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  • Colour instead of color?

    - by Jookia
    I'm working on a game engine in C++ and I have methods like setColour and things that use british grammar. While I was thinking how C++ compilers mostly use the english language (correct me if I'm wrong) and how most APIs use american grammar, should I go with the flow and continue the unofficial standard in the grammar programmer high council or be a rebel? I'm not sure which.

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  • How do you stream text to an IRC Channel

    - by Matt
    Hi, does anyone know how you go about streaming text to a IRC server? I have a game server, and i'd like to stream the chat to IRC. I can get the chat as a string within a C# program.. Anyone know how to do this? Or a good resource to look at? Cheers

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  • Concatenating ogg video files from the command line

    - by Noufal Ibrahim
    Okay. I've got a few ogg files I've created using a desktop recording tool. I've transcoded them using ffmpeg once (mainly to clip out the beginnings and the ends). Now, I have 3 such files which I want to concatenate into a single .ogv file. I tried using oggCat, it crashed with some kind of error (I tried concatenating a file to itself using oggCat and that failed too leading me to believe that my distro is shipping a broken version of the package). Simply cating the files works but I can't seek which is not cool. mencoder run like this mencoder -ovc lavc -oac lavc file1.ogv file2.ogv file3.ogv -o complete.ogv. It transcodes the files into an avi and clips off a little of the 3 videos. So, how do I do this? Update 1: My current workaround is to transcode the 3 files into .mpg using ffmpeg, then cating them together and then transcoding them back into ogv. Update 2: PiTiVi works for this kind of thing but I need something from the command line that I can automate and script.

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  • Diagnosing Microsoft SQL Server error 9001: The log for the database is not available.

    - by Scott Mitchell
    Over the weekend a website I run stopped functioning, recording the following error in the Event Viewer each time a request is made to the website: Event ID: 9001 The log for database 'database name' is not available. Check the event log for related error messages. Resolve any errors and restart the database. The website is hosted on a dedicated server, so I am able to RDP into the server and poke around. The LDF file for the database exists in the C:\Program Files\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQL\DATA folder, but attempting to do any work with the database from Management Studio results in a dialog box reporting the same error - 9001: The log for database is not available... This is the first time I've received this error, and I've been hosting this site (and others) on this dedicated web server for over two years now. It is my understanding that this error indicates a corrupt log file. I was able to get the website back online by Detaching the database and then restoring a backup from a couple days ago, but my concern is that this error is indicative of a more sinister problem, namely a hard drive failure. I emailed support at the web hosting company and this was their reply: There doesn't appear to be any other indications of the cause in the Event Log, so it's possible that the log was corrupted. Currently the memory's resources is at 87%, which also may have an impact but is unlikely. Can the log just "become corrupted?" My question: What are the next steps I should take to diagnose this problem? How can I determine if this is, indeed, a hardware problem? And if it is, are there any options beyond replacing the disk? Thanks

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  • How to connect an existing strongly-typed data set to a different server at run time?

    - by Kiril
    I am coding a simple space empire management game in Visual C# 2008, which relies on connecting to a remote SQL server database to get/store data. I would like the user to be able to connect to a user-specified SQL server from the login screen(he specifies IP address, port, database name, ID, password and presses "connect" button). However, I found out that the Dataset connection string property is read only and cannot be changed. Is there any way to guide the wizard-generated DataSet to a user-specified server at run time?

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  • How to search on project hosting sites

    - by Stan
    Say I want to look for open source iphone/Android tower defense game on sourceforge/google code/git hub. Directly searching by these keywords seems not easily getting desired result. Is there any way to search project on these sites? Thanks.

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  • PHP Verification Codes CAPTCHA

    - by Juddling
    I run a game website so I have many users logged in and they can do certain things once every two minutes. I have a CAPTCHA system in places, and for some things it will always ask for a code, and for other things, it will ask once every 10 minutes. I have had some players use the auto submit feature on Opera, and my CAPTCHA system does stop them. My question is, how can I minimise the amount of times I am asking for a code, but still stop people using this auto-submit?

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  • Testing realistic loads for new versions of existing web app

    - by David Cournapeau
    Assuming I have a relatively complex web application, I am interested in testing performances of a new version using a traffic as realistic as possible. Traffic is relatively complex (session-based, lots of internal logic which depends on incoming requests). The webapp depends on many servers (databases, frontends, etc...). I can think of two basic directions: Recording every incoming request with its timestamp in production in a centralized manner and replaying it from N clients to reproduce a load as close as possible as the original. Issue: because we have many servers, getting the centralized log is not trivial. having a system duplicating requests to a staging area so that I could "plug" a dev version of my webapp to it at anytime without affecting the production. Issue: I have not found much information about it expect this, which suggests to me that may not be the best solution. OTOH, it is realistic by definition. What is the standard way of doing this kind of testing ? I did not find much information about load testing with complex, realistic traffic.

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  • Snake App on Xcode

    - by Will Rose
    How do I make one square on a screen lead about 6 with more to be added as the game progresses and how do I control the direction of the lead square with buttons? I basically want to know how to make a "Snake" app for the iPhone, iPod and iPad Please answer!!!!!!

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  • How can i simulate a slow network connection

    - by pilot-riaz
    Hi, I have a Bet Server which sends bet data to a game terminal I would like to simulate a slow network connection. i want the network to be really busy, heavily loaded so i can see how the bet server performs and if it times out when there is a heavy load on the network. Are there any tools i can use to do this? Thanks for any help. Regards, Riaz

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  • How to delay my AI move

    - by Mythili
    I am doing a game like chess. As soon my player move is completed(if he starts move from one place to another), my AI move is started (before my player reaching his destination ). Sometimes i find difficult which AI coin is moved now. how to delay it.

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  • Getting shortest path between 2 nodes

    - by Xtapodi
    Hello, i want to ask if there is any way to generate the shortest path from node A to node B without generating the shortest paths to all the other nodes (stop when node B is in the examined set) with A-star in QuickGraph. I want to plug QuickGraph into a game and thus generating all the paths is not allowed from the time limitations the environment imposes. Any other suggestions to solve my problem in C# are welcome Thanks in advance, Xtapodi

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  • Controller Error: Do I need to worry?

    - by Kryten
    I have a HP Pavillion dv5224ea Laptop with Windows 7 on it. Recently I discovered a Error in Event Viewer: The driver detected a controller error on \Device\Ide\IdePort1. (more details): - System - Provider [ Name] atapi - EventID 11 [ Qualifiers] 49156 Level 2 Task 0 Keywords 0x80000000000000 - TimeCreated [ SystemTime] 2010-03-07T12:43:07.090197600Z EventRecordID 30198 Channel System Computer Alistair-Win7 Security - EventData \Device\Ide\IdePort1 0000100001000000000000000B0004C002000000850100C00000000000000000000000000000000000000000000000000000000004100000 -------------------------------------------------------------------------------- Binary data: In Words 0000: 00100000 00000001 00000000 C004000B 0008: 00000002 C0000185 00000000 00000000 0010: 00000000 00000000 00000000 00000000 0018: 00000000 00001004 In Bytes 0000: 00 00 10 00 01 00 00 00 ........ 0008: 00 00 00 00 0B 00 04 C0 .......À 0010: 02 00 00 00 85 01 00 C0 ......À 0018: 00 00 00 00 00 00 00 00 ........ 0020: 00 00 00 00 00 00 00 00 ........ 0028: 00 00 00 00 00 00 00 00 ........ 0030: 00 00 00 00 04 10 00 00 ........ Event Viewer is recording A LOT of these errors (sometimes 13, one after the other!). Do I need to worry? What does this error mean? What device could "\Device\Ide\IdePort1" be? What is a ATAPI Error? Do I need to re-install Windows? I generally find the occurs when I try to backup my machine (using Windows Backup) or when using a program that uses Volume Shadow Copy. I have run "sfc", no problems. There are no Device Errors in Device Manager. I have also run "vssadmin list writers", no problems. Whats going on??? Would it be a good idea to re-install Windows 7?

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  • Logitech QuickCam Pro 9000 & Windows 7 64-bit failing miserably

    - by Saxtus
    I am trying to install a Logitech QuickCam Pro 9000 webcam to Windows 7 64-bit. If I do it without using the Logitech drivers but instead the Windows Update ones, the camera works with low frame rate and without face tracking and all other bells and whistles that it's full driver provides. The moment I install the latest official Logitech driver, the problems begin: Camera works fine, until I decide to go to audio settings of the LWS panel or Windows'. Then LWS freezes and with it everything that tries to output audio. I am not able to open Playback/Recording devices window (it just doesn't appear) and system gets unstable and slow with LWS.EXE process not been able to close forcefully. If I reboot and forget the camera connected, this situation continues and system gets unstable from the beginning. If I reboot without the camera connected, everything works fine until I connect it and try to do something with audio settings of Windows or LWS panel. I should note, that until the freezing occurs, camera works as expected, with full frame rate, face tracking and everything that is expected to do. The soundcard is the ASUS SupremeFX II of the ASUS Striker II Extreme motherboard. Any ideas of what is causing this or what else to try so I can make it work as advertised? Thank you.

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  • Problems with 5.1 digital out on Ubuntu 12.04

    - by user895319
    I've recently bought a new PC, installed Ubuntu and am now unable to get 5.1 digital sound working. Simple analogue stereo works fine on both the front and rear connectors. On my old box I connected the coax connection from my soundcard to my surround sound amplifier, set Settings-Sound to "Digital Stereo Duplex" and it worked. My old soundcard doesn't fit in my new machine so I'm using the built-in sound hardware. I'm connecting the combination output socket on the back of the PC via the same cable to my surround amp as before. The MB is an MSI Global H61M-P31 with an RealTek ALC887 sound chip. When I go to Settings-Sound I only see "Headphone Built-in Audio" and "Analogue Output Built-in Audio" - no digitial options. The output from aplay -l is: default Playback/recording through the PulseAudio sound server sysdefault:CARD=PCH HDA Intel PCH, ALC887-VD Analog Default Audio Device front:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog Front speakers surround40:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers dmix:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog Direct sample mixing device dsnoop:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog Direct sample snooping device hw:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog Direct hardware device without any conversions plughw:CARD=PCH,DEV=0 HDA Intel PCH, ALC887-VD Analog Hardware device with all software conversions While googling for ALC887 I've seen some references to "ALC887 -VD Analog" and some to "ALC887 -VD Digital". Does anyone know if I need to force it to chance mode somehow? It's worth mentioning that when I set the output to 5.1 digital surround in Windows 7 on the same machine I still don't get any sound so it's not a unique Linux problem. Thanks for any help.

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • How to generate automatic response from the server in flex

    - by Jeeva
    I'm developing a web based game application using flex. I'm placing images dynamically inside a canvas . Whenever i place an image it should change it state after a period of time. For example after 2 mins it should change it state. The time has to be calculated for each image after i place the image. How shall i handle this.

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  • Avoid "privacy pitfalls" in Windows and Linux?

    - by Somebody still uses you MS-DOS
    I have a Windows and a Linux machine. In Windows, everytime I visit a site, a lot of cache/history files are created on my machine. I setup my Firefox to don't save anything. ...but Windows saves a lot of "temp" files, some strange files I opened in registry (like video names). Each video I open in VLC is shown in "Last shown videos". In windows, all files opened can be found at "Recent opened files" as well. A lot of these privacy configurations can be tweaked (VLC and "Recent opened files" in Windows) - it's a PITA doing it individually, but it's possible - but there isn't a guide to these "internal" privacy traces that are left on Windows installation. In Linux, I just know there are these problems in app level (like VLC). My question is: is there a complete guide to avoid undesirable traces of what I did/watch/used in my Windows machine? (Delete everytime the PC is restarted, or even avoiding recording these info at all) Is there a website with configuration guides to different types of software? I would like to know about Linux privacy pitfalls as well.

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  • How do i pack multiple rectangles in a 2d box tetris style

    - by mglmnc
    I have a number of rectangles of various widths and heights. I have a larger rectangular platform to put them on. I want to pack them on one side of the platform so they spread in the lengthwise (X) dimension but keep the widthwise (Y) dimension to a minimal. That is to place them like a tetris game. There can be no overlaps but there can be gaps. Is there an algorithm out there to do this?

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  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

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  • Pause and resume thread drawing to SurfaceView

    - by fhucho
    I am developing a chess game for Android (http://androidchess.appspot.com), using SurfaceView for the chessboard. I have a drawing Thread, that draws the chessboard in a loop. The problem is that when there are no active animations (this is more that 90% of time), it makes no sense to waste CPU and battery for drawing. How should I solve this? Maybe somehow pausing and resuming the drawing Thread?

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  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

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