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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • Root and Install ADB on Your Kindle Fire with SuperOneClick

    - by Jason Fitzpatrick
    The Kindle Fire, fresh into the hands of consumers across the country, has already been rooted and accessed with ADB. Right now the hack is awesome but of limited utility–it highlights how easily the Kindle Fire can be rooted and prepared for a custom ROM but for the moment you’ll find there aren’t many custom ROMs floating around. Still, we’re excited by the news and looking forward to where, beyond the stock configuration, people take the Kindle Fire. Hit up the link below for the discussion thread on AndroidForums outlining how to root your Kindle Fire. How-To Get ADB Running AND Root with SuperOneClick [AndroidForum via PhanDroid] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

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  • Literature for Inverse Kinematics: Joint Limits and beyond

    - by Jeff
    Recently I've been playing around with Inverse Kinematics and have been pretty impressed with the results. Naturally I want to take it further, but have no clue where to start. In particular, I would like to introduce joint limits (ie for a prismatic joint how far it can move, hinge joint what angles it has to be between, etc etc). Currently I understand how to produce the Jacobian matrix for the various joint types. I am particularly looking for literature (preferably free, and preferably easy to understand) on various ways to implement joint limits. Also I would like to find out different ideas on how inverse kinematics can be used.

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  • Best keyboard drawer for programmers?

    - by David Pfeffer
    I'm a programmer with pretty severe neck problems. I program with three monitors, and I've found that my desk's short depth causes me to have to rotate my neck too much to see the "wing" screens. I can't get a deeper desk due to space restrictions. I'm looking for a keyboard drawer that can be installed onto a desk. However, I like the height of the keyboard on the desk. I'd like a drawer that is extremely low-profile/slim. My keyboard is less than 1" tall, so it'll fit pretty much anywhere. My ideal product would slide out from under my desk and "pop up" so that its surface is even with the desk. Does anything slim and nice like this exist? I'll even consider replacing the desk if a desk exists with this built-in.

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  • Teaching logical/analytical thinking

    - by Joshua
    I have been trial running a club in which I teach programming for the past year and while they have progressed what they really lack is the most fundamental concept to programming, analytical thinking. As I now approach the second year of teaching to the children (aged 12 - 14) I am now realising that before I begin teaching them the syntax and how to actually program an app (or what they would rather, a game) I need to introduce them to analytical thinking first. I have already found Scratch and similar things such as Light-Bot and will most certainly be using the, to teach them how to implement their logical thinking but what I really need are some tips or articles on how to teach analytical thinking itself to children aged 12 - 14. What I'm looking for are some ideas on how to teach the kind of thinking that these kids will need in order to get them into programming, whether that be analytical, logical or critical. How and what should I teach them relating to the way their minds need to be wired when programming solutions to problems?

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  • How do I route my SMTP outgoing mail through gmail (Google Mail) ?

    - by Paula DiTallo
    Here is the quick answer:  Go into your client e software (e.g. Outlook, Thunderbird, etc.) for the account you are working on (usually default). Set the SMTP server to smtp.gmail.com Set the username as your gmail account user name (e.g. [email protected]). Gmail will need the username and password you use for that account, so if your default is set to some other email, be sure to set the username and password to that value, or click on the checkbox for username/password. Check TLS as the secure connection.   If you are looking for more in-depth info, check out Gina Trapani 's block on the topic.

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  • R vs Python for data analysis

    - by The_Cthulhu_Kid
    I have been programming for about a year and I am really interested in data analysis and machine learning. I am taking part in a couple of online courses and am reading a couple of books. Everything I am doing uses either R or Python and I am looking for suggestions on whether or not I should concentrate on one language (and if so which) or carry on with both; do they complement each other? -- I should mention that I use C# in school but am familiar with Python through self-study.

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  • I lost the "global menu bar integration" firefox addon

    - by freddyb
    I somehow lost the "global menu bar integration" firefox addon. Probably uninstalled it accidentally. I have tried dpkg-reconfigure and also apt-get remove firefox-globalmenu && apt-get install firefox-globalmenu. But neither worked. How do I get the add-on into Firefox addon? I couldn't find an xpi file either, to point firefox manually to it for installation. Edit: Found a fix on my own, see my comment to the answer that was mots helpful :) Thanks everyone for looking into this.

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  • Best way for a technical manager to stay up to date on technology

    - by JoelFan
    My manager asked for a list of technical blogs he should follow to stay current on technology. His problem is he keeps hearing terms that he hasn't heard of (i.e. NoSql, sharding, agure, sevice bus, etc.) and he would prefer to at least have a fighting chance of knowing something about them without having to be reactive and looking them up. Also I think he wants to have a big picture of all the emerging technologies and where they fit in together instead of just learning about each thing in isolation. He asked about blogs but I'm thinking print magazines may also help. What should I answer him?

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  • deciphering columnar transposition cipher

    - by Arfan M
    I am looking for an idea on how to decipher a columnar transposition cipher without knowing the key or the length of the key. When I take the cipher text as input to my algorithm I will guess the length of the key to be the factors of the length of the cipher text. I will take the first factor suppose the length was 20 letters so I will take 2*10 (2 rows and 10 columns). Now I want to arrange the cipher text in the columns and read it row wise to see if there is any word forming and match it with a dictionary if it is something sensible. If it matches the dictionary then it means it is in correct order or else I want to know how to make other combinations of the columns and read the string again row wise. Please suggest another approach that is more efficient.

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  • Where I can find SQL Generated by Entity framework?

    - by Jalpesh P. Vadgama
    Few days back I was optimizing the performance with Entity framework and Linq queries and I was using LinqPad and looking SQL generated by the Linq or entity framework queries. After some point of time I got the same question in mind that how I can find the SQL Statement generated by Entity framework?. After some struggling I have managed to found the way of finding SQL Statement so I thought it would be a great idea to write a post about  same and share my knowledge about that. So in this post I will explain how to find SQL statements generated Entity framework queries. Read More on dotnetjalps.com

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  • Is it possible to create and distribute an app for the BlackBerry Playbook that doesn't go into App World?

    - by Drackir
    My company is looking to create an app that we'll use internally on several (about 20) BlackBerry Playbooks. We don't want it to be put up on App World because it's just an internal application. I'm wondering if there are any: Costs involved with this outside of paying a programmer to develop it - i.e. Are there any license fees, deployment fees, etc. License issues involved with deploying the app to multiple Playbooks without deploying it to App World Limitations on functionality of the app Other things we should be taking into consideration If it matters, the app will be collecting information and downloading it to a computer via USB.

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  • Screen tearing oddity when one window is on top of another with Radeon

    - by Kevin Qiu
    I have a mobility radeon 5850 running 11.04 and am running catalyst 11.10 drivers. I noticed that whenever I have two windows open, one of top of the other, scrolling results in minor screen tearing, usually around the border of the window on the bottom. When I minimize or close the bottom the tearing goes away. I have tear free desktop enabled and tried looking for this specific issue but couldn't find anyone else with it. It happens in both Unity and Classic. Is there any fix for this?

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  • How to switch 'default' sound device controlled by hardware keys in Xubuntu?

    - by Ruth
    I installed xubuntu-desktop on a 12.04 Ubuntu upgrade after finding Gnome3 lacking. I've mostly been happy, but I've found an odd and frustrating bug. My laptop has two sound 'outputs' - an HDMI-out plug I never use, and the onboard speakers/headphones. For some reason, the hardware keys have been mapped to the HDMI output, even if I set it as 'fallback' in pavucontrol, and notify-osd only displays changes in the HDMI output (though the panel indicator volume control controls onboard sound). I'd ideally like both hardware keys and notify-osd to be looking at the onboard sound, though if I can't get notify-osd it's an acceptable loss. Having to click through a bunch of stuff to change volume is driving me crazy, though. Googling suggested that it /may/ be a Pulseaudio/ALSA conflict, but the hardware keys seem to change at least indicated volume in pavucontrol for HDMI as expected (I don't have an HDMI cable to test actual sound output)

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  • Unity3D: How To Smoothly Switch From One Camera To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • Interviewing a DBA

    - by kev
    Our Company is in the Process of recuiting a DBA. I have built a group test of questions from basic questions such as Pk and Fk constraints, simple querries(fizzbuzz style) to more advanced things such as indexes, Collation, isolation levels and how to trace deadlocks. However, that is the limit of my knowledge. So my question to all the DBA's is what is the base level knowledge that all DBA's should have? We are really looking for someone that will be able to manage our replication, analyzing some of our slower running queries(that the devs can go to for help) and someone that can trace some of the deadlock issues that we are having. Any help would be most appreciated!

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  • SQL Social

    - by SteveP
    Wanted to thanks Simon for putting together a great event last night.  It was a real pleasure to be in the company of some of the greats(Itzik, Greg, Davide, Bill and not forgetting Mr Sabin) in the SQL server space.  The venue was superb and the knowledge of the panel covered pretty much every corner of the SQL Server platform.  I'm very much looking forward to seeing how the social evenings progress.  It's going to be hard to follow this one. 

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • shader3 not enabled error in Eve Online Crucible

    - by Matt Vercoe
    I'm a complete noob at this, and have been trying everything to run Eve Online within Ubuntu 11.10. I have installed through Winetricks no problem, and have enabled the virtual windows desktop within Winetricks. My problem is that after the splash screen for Eve, I get an error message telling me that shader 3 is not enabled. I have an old GEForce 7300LE, but it does support shader 3. I have also tried a few different drivers with no luck. I have tried looking within the NVidia X setting, but can't find anything. Running Eve on Windows 7 is the only reason I'm still using windows, so any help to run it on Ubuntu would be very appreciated, as I'm pulling my hair out trying to figure out something which should be simple.

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  • Environment naming standards in software development?

    - by Marcus_33
    My project is currently suffering from environment naming issues. Different people have different assumptions as to what environments should be named or what the names designate, and it's causing confusion when discussing them. I've done a bit of research and I haven't found any standards out there. The terms include "Local", "Sand", "Dev", "Test", "User", "QA", "Staging" and "Prod" (plus a few more that different people have asked about) I'm not looking for just opinions, though if there's one out there that "everyone" has I'll take it - I'm trying to find definitions advanced by some sort of authority, even if it's unofficial. Here's the environments we currently use: Environment on the developer's PC Shared Environment where developers directly upload code to self-test Shared Environment where standards and functionality are tested by QA people Shared Environment where completed and QA-checked code is approved by project requesters Environment that mirrors the final environment as a final check and to prepare for deployment Final Environment where code is in use I know what I'd call them, but is there some sort of standard on this? Thanks in advance.

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  • A good interpreted language for a small embedded project

    - by Earlz
    I have an mbed which has a small ARM Cortex M3 on it. Basically, my effective resources for the project are ~25Kb of RAM and ~400Kb of Flash. For I/O I'll have a PS/2 keyboard, a VGA framebuffer(with character output), and an SD card for saving/loading programs(up to a couple of Mb maybe) The reason I ask this here is because I'm trying to figure out what programming language to implement on the thing. I'm looking for an interpreted language that's easy for me to implement, and won't break the bank on my resources. I also intend for this to be at least possible to write on th device itself, though the editor can be interpreted(yay bootstrapping) Anyway, I've looked at a few simple languages. Some nice candidates: Forth BASIC Scheme? Has anyone done something like this or know of any languages that can fit this bill or have comments about my three candidates so far?

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  • Creating natural environments that can run on lower end computers in Unity3D/C#

    - by Timothy Williams
    So, I'm starting work on a project soon that will require me to create realistic environments that can preferably run on PC's besides high quality ones. The goal is to get as real an environment as possible while still being easy(ish) to run. The only problem is I've NEVER done anything with 3D environments, making trees sway, grass move, lighting, etc. Can anyone give me any help? Perhaps describe how it's done? Link me to articles? I'm just looking to be pointed in the right direction, not for you to write the code for me. Any help at all would be greatly appreciated, I'm using Unity3D and C# as my language. Thanks, Tim.

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating via memory-modifiation? What strategies are effective to combat this kind of cheating? For reference, I know that players can: - Search for something by value or range - Search for something that changed value - Set memory values - Freeze memory values I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change. (For example, instead of an int, I have a class that's an array of ints, and whenever the value changes, I use a different, randomly-chosen array item to hold the value)

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  • Video Encoding library for C++ game

    - by Paulo Pinto
    I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in real time without affecting game performance too much, although this is not a must have requirement. Another preference is that the video file being saved from the game is already compressed and ready to be used by most video players without any further processing. I realize that this might not be possible especially for real time encoding, so I would accept a trade off of having to process the file later for better compression and/or better file format. I'd like to hear about your experience integrating the library into a game if possible and any interesting trade offs you had to make. Some libraries support more that one file format or codec, so advice on the file format would also be appreciated.

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  • Buzzword for "performance-aware" software development

    - by errantlinguist
    There seems to be an overabundance of buzzwords for software development styles and methodologies: Agile development, extreme programming, test-driven development, etc... well, is there any sort of buzzword for "performance-aware" development? By "performance awareness", I don't necessarily mean low-latency or low-level programming, although the former would logically fall under the blanket term I'm looking for. I mean development in which resources are recognised to be finite and so there is a general emphasis on low computational complexity, good resource management, etc. If I was to be snarky, I would say "good programming", but that doesn't seem to get the message across so well...

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