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  • Flash date and time and coutdown timer

    - by c11ada
    hey all, does any one know of any good countdown timer's for flash which i can use to be implemented in a flash game or quiz ? also i have the following line of code var endDate:Date = new Date(2010,7,30); how would i go about having the endDate to be the current time and date + 30 minutes ? thanks

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  • Checkers board structure

    - by Ockonal
    Hello guys, I'm implement checkers (game) board with python. Here is how I switch it to the need structure [8][8] array: _matrix = [] for i in xrange(8): _matrix.append( [' '] * 8 ) for row in xrange(0, 8): for col in xrange(0, 8): if _darkQuad(row, col) == True: _matrix[row][col] = '#' else: _matrix[row][col] = '-' def _darkQuad(row, col): return ((row%2) == (col%2)) def _printDebugBoard(): for row in xrange(0, 8): for col in xrange(0, 8): print _matrix[row][col] print '' This should do my board like: # - # - # - # - - # - # - # - # ... But the result is: - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # - - - - - - - - # # # # # # # # What's wrong?

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  • How to cheat on flash games using Cheat Engine

    - by Phenom
    There's a certain flash game I'm trying to hack. However one problem I've encountered is that I'll seem to track down a value using Cheat Engine, but then the program changes the locations where it stores the value. How do flash programs do this? I know its still possible to get around this, because I've seen someone do it before, but how is it done?

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  • How seriously should I take ECC correctable error warnings?

    - by David Mackintosh
    I have a pile of Sun X2200-M2 servers. These servers have ECC memory. In some of these servers, I am getting warnings in the eLOM about "correctable ECC errors detected", eg: # ssh regress11 ipmitool sel elist 1 | 05/20/2010 | 14:20:27 | Memory CPU0 DIMM2 | Correctable ECC | Asserted 2 | 05/20/2010 | 14:33:47 | Memory CPU0 DIMM2 | Correctable ECC | Asserted ...some more frequently than others. The kernel on this particular system is throwing EDAC errors as well, although with far more frequency than the eLOM is recording ECC events: EDAC k8 MC0: general bus error: participating processor(local node response), time-out(no timeout) memory transaction type(generic read), mem or i/o(mem access), cache level(generic) MC0: CE page 0x42a194, offset 0x60, grain 8, syndrome 0xf654, row 4, channel 1, label "": k8_edac MC0: CE - no information available: k8_edac Error Overflow set EDAC k8 MC0: extended error code: ECC chipkill x4 error EDAC k8 MC0: general bus error: participating processor(local node response), time-out(no timeout) memory transaction type(generic read), mem or i/o(mem access), cache level(generic) MC0: CE page 0x48cb94, offset 0x10, grain 8, syndrome 0xf654, row 5, channel 1, label "": k8_edac MC0: CE - no information available: k8_edac Error Overflow set EDAC k8 MC0: extended error code: ECC chipkill x4 error Now if the server is detecting Uncorrectable ECC, the system resets, so clearly that's bad and removing/replacing the identified stick or pair corrects the issue. But I am thinking that if the error is Correctable, then there's no immediate issue -- I can treat this as a warning and be prepared to pull the stick/pair if an uncorrectable error starts occurring?

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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • Support for VB.NET's Imported Namespaces feature in C#

    - by Fred F.
    I am use to VB.NET. The game source code I am learning from is written in C#. I find it annoying that I have to add using System.Diagnostics to the source code in order to type Debug.WriteLine.... I checked under project properties, but I cannot find the References tab that allows me to add namespaces to Imported Namespaces. Where do I find this in C#? Also, why can't I do this in C#? Imports x = System.Math

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  • Media Center - TV constantly pauses 1/2 second then plays 1 second

    - by Bob
    I have a problem watching TV in Media Center. The TV constantly pauses 1/2 second then plays 1 second, pauses 1/2 second, plays 1 second - it is constant and does not vary. I know the problem is Media Center because I can use Pinnacle's TVCenterPro and there is no skipping/pausing. I was using cable, and switched to DirecTV (satellite). Trying to do "Set up TV signal" in Media Center seems to be what broke it. I get an error "IR Hardware not detected." I can use the remote to "try again" - so the IR hardware works fine (Media Center's remote/sensor). I tried plugging the IR Blaster into both ports, and I tried a different USB port for the IR receiver. I can't complete the setup. Media Center was playing it okay before I tried to run setup. (I ran setup to try to do recording with Media Center.) Pinnacle PCTV 800i HD PCI card, ATI Radeon HD 3200 Graphics, Windows XP SP3 Media Center Edition, AMD Athlon Dual Core 2.5 GHz, 1.75 GB RAM.

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  • Select distinct from multiple fields using sql

    - by Bryan
    I have 5 columns corresponding to answers in a trivia game database - right, wrong1, wrong2, wrong3, wrong4 I want to return all possible answers without duplicates. I was hoping to accomplish this without using a temp table. Is it possible to use something similar to this?: select c1, c2, count(*) from t group by c1, c2 But this returns 3 columns. I would like one column of distinct answers. Thanks for your time

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  • Converting Luabind to C#?

    - by themarshal
    Has anybody tried converting Luabind to C#? Is such a thing even possible? I've got an application that I want to convert so that it can run in a completely managed environment, but most of the game logic relies upon Lua scripts, and the application uses Luabind to manage the back-and-forth. I'm not familiar enough with Lua or Luabind to know what's involved. Am I on a fool's errand here?

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  • Web P2P video confrence solution

    - by dtroy
    I'm looking for the best possible solution which will allow me to incorporate live video/audio conference between 2 users(only 2 at this point) into a flash gaming platform. The video chat is not just an extra feature, it's the main one. I'm mainly looking at open source implementations or something I'll be able to implement myself, but will consider commercial products if they are exactly what I need. Here are a few things I've looked at, but so far, I didn't find any of them good enough: Flash player 10's P2P capabilities sound promising, but I am aware of the fact that Adobe has not release any information on the RTMFP protocol and that there is no commercial server which supports it at this point. Stream all the video/audio live through a flash server (not p2p), but from my personal experience you don't get a smooth conversation. I think TokBox uses this method Java applets are a possible solution too (to perform p2p), but I don't think it will be a nice and elegant solution to combine them in the game at this point (and requires the user to authorize them). BTW, I couldn't find any useful implementations. So, If you know of any, i'll look into them. Google Gmail Video Chat uses a custom (and proprietary) browser plug-in which does the p2p and streams the video/audio into the flash player. This is a possible solution, but I rather not implement the entire p2p protocol stack + browser plug-in at this stage and concentrate on other aspect of the game itself. I think they are using XMPP based protocol similar to Jingle and they've release a Jingle librarby but without the video confrencing implementation. EDIT: In response to Branden: I am aware of Adobe Stratus. Stratus is a beta, hosted rendezvous service that aids establishing communications between Flash Player endpoints (RTMFP server). This current release of the Stratus is prerelease and is designed for evaluation purposes only. The service is not final. There is no guarantee that the service will continue to exist in the future or any information about the future cost. That's why I don't think it can be used as a commercial solution. At least not yet. I'd appreciate your suggestions and advice. thanks!

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  • Media Center setup won't complete for watching TV

    - by Robert
    I have a problem watching TV in Media Center. The TV constantly pauses 1/2 second then plays 1 second, pauses 1/2 second, plays 1 second - it is constant and does not vary. This problem occurs on all channels, live or recorded. The bottom 5th of the screen is solid green. I know the problem is Media Center because I can use Pinnacle's TVCenterPro and there is no skipping/pausing (and not green on bottom). I was using cable, and switched to DirecTV (satellite). Trying to do "Set up TV signal" in Media Center seems to be what broke it. I get an error "IR Hardware not detected." I can use the remote to "try again" - so the IR hardware works fine (Media Center's remote/sensor). I tried plugging the IR Blaster into both ports, and I tried a different USB port for the IR receiver. I can't complete the setup. Media Center was playing it okay before I tried to run setup. (I ran setup to try to do recording with Media Center.) Pinnacle PCTV 800i HD PCI card (coax cable from DirecTV tuner), ATI Radeon HD 3200 Graphics, Windows XP SP3 Media Center Edition, AMD Athlon Dual Core 2.5 GHz, 1.75 GB RAM.

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  • plt-scheme : catching mouse click event on canvas

    - by Thura
    I am writing a tic-tac-toe game in plt-scheme as my AI course project. The idea for gui is a grid with 9 boxes, each with a canvas, using panes ... When the user click on a canvas, 'X' or 'O' will be drawn accordingly ... The question is how can I catch mouse click event on canvas? I found out I need to use on-event, but still don't know how? Any clues?

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  • Good use of recursion in chess programming?

    - by JDelage
    Hi, As part of a homework assignment, I have to program a simple chess game in Java. I was thinking of taking the opportunity to experiment with recursion, and I was wondering if there's an obvious candidate in chess for recursive code? Thank you, JDelage

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  • Facebook graph api resources!

    - by kielie
    Hi guys, I am creating a little flash game for the facebook platform, but I am finding it very difficult to get any decent documentation on the graph api, so if anyone has a decent resource for a beginner to go and learn the basics, I would appreciate it very much, as I am struggling to grasp the concept. Thanx!

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  • Splitting up UDP packet

    - by m3n
    Heyo, I'm using UdpClient to query game servers about server name, map, number of players, etc. I've followed the guidelines on this page http://developer.valvesoftware.com/wiki/Server_queries#Source_servers and I'm getting a correct reply: I have no idea how I would go about to get each chunk of information (server name, map and the like). Any help? I'm assuming one would have to look at the reply format specified in the wiki I linked, but I don't know what to make of it. Cheers,

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  • GPL liscensed frameworks on eccommerce websites

    - by Adam McMahon
    Ok this may be a foolish question, but I just want some clarification on this. If you build a website on a GPL licensed web framework, let's say a browser based game or some kind of kind of sophisticated web application are you required to redistribute all the code? If this is so what licenses would allow you to build on top of an opensource project without requiring you to redistribute the code?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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