book.  Jobinesh is an incredibly smart and switched-on technical ADF guru and I'm convinced I'm going to learn a whole lot of tips and techniques from this book. Once I get my hands on a copy I'll be writing up a full review. As someone who has written an Oracle ADF book already, I know the effort that goes into something like that, so well done Jobinesh.

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  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

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  • How do you make your applications looking more sexy?

    - by Roflcoptr
    The other title of this question could also be: How to improve my creativeness? During the past years I noticed that a loot of my small applications that I write in my free time to ease my life could also be useful for some of my friends. They asked me to get them a copy. Even if the applications are working as they should I feel a little bit embarrassed because they GUIs are all looking really ugly. The problem is, I always used standard and default-looking Buttons, TextBoxes etc. Now I thought about how to improve this. And yes I know it is possible to use themes, ImageButtons, ColorBrushes and so on. And now the real problem is: I can't really see which colors fit together and make a good design. Are there any techniques, books, other resources that help to improve to get a feeling for good designs, color combinations, UI element choose?

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  • building a website

    - by Ant
    A couple of my friends run a business and they asked me to build them a public website. It will only be used for information about the company with soe pictures. No transactions will be involved. Right now I work for a company where I build internal websites, and do alot of backend programming in C#. I understand html, css, jquery, etc. so I feel like I am completely capable of building a website for them. However, I do not know all the basic knowledge to building one. For example, where should we host the files, what type of security issues do I need to be aware of, what's the best software to use for developing websites (I use visual studio at work), where can I find some design techniques, etc. Any help is appreciated.

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  • Just Finished My Presentation at SLO! (Central Coast Code Camp At Cal Poly)

    I love code camps!  This is my first time to San Luis Obispos Central Coast Code Camp and Im really enjoying it.  It started last night with the presenters dinner at a great local steak... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Interview question ranking FizzBuzz (1), implementing malloc (10)

    - by blrs
    I'd like to have your opinion on the difficulty of the following interview question: Find the subarray with maximum sum in an array of integers in O(n) time. This trivial sounding problem was made famous by Jon Bentley in his Programming Pearls where he uses it to demonstrate algorithm design techniques. On a scale of 1-10, 1 being the FizzBuzz (or HoppityHop) test and 10 being implement the C stdlib function malloc(), how would you rank the above problem? I think the people who can best answer this question are those who have read Programming Pearls and have tried to solve this problem on their own. To motivate those who haven't, 'Programming Pearls' gets featured many times in the 'Top 10 programming books' list.

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  • What are interesting research questions with regards to open source software development? [closed]

    - by Aron Lindberg
    Imagine you have funding for a team of social scientists to study open source software development for a number of years (long time in software development, I know, but a short time for scientific research). These scientists have competencies to investigate psychological and sociological aspects of open source software development (i.e. how coders think, feel, and behave, along with how communities work or do not work). They are also technically equipped to understand code and coding, have access to all sorts of statistical and machine learning techniques, however their focus is on social aspects of open source software development, not technical. For you, as an open source software developer, what would be the research questions that would be interesting for you to have answered by such a group of scientists?

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  • Google I/O 2012 - YouTube Channels: Get with the Program!

    Google I/O 2012 - YouTube Channels: Get with the Program! Dror Shimshowitz, AJ Crane YouTube allows anyone to distribute videos to 800m web, mobile and TV viewers around the world. Come learn how to leverage this powerful platform to build an audience and market your products. We'll walk you through tips and techniques for building, programming, and promoting your very own YouTube channel. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 53:11 More in Science & Technology

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

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  • How to apply a filter to the screen of a running program?

    - by Shahbaz
    The idea is to take old games without modifying them, but have the graphics card apply a series of filters to their output before sending them to the monitor. A very crude example would be to take a game that has a resolution of 640x480 and do: Increase the resolution to 1280x960 Apply a blur (low pass filter) Apply a sharpen (1 + high pass filter) These steps may not necessarily be the best to improve the visuals of an old game, but there are a lot of techniques that are well-known in image processing for this purpose. The question is, do the (NVidia) graphics cards give the ability to load a program that modifies the screen before sending it to the monitor? If so, how are they called and what terminology should I use to search? I would be comfortable with doing the programming myself if this ability is part of a library. Also, would the solution be different between Windows and Linux? If so, either is fine, since most of the games are probably runnable by wine.

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  • InputLayout handling

    - by Kikaimaru
    Where are you supposed to store InputLayout? Suppose i have some basic structure like. class Mesh { List<MeshPart> MeshParts } class MeshPart { Effect Effect; VertexBufferBinding VertexBuffer; ... } Where should I store input layout? It's a connection between vertex buffer and specific pass, i can live with just 1 pass but I still have diffferent techniques so i need at least an array with some connection to effecttechniques, but I would appriciate something not crazy like dictionary. I could also create wrapper for Effect and EffectTechnique, but there must be some normal solution.

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  • Refactoring While Programming

    - by Kirby
    When posed with a problem, particularly when it is complicated in nature, I try to take some time to think about the approach I am going to take to solve the problem. Despite this, what often happens is, as I am programming the solution, I start to think of details of the problem that I missed, and I adjust the code accordingly. What results is a mess of code that needs to be refactored. I want to "refactor as I go," but while it sounds easy enough to do, I have a really hard time doing it. When the detail that I missed is small, it is tempting to make a small update to my design, rather than erase what I've already written and write it the way it is supposed to be. It sounds like a question with an obvious answer, but are there any techniques to use to better "refactor as you go"? I know that this is a good principle, but I fail with it time and time again.

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  • Keyword Generator Tool Gets Your Ahead of the Competition

    A keyword generator tool provides ideas that website owners and search engine optimizers use for site and engine optimization. Key phrase generators rely on search query popularity from introductory keywords to a more complex keyword search management to drive more traffic to a website. It maximizes prospective and potential high-traffic keywords and integrates it with your sites campaign techniques. Keyword generator tool allows you to manage and add "exact match" and "phrase match" keywords to your lists, also allows you to create misspellings, combine and reverse keywords then automatically calculates the ad group focus score of your keyword lists.

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  • Maximizing the Value of Oracle Applications using Oracle Fusion Middleware

    Hear about the latest strategies for maximizing the value of your Oracle Applications using technologies in Oracle Fusion Middleware. Today's businesses recognize that to be more innovative with their business applications, they need to shorten their application implementations, eliminate brittle integrations and develop a simpler approach to securing and managing their applications. In this podcast we'll hear techniques for extending the reach of applications through improved user experience and collaboration, create application extensions that minimize the risk during upgrades, and make more informed decisions with integrated business intelligence. These approaches applied with Oracle Fusion Middleware and Oracle Applications can help lower TCO and provide rapid returns for your business.

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  • La cinématique 2D et 3D, un article de Thibaut Cuvelier

    Bonjour, La physique, ce n'est pas seulement utiliser un moteur qui fait tous les calculs sans qu'on doive y réfléchir un tant soit peu. Comment un tel moteur peut-il fonctionner ? Sur quoi se base-t-il ? Cet article ne répondra pas aux questions techniques sur la conception du moteur, juste sur les notions qu'il modélise. Avant d'entamer des concepts plus avancés, voici la cinématique, la base de la mécanique, avec une seule dimension. La cinématique, des mouvements monodimensionnels Bonne lecture !...

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