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  • Node.js vs PHP processing speed

    - by Cody Craven
    I've been looking into node.js recently and wanted to see a true comparison of processing speed for PHP vs Node.js. In most of the comparisons I had seen, Node trounced Apache/PHP set ups handily. However all of the tests were small 'hello worlds' that would not accurately reflect any webpage's markup. So I decided to create a basic HTML page with 10,000 hello world paragraph elements. In these tests Node with Cluster was beaten to a pulp by PHP on Nginx utilizing PHP-FPM. So I'm curious if I am misusing Node somehow or if Node is really just this bad at processing power. Note that my results were equivalent outputting "Hello world\n" with text/plain as the HTML, but I only included the HTML as it's closer to the use case I was investigating. My testing box: Core i7-2600 Intel CPU (has 8 threads with 4 cores) 8GB DDR3 RAM Fedora 16 64bit Node.js v0.6.13 Nginx v1.0.13 PHP v5.3.10 (with PHP-FPM) My test scripts: Node.js script var cluster = require('cluster'); var http = require('http'); var numCPUs = require('os').cpus().length; if (cluster.isMaster) { // Fork workers. for (var i = 0; i < numCPUs; i++) { cluster.fork(); } cluster.on('death', function (worker) { console.log('worker ' + worker.pid + ' died'); }); } else { // Worker processes have an HTTP server. http.Server(function (req, res) { res.writeHead(200, {'Content-Type': 'text/html'}); res.write('<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n'); for (var i = 0; i < 10000; i++) { res.write('<p>Hello world</p>\n'); } res.end('</body>\n</html>'); }).listen(80); } This script is adapted from Node.js' documentation at http://nodejs.org/docs/latest/api/cluster.html PHP script <?php echo "<html>\n<head>\n<title>Speed test</title>\n</head>\n<body>\n"; for ($i = 0; $i < 10000; $i++) { echo "<p>Hello world</p>\n"; } echo "</body>\n</html>"; My results Node.js $ ab -n 500 -c 20 http://speedtest.dev/ This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: Server Hostname: speedtest.dev Server Port: 80 Document Path: / Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 14.603 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95066500 bytes HTML transferred: 95035000 bytes Requests per second: 34.24 [#/sec] (mean) Time per request: 584.123 [ms] (mean) Time per request: 29.206 [ms] (mean, across all concurrent requests) Transfer rate: 6357.45 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 2 Processing: 94 547 405.4 424 2516 Waiting: 0 331 399.3 216 2284 Total: 95 547 405.4 424 2516 Percentage of the requests served within a certain time (ms) 50% 424 66% 607 75% 733 80% 813 90% 1084 95% 1325 98% 1843 99% 2062 100% 2516 (longest request) PHP/Nginx $ ab -n 500 -c 20 http://speedtest.dev/test.php This is ApacheBench, Version 2.3 <$Revision: 655654 $> Copyright 1996 Adam Twiss, Zeus Technology Ltd, http://www.zeustech.net/ Licensed to The Apache Software Foundation, http://www.apache.org/ Benchmarking speedtest.dev (be patient) Completed 100 requests Completed 200 requests Completed 300 requests Completed 400 requests Completed 500 requests Finished 500 requests Server Software: nginx/1.0.13 Server Hostname: speedtest.dev Server Port: 80 Document Path: /test.php Document Length: 190070 bytes Concurrency Level: 20 Time taken for tests: 0.130 seconds Complete requests: 500 Failed requests: 0 Write errors: 0 Total transferred: 95109000 bytes HTML transferred: 95035000 bytes Requests per second: 3849.11 [#/sec] (mean) Time per request: 5.196 [ms] (mean) Time per request: 0.260 [ms] (mean, across all concurrent requests) Transfer rate: 715010.65 [Kbytes/sec] received Connection Times (ms) min mean[+/-sd] median max Connect: 0 0 0.2 0 1 Processing: 3 5 0.7 5 7 Waiting: 1 4 0.7 4 7 Total: 3 5 0.7 5 7 Percentage of the requests served within a certain time (ms) 50% 5 66% 5 75% 5 80% 6 90% 6 95% 6 98% 6 99% 6 100% 7 (longest request) Additional details Again what I'm looking for is to find out if I'm doing something wrong with Node.js or if it is really just that slow compared to PHP on Nginx with FPM. I certainly think Node has a real niche that it could fit well, however with these test results (which I really hope I made a mistake with - as I like the idea of Node) lead me to believe that it is a horrible choice for even a modest processing load when compared to PHP (let alone JVM or various other fast solutions). As a final note, I also tried running an Apache Bench test against node with $ ab -n 20 -c 20 http://speedtest.dev/ and consistently received a total test time of greater than 0.900 seconds.

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  • ASP.NET with jQueryUI: text box value is getting as null in Button click event

    - by Shyju
    I have an ASP.NET page where I have a button When a user clicks on the button,I will check whether the user has logged in or not.If not logged in I will show a modal popup to login (using jQueryUI). I have placed one textbox(txtPassword) and one button(btnLogin) control in the Div which will be shown by the jQueryDialog.But in btnLogin's Click event, I am not able to read the Text value entered in the textbox txtPassword The below is my code <form id="form1" runat="server"> <div> <br /> <asp:TextBox ID="txtModelId" runat="server" Text=""></asp:TextBox><br /> <asp:Button ID="btnGo" runat="server" Text="Go" OnClick="btnGo_Click" /> <br /> <asp:Label ID="lblUserMsg" runat="server" Text="Label"></asp:Label></div> <div id="divContentHolder"> <div class="demo"> <div id="dialog" title="Login with your TradeIn Account"> <p id="validateTips">Enter your EmailId & password</p> <fieldset> <label for="email">Email</label> <asp:TextBox ID="txtEmail" CssClass="text ui-widget-content ui-corner-all" runat="server" ></asp:TextBox> <label for="password"> <asp:TextBox ID="TextBox1" runat="server" Text="sample"></asp:TextBox>Password</label> <asp:TextBox ID="txtPassword" CssClass="text ui-widget-content ui-corner-all" runat="server" ></asp:TextBox> <asp:Button ID="btnLogin" runat="server" Text="Login" OnClick="btnLogin_Click" UseSubmitBehavior="false"/> </fieldset> </div><!--dialog--> </div><!--demo--> </div><!--divContentHolder--> </form> Server side Code protected void btnGo_Click(object sender, EventArgs e) { CheckUserLoggedIn(); } private void CheckUserLoggedIn() { if (Session["username"] != null) { Response.Write("Logged in user"); ClientScript.RegisterHiddenField("isAuthenticated", "true"); } else { ClientScript.RegisterHiddenField("isAuthenticated", "false"); } } protected void btnLogin_Click(object sender, EventArgs e) { string txtSample= TextBox1.Text; // this is showing the value 'sample' string txtPass= txtPassword.Text; // this is showing null if (txtPass == "shyju") { Session["username"] = txtPassword.Text; Response.Redirect("TestingModal.aspx"); } } My java script code to render the dialog $(function() { var name = $("#name"), email = $("#email"), password = $("#password"), allFields = $([]).add(name).add(email).add(password), tips = $("#validateTips"); function updateTips(t) { tips.text(t).effect("highlight",{},1500); } function checkLength(o,n,min,max) { if ( o.val().length > max || o.val().length < min ) { o.addClass('ui-state-error'); updateTips("Length of " + n + " must be between "+min+" and "+max+"."); return false; } else { return true; } } function checkRegexp(o,regexp,n) { if ( !( regexp.test( o.val() ) ) ) { o.addClass('ui-state-error'); updateTips(n); return false; } else { return true; } } $("#dialog").dialog({ bgiframe: true, autoOpen: false, height: 300, modal: true, buttons: { 'Create an account': function() { var bValid = true; allFields.removeClass('ui-state-error'); bValid=true; if (bValid) { /*$('#users tbody').append('<tr>' + '<td>' + name.val() + '</td>' + '<td>' + email.val() + '</td>' + '<td>' + password.val() + '</td>' + '</tr>'); */ alert("Check User Credentials") $(this).dialog('close'); } }, Cancel: function() { $(this).dialog('close'); } }, close: function() { allFields.val('').removeClass('ui-state-error'); } }); $('#create-user').click(function() { $('#dialog').dialog('open'); }) .hover( function(){ $(this).addClass("ui-state-hover"); }, function(){ $(this).removeClass("ui-state-hover"); } ).mousedown(function(){ $(this).addClass("ui-state-active"); }) .mouseup(function(){ $(this).removeClass("ui-state-active"); }); var isAuthenticated = $("#isAuthenticated").val(); if (isAuthenticated && isAuthenticated == "false") { // Display the modal dialog. $("#dialog").dialog("open"); } }); I had hard coded the text properties value of TextBox1 as 'sample' in the HTML part of my ASPX file .In button click event i am getting it.But the other textbox,txtPassword 's Text property is giving me null value Please guide me to go ahead Thanks in advance

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  • regular expression to read the string between <title> and </title>

    - by user262325
    Hello every one I hope to read the contents between and in a html string. I think it should be in objective-c @"<title([\\s\\S]*)</title>" below are the codes that rewrited for regular expression //source of NSStringCategory.h #import <Foundation/Foundation.h> #import <regex.h> @interface NSStringCategory:NSObject { regex_t preg; } -(id)initWithPattern:(NSString *)pattern options:(int)options; -(void)dealloc; -(BOOL)matchesString:(NSString *)string; -(NSString *)matchedSubstringOfString:(NSString *)string; -(NSArray *)capturedSubstringsOfString:(NSString *)string; +(NSStringCategory *)regexWithPattern:(NSString *)pattern options:(int)options; +(NSStringCategory *)regexWithPattern:(NSString *)pattern; +(NSString *)null; +(void)initialize; @end @interface NSString (NSStringCategory) -(BOOL)matchedByPattern:(NSString *)pattern options:(int)options; -(BOOL)matchedByPattern:(NSString *)pattern; -(NSString *)substringMatchedByPattern:(NSString *)pattern options:(int)options; -(NSString *)substringMatchedByPattern:(NSString *)pattern; -(NSArray *)substringsCapturedByPattern:(NSString *)pattern options:(int)options; -(NSArray *)substringsCapturedByPattern:(NSString *)pattern; -(NSString *)escapedPattern; @end and .m file #import "NSStringCategory.h" static NSString *nullstring=nil; @implementation NSStringCategory -(id)initWithPattern:(NSString *)pattern options:(int)options { if(self=[super init]) { int err=regcomp(&preg,[pattern UTF8String],options|REG_EXTENDED); if(err) { char errbuf[256]; regerror(err,&preg,errbuf,sizeof(errbuf)); [NSException raise:@"CSRegexException" format:@"Could not compile regex \"%@\": %s",pattern,errbuf]; } } return self; } -(void)dealloc { regfree(&preg); [super dealloc]; } -(BOOL)matchesString:(NSString *)string { if(regexec(&preg,[string UTF8String],0,NULL,0)==0) return YES; return NO; } -(NSString *)matchedSubstringOfString:(NSString *)string { const char *cstr=[string UTF8String]; regmatch_t match; if(regexec(&preg,cstr,1,&match,0)==0) { return [[[NSString alloc] initWithBytes:cstr+match.rm_so length:match.rm_eo-match.rm_so encoding:NSUTF8StringEncoding] autorelease]; } return nil; } -(NSArray *)capturedSubstringsOfString:(NSString *)string { const char *cstr=[string UTF8String]; int num=preg.re_nsub+1; regmatch_t *matches=calloc(sizeof(regmatch_t),num); if(regexec(&preg,cstr,num,matches,0)==0) { NSMutableArray *array=[NSMutableArray arrayWithCapacity:num]; int i; for(i=0;i<num;i++) { NSString *str; if(matches[i].rm_so==-1&&matches[i].rm_eo==-1) str=nullstring; else str=[[[NSString alloc] initWithBytes:cstr+matches[i].rm_so length:matches[i].rm_eo-matches[i].rm_so encoding:NSUTF8StringEncoding] autorelease]; [array addObject:str]; } free(matches); return [NSArray arrayWithArray:array]; } free(matches); return nil; } +(NSStringCategory *)regexWithPattern:(NSString *)pattern options:(int)options { return [[[NSStringCategory alloc] initWithPattern:pattern options:options] autorelease]; } +(NSStringCategory *)regexWithPattern:(NSString *)pattern { return [[[NSStringCategory alloc] initWithPattern:pattern options:0] autorelease]; } +(NSString *)null { return nullstring; } +(void)initialize { if(!nullstring) nullstring=[[NSString alloc] initWithString:@""]; } @end @implementation NSString (NSStringCategory) -(BOOL)matchedByPattern:(NSString *)pattern options:(int)options { NSStringCategory *re=[NSStringCategory regexWithPattern:pattern options:options|REG_NOSUB]; return [re matchesString:self]; } -(BOOL)matchedByPattern:(NSString *)pattern { return [self matchedByPattern:pattern options:0]; } -(NSString *)substringMatchedByPattern:(NSString *)pattern options:(int)options { NSStringCategory *re=[NSStringCategory regexWithPattern:pattern options:options]; return [re matchedSubstringOfString:self]; } -(NSString *)substringMatchedByPattern:(NSString *)pattern { return [self substringMatchedByPattern:pattern options:0]; } -(NSArray *)substringsCapturedByPattern:(NSString *)pattern options:(int)options { NSStringCategory *re=[NSStringCategory regexWithPattern:pattern options:options]; return [re capturedSubstringsOfString:self]; } -(NSArray *)substringsCapturedByPattern:(NSString *)pattern { return [self substringsCapturedByPattern:pattern options:0]; } -(NSString *)escapedPattern { int len=[self length]; NSMutableString *escaped=[NSMutableString stringWithCapacity:len]; for(int i=0;i<len;i++) { unichar c=[self characterAtIndex:i]; if(c=='^'||c=='.'||c=='['||c=='$'||c=='('||c==')' ||c=='|'||c=='*'||c=='+'||c=='?'||c=='{'||c=='\\') [escaped appendFormat:@"\\%C",c]; else [escaped appendFormat:@"%C",c]; } return [NSString stringWithString:escaped]; } @end I use the codes below to get the string between "" and "" NSStringCategory *a=[[NSStringCategory alloc] initWithPattern:@"<title([\s\S]*)</title>" options:0];// Unfortunately [a matchedSubstringOfString:response]] always returns nil I do not if the regular expression is wrong or any other reason. Welcome any comment Thanks interdev

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  • being able to solve google code jam problem sets

    - by JPro
    This is not a homework question, but rather my intention to know if this is what it takes to learn programming. I keep loggin into TopCoder not to actually participate but to get the basic understand of how the problems are solved. But to my knowledge I don't understand what the problem is and how to translate the problem into an algorithm that can solve it. Just now I happen to look at ACM ICPC 2010 World Finals which is being held in china. The teams were given problem sets and one of them is this: Given at most 100 points on a plan with distinct x-coordinates, find the shortest cycle that passes through each point exactly once, goes from the leftmost point always to the right until it reaches the rightmost point, then goes always to the left until it gets back to the leftmost point. Additionally, two points are given such that the the path from left to right contains the first point, and the path from right to left contains the second point. This seems to be a very simple DP: after processing the last k points, and with the first path ending in point a and the second path ending in point b, what is the smallest total length to achieve that? This is O(n^2) states, transitions in O(n). We deal with the two special points by forcing the first path to contain the first one, and the second path contain the second one. Now I have no idea what I am supposed to solve after reading the problem set. and there's an other one from google code jam: Problem In a big, square room there are two point light sources: one is red and the other is green. There are also n circular pillars. Light travels in straight lines and is absorbed by walls and pillars. The pillars therefore cast shadows: they do not let light through. There are places in the room where no light reaches (black), where only one of the two light sources reaches (red or green), and places where both lights reach (yellow). Compute the total area of each of the four colors in the room. Do not include the area of the pillars. Input * One line containing the number of test cases, T. Each test case contains, in order: * One line containing the coordinates x, y of the red light source. * One line containing the coordinates x, y of the green light source. * One line containing the number of pillars n. * n lines describing the pillars. Each contains 3 numbers x, y, r. The pillar is a disk with the center (x, y) and radius r. The room is the square described by 0 = x, y = 100. Pillars, room walls and light sources are all disjoint, they do not overlap or touch. Output For each test case, output: Case #X: black area red area green area yellow area Is it required that people who program should be should be able to solve these type of problems? I would apprecite if anyone can help me interpret the google code jam problem set as I wish to participate in this years Code Jam to see if I can do anthing or not. Thanks.

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  • Problem with Variable Scoping in Rebol's Object

    - by Rebol Tutorial
    I have modified the rebodex app so that it can be called from rebol's console any time by typing rebodex. To show the title of the app, I need to store it in app-title: system/script/header/title so tha it could be used later in view/new/title dex reform [self/app-title version] That works but as you can see I have named the var name "app-title", but if I use "title" instead, the window caption would show weird stuff (vid code). Why ? REBOL [ Title: "Rebodex" Date: 23-May-2010 Version: 2.1.1 File: %rebodex.r Author: "Carl Sassenrath" Modification: "Rebtut" Purpose: "A simple but useful address book contact database." Email: %carl--rebol--com library: [ level: 'intermediate platform: none type: 'tool domain: [file-handling DB GUI] tested-under: none support: none license: none see-also: none ] ] rebodex.context: context [ app-title: system/script/header/title version: system/script/header/version set 'rebodex func[][ names-path: %names.r ;data file name-list: none fields: [name company title work cell home car fax web email smail notes updat] names: either exists? names-path [load names-path][ [[name "Carl Sassenrath" title "Founder" company "REBOL Technologies" email "%carl--rebol--com" web "http://www.rebol.com"]] ] brws: [ if not empty? web/text [ if not find web/text "http://" [insert web/text "http://"] error? try [browse web/text] ] ] dial: [request [rejoin ["Dial number for " name/text "? (Not implemented.)"] "Dial" "Cancel"]] dex-styles: stylize [ lab: label 60x20 right bold middle font-size 11 btn: button 64x20 font-size 11 edge [size: 1x1] fld: field 200x20 font-size 11 middle edge [size: 1x1] inf: info font-size 11 middle edge [size: 1x1] ari: field wrap font-size 11 edge [size: 1x1] with [flags: [field tabbed]] ] dex-pane1: layout/offset [ origin 0 space 2x0 across styles dex-styles lab "Name" name: fld bold return lab "Title" title: fld return lab "Company" company: fld return lab "Email" email: fld return lab "Web" brws web: fld return lab "Address" smail: ari 200x72 return lab "Updated" updat: inf 200x20 return ] 0x0 updat/flags: none dex-pane2: layout/offset [ origin 0 space 2x0 across styles dex-styles lab "Work #" dial work: fld 140 return lab "Home #" dial home: fld 140 return lab "Cell #" dial cell: fld 140 return lab "Alt #" dial car: fld 140 return lab "Fax #" fax: fld 140 return lab "Notes" notes: ari 140x72 return pad 136x1 btn "Close" #"^q" [store-entry save-file unview] ] 0x0 dex: layout [ origin 8x8 space 0x1 styles dex-styles srch: fld 196x20 bold across rslt: list 180x150 [ nt: txt 178x15 middle font-size 11 [ store-entry curr: cnt find-name nt/text update-entry unfocus show dex ] ] supply [ cnt: count + scroll-off face/text: "" face/color: snow if not n: pick name-list cnt [exit] face/text: select n 'name face/font/color: black if curr = cnt [face/color: system/view/vid/vid-colors/field-select] ] sl: slider 16x150 [scroll-list] return return btn "New" #"^n" [new-name] btn "Del" #"^d" [delete-name unfocus update-entry search-all show dex] btn "Sort" [sort names sort name-list show rslt] return at srch/offset + (srch/size * 1x0) bx1: box dex-pane1/size bx2: box dex-pane2/size return ] bx1/pane: dex-pane1/pane bx2/pane: dex-pane2/pane rslt/data: [] this-name: first names name-list: copy names curr: none search-text: "" scroll-off: 0 srch/feel: make srch/feel [ redraw: func [face act pos][ face/color: pick face/colors face system/view/focal-face if all [face = system/view/focal-face face/text search-text] [ search-text: copy face/text search-all if 1 = length? name-list [this-name: first name-list update-entry show dex] ] ] ] update-file: func [data] [ set [path file] split-path names-path if not exists? path [make-dir/deep path] write names-path data ] save-file: has [buf] [ buf: reform [{REBOL [Title: "Name Database" Date:} now "]^/[^/"] foreach n names [repend buf [mold n newline]] update-file append buf "]" ] delete-name: does [ remove find/only names this-name if empty? names [append-empty] save-file new-name ] clean-names: function [][n][ forall names [ if any [empty? first names none? n: select first names 'name empty? n][ remove names ] ] names: head names ] search-all: function [] [ent flds] [ clean-names clear name-list flds: [name] either empty? search-text [insert name-list names][ foreach nam names [ foreach word flds [ if all [ent: select nam word find ent search-text][ append/only name-list nam break ] ] ] ] scroll-off: 0 sl/data: 0 resize-drag scroll-list curr: none show [rslt sl] ] new-name: does [ store-entry clear-entry search-all append-empty focus name ; update-entry ] append-empty: does [append/only names this-name: copy []] find-name: function [str][] [ foreach nam names [ if str = select nam 'name [ this-name: nam break ] ] ] store-entry: has [val ent flag] [ flag: 0 if not empty? trim name/text [ foreach word fields [ val: trim get in get word 'text either ent: select this-name word [ if ent val [insert clear ent val flag: flag + 1] ][ if not empty? val [repend this-name [word copy val] flag: flag + 1] ] if flag = 1 [flag: 2 updat/text: form now] ] if not zero? flag [save-file] ] ] update-entry: does [ foreach word fields [ insert clear get in get word 'text any [select this-name word ""] ] show rslt ] clear-entry: does [ clear-fields bx1 clear-fields bx2 updat/text: form now unfocus show dex ] show-names: does [ clear rslt/data foreach n name-list [ if n/name [append rslt/data n/name] ] show rslt ] scroll-list: does [ scroll-off: max 0 to-integer 1 + (length? name-list) - (100 / 16) * sl/data show rslt ] do resize-drag: does [sl/redrag 100 / max 1 (16 * length? name-list)] center-face dex new-name focus srch show-names view/new/title dex reform [app-title version] insert-event-func [ either all [event/type = 'close event/face = dex][ store-entry unview ][event] ] do-events ] ]

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  • JPanel paint method is not being called, why?

    - by swift
    When i run this code the paintComponent method is not being called It may be very simple error but i dont know why this, plz. package test; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Point; import java.awt.image.BufferedImage; import javax.swing.BorderFactory; import javax.swing.JPanel; class Userboard extends JPanel { static BufferedImage image; String shape; Point start; Point end; Point mp; String selected; int ex,ey;//eraser int w,h; public Userboard() { setOpaque(false); System.out.println("paper"); setBackground(Color.white); setBorder(BorderFactory.createLineBorder(Color.black)); } public void paintComponent(Graphics g) { System.out.println("userboard-paint"); try { //g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(start!=null && end!=null) { if(selected==("elipse")) { System.out.println("userboard-elipse"); g2.drawOval(start.x, start.y,(end.x-start.x),(end.y-start.y)); System.out.println("userboard-elipse drawn"); } else if(selected==("rect")) g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); else if(selected==("line")) g2.drawLine(start.x,start.y,end.x,end.y); } } catch(Exception e) {} } //Function to draw the shape on image public void draw() { System.out.println("Userboard-draw"); System.out.println(selected); System.out.println(start); System.out.println(end); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.black); if(start!=null && end!=null) { if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); else if(selected=="elipse") { System.out.println("userboard-elipse"); g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("userboard-elipse drawn"); } else if(selected=="rect") g2.drawRect(start.x, start.y, (end.x-start.x),(end.y-start.y)); } start=null; repaint(); g2.dispose(); } //To add the point to the board which is broadcasted by the server public void addPoint(Point ps,String varname,String shape,String event) { try { if(end==null) end = new Point(); if(start==null) start = new Point(); if(shape.equals("elipse")) this.selected="elipse"; else if(shape.equals("line")) this.selected="line"; else if(shape.equals("rect")) this.selected="rect"; else if(shape.equals("erase")) erase(); if(end!=null && start!=null) { if(varname.equals("end")) end=ps; else if(varname.equals("mp")) mp=ps; else if(varname.equals("start")) start=ps; if(event.equals("drag")) repaint(); else if(event.equals("release")) draw(); } repaint(); } catch(Exception e) { e.printStackTrace(); } } //Function which provides the erase functionality public void erase() { Graphics2D pic=(Graphics2D) image.getGraphics(); pic.setPaint(Color.white); if(start!=null) pic.fillRect(start.x, start.y, 10, 10); } //To set the size of the image public void setWidth(int x,int y) { System.out.println("("+x+","+y+")"); w=x; h=y; image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); } //Function to add buttons into the panel, calling this function returns a panel }

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  • How to get javascript object references or reference count?

    - by Tauren
    How to get reference count for an object Is it possible to determine if a javascript object has multiple references to it? Or if it has references besides the one I'm accessing it with? Or even just to get the reference count itself? Can I find this information from javascript itself, or will I need to keep track of my own reference counters. Obviously, there must be at least one reference to it for my code access the object. But what I want to know is if there are any other references to it, or if my code is the only place it is accessed. I'd like to be able to delete the object if nothing else is referencing it. If you know the answer, there is no need to read the rest of this question. Below is just an example to make things more clear. Use Case In my application, I have a Repository object instance called contacts that contains an array of ALL my contacts. There are also multiple Collection object instances, such as friends collection and a coworkers collection. Each collection contains an array with a different set of items from the contacts Repository. Sample Code To make this concept more concrete, consider the code below. Each instance of the Repository object contains a list of all items of a particular type. You might have a repository of Contacts and a separate repository of Events. To keep it simple, you can just get, add, and remove items, and add many via the constructor. var Repository = function(items) { this.items = items || []; } Repository.prototype.get = function(id) { for (var i=0,len=this.items.length; i<len; i++) { if (items[i].id === id) { return this.items[i]; } } } Repository.prototype.add = function(item) { if (toString.call(item) === "[object Array]") { this.items.concat(item); } else { this.items.push(item); } } Repository.prototype.remove = function(id) { for (var i=0,len=this.items.length; i<len; i++) { if (items[i].id === id) { this.removeIndex(i); } } } Repository.prototype.removeIndex = function(index) { if (items[index]) { if (/* items[i] has more than 1 reference to it */) { // Only remove item from repository if nothing else references it this.items.splice(index,1); return; } } } Note the line in remove with the comment. I only want to remove the item from my master repository of objects if no other objects have a reference to the item. Here's Collection: var Collection = function(repo,items) { this.repo = repo; this.items = items || []; } Collection.prototype.remove = function(id) { for (var i=0,len=this.items.length; i<len; i++) { if (items[i].id === id) { // Remove object from this collection this.items.splice(i,1); // Tell repo to remove it (only if no other references to it) repo.removeIndxe(i); return; } } } And then this code uses Repository and Collection: var contactRepo = new Repository([ {id: 1, name: "Joe"}, {id: 2, name: "Jane"}, {id: 3, name: "Tom"}, {id: 4, name: "Jack"}, {id: 5, name: "Sue"} ]); var friends = new Collection( contactRepo, [ contactRepo.get(2), contactRepo.get(4) ] ); var coworkers = new Collection( contactRepo, [ contactRepo.get(1), contactRepo.get(2), contactRepo.get(5) ] ); contactRepo.items; // contains item ids 1, 2, 3, 4, 5 friends.items; // contains item ids 2, 4 coworkers.items; // contains item ids 1, 2, 5 coworkers.remove(2); contactRepo.items; // contains item ids 1, 2, 3, 4, 5 friends.items; // contains item ids 2, 4 coworkers.items; // contains item ids 1, 5 friends.remove(4); contactRepo.items; // contains item ids 1, 2, 3, 5 friends.items; // contains item ids 2 coworkers.items; // contains item ids 1, 5 Notice how coworkers.remove(2) didn't remove id 2 from contactRepo? This is because it was still referenced from friends.items. However, friends.remove(4) causes id 4 to be removed from contactRepo, because no other collection is referring to it. Summary The above is what I want to do. I'm sure there are ways I can do this by keeping track of my own reference counters and such. But if there is a way to do it using javascript's built-in reference management, I'd like to hear about how to use it.

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  • Iterate through all form fields within a specified DIV tag.

    - by user344255
    I need to be able to iterate through all the form fields within a specified DIV tag. Basically, any given DIV tag can have multiple form fields (which is easy enough to parse through), but it can also any number of tables or even additional DIV tags (adding additional levels of hierarchical layering). I've written a basic function that goes through each of the direct descendants of the parent node (in this case, the DIV tag) and it clears out its value. This part works fine. The problem is getting it to parse children when children (grandchildren) of their own. It winds up getting caught up in an infinite loop. In this case, I need be able to find all the form fields within DIV tag "panSomePanel", which will include some direct children (txtTextField1), but also some grandchildren who are within nested TABLE objects and/or nested DIV tags (radRadioButton, DESC_txtTextArea). Here is a sample DIV and its contents: <DIV id="panSomePanel"> <INPUT name="txtTextField1" type="text" id="txtTextField1" size="10"/><BR><BR> <TABLE id="tblRadioButtons" border="0"> <TR> <TD> <INPUT id="radRadioButton_0" type="radio" name="radRadioButton" value="1" /><LABEL for="radRadioButton_0">Value 1</LABEL> </TD> <TD> <INPUT id="radRadioButton_5" type="radio" name="radRadioButton" value="23" /><LABEL for="radRadioButton_5">Value 23</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_1" type="radio" name="radRadioButton" value="2" /><LABEL for="radRadioButton_1">Value 2</LABEL> </TD> <TD> <INPUT id="radRadioButton_6" type="radio" name="radRadioButton" value="24" /><LABEL for="radRadioButton_6">Value 24</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_2" type="radio" name="radRadioButton" value="3" /><LABEL for="radRadioButton_2">Value 3</LABEL> </TD> <TD> <INPUT id="radRadioButton_7" type="radio" name="radRadioButton" value="25" /><LABEL for="radRadioButton_7">Value 25</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_3" type="radio" name="radRadioButton" value="21" /><LABEL for="radRadioButton_3">Value 21</LABEL> </TD> <TD> <INPUT id="radRadioButton_8" type="radio" name="radRadioButton" value="4" /><LABEL for="radRadioButton_8">Value 4</LABEL> </TD> </TR> <TR> <TD> <INPUT id="radRadioButton_4" type="radio" name="radRadioButton" value="22" /><LABEL for="radRadioButton_4">Value 22</LABEL> </TD> </TR> </TABLE> <DIV id="panAnotherPanel"><BR> <TABLE cellpadding="0" cellspacing="0" border="0" style="display:inline;vertical-align:top;"> <TR> <TD valign="top"> <TEXTAREA name="DESC:txtTextArea" rows="3" cols="48" id="DESC_txtTextArea"></TEXTAREA>&nbsp; </TD> <TD valign="top"><SPAN id="DESC_lblCharCount" style="font-size:8pt;"></SPAN> </TD> </TR> </TABLE> </DIV> </DIV> Here is the function I've written: function clearChildren(node) { var child; if (node.childNodes.length > 0) { child= node.firstChild; } while(child) { if (child.type == "text") { alert(child.id); child.value = ""; } else if (child.type == "checkbox") { child.checked = false; } else if (child.type == "radio") { alert(child.id); child.checked = false; } else if (child.type == "textarea") { child.innerText = ""; } //alert(child.childNodes.length); if (child.childNodes.length > 0) { var grandchild = child.firstChild; while (grandchild) { clearChildren(grandchild); } grandchild = grandchild.nextSibling; } child = child.nextSibling; } }

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  • dynamically drawing polylines on googlemaps using php/mysql

    - by arc
    Hi. I am new to the googlemaps API. I have written a small app for my mobile phone that periodically updates its location to an SQL databse. I would like to display this information on a googlemap in my browser. Ideally i'd like to then poll the database periodically and if any new co-ords have arrived, add them to the line. Best way of describing it is this; http://tiny.cc/HEIa0 In a quest to get to there, i've started on the documents on google and been modifying them to try and acheive what I want. It doesn't work - and i don't know enough to know why. I would love some advice as to why, and any pointers towards my ultimate goal would be very much welcomed. Google Maps AJAX + MySQL/PHP Example <script type="text/javascript"> //<![CDATA[ function load() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.setCenter(new GLatLng(47.614495, -122.341861), 13); GDownloadUrl("phpsqlajax_genxml.php", function(data) { var xml = GXml.parse(data); var line = []; var markers = xml.documentElement.getElementsByTagName("points"); for (var i = 0; i < points.length; i++) { var point = points.item(i); var lat = point.getAttribute("lat"); var lng = point.getAttribute("lng"); var latlng = new GLatLng(lat, lng); line.push(latlng); if (point.firstChild) { var station = point.firstChild.nodeValue; var marker = createMarker(latlng, station); map.addOverlay(marker); } } var polyline = new GPolyline(line, "#ff0000", 3, 1); map.addOverlay(polyline); }); } //]]> My php file is generating the following XML; <?xml version="1.0" encoding="UTF-8" ?> <points> <point lng="-122.340141" lat="47.608940"/> <point lng="-122.344391" lat="47.613590"/> <point lng="-122.356445" lat="47.624561"/> <point lng="-122.337654" lat="47.606365"/> <point lng="-122.345673" lat="47.612823"/> <point lng="-122.340363" lat="47.605961"/> <point lng="-122.345467" lat="47.613976"/> <point lng="-122.326584" lat="47.617214"/> <point lng="-122.342834" lat="47.610126"/> </points> I have successfully worked through this; http://code.google.com/apis/maps/articles/phpsqlajax.html before attempting to customise the code. Any pointers? Where am I go wrong?

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  • improving conversions to binary and back in C#

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • Using only alphanumeric characters(a-z) inside toCharArray

    - by Aaron
    Below you will find me using toCharArray in order to send a string to array. I then MOVE the value of the letter using a for statement... for(i = 0; i < letter.length; i++){ letter[i] += (shiftCode); System.out.print(letter[i]); } However, when I use shiftCode to move the value such as... a shifted by -1; I get a symbol @. Is there a way to send the string to shiftCode or tell shiftCode to ONLY use letters? I need it to see my text, like "aaron", and when I use the for statement iterate through a-z only and ignore all symbols and numbers. I THINK it is as simple as... letter=codeWord.toCharArray(a,z); But trying different forms of that and googling it didn't give me any results. Perhaps it has to do with regex or something? Below you will find a complete copy of my program; it works exactly how I want it to do; but it iterates through letters and symbols. I also tried finding instructions online for toCharArray but if there exists any arguments I can't locate them. My program... import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Aaron L. Jones * CS219 * AaronJonesProg3 * * This program is designed to - * Work as a Ceasar Cipher */ /** * * Aaron Jones */ public class AaronJonesProg3 { static String codeWord; static int shiftCode; static int i; static char[] letter; /** * @param args the command line arguments */ public static void main(String[] args) throws IOException { // Instantiating that Buffer Class // We are going to use this to read data from the user; in buffer // For performance related reasons BufferedReader reader; // Building the reader variable here // Just a basic input buffer (Holds things for us) reader = new BufferedReader(new InputStreamReader(System.in)); // Java speaks to us here / We get it to query our user System.out.print("Please enter text to encrypt: "); // Try to get their input here try { // Get their codeword using the reader codeWord = reader.readLine(); // Make that input upper case codeWord = codeWord.toUpperCase(); // Cut the white space out codeWord = codeWord.replaceAll("\\s",""); // Make it all a character array letter = codeWord.toCharArray(); } // If they messed up the input we let them know here and end the prog. catch(Throwable t) { System.out.println(t.toString()); System.out.println("You broke it. But you impressed me because" + "I don't know how you did it!"); } // Java Speaks / Lets get their desired shift value System.out.print("Please enter the shift value: "); // Try for their input try { // We get their number here shiftCode = Integer.parseInt(reader.readLine()); } // Again; if the user broke it. We let them know. catch(java.lang.NumberFormatException ioe) { System.out.println(ioe.toString()); System.out.println("How did you break this? Use a number next time!"); } for(i = 0; i < letter.length; i++){ letter[i] += (shiftCode); System.out.print(letter[i]); } System.out.println(); /**************************************************************** **************************************************************** ***************************************************************/ // Java speaks to us here / We get it to query our user System.out.print("Please enter text to decrypt: "); // Try to get their input here try { // Get their codeword using the reader codeWord = reader.readLine(); // Make that input upper case codeWord = codeWord.toUpperCase(); // Cut the white space out codeWord = codeWord.replaceAll("\\s",""); // Make it all a character array letter = codeWord.toCharArray(); } // If they messed up the input we let them know here and end the prog. catch(Throwable t) { System.out.println(t.toString()); System.out.println("You broke it. But you impressed me because" + "I don't know how you did it!"); } // Java Speaks / Lets get their desired shift value System.out.print("Please enter the shift value: "); // Try for their input try { // We get their number here shiftCode = Integer.parseInt(reader.readLine()); } // Again; if the user broke it. We let them know. catch(java.lang.NumberFormatException ioe) { System.out.println(ioe.toString()); System.out.println("How did you break this? Use a number next time!"); } for(i = 0; i < letter.length; i++){ letter[i] += (shiftCode); System.out.print(letter[i]); } System.out.println(); } }

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  • Can't get my head arround background workers in c#

    - by Connel
    I have wrote an application that syncs two folders together. The problem with the program is that it stops responding whilst copying files. A quick search of stack-overflow told me I need to use something called a background worker. I have read a few pages on the net about this but find it really hard to understand as I'm pretty new to programming. Below is the code for my application - how can I simply put all of the File.Copy(....) commands into their own background worker (if that's even how it works)? Below is the code for the button click event that runs the sub procedure and the sub procedure I wish to use a background worker on all the File.Copy lines. Button event: protected virtual void OnBtnSyncClicked (object sender, System.EventArgs e) { //sets running boolean to true booRunning=true; //sets progress bar to 0 prgProgressBar.Fraction = 0; //resets values used by progressbar dblCurrentStatus = 0; dblFolderSize = 0; //tests if user has entered the same folder for both target and destination if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { //creates message box MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync two folders that are the same"); //sets message box title msdSame.Title="Error"; //sets respone type ResponseType response = (ResponseType) msdSame.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdSame.Destroy(); } return; } //tests if user has entered a target folder that is an extension of the destination folder // or if user has entered a desatination folder that is an extension of the target folder if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder) || fchDestination.CurrentFolder.StartsWith(fchTarget.CurrentFolder)) { //creates message box MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync a folder with one of its parent folders"); //sets message box title msdContains.Title="Error"; //sets respone type and runs message box ResponseType response = (ResponseType) msdContains.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdContains.Destroy(); } return; } //gets folder size of target folder FileSizeOfTarget(fchTarget.CurrentFolder); //gets folder size of destination folder FileSizeOfDestination(fchDestination.CurrentFolder); //runs SyncTarget procedure SyncTarget(fchTarget.CurrentFolder); //runs SyncDestination procedure SyncDestination(fchDestination.CurrentFolder); //informs user process is complete prgProgressBar.Text = "Finished"; //sets running bool to false booRunning = false; } Sync sub-procedure: protected void SyncTarget (string strCurrentDirectory) { //string array of all the directories in directory string[] staAllDirectories = Directory.GetDirectories(strCurrentDirectory); //string array of all the files in directory string[] staAllFiles = Directory.GetFiles(strCurrentDirectory); //loop over each file in directory foreach (string strFile in staAllFiles) { //string of just the file's name and not its path string strFileName = System.IO.Path.GetFileName(strFile); //string containing directory in target folder string strDirectoryInsideTarget = System.IO.Path.GetDirectoryName(strFile).Substring(fchTarget.CurrentFolder.Length); //inform user as to what file is being copied prgProgressBar.Text="Syncing " + strFile; //tests if file does not exist in destination folder if (!File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //if file does not exist copy it to destination folder, the true below means overwrite if file already exists File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } //tests if file does exist in destination folder if (File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //long (number) that contains date of last write time of target file long lngTargetFileDate = File.GetLastWriteTime(strFile).ToFileTime(); //long (number) that contains date of last write time of destination file long lngDestinationFileDate = File.GetLastWriteTime(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName).ToFileTime(); //tests if target file is newer than destination file if (lngTargetFileDate > lngDestinationFileDate) { //if it is newer then copy file from target folder to destination folder File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } } //gets current file size FileInfo FileSize = new FileInfo(strFile); //sets file's filesize to dblCurrentStatus and adds it to current total of files dblCurrentStatus = dblCurrentStatus + FileSize.Length; double dblPercentage = dblCurrentStatus/dblFolderSize; prgProgressBar.Fraction = dblPercentage; } //loop over each folder in target folder foreach (string strDirectory in staAllDirectories) { //string containing directories inside target folder but not any higher directories string strDirectoryInsideTarget = strDirectory.Substring(fchTarget.CurrentFolder.Length); //tests if directory does not exist inside destination folder if (!Directory.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget)) { //it directory does not exisit create it Directory.CreateDirectory(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget); } //run sync on all files in directory SyncTarget(strDirectory); } } Any help will be greatly appreciated as after this the program will pretty much be finished :D

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  • datatables-multi-filter-select

    - by user1871603
    I am using the jquery plug-in datatables. I am using the feature, datatables-multi-filter-select on my website with php code. I want to move the drop down filter from the footer to the header like in the following example: http://www.datatables.net/extras/thirdparty/ColumnFilterWidgets/DataTables/extras/ColumnFilterWidgets/ Can anyone please update the following PHP code sample to accomplish this? Code: /** * Register necessary Plugin Filters */add_filter( 'tablepress_shortcode_table_default_shortcode_atts', 'tablepress_add_shortcode_parameters_multi_filter_select' );add_filter( 'tablepress_table_render_options', 'tablepress_set_table_foot_option', 10, 2 );add_filter( 'tablepress_table_js_options', 'tablepress_add_multi_filter_select_js_options', 10, 3 );add_filter( 'tablepress_datatables_command', 'tablepress_add_multi_filter_select_js_command', 10, 5 ); /** * Add "datatables_multi_filter_select" as a valid parameter to the [table /] Shortcode */function tablepress_add_shortcode_parameters_multi_filter_select( $default_atts ) { $default_atts['datatables_multi_filter_select'] = false; return $default_atts;} /** * Make sure that "table_foot" and "datatables_scrollX" are false, if "datatables_multi_filter_select" is true, * as the footer will be appended by the JS. Scrolling will not work with automatically added content */function tablepress_set_table_foot_option( $render_options, $table ) { if ( $render_options['datatables_multi_filter_select'] ) { $render_options['table_foot'] = false; $render_options['datatables_scrollX'] = false; } return $render_options;} /** * Pass "datatables_multi_filter_select" from Shortcode parameters to JavaScript arguments */function tablepress_add_multi_filter_select_js_options( $js_options, $table_id, $render_options ) { $js_options['datatables_multi_filter_select'] = $render_options['datatables_multi_filter_select']; // register the JS if ( $js_options['datatables_multi_filter_select'] ) { $suffix = ( defined( 'SCRIPT_DEBUG' ) && SCRIPT_DEBUG ) ? '' : '.min'; $js_multi_filter_select_url = plugins_url( "multi-filter-select{$suffix}.js", __FILE__ ); wp_enqueue_script( 'tablepress-multi_filter_select', $js_multi_filter_select_url, array( 'tablepress-datatables' ), '1.0', true ); } return $js_options;} /** * Evaluate "datatables_multi_filter_select" parameter and add corresponding JavaScript code, if needed */function tablepress_add_multi_filter_select_js_command( $command, $html_id, $parameters, $table_id, $js_options ) { if ( ! $js_options['datatables_multi_filter_select'] ) return $command; $name = str_replace( '-', '_', $html_id ); $datatables_name = "DT_{$name}"; $command = <<<JSvar {$name} = $('#{$html_id}'), {$datatables_name} = {$name}.dataTable({$parameters}), {$name}_tfoot, {$name}_selects, ths = '<tfoot>';{$name}.find('thead th').each( function( i ) { ths += '<th>' + datatables_fnCreateSelect( {$datatables_name}.fnGetColumnData(i) ) + '</th>';} );ths += '</tfoot>';{$name}_tfoot = {$name}.append(ths).find('tfoot');{$name}_selects = {$name}_tfoot.find('select');{$name}_tfoot.on( 'change', 'select', function() { {$datatables_name}.fnFilter( $(this).val(), {$name}_selects.index(this) );} );JS; return $command;} (function($) {/* * Function: fnGetColumnData * Purpose: Return an array of table values from a particular column. * Returns: array string: 1d data array * Inputs: object:oSettings - dataTable settings object. This is always the last argument past to the function * int:iColumn - the id of the column to extract the data from * bool:bUnique - optional - if set to false duplicated values are not filtered out * bool:bFiltered - optional - if set to false all the table data is used (not only the filtered) * bool:bIgnoreEmpty - optional - if set to false empty values are not filtered from the result array * Author: Benedikt Forchhammer <b.forchhammer /AT\ mind2.de> */$.fn.dataTableExt.oApi.fnGetColumnData = function ( oSettings, iColumn, bUnique, bFiltered, bIgnoreEmpty ) { // check that we have a column id if ( typeof iColumn == "undefined" ) return new Array(); // by default we only wany unique data if ( typeof bUnique == "undefined" ) bUnique = true; // by default we do want to only look at filtered data if ( typeof bFiltered == "undefined" ) bFiltered = true; // by default we do not wany to include empty values if ( typeof bIgnoreEmpty == "undefined" ) bIgnoreEmpty = true; // list of rows which we're going to loop through var aiRows; // use only filtered rows if (bFiltered == true) aiRows = oSettings.aiDisplay; // use all rows else aiRows = oSettings.aiDisplayMaster; // all row numbers // set up data array var asResultData = new Array(); for (var i=0,c=aiRows.length; i<c; i++) { iRow = aiRows[i]; var aData = this.fnGetData(iRow); var sValue = aData[iColumn]; // ignore empty values? if (bIgnoreEmpty == true && sValue.length == 0) continue; // ignore unique values? else if (bUnique == true && jQuery.inArray(sValue, asResultData) > -1) continue; // else push the value onto the result data array else asResultData.push(sValue); } return asResultData;}}(jQuery)); function datatables_fnCreateSelect( aData ) { var r = '<select><option value=""></option>', i, iLen = aData.length; for ( i=0 ; i<iLen ; i++ ) { r += '<option value="'+aData[i]+'">'+aData[i]+'</option>'; } return r + '</select>';}

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • C# Generic Arrays and math operations on it

    - by msedi
    Hello, I'm currently involved in a project where I have very large image volumes. This volumes have to processed very fast (adding, subtracting, thresholding, and so on). Additionally most of the volume are so large that they event don't fit into the memory of the system. For that reason I have created an abstract volume class (VoxelVolume) that host the volume and image data and overloads the operators so that it's possible to perform the regular mathematical operations on volumes. Thereby two more questions opened up which I will put into stackoverflow into two additional threads. Here is my first question. My volume is implemented in a way that it only can contain float array data, but most of the containing data is from an UInt16 image source. Only operations on the volume can create float array images. When I started implementing such a volume the class looked like following: public abstract class VoxelVolume<T> { ... } but then I realized that overloading the operators or return values would get more complicated. An example would be: public abstract class VoxelVolume<T> { ... public static VoxelVolume<T> Import<T>(param string[] files) { } } also adding two overloading operators would be more complicated: ... public static VoxelVolume<T> operator+(VoxelVolume<T> A, VoxelVolume<T> B) { ... } Let's assume I can overcome the problems described above, nevertheless I have different types of arrays that contain the image data. Since I have fixed my type in the volumes to float the is no problem and I can do an unsafe operation when adding the contents of two image volume arrays. I have read a few threads here and had a look around the web, but found no real good explanation of what to do when I want to add two arrays of different types in a fast way. Unfortunately every math operation on generics is not possible, since C# is not able to calculate the size of the underlying data type. Of course there might by a way around this problem by using C++/CLR, but currently everything I have done so far, runs in 32bit and 64bit without having to do a thing. Switching to C++/CLR seemed to me (pleased correct me if I'm wrong) that I'm bound to a certain platform (32bit) and I have to compile two assemblies when I let the application run on another platform (64bit). Is this true? So asked shortly: How is it possible to add two arrays of two different types in a fast way. Is it true that the developers of C# haven't thought about this. Switching to a different language (C# - C++) seems not to be an option. I realize that simply performing this operation float []A = new float[]{1,2,3}; byte []B = new byte[]{1,2,3}; float []C = A+B; is not possible and unnecessary although it would be nice if it would work. My solution I was trying was following: public static class ArrayExt { public static unsafe TResult[] Add<T1, T2, TResult>(T1 []A, T2 []B) { // Assume the length of both arrays is equal TResult[] result = new TResult[A.Length]; GCHandle h1 = GCHandle.Alloc (A, Pinned); GCHandle h2 = GCHandle.Alloc (B, Pinned); GCHandle hR = GCHandle.Alloc (C, Pinned); void *ptrA = h1.ToPointer(); void *ptrB = h2.ToPointer(); void *ptrR = hR.ToPointer(); for (int i=0; i<A.Length; i++) { *((TResult *)ptrR) = (TResult *)((T1)*ptrA + (T2)*ptrB)); } h1.Free(); h2.Free(); hR.Free(); return result; } } Please excuse if the code above is not quite correct, I wrote it without using an C# editor. Is such a solution a shown above thinkable? Please feel free to ask if I made a mistake or described some things incompletely. Thanks for your help Martin

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  • C# SQLite file import prevent duplicates

    - by jakesankey
    Hi, I am attempting to get a directory (which is ever-growing) full of .txt comma delimited files to import into my SQLite db. I now have all of the files importing ok, however I need to have some way of excluding the files that have been previously added to db. I have a column in the db called FileName where the name and extension are stored next to each record from each file. Now I need to say 'If the code finds XXX.txt and XXX.txt is already in db, then skip this file'. Can I somehow add this logic to the getfiles command or is there another easy way? using (SQLiteCommand insertCommand = con.CreateCommand()) { SQLiteCommand cmdd = con.CreateCommand(); string[] files = Directory.GetFiles(@"C:\Documents and Settings\js91162\Desktop\", "R303717*.txt*", SearchOption.AllDirectories); foreach (string file in files) { string FileNameExt1 = Path.GetFileName(file); cmdd.CommandText = @" SELECT COUNT(*) FROM Import WHERE FileName = @FileExt;"; cmdd.Parameters.Add(new SQLiteParameter("@FileExt", FileNameExt1)); int count = Convert.ToInt32(cmdd.ExecuteScalar()); //int count = ((IConvertible)insertCommand.ExecuteScalar().ToInt32(null)); if (count == 0) { Console.WriteLine("Parsing CMM data for SQL database... Please wait."); insertCommand.CommandText = @" INSERT INTO Import (FeatType, FeatName, Value, Actual, Nominal, Dev, TolMin, TolPlus, OutOfTol, PartNumber, CMMNumber, Date, FileName) VALUES (@FeatType, @FeatName, @Value, @Actual, @Nominal, @Dev, @TolMin, @TolPlus, @OutOfTol, @PartNumber, @CMMNumber, @Date, @FileName);"; insertCommand.Parameters.Add(new SQLiteParameter("@FeatType", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@FeatName", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@Value", DbType.String)); insertCommand.Parameters.Add(new SQLiteParameter("@Actual", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Nominal", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Dev", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@TolMin", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@TolPlus", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@OutOfTol", DbType.Decimal)); insertCommand.Parameters.Add(new SQLiteParameter("@Comment", DbType.String)); string FileNameExt = Path.GetFileName(file); string RNumber = Path.GetFileNameWithoutExtension(file); string RNumberE = RNumber.Split('_')[0]; string RNumberD = RNumber.Split('_')[1]; string RNumberDate = RNumber.Split('_')[2]; DateTime dateTime = DateTime.ParseExact(RNumberDate, "yyyyMMdd", Thread.CurrentThread.CurrentCulture); string cmmDate = dateTime.ToString("dd-MMM-yyyy"); string[] lines = File.ReadAllLines(file); bool parse = false; foreach (string tmpLine in lines) { string line = tmpLine.Trim(); if (!parse && line.StartsWith("Feat. Type,")) { parse = true; continue; } if (!parse || string.IsNullOrEmpty(line)) { continue; } Console.WriteLine(tmpLine); foreach (SQLiteParameter parameter in insertCommand.Parameters) { parameter.Value = null; } string[] values = line.Split(new[] { ',' }); for (int i = 0; i < values.Length - 1; i++) { SQLiteParameter param = insertCommand.Parameters[i]; if (param.DbType == DbType.Decimal) { decimal value; param.Value = decimal.TryParse(values[i], out value) ? value : 0; } else { param.Value = values[i]; } } insertCommand.Parameters.Add(new SQLiteParameter("@PartNumber", RNumberE)); insertCommand.Parameters.Add(new SQLiteParameter("@CMMNumber", RNumberD)); insertCommand.Parameters.Add(new SQLiteParameter("@Date", cmmDate)); insertCommand.Parameters.Add(new SQLiteParameter("@FileName", FileNameExt)); // insertCommand.ExecuteNonQuery(); } } } Console.WriteLine("CMM data successfully imported to SQL database..."); } con.Close(); }

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  • Help needed with Javascript Variable Scope / OOP and Call Back Functions

    - by gargantaun
    I think this issue goes beyond typical variable scope and closure stuff, or maybe I'm an idiot. Here goes anyway... I'm creating a bunch of objects on the fly in a jQuery plugin. The object look something like this function WedgePath(canvas){ this.targetCanvas = canvas; this.label; this.logLabel = function(){ console.log(this.label) } } the jQuery plugin looks something like this (function($) { $.fn.myPlugin = function() { return $(this).each(function() { // Create Wedge Objects for(var i = 1; i <= 30; i++){ var newWedge = new WedgePath(canvas); newWedge.label = "my_wedge_"+i; globalFunction(i, newWedge]); } }); } })(jQuery); So... the plugin creates a bunch of wedgeObjects, then calls 'globalFunction' for each one, passing in the latest WedgePath instance. Global function looks like this. function globalFunction(indicator_id, pWedge){ var targetWedge = pWedge; targetWedge.logLabel(); } What happens next is that the console logs each wedges label correctly. However, I need a bit more complexity inside globalFunction. So it actually looks like this... function globalFunction(indicator_id, pWedge){ var targetWedge = pWedge; someSql = "SELECT * FROM myTable WHERE id = ?"; dbInterface.executeSql(someSql, [indicator_id], function(transaction, result){ targetWedge.logLabel(); }) } There's a lot going on here so i'll explain. I'm using client side database storage (WebSQL i call it). 'dbInterface' an instance of a simple javascript object I created which handles the basics of interacting with a client side database [shown at the end of this question]. the executeSql method takes up to 4 arguments The SQL String an optional arguments array an optional onSuccess handler an optional onError handler (not used in this example) What I need to happen is: When the WebSQL query has completed, it takes some of that data and manipulates some attribute of a particular wedge. But, when I call 'logLabel' on an instance of WedgePath inside the onSuccess handler, I get the label of the very last instance of WedgePath that was created way back in the plugin code. Now I suspect that the problem lies in the var newWedge = new WedgePath(canvas); line. So I tried pushing each newWedge into an array, which I thought would prevent that line from replacing or overwriting the WedgePath instance at every iteration... wedgeArray = []; // Inside the plugin... for(var i = 1; i <= 30; i++){ var newWedge = new WedgePath(canvas); newWedge.label = "my_wedge_"+i; wedgeArray.push(newWedge); } for(var i = 0; i < wedgeArray.length; i++){ wedgeArray[i].logLabel() } But again, I get the last instance of WedgePath to be created. This is driving me nuts. I apologise for the length of the question but I wanted to be as clear as possible. END ============================================================== Also, here's the code for dbInterface object should it be relevant. function DatabaseInterface(db){ var DB = db; this.sql = function(sql, arr, pSuccessHandler, pErrorHandler){ successHandler = (pSuccessHandler) ? pSuccessHandler : this.defaultSuccessHandler; errorHandler = (pErrorHandler) ? pErrorHandler : this.defaultErrorHandler; DB.transaction(function(tx){ if(!arr || arr.length == 0){ tx.executeSql(sql, [], successHandler, errorHandler); }else{ tx.executeSql(sql,arr, successHandler, errorHandler) } }); } // ---------------------------------------------------------------- // A Default Error Handler // ---------------------------------------------------------------- this.defaultErrorHandler = function(transaction, error){ // error.message is a human-readable string. // error.code is a numeric error code console.log('WebSQL Error: '+error.message+' (Code '+error.code+')'); // Handle errors here var we_think_this_error_is_fatal = true; if (we_think_this_error_is_fatal) return true; return false; } // ---------------------------------------------------------------- // A Default Success Handler // This doesn't do anything except log a success message // ---------------------------------------------------------------- this.defaultSuccessHandler = function(transaction, results) { console.log("WebSQL Success. Default success handler. No action taken."); } }

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • Can't get my head around background workers in .NET

    - by Connel
    I have wrote an application that syncs two folders together. The problem with the program is that it stops responding whilst copying files. A quick search of stack-overflow told me I need to use something called a background worker. I have read a few pages on the net about this but find it really hard to understand as I'm pretty new to programming. Below is the code for my application - how can I simply put all of the File.Copy(....) commands into their own background worker (if that's even how it works)? Below is the code for the button click event that runs the sub procedure and the sub procedure I wish to use a background worker on all the File.Copy lines. Button event: protected virtual void OnBtnSyncClicked (object sender, System.EventArgs e) { //sets running boolean to true booRunning=true; //sets progress bar to 0 prgProgressBar.Fraction = 0; //resets values used by progressbar dblCurrentStatus = 0; dblFolderSize = 0; //tests if user has entered the same folder for both target and destination if (fchDestination.CurrentFolder == fchTarget.CurrentFolder) { //creates message box MessageDialog msdSame = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync two folders that are the same"); //sets message box title msdSame.Title="Error"; //sets respone type ResponseType response = (ResponseType) msdSame.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdSame.Destroy(); } return; } //tests if user has entered a target folder that is an extension of the destination folder // or if user has entered a desatination folder that is an extension of the target folder if (fchTarget.CurrentFolder.StartsWith(fchDestination.CurrentFolder) || fchDestination.CurrentFolder.StartsWith(fchTarget.CurrentFolder)) { //creates message box MessageDialog msdContains = new MessageDialog(this, DialogFlags.Modal, MessageType.Error, ButtonsType.Close, "You cannot sync a folder with one of its parent folders"); //sets message box title msdContains.Title="Error"; //sets respone type and runs message box ResponseType response = (ResponseType) msdContains.Run(); //if user clicks on close button or closes window then close message box if (response == ResponseType.Close || response == ResponseType.DeleteEvent) { msdContains.Destroy(); } return; } //gets folder size of target folder FileSizeOfTarget(fchTarget.CurrentFolder); //gets folder size of destination folder FileSizeOfDestination(fchDestination.CurrentFolder); //runs SyncTarget procedure SyncTarget(fchTarget.CurrentFolder); //runs SyncDestination procedure SyncDestination(fchDestination.CurrentFolder); //informs user process is complete prgProgressBar.Text = "Finished"; //sets running bool to false booRunning = false; } Sync sub-procedure: protected void SyncTarget (string strCurrentDirectory) { //string array of all the directories in directory string[] staAllDirectories = Directory.GetDirectories(strCurrentDirectory); //string array of all the files in directory string[] staAllFiles = Directory.GetFiles(strCurrentDirectory); //loop over each file in directory foreach (string strFile in staAllFiles) { //string of just the file's name and not its path string strFileName = System.IO.Path.GetFileName(strFile); //string containing directory in target folder string strDirectoryInsideTarget = System.IO.Path.GetDirectoryName(strFile).Substring(fchTarget.CurrentFolder.Length); //inform user as to what file is being copied prgProgressBar.Text="Syncing " + strFile; //tests if file does not exist in destination folder if (!File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //if file does not exist copy it to destination folder, the true below means overwrite if file already exists File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } //tests if file does exist in destination folder if (File.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName)) { //long (number) that contains date of last write time of target file long lngTargetFileDate = File.GetLastWriteTime(strFile).ToFileTime(); //long (number) that contains date of last write time of destination file long lngDestinationFileDate = File.GetLastWriteTime(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName).ToFileTime(); //tests if target file is newer than destination file if (lngTargetFileDate > lngDestinationFileDate) { //if it is newer then copy file from target folder to destination folder File.Copy (strFile, fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget + "/" + strFileName, true); } } //gets current file size FileInfo FileSize = new FileInfo(strFile); //sets file's filesize to dblCurrentStatus and adds it to current total of files dblCurrentStatus = dblCurrentStatus + FileSize.Length; double dblPercentage = dblCurrentStatus/dblFolderSize; prgProgressBar.Fraction = dblPercentage; } //loop over each folder in target folder foreach (string strDirectory in staAllDirectories) { //string containing directories inside target folder but not any higher directories string strDirectoryInsideTarget = strDirectory.Substring(fchTarget.CurrentFolder.Length); //tests if directory does not exist inside destination folder if (!Directory.Exists(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget)) { //it directory does not exisit create it Directory.CreateDirectory(fchDestination.CurrentFolder + "/" + strDirectoryInsideTarget); } //run sync on all files in directory SyncTarget(strDirectory); } } Any help will be greatly appreciated as after this the program will pretty much be finished :D

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  • C# Memoization of functions with arbitrary number of arguments

    - by Lirik
    I'm trying to create a memoization interface for functions with arbitrary number of arguments, but I'm failing miserably. The first thing I tried is to define an interface for a function which gets memoized automatically upon execution: class EMAFunction:IFunction { Dictionary<List<object>, List<object>> map; class EMAComparer : IEqualityComparer<List<object>> { private int _multiplier = 97; public bool Equals(List<object> a, List<object> b) { List<object> aVals = (List<object>)a[0]; int aPeriod = (int)a[1]; List<object> bVals = (List<object>)b[0]; int bPeriod = (int)b[1]; return (aVals.Count == bVals.Count) && (aPeriod == bPeriod); } public int GetHashCode(List<object> obj) { // Don't compute hash code on null object. if (obj == null) { return 0; } // Get length. int length = obj.Count; List<object> vals = (List<object>) obj[0]; int period = (int) obj[1]; return (_multiplier * vals.GetHashCode() * period.GetHashCode()) + length;; } } public EMAFunction() { NumParams = 2; Name = "EMA"; map = new Dictionary<List<object>, List<object>>(new EMAComparer()); } #region IFunction Members public int NumParams { get; set; } public string Name { get; set; } public object Execute(List<object> parameters) { if (parameters.Count != NumParams) throw new ArgumentException("The num params doesn't match!"); if (!map.ContainsKey(parameters)) { //map.Add(parameters, List<double> values = new List<double>(); List<object> asObj = (List<object>)parameters[0]; foreach (object val in asObj) { values.Add((double)val); } int period = (int)parameters[1]; asObj.Clear(); List<double> ema = TechFunctions.ExponentialMovingAverage(values, period); foreach (double val in ema) { asObj.Add(val); } map.Add(parameters, asObj); } return map[parameters]; } public void ClearMap() { map.Clear(); } #endregion } Here are my tests of the function: private void MemoizeTest() { DataSet dataSet = DataLoader.LoadData(DataLoader.DataSource.FROM_WEB, 1024); List<String> labels = dataSet.DataLabels; Stopwatch sw = new Stopwatch(); IFunction emaFunc = new EMAFunction(); List<object> parameters = new List<object>(); int numRuns = 1000; long sumTicks = 0; parameters.Add(dataSet.GetValues("open")); parameters.Add(12); // First call for(int i = 0; i < numRuns; ++i) { emaFunc.ClearMap();// remove any memoization mappings sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks not-memoized " + (sumTicks/numRuns)); sumTicks = 0; // Repeat call for (int i = 0; i < numRuns; ++i) { sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks memoized " + (sumTicks/numRuns)); } The performance is confusing me... I expected the memoized function to be faster, but it didn't work out that way: Average ticks not-memoized 106,182 Average ticks memoized 198,854 I tried doubling the data instances to 2048, but the results were about the same: Average ticks not-memoized 232,579 Average ticks memoized 446,280 I did notice that it was correctly finding the parameters in the map and it going directly to the map, but the performance was still slow... I'm either open for troubleshooting help with this example, or if you have a better solution to the problem then please let me know what it is.

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  • Exception - Illegal Block size during decryption(Android)

    - by Vamsi
    I am writing an application which encrypts and decrypts the user notes based on the user set password. i used the following algorithms for encryption/decryption 1. PBEWithSHA256And256BitAES-CBC-BC 2. PBEWithMD5And128BitAES-CBC-OpenSSL e_Cipher = Cipher.getInstance(PBEWithSHA256And256BitAES-CBC-BC); d_Cipher = Cipher.getInstance(PBEWithSHA256And256BitAES-CBC-BC); e_Cipher.init() d_Cipher.init() encryption is working well, but when trying to decrypt it gives Exception - Illegal Block size after encryption i am converting the cipherText to HEX and storing it in a sqlite database. i am retrieving correct values from the sqlite database during decyption but when calling d_Cipher.dofinal() it throws the Exception. I thought i missed to specify the padding and tried to check what are the other available cipher algorithms but i was unable to found. so request you to please give the some knowledge on what are the cipher algorithms and padding that are supported by Android? if the algorithm which i used can be used for padding, how should i specify the padding mechanism? I am pretty new to Encryption so tried a couple of algorithms which are available in BouncyCastle.java but unsuccessful. As requested here is the code public class CryptoHelper { private static final String TAG = "CryptoHelper"; //private static final String PBEWithSHA256And256BitAES = "PBEWithSHA256And256BitAES-CBC-BC"; //private static final String PBEWithSHA256And256BitAES = "PBEWithMD5And128BitAES-CBC-OpenSSL"; private static final String PBEWithSHA256And256BitAES = "PBEWithMD5And128BitAES-CBC-OpenSSLPBEWITHSHA1AND3-KEYTRIPLEDES-CB"; private static final String randomAlgorithm = "SHA1PRNG"; public static final int SALT_LENGTH = 8; public static final int SALT_GEN_ITER_COUNT = 20; private final static String HEX = "0123456789ABCDEF"; private Cipher e_Cipher; private Cipher d_Cipher; private SecretKey secretKey; private byte salt[]; public CryptoHelper(String password) throws InvalidKeyException, NoSuchAlgorithmException, NoSuchPaddingException, InvalidAlgorithmParameterException, InvalidKeySpecException { char[] cPassword = password.toCharArray(); PBEKeySpec pbeKeySpec = new PBEKeySpec(cPassword); PBEParameterSpec pbeParamSpec = new PBEParameterSpec(salt, SALT_GEN_ITER_COUNT); SecretKeyFactory keyFac = SecretKeyFactory.getInstance(PBEWithSHA256And256BitAES); secretKey = keyFac.generateSecret(pbeKeySpec); SecureRandom saltGen = SecureRandom.getInstance(randomAlgorithm); this.salt = new byte[SALT_LENGTH]; saltGen.nextBytes(this.salt); e_Cipher = Cipher.getInstance(PBEWithSHA256And256BitAES); d_Cipher = Cipher.getInstance(PBEWithSHA256And256BitAES); e_Cipher.init(Cipher.ENCRYPT_MODE, secretKey, pbeParamSpec); d_Cipher.init(Cipher.DECRYPT_MODE, secretKey, pbeParamSpec); } public String encrypt(String cleartext) throws IllegalBlockSizeException, BadPaddingException { byte[] encrypted = e_Cipher.doFinal(cleartext.getBytes()); return convertByteArrayToHex(encrypted); } public String decrypt(String cipherString) throws IllegalBlockSizeException { byte[] plainText = decrypt(convertStringtobyte(cipherString)); return(new String(plainText)); } public byte[] decrypt(byte[] ciphertext) throws IllegalBlockSizeException { byte[] retVal = {(byte)0x00}; try { retVal = d_Cipher.doFinal(ciphertext); } catch (BadPaddingException e) { Log.e(TAG, e.toString()); } return retVal; } public String convertByteArrayToHex(byte[] buf) { if (buf == null) return ""; StringBuffer result = new StringBuffer(2*buf.length); for (int i = 0; i < buf.length; i++) { appendHex(result, buf[i]); } return result.toString(); } private static void appendHex(StringBuffer sb, byte b) { sb.append(HEX.charAt((b>>4)&0x0f)).append(HEX.charAt(b&0x0f)); } private static byte[] convertStringtobyte(String hexString) { int len = hexString.length()/2; byte[] result = new byte[len]; for (int i = 0; i < len; i++) { result[i] = Integer.valueOf(hexString.substring(2*i, 2*i+2), 16).byteValue(); } return result; } public byte[] getSalt() { return salt; } public SecretKey getSecretKey() { return secretKey; } public static SecretKey createSecretKey(char[] password) throws NoSuchAlgorithmException, InvalidKeySpecException { PBEKeySpec pbeKeySpec = new PBEKeySpec(password); SecretKeyFactory keyFac = SecretKeyFactory.getInstance(PBEWithSHA256And256BitAES); return keyFac.generateSecret(pbeKeySpec); } } I will call mCryptoHelper.decrypt(String str) then this results in Illegal block size exception My Env: Android 1.6 on Eclipse

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  • MIME "Content-Type" folding and parameter question regarding RFCs?

    - by BastiBense
    Hello, I'm trying to implement a basic MIME parser for the multipart/related in C++/Qt. So far I've been writing some basic parser code for headers, and I'm reading the RFCs to get an idea how to do everything as close to the specification as possible. Unfortunately there is a part in the RFC that confuses me a bit: From RFC882 Section 3.1.1: Each header field can be viewed as a single, logical line of ASCII characters, comprising a field-name and a field-body. For convenience, the field-body portion of this conceptual entity can be split into a multiple-line representation; this is called "folding". The general rule is that wherever there may be linear-white-space (NOT simply LWSP-chars), a CRLF immediately followed by AT LEAST one LWSP-char may instead be inserted. Thus, the single line Alright, so I simply parse a header field and if a CRLF follows with linear whitespace, I simply concat those in a useful manner to result in a single header line. Let's proceed... From RFC2045 Section 5.1: In the Augmented BNF notation of RFC 822, a Content-Type header field value is defined as follows: content := "Content-Type" ":" type "/" subtype *(";" parameter) ; Matching of media type and subtype ; is ALWAYS case-insensitive. [...] parameter := attribute "=" value attribute := token ; Matching of attributes ; is ALWAYS case-insensitive. value := token / quoted-string token := 1*<any (US-ASCII) CHAR except SPACE, CTLs, or tspecials> Okay. So it seems if you want to specify a Content-Type header with parameters, simple do it like this: Content-Type: multipart/related; foo=bar; something=else ... and a folded version of the same header would look like this: Content-Type: multipart/related; foo=bar; something=else Correct? Good. As I kept reading the RFCs, I came across the following in RFC2387 Section 5.1 (Examples): Content-Type: Multipart/Related; boundary=example-1 start="<[email protected]>"; type="Application/X-FixedRecord" start-info="-o ps" --example-1 Content-Type: Application/X-FixedRecord Content-ID: <[email protected]> [data] --example-1 Content-Type: Application/octet-stream Content-Description: The fixed length records Content-Transfer-Encoding: base64 Content-ID: <[email protected]> [data] --example-1-- Hmm, this is odd. Do you see the Content-Type header? It has a number of parameters, but not all have a ";" as parameter delimiter. Maybe I just didn't read the RFCs correctly, but if my parser works strictly like the specification defines, the type and start-info parameters would result in a single string or worse, a parser error. Guys, what's your thought on this? Just a typo in the RFCs? Or did I miss something? Thanks!

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  • xsl:include fails after upgrading PHP version; is libxml/libxslt version mismatch the issue?

    - by Wiseguy
    I'm running Windows XP with the precompiled PHP binaries available from windows.php.net. I upgraded from PHP 5.2.5 to PHP 5.2.16, and now the xsl:includes in some of my stylesheets stopped working. Testing each version in succession, I discovered that it worked up through 5.2.8 and does not work in 5.2.9+. I now get the following three errors for each xsl:include. Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: I/O warning : failed to load external entity "file%3A/C%3A/path/to/included/stylesheet.xsl" in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: compilation error: file file%3A//C%3A/path/to/included/stylesheet.xsl line 36 element include in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: xsl:include : unable to load file%3A/C%3A/path/to/included/stylesheet.xsl in ... on line 227 I presume this is because it cannot find the specified file. Many of the includes are in the same directory as the stylesheet being transformed and have no directory in the path, i.e. <xsl:include href="fileInSameDir.xsl">. Interestingly, in the first and third errors, it is displaying the file:// protocol with only one slash instead of the correct two. I'm guessing that's the problem. (When I hard-code a full path using "file:/" it fails, but when I hard-code a full path with "file://" it works.) But what could cause that? A bug in libxslt/libxml? I also found an apparent version mismatch between libxml and the version of libxml that libxslt was compiled against. 5.2.5 libxml Version = 2.6.26 libxslt compiled against libxml Version = 2.6.26 5.2.8 libxml Version = 2.6.32 libxslt compiled against libxml Version = 2.6.32 === it breaks in versions starting at 5.2.9 === 5.2.9 libxml Version = 2.7.3 libxslt compiled against libxml Version = 2.6.32 5.2.16 libxml Version = 2.7.7 libxslt compiled against libxml Version = 2.6.32 Up until PHP 5.2.9, libxslt was compiled against the same version of libxml that was included with PHP. But starting with PHP 5.2.9, libxslt was compiled against an older version of libxml than that which was included with PHP. Is this a problem with the distributed binaries or just a coincidence? To test this, I imagine PHP could be built with different versions of libxml/libxslt to see which combinations work or don't. Unfortunately, I'm out of my element in a Windows world, and building PHP on Windows seems over my head. Regrettably, I've been thus far unable to reproduce this problem with an example outside my app, so I'm struggling to narrow it down and can't submit a specific bug. So, do you think it is caused by a version mismatch problem in the distributed binaries? a bug introduced in PHP 5.2.9? a bug introduced in libxml 2.7? something else? I'm stumped. Any thoughts that could point me in the right direction are greatly appreciated. Thanks.

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  • plugin instancing

    - by Hailwood
    Hi guys, I am making a jquery tagging plugin. I have an issue that, When there is multiple instances of the plugin on the page, if you click on any <ul> that the plugin has been called on it will put focus on the <input /> in the last <ul> that the plugin has been called on. Why is this any how can I fix it. $.widget("ui.tagit", { // default options options: { tagSource: [], triggerKeys: ['enter', 'space', 'comma', 'tab'], initialTags: [], minLength: 1 }, //private variables _vars: { lastKey: null, element: null, input: null, tags: [] }, _keys: { backspace: 8, enter: 13, space: 32, comma: 44, tab: 9 }, //initialization function _create: function() { var instance = this; //store reference to the ul this._vars.element = this.element; //add class "tagit" for theming this._vars.element.addClass("tagit"); //add any initial tags added through html to the array this._vars.element.children('li').each(function() { instance.options.initialTags.push($(this).text()); }); //add the html input this._vars.element.html('<li class="tagit-new"><input class="tagit-input" type="text" /></li>'); this._vars.input = this._vars.element.find(".tagit-input"); //setup click handler $(this._vars.element).click(function(e) { if (e.target.tagName == 'A') { // Removes a tag when the little 'x' is clicked. $(e.target).parent().remove(); instance._popTag(); } else { instance._vars.input.focus(); } }); //setup autcomplete handler this.options.appendTo = this._vars.element; this.options.source = this.options.tagSource; this.options.select = function(event, ui) { instance._addTag(ui.item.value); return false; } this._vars.input.autocomplete(this.options); //setup keydown handler this._vars.input.keydown(function(e) { var lastLi = instance._vars.element.children(".tagit-choice:last"); if (e.which == instance._keys.backspace) return instance._backspace(lastLi); if (instance._isInitKey(e.which)) { event.preventDefault(); if ($(this).val().length >= instance.options.minLength) instance._addTag($(this).val()); } if (lastLi.hasClass('selected')) lastLi.removeClass('selected'); instance._vars.lastKey = e.which; }); //setup blur handler this._vars.input.blur(function() { instance._addTag($(this).val()); $(this).val(''); }); //define missing trim function for strings String.prototype.trim = function() { return this.replace(/^\s+|\s+$/g, ""); }; this._initialTags(); }, _popTag: function() { return this._vars.tags.pop(); } , _addTag: function(value) { this._vars.input.val(""); value = value.replace(/,+$/, ""); value = value.trim(); if (value == "" || this._exists(value)) return false; var tag = ""; tag = '<li class="tagit-choice">' + value + '<a class="tagit-close">x</a></li>'; $(tag).insertBefore(this._vars.input.parent()); this._vars.input.val(""); this._vars.tags.push(value); } , _exists: function(value) { if (this._vars.tags.length == 0 || $.inArray(value, this._vars.tags) == -1) return false; return true; } , _isInitKey : function(keyCode) { var keyName = ""; for (var key in this._keys) if (this._keys[key] == keyCode) keyName = key if ($.inArray(keyName, this.options.triggerKeys) != -1) return true; return false; } , _backspace: function(li) { if (this._vars.input.val() == "") { // When backspace is pressed, the last tag is deleted. if (this._vars.lastKey == this._keys.backspace) { this._popTag(); li.remove(); this._vars.lastKey = null; } else { li.addClass('selected'); this._vars.lastKey = this._keys.backspace; } } return true; } , _initialTags: function() { if (this.options.initialTags.length != 0) { for (var i in this.options.initialTags) if (!this._exists(this.options.initialTags[i])) this._addTag(this.options.initialTags[i]); } } , tags: function() { return this._vars.tags; } , destroy: function() { $.Widget.prototype.destroy.apply(this, arguments); // default destroy this._vars['tags'] = []; } }) ;

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  • Pass string between two threads in java

    - by geeta
    I have to search a string in a file and write the matched lines to another file. I have a thread to read a file and a thread to write a file. I want to send the stringBuffer from read thread to write thread. Please help me to pass this. I amm getting null value passed. write thread: class OutputThread extends Thread{ /****************** Writes the line with search string to the output file *************/ Thread runner1,runner; File Out_File; public OutputThread() { } public OutputThread(Thread runner,File Out_File) { runner1 = new Thread(this,"writeThread"); // (1) Create a new thread. this.Out_File=Out_File; this.runner=runner; runner1.start(); // (2) Start the thread. } public void run() { try{ BufferedWriter bufferedWriter=new BufferedWriter(new FileWriter(Out_File,true)); System.out.println("inside write"); synchronized(runner){ System.out.println("inside wait"); runner.wait(); } System.out.println("outside wait"); // bufferedWriter.write(line.toString()); Buffer Buf = new Buffer(); bufferedWriter.write(Buf.buffers); System.out.println(Buf.buffers); bufferedWriter.flush(); } catch(Exception e){ System.out.println(e); e.printStackTrace(); } } } Read Thraed: class FileThread extends Thread{ Thread runner; File dir; String search_string,stats; File Out_File,final_output; StringBuffer sb = new StringBuffer(); public FileThread() { } public FileThread(CountDownLatch latch,String threadName,File dir,String search_string,File Out_File,File final_output,String stats) { runner = new Thread(this, threadName); // (1) Create a new thread. this.dir=dir; this.search_string=search_string; this.Out_File=Out_File; this.stats=stats; this.final_output=final_output; this.latch=latch; runner.start(); // (2) Start the thread. } public void run() { try{ Enumeration entries; ZipFile zipFile; String source_file_name = dir.toString(); File Source_file = dir; String extension; OutputThread out = new OutputThread(runner,Out_File); int dotPos = source_file_name.lastIndexOf("."); extension = source_file_name.substring(dotPos+1); if(extension.equals("zip")) { zipFile = new ZipFile(source_file_name); entries = zipFile.entries(); while(entries.hasMoreElements()) { ZipEntry entry = (ZipEntry)entries.nextElement(); if(entry.isDirectory()) { (new File(entry.getName())).mkdir(); continue; } searchString(runner,entry.getName(),new BufferedInputStream(zipFile.getInputStream(entry)),Out_File,final_output,search_string,stats); } zipFile.close(); } else { searchString(runner,Source_file.toString(),new BufferedInputStream(new FileInputStream(Source_file)),Out_File,final_output,search_string,stats); } } catch(Exception e){ System.out.println(e); e.printStackTrace(); } } /********* Reads the Input Files and Searches for the String ******************************/ public void searchString(Thread runner,String Source_File,BufferedInputStream in,File output_file,File final_output,String search,String stats) { int count = 0; int countw = 0; int countl=0; String s; String[] str; String newLine = System.getProperty("line.separator"); try { BufferedReader br2 = new BufferedReader(new InputStreamReader(in)); //OutputFile outfile = new OutputFile(); BufferedWriter bufferedWriter = new BufferedWriter(new FileWriter(output_file,true)); Buffer Buf = new Buffer(); //StringBuffer sb = new StringBuffer(); StringBuffer sb1 = new StringBuffer(); while((s = br2.readLine()) != null ) { str = s.split(search); count = str.length-1; countw += count; if(s.contains(search)){ countl++; sb.append(s); sb.append(newLine); } if(countl%100==0) { System.out.println("inside count"); Buf.setBuffers(sb.toString()); sb.delete(0,sb.length()); System.out.println("outside notify"); synchronized(runner) { runner.notify(); } //outfile.WriteFile(sb,bufferedWriter); //sb.delete(0,sb.length()); } } } synchronized(runner) { runner.notify(); } br2.close(); in.close(); if(countw == 0) { System.out.println("Input File : "+Source_File ); System.out.println("Word not found"); System.exit(0); } else { System.out.println("Input File : "+Source_File ); System.out.println("Matched word count : "+countw ); System.out.println("Lines with Search String : "+countl); System.out.println("Output File : "+output_file.toString()); System.out.println(); } } catch(Exception e){ System.out.println(e); e.printStackTrace(); } } }

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