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  • Offline mode app in a (HTML5) browser possible?

    - by Horace Ho
    Is it possible to build an application inside in browser? An application means: 1 Where there is connection (online mode) between the browser and an remote application server: the application runs in typical web-based mode the application stores necessary data in offline storage, to be used in offline mode (2) the application sync/push data (captured during offline mode) back to the server when it is resumed from offline mode back to online mode 2 Where there is no connection (offline mode) between the browser and an remote application server: the application will still run (javascript?) the application will present data (which is stored offline) to user the application can accept input from user (and store/append in offline storage) Is this possible? If the answer is a yes, is there any (Ruby/Python/PHP) framework being built? Thanks

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  • check external website registration

    - by Arsenal
    Hi, I'm trying to create a PHP based game where you have to do all sorts of simple but un-obvious tasks in order to progress to the next level (eg. refresh browser, press keyboard combination, ...) Kinda like the game "this is the only level" (if anyone has ever heard of it) Now I was thinking: Would it be possible to create a level where they'd have to sign up at a different page in order to progress to the next level? So say for example they need to sign up to goal.com and if they're signed up they proceed to the next level. The page would need to constantly check if the signup process on the other site is completed. Is this even possbible? And if so, any thoughts on how? Thanks!

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  • Animating UIImageView iPhone

    - by Fred Dpn
    Hi, i'm having trouble about animating an Image in a UIImageView. I've created an image view in interface builder and linked it to its iboutlet. Here is my code. @interface Game : UIViewController <UIAccelerometerDelegate>{ IBOutlet UIImageView *diying; } @property (nonatomic, retain) UIImageView *diying; In the viewDidLoad method i've written this code NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"Die1.gif"], [UIImage imageNamed:@"Die2.gif"], [UIImage imageNamed:@"Die3.gif"], [UIImage imageNamed:@"Die4.gif"], nil]; diying.animationImages = imageArray; diying.animationDuration = 1.1; diying.contentMode = UIViewContentModeBottomLeft; [diying startAnimating]; [super viewDidLoad]; which is a adaptation of what i've found here : http://icodeblog.com/2009/07/24/iphone-programming-tutorial-animating-a-game-sprite/ NB : those .gif files are simple images and are not animated. I did the tutorial and it worked fine but i can't figure out why it my adaptation doesn't work !

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  • Help needed in filling a questionnaire for dissertation will only take 5 minutes

    - by Ryan
    I am a Maltese student currently working on my dissertation which focuses on J2ME Wireless SOAP protocol. Since in my country i.e. Malta we don’t have professional mobile developers I had to turn myself to online questionnaires for my research methodology those of you who has done a thesis know what I am talking about ?. Please I anyone who has ever done any mobile development which concerns SOAP or any similar protocol used for web services, could you kindly answer my questionnaire as this is an essential core part of my thesis. Please respond with honesty and at your earliest convince since time is of top priority. Below is the link to the questionnaire: http://www.kwiksurveys.com/online-survey.php?surveyID=KHOHIO_c6f874da Thanks in advance

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  • Why MSSQL keeps throwing me Exceptions?

    - by Augusto Càzares
    I have my project in .NET that uses a db in MSSQL Server,i'm using LINQ , sometimes when the projec throws me an exception (Constraint) in a part of the project this same error keeps showing in other part of the project when i do another thing with the db, like when i do an insertion and i had before an exception on delete the insertion throws me the delete exeption, and it remainds this way until i close and open again the project, my major problem is when this happen in my online project, this error in my project causes me problems in the project i'm testing online (i use the same db). I don't know if this exception is on the memory or something but its have been causing me a lot of headechs.

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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  • Rubygame on OS X shebang problem

    - by Mk12
    I'm playing around with Rubygame. I installed it with the Mac Pack, and now I have the rsdl executable. rsdl game.rb works fine, but when I chmod +x the rb file, add the shebang to rsdl (tried direct path and /usr/bin/env rsdl) and try to execute it (./game.rb), it starts to flicker between the Terminal and rsdl which is trying to open, and eventually gives up and gives a bus error. Anyone know what's causing that? I'm on Snow Leopard (10.6.2) if it makes a difference. Thanks.

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  • How can I navigate through xaml pages with Monogame in a Windows Phone 8 project?

    - by misiMe
    I finished to develop an XNA game, then I created the Monogame project, and tested it on my device. Now I made some other pages such as an "about" page. How can I go to that page considering I have a Monogame project and just an XNA code? In particular inside my game I made a Main Menu where you can click the "about" button and know if someone has clicked: how can I link that event to the "go to about.xaml" function? Inside XNA, update method: if (about_button.IsClicked()) { // Go to about.xaml } I tried: if (about_button.IsClicked()) { ((PhoneApplicationFrame)Application.Current.RootVisual).Navigate(new Uri("/About.xaml", UriKind.Relative)); } But it throws: System.UnauthorizedAccessException

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  • Ask about the copyright of develop destop application based on web application

    - by Nano HE
    Hi, I googled and found some web online caculators (such as BodyFatCalculator & CaloricCalculator). I plan to develop the desktop Caculators in C#(WPF & .net 3.5). But I would test the online function and build my application module (I think some body properties not suit for asian people, maybe I still need do more research.). But now I must study others web app before my destop app design. Could I develop my app without the web application owner's permission? Thank you.

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  • Why is image_hash empty for some ad_creatives? Is it because it is expired?

    - by Chris Conner
    I ran _"https://graph.facebook.com/act_47121778/adcreatives?access_token=_ and got the following results. Why are some creatives returning empty image hash? { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002716206572", "type": 1, "title": "Grow your fans!", "body": "Fan Page Owners! Grow your fanbase. Create quizzes for your page. Win $100 Weekly. Make money with our revenue share program.", "image_hash": "6ac30e43f21c8580361de92d3288ed68", "link_url": "http://www.facebook.com/quizwriter?sk=app_81434956828", "name": "Grow your fans!", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002716206572", "count_current_adgroups": 1, "id": "6002716206572", "image_url": "http://creative.ak.fbcdn.net/v41818/flyers/109/44/1296329249810543669_1_31eb15ed.jpg" }, { "view_tag": "", "alt_view_tags": [ ], "creative_id": "6002444043572", "type": 1, "title": "Tennis Champs Social Game", "body": "Tennis Champ! Start with 5,000 dollars , beat out other players with your mad tennis skills and become the tennis champ! Socialize!", "image_hash": "", "link_url": "334886511760", "name": "Tennis Champs Social Game", "run_status": 1, "preview_url": "http://www.facebook.com/ads/api/creative_preview.php?cid=6002444043572", "count_current_adgroups": 2, "id": "6002444043572" },

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  • Two loops speeds drawing in a Jframe

    - by noahn567
    I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :). for some reason it wont let me post so i'm going to put in some random code import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class PlayerNames extends JFrame { static int connectionTimer = 0; static int connectionTimer2 = 0; static int reconnect = 0; static int reconnectValue = 1; static int x = 0; static int reconnectWait = connectionTimer + reconnectValue; private static final long serialVersionUID = 1L; public graph gg = new graph(); public graph g = new graph(); private static GameClient socketClient; private GameServer socketServer; public static void main(int width, int height) { PlayerNames tt = new PlayerNames(); // PlayerGraphics t = new PlayerGraphics(); tt.setSize(width, height); if (Game.ServerOwner == 1) { tt.setTitle("Server: " + Game.username); } else { tt.setTitle("Username: " + Game.username); } tt.setVisible(true); tt.getContentPane().add(tt.gg); tt.getContentPane().add(tt.g); tt.setDefaultCloseOperation(EXIT_ON_CLOSE); tt.setResizable(false); }

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  • Java - understanding servlets

    - by Trup
    I am working on a homework project that should implement a board game between 2 clients over an HttpServlet. I have couple of questions: 1) I read that HttpServlets must be stateless, however, for the sake of the game, I have to keep a lot of state(whose turn it is, the state of the board, etc). Do I have to keep this in the clients? Does the HttpServlet indeed have to be stateless, i.e. have no fields that track state? 2) I know that the clients will talk to the servlet via the doGet/doPost methods, but how can the servlet talk to the clients(for example, if player 1 just made a move and sent it to the servlet, the servlet has to tell client 2 what the move was). Thank you Also, if you can point me to a useful, simple example of a similar code online, I would be very grateful

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  • How to Insert a <a> tag link in a Facebook wall

    - by Diogo Hacka
    How can I insert a html link like the 2 posts below with the Facebook iOS SDK? Link to Image! In Train Conductor and "itunes.apple.com" for The Fleas post they use a bit.ly link. I tried to use the html tag <a href="www.mystuff.com">Whatever<\a but it didn't work. NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"My game in iTunes", @"name", @"http://www.mystuff.com", @"link", @"Check out this cool game for iPhone.", @"description", nil]; This code works but that is just a normal post.

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  • low latency data link pc to android

    - by steveh
    can anyone recommend a method for low latency bi-directional com link between my pc app and android slave app. the app i have works now via wifi but the latency is too slow (about 300mS), i'm looking to get it down to 10mS or so. the android is acting like a glorified remote control to the game on the pc. the apk displays a low res image and sends button presses back to the game and the round trip need to be quick i'm thinking the only option beside the network, is to connect a usb cable but i don't see a lot of support for that path and not even sure it would be lower latency than wifi any ideas please?

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  • Moving to OOP hopefully!

    - by Luke
    So I am trying to understand OOP more and use it. The following code was written before i started using OOP. //loop through all the users $game = "$_POST[Game]_teams"; $result = mysql_query("SELECT username FROM `users`") or die(mysql_error()); while( $row=mysql_fetch_assoc($result) ) { $u[] = $row['username']; } I have put the query into my database page like following: function selectAllUsers() { $q = "SELECT username FROM ".TBL_USERS.""; mysql_query($q, $this->connection); } I'm a little confused about how the rest could be different? Would it be? Is it possible for anyone to help me without more code or understanding of my structure?

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  • Visual C++/CLI "An unhandled exception of type 'System.StackOverflowException' occurred in"

    - by JennyWong
    Hi, I have a game I am making, it is giving me this message... "An unhandled exception of type 'System.StackOverflowException' occurred in game.exe" To explain...I have a 2D array with 9 different opening moves and I am getting a random number to use as the array reference to retrieve the details needed for a move... you may get the same move again - but that's illegal. the move may be illegal for other reasons too So to try and fix this, I am calling the function again from within the function. The error occurs very randomly Is this bad practise to call a function from within itself? What would be a better way to randomly row from a 2D array, AND if it isn't accept to get another one.... Or better still, how can I retrieve a random LEGAL move?

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  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

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  • problem in multiple asynchronous calls on webservice method in wpf application

    - by black sensei
    Hello Experts! i'm trying to create an application which connects to internet and consume web services for every of it's operation.As far as i'm concerned i'll like to useasync method which i'm using already to get a collection of Contacts.I've realized that when i'm doing the same for groups (meaning getting groups async) i'm having errors in the calls , but when using normal call there ins't.So i did some research online and find that a lot of people has the same problem. Some of them are asked to use WCF (for which i don't know jack).I'll like to know if there is another way to overcome this. if not can somebody point me to reliable resource online and help me get through it? thanks for reading and helping

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  • Creating Ruby applications for Windows.

    - by Omega
    I want to develop a Windows application. Honestly I care little about cross-platforms for now (but still would be good) I want to use Ruby, since it has quite a simple syntax and is so.. well, simple and easy to learn. My application is like a "game level creator", where you can design your own level and then run it with another application which is a "game level player" by reading the project file created by the creator app. You get the idea. Now, I got a new PC and is completely clean. Absolutely no trace of my old Ruby experiments and fails. First of all, I will need to choose a GUI platform for my Ruby application! Can you recommend me one? I have heard of Shoes and Tk, but want to know what you think.

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  • ClickOnce related

    - by Nair
    After publishing a WPF application to a central location using ClickOnce, I am getting following exception when user tries to access the application. There are other applications, which works fine for them and issue is only when they access a particular application. I can't workout why this hence the exception doesn't seems to be very helpful. Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: KG0SYKVDCXEI452K403RIQ4BNPUF3BQA Problem Signature 02: 1.0.0.0 Problem Signature 03: 528094d2 Problem Signature 04: System.Data Problem Signature 05: 4.0.0.0 Problem Signature 06: 4dd23ac7 Problem Signature 07: 24da Problem Signature 08: 2c Problem Signature 09: System.Windows.Markup.XamlParse OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt

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  • The framerate of one movieclip slowly declines over time. What could cause this? [Flash CS3]

    - by Miles
    I'm creating a flash rhythm game. I have a looping (at a certain frame I have a gotoAndPlay) movieclip that represents the notes that scroll by, which plays for about three minutes. As the level progresses, the movieclip's framerate begins to lag and stutter. I have no idea how this could occur. It is also worth mentioning that the notes are represented by text, if that makes any difference. As far as posting my code goes, I think it would be far too convoluted to be worth your time. And I think it could be a simple problem. I just don't understand how the framerate of this movieclip could drop independent of the rest of the game.

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