Search Results

Search found 12582 results on 504 pages for 'remove'.

Page 465/504 | < Previous Page | 461 462 463 464 465 466 467 468 469 470 471 472  | Next Page >

  • Best practices for displaying large number of images as thumbnails in c#

    - by andySF
    I got to a point where it's very difficult to get answers by debugging and tracing object, so i need some help. What I'm trying to do: A history form for my screen capture pet project. The history must list all images as thumbnails (ex: picasa). What I've done: I created a HistoryItem:UserControl. This history item has a few buttons, a check box, a label and a picture box. The buttons are for delete/edit/copy image. The check box is used for selecting one or more images and the label is for some info text. The picture box is getting the image from a public property that is a path and a method creates a proportional thumbnail to display it when the control has been loaded. This user control has two public events. One for deleting the image and one for bubbling the events for mouse enter and mouse leave trough all controls. For this I use EventBroadcastProvider. The bubbling is useful because wherever I move the mouse over the control, the buttons appear. The dispose method has been extended and I manually remove the events. All images are loaded by looping a xml file that contains the path of all images. For each image in this XML I create a new HitoryItem that is added (after a little coding to sort and limit the amount of images loaded) to a flow layout panel. The problem: When I lunch the history form, and the flow layout panel is populated with my HistoryItem custom control, my memory usage increases drastically.From 14Mb to around 100MB with 100 images loaded. By closing the history form and disposing whatever I could dispose and even trying to call GC.Collect() the memory increase remain. I search for any object that could not be disposed properly like an image or event but wherever I used them they are disposed. The problem seams to be from multiple sources. One is that the events for bubbling are not disposing properly, and the other is from the picture box itself. All of this i could see by commenting all the code to a limited version when only the custom control without any image processing and even events is loaded. Without the events the memory consumption is reduced by axiomatically 20%. So my real question is if this logic, flow layout panels and custom controls with picture boxes, is the best solution for displaying large amounts of images as thumbnails. Thank you!

    Read the article

  • getting Cannot identify image file when trying to create thumbnail in django

    - by Mo J. Mughrabi
    Am trying to create a thumbnail in django, am trying to build a custom class specifically to be used for generating thumbnails. As following from StringIO import StringIO from PIL import Image class Thumbnail(object): source = '' size = (50, 50) output = '' def __init__(self): pass @staticmethod def load(src): self = Thumbnail() self.source = src return self def generate(self, size=(50, 50)): if not isinstance(size, tuple): raise Exception('Thumbnail class: The size parameter must be an instance of a tuple.') self.size = size # resize properties box = self.size factor = 1 fit = True image = Image.open(self.source) # Convert to RGB if necessary if image.mode not in ('L', 'RGB'): image = image.convert('RGB') while image.size[0]/factor > 2*box[0] and image.size[1]*2/factor > 2*box[1]: factor *=2 if factor > 1: image.thumbnail((image.size[0]/factor, image.size[1]/factor), Image.NEAREST) #calculate the cropping box and get the cropped part if fit: x1 = y1 = 0 x2, y2 = image.size wRatio = 1.0 * x2/box[0] hRatio = 1.0 * y2/box[1] if hRatio > wRatio: y1 = int(y2/2-box[1]*wRatio/2) y2 = int(y2/2+box[1]*wRatio/2) else: x1 = int(x2/2-box[0]*hRatio/2) x2 = int(x2/2+box[0]*hRatio/2) image = image.crop((x1,y1,x2,y2)) #Resize the image with best quality algorithm ANTI-ALIAS image.thumbnail(box, Image.ANTIALIAS) # save image to memory temp_handle = StringIO() image.save(temp_handle, 'png') temp_handle.seek(0) self.output = temp_handle return self def get_output(self): return self.output.read() the purpose of the class is so i can use it inside different locations to generate thumbnails on the fly. The class works perfectly, I've tested it directly under a view.. I've implemented the thumbnail class inside the save method of the forms to resize the original images on saving. in my design, I have two fields for thumbnails. I was able to generate one thumbnail, if I try to generate two it crashes and I've been stuck for hours not sure whats the problem. Here is my model class Image(models.Model): article = models.ForeignKey(Article) title = models.CharField(max_length=100, null=True, blank=True) src = models.ImageField(upload_to='publication/image/') r128 = models.ImageField(upload_to='publication/image/128/', blank=True, null=True) r200 = models.ImageField(upload_to='publication/image/200/', blank=True, null=True) uploaded_at = models.DateTimeField(auto_now=True) Here is my forms class ImageForm(models.ModelForm): """ """ class Meta: model = Image fields = ('src',) def save(self, commit=True): instance = super(ImageForm, self).save(commit=True) file = Thumbnail.load(instance.src) instance.r128 = SimpleUploadedFile( instance.src.name, file.generate((128, 128)).get_output(), content_type='image/png' ) instance.r200 = SimpleUploadedFile( instance.src.name, file.generate((200, 200)).get_output(), content_type='image/png' ) if commit: instance.save() return instance the strange part is, when i remove the line which contains instance.r200 in the form save. It works fine, and it does the thumbnail and stores it successfully. Once I add the second thumbnail it fails.. Any ideas what am doing wrong here? Thanks Update: I tried earlier doing the following but I still got the same error class ImageForm(models.ModelForm): """ """ class Meta: model = Image fields = ('src',) def save(self, commit=True): instance = super(ImageForm, self).save(commit=True) instance.r128 = SimpleUploadedFile( instance.src.name, Thumbnail.load(instance.src).generate((128, 128)).get_output(), content_type='image/png' ) instance.r200 = SimpleUploadedFile( instance.src.name, Thumbnail.load(instance.src).generate((200, 200)).get_output(), content_type='image/png' ) if commit: instance.save() return instance

    Read the article

  • Blit Queue Optimization Algorithm

    - by martona
    I'm looking to implement a module that manages a blit queue. There's a single surface, and portions of this surface (bounded by rectangles) are copied to elsewhere within the surface: add_blt(rect src, point dst); There can be any number of operations posted, in order, to the queue. Eventually the user of the queue will stop posting blits, and ask for an optimal set of operations to actually perform on the surface. The task of the module is to ensure that no pixel is copied unnecessarily. This gets tricky because of overlaps of course. A blit could re-blit a previously copied pixel. Ideally blit operations would be subdivided in the optimization phase in such a way that every block goes to its final place with a single operation. It's tricky but not impossible to put this together. I'm just trying to not reinvent the wheel. I looked around on the 'net, and the only thing I found was the SDL_BlitPool Library which assumes that the source surface differs from the destination. It also does a lot of grunt work, seemingly unnecessarily: regions and similar building blocks are a given. I'm looking for something higher-level. Of course, I'm not going to look a gift horse in the mouth, and I also don't mind doing actual work... If someone can come forward with a basic idea that makes this problem seem less complex than it does right now, that'd be awesome too. EDIT: Thinking about aaronasterling's answer... could this work? Implement customized region handler code that can maintain metadata for every rectangle it contains. When the region handler splits up a rectangle, it will automatically associate the metadata of this rectangle with the resulting sub-rectangles. When the optimization run starts, create an empty region handled by the above customized code, call this the master region Iterate through the blt queue, and for every entry: Let srcrect be the source rectangle for the blt beng examined Get the intersection of srcrect and master region into temp region Remove temp region from master region, so master region no longer covers temp region Promote srcrect to a region (srcrgn) and subtract temp region from it Offset temp region and srcrgn with the vector of the current blt: their union will cover the destination area of the current blt Add to master region all rects in temp region, retaining the original source metadata (step one of adding the current blt to the master region) Add to master region all rects in srcrgn, adding the source information for the current blt (step two of adding the current blt to the master region) Optimize master region by checking if adjacent sub-rectangles that are merge candidates have the same metadata. Two sub-rectangles are merge candidates if (r1.x1 == r2.x1 && r1.x2 == r2.x2) | (r1.y1 == r2.y1 && r1.y2 == r2.y2). If yes, combine them. Enumerate master region's sub-rectangles. Every rectangle returned is an optimized blt operation destination. The associated metadata is the blt operation`s source.

    Read the article

  • Saving JQuery Draggable Sitemap Values Correctly

    - by mdolon
    I am trying to implement Boagworld's Sitemap tutorial, however I am running into difficulty trying to correctly save the child/parent relationships. The HTML is as follows, however populated with other items as well: <input type="hidden" name="sitemap-order" id="sitemap-order" value="" /> <ul id=”sitemap”> <li id="1"> <dl> <dt><a href=”#”>expand/collapse</a> <a href=”#”>Page Title</a></dt> <dd>Text Page</dd> <dd>Published</dd> <dd><a href=”#”>delete</a></dd> </dl> <ul><!–child pages–></ul> </li> </ul> And here is the JQuery code: $('#sitemap li').prepend('<div class="dropzone"></div>'); $('#sitemap li').draggable({ handle: ' > dl', opacity: .8, addClasses: false, helper: 'clone', zIndex: 100 }); var order = ""; $('#sitemap dl, #sitemap .dropzone').droppable({ accept: '#sitemap li', tolerance: 'pointer', drop: function(e, ui) { var li = $(this).parent(); var child = !$(this).hasClass('dropzone'); //If this is our first child, we'll need a ul to drop into. if (child && li.children('ul').length == 0) { li.append('<ul/>'); } //ui.draggable is our reference to the item that's been dragged. if (child) { li.children('ul').append(ui.draggable); }else { li.before(ui.draggable); } //reset our background colours. li.find('dl,.dropzone').css({ backgroundColor: '', backgroundColor: '' }); li.find('.dropzone').css({ height: '8px', margin: '0' }); // THE PROBLEM: var parentid = $(this).parent().attr('id'); menuorder += ui.draggable.attr('id')+'=>'+parentid+','; $("#sitemap-order").val(order); }, over: function() { $(this).filter('dl').css({ backgroundColor: '#ccc' }); $(this).filter('.dropzone').css({ backgroundColor: '#aaa', height: '30px', margin: '5px 0'}); }, out: function() { $(this).filter('dl').css({ backgroundColor: '' }); $(this).filter('.dropzone').css({ backgroundColor: '', height: '8px', margin: '0' }); } }); When moving items into the top-level (without parents), the parentid value I get is of the first list item (the parent container), so I can never remove the parent value and have a top-level item. Is there a no-brainer answer that I'm just not seeing right now? Any help is appreciated.

    Read the article

  • gcc optimization? bug? and its practial implication to project

    - by kumar_m_kiran
    Hi All, My questions are divided into three parts Question 1 Consider the below code, #include <iostream> using namespace std; int main( int argc, char *argv[]) { const int v = 50; int i = 0X7FFFFFFF; cout<<(i + v)<<endl; if ( i + v < i ) { cout<<"Number is negative"<<endl; } else { cout<<"Number is positive"<<endl; } return 0; } No specific compiler optimisation options are used or the O's flag is used. It is basic compilation command g++ -o test main.cpp is used to form the executable. The seemingly very simple code, has odd behaviour in SUSE 64 bit OS, gcc version 4.1.2. The expected output is "Number is negative", instead only in SUSE 64 bit OS, the output would be "Number is positive". After some amount of analysis and doing a 'disass' of the code, I find that the compiler optimises in the below format - Since i is same on both sides of comparison, it cannot be changed in the same expression, remove 'i' from the equation. Now, the comparison leads to if ( v < 0 ), where v is a constant positive, So during compilation itself, the else part cout function address is added to the register. No cmp/jmp instructions can be found. I see that the behaviour is only in gcc 4.1.2 SUSE 10. When tried in AIX 5.1/5.3 and HP IA64, the result is as expected. Is the above optimisation valid? Or, is using the overflow mechanism for int not a valid use case? Question 2 Now when I change the conditional statement from if (i + v < i) to if ( (i + v) < i ) even then, the behaviour is same, this atleast I would personally disagree, since additional braces are provided, I expect the compiler to create a temporary built-in type variable and them compare, thus nullify the optimisation. Question 3 Suppose I have a huge code base, an I migrate my compiler version, such bug/optimisation can cause havoc in my system behaviour. Ofcourse from business perspective, it is very ineffective to test all lines of code again just because of compiler upgradation. I think for all practical purpose, these kinds of error are very difficult to catch (during upgradation) and invariably will be leaked to production site. Can anyone suggest any possible way to ensure to ensure that these kind of bug/optimization does not have any impact on my existing system/code base? PS : When the const for v is removed from the code, then optimization is not done by the compiler. I believe, it is perfectly fine to use overflow mechanism to find if the variable is from MAX - 50 value (in my case).

    Read the article

  • When to delete newly deprecated code?

    - by John
    I spent a month writing an elaborate payment system that handles both credit card payments and electronic fund transfers. My work was used on production server for about a month. I was told recently by the client that he no longer wants to use the electronic fund transfer feature. Because the way I had to interface and communicate with the credit card gateway is drastically different from the electronic fund transfer api (eg. the cc company gives transaction responses immediately after an http request, while the eft company gives transaction responses 5 business days after an http request), I spent a lot of time writing my own API to abstract common function calls like function payment(amount, pay_method,pay_freq) function updateRecurringSchedule(user_id,new_schedule) etc.. Now that the client wants to abandon the EFT feature, all my work for this abstracted payments API is obsolete. I'm deliberating over whether I should scrap my work. Here's my pro vs. con for scrapping it now: PRO 1: Eliminate code bloat PRO 2: New developers do not need to learn MY API. They only need to read the CC company's API PRO 3: Because the EFT company did not handle recurring payment schedules, refunds, and validation, I wrote my own application to do it. Although the CC company's API permitted this functionality, I opted to use mine instead so that I could streamline my code. now that EFT is out of the picture, I can delete all this confusing code and just rely on the CC company's sytsem to manage recurring billing, payment schedules, refunds, validations etc... CON 1: Although I can just delete the EFT code, it still takes time to remove the entire framework consolidates different payment systems. CON 2: with regards to PRO 3, it takes time to build functionality that integrates the payment system more closely with the CC company. CON 3: I feel insecure deleting all this work. I don't think I'll ever use it again. But, for some inexplicable reason, I just don't feel comfortable deleting this work "right now". So my question is, should I delete one month's worth recent development? If yes, should I do it immediately or wait X amount of time before doing so?

    Read the article

  • Tab Bar disappears below the bottom of the screen

    - by Manu
    Hi, In my application I'm using a Navigation Controller to push one view that loads a Tab Bar Controller and a custom Navigation Bar as well. The problem is that the Tab Bar disappears below the bottom of the screen, and I don't know what's causing the problem. If I load a simple Tab Bar in the next view, it positions itself correctly... but what I need is a Tab Bar Controller, and in that case the Tab Bar disappears below the bottom. I have tried changing the view and size properties of the Tab Bar, but that did not solve the problem. I also realised that the images and text of the tabs don't show (I have set up the "favourites" and "contacts" images and text, and they are big enough and should be visible on the top side of the tab, but they are not). Both tabs work perfectly, by the way. There is an image here. I load the Tab Bar with the following code: - (void)viewDidLoad { [super viewDidLoad]; myTabBarController = [[UITabBarController alloc] init]; SettingsViewController* tab1 = [[SettingsViewController alloc] init]; AboutViewController* tab2 = [[AboutViewController alloc] init]; NSArray* controllers = [NSArray arrayWithObjects:tab1, tab2, nil]; myTabBarController.viewControllers = controllers; [self.view insertSubview:myTabBarController.view belowSubview:myNavigationBar]; } It doesn't matter if I remove the Navigation Bar or not. I have tested using this instead: [self.view addSubview:myTabBarController.view]; ... forgetting about the Navigation Bar, but the Tab Bar still goes under the bottom. I don't know if the problem is in one of my NIB files or in how I load the view (although I do this as I read in the Apple's SDK documentation). Any ideas? Another question would be... do you know how could I change the title of my Navigation Bar when I select the second tab? I imagine I would have to do it in viewDidLoad in AboutViewController.m, would that be correct? Thanks for you time!

    Read the article

  • Relocating html elements with jquery

    - by Steven
    Could someone help me with this code? I'm trying to rearrange figures in a certain div into two columns (a and b) in such a way the two columns are about the same height. I've got insane trying to find the problem in my code and not finding it. It doesn't work for a reason... <body onload="rearrangeImages();"> <div class="images"> <figure> <figcaption>This is the figcaption of this figure. An image is missing for this test.</figcaption> </figure> <figure> <figcaption>This is the figcaption of this figure.</figcaption> </figure> <figure> <figcaption>Another one.</figcaption> </figure> </div> <script> function rearrangeImages() { $('.images').each(function() { $(this).prepend('<div class="column_b"></div>'); $(this).prepend('<div class="column_a"></div>'); $(this).append('<div class="test_div"></div>'); $('figure', this).each(function() { var height_a = $(this).parent().$(".column_a").height(); var height_b = $(this).parent().$(".column_b").height(); if (height_a > height_b) { $(this).parent().$(".column_b").append(this); } else { $(this).parent().$(".column_a").append(this); } $(this).remove(); }); }); } </script> </body> Next I would like to be able to make the last figure not going in any of the columns in case it would make column_b higher than column_a. (pseudocode) if (this is last figure) { //place last figure in test_div to measure its height; if (height_a > height_b + height_of_last_image) { $(this).parent().$(".column_b").append(this); } else { $(this).parent().append(this); } } else { //do the normal stuff see higher }

    Read the article

  • Correlation formula explanation needed d3.js

    - by divakar
    function getCorrelation(xArray, yArray) { alert(xArray); alert(yArray); function sum(m, v) {return m + v;} function sumSquares(m, v) {return m + v * v;} function filterNaN(m, v, i) {isNaN(v) ? null : m.push(i); return m;} // clean the data (because we know that some values are missing) var xNaN = _.reduce(xArray, filterNaN , []); var yNaN = _.reduce(yArray, filterNaN , []); var include = _.intersection(xNaN, yNaN); var fX = _.map(include, function(d) {return xArray[d];}); var fY = _.map(include, function(d) {return yArray[d];}); var sumX = _.reduce(fX, sum, 0); var sumY = _.reduce(fY, sum, 0); var sumX2 = _.reduce(fX, sumSquares, 0); var sumY2 = _.reduce(fY, sumSquares, 0); var sumXY = _.reduce(fX, function(m, v, i) {return m + v * fY[i];}, 0); var n = fX.length; var ntor = ( ( sumXY ) - ( sumX * sumY / n) ); var dtorX = sumX2 - ( sumX * sumX / n); var dtorY = sumY2 - ( sumY * sumY / n); var r = ntor / (Math.sqrt( dtorX * dtorY )); // Pearson ( http://www.stat.wmich.edu/s216/book/node122.html ) var m = ntor / dtorX; // y = mx + b var b = ( sumY - m * sumX ) / n; // console.log(r, m, b); return {r: r, m: m, b: b}; } I have finding correlation between the points i plot using this function which is not written by me. my xarray=[120,110,130,132,120,118,134,105,120,0,0,0,0,137,125,120,127,120,160,120,148] yarray=[80,70,70,80,70,62,69,70,70,62,90,42,80,72,0,0,0,0,78,82,68,60,58,82,60,76,86,82,70] I can t able to understand the function perfectly. Can anybody explain it with the data i pasted here. I also wanted to remove the zeros getting calculated from this function.

    Read the article

  • How much time should it take to find the sum of all prime numbers less than 2 million?

    - by Shahensha
    I was trying to solve this Project Euler Question. I implemented the sieve of euler as a helper class in java. It works pretty well for the small numbers. But when I input 2 million as the limit it doesn't return the answer. I use Netbeans IDE. I waited for a lot many hours once, but it still didn't print the answer. When I stopped running the code, it gave the following result Java Result: 2147483647 BUILD SUCCESSFUL (total time: 2,097 minutes 43 seconds) This answer is incorrect. Even after waiting for so much time, this isn't correct. While the same code returns correct answers for smaller limits. Sieve of euler has a very simple algo given at the botton of this page. My implementation is this: package support; import java.util.ArrayList; import java.util.List; /** * * @author admin */ public class SieveOfEuler { int upperLimit; List<Integer> primeNumbers; public SieveOfEuler(int upperLimit){ this.upperLimit = upperLimit; primeNumbers = new ArrayList<Integer>(); for(int i = 2 ; i <= upperLimit ; i++) primeNumbers.add(i); generatePrimes(); } private void generatePrimes(){ int currentPrimeIndex = 0; int currentPrime = 2; while(currentPrime <= Math.sqrt(upperLimit)){ ArrayList<Integer> toBeRemoved = new ArrayList<Integer>(); for(int i = currentPrimeIndex ; i < primeNumbers.size() ; i++){ int multiplier = primeNumbers.get(i); toBeRemoved.add(currentPrime * multiplier); } for(Integer i : toBeRemoved){ primeNumbers.remove(i); } currentPrimeIndex++; currentPrime = primeNumbers.get(currentPrimeIndex); } } public List getPrimes(){ return primeNumbers; } public void displayPrimes(){ for(double i : primeNumbers) System.out.println(i); } } I am perplexed! My questions is 1) Why is it taking so much time? Is there something wrong in what I am doing? Please suggest ways for improving my coding style, if you find something wrong.

    Read the article

  • JComobox is not showing in the JDialog

    - by Pujan Srivastava
    I have 2 classes. when I put bold 3 lines in the method addCourses() the dialog does not show combobox in the Panel but when I remove from addCourses and put those bold lines in the constructor, JComboBox are shown in the Panel. But data will not show because data items updates to ComboBox will happen after Constructor is created. How can I solve this problem. this.mainPanel.add(courseCombo, BorderLayout.NORTH); this.mainPanel.add(sessionCombo, BorderLayout.CENTER); this.mainPanel.add(courseButton, BorderLayout.SOUTH); public class Updator { CourseListFrame clf = new CourseListFrame(); for(...){ clf.addContentsToBox(displayName, className); } clf.addCourses(); } and second class is public class CourseListFrame extends JDialog implements ActionListener { public JPanel mainPanel = new JPanel(new BorderLayout(2, 2)); public JButton courseButton = new JButton(("Submit")); public JComboBox courseCombo; public JComboBox sessionCombo; public Multimap<String, String> map; // = HashMultimap.create(); public static CourseListFrame courseListDialog; public CourseListFrame() { super(this.getMainFrame()); this.getContentPane().add(mainPanel); map = HashMultimap.create(); courseCombo = new JComboBox(); courseCombo.addItem("Select Courses"); courseCombo.addActionListener(this); sessionCombo = new JComboBox(); } public void addContentsToBox(String course, String session) { map.put(course, session); courseCombo.addItem(course); } public void actionPerformed(ActionEvent e) { JComboBox cb = (JComboBox) e.getSource(); String str = (String) cb.getSelectedItem(); setSessionCombo(str); } public void setSessionCombo(String course) { if (map.containsKey(course)) { sessionCombo.removeAllItems(); Iterator it = map.get(course).iterator(); while (it.hasNext()) { sessionCombo.addItem(it.next()); } } } public void addCourses() { this.mainPanel.add(courseCombo, BorderLayout.NORTH); this.mainPanel.add(sessionCombo, BorderLayout.CENTER); this.mainPanel.add(courseButton, BorderLayout.SOUTH); } public static void showCourseListDialog() { if (courseListDialog == null) { courseListDialog = new CourseListFrame(); } courseListDialog.pack(); courseListDialog.setVisible(true); courseListDialog.setSize(260, 180); } }

    Read the article

  • codeIgniter: pass parameter to a select query from previous query

    - by krike
    I'm creating a little management tool for the browser game travian. So I select all the villages from the database and I want to display some content that's unique to each of the villages. But in order to query for those unique details I need to pass the id of the village. How should I do this? this is my code (controller): function members_area() { global $site_title; $this->load->model('membership_model'); if($this->membership_model->get_villages()) { $data['rows'] = $this->membership_model->get_villages(); $id = 1;//this should be dynamic, but how? if($this->membership_model->get_tasks($id)): $data['tasks'] = $this->membership_model->get_tasks($id); endif; } $data['title'] = $site_title." | Your account"; $data['main_content'] = 'account'; $this->load->view('template', $data); } and this is the 2 functions I'm using in the model: function get_villages() { $q = $this->db->get('villages'); if($q->num_rows() > 0) { foreach ($q->result() as $row) { $data[] = $row; } return $data; } } function get_tasks($id) { $this->db->select('name'); $this->db->from('tasks'); $this->db->where('villageid', $id); $q = $this->db->get(); if($q->num_rows() > 0) { foreach ($q->result() as $task) { $data[] = $task; } return $data; } } and of course the view: <?php foreach($rows as $r) : ?> <div class="village"> <h3><?php echo $r->name; ?></h3> <ul> <?php foreach($tasks as $task): ?> <li><?php echo $task->name; ?></li> <?php endforeach; ?> </ul> <?php echo anchor('site/add_village/'.$r->id.'', '+ add new task'); ?> </div> <?php endforeach; ?> ps: please do not remove the comment in the first block of code!

    Read the article

  • jQuery multiple class selection

    - by morpheous
    I am a bit confused with this: I have a page with a set of buttons (i.e. elements with class attribute 'button'. The buttons belong to one of two classes (grp1 and grp2). These are my requirements For buttons with class enabled, when the mouse hovers over them, a 'button-hover' class is added to them (i.e. the element the mouse is hovering over). Otherwise, the hover event is ignored When one of the buttons with class grp2 is clicked on (it has to be 'enabled' first), then I disable (i.e. remove the 'enabled' class for all elements with class 'enabled' (should probably selecting for elements with class 'button' AND 'enabled' - but I am having enough problems as it is, so I need to keep things simple for now). This is what my page looks like: <html> <head> <title>Demo</title> <style type="text/css" .button {border: 1px solid gray; color: gray} .enabled {border: 1px solid red; color: red} .button-hover {background-color: blue; } </style> <script type="text/javascript" src="jquery.js"></script> </head> <body> <div class="btn-cntnr"> <span class="grp1 button enabled">button 1</span> <span class="grp2 button enabled">button 2</span> <span class="grp2 button enabled">button 3</span> <span class="grp2 button enabled">button 4</span> </div> <script type="text/javascript"> /* <![CDATA[ */ $(document).ready(function(){ $(".button.enabled").hover(function(){ $(this).toggleClass('button-hover'); }, function() { $(this).toggleClass('button-hover'); }); $('.grp2.enabled').click(function(){ $(".grp2").removeClass('enabled');} }); /* ]]> */ </script> </body> </html> Currently, when a button with class 'grp2' is clicked on, the other elements with class 'grp2' have the 'enabled' class removed (works correctly). HOWEVER, I notice that even though the class no longer have a 'enabled' class, SOMEHOW, the hover behaviour is still applied to these elemets (WRONG). Once an element has been 'disabled', I no longer want it to respond to the hover() event. How may I implement this behavior, and what is wrong with the code above (i.e. why is it not working? (I am still learning jQuery)

    Read the article

  • SVG via dynamic XML+XSL

    - by Daniel
    This is a bit of a vague notion which I have been running over in my head, and which I am very curious if there is an elegant method of solving. Perhaps it should be taken as a thought experiment. Imagine you have an XML schema with a corresponding XSL transform, which renders the XML as SVG in the browser. The XSL generates SVG with appropriate Javascript handlers that, ultimately, implement editing-like functionality such that properties of the objects or their locations on the SVG canvas can be edited by the user. For instance, an element can be dragged from one location to another. Now, this isn't particularly difficult - the drag/drop example is simply a matter of changing the (x,y) coordinates of the SVG object, or a resize operation would be a simple matter of changing its width or height. But is there an elegant way to have Javascript work on the DOM of the source XML document instead of the rendered SVG? Why, you ask? Well, imagine you have very complex XSL transforms, where the modification of one property results in complex changes to the SVG. You want to maintain simplicity in your Javascript code, but also a simple way to persist the modified XML back to the server. Some possibilities of how this may function: After modification of the source DOM, simply re-run the XSL transform and replace the original. Downside: brute force, potentially expensive operation. Create id/class naming conventions in the source and target XML/SVG so elements can be related back to each other, and do an XSL transform on only a subset of the new DOM. In other words, modify temporary DOM, apply XSL to it, remove changed elements from SVG, and insert the new one. Downside: May not be possible to apply XSL to temporary in-browser DOMs(?). Also, perhaps a bit convoluted or ugly to maintain. I think that it may be possible to come up with a framework that handles the second scenario, but the challenge would be making it lightweight and not heavily tied to the actual XML schema. Any ideas or other possibilities? Or is there maybe an existing method of doing this which I'm not aware of? UPDATE: To clarify, as I mentioned in a comment below, this aids in separating the draw code from the edit code. For a more concrete example of how this is useful, imagine an element which determines how it is drawn dependent on the value of a property of an adjacent element. It's better to condense that logic directly in the draw code instead of also duplicating it in the edit code.

    Read the article

  • Should I create a unique clustered index, or non-unique clustered index on this SQL 2005 table?

    - by Bremer
    I have a table storing millions of rows. It looks something like this: Table_Docs ID, Bigint (Identity col) OutputFileID, int Sequence, int …(many other fields) We find ourselves in a situation where the developer who designed it made the OutputFileID the clustered index. It is not unique. There can be thousands of records with this ID. It has no benefit to any processes using this table, so we plan to remove it. The question, is what to change it to… I have two candidates, the ID identity column is a natural choice. However, we have a process which does a lot of update commands on this table, and it uses the Sequence to do so. The Sequence is non-unique. Most records only contain one, but about 20% can have two or more records with the same Sequence. The INSERT app is a VB6 piece of crud throwing thousands insert commands at the table. The Inserted values are never in any particular order. So the Sequence of one insert may be 12345, and the next could be 12245. I know that this could cause SQL to move a lot of data to keep the clustered index in order. However, the Sequence of the inserts are generally close to being in order. All inserts would take place at the end of the clustered table. Eg: I have 5 million records with Sequence spanning 1 to 5 million. The INSERT app will be inserting sequence’s at the end of that range at any given time. Reordering of the data should be minimal (tens of thousands of records at most). Now, the UPDATE app is our .NET star. It does all UPDATES on the Sequence column. “Update Table_Docs Set Feild1=This, Field2=That…WHERE Sequence =12345” – hundreds of thousands of these a day. The UPDATES are completely and totally, random, touching all points of the table. All other processes are simply doing SELECT’s on this (Web pages). Regular indexes cover those. So my question is, what’s better….a unique clustered index on the ID column, benefiting the INSERT app, or a non-unique clustered index on the Sequence, benefiting the UPDATE app?

    Read the article

  • are C functions declared in <c____> headers guaranteed to be in the global namespace as well as std?

    - by Evan Teran
    So this is something that I've always wondered but was never quite sure about. So it is strictly a matter of curiosity, not a real problem. As far as I understand, what you do something like #include <cstdlib> everything (except macros of course) are declared in the std:: namespace. Every implementation that I've ever seen does this by doing something like the following: #include <stdlib.h> namespace std { using ::abort; // etc.... } Which of course has the effect of things being in both the global namespace and std. Is this behavior guaranteed? Or is it possible that an implementation could put these things in std but not in the global namespace? The only way I can think of to do that would be to have your libstdc++ implement every c function itself placing them in std directly instead of just including the existing libc headers (because there is no mechanism to remove something from a namespace). Which is of course a lot of effort with little to no benefit. The essence of my question is, is the following program strictly conforming and guaranteed to work? #include <cstdio> int main() { ::printf("hello world\n"); } EDIT: The closest I've found is this (17.4.1.2p4): Except as noted in clauses 18 through 27, the contents of each header cname shall be the same as that of the corresponding header name.h, as specified in ISO/IEC 9899:1990 Programming Languages C (Clause 7), or ISO/IEC:1990 Programming Languages—C AMENDMENT 1: C Integrity, (Clause 7), as appropriate, as if by inclusion. In the C + + Standard Library, however, the declarations and definitions (except for names which are defined as macros in C) are within namespace scope (3.3.5) of the namespace std. which to be honest I could interpret either way. "the contents of each header cname shall be the same as that of the corresponding header name.h, as specified in ISO/IEC 9899:1990 Programming Languages C" tells me that they may be required in the global namespace, but "In the C + + Standard Library, however, the declarations and definitions (except for names which are defined as macros in C) are within namespace scope (3.3.5) of the namespace std." says they are in std (but doesn't specify any other scoped they are in).

    Read the article

  • add limited product to cart in android

    - by user1859172
    I have to develop one shopping cart app. Here i have to add the product only 5.otherwise have to display the message on alert dialog like 5 products only allowed. How can i develop this.please help me This is my code: ImageButton mImgAddCart = (ImageButton) findViewById(R.id.img_add); mImgAddCart.setOnClickListener(new OnClickListener() { public void onClick(View v) { // TODO Auto-generated method stub mTitle = txttitle.getText().toString(); mCost = text_cost_code.getText().toString(); mCost = mCost.replace("From ", ""); mTotal = txt_total.getText().toString(); mTotal = mTotal.replace("From ", ""); mQty = edit_qty_code.getText().toString(); if (Constants.mItem_Detail.size() <= 0) { HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } else { for (int i = 0; i < Constants.mItem_Detail.size(); i++) { if (Constants.mItem_Detail.get(i).get(KEY_TITLE) .equals(mTitle)) { Constants.mItem_Detail.remove(i); break; } else { } } HashMap<String, String> mTempObj = new HashMap<String, String>(); mTempObj.put(KEY_TITLE, mTitle); mTempObj.put(KEY_QTY, mQty); mTempObj.put(KEY_COST, mCost); mTempObj.put(KEY_TOTAL, mTotal); Constants.mItem_Detail.add(mTempObj); } AlertDialog.Builder alertdialog = new AlertDialog.Builder( Small.this); alertdialog.setTitle(getResources() .getString(R.string.app_name)); alertdialog.setMessage("Add in ViewCart"); alertdialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub finish(); } }); alertdialog.show(); } }); How can i set the condition for this.please give me one idea.

    Read the article

  • CultureManager issue

    - by Serge
    I have a bug I don't understand. While the following works fine: Resources.Classes.AFieldFormula.DirectFieldFormula this one throws an exception: new ResourceManager(typeof(Resources.Classes.AFieldFormula)).GetString("DirectFieldFormula"); Could not find any resources appropriate for the specified culture or the neutral culture. Make sure \"Resources.Classes.AFieldFormula.resources\" was correctly embedded or linked into assembly \"MygLogWeb\" at compile time, or that all the satellite assemblies required are loadable and fully signed. How comes? Resource designer.cs file: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.18408 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace Resources.Classes { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class AFieldFormula { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal AFieldFormula() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MygLogWeb.Classes.AFieldFormula", typeof(AFieldFormula).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized string similar to Direct field. /// </summary> public static string DirectFieldFormula { get { return ResourceManager.GetString("DirectFieldFormula", resourceCulture); } } } }

    Read the article

  • close file with fclose() but file still in use

    - by Marco
    Hi all, I've got a problem with deleting/overwriting a file using my program which is also being used(read) by my program. The problem seems to be that because of the fact my program is reading data from the file (output.txt) it puts the file in a 'in use' state which makes it impossible to delete or overwrite the file. I don't understand why the file stays 'in use' because I close the file after use with fclose(); this is my code: bool bBool = true while(bBool){ //Run myprogram.exe tot generate (a new) output.txt //Create file pointer and open file FILE* pInputFile = NULL; pInputFile = fopen("output.txt", "r"); // //then I do some reading using fscanf() // //And when I'm done reading I close the file using fclose() fclose(pInputFile); //The next step is deleting the output.txt if( remove( "output.txt" ) == -1 ){ //ERROR }else{ //Succesfull } } I use fclose() to close the file but the file remains in use by my program until my program is totally shut down. What is the solution to free the file so it can be deleted/overwrited? In reality my code isn't a loop without an end ; ) Thanks in advance! Marco Update Like ask a part of my code which also generates the file 'in use'. This is not a loop and this function is being called from the main(); Here is a piece of code: int iShapeNr = 0; void firstRun() { //Run program that generates output.txt runProgram(); //Open Shape data file FILE* pInputFile = NULL; int iNumber = 0; pInputFile = fopen("output.txt", "r"); //Put all orientations of al detected shapes in an array int iShapeNr = 0; int iRotationBuffer[1024];//1024 is maximum detectable shapes, can be changed in RoboRealm int iXMinBuffer[1024]; int iXMaxBuffer[1024]; int iYMinBuffer[1024]; int iYMaxBuffer[1024]; while(feof(pInputFile) == 0){ for(int i=0;i<9;i++){ fscanf(pInputFile, "%d", &iNumber); fscanf(pInputFile, ","); if(i == 1) { iRotationBuffer[iShapeNr] = iNumber; } if(i == 3){//xmin iXMinBuffer[iShapeNr] = iNumber; } if(i == 4){//xmax iXMaxBuffer[iShapeNr] = iNumber; } if(i == 5){//ymin iYMinBuffer[iShapeNr] = iNumber; } if(i == 6){//ymax iYMaxBuffer[iShapeNr] = iNumber; } } iShapeNr++; } fflush(pInputFile); fclose(pInputFile); } The while loop parses the file. The output.txt contains sets of 9 variables, the number of sets is unknown but always in sets of 9. output.txt could contain for example: 0,1,2,3,4,5,6,7,8,8,7,6,5,4,1,2,3,0

    Read the article

  • UIView animation problem

    - by FoJjen
    I try to make a UIImageView open like a hatch, and under the "hatchView" its anoter imageView but when I start the animation its like the view under gets over and cover the animation, When the animation gets over the imageView the its getting visibel. its works fine if a remove the imageView thats under. Here is the code for animation view. - (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *) event { if (!isHatchOpen) { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:hatchView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationBeginsFromCurrentState:YES]; float pct = location.x / 320.0f; float rad = acosf(pct); CATransform3D transform = CATransform3DMakeRotation(-rad+5, 0.0f, -1.0f, 0.0f); transform.m14 = (1.0 / -2000) * acosf(pct); hatchView.layer.transform = transform; [UIView commitAnimations]; isHatchOpen = YES; } else { if (hatchView.layer.anchorPoint.x != 0.0f) { hatchView.layer.anchorPoint = CGPointMake(0.0f, 0.5f); hatchView.center = CGPointMake(hatchView.center.x - hatchView.bounds.size.width/2.0f, hatchView.center.y); } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationBeginsFromCurrentState:YES]; CATransform3D transform = CATransform3DMakeRotation(0, 0.0f, -1.0f, 0.0f); transform.m14 = 0; hatchView.layer.transform = transform; // Commit the changes [UIView commitAnimations]; isHatchOpen = NO; } } And here a add the Views hatchView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 1, frame.size.width-1, frame.size.height-2)]; [self addSubview:hatchView]; imageView = [[UIImageView alloc] initWithFrame:CGRectMake(1, 1, frame.size.width-2, frame.size.height-2)]; imageView.contentMode = UIViewContentModeScaleAspectFit; [self insertSubview:imageView belowSubview:hatchView];

    Read the article

  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

    Read the article

  • jQuery .live() not working.

    - by Silvio Iannone
    Hi there, my actual problem is that .live() jQuery method is not working. This si the code where i use it: jQuery.fn.sb_animateMenuItem = function() { var mousehoverColor = '#0089F7'; var duration = 250; return this.each(function() { var originalColor = $(this).css('background-color'); $(this).live('mouseover', function() { this.style.cursor = 'pointer'; $(this).animate().stop(); $(this).animate( { backgroundColor: mousehoverColor }, duration); }); $(this).live('mouseout', function() { this.style.cursor = 'default'; $(this).animate( { backgroundColor: originalColor }, duration); }); }); }; This snipped is used i another page in this way: <script type="text/javascript" src="ui/js/jquery-1.4.2.js"></script> <script type="text/javascript" src="ui/js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="ui/js/color.js"></script> <script type="text/javascript" src="engine/js/tiny_mce/tiny_mce.js"></script> <script type="text/javascript" src="ui/js/ui.js"></script> <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script> Since my site uses AJAX requests i used the .live method in the first snippet, but when i load the page the effects are not applied the the button/input... tags. If i remove the .live method and use the 'normal' way, ui effects defined in the first snipped are applied but only the the elements loaded before any AJAX request. The elements loaded after the ajax request are not affected by first snippet (though they have the same selector). Thanks for helping.

    Read the article

  • Make sense of Notification Watcher source objective-c

    - by Chris
    From Notification Watcher source. - (void)selectNotification:(NSNotification*)aNotification { id sender = [aNotification object]; [selectedDistNotification release]; selectedDistNotification = nil; [selectedWSNotification release]; selectedWSNotification = nil; NSNotification **targetVar; NSArray **targetList; if (sender == distNotificationList) { targetVar = &selectedDistNotification; targetList = &distNotifications; } else { targetVar = &selectedWSNotification; targetList = &wsNotifications; } if ([sender selectedRow] != -1) { [*targetVar autorelease]; *targetVar = [[*targetList objectAtIndex:[sender selectedRow]] retain]; } if (*targetVar == nil) { [objectText setStringValue:@""]; } else { id obj = [*targetVar object]; NSMutableAttributedString *objStr = nil; if (obj == nil) { NSFont *aFont = [objectText font]; NSDictionary *attrDict = italicAttributesForFont(aFont); objStr = [[NSMutableAttributedString alloc] initWithString:@"(null)" attributes:attrDict]; } else { /* Line 1 */ objStr = [[NSMutableAttributedString alloc] initWithString: [NSString stringWithFormat:@" (%@)", [obj className]]]; [objStr addAttributes:italicAttributesForFont([objectText font]) range:NSMakeRange(1,[[obj className] length]+2)]; if ([obj isKindOfClass:[NSString class]]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:obj]; } else if ([obj respondsToSelector:@selector(stringValue)]) { [objStr replaceCharactersInRange:NSMakeRange(0,0) withString:[obj performSelector:@selector(stringValue)]]; } else { // Remove the space since we have no value to display [objStr replaceCharactersInRange:NSMakeRange(0,1) withString:@""]; } } [objectText setObjectValue:objStr]; /* LINE 2 */ [objStr release]; } [userInfoList reloadData]; } Over at //LINE 2 objStr is being released. Is this because we are assigning it with alloc in //LINE 1? Also, why is //LINE 1 not: objStr = [NSMutableAttributedString* initWithString:@"(null)" attributes:attrDict] If I create a new string like (NSString*) str = [NSString initWithString:@"test"]; ... str = @"another string"; Would I have to release str, or is this wrong and if I do that I have to use [[NSString alloc] initWithString:@"test"]? Why isn't the pointer symbol used as in [[NSString* alloc] ...? Thanks

    Read the article

  • How do I hide the text links over a toggleable horizontal list with background images.

    - by Sivakanesh
    I'm trying to create a UL/LI horizontal list with background images only, with no text link visible. The reason for this is so that when I over over a list item, the background would rollover and when I click on it the current item would toggle. basically it is a horizontal menu with background images that can be toggled; mimicking the job of a radio button. I have done it like this; <div id="options"> <ul id="list"> <li class="active"><a href="#" class="option1 active" id="link1"><span>XXXXX</span></a></li> <li><a href="#" class="option2" id="link2"><span>XXXXX</span></a></li> <li><a href="#" class="option3" id="link3"><span>XXXXX</span></a></li> </ul> </div> The CSS for option1, option2 and option3 simply define the background image. #options LI{list-style-type: none; display : inline} a.option1{ background:url('../images/option1.png') no-repeat;} a.option2{ background:url('../images/option2.png') no-repeat;} a.option3{ background:url('../images/option3.png') no-repeat;} a.option1, a.option2, a.option3{ background-position:top; display:inline; width:230px; height:40px; } And the hover & active css part simply sets the background position like so- a.option1:hover, a.option2:hover, a.option3:hover{ background-position:bottom; } a.active{ background-position:bottom !important; } This works fine, however on top of the background I get the words "XXXXX" as text links and I'm struggling to hide them. They are interfering with the hover action and preventing rollover (even if I replace XXXXX with a period or something short). I can't just remove the text from the link as it would hide the whole LI element. I have tried to use display:none; or text-indent:-999px but then the whole UI element becomes invisible. I can't understand what I'm doing wrong. Are you able to help? Thanks

    Read the article

  • SQLException: incorrect syntax near '2'.

    - by Tobechukwu Ezenachukwu
    whenever I call the "ExecuteNonQuery" command on the following CommandText, I get the above SQLException myCommand.CommandText = "INSERT INTO fixtures (round_id, matchcode, date_utc, time_utc, date_london, time_london, team_A_id, team_A, team_A_country, team_B_id, team_B, team_B_country, status, gameweek, winner, fs_A, fs_B, hts_A, hts_B, ets_A, ets_B, ps_A, ps_B, last_updated) VALUES (" _ & round_id & "," & match_id & "," & date_utc & ",'" & time_utc & "'," & date_london & ",'" & time_london & "'," & team_A_id & ",'" & team_A_name & "','" & team_A_country & "'," & team_B_id & ",'" & team_B_name & "','" & _ team_B_country & "','" & status & "'," & gameweek & ",'" & winner & "'," & fs_A & "," & fs_B & "," & hts_A & "," & hts_B & "," & ets_A & "," & ets_B & "," & ps_A & "," & ps_B & "," & last_updated & ")" But whenever, i remove the last table item - "last_updated", the error disappears. Please help me resolve this issue. Is there any special treatment to be given to datetime fields??? Thanks for your help

    Read the article

< Previous Page | 461 462 463 464 465 466 467 468 469 470 471 472  | Next Page >