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  • Why are there 3 conflicting OpenCV camera calibration formulas?

    - by John
    I'm having a problem with OpenCV's various parameterization of coordinates used for camera calibration purposes. The problem is that three different sources of information on image distortion formulae apparently give three non-equivalent description of the parameters and equations involved: (1) In their book "Learning OpenCV…" Bradski and Kaehler write regarding lens distortion (page 376): xcorrected = x * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ 2 * p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ], ycorrected = y * ( 1 + k1 * r^2 + k2 * r^4 + k3 * r^6 ) + [ p1 * ( r^2 + 2 * y^2 ) + 2 * p2 * x * y ], where r = sqrt( x^2 + y^2 ). Assumably, (x, y) are the coordinates of pixels in the uncorrected captured image corresponding to world-point objects with coordinates (X, Y, Z), camera-frame referenced, for which xcorrected = fx * ( X / Z ) + cx and ycorrected = fy * ( Y / Z ) + cy, where fx, fy, cx, and cy, are the camera's intrinsic parameters. So, having (x, y) from a captured image, we can obtain the desired coordinates ( xcorrected, ycorrected ) to produced an undistorted image of the captured world scene by applying the above first two correction expressions. However... (2) The complication arises as we look at OpenCV 2.0 C Reference entry under the Camera Calibration and 3D Reconstruction section. For ease of comparison we start with all world-point (X, Y, Z) coordinates being expressed with respect to the camera's reference frame, just as in #1. Consequently, the transformation matrix [ R | t ] is of no concern. In the C reference, it is expressed that: x' = X / Z, y' = Y / Z, x'' = x' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ 2 * p1 * x' * y' + p2 * ( r'^2 + 2 * x'^2 ) ], y'' = y' * ( 1 + k1 * r'^2 + k2 * r'^4 + k3 * r'^6 ) + [ p1 * ( r'^2 + 2 * y'^2 ) + 2 * p2 * x' * y' ], where r' = sqrt( x'^2 + y'^2 ), and finally that u = fx * x'' + cx, v = fy * y'' + cy. As one can see these expressions are not equivalent to those presented in #1, with the result that the two sets of corrected coordinates ( xcorrected, ycorrected ) and ( u, v ) are not the same. Why the contradiction? It seems to me the first set makes more sense as I can attach physical meaning to each and every x and y in there, while I find no physical meaning in x' = X / Z and y' = Y / Z when the camera focal length is not exactly 1. Furthermore, one cannot compute x' and y' for we don't know (X, Y, Z). (3) Unfortunately, things get even murkier when we refer to the writings in Intel's Open Source Computer Vision Library Reference Manual's section Lens Distortion (page 6-4), which states in part: "Let ( u, v ) be true pixel image coordinates, that is, coordinates with ideal projection, and ( u ~, v ~ ) be corresponding real observed (distorted) image coordinates. Similarly, ( x, y ) are ideal (distortion-free) and ( x ~, y ~ ) are real (distorted) image physical coordinates. Taking into account two expansion terms gives the following: x ~ = x * ( 1 + k1 * r^2 + k2 * r^4 ) + [ 2 p1 * x * y + p2 * ( r^2 + 2 * x^2 ) ] y ~ = y * ( 1 + k1 * r^2 + k2 * r^4 ] + [ 2 p2 * x * y + p2 * ( r^2 + 2 * y^2 ) ], where r = sqrt( x^2 + y^2 ). ... "Because u ~ = cx + fx * u and v ~ = cy + fy * v , … the resultant system can be rewritten as follows: u ~ = u + ( u – cx ) * [ k1 * r^2 + k2 * r^4 + 2 * p1 * y + p2 * ( r^2 / x + 2 * x ) ] v ~ = v + ( v – cy ) * [ k1 * r^2 + k2 * r^4 + 2 * p2 * x + p1 * ( r^2 / y + 2 * y ) ] The latter relations are used to undistort images from the camera." Well, it would appear that the expressions involving x ~ and y ~ coincided with the two expressions given at the top of this writing involving xcorrected and ycorrected. However, x ~ and y ~ do not refer to corrected coordinates, according to the given description. I don't understand the distinction between the meaning of the coordinates ( x ~, y ~ ) and ( u ~, v ~ ), or for that matter, between the pairs ( x, y ) and ( u, v ). From their descriptions it appears their only distinction is that ( x ~, y ~ ) and ( x, y ) refer to 'physical' coordinates while ( u ~, v ~ ) and ( u, v ) do not. What is this distinction all about? Aren't they all physical coordinates? I'm lost! Thanks for any input!

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  • CustomListAdapter Problem in Android? Getting ClassCast Exception? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i);// here getting the ClassCastException if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } getting the Exception in Idle state: 05-03 16:47:15.201: VERBOSE/BS_Bars(258): Idlejava.lang.ClassCastException: android.widget.LinearLayout this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • XNA: Load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML.

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  • How to directly rotate CVImageBuffer image in IOS 4 without converting to UIImage?

    - by Ian Charnas
    I am using OpenCV 2.2 on the iPhone to detect faces. I'm using the IOS 4's AVCaptureSession to get access to the camera stream, as seen in the code that follows. My challenge is that the video frames come in as CVBufferRef (pointers to CVImageBuffer) objects, and they come in oriented as a landscape, 480px wide by 300px high. This is fine if you are holding the phone sideways, but when the phone is held in the upright position I want to rotate these frames 90 degrees clockwise so that OpenCV can find the faces correctly. I could convert the CVBufferRef to a CGImage, then to a UIImage, and then rotate, as this person is doing: Rotate CGImage taken from video frame However that wastes a lot of CPU. I'm looking for a faster way to rotate the images coming in, ideally using the GPU to do this processing if possible. Any ideas? Ian Code Sample: -(void) startCameraCapture { // Start up the face detector faceDetector = [[FaceDetector alloc] initWithCascade:@"haarcascade_frontalface_alt2" withFileExtension:@"xml"]; // Create the AVCapture Session session = [[AVCaptureSession alloc] init]; // create a preview layer to show the output from the camera AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session]; previewLayer.frame = previewView.frame; previewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill; [previewView.layer addSublayer:previewLayer]; // Get the default camera device AVCaptureDevice* camera = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; // Create a AVCaptureInput with the camera device NSError *error=nil; AVCaptureInput* cameraInput = [[AVCaptureDeviceInput alloc] initWithDevice:camera error:&error]; if (cameraInput == nil) { NSLog(@"Error to create camera capture:%@",error); } // Set the output AVCaptureVideoDataOutput* videoOutput = [[AVCaptureVideoDataOutput alloc] init]; videoOutput.alwaysDiscardsLateVideoFrames = YES; // create a queue besides the main thread queue to run the capture on dispatch_queue_t captureQueue = dispatch_queue_create("catpureQueue", NULL); // setup our delegate [videoOutput setSampleBufferDelegate:self queue:captureQueue]; // release the queue. I still don't entirely understand why we're releasing it here, // but the code examples I've found indicate this is the right thing. Hmm... dispatch_release(captureQueue); // configure the pixel format videoOutput.videoSettings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA], (id)kCVPixelBufferPixelFormatTypeKey, nil]; // and the size of the frames we want // try AVCaptureSessionPresetLow if this is too slow... [session setSessionPreset:AVCaptureSessionPresetMedium]; // If you wish to cap the frame rate to a known value, such as 10 fps, set // minFrameDuration. videoOutput.minFrameDuration = CMTimeMake(1, 10); // Add the input and output [session addInput:cameraInput]; [session addOutput:videoOutput]; // Start the session [session startRunning]; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // only run if we're not already processing an image if (!faceDetector.imageNeedsProcessing) { // Get CVImage from sample buffer CVImageBufferRef cvImage = CMSampleBufferGetImageBuffer(sampleBuffer); // Send the CVImage to the FaceDetector for later processing [faceDetector setImageFromCVPixelBufferRef:cvImage]; // Trigger the image processing on the main thread [self performSelectorOnMainThread:@selector(processImage) withObject:nil waitUntilDone:NO]; } }

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  • Problem saving as png a SVG generated by Raphael JS in a canvas

    - by ClemDesm
    Hi fellow SOers, I'm trying to convert a SVG generated by Raphael JS (and the user, since you can drag and rotate the images). I followed this Conversion of SVG to Jpeg but still can't get it. It must be easy but I can't put my finger on what I get wrong. I got my svg in a div with #ec as id and the canvas's one is #canvas. function saveDaPicture(){ var img = document.getElementById('canvas').toDataURL("image/png"); $('body').append('<img src="'+img+'"/>'); } $('#save').click(function(){ var svg = $('#ec').html(); alert(svg); canvg('canvas', svg, {renderCallback: saveDaPicture(), ignoreMouse: true, ignoreAnimation: true}); }); The alert gives me : <svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="600" height="512"> <desc>Created with Raphael</desc> <defs></defs> <image x="0" y="0" width="300" height="512" preserveAspectRatio="none" href="imageurl.jpg"></image> <rect x="168" y="275" width="52" height="70" r="0" rx="0" ry="0" fill="none" stroke="#000" stroke-dasharray="8,3" transform="rotate(21.91207728 194 310)" style="opacity: 1; display: none; " opacity="1"></rect> <circle cx="50" cy="50" r="50" fill="none" stroke="#000"></circle> <image x="358" y="10" width="39" height="138" preserveAspectRatio="none" href="imageurl2.png" style="cursor: move; "></image> <image x="397" y="10" width="99" height="153" preserveAspectRatio="none" href="imageurl3.png" style="cursor: move; "></image> <image x="184" y="286" width="10" height="10" preserveAspectRatio="none" href="imageurl4.png" style="cursor: pointer; opacity: 1; display: none; " opacity="1"></image> <image x="204" y="286" width="10" height="10" preserveAspectRatio="none" href="imageurl5.png" style="cursor: pointer; opacity: 1; display: none; " opacity="1"></image> <image x="170" y="277" width="48" height="66" preserveAspectRatio="none" href="imageurl6.png" style="cursor: move; opacity: 1; " r="50" opacity="1" transform="rotate(21.91207728 194 310)"></image> </svg> which is the xml of the svg and if I believe canvg documentation, it's good. Anyway, with this code, the variable img, which should have the converted image data, got the data of an empty png with the dimensions of the svg. The only thing I guess is that the svg generated by Raphael JS is not well formated for canvg (like, href of image should be xlink:href if I follow the W3C recommandations ) Anyone got an idea on this problem ? :D

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  • Internet Explorer ajax request not returning anything

    - by Ryan Giglio
    At the end of my registration process you get to a payment screen where you can enter a coupon code, and there is an AJAX call which fetches the coupon from the database and returns it to the page so it can be applied to your total before it is submitted to paypal. It works great in Firefox, Chrome, and Safari, but in Internet Explorer, nothing happens. The (data) being returned to the jQuery function appears to be null. jQuery Post function applyPromo() { var enteredCode = $("#promoCode").val(); $(".promoDiscountContainer").css("display", "block"); $(".promoDiscount").html("<img src='/images/loading.gif' alt='Loading...' title='Loading...' height='18' width='18' />"); $.post("/ajax/lookup-promo.php", { promoCode : enteredCode }, function(data){ if ( data != "error" ) { var promoType = data.getElementsByTagName('promoType').item(0).childNodes.item(0).data; var promoAmount = data.getElementsByTagName('promoAmount').item(0).childNodes.item(0).data; $(".promoDiscountContainer").css("display", "block"); $(".totalWithPromoContainer").css("display", "block"); if (promoType == "percent") { $("#promoDiscount").html("-" + promoAmount + "%"); var newPrice = (originalPrice - (originalPrice * (promoAmount / 100))); $("#totalWithPromo").html(" $" + newPrice); if ( promoAmount == 100 ) { skipPayment(); } } else { $("#promoDiscount").html("-$" + promoAmount); var newPrice = originalPrice - promoAmount; $("#totalWithPromo").html(" $" + newPrice); } $("#paypalPrice").val(newPrice + ".00"); $("#promoConfirm").css("display", "none"); $("#promoConfirm").html("Promotion Found"); finalPrice = newPrice; } else { $(".promoDiscountContainer").css("display", "none"); $(".totalWithPromoContainer").css("display", "none"); $("#promoDiscount").html(""); $("#totalWithPromo").html(""); $("#paypalPrice").val(originalPrice + ".00"); $("#promoConfirm").css("display", "block"); $("#promoConfirm").html("Promotion Not Found"); finalPrice = originalPrice; } }, "xml"); } Corresponding PHP Page include '../includes/dbConn.php'; $enteredCode = $_POST['promoCode']; $result = mysql_query( "SELECT * FROM promotion WHERE promo_code = '" . $enteredCode . "' LIMIT 1"); $currPromo = mysql_fetch_array( $result ); if ( $currPromo ) { if ( $currPromo['percent_off'] != "" ) { header("content-type:application/xml;charset=utf-8"); echo "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>"; echo "<promo>"; echo "<promoType>percent</promoType>"; echo "<promoAmount>" . $currPromo['percent_off'] . "</promoAmount>"; echo "</promo>"; } else if ( $currPromo['fixed_off'] != "") { header("content-type:application/xml;charset=utf-8"); echo "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>"; echo "<promo>"; echo "<promoType>fixed</promoType>"; echo "<promoAmount>" . $currPromo['fixed_off'] . "</promoAmount>"; echo "</promo>"; } } else { echo "error"; } When I run the code in IE, I get a javascript error on the Javascript line that says var promoType = data.getElementsByTagName('promoType').item(0).childNodes.item(0).data; Here's a screenshot of the IE debugger

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  • Using the FreeType lib to create text bitmaps to draw in OpenGL 3.x

    - by Andy
    At the moment I not too sure where my problem is. I can draw loaded images as textures no problem, however when I try to generate a bitmap with a char on it I just get a black box. I am confident that the problem is when I generate and upload the texture. Here is the method for that; the top section of the if statement just draws an texture of a image loaded from file (res/texture.jpg) and that draws perfectly. And the else part of the if statement will try to generate and upload a texture with the char (variable char enter) on. Source Code, I will add shaders and more of the C++ if needed but they work fine for the image. void uploadTexture() { if(enter=='/'){ // Draw the image. GLenum imageFormat; glimg::SingleImage image = glimg::loaders::stb::LoadFromFile("res/texture.jpg")->GetImage(0,0,0); glimg::OpenGLPixelTransferParams params = glimg::GetUploadFormatType(image.GetFormat(), 0); imageFormat = glimg::GetInternalFormat(image.GetFormat(),0); glGenTextures(1,&textureBufferObject); glBindTexture(GL_TEXTURE_2D, textureBufferObject); glimg::Dimensions dimensions = image.GetDimensions(); cout << "Texture dimensions w "<< dimensions.width << endl; glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, dimensions.width, dimensions.height, 0, params.format, params.type, image.GetImageData()); }else { // Draw the char useing the FreeType Lib FT_Init_FreeType(&ft); FT_New_Face(ft, "arial.ttf", 0, &face); FT_Set_Pixel_Sizes(face, 0, 48); FT_GlyphSlot g = face->glyph; glGenTextures(1,&textureBufferObject); glBindTexture(GL_TEXTURE_2D, textureBufferObject); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); FT_Load_Char(face, enter, FT_LOAD_RENDER); FT_Bitmap theBitmap = g->bitmap; int BitmapWidth = g->bitmap.width; int BitmapHeight = g->bitmap.rows; cout << "draw char - " << enter << endl; cout << "g->bitmap.width - " << g->bitmap.width << endl; cout << "g->bitmap.rows - " << g->bitmap.rows << endl; int TextureWidth =roundUpToNextPowerOfTwo(g->bitmap.width); int TextureHeight =roundUpToNextPowerOfTwo(g->bitmap.rows); cout << "texture width x height - " << TextureWidth <<" x " << TextureHeight << endl; GLubyte* TextureBuffer = new GLubyte[ TextureWidth * TextureWidth ]; for(int j = 0; j < TextureHeight; ++j) { for(int i = 0; i < TextureWidth; ++i) { TextureBuffer[ j*TextureWidth + i ] = (j >= BitmapHeight || i >= BitmapWidth ? 0 : g->bitmap.buffer[ j*BitmapWidth + i ]); } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, TextureWidth, TextureHeight, 0, GL_RGB8, GL_UNSIGNED_BYTE, TextureBuffer); } }

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  • NSOperation unable to load data on the TableView

    - by yeohchan
    I have a problem in NSOperation. I tried many ways but it would run behind the screen, but will not make it appear on the my table view. Can anyone help me out with this. I am new to NSOperation. Recents.h #import <UIKit/UIKit.h> #import "FlickrFetcher.h" @interface Recents : UITableViewController { FlickrFetcher *fetcher; NSString *name; NSData *picture; NSString *picName; NSMutableArray *names; NSMutableArray *pics; NSMutableArray *lists; NSArray *namelists; NSOperationQueue *operationQueue; } @property (nonatomic,retain)NSString *name; @property (nonatomic,retain)NSString *picName; @property (nonatomic,retain)NSData *picture; @property (nonatomic,retain)NSMutableArray *names; @property (nonatomic,retain)NSMutableArray *pics; @property(nonatomic,retain)NSMutableArray *lists; @property(nonatomic,retain)NSArray *namelists; @end Recents.m #import "Recents.h" #import "PersonList.h" #import "PhotoDetail.h" @implementation Recents @synthesize picName,picture,name,names,pics,lists,namelists; // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization self.title=@"Recents"; } return self; } - (void)beginLoadingFlickrData{ NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(synchronousLoadFlickrData) object:nil]; [operationQueue addOperation:operation]; [operation release]; } - (void)synchronousLoadFlickrData{ fetcher=[FlickrFetcher sharedInstance]; NSArray *recents=[fetcher recentGeoTaggedPhotos]; [self performSelectorOnMainThread:@selector(didFinishLoadingFlickrDataWithResults:) withObject:recents waitUntilDone:NO]; } - (void)didFinishLoadingFlickrDataWithResults:(NSArray *)recents{ for(NSDictionary *dic in recents){ [names addObject:[fetcher usernameForUserID:[dic objectForKey:@"owner"]]]; if([[dic objectForKey:@"title"]isEqualToString:@""]){ [pics addObject:@"Untitled"]; }else{ [pics addObject:[dic objectForKey:@"title"]]; } NSLog(@"OK!!"); } [self.tableView reloadData]; [self.tableView flashScrollIndicators]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; operationQueue = [[NSOperationQueue alloc] init]; [operationQueue setMaxConcurrentOperationCount:1]; [self beginLoadingFlickrData]; self.tableView.rowHeight = 95; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } #pragma mark - #pragma mark Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return[names count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:SimpleTableIdentifier] autorelease]; } cell.detailTextLabel.text=[names objectAtIndex:indexPath.row]; cell.textLabel.text=[pics objectAtIndex:indexPath.row]; //UIImage *image=[UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; //cell.imageView.image=image; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { fetcher=[[FlickrFetcher alloc]init]; PhotoDetail *scroll=[[PhotoDetail alloc]initWithNibName:@"PhotoDetail" bundle:nil]; scroll.titleName=[self.pics objectAtIndex:indexPath.row]; scroll.picture = [UIImage imageWithData:[self.lists objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:scroll animated:YES]; }

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  • CustomListAdapter Problem in Android? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i); if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • Custom Filter Problem?

    - by mr.lost
    greetings all,iam using spring security 3 and i want to perform some logic(saving some data in the session) when the user is visiting the site and he's remembered so i extended the GenericFilterBean class and performed the logic in the doFilter method then complete the filter chain by calling the chain.doFilter method,and then inserted that filter after the remember me filter in the security.xml file? but there's a problem is the filter is executed on each page even if the user is remembered or not is there's something wrong with the filter implementation or the position of the filter? and i have a simple question,is the filter chain by default is executed on each page? and when making a custom filter should i add it to the web.xml too? the filter class: package projects.internal; import java.io.IOException; import javax.servlet.FilterChain; import javax.servlet.ServletException; import javax.servlet.ServletRequest; import javax.servlet.ServletResponse; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.security.core.Authentication; import org.springframework.security.core.context.SecurityContextHolder; import org.springframework.web.filter.GenericFilterBean; import projects.ProjectManager; public class rememberMeFilter extends GenericFilterBean { private ProjectManager projectManager; @Autowired public rememberMeFilter(ProjectManager projectManager) { this.projectManager = projectManager; } @Override public void doFilter(ServletRequest req, ServletResponse res, FilterChain chain) throws IOException, ServletException { System.out.println("In The Filter"); Authentication auth = (Authentication) SecurityContextHolder .getContext().getAuthentication(); HttpServletResponse response = ((HttpServletResponse) res); HttpServletRequest request = ((HttpServletRequest) req); // if the user is not remembered,do nothing if (auth == null) { chain.doFilter(request, response); } else { // the user is remembered save some data in the session System.out.println("User Is Remembered"); chain.doFilter(request, response); } } } the security.xml file: <beans:beans xmlns="http://www.springframework.org/schema/security" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.0.xsd"> <global-method-security pre-post-annotations="enabled"> </global-method-security> <http use-expressions="true" > <remember-me data-source-ref="dataSource"/> <intercept-url pattern="/" access="permitAll" /> <intercept-url pattern="/images/**" filters="none" /> <intercept-url pattern="/scripts/**" filters="none" /> <intercept-url pattern="/styles/**" filters="none" /> <intercept-url pattern="/p/login" filters="none" /> <intercept-url pattern="/p/register" filters="none" /> <intercept-url pattern="/p/forgot_password" filters="none" /> <intercept-url pattern="/p/**" access="isAuthenticated()" /> <custom-filter after="REMEMBER_ME_FILTER" ref="rememberMeFilter" /> <form-login login-processing-url="/j_spring_security_check" login-page="/p/login" authentication-failure-url="/p/login?login_error=1" default-target-url="/p/dashboard" authentication-success-handler-ref="myAuthenticationHandler" always-use-default-target="false" /> <logout/> </http> <beans:bean id="myAuthenticationHandler" class="projects.internal.myAuthenticationHandler" /> <beans:bean id="rememberMeFilter" class="projects.internal.rememberMeFilter" > </beans:bean> <authentication-manager alias="authenticationManager"> <authentication-provider> <password-encoder hash="md5" /> <jdbc-user-service data-source-ref="dataSource" /> </authentication-provider> </authentication-manager> </beans:beans> any help?

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  • Send smtp mail in php with HTML page attach as a text

    - by Nirmal
    Hello All.... I have a requirement of sending mail using smtp server in php. Now I am able to send the mail using smtp for a plain text. but I have a requirement where I need to attach an HTML page, which includes set of images. Now for that I am trying the following code : <?php require_once "Mail.php"; $to = '[email protected]'; $from = '[email protected]'; $subject = $_POST['subject']; $body = $_POST['message']; $fileatt = $_FILES['fileatt']['tmp_name']; $fileatt_type = $_FILES['fileatt']['type']; $fileatt_name = $_FILES['fileatt']['name']; $headers = array ('From' => $from, 'To' => $to, 'Subject' => $subject); if (is_uploaded_file($fileatt)) { echo("<p>Inside 1</p>"); $file = fopen($fileatt,'rb'); $data = fread($file,filesize($fileatt)); fclose($file); // Generate a boundary string $semi_rand = md5(time()); $mime_boundary = "==Multipart_Boundary_x{$semi_rand}x"; array_push(&$headers, 'MIME-Version: 1.0'); array_push(&$headers, 'Content-Type: multipart/mixed;'); array_push(&$headers, " boundary=\"{$mime_boundary}\""); echo("<p>Inside 2</p>"); $body = "This is a multi-part message in MIME format.\n\n" . "--{$mime_boundary}\n" . "Content-Type: text/plain; charset=\"iso-8859-1\"\n" . "Content-Transfer-Encoding: 7bit\n\n" . $body . "\n\n"; echo("<p>Inside 3</p>"); $data = chunk_split(base64_encode($data)); echo("<p>Inside 4</p>"); $body .= "--{$mime_boundary}\n" . "Content-Type: {$fileatt_type};\n" . " name=\"{$fileatt_name}\"\n" . "Content-Transfer-Encoding: base64\n\n" . $data . "\n\n" . "--{$mime_boundary}--\n"; echo("<p>Inside 5</p>"); } $host = "[email protected]"; $username = "[email protected]"; $password = "user"; $smtp = Mail::factory('smtp', array ('host' => $host, 'auth' => true, 'username' => $username, 'password' => $password)); $mail = $smtp->send($to, $headers, $body); if (PEAR::isError($mail)) { echo("<p>" . $mail->getMessage() . "</p>"); } else { echo("<p>Message successfully sent!</p>"); } ?> Now this code works fine for me, and it's sending the mail to the target email address. But when I open this email in the inbox, it's showing me the following text in the mailbox: This is a multi-part message in MIME format. --==Multipart_Boundary_x368d72fe1ff44518e90537abdb4bf029x Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit test 1011 --==Multipart_Boundary_x368d72fe1ff44518e90537abdb4bf029x Content-Type: text/html; name="mailing.html" Content-Transfer-Encoding: base64 PCFET0NUWVBFIGh0bWwgUFVCTElDICItLy9XM0MvL0RURCBYSFRNTCAxLjAgVHJhbnNpdGlvbmFs Ly9FTiIgImh0dHA6Ly93d3cudzMub3JnL1RSL3hodG1sMS9EVEQveGh0bWwxLXRyYW5zaXRpb25h ................ So, it's clearly showing me the encoded data. So, what should modify to send the proper html page that should be visible in targeted email's inbox? Thanks in advance...

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  • Is the Unix Philosophy still relevant in the Web 2.0 world?

    - by David Titarenco
    Introduction Hello, let me give you some background before I begin. I started programming when I was 5 or 6 on my dad's PSION II (some primitive BASIC-like language), then I learned more and more, eventually inching my way up to C, C++, Java, PHP, JS, etc. I think I'm a pretty decent coder. I think most people would agree. I'm not a complete social recluse, but I do stuff like write a virtual machine for fun. I've never taken a computer course in college because I've been in and out for the past couple of years and have only been taking core classes; never having been particularly amazing at school, perhaps I'm missing some basic tenet that most learn in CS101. I'm currently reading Coders at Work and this question is based on some ideas I read in there. A Brief (Fictionalized) Example So a certain sunny day I get an idea. I hire a designer and hammer away at some C/C++ code for a couple of months, soon thereafter releasing silvr.com, a website that transmutes lead into silver. Yep, I started my very own start-up and even gave it a clever web 2.0 name with a vowel missing. Mom and dad are proud. I come up with some numbers I should be seeing after 1, 2, 3, 6, 9, 12 months and set sail. Obviously, my transmuting server isn't perfect, sometimes it segfaults, sometimes it leaks memory. I fix it and keep truckin'. After all, gdb is my best friend. Eventually, I'm at a position where a very small community of people are happily transmuting lead into silver on a semi-regular basis, but they want to let their friends on MySpace know how many grams of lead they transmuted today. And they want to post images of their lead and silver nuggets on flickr. I'm losing out on potential traffic unless I let them log in with their Yahoo, Google, and Facebook accounts. They want webcam support and live cock fighting, merry-go-rounds and Jabberwockies. All these things seem necessary. The Aftermath Of course, I have to re-write the transmuting server! After all, I've been losing money all these months. I need OAuth libraries and OpenID libraries, JSON support, and the only stable Jabberwocky API is for Java. C++ isn't even an option anymore. I'm just one guy! The Java binary just grows and grows since I need some legacy Apache include for the JSON library, and some antiquated Sun dependency for OAuth support. Then I pick up a book like Coders at Work and read what people like jwz say about complexity... I think to myself.. Keep it simple, stupid. I like simple things. I've always loved the Unix Philosophy but even after trying to keep the new server source modular and sleek, I loathe having to write one more line of code. It feels that I'm just piling crap on top of other crap. Maybe I'm naive thinking every piece of software can be simple and clever. Maybe it's just a phase.. or is the Unix Philosophy basically dead when it comes to the current state of (web) development? I'm just kind of disheartened :(

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  • Twitter Bootstrap modal spans, side-by-side divs and "control-group"?

    - by Federico Stango
    I'm trying my best to have a good looking modal login form but for some reasons it seems that no matter how I nest divs, I cannot obtain the proper shape. What I need is a big "lock" image side-by-side with a username/password form. The best I could do adds a horizontal scroller by the modal bottom and shows the input gadgets fairly distant from the image partly hidden on the right side of the modal canvas. Inspecting with FireBug it seems that the spans in row-fluid are ok but the "control-label" and "controls" class adds way too much space on the left by width (for the labels) and margin-left (for the controls). How would you solve it? Am I doing something wrong with divs and classes nesting? This is the current modal without the main wrapper as it gets added by some js code that loads modal contents through ajax: <form class="form-horizontal" id="login" name="login" method="post" action="<?php echo site_url('user/login'); ?>"> <div class="modal-header"> <button type="button" class="close" data-dismiss="modal" aria-hidden="true">&times;</button> <h3>Login</h3> </div> <div class="modal-body"> <?php if ( isset($error) ) { ?> <div class="row"> <div class="alert alert-error"> <strong>Warning!</strong> <?php echo $error; ?> </div> </div> <?php } ?> <div class="row-fluid"> <div class="span4"> <img src="skins/frontend/base/images/lock.png" width="96px" height="96px" /> </div> <div class="span8"> <div class="control-group"> <label class="control-label" for="email">Email</label> <div class="controls"><input type="text" placeholder="Type your email" id="email" name="email" /></div> <?php echo form_error('email', '<div id="error_email" class="alert alert-error">* ', '</div>'); ?> </div> <div class="control-group"> <label class="control-label" for="password">Password</label> <div class="controls"><input type="password" placeholder="Password" id="password" name="password" /></div> <?php echo form_error('password', '<div id="error_password" class="alert alert-error">* ', '</div>'); ?> </div> <div class="control-group"> <div class="controls"><label class="checkbox inline"><input type="checkbox" id="remember" name="remember" checked="checked" />&nbsp;Remember Me</label></div> </div> </div> </div> </div> <div class="modal-footer"> <button type="submit" class="btn btn-primary">Login</button> </div> </form> Just don't take into account the php code you see... :) Thanks in advance for all the support you can give! Federico

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  • Problem exporting NSOpenGLView pixel data to some image file formats using ImageKit & CGImageDestina

    - by walkytalky
    I am developing an application to visualise some experimental data. One of its functions is to render the data in an NSOpenGLView subclass, and allow the resulting image to be exported to a file or copied to the clipboard. The view exports the data as an NSImage, generated like this: - (NSImage*) image { NSBitmapImageRep* imageRep; NSImage* image; NSSize viewSize = [self bounds].size; int width = viewSize.width; int height = viewSize.height; [self lockFocus]; [self drawRect:[self bounds]]; [self unlockFocus]; imageRep=[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:width*4 bitsPerPixel:32] autorelease]; [[self openGLContext] makeCurrentContext]; glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,[imageRep bitmapData]); image=[[[NSImage alloc] initWithSize:NSMakeSize(width,height)] autorelease]; [image addRepresentation:imageRep]; [image setFlipped:YES]; // this is deprecated in 10.6 [image lockFocusOnRepresentation:imageRep]; // this will flip the rep [image unlockFocus]; return image; } Copying uses this image very simply, like this: - (IBAction) copy:(id) sender { NSImage* img = [self image]; NSPasteboard* pb = [NSPasteboard generalPasteboard]; [pb clearContents]; NSArray* copied = [NSArray arrayWithObject:img]; [pb writeObjects:copied]; } For file writing, I use the ImageKit IKSaveOptions accessory panel to set the output file type and associated options, then use the following code to do the writing: NSImage* glImage = [glView image]; NSRect rect = [glView bounds]; rect.origin.x = rect.origin.y = 0; img = [glImage CGImageForProposedRect:&rect context:[NSGraphicsContext currentContext] hints:nil]; if (img) { NSURL* url = [NSURL fileURLWithPath: path]; CGImageDestinationRef dest = CGImageDestinationCreateWithURL((CFURLRef)url, (CFStringRef)newUTType, 1, NULL); if (dest) { CGImageDestinationAddImage(dest, img, (CFDictionaryRef)[imgSaveOptions imageProperties]); CGImageDestinationFinalize(dest); CFRelease(dest); } } (I've trimmed a bit of extraneous code here, but nothing that would affect the outcome as far as I can see. The newUTType comes from the IKSaveOptions panel.) This works fine when the file is exported as GIF, JPEG, PNG, PSD or TIFF, but exporting to PDF, BMP, TGA, ICNS and JPEG-2000 produces a red colour artefact on part of the image. Example images are below, the first exported as JPG, the second as PDF. Copy to clipboard does not exhibit this red stripe with the current implementation of image, but it did with the original implementation, which generated the imageRep using NSCalibratedRGBColorSpace rather than NSDeviceRGBColorSpace. So I'm guessing there's some issue with the colour representation in the pixels I get from OpenGL that doesn't get through the subsequent conversions properly, but I'm at a loss as to what to do about it. So, can anyone tell me (i) what is causing this, and (ii) how can I make it go away? I don't care so much about all of the formats but I'd really like at least PDF to work.

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  • iphone image is leaking, but where?

    - by Brodie4598
    the image that is being displayed in this code is leaking but I cant figure out how. What I have a tableview that displays images to be displayed. Each time a user selects an image, it should remove the old image, download a new one, then add it to the scroll view. But the old image is not being released and I cant figure out why... -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [imageView removeFromSuperview]; self.imageView = nil; NSUInteger row = [indexPath row]; NSString *tempC = [[NSString alloc]initWithFormat:@"http://www.website.com/%@_0001.jpg",[pdfNamesFinalArray objectAtIndex:row] ]; chartFileName = tempC; pdfName = [pdfNamesFinalArray objectAtIndex:row]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *docsPath = [paths objectAtIndex:0]; NSString *tempString = [[[NSString alloc]initWithFormat:@"%@/%@.jpg",docsPath,pdfName]autorelease]; NSData *data = [NSData dataWithContentsOfFile:tempString]; if (data != NULL){ self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; [data release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .6; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .37; } else { [data release]; self.imageView = nil; [imageView removeFromSuperview]; self.imageView = nil; activityIndicator.hidden = NO; getChartsButton.enabled = NO; chartListButton.enabled = NO; saveChartButton.enabled = NO; [NSThread detachNewThreadSelector:@selector(downloadImages) toTarget:self withObject:nil]; } chartPanel.hidden = YES; } -(void) downloadImages { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; self.imageView = nil; [imageView removeFromSuperview]; NSURL *url = [[[NSURL alloc]initWithString:chartFileName]autorelease]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImageView *tempImage = [[[UIImageView alloc]initWithImage:[UIImage imageWithData:data]]autorelease]; self.imageView = tempImage; tempImage = nil; scrollView.contentSize = CGSizeMake(imageView.frame.size.width , imageView.frame.size.height); scrollView.maximumZoomScale = 1; scrollView.minimumZoomScale = .37; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; scrollView.zoomScale = .6; activityIndicator.hidden = YES; getChartsButton.enabled = YES; chartListButton.enabled = YES; saveChartButton.enabled = YES; [pool drain]; [pool release]; }

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  • Themes outside application.

    - by Marek
    Hi all I read http://forum.kohanaframework.org/comments.php?DiscussionID=5744&page=1#Item_0 and I want to use similar solution, but with db. In my site controller after(): $theme = $page->get_theme_name(); //Orange Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $this->template = View::factory('layout') I checked with firebug: fire::log(Kohana::get_module_path('themes')); // D:\tools\xampp\htdocs\kohana\themes/Orange I am sure that path exists. I have directly in 'Orange' folder 'views' folder with layout.php file. But I am getting: The requested view layout could not be found Extended Kohana_Core is just: public static function get_module_path($module_key) { return self::$_modules[$module_key]; } public static function set_module_path($module_key, $path) { self::$_modules[$module_key] = $path; } Could anybody help me with solving that issue? Maybe it is a .htaccess problem: # Turn on URL rewriting RewriteEngine On # Put your installation directory here: # If your URL is www.example.com/kohana/, use /kohana/ # If your URL is www.example.com/, use / RewriteBase /kohana/ # Protect application and system files from being viewed RewriteCond $1 ^(application|system|modules) # Rewrite to index.php/access_denied/URL RewriteRule ^(.*)$ / [PT,L] RewriteRule ^(media) - [PT,L] RewriteRule ^(themes) - [PT,L] # Allow these directories and files to be displayed directly: # - index.php (DO NOT FORGET THIS!) # - robots.txt # - favicon.ico # - Any file inside of the images/, js/, or css/ directories RewriteCond $1 ^(index\.php|robots\.txt|favicon\.ico|static) # No rewriting RewriteRule ^(.*)$ - [PT,L] # Rewrite all other URLs to index.php/URL RewriteRule ^(.*)$ index.php/$1 [PT,L] Could somebody help? What I am doing wrong? Regards [EDIT] My controller code: class Controller_Site extends Controller_Fly { public static $meta_names = array('keywords', 'descriptions', 'author'); public function action_main() { $this->m('page')->get_main_page(); } public function action_page($page_title) { $this->m('page')->get_by_link($page_title); } public function after() { $page = $this->m('page'); $metas = ''; foreach(self::$meta_names as $meta) { if (! empty($page->$meta)) { $metas .= html::meta($page->$meta, $meta).PHP_EOL; } } $theme = $page->get_theme_name(); Kohana::set_module_path('themes', Kohana::get_module_path('themes').'/'.$theme); $menus = $page->get_menus(); $this->template = View::factory('layout') ->set('theme', $theme) ->set('metas', $metas) ->set('menus', $menus['content']) ->set('sections', $page->get_sections()) ->set_global('page', $page); if ($page->header_on) { $settings = $this->m('setting'); $this->template->header = View::factory('/header') ->set('title', $settings->title) ->set('subtitle', $settings->subtitle) ->set('menus', $menus['header']); } if ($page->sidebar_on) { $this->template->sidebar = View::factory('sidebar', array('menus' => $menus['sidebar'])); } if ($page->footer_on) { $this->template->footer = View::factory('footer'); } parent::after(); } } and parent controller: abstract class Controller_Fly extends Controller_Template { protected function m($model_name, $id = NULL) { if (! isset($this->$model_name)) { $this->$model_name = ORM::factory($model_name, $id); } return $this->$model_name; } protected function mf($model_name, $id = NULL) { return ORM::factory($model_name, $id); } }

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  • ASP.NET- using System.IO.File.Delete() to delete file(s) from directory inside wwwroot?

    - by Jim S
    Hello, I have a ASP.NET SOAP web service whose web method creates a PDF file, writes it to the "Download" directory of the applicaton, and returns the URL to the user. Code: //Create the map images (MapPrinter) and insert them on the PDF (PagePrinter). MemoryStream mstream = null; FileStream fs = null; try { //Create the memorystream storing the pdf created. mstream = pgPrinter.GenerateMapImage(); //Convert the memorystream to an array of bytes. byte[] byteArray = mstream.ToArray(); //return byteArray; //Save PDF file to site's Download folder with a unique name. System.Text.StringBuilder sb = new System.Text.StringBuilder(Global.PhysicalDownloadPath); sb.Append("\\"); string fileName = Guid.NewGuid().ToString() + ".pdf"; sb.Append(fileName); string filePath = sb.ToString(); fs = new FileStream(filePath, FileMode.CreateNew); fs.Write(byteArray, 0, byteArray.Length); string requestURI = this.Context.Request.Url.AbsoluteUri; string virtPath = requestURI.Remove(requestURI.IndexOf("Service.asmx")) + "Download/" + fileName; return virtPath; } catch (Exception ex) { throw new Exception("An error has occurred creating the map pdf.", ex); } finally { if (mstream != null) mstream.Close(); if (fs != null) fs.Close(); //Clean up resources if (pgPrinter != null) pgPrinter.Dispose(); } Then in the Global.asax file of the web service, I set up a Timer in the Application_Start event listener. In the Timer's ElapsedEvent listener I look for any files in the Download directory that are older than the Timer interval (for testing = 1 min., for deployment ~20 min.) and delete them. Code: //Interval to check for old files (milliseconds), also set to delete files older than now minus this interval. private static double deleteTimeInterval; private static System.Timers.Timer timer; //Physical path to Download folder. Everything in this folder will be checked for deletion. public static string PhysicalDownloadPath; void Application_Start(object sender, EventArgs e) { // Code that runs on application startup deleteTimeInterval = Convert.ToDouble(System.Configuration.ConfigurationManager.AppSettings["FileDeleteInterval"]); //Create timer with interval (milliseconds) whose elapse event will trigger the delete of old files //in the Download directory. timer = new System.Timers.Timer(deleteTimeInterval); timer.Enabled = true; timer.AutoReset = true; timer.Elapsed += new System.Timers.ElapsedEventHandler(OnTimedEvent); PhysicalDownloadPath = System.Web.Hosting.HostingEnvironment.ApplicationPhysicalPath + "Download"; } private static void OnTimedEvent(object source, System.Timers.ElapsedEventArgs e) { //Delete the files older than the time interval in the Download folder. var folder = new System.IO.DirectoryInfo(PhysicalDownloadPath); System.IO.FileInfo[] files = folder.GetFiles(); foreach (var file in files) { if (file.CreationTime < DateTime.Now.AddMilliseconds(-deleteTimeInterval)) { string path = PhysicalDownloadPath + "\\" + file.Name; System.IO.File.Delete(path); } } } This works perfectly, with one exception. When I publish the web service application to inetpub\wwwroot (Windows 7, IIS7) it does not delete the old files in the Download directory. The app works perfect when I publish to IIS from a physical directory not in wwwroot. Obviously, it seems IIS places some sort of lock on files in the web root. I have tested impersonating an admin user to run the app and it still does not work. Any tips on how to circumvent the lock programmatically when in wwwroot? The client will probably want the app published to the root directory. Thank you very much.

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  • Wordpress Iphone App: nsxmlparsererrordomain error 64

    - by iMayne
    Spending hours fixing my function.php page and all seemed well, except Im getting errors on my rss feed at: blog.xternalit.co.uk. I leave that issue to rest and installed wordpress iphone app. The connection to my blog works perfect with wordpress' default theme. Ha! But it keeps making me resetting my password. So hell with that. Switched back to my theme and I cant connect from app to blog. The internet say there's n issue with my function.php. here's a look again at the script: '', 'after_widget' = '', 'before_title' = '', 'after_title' = '', )); function content($num) { $theContent = get_the_content(); $output = preg_replace('/]+./','', $theContent); $limit = $num+1; $content = explode(' ', $output, $limit); array_pop($content); $content = implode(" ",$content)."..."; echo $content; } function post_is_in_descendant_category( $cats, $_post = null ) { foreach ( (array) $cats as $cat ) { // get_term_children() accepts integer ID only $descendants = get_term_children( (int) $cat, 'category'); if ( $descendants && in_category( $descendants, $_post ) ) return true; } return false; } //custom comments function mytheme_comment($comment, $args, $depth) { $GLOBALS['comment'] = $comment; ? id="li-comment-" " %s says:'), get_comment_author_link()) ? comment_approved == '0') : ? $depth, 'max_depth' = $args['max_depth']))) ? </div> 0 && isset($_POST['rockwell_settings']) ) { $options = array ( 'style','logo_img','logo_alt','logo_txt', 'logo_tagline', 'tagline_width', 'contact_email','ads', 'advertise_page', 'twitter_link', 'facebook_link', 'flickr', 'about_tit', 'about_txt', 'analytics'); foreach ( $options as $opt ) { delete_option ( 'rockwell_'.$opt, $_POST[$opt] ); add_option ( 'rockwell_'.$opt, $_POST[$opt] ); } } add_theme_page(__('Rockwell Options'), __('Rockwell Options'), 'edit_themes', basename(__FILE__), 'rockwell_settings'); } function rockwell_settings () {? Rockwell Options Panel General Settings Theme Color Scheme selected="selected"pink.css selected="selected"blue.css selected="selected"orange.css Logo image (full path to image) " class="regular-text" / Logo image ALT text " class="regular-text" / Text logo " class="regular-text" / Leave this empty if you entered an image as logo Logo Tag Line " class="regular-text" / Tag Line Box Width (px)Default width: 300px " class="regular-text" / Email Address for Contact Form " class="regular-text" / Twitter link " class="regular-text" / Facebook link " class="regular-text" / Flickr Photostream selected="selected"Yes selected="selected"No Make sure you have FlickrRSS plugin activated if you choose to enable Flickr Photostream Sidebar About Box Title " class="regular-text" / Text Ads Box Settings Ads Section Enabled: selected="selected"Yes selected="selected"No Make sure you have AdMinister plugin activated and have the position "Sidebar" created within the plugin. Advertise Page Google Analytics code: \'"[\'"].*/i', $post-post_content, $matches); $first_img = $matches [1] [0]; if(empty($first_img)){ //Defines a default image $first_img = "/images/default.jpg"; } return $first_img; } ? Please note, if I add: to the bottome of the page, the blog crashes. Without: I get tons of errors. Any help?

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  • Simple PHP upload form not working

    - by Lea
    Hi all, I seem to run into so many issues when dealing with writing to directories. If someone could please look over this script, and tell me why it's not working, I'd be so appreciative. Upon uploading the file from the form, I don't get anything.. It doesnt output any errors, it simply just refreshes. Thanks, Lea <?php include ('config.php'); if( isset($_POST['submit']) ) { $target = ''.$_SERVER['DOCUMENT_ROOT'].'/images/'; $target = $target . basename( $_FILES['photo']['name']) ; $url = basename( $_FILES['photo']['name']) ; if(move_uploaded_file($_FILES['photo']['tmp_name'], $target)) { $moved = "File has been moved to location $target"; $name = mysql_real_escape_string($_POST['photoname']); mysql_query("INSERT INTO photos (photo_name, photo_image) VALUES ('$name', '$url' )") or die(mysql_error()); $success = "Photo has been added!"; } else { $moved = "File has not been moved to $target"; $success = "Failed to upload:("; } } ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Photo Upload</title> <meta name="robots" content="index, follow" /> <meta name="keywords" content="" /> <meta name="description" content="" /> <link href="<?php echo $globalurl; ?>styles.css" rel="stylesheet" type="text/css" /> </head> <body> <div class="holder"> <br /><br /> <b>Add a new photo</b> <hr /> <br /> <b><?php echo "$success<br />"; ?> <?php echo "$moved<br />"; ?></b> <form enctype="multipart/form-data" method="post" action="<?php echo $PHP_SELF; ?>"> <table cellspacing="0" cellpadding="0" width="500px"> <tbody> <tr> <td valign="top">Photo Name:</td> <td valign="top"> <input type="text" name="photoname" /><br /> <br /> </td> </tr> <tr> <td valign="top">Photo:</td> <td valign="top"> <input type="file" name="photo"><br /> <br /> </td> </tr> </tbody> </table> <input type="submit" value="submit" /> </form> </div> </body> </html>

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • Anyone willing to help out a javascript n00b? :-)

    - by Splynx
    Since I am asking for a lot, and know it, the following is a wall of text for those who might show some interest and want to know a little before offering their help to me. First a little about my level of programming skills, and a little about what I ask for. Where I'm at: I am not totally new to Javascript, and have dabbled a little with PHP earlier - well have dabbled a lot with PHP in fact, but never got good at it because I program alone. And I have until now never used forums to get help etc. other that searching to see if anyone else had my problem before and what the solution was. So I am not a intuitive or talented programmer, I'm more of a very maticulate programmer and you would be surprised how far you can get with if else... (ok that's a joke hehe). My solutions are usually (I am guessing here) not the best ones - and slow I take it, and the code is usually too long and I have to look up most of the stuff I use (really a lot of it is not done in "freehand"). I have a LOT of experience with HTML and CSS, and have always done well formed markup, as well as I am really into x-browsing and always require that my work validates when it's done. I also worry about optimizing a lot, and work with sprites for images, minimize the number of http requests etc, using H1,H2 etc. where it is logically correct, as well as use the correct elements and not just div span or p it... So because I am a workhorse and very maticulate I can actually pull off some quite "advanced" features, but it's always the basics that bite me in the end. Not fully understanding the syntax and so on usually gives me problems. Have recently discovered jQuery - wich is a lot of fun.... But I want to use it for the DOM node manipulation/handling only. As I mentioned I worry about optimizing, and jQuery used for everything seems... well not optimal, it strikes me as doing it yourself when possible is faster than accesing another script that may take a whole lot of other considerations into perspective when handling your variables and objects (and I am just guessing here since I as explained know nothing). So thats where I'm at... As mentioned I just started with javascript for "real" so I do not have much to show, but at the end of my WOT you can see two unfinisheded scripts I have made so you can see where I'm at roughly - just check out the URL without the /feedback.html for the second example (I am only allowed to post 1 link since I am also a SO n00b) (and for those rushing over to a validation service, remember I wrote "when it's done"...) What I ask for: I am figuring this... I have a piece of code I am working on at the moment, and this little project has taught me a whole lot already, and I have "grown" a lot as a javascript programmer. If I add a whole lot of comments to the script, and explain what it is intended to do, will you then show me where: I am writing incorrect code - making mistakes Where/how my code could be more optimal Where I am just simply being a muppet The code I want to use as the background for the tuition is the one here http://projects.1000monkeys.dk/feedback.html Use firebug and have a quick look see...

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  • zoom a JPanel and all of its components

    - by user253530
    I have a big JPanel which holds many TileMapping objects (TileMapping extends JPanel). I want to zoom the big JPanel and all of its components to be scaled aswell. A TileMapping has an image which of course has to be zoomed as well. here is my TileMapping class public class TileMapping extends JPanel { private double zoom = 1.0; private Mapping mapping; private int height; private int width; private int xCoord; private int yCoord; TileMapping(Mapping m, int w, int h, int x, int y) { super(); mapping = m; height = h; width = w; this.xCoord = x; this.yCoord = y; this.setPreferredSize(new Dimension(w, h)); } public int getXcoord() { return xCoord; } public int getYcoord() { return yCoord; } public Mapping getMapping() { return mapping; } public void setMapping(Mapping m) { mapping = m; } public void originalSize() { zoom = 1; } public void zoomIn() { zoom += 0.2; } public void zoomOut() { zoom -= 0.2; } @Override public void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g; if (mapping.getImage() != null) { BufferedImage bg = mapping.getImage(); g2d.scale(zoom, zoom); g2d.drawImage(bg, 0, 0, width, height, this); } else { g2d.scale(zoom, zoom); this.setBackground(Color.white); } } } I need to know how i should continue this on the main JPanel which is populated using this code: This is part of a MapWindow class. if you carefully read the code you will understand what i'm talking about. Basically this is a Tile MapEditor and I am simulating a Tile as a JPanel which holds the mapping object (mapping is a binding between an ASCII character and an image) you place. private void populateMapPanel(Map map) { GridBagConstraints c = new GridBagConstraints(); mapPanel.setLayout(new GridBagLayout()); for (int i = 0; i < map.getMapGrid().getRows(); i++) { for (int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new TileMapping(map.getMapItem(i, j), cellSize, cellSize, i, j); tile.setBorder(new LineBorder(Color.black)); tile.addMouseListener(this); tile.addMouseMotionListener(this); c.gridx = i; c.gridy = j; mapPanel.add(tile, c); } } mapPanel.validate(); mapPanel.repaint(); } I need to know how to do the following: 1. When the user presses Zoom In the mapPanel should zoom in and also all the images in the smaller panels. 2. when the user click and drag over the TileMappings an image should be painted on them and this image should get scaled of course if the mapPanel is zoomed. Pseudo code, ideas, hints, java code ...anything would be helpful. Thank you

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  • [NSCustomView isOpaque]: message sent to deallocated instance 0x123456

    - by JxXx
    Hi all I receive that message in debugger console since I added the following arguments for debugging my application with XCode. NSZombieEnabled: YES NSZombieLevel: 16 I was looking for zombie objects... Before doing so, the application failed before I could know where what and why was happening.... Now I´m pretty sure that 'something' outside code is trying to access an object previously released and I can't know where or why it happens neither where it was released... My application is based on this proof of concept (very interesting and colorful) of QuartzCore Framework: http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/ Based on it, I added a few more nsviews to my project and a title and an index to each one, also I added some buttons, text and images depending on what 'dialog' (ACLinkedView object) it was... The transition from an ACLinkedView object to another is going through a validation that depends on the view where you are ... As you see I used this proof of concept as the foundation of my application and it grew and grew into an application that makes use of configuration files, web services (using gSOAP and C ...) I hope you can give me some clues to where is my error ... I´ve been the hole week debugging unsuccessfully, as I said before, I think that that message comes from a point outside my code. I'd say that the problem s related with bad memory allocation or automatisms (nearly completely unknowns for me) during loading the nib components... I will try to explain all this with parts of mycode. This is my ACLinkedView definition: #import <Cocoa/Cocoa.h> @interface ACLinkedView : NSView { // The Window (to close it if needed) IBOutlet NSWindow *mainWindow; // Linked Views IBOutlet ACLinkedView *previousView; IBOutlet ACLinkedView *nextView; // Buttons IBOutlet NSButton *previousButton; IBOutlet NSButton *nextButton; IBOutlet NSButton *helpButton; //It has to be a Button!! IBOutlet NSImageView *bannerImg; NSString *sName; int iPosition; } - (void) SetName: (NSString*) Name; - (void) SetPosition: (int) Position; - (NSString*) GetName; - (int) GetPosition; - (void) windowWillClose:(NSNotification*)aNotification; @property (retain) NSWindow *mainWindow; @property (retain) ACLinkedView *previousView, *nextView; @property (retain) NSButton *previousButton, *nextButton, *helpButton; @property (retain) NSImageView *bannerImg; @property (retain) NSString *sName; @end The ACLinkedView's AwakeFromNib is this: #import <Cocoa/Cocoa.h> @interface ACLinkedView : NSView { // The Window (to close it if needed) IBOutlet NSWindow *mainWindow; // Linked Views IBOutlet ACLinkedView *previousView; IBOutlet ACLinkedView *nextView; // Buttons IBOutlet NSButton *previousButton; IBOutlet NSButton *nextButton; IBOutlet NSButton *helpButton; //It has to be a Button!! IBOutlet NSImageView *bannerImg; NSString *sName; int iPosition; } - (void) SetName: (NSString*) Name; - (void) SetPosition: (int) Position; - (NSString*) GetName; - (int) GetPosition; - (void) windowWillClose:(NSNotification*)aNotification; @property (retain) NSWindow *mainWindow; @property (retain) ACLinkedView *previousView, *nextView; @property (retain) NSButton *previousButton, *nextButton, *helpButton; @property (retain) NSImageView *bannerImg; @property (retain) NSString *sName; @end (As you can see the initialization of each ACLinkedView object depends on it's position wich is seted up into the Interface Builder by linking actions, buttons and CustomViews... Does I explain enough? Do you think that I should put more of my code here, i.e. AppDelegate definition or it´s awakeFromNib method? Can you help me in any way? Thanks in advance. Juan

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  • Large number of soft page faults when assigning a TJpegImage to a TBitmap

    - by Robert Oschler
    I have a Delphi 6 Pro application that processes incoming jpeg frames from a streaming video server. The code works but I recently noticed that it generates a huge number of soft page faults over time. After doing some investigation, the page faults appear to be coming from one particular graphics operation. Note, the uncompressed bitmaps in question are 320 x 240 or about 300 KB in size so it's not due to the handling of large images. The number of page faults being generated isn't tolerable. Over an hour it can easily top 1000000 page faults. I created a stripped down test case that executes the code I have included below on a timer, 10 times a second. The page faults appear to happen when I try to assign the TJpegImage to a TBitmap in the GetBitmap() method. I know this because I commented out that line and the page faults do not occur. The assign() triggers a decompression operation on the part of TJpegImage as it pushes the decompressed bits into a newly created bitmap that GetBitmap() returns. When I run Microsoft's pfmon utility (page fault monitor), I get a huge number of soft page fault error lines concerning RtlFillMemoryUlong, so it appears to happen during a memory buffer fill operation. One puzzling note. The summary part of pfmon's report where it shows which DLL caused what page fault does not show any DLL names in the far left column. I tried this on another system and it happens there too. Can anyone suggest a fix or a workaround? Here's the code. Note, IReceiveBufferForClientSocket is a simple class object that holds bytes in an accumulating buffer. function GetBitmap(theJpegImage: TJpegImage): Graphics.TBitmap; begin Result := TBitmap.Create; Result.Assign(theJpegImage); end; // --------------------------------------------------------------- procedure processJpegFrame(intfReceiveBuffer: IReceiveBufferForClientSocket); var theBitmap: TBitmap; theJpegStream, theBitmapStream: TMemoryStream; theJpegImage: TJpegImage; begin theBitmap := nil; theJpegImage := TJPEGImage.Create; theJpegStream:= TMemoryStream.Create; theBitmapStream := TMemoryStream.Create; try // 2 // ************************ BEGIN JPEG FRAME PROCESSING // Load the JPEG image from the receive buffer. theJpegStream.Size := intfReceiveBuffer.numBytesInBuffer; Move(intfReceiveBuffer.bufPtr^, theJpegStream.Memory^, intfReceiveBuffer.numBytesInBuffer); theJpegImage.LoadFromStream(theJpegStream); // Convert to bitmap. theBitmap := GetBitmap(theJpegImage); finally // Free memory objects. if Assigned(theBitmap) then theBitmap.Free; if Assigned(theJpegImage) then theJpegImage.Free; if Assigned(theBitmapStream) then theBitmapStream.Free; if Assigned(theJpegStream) then theJpegStream.Free; end; // try() end; // --------------------------------------------------------------- procedure TForm1.Timer1Timer(Sender: TObject); begin processJpegFrame(FIntfReceiveBufferForClientSocket); end; // --------------------------------------------------------------- procedure TForm1.FormCreate(Sender: TObject); var S: string; begin FIntfReceiveBufferForClientSocket := TReceiveBufferForClientSocket.Create(1000000); S := loadStringFromFile('c:\test.jpg'); FIntfReceiveBufferForClientSocket.assign(S); end; // --------------------------------------------------------------- Thanks, Robert

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  • Populating a GridView with ImageViews dynamically/programmatically using a ImageAdapter

    - by Julian Vogels
    Hi folks, this is my first question at stackoverflow, but it's a little tricky already... I try to develop an Android App which allows the user to fetch data from flickr and show it in a gridview (with some nice 3D-Animation). After some adventures i got it almost running, but now I'm stuck. Here's the problem: I got a UI Thread "LoadPhotosTask" which gets the pictures from flickr, just like the open source application photostream. In the method onProgressUpdate(LoadedPhoto... value) of that subclass I call addPhoto(). Until now everythings fine - I got some nice Bitmap and Flickr.photo data with all the information I need. @Override public void onProgressUpdate(LoadedPhoto... value) { addPhoto(value); } On the other hand I have got a GridView. Now I want to fill it with the Photos. It has got an adapter called ImageAdapter (which extends BaseAdapter, see this tutorial). If I use an array inside the ImageAdapter class I can populate the GridView with some sample images. But if I want to populate it at runtime, I don't know what to do. How do I have to set up the getView method in the ImageAdapter? I was trying to fill the array inside the ImageAdapter class with my values in addPhoto, but it doesn't display anything. So first of all I was setting up the array with the amount of Photos i wanted to display in the grid like that (code is inside the ImageAdapter class): // class variable private ImageView[] mThumbIds; [...] public void setupArray(int count) { this.mThumbIds = new ImageView[count]; } Then I call this method with the lenght of my photolist: final Flickr.PhotoList list = params[0]; final int count = list.getCount(); int helper = 0; imagead.setupArray(count); Afterwards I call the getView method manually inside the addPhoto method: private void addPhoto(LoadedPhoto... value) { ImageView image = (ImageView) mInflater.inflate( R.layout.grid_item_photo, null); image.setImageBitmap(value[0].mBitmap); image.setTag(value[0].mPhoto); imagead.setmThumbIds(image, value[0].mPosition); imagead.getView(value[0].mPosition, null, mpicturesGrid); } That is the getView method inside ImageAdapter: public View getView(int position, View convertView, ViewGroup parent) { if (convertView == null) { // if it's not recycled, initialize some // attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(EDGE_LENGTH, EDGE_LENGTH)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(0, 0, 0, 0); imageView.setVisibility(View.VISIBLE); } else { imageView = (ImageView) convertView; } imageView.setImageDrawable(mThumbIds[position].getDrawable()); imageView.setTag(mThumbIds[position].getTag()); return imageView; } Ok, finally I apologize for my poor english and I hope you can give me some help with the information I provided. Greetings, Julian

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