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  • Lubuntu: neither shut-down nor restart works

    - by Rantanplan
    aI have a freshly installed Lubuntu 14.04.1 (installed with forcepae option on a laptop with Pentium M processor). The only problem that I have found so far is that I cannot shut-down or restart the laptop. It always continues showing "Lubuntu" and some dots. Pressing Esc it says wait-for-state stop/waiting * Stopping rsync daemon rsync [OK] * Asking all remaining processes to terminate… [OK] * Killing all remaining processes… [fail] ModemManager [597] : <info> Caught signal, shutting down… ModemManager [597] : <info> ModemManager is shut down nm-dispatcher.action: Could not get the system bus. Make sure the message bus daemon is running! Message: Did not receive a reply. Possible causes: the remote application did not send a reply, the message bus security policy blocked the reply, the reply timeout expired, or the network connection was broken. * Deactivating swap… [OK] * Will now halt The cursor remains blinking but the only way to switch it off is to hold the power-off key pressed for some seconds. I tried sudo shutdown -h now, sudo halt and sudo poweroff resulting in the same problem. I also tried to add acpi=force in GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" in /etc/default/grub and run sudo update-grub; then, using the taskbar's shot-down button lead to a direct stop of the laptop equal to holding the power-off key pressed for some seconds. Next I followed the answer http://askubuntu.com/a/202481/288322. Now, I directly receive some messages during shut-down starting wait-for-state stop/waiting * Stopping rsync daemon rsync [OK] * Asking all remaining processes to terminate… [OK] [ 240.944277] INFO: task kworker/0:2:24: block for more than 120 seconds. [ 240.944461] Tainted: G S 3.13.0-34-generic #60-Ubuntu [ 240.944623] "echo 0 > /proc/sys/kernel/hung_tasks_timeout_secs" disables this message. followed by some more similar lines and then: * Killing all remaining processes… [fail] ModemManager [576] : <info> Caught signal, shutting down… nm-dispatcher.action: Caught signal 15, shutting down... ModemManager [576] : <info> ModemManager is shut down * Deactivating swap… [OK] * Will now halt [ 600.944276] INFO: task kworker/0:2:24: block for more than 120 seconds. [ 600.944458] Tainted: G S 3.13.0-34-generic #60-Ubuntu [ 600.944619] "echo 0 > /proc/sys/kernel/hung_tasks_timeout_secs" disables this message. Then, nothing more was coming during the next 5 minutes. If you know where can I find relevant error information, I will be happy to search for them.

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  • Newbie worried about CASE tool.

    - by Jason Evans
    Hi there. I'm looking for some guidance on CASE tools and whether my concerns are valid. Recently I was in a meeting between my employer and an external software company which have a CASE tool currently in beta. They demonstrated this tool to us, showing how you build a UML model in Enterprise Architect (or something like it) and then, through their tool, that UML model is transformed into a Visual Studio project, with C# files, stored procedures for SQL Server, code for the data layer, WCF stuff, logging code and allsorts. Now, admittedly, I don't see the point in this, as in I'm not convinced it will save that much time (plus it feels like overkill). The tool authors said that a trial of the tool at another company had saved a team there 5 weeks of development time (from 6 weeks down to about 1 week) using this tool. I find the accuracy of that estimate hard to believe. My main concern is whether using this tool is going slow down my productivity. For example - Say I have a UML model which I built a VS solution from. Now, I want to rename a class method to something else; will this mean having to update the UML model first and then rebuilding the code? Is this how case tools normally work? Something I will need to check with the authors is the structure of the generated VS solution. I like the Domain Driven Design way of project structure - Infrstructure, Services, Model, etc. I doubt very much this tool will do that. Also, I've been playing around with Entity Framework Code First and think it's a great way to build the data model. I have nice repositories, unit of work classes and other design patterns that work well with EF. I have data anootations and stuff like that working great. By not having EF (the CASE tool uses it's own data layer code) I'm concerned that this tool's data layer code might not be a nice to integrate in the UoW pattern, repositories, etc. This I will need to verify when I get a closer look at the generated code. What are other people's experiences with CASE tools? Am I being paranoid about nothing? Am I being unfair - are my negativities unfounded? EDIT: I like to use TDD/BDD for building my code, and using a CASE tool looks like it will make this difficult. Again, any feedback on this would be great. Cheers. Jas.

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  • Monitoring Your Servers

    - by Grant Fritchey
    If you are the DBA in a large scale enterprise, you’re probably already monitoring your servers for up-time and performance. But if you work for a medium-sized business, a small shop, or even a one-man operation, chances are pretty good that you’re not doing that sort of monitoring. You know that you’re supposed to be doing it, but other things, more important at-the-moment things, keep getting in the way. After all, which is more important, some monitoring or backup testing?  Backup testing, of course. Monitoring is frequently one of those things that you do when can get around to it.  Well, as you can see at the right, I have your round tuit ready to go. What if I told you that you could get monitoring on your servers for up-time, job completion, performance, all the standard stuff? And what if I told you that you wouldn’t need to install and configure another server in your environment to get it done? And what if I told you that you’d be able to set up and customize your alerts so you could know if your server was offline or a drive was full? Almost nothing for you to do, and you’ll have a full-blown monitoring process. Sounds to good to be true doesn’t it? Well, it’s coming. We’re creating an online, remote, monitoring system here at Red Gate. You’ll be able to use our SQL Monitor tool (which you can see here, monitoring SQL Server Central in real time) to keep track of your systems, but without having to set up a server and a database for storing the information collected. Instead, we’re taking advantage of services available through the internet to enable collection and storage of this information remotely, off your systems. All you have to do is install a piece of software that will communicate between our service and your servers and you’ll be off and running. It’s that easy. Before you get too excited, let me break the news that this is the near future I’m talking about. We’re setting up the program and there’s a sign-up you can use to get in on the initial tests.

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • Visual Studio 2010 RC &ndash; Silverlight 4 and WCF RIA Services Development - Updates from MIX Anno

    - by Harish Ranganathan
    MIX is happening and there is a lot of excitement around the various releases such as the Windows Phone 7 Developer Preview, IE9 Platform Preview and few other announcements that have been made.  Clearly, the Windows Phone 7 Developer Preview has generated the maximum interest and opened a plethora of opportunities for .NET Developers.  It also takes the mobile development to a new generation and doesn’t force developers to learn different programming language. Along with this, few other releases have been out.  The most anticipated Silverlight 4 RC is out and its corresponding templates are also out there for you to download.  Once VS 2010 RC was released, it was much of a disappointment that it doesn’t support SL4 development as well as the SL4 Business Application Development (a.k.a. WCF RIA Services).   There were few workarounds though nothing concrete.  Earlier I had written about how the WCF RIA Services Preview does work with ASP.NET Development using VS 2010 RC. However, with the release of SL4 RC and the corresponding tooling updates, one can develop for both SL4 as well as SL4 + WCF RIA Services using VS 2010 RC.  This is kind of important and keeps the continuum going until VS 2010 RTMs.  So, the purpose of this post is to quickly give the updates and links to install the relevant tools. Silverlight 4 RC Runtime Windows Runtime or the Mac Runtime Silverlight 4 RC Developer Tools for Visual Studio 2010 RC Silverlight 4 Tools for Visual Studio 2010 (this would install the Runtime as well automatically) Expression Blend 4 Beta Expression Blend 4 Beta If you install the SL4 RC Developer Tools, it also installs the WCF RIA Services Preview automatically.  You just need to install the WCF RIA Services Toolkit that can be downloaded from Install the WCF RIA Services Toolkit Of course you can also just install the WCF RIA Services for VS 2010 RC separately (without SL4 Tools) from here Kindly note, all the above mentioned links are with respect to Visual Studio 2010 RC edition.  If you are developing with VS 2008, then you can just target SL3 (as I write this, there seems to be no official support for developing SL4 with VS 2008) and the related tools can be downloaded from http://www.silverlight.net/getstarted/ Basically you need to download SL 3 Runtime, SDK, Expression Blend 3 and the Silverlight Toolkit.  All the links for the download are available in the above mentioned page. Also, a version of WCF RIA Services that is supported in VS 2008 is available for download at WCF RIA Services Beta for VS 2008 I know there are far too many things to keep in mind.  So, I put a flowchart that could help with depicting it pictorial.  Note that this is just my own imagination and doesn’t cover all scenarios.  for example, if you are neither developing for Webform, Silverlight, you end up nowhere whereas in actual scenario you may want to develop Desktop, Services, Console, Game and what not.  So, keep in mind this is just Web. Cheers !!!

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  • rkhunter 1.4 different results than version before?

    - by dschinn1001
    with rkhunter version before ubuntu-update from 12.04 to 12.10 I had NOT these warnings like listed here: Performing file properties checks Checking for prerequisites [ Warning ] /usr/sbin/adduser [ Warning ] /usr/sbin/chroot [ Warning ] /usr/sbin/cron [ Warning ] /usr/sbin/groupadd [ Warning ] /usr/sbin/groupdel [ Warning ] /usr/sbin/groupmod [ Warning ] /usr/sbin/grpck [ Warning ] /usr/sbin/nologin [ Warning ] /usr/sbin/pwck [ Warning ] /usr/sbin/rsyslogd [ Warning ] /usr/sbin/tcpd [ Warning ] /usr/sbin/useradd [ Warning ] /usr/sbin/userdel [ Warning ] /usr/sbin/usermod [ Warning ] /usr/sbin/vipw [ Warning ] /usr/bin/awk [ Warning ] /usr/bin/basename [ Warning ] /usr/bin/chattr [ Warning ] /usr/bin/curl [ Warning ] /usr/bin/cut [ Warning ] /usr/bin/diff [ Warning ] /usr/bin/dirname [ Warning ] /usr/bin/dpkg [ Warning ] /usr/bin/dpkg-query [ Warning ] /usr/bin/du [ Warning ] /usr/bin/env [ Warning ] /usr/bin/file [ Warning ] /usr/bin/find [ Warning ] /usr/bin/GET [ Warning ] /usr/bin/groups [ Warning ] /usr/bin/head [ Warning ] /usr/bin/id [ Warning ] /usr/bin/killall [ Warning ] /usr/bin/last [ Warning ] /usr/bin/lastlog [ Warning ] /usr/bin/ldd [ Warning ] /usr/bin/less [ Warning ] /usr/bin/locate [ Warning ] /usr/bin/logger [ Warning ] /usr/bin/lsattr [ Warning ] /usr/bin/lsof [ Warning ] /usr/bin/lynx [ Warning ] /usr/bin/mail [ Warning ] /usr/bin/md5sum [ Warning ] /usr/bin/mlocate [ Warning ] /usr/bin/newgrp [ Warning ] /usr/bin/passwd [ Warning ] /usr/bin/perl [ Warning ] /usr/bin/pgrep [ Warning ] /usr/bin/pkill [ Warning ] /usr/bin/pstree [ Warning ] /usr/bin/rkhunter [ Warning ] /usr/bin/rpm [ Warning ] /usr/bin/runcon [ Warning ] /usr/bin/sha1sum [ Warning ] /usr/bin/sha224sum [ Warning ] /usr/bin/sha256sum [ Warning ] /usr/bin/sha384sum [ Warning ] /usr/bin/sha512sum [ Warning ] /usr/bin/size [ Warning ] /usr/bin/sort [ Warning ] /usr/bin/stat [ Warning ] /usr/bin/strace [ Warning ] /usr/bin/strings [ Warning ] /usr/bin/sudo [ Warning ] /usr/bin/tail [ Warning ] /usr/bin/test [ Warning ] /usr/bin/top [ Warning ] /usr/bin/touch [ Warning ] /usr/bin/tr [ Warning ] /usr/bin/uniq [ Warning ] /usr/bin/users [ Warning ] /usr/bin/vmstat [ Warning ] /usr/bin/w [ Warning ] /usr/bin/watch [ Warning ] /usr/bin/wc [ Warning ] /usr/bin/wget [ Warning ] /usr/bin/whatis [ Warning ] /usr/bin/whereis [ Warning ] /usr/bin/which [ Warning ] /usr/bin/who [ Warning ] /usr/bin/whoami [ Warning ] /usr/bin/unhide.rb [ Warning ] /usr/bin/gawk [ Warning ] /usr/bin/lwp-request [ Warning ] /usr/bin/heirloom-mailx [ Warning ] /usr/bin/w.procps [ Warning ] /sbin/depmod [ Warning ] /sbin/fsck [ Warning ] /sbin/ifconfig [ Warning ] /sbin/ifdown [ Warning ] /sbin/ifup [ Warning ] /sbin/init [ Warning ] /sbin/insmod [ Warning ] /sbin/ip [ Warning ] /sbin/lsmod [ Warning ] /sbin/modinfo [ Warning ] /sbin/modprobe [ Warning ] /sbin/rmmod [ Warning ] /sbin/route [ Warning ] /sbin/runlevel [ Warning ] /sbin/sulogin [ Warning ] /sbin/sysctl [ Warning ] /bin/bash [ Warning ] /bin/cat [ Warning ] /bin/chmod [ Warning ] /bin/chown [ Warning ] /bin/cp [ Warning ] /bin/date [ Warning ] /bin/df [ Warning ] /bin/dmesg [ Warning ] /bin/echo [ Warning ] /bin/ed [ Warning ] /bin/egrep [ Warning ] /bin/fgrep [ Warning ] /bin/fuser [ Warning ] /bin/grep [ Warning ] /bin/ip [ Warning ] /bin/kill [ Warning ] /bin/less [ Warning ] /bin/login [ Warning ] /bin/ls [ Warning ] /bin/lsmod [ Warning ] /bin/mktemp [ Warning ] /bin/more [ Warning ] /bin/mount [ Warning ] /bin/mv [ Warning ] /bin/netstat [ Warning ] /bin/ping [ Warning ] /bin/ps [ Warning ] /bin/pwd [ Warning ] /bin/readlink [ Warning ] /bin/sed [ Warning ] /bin/sh [ Warning ] /bin/su [ Warning ] /bin/touch [ Warning ] /bin/uname [ Warning ] /bin/which [ Warning ] /bin/dash [ Warning ] It seems that rkhunter 1.4 is oversensitive somehow about changed bin-files ? chkrootkit finds nothing and no warnings too.

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  • Cannot dual Windows XP and Ubuntu

    - by Fabio Machado
    I am new to Ubuntu and at the moment I am trying to get Ubuntu 12.10 to one of my machines. The machine is a Pentium 4 @ 3.06, 2Gb RAM, 200GB Hard Drive and a NVidia GeForce 8800 GT. A few days ago, I tried Ubuntu without installing and it worked perfectly. Yesterday, I decided to formatted the hard drive and divide my hard drive into four partitions: 1 for the XP, 1 for Ubuntu, 1 for swamp and 1 where I will have my documents. Everything went great, I installed XP and then Ubuntu but I did something wrong on the partition window (Ubunto partion window) that I ended up without boot loader. This morning, I formatted everything again, installed XP and when I went to install Ubuntu (with the same DVD as before) the problems started. First, I had a black screen with a msg written with white text saying something like: unable to find a medium containing a live file system. After I burned another CD and tried again, I got stuck at the red dots (loading screen). I then went online and I read somewhere that it could be the CD, so I checked the integrity of the CD and everything was fine. I also unplugged all USBs connected to the computer and nothing changed. I goggled further options to try to solve my problem and some users suggested that people having these types of problems should try the alternate installation, which if I am not wrong is for networks. I then tried to install and yes the installation process was different from the normal CD, but it did get stuck on a page where it was doing something, like: ...finding ethd0 and it was stuck on the 100%. I tried USB installation as well and it also got stuck at the red dots (I do not have USB 3.0 on the computer in question). I have burned 5 different CD's and all at low speed. I checked the integrity and all are fine. I downloaded other distribution as well as other versions of Ubuntu and I still cannot install or even run the Live CD of Ubuntu or any other distribution. What is really annoying me is that everything was working perfectly before, when I first tried to install Ubuntu. Anyway, any help is welcome. Edit: My boot load is normal, no errors and all the hardware is working fine. I forgot to mention that after the loading screen (red dots) gets stuck, the DVD drive and the hard drive goes into idle state. I also restored the default values of the BIOS and no luck.

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  • Tomboy error while tring to sync with Ubuntu one; Can anyone help?

    - by Michael Chapman
    So I'm sure you've heard the song before, but after trying to sync my notes with Ubuntu One(on 10.10 AMD64) I get "Could not synchronize notes. Check the details below and try again." Of course the problem is that there are no details and trying again doesn't help. So I ran tomboy -debug and compared my error to any thing I could find about similar problems (such as the post here) but found nothing useful. Any way here's my first error, I got this using preferencessynchronizationUbuntu_one [ERROR 21:08:42.271] Synchronization failed with the following exception: String was not recognized as a valid DateTime. at System.DateTime.Parse (System.String s, IFormatProvider provider, DateTimeStyles styles) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.NoteInfo.ParseJson (Hyena.Json.JsonObject jsonObj) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNoteArray (Hyena.Json.JsonArray jsonArray) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNotes (System.String jsonString, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.GetNotes (Boolean includeContent, Int32 sinceRevision, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.WebSyncServer.GetNoteUpdatesSince (Int32 revision) [0x00000] in <filename unknown>:0 at Tomboy.Sync.SyncManager.SynchronizationThread () [0x00000] in <filename unknown>:0 The next thing I tried was using preferencessynchronizationtomboy_web with the default 'http://one.ubuntu.com/notes/' and got the same error plus one more. [ERROR 21:12:31.949] System.ObjectDisposedException: The object was used after being disposed. at System.Net.HttpListener.CheckDisposed () [0x00000] in <filename unknown>:0 at System.Net.HttpListener.EndGetContext (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.WebSyncPreferencesWidget.<OnAuthButtonClicked>m__1 (IAsyncResult localResult) [0x00000] in <filename unknown>:0 [ERROR 21:13:19.245] Synchronization failed with the following exception: String was not recognized as a valid DateTime. at System.DateTime.Parse (System.String s, IFormatProvider provider, DateTimeStyles styles) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.DateTime.Parse (System.String s) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.NoteInfo.ParseJson (Hyena.Json.JsonObject jsonObj) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNoteArray (Hyena.Json.JsonArray jsonArray) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.ParseJsonNotes (System.String jsonString, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.Api.UserInfo.GetNotes (Boolean includeContent, Int32 sinceRevision, System.Nullable`1& latestSyncRevision) [0x00000] in <filename unknown>:0 at Tomboy.WebSync.WebSyncServer.GetNoteUpdatesSince (Int32 revision) [0x00000] in <filename unknown>:0 at Tomboy.Sync.SyncManager.SynchronizationThread () [0x00000] in <filename unknown>:0 I Have also tried removing then re-adding My computer from my Ubuntu One account, but that did not help either. The only other Thing I have noticed is that under systempreferencesubuntu one services, "Notes" is not listed as a service. I don't know if this is normal or not. Thanks for any help and please let me know if anything is confusing.

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  • Windows Phone 7 Developer Tools - January 2011 Update

    - by Nikita Polyakov
    Long time no talk? So to make up for it, here is something very new – update to WP7 Dev Tools! The Windows Phone 7 Developer Tools January 2011 Update provides bits that you would install on TOP of the current WP7 Dev tools on your machine. If you are just installing the tools for the first time, this update replaces previously released October patch. In fact, it is no longer available as this January 2011 update replaces the patch entirely. What is in this update? TextBox support for Copy&Paste Updated Emulator Image that contains Copy&Paste for your testing There have been performance tweaks for the OS Minor Bugs and Fixes How does it Work? The Copy&Paste extends a existing TextBox control to have this new functionality, There is no current API access to the Clipboard or support for other controls that are not based on TextBox. If I have/Do I need to: A current application in the marketplace/No action is required Have an application that contains a TextBox in a Pivot or Panorama control surface/Text your application in provided emulator Recommendation is to move TextBox controls from directly top of controls that listen to Gesture movement to their own pop-off screens or entire pages as this might interfear with select behavior for Copy&Paste Have controls that do no inherit from TextBox/Such controls will not get new Copy&Paste behavior Note: The update materials, FAQ and Q&A do not answer WHEN the update for the OS will be sent to the phones.  Also to note - this update does NOT update your developer phone to enable Copy&Paste or any other features. Windows Phone 7 Training Kit February Update Windows Phone Training Kit has also been updated – you can grab a fresh copy here.   Where to I find more good information, documentation and training? This very awesome blog post from the Windows Phone Developer Blog - Windows Phone 7 Documentation Landscape. Official Blog Post on the Update is here. Happy coding! -Nikita   PS: I am well aware that it is Feb 4th and not January :) If you were disappointed at CES that Microsoft said nothing at all about future of WP7, don’t forget that MWC 2011 is Feb 14th – I am going to be listening for Windows Phone announcements then, as that is where the announcements were made about Windows Phone 7.

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  • Lubuntu Desktop messed up for logged in user, but not for guest

    - by RPi Awesomeness
    I recently upgraded my laptop from Lubuntu 12.04 to 14.04.1 and the upgrade process seemed to go fine. However, when I went to login as my normal user, I encountered an issue. The background loaded up, but none of LXDE or LXPanel showed up, leaving me with an empty desktop and nothing else except two errors. I thought that this was weird, so I just figured something had been messed up and would be fixed by a reboot. But it wasn't. I then tried logging in as guest, and it's just fine. I checked the ~/.xsession-errors file (for my main user, not guest, did it via TTY1) and this is what I got: Script for ibus started at run_im. Script for auto started at run_im. Script for default started at run_im. init: Unable to register as subreaper: Invalid argument init: lxsession main process (1649) killed by TERM signal init: Disconnected from notified D-Bus bus init: job dbus failed to stop init: job upstart-dbus-session-bridge failed to stop init: job upstart-dbus-system-bridge failed to stop init: job upstart-file-bridge failed to stop I also read the sometimes removing the ~/.Xauthority file can help, if the ownership is messed up. ls -l /home/MYUSER/.Xauthority tells me -rw------- 1 MYUSER MYUSER 60 Aug 16 09:57 /home/MYUSER/.Xauthority. Should that be root or something else, or should I try deleting that and ~/.profile. Here's what ~/.profile looks like: # ~/.profile: executed by the command interpreter for login shells. # This file is not read by bash(1), if ~/.bash_profile or ~/.bash_login # exists. # see /usr/share/doc/bash/examples/startup-files for examples. # the files are located in the bash-doc package. # the default umask is set in /etc/profile; for setting the umask # for ssh logins, install and configure the libpam-umask package. #umask 022 # if running bash if [ -n "$BASH_VERSION" ]; then # include .bashrc if it exists if [ -f "$HOME/.bashrc" ]; then . "$HOME/.bashrc" fi fi # set PATH so it includes user's private bin if it exists if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi Should I post the output of dmesg? I'll try and get a screenshot, but does anyone have any idea what could be causing the desktop (LXDE/LXPanel) not to display? EDIT I attempted removing the ~/.XAuthority file, but that didn't seem to do anything.

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  • Finance: Friends, not foes!

    - by red@work
    After reading Phil's blog post about his experiences of working on reception, I thought I would let everyone in on one of the other customer facing roles at Red Gate... When you think of a Credit Control team, most might imagine money-hungry (and often impolite) people, who will do nothing short of hunting people down until they pay up. Well, as with so many things, not at Red Gate! Here we do things a little bit differently.   Since joining the Licensing, Invoicing and Credit Control team at Red Gate (affectionately nicknamed LICC!), I have found it fantastic to work with people who know that often the best way to get what you want is by being friendly, reasonable and as helpful as possible. The best bit about this is that, because everyone is in a good mood, we have a great working atmosphere! We are definitely a very happy team. We laugh a lot, even when dealing with the serious matter of playing table football after lunch. The most obvious part of my job is bringing in money. There are few things quite as satisfying as receiving a big payment or one that you've been chasing for a long time. That being said, it's just as nice to encounter the companies that surprise you with a payment bang on time after little or no chasing. It's always a pleasure to find these people who are generous and easy to work with, and so they always make me smile, too. As I'm in one of the few customer facing roles here, I get to experience firsthand just how much Red Gate customers love our software and are equally impressed with our customer service. We regularly get replies from people thanking us for our help in resolving a problem or just to simply say that they think we're great. Or, as is often the case, that we 'rock and are awesome'! When those are the kinds of emails you have to deal with for most of the day, I would challenge anyone to be unhappy! The best thing about my work is that, much like Phil and his counterparts on reception, I get to talk to people from all over the world, and experience their unique (and occasionally unusual) personality traits. I deal predominantly with customers in the US, so I'll be speaking to someone from a high flying multi-national in New York one minute, and then the next phone call will be to a small office on the outskirts of Alabama. This level of customer involvement has led to a lot of interesting anecdotes and plenty of in-jokes to keep us amused! Obviously there are customers who are infuriating, like those who simply tell us that they will pay "one day", and that we should stop chasing them. Then there are the people who say that they ordered the tools because they really like them, but they just can't afford to actually pay for them at the moment. Thankfully these situations are relatively few and far between, and for every one customer that makes you want to scream, there are far, far more that make you smile!

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  • MythTV lost recordings - "No recordings available" and no recording rules either

    - by nimasmi
    I have a c.6 year old mythtv database. I recently upgraded from Ubuntu 10.04 to 12.04. This brought a MythTV upgrade from 0.24 to 0.25, which went well. Today, all my recordings have disappeared. They still exist in the /var/lib/mythtv/recordings folder, and the 'M' key in the Watch Recordings page says that there are 201 recordings available somewhere, but they will not display. See screenshot: (implicit thanks to whomever upvoted this, giving me sufficient reputation to upload images) Changing the filter does not remedy the fact that there is nothing shown in the lists. My Upcoming Recordings screen says that there are no rules set, but my list of previously recorded shows is still there, and has an entry from as recently as 3am today. mythbackend --printsched gives the following: user@box:~$ mythbackend --printsched 2012-09-22 12:59:20.537008 C mythbackend version: fixes/0.25 [v0.25.2-15-g46cab93] www.mythtv.org 2012-09-22 12:59:20.537043 C Qt version: compile: 4.8.1, runtime: 4.8.1 2012-09-22 12:59:20.537048 N Enabled verbose msgs: general 2012-09-22 12:59:20.537076 N Setting Log Level to LOG_INFO 2012-09-22 12:59:20.537142 I Added logging to the console 2012-09-22 12:59:20.537152 I Added database logging to table logging 2012-09-22 12:59:20.537279 N Setting up SIGHUP handler 2012-09-22 12:59:20.537373 N Using runtime prefix = /usr 2012-09-22 12:59:20.537394 N Using configuration directory = /home/user/.mythtv 2012-09-22 12:59:20.537999 I Assumed character encoding: en_GB.UTF-8 2012-09-22 12:59:20.538599 N Empty LocalHostName. 2012-09-22 12:59:20.538610 I Using localhost value of box 2012-09-22 12:59:20.538792 I Testing network connectivity to '192.168.1.2' 2012-09-22 12:59:20.539420 I Starting process manager 2012-09-22 12:59:20.541412 I Starting IO manager (read) 2012-09-22 12:59:20.541715 I Starting IO manager (write) 2012-09-22 12:59:20.541836 I Starting process signal handler 2012-09-22 12:59:20.684497 N Setting QT default locale to EN_GB 2012-09-22 12:59:20.684694 I Current locale EN_GB 2012-09-22 12:59:20.684813 N Reading locale defaults from /usr/share/mythtv//locales/en_gb.xml 2012-09-22 12:59:20.697623 I New static DB connectionDataDirectCon 2012-09-22 12:59:20.704769 I MythCoreContext: Connecting to backend server: 192.168.1.2:6543 (try 1 of 1) Calculating Schedule from database. Inputs, Card IDs, and Conflict info may be invalid if you have multiple tuners. 2012-09-22 12:59:27.710538 E MythSocket(21dfcd0:14): readStringList: Error, timed out after 7000 ms. 2012-09-22 12:59:27.710592 C Protocol version check failure. The response to MYTH_PROTO_VERSION was empty. This happens when the backend is too busy to respond, or has deadlocked in due to bugs or hardware failure. Things I have tried so far: restart the backend restart the frontend run mythtv-setup and check database passwords and IP addresses change the frontend setting for backend IP from localhost to 192.168.1.2 (the backend/frontend's IP) run optimize_mythdb.pl Other suggestions appreciated.

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  • How should I pitch moving to an agile/iterative development cycle with mandated 3-week deployments?

    - by Wayne M
    I'm part of a small team of four, and I'm the unofficial team lead (I'm lead in all but title, basically). We've largely been a "cowboy" environment, with no architecture or structure and everyone doing their own thing. Previously, our production deployments would be every few months without being on a set schedule, as things were added/removed to the task list of each developer. Recently, our CIO (semi-technical but not really a programmer) decided we will do deployments every three weeks; because of this I instantly thought that adopting an iterative development process (not necessarily full-blown Agile/XP, which would be a huge thing to convince everyone else to do) would go a long way towards helping manage expectations properly so there isn't this far-fetched idea that any new feature will be done in three weeks. IMO the biggest hurdle is that we don't have ANY kind of development approach in place right now (among other things like no CI or automated tests whatsoever). We don't even use Waterfall, we use "Tell Developer X to do a task, expect him to do everything and get it done". Are there any pointers that would help me start to ease us towards an iterative approach and A) Get the other developers on board with it and B) Get management to understand how iterative works? So far my idea involves trying to set up a CI server and get our build process automated (it takes about 10-20 minutes right now to simply build the application to put it on our development server), since pushing tests and/or TDD will be met with a LOT of resistance at this point, and constantly force us to break larger projects into smaller chunks that could be done iteratively in a three-week cycle; my only concern is that, unless I'm misunderstanding, an agile/iterative process may or may not release the software (depending on the project scope you might have "working" software after three weeks, but there isn't enough of it that works to let users make use of it), while I think the expectation here from management is that there will always be something "ready to go" in three weeks, and that disconnect could cause problems. On that note, is there any literature or references that explains the agile/iterative approach from a business standpoint? Everything I've seen only focuses on the developers, how to do it, but nothing seems to describe it from the perspective of actually getting the buy-in from the businesspeople.

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  • Returning null vs Throwing exceptions

    - by Svish
    Is in a bit of disagreement with a more experienced developer on this issue, and was wondering what you guys here think about this. Environment is Java, EJB 3, services, etc. The code I wrote calls a service to get things and to create things. Problem was that I got null pointer exceptions in places that didn't make sense. For example when I asked the service to create an object, I got null back. And when I tried to look up an object with an id I knew existed, I still got null back. Was like it was ignoring me. Spent some time trying to figure out what was wrong in my code (since I'm less experienced I usually assume I have messed up). Turns out the reason was security. If the user principal using my service didn't have the right permissions to use the service I called from my service, then that service simply returned null. The services that are here already are usually not documented either, so this is just something you have to know... somehow... So here is the thing: I mean that this is rather confusing as a developer interacting with this service. To me it would make much more sense if that service thew an exception which would tell me that hey, you don't have the proper permissions to get info about this thing or to create this new thing. I would then immediately know why my service wasn't working as expected. However, he argued that asking is not wrong. Exceptions should only be thrown when there is an error and asking for a thing is not an error. Even if you don't have permission to "see" that the thing you asked for. The things are often looked up in a GUI by users and for those users not having the right permissions, these things simply "do not exist". So, in short: Asking is not wrong, hence no exception. Get methods return null because to those users those things "doesn't exist". Create methods return null because nothing was created, since the user wasn't allowed to create anything. So, what do you guys think? Is this normal and/or good practice? I prefer exceptions as I prefer throwing and catching exceptions because I find it much easier to know what's going on. So I would for example also prefer to throw a NotFoundException if you asked for an id which didn't exist, rather than returning null. Anyways, just curious to what others think about this as I'm not the most experienced developer yet.

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  • New Wine in New Bottles

    - by Tony Davis
    How many people, when their car shows signs of wear and tear, would consider upgrading the engine and keeping the shell? Even if you're cash-strapped, you'll soon work out the subtlety of the economics, the cost of sudden breakdowns, the precious time lost coping with the hassle, and the low 'book value'. You'll generally buy a new car. The same philosophy should apply to database systems. Mainstream support for SQL Server 2005 ends on April 12; many DBAS, if they haven't done so already, will be considering the migration to SQL Server 2008 R2. Hopefully, that upgrade plan will include a fresh install of the operating system on brand new hardware. SQL Server 2008 R2 and Windows Server 2008 R2 are designed to work together. The improved architecture, processing power, and hyper-threading capabilities of modern processors will dramatically improve the performance of many SQL Server workloads, and allow consolidation opportunities. Of course, there will be many DBAs smiling ruefully at the suggestion of such indulgence. This is nothing like the real world, this halcyon place where hardware and software budgets are limitless, development and testing resources are plentiful, and third party vendors immediately certify their applications for the latest-and-greatest platform! As with cars, or any other technology, the justification for a complete upgrade is complex. With Servers, the extra cost at time of upgrade will generally pay you back in terms of the increased performance of your business applications, reduced maintenance costs, training costs and downtime. Also, if you plan and design carefully, it's possible to offset hardware costs with reduced SQL Server licence costs. In his forthcoming SQL Server Hardware book, Glenn Berry describes a recent case where he was able to replace 4 single-socket database servers with one two-socket server, saving about $90K in hardware costs and $350K in SQL Server license costs. Of course, there are exceptions. If you do have a stable, reliable, secure SQL Server 6.5 system that still admirably meets the needs of a specific business requirement, and has no security vulnerabilities, then by all means leave it alone. Why upgrade just for the sake of it? However, as soon as a system shows sign of being unfit for purpose, or is moving out of mainstream support, the ruthless DBA will make the strongest possible case for a belts-and-braces upgrade. We'd love to hear what you think. What does your typical upgrade path look like? What are the major obstacles? Cheers, Tony.

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  • How do I fix postfix TLS?

    - by Savanni D'Gerinel
    STARTTLS was working with my system earlier today. Without me altering the system in any way, it spontaneously broke. I've now been trying to fix it for a couple of hours, to no success. When I connect to the server, this is what I get: savanni@Orolo:~$ telnet apps.savannidgerinel.com 25 Trying 129.121.182.135... Connected to apps.sasavanni@Orolo:~$ telnet apps.savannidgerinel.com 25 Trying 129.121.182.135... Connected to apps.savannidgerinel.com. Escape character is '^]'. 220 *********************************************** ehlo dude 250-apps.savannidgerinel.com 250-PIPELINING 250-SIZE 10240000 250-VRFY 250-ETRN 250-XXXXXXXA 250-AUTH PLAIN 250-ENHANCEDSTATUSCODES 250-8BITMIME 250 DSN ^]close telnet> close Connection closed. Okay, obviously STARTTLS isn't present in this list. So I've been digging through my configuration files and working through the tutorials again, and that has done me no good at all. Here's my tls-related configuration: smtp_tls_CAfile = /etc/ssl/certs/savannidgerinel_com_CA.pem smtp_tls_cert_file = /etc/ssl/certs/apps.savannidgerinel.com.pem smtp_tls_key_file = /etc/ssl/private/apps.savannidgerinel.com.key.pem smtp_tls_security_level = may smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache smtpd_tls_CAfile = /etc/ssl/certs/savannidgerinel_com_CA.pem smtpd_tls_cert_file = /etc/ssl/certs/apps.savannidgerinel.com.pem smtpd_tls_key_file = /etc/ssl/private/apps.savannidgerinel.com.key.pem smtpd_tls_loglevel = 3 smtpd_tls_received_header = yes smtpd_tls_security_level = may smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache tls_random_source = dev:/dev/urandom All of the certificate files are present, the server private key is present, the server CA is present, and the smtpd_scache.db and smtp_scache.db files are both present. All are accessible to the postfix user. Speaking of which, here are the processes running: savanni@apps:/var/lib/postfix$ ps aux | grep postfix root 3525 0.0 0.1 25112 1680 ? Ss 20:19 0:00 /usr/lib/postfix/master postfix 3526 0.0 0.1 27176 1524 ? S 20:19 0:00 pickup -l -t fifo -u -c -o content_filter= -o receive_override_options=no_header_body_checks postfix 3527 0.0 0.1 27228 1552 ? S 20:19 0:00 qmgr -l -t fifo -u postfix 3528 0.0 0.4 46948 4144 ? S 20:19 0:00 smtpd -n smtp -t inet -u -c -o stress= -s 2 postfix 3529 0.0 0.1 27176 1628 ? S 20:19 0:00 proxymap -t unix -u postfix 3530 0.0 0.3 38212 3176 ? S 20:19 0:00 tlsmgr -l -t unix -u -c postfix 3531 0.0 0.1 27176 1516 ? S 20:19 0:00 anvil -l -t unix -u -c postfix 3535 0.0 0.1 27188 1544 ? S 20:20 0:00 trivial-rewrite -n rewrite -t unix -u -c The log files say absolutely nothing related to TLS except for this: Nov 6 02:19:45 apps postfix/master[3525]: daemon started -- version 2.9.6, configuration /etc/postfix Nov 6 02:19:49 apps postfix/smtpd[3528]: initializing the server-side TLS engine Nov 6 02:19:49 apps postfix/tlsmgr[3530]: open smtpd TLS cache btree:/var/lib/postfix/smtpd_scache Nov 6 02:19:49 apps postfix/tlsmgr[3530]: tlsmgr_cache_run_event: start TLS smtpd session cache cleanup Nov 6 02:19:49 apps postfix/smtpd[3528]: connect from unknown[204.16.68.108] Neither syslog nor mail.err shows any indication of a problem. As far as the whole system is concerned, all is well. But there is no STARTTLS and so I suddenly can't send any email at all. Help???

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  • Please help me give this principle a name

    - by Brent Arias
    As a designer, I like providing interfaces that cater to a power/simplicity balance. For example, I think the LINQ designers followed that principle because they offered both dot-notation and query-notation. The first is more powerful, but the second is easier to read and follow. If you disagree with my assessment of LINQ, please try to see my point anyway; LINQ was just an example, my post is not about LINQ. I call this principle "dial-able power". But I'd like to know what other people call it. Certainly some will say "KISS" is the common term. But I see KISS as a superset, or a "consumerism" practice. Using LINQ as my example again, in my view, a team of programmers who always try to use query notation over dot-notation are practicing KISS. Thus the LINQ designers practiced "dial-able power", whereas the LINQ consumers practice KISS. The two make beautiful music together. I'll give another example. Imagine a C# logging tool that has two signatures allowing two uses: void Write(string message); void Write(Func<string> messageCallback); The purpose of the two signatures is to fulfill these needs: //Every-day "simple" usage, nothing special. myLogger.Write("Something Happened" + error.ToString() ); //This is performance critical, do not call ToString() if logging is //disabled. myLogger.Write( () => { "Something Happened" + error.ToString() }); Having these overloads represents "dial-able power," because the consumer has the choice of a simple interface or a powerful interface. A KISS-loving consumer will use the simpler signature most of the time, and will allow the "busy" looking signature when the power is needed. This also helps self-documentation, because usage of the powerful signature tells the reader that the code is performance critical. If the logger had only the powerful signature, then there would be no "dial-able power." So this comes full-circle. I'm happy to keep my own "dial-able power" coinage if none yet exists, but I can't help think I'm missing an obvious designation for this practice. p.s. Another example that is related, but is not the same as "dial-able power", is Scott Meyer's principle "make interfaces easy to use correctly, and hard to use incorrectly."

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  • Removing hard-coded values and defensive design vs YAGNI

    - by Ben Scott
    First a bit of background. I'm coding a lookup from Age - Rate. There are 7 age brackets so the lookup table is 3 columns (From|To|Rate) with 7 rows. The values rarely change - they are legislated rates (first and third columns) that have stayed the same for 3 years. I figured that the easiest way to store this table without hard-coding it is in the database in a global configuration table, as a single text value containing a CSV (so "65,69,0.05,70,74,0.06" is how the 65-69 and 70-74 tiers would be stored). Relatively easy to parse then use. Then I realised that to implement this I would have to create a new table, a repository to wrap around it, data layer tests for the repo, unit tests around the code that unflattens the CSV into the table, and tests around the lookup itself. The only benefit of all this work is avoiding hard-coding the lookup table. When talking to the users (who currently use the lookup table directly - by looking at a hard copy) the opinion is pretty much that "the rates never change." Obviously that isn't actually correct - the rates were only created three years ago and in the past things that "never change" have had a habit of changing - so for me to defensively program this I definitely shouldn't store the lookup table in the application. Except when I think YAGNI. The feature I am implementing doesn't specify that the rates will change. If the rates do change, they will still change so rarely that maintenance isn't even a consideration, and the feature isn't actually critical enough that anything would be affected if there was a delay between the rate change and the updated application. I've pretty much decided that nothing of value will be lost if I hard-code the lookup, and I'm not too concerned about my approach to this particular feature. My question is, as a professional have I properly justified that decision? Hard-coding values is bad design, but going to the trouble of removing the values from the application seems to violate the YAGNI principle. EDIT To clarify the question, I'm not concerned about the actual implementation. I'm concerned that I can either do a quick, bad thing, and justify it by saying YAGNI, or I can take a more defensive, high-effort approach, that even in the best case ultimately has low benefits. As a professional programmer does my decision to implement a design that I know is flawed simply come down to a cost/benefit analysis?

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  • C#/.NET Little Wonders: The Generic Func Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Back in one of my three original “Little Wonders” Trilogy of posts, I had listed generic delegates as one of the Little Wonders of .NET.  Later, someone posted a comment saying said that they would love more detail on the generic delegates and their uses, since my original entry just scratched the surface of them. Last week, I began our look at some of the handy generic delegates built into .NET with a description of delegates in general, and the Action family of delegates.  For this week, I’ll launch into a look at the Func family of generic delegates and how they can be used to support generic, reusable algorithms and classes. Quick Delegate Recap Delegates are similar to function pointers in C++ in that they allow you to store a reference to a method.  They can store references to either static or instance methods, and can actually be used to chain several methods together in one delegate. Delegates are very type-safe and can be satisfied with any standard method, anonymous method, or a lambda expression.  They can also be null as well (refers to no method), so care should be taken to make sure that the delegate is not null before you invoke it. Delegates are defined using the keyword delegate, where the delegate’s type name is placed where you would typically place the method name: 1: // This delegate matches any method that takes string, returns nothing 2: public delegate void Log(string message); This delegate defines a delegate type named Log that can be used to store references to any method(s) that satisfies its signature (whether instance, static, lambda expression, etc.). Delegate instances then can be assigned zero (null) or more methods using the operator = which replaces the existing delegate chain, or by using the operator += which adds a method to the end of a delegate chain: 1: // creates a delegate instance named currentLogger defaulted to Console.WriteLine (static method) 2: Log currentLogger = Console.Out.WriteLine; 3:  4: // invokes the delegate, which writes to the console out 5: currentLogger("Hi Standard Out!"); 6:  7: // append a delegate to Console.Error.WriteLine to go to std error 8: currentLogger += Console.Error.WriteLine; 9:  10: // invokes the delegate chain and writes message to std out and std err 11: currentLogger("Hi Standard Out and Error!"); While delegates give us a lot of power, it can be cumbersome to re-create fairly standard delegate definitions repeatedly, for this purpose the generic delegates were introduced in various stages in .NET.  These support various method types with particular signatures. Note: a caveat with generic delegates is that while they can support multiple parameters, they do not match methods that contains ref or out parameters. If you want to a delegate to represent methods that takes ref or out parameters, you will need to create a custom delegate. We’ve got the Func… delegates Just like it’s cousin, the Action delegate family, the Func delegate family gives us a lot of power to use generic delegates to make classes and algorithms more generic.  Using them keeps us from having to define a new delegate type when need to make a class or algorithm generic. Remember that the point of the Action delegate family was to be able to perform an “action” on an item, with no return results.  Thus Action delegates can be used to represent most methods that take 0 to 16 arguments but return void.  You can assign a method The Func delegate family was introduced in .NET 3.5 with the advent of LINQ, and gives us the power to define a function that can be called on 0 to 16 arguments and returns a result.  Thus, the main difference between Action and Func, from a delegate perspective, is that Actions return nothing, but Funcs return a result. The Func family of delegates have signatures as follows: Func<TResult> – matches a method that takes no arguments, and returns value of type TResult. Func<T, TResult> – matches a method that takes an argument of type T, and returns value of type TResult. Func<T1, T2, TResult> – matches a method that takes arguments of type T1 and T2, and returns value of type TResult. Func<T1, T2, …, TResult> – and so on up to 16 arguments, and returns value of type TResult. These are handy because they quickly allow you to be able to specify that a method or class you design will perform a function to produce a result as long as the method you specify meets the signature. For example, let’s say you were designing a generic aggregator, and you wanted to allow the user to define how the values will be aggregated into the result (i.e. Sum, Min, Max, etc…).  To do this, we would ask the user of our class to pass in a method that would take the current total, the next value, and produce a new total.  A class like this could look like: 1: public sealed class Aggregator<TValue, TResult> 2: { 3: // holds method that takes previous result, combines with next value, creates new result 4: private Func<TResult, TValue, TResult> _aggregationMethod; 5:  6: // gets or sets the current result of aggregation 7: public TResult Result { get; private set; } 8:  9: // construct the aggregator given the method to use to aggregate values 10: public Aggregator(Func<TResult, TValue, TResult> aggregationMethod = null) 11: { 12: if (aggregationMethod == null) throw new ArgumentNullException("aggregationMethod"); 13:  14: _aggregationMethod = aggregationMethod; 15: } 16:  17: // method to add next value 18: public void Aggregate(TValue nextValue) 19: { 20: // performs the aggregation method function on the current result and next and sets to current result 21: Result = _aggregationMethod(Result, nextValue); 22: } 23: } Of course, LINQ already has an Aggregate extension method, but that works on a sequence of IEnumerable<T>, whereas this is designed to work more with aggregating single results over time (such as keeping track of a max response time for a service). We could then use this generic aggregator to find the sum of a series of values over time, or the max of a series of values over time (among other things): 1: // creates an aggregator that adds the next to the total to sum the values 2: var sumAggregator = new Aggregator<int, int>((total, next) => total + next); 3:  4: // creates an aggregator (using static method) that returns the max of previous result and next 5: var maxAggregator = new Aggregator<int, int>(Math.Max); So, if we were timing the response time of a web method every time it was called, we could pass that response time to both of these aggregators to get an idea of the total time spent in that web method, and the max time spent in any one call to the web method: 1: // total will be 13 and max 13 2: int responseTime = 13; 3: sumAggregator.Aggregate(responseTime); 4: maxAggregator.Aggregate(responseTime); 5:  6: // total will be 20 and max still 13 7: responseTime = 7; 8: sumAggregator.Aggregate(responseTime); 9: maxAggregator.Aggregate(responseTime); 10:  11: // total will be 40 and max now 20 12: responseTime = 20; 13: sumAggregator.Aggregate(responseTime); 14: maxAggregator.Aggregate(responseTime); The Func delegate family is useful for making generic algorithms and classes, and in particular allows the caller of the method or user of the class to specify a function to be performed in order to generate a result. What is the result of a Func delegate chain? If you remember, we said earlier that you can assign multiple methods to a delegate by using the += operator to chain them.  So how does this affect delegates such as Func that return a value, when applied to something like the code below? 1: Func<int, int, int> combo = null; 2:  3: // What if we wanted to aggregate the sum and max together? 4: combo += (total, next) => total + next; 5: combo += Math.Max; 6:  7: // what is the result? 8: var comboAggregator = new Aggregator<int, int>(combo); Well, in .NET if you chain multiple methods in a delegate, they will all get invoked, but the result of the delegate is the result of the last method invoked in the chain.  Thus, this aggregator would always result in the Math.Max() result.  The other chained method (the sum) gets executed first, but it’s result is thrown away: 1: // result is 13 2: int responseTime = 13; 3: comboAggregator.Aggregate(responseTime); 4:  5: // result is still 13 6: responseTime = 7; 7: comboAggregator.Aggregate(responseTime); 8:  9: // result is now 20 10: responseTime = 20; 11: comboAggregator.Aggregate(responseTime); So remember, you can chain multiple Func (or other delegates that return values) together, but if you do so you will only get the last executed result. Func delegates and co-variance/contra-variance in .NET 4.0 Just like the Action delegate, as of .NET 4.0, the Func delegate family is contra-variant on its arguments.  In addition, it is co-variant on its return type.  To support this, in .NET 4.0 the signatures of the Func delegates changed to: Func<out TResult> – matches a method that takes no arguments, and returns value of type TResult (or a more derived type). Func<in T, out TResult> – matches a method that takes an argument of type T (or a less derived type), and returns value of type TResult(or a more derived type). Func<in T1, in T2, out TResult> – matches a method that takes arguments of type T1 and T2 (or less derived types), and returns value of type TResult (or a more derived type). Func<in T1, in T2, …, out TResult> – and so on up to 16 arguments, and returns value of type TResult (or a more derived type). Notice the addition of the in and out keywords before each of the generic type placeholders.  As we saw last week, the in keyword is used to specify that a generic type can be contra-variant -- it can match the given type or a type that is less derived.  However, the out keyword, is used to specify that a generic type can be co-variant -- it can match the given type or a type that is more derived. On contra-variance, if you are saying you need an function that will accept a string, you can just as easily give it an function that accepts an object.  In other words, if you say “give me an function that will process dogs”, I could pass you a method that will process any animal, because all dogs are animals.  On the co-variance side, if you are saying you need a function that returns an object, you can just as easily pass it a function that returns a string because any string returned from the given method can be accepted by a delegate expecting an object result, since string is more derived.  Once again, in other words, if you say “give me a method that creates an animal”, I can pass you a method that will create a dog, because all dogs are animals. It really all makes sense, you can pass a more specific thing to a less specific parameter, and you can return a more specific thing as a less specific result.  In other words, pay attention to the direction the item travels (parameters go in, results come out).  Keeping that in mind, you can always pass more specific things in and return more specific things out. For example, in the code below, we have a method that takes a Func<object> to generate an object, but we can pass it a Func<string> because the return type of object can obviously accept a return value of string as well: 1: // since Func<object> is co-variant, this will access Func<string>, etc... 2: public static string Sequence(int count, Func<object> generator) 3: { 4: var builder = new StringBuilder(); 5:  6: for (int i=0; i<count; i++) 7: { 8: object value = generator(); 9: builder.Append(value); 10: } 11:  12: return builder.ToString(); 13: } Even though the method above takes a Func<object>, we can pass a Func<string> because the TResult type placeholder is co-variant and accepts types that are more derived as well: 1: // delegate that's typed to return string. 2: Func<string> stringGenerator = () => DateTime.Now.ToString(); 3:  4: // This will work in .NET 4.0, but not in previous versions 5: Sequence(100, stringGenerator); Previous versions of .NET implemented some forms of co-variance and contra-variance before, but .NET 4.0 goes one step further and allows you to pass or assign an Func<A, BResult> to a Func<Y, ZResult> as long as A is less derived (or same) as Y, and BResult is more derived (or same) as ZResult. Sidebar: The Func and the Predicate A method that takes one argument and returns a bool is generally thought of as a predicate.  Predicates are used to examine an item and determine whether that item satisfies a particular condition.  Predicates are typically unary, but you may also have binary and other predicates as well. Predicates are often used to filter results, such as in the LINQ Where() extension method: 1: var numbers = new[] { 1, 2, 4, 13, 8, 10, 27 }; 2:  3: // call Where() using a predicate which determines if the number is even 4: var evens = numbers.Where(num => num % 2 == 0); As of .NET 3.5, predicates are typically represented as Func<T, bool> where T is the type of the item to examine.  Previous to .NET 3.5, there was a Predicate<T> type that tended to be used (which we’ll discuss next week) and is still supported, but most developers recommend using Func<T, bool> now, as it prevents confusion with overloads that accept unary predicates and binary predicates, etc.: 1: // this seems more confusing as an overload set, because of Predicate vs Func 2: public static SomeMethod(Predicate<int> unaryPredicate) { } 3: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } 4:  5: // this seems more consistent as an overload set, since just uses Func 6: public static SomeMethod(Func<int, bool> unaryPredicate) { } 7: public static SomeMethod(Func<int, int, bool> binaryPredicate) { } Also, even though Predicate<T> and Func<T, bool> match the same signatures, they are separate types!  Thus you cannot assign a Predicate<T> instance to a Func<T, bool> instance and vice versa: 1: // the same method, lambda expression, etc can be assigned to both 2: Predicate<int> isEven = i => (i % 2) == 0; 3: Func<int, bool> alsoIsEven = i => (i % 2) == 0; 4:  5: // but the delegate instances cannot be directly assigned, strongly typed! 6: // ERROR: cannot convert type... 7: isEven = alsoIsEven; 8:  9: // however, you can assign by wrapping in a new instance: 10: isEven = new Predicate<int>(alsoIsEven); 11: alsoIsEven = new Func<int, bool>(isEven); So, the general advice that seems to come from most developers is that Predicate<T> is still supported, but we should use Func<T, bool> for consistency in .NET 3.5 and above. Sidebar: Func as a Generator for Unit Testing One area of difficulty in unit testing can be unit testing code that is based on time of day.  We’d still want to unit test our code to make sure the logic is accurate, but we don’t want the results of our unit tests to be dependent on the time they are run. One way (of many) around this is to create an internal generator that will produce the “current” time of day.  This would default to returning result from DateTime.Now (or some other method), but we could inject specific times for our unit testing.  Generators are typically methods that return (generate) a value for use in a class/method. For example, say we are creating a CacheItem<T> class that represents an item in the cache, and we want to make sure the item shows as expired if the age is more than 30 seconds.  Such a class could look like: 1: // responsible for maintaining an item of type T in the cache 2: public sealed class CacheItem<T> 3: { 4: // helper method that returns the current time 5: private static Func<DateTime> _timeGenerator = () => DateTime.Now; 6:  7: // allows internal access to the time generator 8: internal static Func<DateTime> TimeGenerator 9: { 10: get { return _timeGenerator; } 11: set { _timeGenerator = value; } 12: } 13:  14: // time the item was cached 15: public DateTime CachedTime { get; private set; } 16:  17: // the item cached 18: public T Value { get; private set; } 19:  20: // item is expired if older than 30 seconds 21: public bool IsExpired 22: { 23: get { return _timeGenerator() - CachedTime > TimeSpan.FromSeconds(30.0); } 24: } 25:  26: // creates the new cached item, setting cached time to "current" time 27: public CacheItem(T value) 28: { 29: Value = value; 30: CachedTime = _timeGenerator(); 31: } 32: } Then, we can use this construct to unit test our CacheItem<T> without any time dependencies: 1: var baseTime = DateTime.Now; 2:  3: // start with current time stored above (so doesn't drift) 4: CacheItem<int>.TimeGenerator = () => baseTime; 5:  6: var target = new CacheItem<int>(13); 7:  8: // now add 15 seconds, should still be non-expired 9: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(15); 10:  11: Assert.IsFalse(target.IsExpired); 12:  13: // now add 31 seconds, should now be expired 14: CacheItem<int>.TimeGenerator = () => baseTime.AddSeconds(31); 15:  16: Assert.IsTrue(target.IsExpired); Now we can unit test for 1 second before, 1 second after, 1 millisecond before, 1 day after, etc.  Func delegates can be a handy tool for this type of value generation to support more testable code.  Summary Generic delegates give us a lot of power to make truly generic algorithms and classes.  The Func family of delegates is a great way to be able to specify functions to calculate a result based on 0-16 arguments.  Stay tuned in the weeks that follow for other generic delegates in the .NET Framework!   Tweet Technorati Tags: .NET, C#, CSharp, Little Wonders, Generics, Func, Delegates

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  • Is Java viable for serious game development?

    - by tehtros
    Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn this into a career. The problem, is that my language of choice is Java. Now, I am not intending this to be a Java vs. C++ question, but rather, is Java an acceptable language for serious game development, instead of lower level languages like C++. By serious, I mean high quality graphics, and being able to play a game with said high quality graphics, without much lag on decent computers. Also, eventually, possible making it to consoles. I have scoured the internet, but there are not very many resources for Java game development, not nearly as many as C++. In fact, most engines are written in C++. Once, I tried to play a made with jMonkeyEngine. The game was terribly slow, to the point where my computer froze. I had no other Java applications running and nothing too resource intensive. Keep in mind, that my computer can play most modern 3D games with ease. So, I am really serious about game development, is Java still a viable choice? I have tried multiple times to learn C++, but I don't really like the language. I don't really know why, but usually, whenever I try to learn, I can never grasp the topics. Also, my most of my friends know Java, and one is even anti-C++, saying that no one knows how to use it right. Then, he goes to say that "there is no right way to use C++, that it can not be used correctly. The nature of the language prevents good code." Also, if I continue to learn and improve Java now, and it turns out that later I am required to learn C++, will making the switch be difficult? So, in short, can Java be taken serious, for serious game development. This includes heavy graphics, fast game play without lag, and possibly, and easy switch to consoles?

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  • Installing Ubuntu 12.04 on NUC intel i3 DC3217IYE

    - by Kieron
    System: NUC i3, 2 hdmi ports, ethernet, no wireless. UEFI boot 2x2gb ram 30gb mSATA internal drive Ubuntu 64bit 12.04.03 Hello i am having much trouble loading an OS on my NUC. I started out attempting another OS with various loaders (beast/hack) without much success,(various panics on boot or endless reboot loops, or graphics failures) after many tries i decided to attempt Ubuntu. Many years ago i loaded Ubuntu on an e-machine without an issue so i figured it would go smoothly, nothing could be further from the truth. The Live USB stick loads, but when i am installing the OS it always fails to load grub 2. Obviously it wont boot from SSD without grub2. I searched and found that Boot-repair should fix it...so i created a live usb with boot repair...it refuses to repair the grub because the install never finished and the needed partions are not fully created and flagged. It also demands an internet connection which i am unable to provide. I then ran gparted in an attempt to create the needed partitions manually, then re-ran boot repair turning off the "check internet" option. and disabling the re-install grub hoping it would create the missing directories and or fix the flags. it appeared to run successfully but upon return to the Ubuntu live USB it still fails at the grub2 install. also gparted doesnt have the same choices that Ubuntu install has when creating partitions, causing it to not recognize that i already had a root, or an EFI directory or it sometimes couldnt tell what the format of the partition was...all very annoying the reason i cant connect to internet (and cant upload the error logs) is the nuc only has Ethernet and the location i have to set up is too far away from modem. i can not move the monitor closer to modem as it is a 50inch LCD. I just want to do a basic install with one user acct and remote desktop (vnc) turned on so i can move the NUC to the modem connect via ethernet and then finish setting it up via Remote desktop/VNC chicken from my mac. While i await any assistance you maybe able to provide i am going to attempt to switch to the 32bit version and legacy boot to see if that can load grub. thnx again to anyone that can come up with a possible solution. i would love to hit "erase and install ubuntu" if anyone can figure out what is stopping that simple answer from working. Also disks (CD/DVD) are not an option as neither my Mac mini or my NUC have optical drives, and i have no desire to buy one for one task

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  • Brightness Crash and Fan issues in 12.04.1

    - by S.A. McIntosh
    I would just like to state beforehand that I am a total novice in using Ubuntu when it comes to the more complex issues. So I thought it would be best to finally come here and ask for help before being re-directed or closed out for a solution. I have already looked high and low on this board for one but nothing came up for my particular case, so I might as well take a shot asking for the first time here. This is what I have at the moment: -Dell Insprion 1764 w/ 64-bit Intel i5 Core -Dual Boot: Windows 7/Ubuntu 12.04.1 32-bit (from 12.04 install) -Unity shell -Linux kernel: 3.2.0-32 generic-pae ...and this is my fglrxinfo: OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 5000 Series OpenGL version string: 4.2.11627 Compatibility Profile Context The one issue I have with using Ubuntu is brightness. With the driver in every time I use the slider in the brightness and lock settings or use the keyboard function, it freezes, goes black and comes up with a scrambled colors page like this in the video. So I have looked all over this board and the web for answers looking for a solution that might have an answer. This is what I have done so far to fix this: -First Solution: Looking around, I found this small fix using terminal: sudo gedit /etc/rc.local followed by adding this into "rc.local" echo # > /sys/class/backlight/acpi_video0/brightness This works rarely with the graphics driver still in and I often get lucky say during restart but reboot would only snap back the brightness at max. -Second Solution Simply remove the graphics driver while leaving the solution of first behind. This solves the issue but results in having the monitor flicker and flash at startup which in itself is not a problem to me but maybe not so good for monitor health. Also it causes the fan to speed up throughout the session and render any program that needs the driver useless. -Third Solution This is the most obvious. Just simply use the brightness on AMD Catalyst Control Center software that came with the driver, and I can say that it's form of brightness is HORRIBLE compared to the actual settings. Which leads up to where I am now, back to the driver to stop the fan speed-up and seems that the only solution to the brightness crash is to use the keyboard-controlled brightness at the login screen NOT the desktop if I want the issued effect but will just snap at max bright again if I restart. Fan speed problem is dealt with but now run the risk of crashing my computer if I so much touch the brightness settings. Speaking of which I found this on launchpad and it seems that the issue has been going far since June of 2012. Any help, redirect link or reference would be greatly appreciated. Thank you.

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  • Registering InputListener in libGDX

    - by JPRO
    I'm just getting started with libGDX and have run into a snag registering an InputListener for a button. I've gone through many examples and this code appears correct to me but the associated callback never triggers ("touched" is not printed to console). I'm just posting the code with the abstract game screen and the implementing screen. The application starts successfully with a label of "Exit" in the bottom left hand corner, but clicking the button/label does nothing. I'm guessing the fix is something simple. What am I overlooking? public abstract class GameScreen<T> implements Screen { protected final T game; protected final SpriteBatch batch; protected final Stage stage; public GameScreen(T game) { this.game = game; this.batch = new SpriteBatch(); this.stage = new Stage(0, 0, true); } @Override public final void render(float delta) { update(delta); // Clear the screen with the given RGB color (black) Gdx.gl.glClearColor(0f, 0f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } public abstract void update(float delta); @Override public void resize(int width, int height) { stage.setViewport(width, height, true); } @Override public void show() { Gdx.input.setInputProcessor(stage); } // hide, pause, resume, dipose } public class ExampleScreen extends GameScreen<MyGame> { private TextButton exitButton; public ExampleScreen(MyGame game) { super(game); } @Override public void show() { super.show(); TextButton.TextButtonStyle buttonStyle = new TextButton.TextButtonStyle(); buttonStyle.font = Font.getFont("Origicide", 32); buttonStyle.fontColor = Color.WHITE; exitButton = new TextButton("Exit", buttonStyle); exitButton.addListener(new InputListener() { @Override public void touchUp (InputEvent event, float x, float y, int pointer, int button) { System.out.println("touched"); } }); stage.addActor(exitButton); } @Override public void update(float delta) { } }

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  • How do I reconfigure my GLES frame buffer after a rotation?

    - by Panda Pajama
    I am implementing interface rotation for my GLES based game for iOS, written in Xamarin.iOS with OpenTK. I am detecting the rotation by overriding WillRotate, in my UIViewController, and I correctly re-setup all of my projection matrices. However, when drawing a sprite, the image looks a bit blurrier on the landscape version compared to the portrait version, as you can see in the following closeups magnified 10x. Portrait (before rotating) Landscape (after rotating) In both cases, I'm using the same texture with the same sampler, the same shader, and the same GL state. I just changed the order of the parameters in the projection matrix, so the resulting sizes should be exactly the same pixelwise. Since this could be thought of as a window resize, I suppose that the framebuffer has to be recreated to the new size. When working on desktop apps on Direct3D11 (SharpDX), I would have to call swapChain.ResizeBuffers() to do this. I have tried setting AutoResize = true in my iPhoneOSGameView, but then the framebuffer gets clipped as I rotate the interface, and then everything disappears when rotating the interface again. I'm not doing anything strange, my framebuffer initialization is pretty vanilla: int scaling = (int)UIScreen.MainScreen.Scale; DeviceWidth = (int)UIScreen.MainScreen.Bounds.Width * scaling; DeviceHeight = (int)UIScreen.MainScreen.Bounds.Height * scaling; Size = new System.Drawing.Size((int)(DeviceWidth), (int)(DeviceHeight)); Bounds = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); Frame = new System.Drawing.RectangleF(0, 0, DeviceWidth, DeviceHeight); ContextRenderingApi = EAGLRenderingAPI.OpenGLES2; AutoResize = true; LayerRetainsBacking = true; LayerColorFormat = EAGLColorFormat.RGBA8; I get inconsistent results when changing Size, Bounds and Frame on my CreateFrameBuffer override, but since the documentation is so incomplete (it has nothing on Bounds and Frame), I have resorted to randomly changing stuff here and there without really knowing what is going on. There is a similar question which has no answers. However, I don't know if they're experiencing the same problem as I am. Is my supposition that recreating the framebuffer is necessary, correct? If so, does anybody know how to do it correctly in OpenTK for Xamarin.iOS?

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  • Macbook (non-pro, late 2010) Power Management Issues relating to Nvidia-Current drivers

    - by gbvitaobscura
    I have tried many potential solutions but to no avail! (this is going to be a long post) Essentially, when I first install ubuntu (I have tested 10.11-12.04 beta) I can change the brightness of the macbook backlight. One of the first things I usually do once my machine finishes installing is enter "sudo apt-get install nvidia-current" into the terminal to get my Nvidia graphics card set up. Before I install nvidia-current power management works flawlessly. After installing nvidia-current my graphics driver works mostly properly (more on that later). When I press F1 or F2 notify osd pops up and shows icon for the backlight along with a meter which changes according to how much I press F1 or F2, but the backlight does not change brightness at all. Two supplementary facts: when I am running off of battery power the backlight does not dim ever, also changing the backlight brightness through the terminal does not work (it recognizes the command but changes nothing). Things which did not work: 1. editing xorg.conf 2. python script/hack 3. editing grub Things which did work: 1. removing Nvidia-Current Final piece of information: Although my graphics card works in every way but Power Management it can not be found through System Settings/Details (Graphics Unknown) I'm using the NVIDIA GeForce 320M. the output of lspci is: 00:00.0 Host bridge: NVIDIA Corporation MCP89 HOST Bridge (rev a1) 00:00.1 RAM memory: NVIDIA Corporation MCP89 Memory Controller (rev a1) 00:01.0 RAM memory: NVIDIA Corporation Device 0d6d (rev a1) 00:01.1 RAM memory: NVIDIA Corporation Device 0d6e (rev a1) 00:01.2 RAM memory: NVIDIA Corporation Device 0d6f (rev a1) 00:01.3 RAM memory: NVIDIA Corporation Device 0d70 (rev a1) 00:02.0 RAM memory: NVIDIA Corporation Device 0d71 (rev a1) 00:02.1 RAM memory: NVIDIA Corporation Device 0d72 (rev a1) 00:03.0 ISA bridge: NVIDIA Corporation MCP89 LPC Bridge (rev a2) 00:03.1 RAM memory: NVIDIA Corporation MCP89 Memory Controller (rev a1) 00:03.2 SMBus: NVIDIA Corporation MCP89 SMBus (rev a1) 00:03.3 RAM memory: NVIDIA Corporation MCP89 Memory Controller (rev a1) 00:03.4 Co-processor: NVIDIA Corporation MCP89 Co-Processor (rev a1) 00:04.0 USB controller: NVIDIA Corporation MCP89 OHCI USB 1.1 Controller (rev a1) 00:04.1 USB controller: NVIDIA Corporation MCP89 EHCI USB 2.0 Controller (rev a2) 00:06.0 USB controller: NVIDIA Corporation MCP89 OHCI USB 1.1 Controller (rev a1) 00:06.1 USB controller: NVIDIA Corporation MCP89 EHCI USB 2.0 Controller (rev a2) 00:08.0 Audio device: NVIDIA Corporation MCP89 High Definition Audio (rev a2) 00:09.0 Ethernet controller: NVIDIA Corporation MCP89 Ethernet (rev a1) 00:0a.0 IDE interface: NVIDIA Corporation MCP89 SATA Controller (rev a2) 00:0b.0 RAM memory: NVIDIA Corporation Device 0d75 (rev a1) 00:15.0 PCI bridge: NVIDIA Corporation Device 0d9b (rev a1) 00:17.0 PCI bridge: NVIDIA Corporation MCP89 PCI Express Bridge (rev a1) 01:00.0 Network controller: Broadcom Corporation BCM43224 802.11a/b/g/n (rev 01) 02:00.0 VGA compatible controller: NVIDIA Corporation Device 08a0 (rev a2) There is a very similar bug on Launchpad which I have posted below. https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers/+bug/764195

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