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  • How to get dropdown menu to open/close on click rather than hover?

    - by TankDriver
    Hello! I am very new to java and ajax/jquery and have been working on trying to get a script to open and close the drop menu on click rather that hover. The menu in question is found on http://www.gamefriction.com/Coded/ and is the dark menu on the right side under the header. I would like it to open and close like the other menu that is further below it (it is light gray and is in the "Select Division" module). The gray menu is part of a menu and the language menu is not. I have a jquery import as well which can be found in the view source of the above link. My Java: <script type="text/javascript"> /* Language Selector */ $(function() { $("#lang-selector li").hover(function() { $('ul:first',this).css('display', 'block'); }, function() { $('ul:first',this).css('display', 'none'); }); }); $(document).ready(function(){ /* Navigation */ $('.subnav-game').hide(); $('.subnav-game:eq(0)').show(); $('.preorder-type').hide(); $('.preorder-type:eq(3)').show(); }); </script> My CSS: #lang-selector { font-size: 11px; height: 21px; margin: 7px auto 17px auto; width: 186px; } #lang-selector span { color: #999; float: left; margin: 4px 0 0 87px; padding-right: 4px; text-align: right; } #lang-selector ul { float: left; list-style: none; margin: 0; padding: 0; } #lang-selector ul li a { padding: 3px 10px 1px 10px; } #lang-selector ul, #lang-selector a { width: 186px; } #lang-selector ul ul { display: none; position: absolute; } #lang-selector ul ul li { border-top: 1px solid #666; float: left; position: relative; } #lang-selector a { background: url("http://www.gamefriction.com/Coded/images/language_bg.png") no-repeat; color: #666; display: block; font-size: 10px; height: 17px; padding: 4px 10px 0 10px; text-align: left; text-decoration: none; width: 166px; } #lang-selector ul ul li a { background: #333; color: #999; } #lang-selector ul ul li a:hover { background: #c4262c; color: #fff; } My HTML: <div id="lang-selector"> <ul> <li> <a href="#">Choose a Language</a> <ul> <li><a href="?iw_lang=en">English</a></li> <li><a href="?iw_lang=de">Deutsch</a></li> <li><a href="?iw_lang=es">Espa&ntilde;ol</a></li> <li><a href="?iw_lang=fr">Fran&ccedil;ais</a></li> <li><a href="?iw_lang=it">Italiano</a></li> </ul> </li> </ul> </div> Thanks!

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  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

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  • jquery with ASP.NET MVC - calling ajax enabled web service

    - by dcp
    This is a bit of a continuation of a previous question. Now I'm trying to make a call to an AJAX enabled web service which I have defined within the ASP.NET MVC application (i.e. the MovieService.svc). But the service is never being called in my getMovies javascript function. This same technique of calling the AJAX web service works ok if I try it in a non ASP.NET MVC application, so it makes me wonder if maybe the ASP MVC routes are interfering with things somehow when it tries to make the AJAX web service call. Do you have any idea why my web service isn't getting called? Code below. <script src="<%= ResolveClientUrl("~/scripts/jquery-1.4.2.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/grid.locale-en.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery-ui-1.8.1.custom.min.js") %>" type="text/javascript"></script> <script src="<%= ResolveClientUrl("~/scripts/jquery.jqGrid.min.js") %>" type="text/javascript"></script> <script type="text/javascript"> var lastsel2; function successFunction(jsondata) { debugger var thegrid = jQuery("#editgrid"); for (var i = 0; i < jsondata.d.length; i++) { thegrid.addRowData(i + 1, jsondata.d[i]); } } function getMovies() { debugger // ***** the MovieService#GetMovies method never gets called $.ajax({ url: 'MovieService.svc/GetMovies', data: "{}", // For empty input data use "{}", dataType: "json", type: "GET", contentType: "application/json; charset=utf-8", success: successFunction }); } jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ datatype: getMovies, colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); }); </script> <h2> <%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website"> http://asp.net/mvc</a>. </p> <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" /> Here's my RegisterRoutes code: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("*MovieService.svc*"); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "" } // Parameter defaults ); } Here's what my MovieService class looks like: namespace jQueryMVC { [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MovieService { // Add [WebGet] attribute to use HTTP GET [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] public IList<Movie> GetMovies() { return Persistence.GetMovies(); } } }

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  • UIView, UIScrollView and UITextFields problem calling Method

    - by Jeff Groby
    I have a view with several embedded UITextFields, this UIView is subordinated to a UIScrollView in IB. Each text field is supposed to invoke a method called updateText defined in the viewcontroller implementation file when the user is done editing the field. For some reason, the method updateText never gets invoked. Anyone have any ideas how to go about fixing this? The method fired off just fine when the UIScrollView was not present in the project but the keyboard would cover the text fields during input, which was annoying. Now my textfields move up above the keyboard when it appears, but won't fire off the method when done editing. Here is my implementation file: #import "MileMarkerViewController.h" @implementation MileMarkerViewController @synthesize scrollView,milemarkerLogDate,milemarkerDesc,milemarkerOdobeg,milemarkerOdoend,milemarkerBusiness,milemarkerPersonal,milemarker; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Initialization code } return self; } - (BOOL) textFieldShouldReturn: (UITextField*) theTextField { return [theTextField resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasShown:) name: UIKeyboardDidShowNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasHidden:) name: UIKeyboardDidHideNotification object: nil]; keyboardShown = NO; // 1 [scrollView setContentSize: CGSizeMake( 320, 480)]; // 2 } - (void)keyboardWasShown:(NSNotification*)aNotification { if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Resize the scroll view (which is the root view of the window) CGRect viewFrame = [scrollView frame]; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; // Scroll the active text field into view. CGRect textFieldRect = [activeField frame]; [scrollView scrollRectToVisible:textFieldRect animated:YES]; keyboardShown = YES; } - (void)keyboardWasHidden:(NSNotification*)aNotification { NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Reset the height of the scroll view to its original value CGRect viewFrame = [scrollView frame]; viewFrame.size.height += keyboardSize.height; [scrollView scrollRectToVisible:CGRectMake(0, 0, 1, 1) animated:YES]; scrollView.frame = viewFrame; keyboardShown = NO; } - (void)textFieldDidBeginEditing:(UITextField *)textField { activeField = textField; } - (void)textFieldDidEndEditing:(UITextField *)textField { activeField = nil; } - (IBAction)updateText:(id) sender { NSLog(@"You just entered: %@",self.milemarkerLogDate.text); self.milemarker.logdate = self.milemarkerLogDate.text; self.milemarker.desc = self.milemarkerDesc.text; self.milemarker.odobeg = self.milemarkerOdobeg.text; self.milemarker.odoend = self.milemarkerOdoend.text; self.milemarker.business = self.milemarkerBusiness.text; self.milemarker.personal = self.milemarkerPersonal.text; NSLog(@"Original textfield is set to: %@",self.milemarker.logdate); [self.milemarker updateText]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)dealloc { [super dealloc]; } @end

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  • Very different font sizes across browsers

    - by Yang
    Chrome/WebKit and Firefox have different rendering engines which render fonts differently, in particular with differing dimensions. This isn't too surprising, but what's surprising is the magnitude of some of the differences. I can always tweak individual elements on a page to be more similar, but that's tedious, to say the least. I've been searching for more systematic solutions, but many resources (e.g. SO answers) simply say "use a reset package." While I'm sure this fixes a bunch of other things like padding and spacing, it doesn't seem to make any difference for font dimensions. For instance, if I take the reset package from http://html5reset.org/, I can show pretty big differences (note the layout dimensions shown in the inspectors). [The images below are actually higher res than shown/resized in this answer.] <h1 style="font-size:64px; background-color: #eee;">Article Header</h1> With Helvetica, Chrome is has the shorter height instead. <h1 style="font-size:64px; background-color: #eee; font-family: Helvetica">Article Header</h1> Using a different font, Chrome again renders a much taller font, but additionally the letter spacing goes haywire (probably due to the boldification of the font): <style> @font-face { font-family: "MyriadProRegular"; src: url("fonts/myriadpro-regular-webfont.eot"); src: local("?"), url("fonts/myriadpro-regular-webfont.woff") format("woff"), url("fonts/myriadpro-regular-webfont.ttf") format("truetype"), url("fonts/myriadpro-regular-webfont.svg#webfonteknRmz0m") format("svg"); font-weight: normal; font-style: normal; } @font-face { font-family: "MyriadProLight"; src: url("fonts/myriadpro-light-webfont.eot"); src: local("?"), url("fonts/myriadpro-light-webfont.woff") format("woff"), url("fonts/myriadpro-light-webfont.ttf") format("truetype"), url("fonts/myriadpro-light-webfont.svg#webfont2SBUkD9p") format("svg"); font-weight: normal; font-style: normal; } @font-face { font-family: "MyriadProSemibold"; src: url("fonts/myriadpro-semibold-webfont.eot"); src: local("?"), url("fonts/myriadpro-semibold-webfont.woff") format("woff"), url("fonts/myriadpro-semibold-webfont.ttf") format("truetype"), url("fonts/myriadpro-semibold-webfont.svg#webfontM3ufnW4Z") format("svg"); font-weight: normal; font-style: normal; } </style> ... <h1 style="font-size:64px; background-color: #eee; font-family: Helvetica">Article Header</h1> I've tried a few resets/normalize packages to no avail. I just wanted to confirm here that this is indeed a fact of life (even omitting the more glaring offenders like IE and mobile) and I'm not missing some super-awesome solution to this mess.

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  • add an image in listview

    - by danish
    Hi I would like to add more images in my list view as this code below only displays image 1 and 2 continuously in each row. What I want to do is display a different image for each different row. Here is mycode below; Thanks for any help. I am not good at java please change the code where necessary and I can then refer to it. public class starters extends ListActivity { private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; private Bitmap mIcon1; private Bitmap mIcon2; private Bitmap mIcon3; private Bitmap mIcon4; private Bitmap mIcon5; private Bitmap mIcon6; private Bitmap mIcon7; private Bitmap mIcon8; private Bitmap mIcon9; private Bitmap mIcon10; public EfficientAdapter(Context context) { // Cache the LayoutInflate to avoid asking for a new one each time. mInflater = LayoutInflater.from(context); // Icons bound to the rows. mIcon1 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters1); mIcon2 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters2); mIcon3 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters3); mIcon4 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters4); mIcon5 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters5); mIcon6 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters6); mIcon7 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters7); mIcon8 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters8); mIcon9 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters9); mIcon10 = BitmapFactory.decodeResource(context.getResources(), R.drawable.starters10); } public int getCount() { return DATA.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { // A ViewHolder keeps references to children views to avoid unneccessary calls // to findViewById() on each row. ViewHolder holder; // When convertView is not null, we can reuse it directly, there is no need // to reinflate it. We only inflate a new View when the convertView supplied // by ListView is null. if (convertView == null) { convertView = mInflater.inflate(R.layout.starters, null); // Creates a ViewHolder and store references to the two children views // we want to bind data to. holder = new ViewHolder(); holder.text = (TextView) convertView.findViewById(R.id.text01); holder.text = (TextView) convertView.findViewById(R.id.secondLine); holder.icon = (ImageView) convertView.findViewById(R.id.icon01); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } // Bind the data efficiently with the holder. holder.text.setText(DATA[position]); holder.icon.setImageBitmap((position & 1) ==1 ? mIcon1 : mIcon2); return convertView; } static class ViewHolder { TextView text; ImageView icon; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setListAdapter(new EfficientAdapter(this)); } private static final String[] DATA = { "Original nachos", "Toasted chicken and cheese quesadillas", "Chicken, lime and coriander nachos", "Spicy bean and cheese quesadillas", "Tuna and corn quesadillas", "Cheesy bean and sweetcorn nachos", "Crispy chicken, avocado and lime salad", "Beef and baby corn tostada", "Spicy mexican rice with chicken and prawns", "Chilli potato boats"}; }

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  • XNA: Best way to load and read a XML file?

    - by Rosarch
    I'm having difficulty doing this seemingly simple task. I want to load XML files with the same ease of loading art assets: content = new ContentManager(Services); content.RootDirectory = "Content"; Texture2d background = content.Load<Texture2D>("images\\ice"); I'm not sure how to do this. This tutorial seems helpful, but how do I get a StorageDevice instance? I do have something working now, but it feels pretty hacky: public IDictionary<string, string> Get(string typeName) { IDictionary<String, String> result = new Dictionary<String, String>(); xmlReader.Read(); // get past the XML declaration string element = null; string text = null; while (xmlReader.Read()) { switch (xmlReader.NodeType) { case XmlNodeType.Element: element = xmlReader.Name; break; case XmlNodeType.Text: text = xmlReader.Value; break; } if (text != null && element != null) { result[element] = text; text = null; element = null; } } return result; } I apply this to the following XML file: <?xml version="1.0" encoding="utf-8" ?> <zombies> <zombie> <health>100</health> <positionX>23</positionX> <positionY>12</positionY> <speed>2</speed> </zombie> </zombies> And it is able to pass this unit test: internal virtual IPersistentState CreateIPersistentState(string fullpath) { IPersistentState target = new ReadWriteXML(File.Open(fullpath, FileMode.Open)); return target; } /// <summary> ///A test for Get with one zombie. ///</summary> //[TestMethod()] public void SimpleGetTest() { string fullPath = "C:\\pathTo\\Data\\SavedZombies.xml"; IPersistentState target = CreateIPersistentState(fullPath); string typeName = "zombie"; IDictionary<string, string> expected = new Dictionary<string, string>(); expected["health"] = "100"; expected["positionX"] = "23"; expected["positionY"] = "12"; expected["speed"] = "2"; IDictionary<string, string> actual = target.Get(typeName); foreach (KeyValuePair<string, string> entry in expected) { Assert.AreEqual(entry.Value, expected[entry.Key]); } } Downsides to the current approach: file loading is done poorly, and matching keys to values seems like it's way more effort than necessary. Also, I suspect this approach would fall apart with more than one entry in the XML. I can't imagine that this is the optimal implementation.

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  • Iphone sdk, How to post data to web server? anybody has example ?

    - by user352385
    Hi, guys, I want to post data to web server, like username and password, on the web server, I used PHP to echo yes or no, I attached all the code. Can anybody help me out, what is wrong with the code. Since it always says incorrect password or username. I tried to test the php code with username and password inside, it is working. So please help me. Thank you. Header file @interface kiksyloginViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *loginButton; } @property (nonatomic, retain) UITextField *usernameField; @property (nonatomic, retain) UITextField *passwordField; @property (nonatomic, retain) UIButton *loginButton; (IBAction) login: (id) sender; @end Implementation file #import "kiksyloginViewController.h" @implementation kiksyloginViewController @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; (IBAction) login: (id) sender { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http://localhost/userlogin.php"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } else { UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Error" message:@"Username or Password Incorrect" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release]; } } (void)didReceiveMemoryWarning { // Releases the view if it doesn’t have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren’t in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end PHP file <?php //$Container = new Container ; $u = $_GET['username']; $pw =$_GET['password']; $check = "select username, password from user where username='$u' and password='$pw'"; function myDbconn() { mysql_connect("localhost", "root","") or die(); mysql_select_db("test") or die (mysql_error()); } myDbconn(); $login = mysql_query($check) or die (mysql_error()); //$run = DB()-select($check); if (mysql_num_rows($login)==1){ //$row = DB()-fetch($run); //$row = DB()-fetch($login); $row = mysql_fetch_assoc($login); echo 'yes'; exit; } else { echo 'No'; exit; } ?

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • jQuery fadeIn and fadeOut buggy on hover of image

    - by user186319
    Hi All, I have four images on a page that on hover, needs to replace the main text with relevant text pertaining to that image. It's working but buggy. If I roll over slowly and roll off slowly, I get the desired effect. When I rollover quickly both div's content show. Here is a thinned out version of what I need to be able to do. <img src="btn-open.gif" class="btn" /> <div class="mainText"> <h1>Main text</h1> <p>Morbi mollis auctor magna, eu sodales mi posuere elementum. Donec lacus lorem, vestibulum sed luctus ac, tincidunt sit amet eros. Nullam tristique lectus lobortis nibh pharetra placerat. Aliquam quis tellus mauris. Quisque eu convallis elit. Sed vitae libero est. Suspendisse laoreet magna magna, vitae malesuada diam. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Fusce eros ipsum, interdum et volutpat sed, commodo aliquam odio. Maecenas auctor condimentum mi. Maecenas ante eros, tristique nec viverra sed, molestie sit amet nulla. Suspendisse vitae turpis ac felis rutrum interdum.</p> </div> <div class="replacementText"> <h1>Replacement text</h1> <p>Nulla ac magna nec quam cursus mollis eget a nulla! Vestibulum quis nibh ipsum, ut vehicula leo. Etiam ac felis suscipit mi semper vehicula. Praesent est mi, suscipit sit amet bibendum at, porta quis elit. Integer lectus est, consequat non sodales ac, pharetra sit amet tellus. Suspendisse porttitor massa a dolor suscipit sed ullamcorper ipsum vehicula. In malesuada augue sit amet ante volutpat euismod. Ut vel felis sed enim placerat ultricies. Aliquam erat volutpat. Vivamus rutrum; ante vitae euismod accumsan, felis odio lacinia magna, eu viverra nisl metus non ligula? In metus nisi, viverra vel scelerisque non, ullamcorper sed arcu? In hac habitasse platea dictumst. Donec laoreet dapibus quam vitae pulvinar. Morbi ut purus nisl. Nulla eu velit ipsum; vel mattis magna. Aenean sodales faucibus dapibus.</p> </div> $(document).ready(function() { $(".btn").hover( function() { $(this).css({ cursor: "pointer" }); $(".mainText").hide(); $(".replacementText").slideDown("slow"); }, function() { $(".replacementText").hide(); $(".mainText").slideDown("slow"); }); });

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  • Image Resizing: Poor jpeg quality and black PNG backgrounds

    - by azz0r
    Hello, I have two issues with my class, basically the quality of the jpeg images is quite poor, but I'm not sure if thats down to my ratio resizing. Ideally I'd like this class to be strict with image sizes and crop into them, but I cant get my head around it. My main issue is that pngs always have a black bg, does anyone have experience with this happening? <?php class OpenSource_ImageResize { function __construct($theFile, $toWhere, $mime, $extension, $newWidth, $newHeight) { if ($mime == NULL) { $mime = getimagesize($theFile); $mime = $mime['mime']; } if ($mime == 'image/jpeg') { $size = getimagesize($theFile); if ($size[0] > $newWidth || $size[1] > $newHeight) { $sourceImage = imagecreatefromjpeg($theFile); } else { return copy($theFile, $toWhere); throw new exception('Could not create jpeg'); return false; } } else if ($mime == 'image/png') { $size = getimagesize($theFile); if ($size[0] > $newWidth || $size[1] > $newHeight) { $sourceImage = imagecreatefrompng($theFile); } else { return copy($theFile, $toWhere); //throw new exception('Could not create png'); return false; } } else if ($mime == 'image/gif') { $size = getimagesize($theFile); if ($size[0] > $newWidth || $size[1] > $newHeight) { $sourceImage = imagecreatefromgif ($theFile); } else { return copy($theFile, $toWhere); //throw new exception('Could not create gif'); return false; } } else { throw new exception('Not a valid mime type'); return false; } $oldX = imageSX($sourceImage); $oldY = imageSY($sourceImage); if ($newWidth == NULL) { $thumbHeight = $newHeight; $thumbWidth = round($newHeight/($oldY/$oldX)); } else if ($oldX > $oldY) { $thumbWidth = $newWidth; $thumbHeight = $oldY * ($newHeight/$oldX); } if ($oldX < $oldY) { $thumbWidth = round($newHeight/($oldY/$oldX)); $thumbHeight = $newHeight; } if ($oldX == $oldY) { $thumbWidth = $newWidth; $thumbHeight = $newHeight; } if (!gd_info()) { $dstImage = ImageCreate($thumbWidth, $thumbHeight); imagecopyresized($dstImage, $sourceImage, 0, 0, 0, 0, $thumbWidth, $thumbHeight, $oldX, $oldY); } else { $dstImage = ImageCreateTrueColor($thumbWidth, $thumbHeight); imagecopyresampled($dstImage, $sourceImage, 0, 0, 0, 0, $thumbWidth, $thumbHeight, $oldX, $oldY); } if ($mime == 'image/png') { $xparent = imagecolorresolvealpha($dstImage, 255,2,240, 0) ; imagecolortransparent($dstImage,$xparent); imagealphablending($dstImage,true); imagepng($dstImage, $toWhere); } else if ($mime == 'image/jpeg') { imagejpeg($dstImage, $toWhere); } else if ($mime == 'image/gif') { imagegif ($dstImage, $toWhere); } imagedestroy($dstImage); imagedestroy($sourceImage); return true; } }

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  • Am I suffering "divitis"? (CSS especialist needed)

    - by janoChen
    I've read lots of articles that condemn the excessive use of divs. I have a feeling that I might be doing that in the following mark up: HTML: <div id="header"> <div class="container"> <div id="banner"> <h1><a href="http://widerdesign.co.nr/">wider design</a></h1> <ul id="lang"> <li><a href="index.php">English</a></li> <li><a href="es/index.php">Español</a></li> <li><a href="tw/index.php">??(??)</a></li> <li><a href="cn/index.php">??(??)</a></li> </ul> </div> <div id="intro"> <div id="tagline"> <h2>Nulla vitae tortor mauris</h2> <p>Pellentesque faucibus est eu tellus varius in susc...</p> </div> <div id="about"> <h2>right</h2> <p>Pellentesque faucibus est eu tellus varius in susc...</p> </div> </div><!-- #intro --> </div><!-- .container --> </div><!-- #header --> CSS: .container { margin: 0 auto; overflow: hidden; width: 960px; } /* header */ #header { background: #EEE; } #header h1 { float: left; } #header h2, #header a, #header p { color: #999; } #header h1 a { background: url(../images/logo.png) no-repeat scroll 0 0; float: left; height: 30px; text-indent: -9999px; width: 500px; } #banner { border-bottom: 1px solid #DDD; padding: 0 0 15px 0; margin: 30px 0 30px 0; overflow: hidden; width: 960px; } #lang { float: right; padding: 9px 0 0 0; } #lang li { float: left; margin: 0 0 0 20px; } #lang li a { font-size: 10px; } /* intro */ #intro { overflow: hidden; padding: 0 0 30px 0; } #tagline { float: left; margin: 0 40px 0 0; width: 540px; /* 560 */ } #tagline h2 { font-size: 24px; } #about { float: right; width: 380px; } Explanation of the use of those divs: header: Defines the background color which expands until the end of the window (lies outside of the div .container). container: centers the content (but not the background). banner: to define the background or border color around ul#lang and h1. intro: same as above but for #tagline and #about (otherwise I have to define say padding or margin for tagline and about individually). Am I overusing divs? Can this be simplified?

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  • How do I return a message if $_GET is null or does not match any database entries?

    - by CT
    I am working on designing an IT Asset database. Here I am working on a page used to view details on a specific asset determined by an asset id. Here I grab $id from $_GET["id"]; When $id is null, the page does not load. When $id does not match any entry within the database, the page loads but no asset table is printed. In both these cases, I would like to display a message like "There is no database entry for that Asset ID" How would this be handled? Thank you. <?php /* * View Asset * */ # include functions script include "functions.php"; $id = $_GET["id"]; ConnectDB(); $type = GetAssetType($id); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="style.css" /> <title>Wagman IT Asset</title> </head> <body> <div id="page"> <div id="header"> <img src="images/logo.png" /> </div> </div> <div id="content"> <div id="container"> <div id="main"> <div id="menu"> <ul> <table width="100%" border="0"> <tr> <td width="15%"></td> <td width="30%%"><li><a href="index.php">Search Assets</a></li></td> <td width="30%"><li><a href="addAsset.php">Add Asset</a></li></td> <td width="25%"></td> </tr> </table> </ul> </div> <div id="text"> <ul> <li> <h1>View Asset</h1> </li> </ul> <br /> <?php switch ($type){ case "Server": $result = QueryServer($id); $ServerArray = GetServerData($result); PrintServerTable($ServerArray); break; case "Desktop"; break; case "Laptop"; break; } ?> </div> </div> </div> <div class="clear"></div> <div id="footer" align="center"> <p>&nbsp;</p> </div> </div> <div id="tagline"> Wagman Construction - Bridging Generations since 1902 </div> </body> </html>

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  • PHP Image resize - Why is the image uploaded but not resized?

    - by Hans
    BACKGROUND I have a script to upload an image. One to keep the original image and one to resize the image. 1. If the image dimensions (width & height) are within max dimensions I use a simple "copy" direct to folder UserPics. 2. If the original dimensions are bigger than max dimensions I want to resize the width and height to be within max. Both of them are uploading the image to the folder, but in case 2, the image will not be resized. QUESTION Is there something wrong with the script? Is there something wrong with the settings? SETTINGS Server: WAMP 2.0 PHP: 5.3.0 PHP.ini: GD2 enabled, Memory=128M (have tried 1000M) Tried imagetypes uploaded: jpg, jpeg, gif, and png (same result for all of them) SCRIPT //Uploaded image $filename = stripslashes($_FILES['file']['name']); //Read filetype $i = strrpos($filename,"."); if (!$i) { return ""; } $l = strlen($filename) - $i; $extension = substr($filename,$i+1,$l); $extension = strtolower($extension); //New picture name = maxid+1 (from database) $query = mysql_query("SELECT MAX(PicId) AS number FROM userpictures"); $row = mysql_fetch_array($query); $imagenumber = $row['number']+1; //New name of image (including path) $image_name=$imagenumber.'.'.$extension; $newname = "UserPics/".$image_name; //Check width and height of uploaded image list($width,$height)=getimagesize($uploadedfile); //Check memory to hold this image (added only as checkup) $imageInfo = getimagesize($uploadedfile); $requiredMemoryMB = ( $imageInfo[0] * $imageInfo[1] * ($imageInfo['bits'] / 8) * $imageInfo['channels'] * 2.5 ) / 1024; echo $requiredMemoryMB."<br>"; //Max dimensions that can be uploaded $maxwidth = 20; $maxheight = 20; // Check if dimensions shall be original if ($width > $maxwidth || $height > $maxheight) { //Make jpeg from uploaded image if ($extension=="jpg" || $extension=="jpeg" || $extension=="pjpeg" ) { $modifiedimage = imagecreatefromjpeg($uploadedfile); } elseif ($extension=="png") { $modifiedimage = imagecreatefrompng($uploadedfile); } elseif ($extension=="gif") { $modifiedimage = imagecreatefromgif($uploadedfile); } //Change dimensions if ($width > $height) { $newwidth = $maxwidth; $newheight = ($height/$width)*$newwidth; } else { $newheight = $maxheight; $newwidth = ($width/$height)*$newheight; } //Create new image with new dimensions $newdim = imagecreatetruecolor($newwidth,$newheight); imagecopyresized($newdim,$modifiedimage,0,0,0,0,$newwidth,$newheight,$width,$height); imagejpeg($modifiedimage,$newname,60); // Remove temp images imagedestroy($modifiedimage); imagedestroy($newdim); } else { // Just add picture to folder without resize (if org dim < max dim) $newwidth = $width; $newheight = $height; $copied = copy($_FILES['file']['tmp_name'], $newname); } //Add image information to the MySQL database mysql_query("SET character_set_connection=utf8", $dbh); mysql_query("INSERT INTO userpictures (PicId, Picext, UserId, Width, Height, Size) VALUES('$imagenumber', '$extension', '$_SESSION[userid]', '$newwidth', '$newheight', $size)")

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  • Amazon Product API: "Your request is missing a required parameter combination" on Blended ItemSearch

    - by Daniel Schaffer
    I'm having some problems trying to do an ItemSearch on the Blended index using the Amazon Product API. According to the documentation, Blended requests cannot specify the MerchantId parameter - and indeed, if I try to include it I get an error telling me so. However, when I don't include it, I get an error telling me that my request is missing a required parameter combination and that a valid combination includes MerchantId... what the hell? Here's the XML response: <Items xmlns="http://webservices.amazon.com/AWSECommerceService/2005-10-05"> <Request> <IsValid>False</IsValid> <ItemSearchRequest> <Availability>Available</Availability> <Condition>All</Condition> <Keywords> home theater pc and other geekery</Keywords> <ResponseGroup>Similarities</ResponseGroup> <ResponseGroup>SalesRank</ResponseGroup> <ResponseGroup>OfferSummary</ResponseGroup> <ResponseGroup>Small</ResponseGroup> <ResponseGroup>Images</ResponseGroup> <SearchIndex>Blended</SearchIndex> </ItemSearchRequest> <Errors> <Error> <Code>AWS.MissingParameterCombination</Code> <Message>Your request is missing a required parameter combination. Required parameter combinations include MerchantId, Availability.</Message> </Error> </Errors> </Request> </Items> The failing requests are being sent as part of batches with other requests that are succeeding. I'm using REST to send my requests, so here's an example of a request: http://ecs.amazonaws.com/onca/xml?AWSAccessKeyId=-------------& ItemSearch.1.Keywords=Mates%20of%20State& ItemSearch.1.MerchantId=Amazon& ItemSearch.1.SearchIndex=DVD& ItemSearch.2.Keywords=teaching%20Lily%20various%20computer%20related%20skills& ItemSearch.2.SearchIndex=Blended& ItemSearch.Shared.Availability=Available& ItemSearch.Shared.Condition=All& ItemSearch.Shared.ResponseGroup=Small%2CSalesRank%2CImages%2COfferSummary%2CSimilarities& Operation=ItemSearch%2CSimilarityLookup& Service=AWSECommerceService& SimilarityLookup.1.ItemId=B000FNNHZ2& SimilarityLookup.2.ItemId=B000EQ5UPU& SimilarityLookup.Shared.Availability=Available& SimilarityLookup.Shared.Condition=All& SimilarityLookup.Shared.MerchantId=Amazon& SimilarityLookup.Shared.ResponseGroup=Small%2CSalesRank%2CImages%2COfferSummary& Timestamp=2010-04-02T17%3A18%3A05Z& Signature=---------------- Any ideas as to what I'm doing wrong?

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  • Spring MVC working with Web Designers

    - by jboyd
    When working with web-designers in a Spring-MVC and JSP environment, are there any tools or helpful patterns to reduce the pain of going back and forth from HTML to JSP and back? Project requirements dictate that views will change often, and it can be difficult to make changes efficiently because of the amount of Java code that leaks into the view layer. Ideally I'd like to remove almost all Java code from the view, but it does not seem like this works with the Spring/JSP philosophy where often the way to remove Java code is to replace that code with tag libraries, which will still have a similar problem. To provide a little clarity to my question I'm going to include some existing code (inherited by me) to show the kinds of problems I'm likely to face when change the look of our views: <%-- Begin looping through results --%> <% List memberList = memberSearchResults.getResults(); for(int i = start - 1; i < memberList.size() && i < end; i++) { Profile profile = (Profile)memberList.get(i); long profileId = profile.getProfileId(); String nickname = profile.getNickname(); String description = profile.getDescription(); Image image = profile.getAvatarImage(); String avatarImageSrc = null; int avatarImageWidthNum = 0; int avatarImageHeightNum = 0; if(null != image) { avatarImageSrc = image.getSrc(); avatarImageWidthNum = image.getWidth(); avatarImageHeightNum = image.getHeight(); } String bgColor = i % 2 == 1 ? "background-color:#FFF" : ""; %> <div style="float:left;clear:both;padding:5px 0 5px 5px;cursor:pointer;<%= bgColor %>" onclick='window.location="profile.sp?profileId=<%= profileId %>"'> <div style="float:right;clear:right;padding-left:10px;width:515px;font-size:10px;color:#7e7e7e"> <h6><%= nickname %></h6> <%= description %> </div> <img style="float:left;clear:left;" alt="Avatar Image" src="<%= null != avatarImageSrc && avatarImageSrc.trim().length() > 0 ? avatarImageSrc : "images/defaultUserImage.png" %>" <%= avatarImageWidthNum < avatarImageHeightNum ? "height='59'" : "width='92'" %> /> </div> <% } // End loop %> Now, ignoring some of the code smells there, it's obvious that if someone wants to change the look of that DIV it would be neccesary to re-place all the Java/JSP code into the new HTML given (the designers don't work in JSP files, they have their own HTML versions of the website). Which is tedious, and prone to errors.

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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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  • Approaching this case with ABDPDF

    - by Younes
    We have ABCPDF 8 available to work with for this case. We need to rebuild an existing PDF with markup and texts in it with text that comes from a CMS. What we basicly want to do is use an existing PDF and replace blocks of text and images with the ones our content editors specify in Sitecore. I have been looking at the documentation of ABCPDF but it's kind of overwelming at this point, cause it's the first time I'm trying to do anything with dynamically building a PDF. I found that it's possible to read text from an existing PDF document using the .GetText(""); method. This Method will accept 4 parameters and I've tried the SVG one (returns xml). When I load the xml in an XmlDocument I find that alot of textblocks which I assumed to be one block of text is split up in different parts. For example: <text xml:space="preserve" x="215.4312" y="48.9478" font-size="9" font-family="Arial-BoldMT" fill="rgb(237, 106, 0)" textLength="94.032" transform="translate(215.4312, 48.9478) translate(-215.4312, -48.9478)">wijkverpleegkundige?</text> <text xml:space="preserve" x="215.4312" y="61.9438" font-size="9" font-family="ArialMT" textLength="5.652" transform="translate(215.4312, 61.9438) translate(-215.4312, -61.9438)">&#8226;&#9;</text> <text xml:space="preserve" x="223.9362" y="61.9438" font-size="9" font-family="ArialMT" textLength="49.509" transform="translate(223.9362, 61.9438) translate(-223.9362, -61.9438)">Lichamelijke</text> <text xml:space="preserve" x="273.4452" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(273.4452, 61.9438) translate(-273.4452, -61.9438)">&#9;</text> <text xml:space="preserve" x="275.9472" y="61.9438" font-size="9" font-family="ArialMT" textLength="32.013" transform="translate(275.9472, 61.9438) translate(-275.9472, -61.9438)">controle</text> <text xml:space="preserve" x="307.9602" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(307.9602, 61.9438) translate(-307.9602, -61.9438)">&#9;</text> <text xml:space="preserve" x="310.4622" y="61.9438" font-size="9" font-family="ArialMT" textLength="10.008" transform="translate(310.4622, 61.9438) translate(-310.4622, -61.9438)">op</text> <text xml:space="preserve" x="320.4702" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(320.4702, 61.9438) translate(-320.4702, -61.9438)">&#9;</text> <text xml:space="preserve" x="322.9722" y="61.9438" font-size="9" font-family="ArialMT" textLength="42.021" transform="translate(322.9722, 61.9438) translate(-322.9722, -61.9438)">bloeddruk,</text> <text xml:space="preserve" x="364.9932" y="61.9438" font-size="9" font-family="ArialMT" textLength="2.502" transform="translate(364.9932, 61.9438) translate(-364.9932, -61.9438)">&#9;</text> <text xml:space="preserve" x="223.9362" y="74.9398" font-size="9" font-family="ArialMT" transform="translate(223.9362, 74.9398) translate(-223.9362, -74.9398)" My first idea was to get all blocks of text and just replace them with my own text that comes from the CMS, but this doesn't seem to be the way to go. I'm now completely lost and don't know how to approach this issue. Is there any way to get the following XML to be accessible in objects in ABCPDF or am I doing things wrong? What will be the best approach on making this happen?

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  • Custom Template and Layered Navigation

    - by russjman
    I created a custom template for the category view that displays all subcategories for current category. When i set the current category as is_anchor = yes in the admin, the layered navigation filters show up in the side bar. The Sub categories is one of the filters are there as well, but when i click on one them the page still displays all subcategories. I would like to some how test for active filters in my custom template, which i assume there has to be a way to get this info from Magento. Below is my custom code. $_filters is how i am trying to access these filters, but it gives me nothing. Am i invoking this incorrectly, from the wrong place, in the wrong context? <?php $_helper = $this->helper('catalog/output'); $_filters = $this->getActiveFilters(); echo $_filters; if (!Mage::registry('current_category')) return ?> <?php $_categories=$this->getCurrentChildCategories() ?> <?php $_count = is_array($_categories)?count($_categories):$_categories->count(); ?> <?php if($_count): ?> <?php foreach ($_categories as $_category): ?> <?php if($_category->getIsActive()): ?> <?php $cur_category=Mage::getModel('catalog/category')->load($_category->getId()); $layer = Mage::getSingleton('catalog/layer'); $layer->setCurrentCategory($cur_category); $_imgHtml = ''; if ($_imgUrl = $this->getCurrentCategory()->getImageUrl()) { $_imgHtml = '<img src="'.$_imgUrl.'" alt="'.$this->htmlEscape($_category->getName()).'" title="'.$this->htmlEscape($_category->getName()).'" class="category-image" />'; $_imgHtml = $_helper->categoryAttribute($_category, $_imgHtml, 'image'); } echo $_category->getImageUrl(); ?> <div class="category-image-box"> <div class="category-description clearfix" > <div class="category-description-textbox" > <h2><span><?php echo $this->htmlEscape($_category->getName()) ?></span></h2> <p><?php echo $this->getCurrentCategory()->getDescription() ?></p> </div> <a href="<?php echo $this->getCategoryUrl($_category) ?>" class="collection-link<?php if ($this->isCategoryActive($_category)): ?> active<?php endif ?>" >See Entire Collection</a> <a href="<?php echo $this->getCategoryUrl($_category) ?>"><?php if($_imgUrl): ?><?php echo $_imgHtml ?><?php else: ?><img src="/store/skin/frontend/default/patio_theme/images/category-photo.jpg" class="category-image" alt="collection" /><?php endif; ?></a> </div> <?php echo '<pre>'.print_r($_category->getData()).'</pre>';?> </div> <?php endif; ?> <?php endforeach ?> <?php endif; ?>

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  • How to stop OpenGL from applying blending to certain content? (see pics)

    - by RexOnRoids
    Supporting Info: I use cocos2d to draw a sprite (graph background) on the screen (z:-1). I then use cocos2d to draw lines/points (z:0) on top of the background -- and make some calls to OpenGL blending functions before the drawing to SMOOTH out the lines. Problem: The problem is that: aside from producing smooth lines/points, calling these OpenGL blending functions seems to "degrade" the underlying sprite (graph background). As you can see from the images below, the "degraded" background seems to be made darker and less sharp in Case 2. So there is a tradeoff: I can either have (Case 1) a nice background and choppy lines/points, or I can have (Case 2) nice smooth lines/points and a degraded background. But obviously I need both. THE QUESTION: How do I set OpenGL so as to only apply the blending to the layer with the Lines/Points in it and thus leave the background alone? The Code: I have included code of the draw() method of the CCLayer for both cases explained above. As you can see, the code producing the difference between Case 1 and Case 2 seems to be 1 or 2 lines involving OpenGL Blending. Case 1 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Commenting out the following two lines induces a problem of making it impossible to have smooth lines/points, but has merit in that it does not degrade the background sprite.*/ //glEnable (GL_BLEND); //glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } } Case 2 -- MainScene.h (CCLayer): -(void)draw{ int lastPointX = 0; int lastPointY = 0; GLfloat colorMAX = 255.0f; GLfloat valR; GLfloat valG; GLfloat valB; if([self.myGraphManager ready]){ valR = (255.0f/colorMAX)*1.0f; valG = (255.0f/colorMAX)*1.0f; valB = (255.0f/colorMAX)*1.0f; NSEnumerator *enumerator = [[self.myGraphManager.currentCanvas graphPoints] objectEnumerator]; GraphPoint* object; while ((object = [enumerator nextObject])) { if(object.filled){ /*Enabling the following two lines gives nice smooth lines/points, but has a problem in that it degrades the background sprite.*/ glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable (GL_LINE_SMOOTH); glLineWidth(1.5f); glColor4f(valR, valG, valB, 1.0); ccDrawLine(ccp(lastPointX, lastPointY), ccp(object.position.x, object.position.y)); lastPointX = object.position.x; lastPointY = object.position.y; glPointSize(3.0f); glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); ccDrawPoint(ccp(lastPointX, lastPointY)); } } } }

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  • How do I get a button to show on mouseover using jQuery?

    - by sharataka
    I am trying to get a button to appear over an image when there is a mouseover event over the image. I have multiple images on the screen that I would like to have the same functionality. I'm having trouble getting this to work as the button is always present. Any advice on how to get it to work? Below is the rendered html and javascript. javascript <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script> <script src="http://code.jquery.com/jquery.min.js" type="text/javascript"></script> <script type = "text/javascript"> $(document).ready(function() { $('.image').mouseover(function(){ $('.munchbutton').show(); }); }); </script> css div.munchbutton{ position: absolute; bottom: 5px; right: 0px; left: 60px; } div.wrapper{ float:left; /* important */ position:relative; /* important(so we can absolutely position the description div */ padding: 5px; } html <!-- wrapper div --> <div class='wrapper'> <!-- image --> <div class="image" style="position: relative; left: 0; top: 0;"> <a href="/partners/Business/CNNMoney" > <img src="/static/CNNMoney.png" style="position: relative; top: 0; left: 0;"/> </a> <!-- partner munchbutton div --> <div class='munchbutton'> <form method='post'><div style='display:none'><input type='hidden' name='csrfmiddlewaretoken' value='7wq8pRYNCDkXUGRv7eU6qI1BU7RKyoT8' /></div> <input type="hidden" name="channel" id="channel" value="CNNMoney" /> <input type='submit' class = 'add' value='Add to plate'/> </form> </div> <!-- end munchbutton div --> </div> <!-- end image div --> </div> <!-- end wrapper div --> <!-- wrapper div --> <div class='wrapper'> <!-- image --> <div class="image" style="position: relative; left: 0; top: 0;"> <a href="/partners/Business/EconomistMagazine" > <img src="/static/EconomistMagazine.png" style="position: relative; top: 0; left: 0;"/> </a> <!-- partner munchbutton div --> <div class='munchbutton'> <form method='post'><div style='display:none'><input type='hidden' name='csrfmiddlewaretoken' value='7wq8pRYNCDkXUGRv7eU6qI1BU7RKyoT8' /></div> <input type="hidden" name="channel" id="channel" value="EconomistMagazine" /> <input type='submit' class = 'add' value='Add to plate'/> </form> </div> <!-- end munchbutton div --> </div> <!-- end image div --> </div> <!-- end wrapper div -->

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  • How to get the selected option value of a drop down box in PHP code

    - by Angeline Aarthi
    I have a dropdown box which lists a set of logos,like flower,butterfly etc. <p class="title1">Logo</p> <select name="logoMenu" class="select" size="7"> <?php foreach($logos as $logo):?> <option id="<?php echo $logo['Subproperty']['id'];?>" value="<?php echo $logo['Subproperty']['values'];?>"><?php echo $logo['Subproperty']['values'];?> </option> <?php endforeach;?> </select> Suppose If I select the logo 'Flower' from the drop down box, I want the flower pic to be displayed in a div.This is the div that I have to display the pictures. <div id="theme_logos" class="float_left spaceleft" style="display:none;"> <?php foreach($defaultLogos as $logo): //if($logo['Subproperty']['values']==clicked option value){?> <img height="50" width="50" src="/FormBuilder/app/webroot/img/themes/<?php echo $logo['Subproperty']['images'];?>" class="float_left user_profile_image user_profile_image" alt="Default50"/> <?php endforeach;?> </div> The problem with this code is that it displaya all the pictures found in the table. Because im My controller code, I give only the property id as that of 'Logo',but do not give which logo. $this->set('defaultLogos',$this->Subproperty->find('all',array('conditions'=>array('Subproperty.property_id'=>1,'Subproperty.values'=>"Flower")))); Here I have hard coded as 'flower' so that I get the flower picture alone.. If I select the logo from the drop down box, how to pass that selected value to the controller code? Or if I get the selected logo name thro' jquery,how to use that value in the if condition inside the for each loop? someone help me out with this.. I'm using CakePHP framework. $("#logoMenu option").click(function(){ selectedLogo=$(this).attr("value"); $('#subproperty_id').val($(this).attr("id")); if(selectedLogo=="Your logo"){ $("#themes_upload").show(); } else{ alert(selectedLogo); $("#themes_upload").hide(); $("#theme_logos").show(); } }); EDIT Now I have tried an ajax post where I pass the selected logo to the same action of the controller. I get the value when I alert the passed value in the success function of the ajax function. I the picture doesn't appear. $("#logoMenu option").click(function(){ selectedLogo=$(this).attr("value"); $('#subproperty_id').val($(this).attr("id")); if(selectedLogo=="Your logo"){ $("#themes_upload").show(); } else{ alert(selectedLogo); $.ajax({ type: "POST", url: "http://localhost/FormBuilder/index.php/themes/themes/", async: false, data: "selectedLogo="+selectedLogo, success: function(msg){ alert( "Data Saved: " + msg); } }); $("#themes_upload").hide(); $("#theme_logos").show(); } }); function themes(){ $this->set('themes',$this->Theme->find('all')); $logo=$this->params['form']['selectedLogo']; echo "logo:".$logo; $this->set('defaultLogos',$this->Subproperty->find('all',array('conditions'=>array('Subproperty.property_id'=>1,'Subproperty.values'=>$logo)))); } But when I trry to display the img in the page,it doesn't appear. Is it because the div show command is after the ajax request?

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  • SurfaceView drawn on top of other elements after coming back from specific activity

    - by spirytus
    I have an activity with video preview displayed via SurfaceView and other views positioned over it. The problem is when user navigates to Settings activity (code below) and comes back then the surfaceview is drawn on top of everything else. This does not happen when user goes to another activity I have, neither when user navigates outside of app eg. to task manager. Now, you see in code below that I have setContentVIew() call wrapped in conditionals so it is not called every time when onStart() is executed. If its not wrapped in if statements then all works fine, but its causing loosing lots of memory (5MB+) each time onStart() is called. I tried various combinations and nothing seems to work so any help would be much appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Toast.makeText(this,"Create ", 2000).show(); // set 32 bit window (draw correctly transparent images) getWindow().getAttributes().format = android.graphics.PixelFormat.RGBA_8888; // set the layout of the screen based on preferences of the user sharedPref = PreferenceManager.getDefaultSharedPreferences(this); } public void onStart() { super.onStart(); String syncConnPref = null; syncConnPref = sharedPref.getString("screensLayouts", "default"); if(syncConnPref.contentEquals("default") && currentlLayout!="default") { setContentView(R.layout.fight_recorder_default); } else if(syncConnPref.contentEquals("simple") && currentlLayout!="simple") { setContentView(R.layout.fight_recorder_simple); } // I I uncomment line below so it will be called every time without conditionals above, it works fine but every time onStart() is called I'm losing 5+ MB memory (memory leak?). The preview however shows under the other elements exactly as I need memory leak makes it unusable after few times though // setContentView(R.layout.fight_recorder_default); if(getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available and fight recording will not be permanently stored",2000).show(); // TODO also in here put some code replacing the background with something nice return; } // now we have camera ready and we need surface to display picture from camera on so // we instantiate CameraPreviw object which is simply surfaceView containing holder object. // holder object is the surface where the image will be drawn onto // this is where camera live cameraPreview will be displayed cameraPreviewLayout = (FrameLayout) findViewById(id.camera_preview); cameraPreview = new CameraPreview(this); // now we add surface view to layout cameraPreviewLayout.removeAllViews(); cameraPreviewLayout.addView(cameraPreview); // get layouts prepared for different elements (views) // this is whole recording screen, as big as screen available recordingScreenLayout=(FrameLayout) findViewById(R.id.recording_screen); // this is used to display sores as they are added, it displays like a path // each score added is a new text view simply and as user undos these are removed one by one allScoresLayout=(LinearLayout) findViewById(R.id.all_scores); // layout prepared for controls like record/stop buttons etc startStopLayout=(RelativeLayout) findViewById(R.id.start_stop_layout); // set up timer so it can be turned on when needed //fightTimer=new FightTimer(this); fightTimer = (FightTimer) findViewById(id.fight_timer); // get views for displaying scores score1=(TextView) findViewById(id.score1); score2=(TextView) findViewById(id.score2); advantages1=(TextView) findViewById(id.advantages1); advantages2=(TextView) findViewById(id.advantages2); penalties1=(TextView) findViewById(id.penalties1); penalties2=(TextView) findViewById(id.penalties2); RelativeLayout welcomeScreen=(RelativeLayout) findViewById(id.welcome_screen); Animation fadeIn = AnimationUtils.loadAnimation(this, R.anim.fade_in); welcomeScreen.startAnimation(fadeIn); Toast.makeText(this,"Start ", 2000).show(); animateViews(); } Settings activity is below, after coming back from this activity surfaceview is drawn on top of other elements. public class SettingsActivity extends PreferenceActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if(MyFirstAppActivity.getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available",2000).show(); return; } addPreferencesFromResource(R.xml.preferences); } }

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  • jQuery tabs error when used with jTemplates

    - by tessa
    I am using jTemplates to format data returned from a json query. I am trying to transform the div with the id "fundingDialogTabs" into jQuery tabs after the template is processed. It renders the tab buttons, but both fragment1 and fragment2 divs are showing at the same time. I get the error "jQuery UI Tabs: Mismatching fragment identifier" when clicking on the fragment2 tab. I tested the jQuery tabs code outside of the template and it works fine. Here is the template (saved in .tpl file). {#template MAIN} <div style="width:500px"> <table border="0" cellpadding="0" cellspacing="0" id="fundingDialogTitle"> <tr> <td class="fundingDialogTitle">Funding Breakout</td> <td style="text-align:right"><img src="../../images/fscaClose.gif" onclick="CloseFundingDialog()" style="cursor:hand; width:25px; height:25px;"></td> </tr> </table> </div> <div style="padding:10px 10px 10px 10px; width:500px"> <div id="fundingDialogTabs"> <ul> <li><a href="#fragment1"><span>Source</span></a></li> <li><a href="#fragment2"><span>Line Item</span></a></li> </ul> <div id="fragment1"> <table border="0" cellpadding="0" cellspacing="0" id="fundingDialog"> <tr> <th>Funding Source</th> <th>Amount</th> </tr> {#foreach $T.d as fundingList} {#include ROW root=$T.fundingList} {#/for} </table> </div> <div id="fragment2"> Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. </div> </div> </div> {#/template MAIN} {#template ROW} <tr> <td>{$T.SourceName}</td> <td>{$T.Amount}</td> </tr> {#/template ROW} Here are the json and processTemplate methods: function GetFundingDialog(id) { $.ajax({ type: "POST", url: "../../WebService/Workplan.asmx/GetFundingList", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(msg) { ApplyTemplate(msg, id); }, error: function(result) { ShowError(result.responseText); } }); } function ApplyTemplate(msg, id) { var fundingDialog = $("div[id='divFundingList']"); if (fundingDialog.length > 0) { fundingDialog.setTemplateURL('../../usercontrols/Workplan/FundingList.tpl'); fundingDialog.processTemplate(msg); fundingDialog[0].style.display = "block"; var src = $("img[id='openFundingList_"+id+"']"); if (src.length > 0) { var srcPosition = findPos(src[0]); fundingDialog[0].style.top = parseInt(srcPosition[1] + 25); } } $("#fundingDialogTabs").tabs(); }

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  • MySQL access classes in PHP

    - by Mike
    I have a connection class for MySQL that looks like this: class MySQLConnect { private $connection; private static $instances = 0; function __construct() { if(MySQLConnect::$instances == 0) { //Connect to MySQL server $this->connection = mysql_connect(MySQLConfig::HOST, MySQLConfig::USER, MySQLConfig::PASS) or die("Error: Unable to connect to the MySQL Server."); MySQLConnect::$instances = 1; } else { $msg = "Close the existing instance of the MySQLConnector class."; die($msg); } } public function singleQuery($query, $databasename) { mysql_select_db(MySQLConfig::DB, $this->connection) or die("Error: Could not select database " . MySQLConfig::DB . " from the server."); $result = mysql_query($query) or die('Query failed.'); return $result; } public function createResultSet($query, $databasename) { $rs = new MySQLResultSet($query, MySQLConfig::DB, $this->connection ) ; return $rs; } public function close() { MySQLConnect::$instances = 0; if(isset($this->connection) ) { mysql_close($this->connection) ; unset($this->connection) ; } } public function __destruct() { $this->close(); } } The MySQLResultSet class looks like this: class MySQLResultSet implements Iterator { private $query; private $databasename; private $connection; private $result; private $currentRow; private $key = 0; private $valid; public function __construct($query, $databasename, $connection) { $this->query = $query; //Select the database $selectedDatabase = mysql_select_db($databasename, $connection) or die("Error: Could not select database " . $this->dbname . " from the server."); $this->result = mysql_query($this->query) or die('Query failed.'); $this->rewind(); } public function getResult() { return $this->result; } // public function getRow() // { // return mysql_fetch_row($this->result); // } public function getNumberRows() { return mysql_num_rows($this->result); } //current() returns the current row public function current() { return $this->currentRow; } //key() returns the current index public function key() { return $this->key; } //next() moves forward one index public function next() { if($this->currentRow = mysql_fetch_array($this->result) ) { $this->valid = true; $this->key++; }else{ $this->valid = false; } } //rewind() moves to the starting index public function rewind() { $this->key = 0; if(mysql_num_rows($this->result) > 0) { if(mysql_data_seek($this->result, 0) ) { $this->valid = true; $this->key = 0; $this->currentRow = mysql_fetch_array($this->result); } } else { $this->valid = false; } } //valid returns 1 if the current position is a valid array index //and 0 if it is not valid public function valid() { return $this->valid; } } The following class is an example of how I am accessing the database: class ImageCount { public function getCount() { $mysqlConnector = new MySQLConnect(); $query = "SELECT * FROM images;"; $resultSet = $mysqlConnector->createResultSet($query, MySQLConfig::DB); $mysqlConnector->close(); return $resultSet->getNumberRows(); } } I use the ImageCount class like this: if(!ImageCount::getCount()) { //Do something } Question: Is this an okay way to access the database? Could anybody recommend an alternative method if it is bad? Thank-you.

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