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  • The framerate of one movieclip slowly declines over time. What could cause this? [Flash CS3]

    - by Miles
    I'm creating a flash rhythm game. I have a looping (at a certain frame I have a gotoAndPlay) movieclip that represents the notes that scroll by, which plays for about three minutes. As the level progresses, the movieclip's framerate begins to lag and stutter. I have no idea how this could occur. It is also worth mentioning that the notes are represented by text, if that makes any difference. As far as posting my code goes, I think it would be far too convoluted to be worth your time. And I think it could be a simple problem. I just don't understand how the framerate of this movieclip could drop independent of the rest of the game.

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  • jquery - deciding whether a user is "away"

    - by Phil Jackson
    hi, im doing a little test to check whether the user is "away" (unactive) or not; function away_status(){ $("#away_stat_update").everyTime(1000, function(i) { var number = Number($(this).html()); if( number == 20 ) { // set user as away alert( "user away" ); } if( number > 20 ) { $("*").mousemove(function(e){ $("#away_stat_update").html(0); var number = Number(0); // reset user to being online alert( "user back online" ); }); } $("#away_stat_update").html( number + 1 ); }); $("*").mousemove(function(e){ $("#away_stat_update").html(0); }); } away_status(); the only problem is that when the number is greater than 20 and the mouse is moved it keeps alerting "user back on line" instead of doing it just once. The number is resetting by the way.

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  • Android Canvas.DrawBitmap without blurring/AntiAliasing?

    - by Sh33p
    I'm trying to make an android game using sprites, (or very pixelated characters, backgrounds etc.). I draw them on the canvas like so... matrix.preScale(xrat,yrat); canvas.drawBitmap(img, matrix, null); Where img is the Bitmap and the xrat and yrat are the scales. My problem is that when I test, the Bitmap is blurry or anti-aliased, is there a way to prevent this? The rigid-blocky art style of the game will be ruined if the blocks are blurry. Any (ANY) help appreciated!

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  • Beginner, learning as I go - how to get C#/SQLite db set up and ready for testing?

    - by ChrisC
    I've messed with Access a little bit in the past, had one class on OO theory, and one class on console c++ apps. Now, as a hobby project, I'm undertaking to write an actual app, which will be a database app using System.Data.SQLite and C#. I have the db's table structure planned. I have System.Data.SQLite installed and connected to VS Pro. I entered my tables and columns in VS, but that's where I'm stuck. I really don't know how to finish the db set up so I can start creating queries and testing the db structure. Can someone give me guidance to online resources that will help me learn how to get the db properly set up so I can proceed with testing it? I'm hoping for online resources specific to beginners using C# and System.Data.SQLite, but I'll use the closest I can get. Thanks.

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  • Bitmap size exceeds VM budget after second load

    - by jonny
    This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help. Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really. Thanks.

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  • [Python/Tkinter] Grid within a frame?

    - by Sam
    Is it possible to place a grid of buttons in Tkinter inside another frame? I'm wanting to create a tic-tac-toe like game and want to use the grid feature to put gamesquares (that will be buttons). However, I'd like to have other stuff in the GUI other than just the game board so it's not ideal to just have everything in the one grid. To illustrate: O | X | X | ---------- | O | O | X | Player 2 wins! ---------- | X | O | X | The tic tac toe board is in a grid that is made up of all buttons and the 'player 2 wins' is a label inside a frame. This is an oversimplification of what I'm trying to do so bear with me, for the way I've designed the program so far (the board is dynamically created) a grid makes the most sense.

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  • parser error in asp.net?

    - by Surya sasidhar
    hi, i developed a web application it is working fine in local server. when i uploaded the site in online when i click on some of the buttons i am getting this error. I am using master page, but i am not place the scriptmanager in master page,i place the scriptmanager tag in every page. It is working fine in local server but it is giving error in online. please can u help me. Thank you Parser Error Description: An error occurred during the parsing of a resource required to service this request. Please review the following specific parse error details and modify your source file appropriately. Parser Error Message: Unknown server tag 'asp:ScriptManager'. Source Error: Line 9: <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" runat="Server"> Line 10: Line 11: <asp:ScriptManager ID="ScriptManager1" runat="server"> Line 12: </asp:ScriptManager> Line 13: <asp:UpdatePanel id="UpdatePanel2" runat="server" UpdateMode="Conditional">

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  • white-label collaborative open-source development (e.g. github/sourceforge/google-code in a box) ?

    - by Justin Grant
    Does anyone have a recommendation for an open-source or paid (either packaged or SaaS) solution for integrating collaborative development features into your own website? Here's more details: We currently host an online plugin gallery for our product. Users can upload and download plugins. But users can't easily collaborate on a plugin's development, can't easily report and track bugs on a plugin, can't easily track a plugin's versions or roadmap, etc. Of course, contributors can host their plugin development on github, sourceforge, google code, codeplex, etc. But keeping users on our website has some advantages. For example: We can use single-sign-on to avoid yet another username/password required we can integrate end-user issue tracking into our existing online issue-tracking systems we can get integrated analytics so we can better meet the needs of top contributors as well as downloaders We can easily reward reputation points to committers just like we do for people who answer lots of questions Anyone know a good solution for white-label sites for open-source project developer collaboration?

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  • How to calculate the touch location with convertToWorldSpace?

    - by Paul
    i would like to convert the touch location as a world coordinate in my tile game. With this code, i clicked on the right of the screen (so that my character walks in the tiled game, and the background goes slowly to the left) : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL: location]; CGPoint test = [self convertToWorldSpace:location]; CCLOG(@"test : %.2g", test.x); The test log gives me : 50, 72, 1e+02, 2.6e+02, 4.2e+02, (and then goes down) 3.2e+02, 9.5, -1.9e+02, etc. Does anyone know why? I would like to calculate the "real" coordinate of the touch, so that i know when the character has to keep going (click on the right of its actual position) or if he has to turn and go backwards. (click on the left of its actual position) Thanks for your help

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  • How to go about with real GUI development with Java Swing and MVC.

    - by Myth17
    I am creating a Blackjack Card game emulator. I am a SCJP,familiar with Core Java concepts. I have a very basic understanding of Java swings and awt. Already finished writing the basic game logic,a CLI logic. My design includes several classes like, Dealer,Player,Table,Card,Casino and some others.. Enums for Cards and suite. I have read about MVC as a theoretical concept, familiar with the name 'design patters'(no understanding whatsoever as to how they are implemented) Everywhere I am suggested to learn while writing some real code.So I started off with this... I am stuck now, how should I go about writing code for my project?? Writing the GUI code and organising it within the already existent code.

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  • Structs inside #define in C++

    - by Adam Smith
    Being pretty new to C++, I don't quite understand some instructions I encounter such as: #ifndef BOT_H_ #define BOT_H_ #include "State.h" /* This struct represents your bot in the game of Ants */ struct Bot { State state; Bot(); void playGame(); //plays a single game of Ants void makeMoves(); //makes moves for a single turn void endTurn(); //indicates to the engine that it has made its moves }; #endif //BOT_H_ What I don't understand is the "#ifndef BOT_H_" and the "#define -- #endif" From what I gather, it defines a constant BOT_H_ if it's not already defined when the precompiler looks at it. I don't actually get how the struct inside it is a constant and how it is going to let me access the functions inside it. I also don't see why we're doing it this way? I used C++ a while back and I wasn't using .h files, so it might be something easy I'm missing.

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  • Linux, C++ audio capturing (just microphone) library

    - by TheOm3ga
    I'm developing a musical game, it's like a singstar but instead of singing, you have to play the recorder. It's called oFlute, and it's still in early development stage. In the game, I capture the microphone input, then run a simple FFT analysis and compare the results to typical recorder's frequencies, thus getting the played note. At the beginning, the audio library I was using was RtAudio, but I don't remember why I switched to PortAudio, which is what I'm currently using. The problem is that, from time to time, either it crashes randomly or stops capturing, like if there were no sound coming from the microphone. My question is, what's the best option to capture microphone input on Linux? I just need to open, read, and close a flow of bytes from the microphone. I've been reading this guide, and (un)surprisingly it says: I don't think that PortAudio is very good API for Unix-like operating systems. So, what do you recommend me?

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  • What are good Opensource Billing Solution with Customer Portal?

    - by krunaloverflow
    I'm looking for an Online Billing Solution along with a Customer Portal in open source space so that I can customize it the way as required in future. My requires are: Flat & Subscription(Periodical) based Billing (orders/invoices) Able to set products/services, its prices add customers or customers can register themselves from client end (a web page) and mange their profile themselves from customer portal, pay online, order products, check invoices, cancel order / subscription, etc. An interface (web service or API) that would provide a mechanism to check when customer recieves service, his current status and then allow them access to the services (similar to subscription membership website ) Please provide me with the options I should consider.

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  • php second countdown

    - by jesop
    in my php page i have: <?php setcookie("game", "GOW2", time()+3); echo $_COOKIE["game"]."</br>"; echo "<a href=\"/mypro/mypro2.php/\">Refresh</a></br>"; ?> now i want at page load or when user clicks on 'Refresh' the following functionality the timer should get reset and get displayed (as a countdown) and this countdown goes till it reaches 0 and stops. is this can be done??

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • OpenGL and layouts

    - by Hnefi
    I'm using OpenGL to render a game view in my android application. The game is turn based and I wish to add some buttons to the interface. I'd prefer to use standard Android widgets, structured in an XML-generated layout (or, if I have to, a hardcoded layout) and put the OpenGL view in its own window as part of that layout. So in regards to this, I have 3 questions: 1: Is such a thing possible? I've done a few half-hearted tries, but have had no luck so far. 2: Is such a thing advisable? Does it carry a significant performance penalty, for example, over using OpenGL-based homebrew widgetry? 3: Is it possible to pass particular arguments to instances created in XML layouts? For example, my current OpenGL view has three arguments in its constructor; is it somehow possible for me to invoke that particular constructor with particular parameters when it's part of a layout?

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • Rails test across multiple environments

    - by DSimon
    Is there some way to change Rails environments mid-way through a test? Or, alternately, what would be the right way to set up a test suite that can start up Rails in one environment, run the first half of my test in it, then restart Rails in another environment to finish the test? The two environments have separate databases. Some necessary context: I'm writing a Rails plugin that allows multiple installations of a Rails app to communicate with each other with user assistance, so that a user without Internet access can still use the app. They'll run a local version of an app, and upload their work to the online app by saving a file to a thumbdrive and taking it to an Internet cafe. The plugin adds two special environments to Rails: "offline-production" and "offline-test". I want to write functional tests that involve both the "test" and "offline-test" environments, to represent the main online version of the app and the local offline version of the app respectively.

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  • Free sounds for iPhone games.

    - by Roger Gilbrat
    I'm looking for a good source for sound effects for my iPhone game. I like SoundSnap, but they charge you for every sound you download, not just the ones you end up using. Sound design in games can be a very iterative process and I don't want to pay for 10 sounds I never use before finding the right one. freesound.org is another really good site, but they are all CC licensed and can't be used in commercial games. It's unclear if a free iPhone App is considered commercial (or if my final game will be free). Googling for this returns a huge number of pay sites with horrible web pages. I don't mind paying for sounds, but I want to pay for what I use. Any good personal recommendations?

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • How to design parts of the application in XAML and how to reusing it then?

    - by MartyIX
    I'm working on a main window in my application and I would like to design parts of my window separately in Visual Studio designer. Main window Game desk (actually more of them and therefore it would be nice to design the game desk, mark it as a resource and then just via simple code (something like creating a new object and setting DataContext) create it. Console And so on Is it possible in VS to do this thing? I just need to know what to look for if it is possible. I don't need a whole solution. Thank you for suggestions!

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  • Using images in QListWidget, is this possible?

    - by Neko
    Hi, again. :) As with the last few times I posted here, I have a question about QT, which I am using to create a chat messenger client. To display the list of online users, I'm using a QListWidget, as created like this: listWidget = new QListWidget(horizontalLayoutWidget); listWidget->setObjectName("userList"); QSizePolicy sizePolicy1(QSizePolicy::Preferred, QSizePolicy::Expanding); sizePolicy1.setHorizontalStretch(0); sizePolicy1.setVerticalStretch(0); sizePolicy1.setHeightForWidth(listWidget->sizePolicy().hasHeightForWidth()); listWidget->setSizePolicy(sizePolicy1); listWidget->setMinimumSize(QSize(30, 0)); listWidget->setMaximumSize(QSize(150, 16777215)); listWidget->setBaseSize(QSize(100, 0)); listWidget->setContextMenuPolicy(Qt::CustomContextMenu); Users are shown by constantly refreshing the list, like this: (Note: There are different channels, with different userlists, so refreshing it is the most efficient thing to do, as far as I know.) void FMessenger::refreshUserlist() { if (currentPanel == 0) return; listWidget = this->findChild<QListWidget *>(QString("userList")); listWidget->clear(); QList<FCharacter*> charList = currentPanel->charList(); QListWidgetItem* charitem = 0; FCharacter* character; foreach(character, charList) { charitem = new QListWidgetItem(character->name()); // charitem->setIcon(QIcon(":/Images/status.png")); listWidget->addItem(charitem); } } This has always worked perfectly. The line that I commented out is the one I have problems with: my current goal is to be able to display a user's online status with an image, which represents whether they are busy, away, available, etc. Using setIcon() does absolutely nothing though, apparently; the items still show up as they used to, without icons. I'm aware that this is probably not the way this function needs to be used, but I have found little documentation about it online, and absolutely no useful examples of implementations. My question is, can anybody help me with fixing this problem? Any help would be appreciated terrifically, like always!

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