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  • Jquery Animate + Fade Effect bug

    - by Den
    Hello, before posting I want to tell you "Sorry for my English". I've got a problem with JQuery. http://socialworld.den-style.net/ if you click "Nascondi" under the Logo you will see that the #post go to the right and then "comes back" to its old position. How do I can fix this error? Thanks a lot.

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  • Java Flow Control Problem

    - by Kyle_Solo
    I am programming a simple 2d game engine. I've decided how I'd like the engine to function: it will be composed of objects containing "events" that my main game loop will trigger when appropriate. A little more about the structure: Every GameObject has an updateEvent method. objectList is a list of all the objects that will receive update events. Only objects on this list have their updateEvent method called by the game loop. I’m trying to implement this method in the GameObject class (This specification is what I’d like the method to achieve): /** * This method removes a GameObject from objectList. The GameObject * should immediately stop executing code, that is, absolutely no more * code inside update events will be executed for the removed game object. * If necessary, control should transfer to the game loop. * @param go The GameObject to be removed */ public void remove(GameObject go) So if an object tries to remove itself inside of an update event, control should transfer back to the game engine: public void updateEvent() { //object's update event remove(this); System.out.println("Should never reach here!"); } Here’s what I have so far. It works, but the more I read about using exceptions for flow control the less I like it, so I want to see if there are alternatives. Remove Method public void remove(GameObject go) { //add to removedList //flag as removed //throw an exception if removing self from inside an updateEvent } Game Loop for(GameObject go : objectList) { try { if (!go.removed) { go.updateEvent(); } else { //object is scheduled to be removed, do nothing } } catch(ObjectRemovedException e) { //control has been transferred back to the game loop //no need to do anything here } } // now remove the objects that are in removedList from objectList 2 questions: Am I correct in assuming that the only way to implement the stop-right-away part of the remove method as described above is by throwing a custom exception and catching it in the game loop? (I know, using exceptions for flow control is like goto, which is bad. I just can’t think of another way to do what I want!) For the removal from the list itself, it is possible for one object to remove one that is farther down on the list. Currently I’m checking a removed flag before executing any code, and at the end of each pass removing the objects to avoid concurrent modification. Is there a better, preferably instant/non-polling way to do this?

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  • Backup configuration of Hudson Master systems

    - by Praveen
    I need Backup configuration of Hudson Master systems Detailed information If a Hudson Master system goes down, we need to be able to bring it back up on a different VM as soon as possible (may be 3 hours). Therefore, I need to develop a way to backup the configuration and resetup a new VM reliabily. can any body let me know best way step by step. THANKS

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  • Load Balancer Timeout

    - by Anilkumar
    "This website is temporarily unavailable. Please check back later. Unfortunately there were no suitable nodes available to serve this request." When I request a stored procedure from my program (SP is taking 2 minutes to execute) the above error is getting. I believe this is because of Load balancer Time out. How we can increment the load balancer time out.

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  • byte[] to image android

    - by Sephy
    Hi everybody, My issue is as follows : I have stored a few pictures into the sqlite database, using the blob format, which seems to work ok. now i want to get my pictures out of the DB and put then back into images... to complicate the matter, their format is variable (png, jpg, maybe something else, im not sure) Is there a way of doing so in android? thank you

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  • Tree Menu? In JS?

    - by acidzombie24
    I need a tree menu. But instead of a listview where you expand/collapse i need a dropdown box with the list and when you click on a element i need the box to update (with the first entry being 'Back') so the menu stays in a neat little dialog. Does this menu have a name? Does anyone know where i can get code to do this?

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  • When to delete a branch from Git?

    - by lupefiasco
    I'm relatively new to Git, and want to get advice on best practices for deleting branches. After I've created and merged a branch back into master, should I leave it hanging around for historical purposes, or should I delete it as soon as it's no longer needed for housekeeping purposes?

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  • If I Design a CPU Can I Get it Realized in Hardware at a Reasonable Cost?

    - by mudge
    I want to design a CPU and possibly memory and other hardware. I could do this with a hardware description language. Once I do this is it possible for me to send my designs to a manufacturer who will realize the design in hardware and send back to me the CPU(s) ? Can it be done at a reasonable cost? I want to design and make my own computer system and actually have it realized in hardware.

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  • Is there a template engine for Node.js?

    - by Seb
    I'm kind of falling in love with Node.js not because you write app code in javascript but because of its performance. I really don't care a lot about how beautiful a server side language might be but how much requests per second it can handle. So anyway I'm looking forward to experiment building an entire webapp using Node.js (and going back to the actual question) is there a template engine similar to let's say the django template engine or something similar (that at least allows you to extend base templates) available for Node.js?

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  • Parameter pack argument consumption

    - by yuri kilochek
    It is possible to get the first element of the parameter pack like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_first_element { }; template <typename FirstElement, typename... OtherElements> struct type_list_first_element<type_list<FirstElement, OtherElements...>> { typedef FirstElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_first_element<list>::type element; return 0; } but not possible to similary get the last element like this template <typename... Elements> struct type_list { }; template <typename TypeList> struct type_list_last_element { }; template <typename LastElement, typename... OtherElements> struct type_list_last_element<type_list<OtherElements..., LastElement>> { typedef LastElement type; }; int main() { typedef type_list<int, float, char> list; typedef type_list_last_element<list>::type element; return 0; } with gcc 4.7.1 complaining: error: 'type' in 'struct type_list_last_element<type_list<int, float, char>>' does not name a type What paragraps from the standard describe this behaviour? It seems to me that template parameter packs are greedy in a sense that they consume all matching arguments, which in this case means that OtherElements consumes all three arguments (int, float and char) and then there is nothing left for LastElement so the compilation fails. Am i correct in the assumption? EDIT: To clarify: I am not asking how to extract the last element from the parameter pack, i know how to do that. What i actually want is to pick the pack apart from the back as opposed to the front, and as such recursing all the way to the back for each element would be ineffective. Apparentely reversing the sequence beforehand is the most sensible choice.

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  • Counting number of searches

    - by shinjuo
    I am trying to figure out how to get the total number of tests each search makes in this algorithm. I am not sure how I can pass that information back from this algorithm though. I need to count how many times while runs and then pass that number back into an array to be added together and determine the average number of test. main.c #include <stdio.h> #include <stdlib.h> #include <time.h> #include <stdbool.h> #include "percentage.h" #include "sequentialSearch.h" #define searchAmount 100 int main(int argc, char *argv[]) { int numbers[100]; int searches[searchAmount]; int i; int where; int searchSuccess; int searchUnsuccess; int percent; srand(time(NULL)); for (i = 0; i < 100; i++){ numbers[i] = rand() % 200; } for (i = 0; i < searchAmount; i++){ searches[i] = rand() % 200; } searchUnsuccess = 0; searchSuccess = 0; for(i = 0; i < searchAmount; i++){ if(seqSearch(numbers, 100, searches[i], &where)){ searchSuccess++; }else{ searchUnsuccess++; } } percent = percentRate(searchSuccess, searchAmount); printf("Total number of searches: %d\n", searchAmount); printf("Total successful searches: %d\n", searchSuccess); printf("Success Rate: %d%%\n", percent); system("PAUSE"); return 0; } sequentialSearch.h bool seqSearch (int list[], int last, int target, int* locn){ int looker; looker = 0; while(looker < last && target != list[looker]){ looker++; } *locn = looker; return(target == list[looker]); }

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  • How to know when an upload is done?

    - by mr1031011
    I'm using Guzzle 4 (latest version) to upload file to a remote server, since it uses stream to upload the $response-getStatusCode() will be 100 which means "Continue" and the responseBody is not available at this point. Is there a way to catch the remote server response when the upload is done? Edit 1: I was able to call back to a function when the upload is done using this: https://github.com/guzzle/progress-subscriber However, I haven't found out how to get the response yet

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  • Change an autoincrementing field to one previous

    - by jlan
    One day, wordpress suddenly jumped from pots id 9110 to 890000000 post. Days later I'd like to move back new posts to continue from id 9111. I'm sure that id will never reach id 890000000, no problem here, but id is an autoincrement field and "ALTER TABLE wp8_posts AUTO_INCREMENT =9111" is not working. Can I force id to continue from 9111 ?

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  • How do I convert a System::IO::Stream^ to an LPCSTR for PlaySound?

    - by Jon Cage
    I'm trying to embed and then play back a .wav file in a C++/CLI app but all the examples I've seen which use PlaySound are in VB. I can't see how to get froma Stream^ to the LPCSTR which PlaySound requires: System::IO::Stream^ s = Assembly::GetExecutingAssembly()->GetManifestResourceStream ("Ping.wav"); LPCSTR buf = s->????; PlaySound(buf, NULL, SND_ASYNC|SND_MEMORY|SND_NOWAIT); I guess I need some sort of horrible .net memory conversion magic.

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  • invoke a method on the click of backbutton

    - by praseed
    hi friends... Does anyone know how can i invoke a method on the click of the backbarButton of a viewcontroller... wat i have are two table view controllers..one list view and another detail view.... the detail view is pushed in to the navigation controller when an item is clicked in the list view. when the Back bar button is clicked i want to invoke a function... Pls any help will be appreciated..

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  • Advanced datagrid in flex 3

    - by nimmyliji
    Hi, I have an XML file which is coming from the back end through an HTTP service(Using the perl cgi) and I want to display it in an advanced data grid....as in if I click the parent element the children have to be displayed in the corresponding columns...I'm trying it with my data provider but its not working. Is it possible? Thanks in Advance.

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  • Prevent Application Shutdown iPhone

    - by Paul Alexander
    I'm building a little dialing program for my kids so that only 4 "safe" numbers are available for them to dial. I'd like to start the app, hand them the phone and have the app be the only thing running until they come back home. Is there a way to keep the application running and prevent the iPhone from shutting down the app?

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